inspect_new
Inspect Objects This window will open if you right click an object and select Inspect from the context menu. It shows information about each prim which the object is made of. information on each prim...
View Articlefs_511_changed_wiki_pages
Firestorm 5.0.11 - Changed Wiki Pages The pages below have been updated to reflect changes since Firestorm 5.0.7. Please do not bookmark them, as they will disappear once 5.0.11 goes to public release....
View Articlemy_inventory_tab_new
Firestorm Inventory The Firestorm inventory window is accessed by clicking the inventory icon on the bottom button bar. This will open the inventory window, which is initially docked, but as with all...
View Articleobject_properties
Object Profile This window can be reached by right clicking on object and selecting Object Profile. It displays basic information about the object. If you select Details, the Inspect window opens, with...
View Articlestart
Firestorm Documentation Wiki pages in other languages DeutschEspañolFrancophoneItalianoNederlandsPolskiРусскийDownloadsDownloadsFirestorm Release NotesGetting HelpSupportFor New ResidentsBasic Info on...
View Articlearchive:fs_right_click_menu_fs507 - created
Right Click Menu In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example....
View Articlefs_right_click_menu
Right Click Menu In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example....
View Articlefs_right_click_menu_new
Right Click Menu In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example....
View Articlefs_menus_new - [Comm(unicate) Menu]
Firestorm Top (Menu) Bar Tip: clicking on the double lines will detach that menu, or sub menu, so it does not close automatically Avatar MenuAccount: will prompt you to open your SL dashboard in a web...
View Articlearchive:preferences_chat_tab_fs507 - created
Preferences - ChatVisuals TabOnscreen console font size: Choose Small, Medium, Large or HugePlay avatar animations (such as shouting): Animates your avatar for some standard actions.Wrap system chat...
View Articlepreferences_chat_tab_new - [Chat Windows Tab]
Preferences - ChatVisuals TabOnscreen console font size: Choose Small, Medium, Large or HugePlay avatar animations (such as shouting): Animates your avatar for some standard actions.Wrap system chat...
View Articlearchive:people_nearby_tab_fs507 - created
People Panel There is a helpful tutorial video here. This panel combines several functions into one place. It is accessed by clicking the People icon in the bottom button bar. The panel is divided into...
View Articlepeople_nearby_tab_new
People Panel There is a helpful tutorial video here. This panel combines several functions into one place. It is accessed by clicking the People icon in the bottom button bar. The panel is divided into...
View Articlearchive:firestorm_avatar_physics_fs507 - created
Firestorm Avatar PhysicsWhat is it? Firestorm Avatar Physics lets you customise how your Avatar's breasts, belly, and butt move in response to your movements. This feature in Firestorm is the same...
View Articlefirestorm_avatar_physics_new - created
Firestorm Avatar PhysicsWhat is it? Firestorm Avatar Physics lets you customise how your Avatar's breasts, belly, and butt move in response to your movements. This feature in Firestorm is the same...
View Articlefs_511_preview
Firestorm 5.0.11 PreviewChanged Wiki Pages The pages below have been updated to reflect changes since Firestorm 5.0.7. Please do not bookmark them, as they will disappear once 5.0.11 goes to public...
View Articlehttp_fetching_issues - [Things to Try]
Issues related to HTTP Fetching Quite a number of issues are related to HTTP fetching, including some unexpected ones: all avatars except your own appear grey in-world objects remain grey, or they...
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