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slow_rez - Made some lines more general, to include mesh that's slow popping into place

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Slow Rez

If things around you remain grey for a long time, or objects take a long time to pop into position, this is essentially because the data has not yet been sent to your viewer. There are a number of possible causes, and solutions or at least work-arounds:

  • If you have Webroot SecureAnywhere antivirus installed, refer to this page.
  • Power down your router and/or modem. This generally means unplugging it from the power source. Leave them disconnected for at least a full minute before reconnecting. Wait for them to complete the power up sequence, then reboot your computer.
  • Teleport out, then back in.
  • The region is badly lagged (many avatars present, too many scripts running, etc.) and so the region server is using all its time processing and has very little time left over to deliver textures and other data to you. The best way to cope with this is to reduce the demand you make; in other words, reduce your draw distance, even to 12m or less, and wait until textures and objects have loaded before you increase it again.
  • You are experiencing packet loss or, more generally, have a poor network connection. Or your bandwidth slider may be set too high. Bring up the stats bar with Shift-Ctrl-1 and check Packet Loss and Ping Sim. Ideally, packet loss should be 0.0%, and Ping Sim under 200ms.
  • Determine optimal bandwidth: refer here.
  • HTTP fetching may be overloading your router; please try the suggestions given here; if they do not help, revert the changes made then return to this page and continue.
  • You can also try to have less textures draw all at once by reducing draw distance when you teleport. You can do this manually, or make use of the built in Progressive Draw Distance function.
  • Some other program on your computer might be interfering with your viewer's connection to SL, like a firewall or anti-virus. Try disabling them temporarily, to see if things improve. If they do, you have isolated the problem. Whitelisting the viewer and cache folder would probably help.
  • It has been reported that on Windows, the Aero background theme will also lead to textures refusing the rez, due to how much memory this feature consumes. Uninstalling that should help.

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