Preferences - Move & View
NOTE: Photographers can access and change many of the camera settings quickly and conveniently via the Phototools Camera Window.
For a general introduction on how to move your avatar and control your view, refer to this page.
View
- View angle: Affects the camera field of view.
- Distance: Changes the distance that camera view follows your avatar.
- Transition Time: How long it takes for the camera to adjust to quickly changed camera positions/angles.
- Smoothing: Affects how smoothly the camera moves.
- Disable camera constraints: Allows you to move your camera further away from your avatar. (Same as top menu bar→ Advanced → Disable camera constraints.)
- Don't use the mouse wheel to control zoom level of the camera: By default, scrolling the mouse wheel results in the camera zooming in or out; enabling this option will disable that feature.
- Automatically pose avatar during (select one or more):
- Build/Edit: When selected, the camera automatically moves to center on the object you're editing.
- Appearance: (set by default) When selected, the camera automatically zooms in on your avatar when you enter Appearance mode. It also automatically focuses as you select different Body Parts and Clothes tabs. Deselect this to leave the camera where it is.
- Add Additional Lighting: If enabled, when you go into Appearance, you will have extra lighting to iluminate your avatar. (This option is not available if the one above is disabled.)
- Clicking your avatar keeps camera position: When enabled, clicking on your avatar will focus the camera at the point that you click on your avatar.
- Reset camera position after teleport (within a region): If enabled, the camera will revert to the default position after a TP within the region; when disabled, it will remain where it is, relative to your avatar.
- Reset camera position on avatar movement: If you enable this, the camera will revert to its default position whenever you move your avatar; disable this to inhibit the camera reset. Useful when taking photos, if you need to move your avatar a bit without the camera moving from where you are pointing it.
- Disable minimum camera zoom distance: Allows the camera to zoom as far in as you want, allowing you to see inside prims.
- Turn avatar towards camera direction on reset view: If this is enabled (old default behavior), then when you hit Esc to reset your camera, the avatar will turn to face whatever direction your camera was pointing at when you pressed Esc; with this disabled, your avatar will not move, but instead the camera will rotate round behind it.
- Allow the camera to move without constraints through prims: If enabled will not keep your camera view on the same side of a prim as your avatar. For example put your back against a wall, and you see the other side of the wall. When disabled, your point of view would be over your head, and you see inside.
- Show the default camera controls minifloater always as opaque: If enabled, the camera conrols window will always be opaque.
- Re-render temporary derendered objects after teleport: If enabled, temporarily derendered objects will remain derendered until you teleport; otherwise, they stay derendered until your relog, or a manually re-rendered via the asset blacklist window.
Mouselook
- Enable Mouselook functionality: Enable this if you wish to use Mouselook.
Mouselook can be entered either by scrolling forward with your mousewheel, or by using the 'M' key on your keyboard (which first equires enabling WASD for movement, in Preferences->General), or from top menu, Advanced → Shortcuts.- Show avatar in Mouselook: Will allow you to see yourself when in mouselook. Does not show the entire avatar, but looking down you would see your feet.
- Show user interface in mouselook: Normally, in mouselook, user interface elements such as the inventory window, IM windows, etc, are hidden. If you enable this, they will remain on screen.
- Don't close Conversations and Radar window when changing into Mouselook: By default, these windows close when you go into mouselook; enabel this if you prefer that they stay open.
- Enable context menus in Mouselook: If you enable this, you will be able to open the pie/context menu using Alt Right click.
- Leave Mouselook using the scroll wheel: If enabled, then you can exit mouselook by scrolling back with your mouse scrollwheel.
- Show Mouselook Instructions: Will show the “press esc to exit mouselook” message while in mouselook.
- Show Mouselook Crosshairs: when enabled, crosshairs are displayed in mouselook mode.
- Enable combat features: Enables IFF (Identification Friend or Foe).
- Draw target markers: Draws arrows pointing to friend/foe avatars.
- Range: Max range for the above.
- Mouselook mouse sensitivity slider: This affects how far your avatar turns in mouselook. Moving the slider to the right causes your avatar to turn farther When you move the mouse, with the same amount of mouse movement.
Movement
- Arrow keys always move me: The arrow keys move your avatar around if you hit them while chatting in the main chatbar. Disable this if you prefer to use arrows keys to move back/foward in text you have typed, so you can edit it.
- Pressing letter keys affects movement (i.e. WASD) instead of starting local chat: Enabel this if you wish to have the WAD keys move your avatar.
- Use AZERTY keyboard layout: Enable this if you have an AZERTY keyboard; if your keyboard has a QWERTY layout, leave it disabled.
- Tap-tap-hold to run: Allows you to double-tap and hold the up arrow key to run.
- Fly/Land on holding up/down: Allows holding the PgUp or PgDown button to fly/land, respectively.
- Enable crouch toggle mode: If this is enabled, pressing PgDown will put you into a crouch; you will remain that way till you press it again. Otherwise, you need to press and hold PgDown to stay in a crouch.
- Disable waiting for pre-jump and landing animations: In effect, a fast jump. Same as the option in the top menu, Avatar→ Movement → Quickjump.
- Disable avatar turning to face camera locally when walking backward: If this is left off, your avatar will turn around to face the camera when you walk backward.
- Turn avatar towards a selected object: Disable this option if you do not wish your avatar to turn to an object when you select or edit it.
- If built in LSL Bridge movelock is active…
- Always re-lock position after region change: If you enabled the movelock function in top menu, Avatar → Movement → Move Lock (Ctrl-Alt-P), then this keeps the lock enabled if you teleport.
- Lock and unlock position after stopping or starting movement: With this setting enabled, you will be able to move even if movelock is enabled; movelock will still prevent being pushed.
- Single click on land: Clicking a spot on the ground can either do nothing, or cause you to walk to that spot.
- Do nothing
- Cause you to walk to that spot
- Teleport you to that spot. (See also the Firestorm Bridge.)
- Joystick Configuration: Opens a window where you can change settings for other input devices.
Teleports
- Always fly after teleporting: If enabled, your avatar will automatically fly when arriving at a new destination, after a teleport.
- Always show the Teleport cancel button: This allows teleports to be cancelled once started. Note that cancelling a TP in progress may log you out.
- Disable Teleport Beacons: Disables the red indicator arrows and the vertical beacons that sometimes are shown after a teleport. Thus if you do not land at the exact location you wanted to (due to teleport routing), you will not have the beacon to guide you to your intended destination.
- Disable Teleport Screens: Disables the black teleport screen during all teleports.
- Do not close the map when teleporting: Enable this is you want the map to stay open after a TP.
Map & Minimap
Minimap Options
- Enable Minimap Rotation: When enabled the minimap will rotate when your avatar turns.
- Double click on Minimap: Select an action when you double click a point on the Minimap:
- No Action
- Open World Map
- Teleport
- Pick Scale: Controls the radius of the pick range on the minimap.
Note: Other options concerning minimap are found under Preferences→ Colors -> Minimap.
World Map Options
- Filter duplicate landmarks on world map: If enabled, duplicate landmarks are filtered out of the Landmarks drop down menu on the world map.
- Show additional region information on World Map: Displays avatar count and maturity level on the world map.
- Show grid coordinates on the world map: Display regions' grid coordinates on the world map.
- Enable double click teleports on the World map: Allow teleport to a location on the world map by double clicking.
See this page for documentation on Firestorm 4.7.9 (50527) and earlier.