Server-Related Attachment Issues
Worn Attachments Not Visible to Others after TP
A problem that is frequently reported is that worn rigged mesh attachments will sometimes be invisible to others after you have teleported. This can generally be fixed by selecting top menu, Avatar → Avatar Health → Refresh Attachments. Should that fail, then you will need to relog.
In order to reduce the chance of this happening, you should ensure that all worn rigged mesh items are attached to a different body attachment point (make sure NOT to attach to HUD, or only you will see the item on yourself). Many creators leave item attachment points at the default, which is right hand. This can result in many attachments being stacked on this point, making the above described issue far more likely to occur. So when wearing an outfit, check each rigged mesh part, and if attached to right hand, reattach to a different spot, and one not in use by something else. (You only need to do this once with newly acquired clothing, as the newly selected attachment point is remembered.) Having done that, and as explained below in “Changes to Attachments,” detach the item after having done this, so that the change saves.
Refer to FIRE-17998.
When Taking Off One Attachment, Others Detach Too
This is a side effect of the same bug described above. When you are crossing many regions or after a TP, some of your attachments may become “ghosted” in such a way that the viewer still thinks they are attached (so you see the attachments in your viewer), but as far as the region is concerned, the affected attachments are detached. No observer will see them and also no scripts in those ghosted attachments will run.
At a later time, if you make a change to what you are wearing by adding or removing something, this can sometimes cause your attachments to refresh to the “correct” state that the region sees. When this happens, some or all of those ghosted attachments will also be detached locally (in your viewer).
Refer to FIRE-22970 and FIRE-17998.
Changes to Attachments Revert after Crash
A somewhat common occurrence: changes you made to an attachments, either by manual editing, or by the use of an applier, will revert if you subsequently crash.
This is due to how SL works. Changes to attachments only save when you detach the item, or when you relog. So in order to avoid this situation, any time you make any change to an attachment (and this includes hiding/showing parts of a mesh body), detach the item, count to 10, then re-attach.
Worn Attachment Not Showing as Worn in Inventory
Attachments which are visibly seen as worn may not show as worn in inventory. As a result, attempting to detach them by right clicking the inventory item name is not possible.
Different solutions are suggested… please try these, one at a time, in the order given, until one fixes you.
- Right click the attachment on your avatar, and detach it via the pie menu.
- If the above fails, go to a low lag region, such as this one, log out there, then log in to last location. At that point try to detach, either the usual way, or as described above.
- Try the Replace Outfit procedure described below.
Attachments Detach Then Reattach on Login
If you find that when you log in, attachments are being detached and then reattached, sometimes several on the same spot, then try the following procedure:
- Make a temporary folder somewhere you can find it easily
- In that folder, put a copy of your skin, shape, hair/bald base and eyes - and perhaps a pants and top layer - no prims!
- Right click the folder name and select Replace outfit. Not Wear, not Add, Replace. This step is VITAL
- Now relog
- Once you are logged back in, you can put your usual extras back on, hair included. And hope that it holds.
Attachments Seem to Vanish after TP
If you find that attachments disappear (or partly disappear) after a teleport, but only in your view, not to others, then enable teleport screens if you have them disabled: Preferences → Move & View → Teleports → Disable teleport screens; uncheck. Ref. this JIRA.
Scripted Attachments Stop Working after TP
If a scripted attachment (such as a HUD) stops working following a TP, this may be because the attachment has actually fallen off during TP. You may see it on your screen, but the server thinks it is detached, so the scripts won't run. Try the following:
- Avatar Menu - Avatar Health - Refresh Attachments (Alt+Shift+R).
- Detach and reattach the item. It may help to relog before and/or after.
- In addition, if the HUD attaches to the Center 2 HUD point, try changing it to a different HUD attachment point. Attachments may be less likely to “fall off” of other attachment points. 1
Note: this is related to this bug.