HUD Issues
HUDs Not Showing
A HUD's orientation data (position and rotation) data is stored with the HUD when it's detached. It is relative to the attach point, not to the viewer. (Any attached object has its orientation data saved when it's detached)
HUDs Are Not Working
Possible reasons why HUDs may stop working:
- Disconnected during a teleport after restarting a region. See BUG-5034.
- Script (running) state is lost when logged out during forced teleport. See BUG-41379.
- There are griefing objects that can be rezzed on a region; anyone who goes there will have their HUDs and all other scripted attachments put into a non-running state. For instance: a HUD for a mesh body, and all the mesh body parts you are wearing, may be broken at the same time.
Note: While this issue most commonly affects HUDs, it can also affect any and all other scripted attachments you were wearing when the breakage happened.
There are a few things you can try to get the items working again.