Debug Settings - Text Mode
This page shows which settings are affected by enabling the Text viewer mode at log in.
Please do not alter debug settings unless you know what you are doing. If the viewer “breaks”, you own both parts.
Some settings may have side effects, and if you forget what you changed, the only way to revert to the default behavior might be to manually clear all settings.
Some settings may have side effects, and if you forget what you changed, the only way to revert to the default behavior might be to manually clear all settings.
Information current for Firestorm 5.0.11
Setting | Value | Description |
---|---|---|
AnimateTextures | 0 | Enable texture animation (debug) |
AvatarBacklight | 0 | Add rim lighting to avatar rendering to approximate shininess of skin |
AvatarPhysics | 0 | Enable avatar physics. |
BackgroundYieldTime | 200 | Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds) |
ChatOnlineNotification | 0 | Provide notifications for when friend log on and off of SL |
DisableAllRenderTypes | 1 | Disables all rendering types. |
EffectScriptChatParticles | 0 | 1 = normal behavior, 0 = disable display of swirling lights when scripts communicate |
EnableGroupChatPopups | 0 | Enable Incoming Group Chat Popups |
EnableIMChatPopups | 1 | Enable Incoming IM Chat Popups |
EnableMouselook | 0 | Allow first person perspective and mouse control of camera |
FSChatWindow | 1 | Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart) |
FSConsoleClassicDrawMode | 1 | Enables classic console draw mode (single background block over all lines with width of the longest line) |
FSFolderViewItemHeight | 18 | Controls the height of folder items, for instance in inventory |
FSIMChatFlashOnFriendStatusChange | 1 | Flash IM tab when friend goes online or offline. |
FSLimitFramerate | 1 | Enable framerate limitation defined by FramePerSecondLimit |
FSScriptDialogNoTransparency | 1 | If true, script dialogs will be shown opaque and ignore the floater opacity settings. |
FSSkinCurrentReadableName | Firestorm | The readable name of the currently selected skin. |
FSSkinCurrentThemeReadableName | High Contrast | The readable name of the selected theme for the current skin. |
FSUseNearbyChatConsole | 1 | Display popup chat embedded into the read-only world console (v1-style) instead of overlayed floaters (v2-style) |
FSUseWebProfiles | 0 | Shows web profiles instead of the v1-style profile floater |
FramePerSecondLimit | 45 | Yield some time to the local host if we reach a threshold framerate. |
JoystickAvatarEnabled | 0 | Enables the Joystick to control Avatar movement. |
LetterKeysAffectsMovementNotFocusChatBar | 0 | When printable characters keys (possibly with Shift held) are pressed, the chat bar does not take focus and movement is affected instead (WASD etc.) |
LipSyncEnabled | 0 | 0 disable lip-sync, 1 enable babble loop |
MiniMapChatRing | 1 | Display chat distance ring on mini map |
OnlineOfflinetoNearbyChat | 1 | Send online/offline notifications to Nearby Chat panel (v1-style behavior) |
OpenSidePanelsInFloaters | Open Panels in Floaters | |
PlainTextChatHistory | 1 | Enable/Disable plain text chat history style |
PluginUseReadThread | 1 | Use a separate thread to read incoming messages from plugins |
PrivateLocalLookAtTarget | 1 | If true, your avatar's lookat target will not affect your local display. Head/Eye movement that normally would follow a lookat target will not be shown to you. |
PrivateLookAtTarget | 1 | If true, viewer shows simulated look-at behavior to others. |
PrivatePointAtTarget | 1 | If true, viewer won't show the editing arm motion. |
RenderAttachedLights | 0 | Render lighted prims that are attached to avatars |
RenderAttachedParticles | 0 | Render particle systems that are attached to avatars |
RenderAvatar | 0 | Render Avatars |
RenderAvatarCloth | 0 | Controls if avatars use wavy cloth |
RenderAvatarMaxVisible | 0 | Maximum number of avatars to display at any one time |
RenderAvatarPhysicsLODFactor | 0.0 | Controls level of detail of avatar physics (such as breast physics). |
RenderFarClip | 32.0 | Distance of far clip plane from camera (meters) |
RenderGround | 0 | Determines whether we can render the ground pool or not |
RenderLocalLights | 0 | Whether or not to render local lights. |
RenderMaxPartCount | 0 | Maximum number of particles to display on screen |
RenderNoAlpha | 1 | Disable rendering of alpha objects (render all alpha objects as alpha masks). |
RenderObjectBump | 0 | Show bumpmapping on primitives |
RenderTransparentWater | 0 | Render water as transparent. Setting to false renders water as opaque with a simple texture applied. |
RenderVolumeLODFactor | 0.0 | Controls level of detail of primitives (multiplier for current screen area when calculated level of detail) |
RenderVolumeSAProtection | 1 | Enables automatic derendering of prims with high surface area (can protect against some video card crashers) |
RenderWater | 0 | Display water |
ShowChatMiniIcons | 0 | Toggles the display of mini icons in chat history |
ShowGroupNoticesTopRight | 1 | Show group notifications to the top right corner of the screen. |
ShowNavbarNavigationPanel | 1 | Show/Hide Navigation Bar Navigation Panel |
ShowNetStats | 1 | Show the Status Indicators for the Viewer and Network Usage in the Status Overlay. |
SkinCurrent | firestorm | The currently selected skin. |
SkinCurrentTheme | highcontrast | The selected theme for the current skin. |
TextureDisable | 1 | If TRUE, do not load textures for in-world content |
UsePieMenu | 0 | Use the classic V1.x circular menu instead of the rectangular context menus when right clicking on land, avatars, objects or attachments. |
WLSkyDetail | 16 | Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies. |
WindLightUseAtmosShaders | 0 | Whether to enable or disable WindLight atmospheric shaders. |