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firestorm_change_log - [Firestorm Change Log]

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Firestorm Change Log

Firestorm Release Notes 6.2.4 (57588) Release

Firestorm Release Notes 6.0.2.(56680) Animesh Release

Firestorm Release Notes 6.0.1 (56538) Animesh Beta Release

Firestorm Release Notes 5.1.7 (55786) Release

Firestorm Release Notes 5.0.11 (53634) Release

Firestorm Release Notes 5.0.7 (52912) Release

Firestorm Release Notes 5.0.1 (52150) Bento Release

Firestorm Release Notes 4.7.9 (50527) Release

Firestorm Release Notes 4.7.7 (48706) Release

Firestorm Release Notes 4.7.5 (47975) Release

Firestorm Release Notes 4.7.3 (47323) Release

Firestorm Release Notes 4.7.1 (45325) Beta Release

Firestorm Release Notes 4.6.9 (42974) Hotfix Release

Firestorm Release Notes 4.6.9 (42969) Release

Firestorm Release Notes 4.6.7 (42398) Release

Firestorm Release Notes 4.6.5 (40833) Release

Firestorm Release Notes 4.6.1 (40478) Release

Firestorm Release Notes 4.5.1 (38838) Beta Release

Firestorm Release Notes 4.4.2 (34167) Server Side Appearance Update Release

Firestorm Release Notes 4.4.0 (33720) Server Side Appearance Capable Release

Firestorm Havok - Release Notes 4.3.1 (31155) Havok Release

Firestorm Havok Beta - Release Notes 4.3.0 (30936)

Firestorm Official - Release Notes 4.2.2 (29837) With Pathfinding Tools HOTFIX

Firestorm Official - Release Notes 4.2.1 (29803) With Pathfinding Tools

Firestorm Official - Release Notes 4.1.1 (28744)

Firestorm Official - Release Notes 4.0.1 (27000)

Firestorm Official - Release Notes 3.3.0 (24880)

Firestorm Official - Release Notes 3.2.2 (24336)/3.2.1 (24179)

Public Beta 3 - Mesh - Release Notes

Public Beta 2 Release Notes 7/5/2011

Public Beta Release Notes 6/14/2011

Preview 2 Release Notes 3/23/2011

Preview Release Notes 1/30/2011

fs_texturepicker_6.2.4.png - created

fs_texturepicker_local_6.2.4.png - created

intel_vfs - [Windows 10 and Intel stuck at initializing VFS]

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Windows 10 and Intel stuck at initializing VFS

These instructions apply specifically to:
  • Windows 10 Operating System
  • Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000
  • Previously known to help 64-bit version of Firestorm only
  • Unconfirmed reports of it helping some on 32-bit Firestorm (March 2019)

Windows 10 updates since March 2017 have resulted in users experiencing stalling or crashing at “initializing VFS”.

Firestorm addresses this issue, but you must do this additional step once you have installed the 64bit version:

1. While logged out of Firestorm.
2. Right click the desktop shortcut for the 64bit Firestorm → Properties → Shortcut tab.
3. In the “Target” text box, go to the end of the text, *add a space* and then add this exact text to the end: --noprobe

"C:\Program Files\Firestorm-Releasex64\FirestormOS-Releasex64.exe" --set InstallLanguage en --noprobe 

4. Click “OK” to apply to save changes and launch Firestorm using the Desktop shortcut. (Note that if you use the pinned application on your task bar, make sure you pin the shortcut, not the running viewer.)

For reference, see: https://jira.phoenixviewer.com/browse/FIRE-21109
[Windows 64bit] Windows 10 - Stuck on “Initializing VFS” after KB4015217 on Intel HD, Intel HD 2500 & Intel HD 4000 cards on 64bit viewers only.

Reminder to check directly with the Intel website for the most up to date drivers. https://downloadcenter.intel.com/

archive:fs_intel_fix_32bit

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How to Replace Your Firestorm.exe in Windows 10

If you have certain Intel HD graphics, and have upgraded your PC to Windows 10, your graphics card will not be fully supported by Intel. If you have this issue, you will be unable to log in. You will get the following error dialog box:

Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware.  Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them.  If you continue to receive this message, contact the Second Life Support Portal

This is not a function of the viewer, but instead is a function of the drivers provided by Intel for your computer. However, we have developed a workaround that should help most users with this issue continue to have the ability to use the Firestorm viewer.

Note: This fix is only available for 32-bit versions of Firestorm. Even if you have a 64-bit version of Windows 10, and usually use the 64-bit version of Firestorm, you will still need to use the 32-bit viewer. The fix is required for 5.0.11. The fix is not required for 6.0.2 and 5.1.7 (5.1.7 available as an option). There is no fix that will work with the 64-bit version.
Important: Do NOT run in Compatibility mode.
Uninstall any 64bit versions of Firestorm.
Download and install a 32bit version of Firestorm; you will be replacing one file, not the entire install. Downloads
  1. Verify that your graphics card is one of the affected versions. You can find a table of affected versions here: Graphics Drivers Supported Operating Systems, but most frequently we have seen Intel HD 2000 and Intel HD 3000. You should be able to verify your graphics in the system info of your computer.
  2. Below, select the zip file that is correct for your download, either the 32-bit Havok version or the 32-bit OpenSim version, and download it to your computer. You will need to unzip the file and save it on your computer in a location you will remember.
  3. On your computer, open File Explorer. (If it isn't on your taskbar you may need to use the search to find it.) When you open it, select the View tab at the top of the page and check the box on the right hand side that says File Name Extensions.
  4. In File Explorer, navigate to This PC then Local Disk (C:) (or the location you normally download Firestorm, if it differs) and then navigate to Program Files (x86). Open Program Files (x86), locate the Firestorm folder, and open it. In the Firestorm folder, locate the Firestorm-Release.exe file and delete it.
  5. Replace it with the Firestorm.exe file that was in the zipped folder you downloaded from the web site.

You should now be able to run Firestorm on your PC.

Downloads - Firestorm 5.1.7

Downloads - Firestorm 5.0.11

Other Information

Click here to update your graphic drivers: Intel Downloads

Click here to contact Intel Support: Intel Support

Note: When using this workaround your Help–> About Firestorm panel will show your OS as Windows 8 rather than Windows 10.


See this page for documentation on Firestorm 6.0.1 (56538) and earlier.

fs_intel_fix_32bit_new

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How to Replace Your Firestorm.exe in Windows 10

If you have certain Intel HD graphics, and have upgraded your PC to Windows 10, your graphics card will not be fully supported by Intel. If you have this issue, you will be unable to log in. You will get the following error dialog box:

Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware.  Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them.  If you continue to receive this message, contact the Second Life Support Portal

This is not a function of the viewer, but instead is a function of the drivers provided by Intel for your computer. However, we have developed a workaround that should help most users with this issue continue to have the ability to use the Firestorm viewer.

Note: This fix is only available for 32-bit versions of Firestorm.
Even if you have a 64-bit version of Windows 10, and usually use the 64-bit version of Firestorm, you will still need to use the 32-bit viewer.
The fix is not required for 6.2.4, 6.0.2 and 5.1.7 (5.1.7 available as an option).
There is no fix that will work with the 64-bit version.
Important: Do NOT run in Compatibility mode.
Uninstall any 64bit versions of Firestorm.
Download and install a 32bit version of Firestorm; you will be replacing one file, not the entire install. Downloads
  1. Verify that your graphics card is one of the affected versions. You can find a table of affected versions here: Graphics Drivers Supported Operating Systems, but most frequently we have seen Intel HD 2000 and Intel HD 3000. You should be able to verify your graphics in the system info of your computer.
  2. Below, select the zip file that is correct for your download, either the 32-bit Havok version or the 32-bit OpenSim version, and download it to your computer. You will need to unzip the file and save it on your computer in a location you will remember.
  3. On your computer, open File Explorer. (If it isn't on your taskbar you may need to use the search to find it.) When you open it, select the View tab at the top of the page and check the box on the right hand side that says File Name Extensions.
  4. In File Explorer, navigate to This PC then Local Disk (C:) (or the location you normally download Firestorm, if it differs) and then navigate to Program Files (x86). Open Program Files (x86), locate the Firestorm folder, and open it. In the Firestorm folder, locate the Firestorm-Release.exe file and delete it.
  5. Replace it with the Firestorm.exe file that was in the zipped folder you downloaded from the web site.

You should now be able to run Firestorm on your PC.

Downloads - Firestorm 5.1.7

Other Information

Click here to update your graphic drivers: Intel Downloads

Click here to contact Intel Support: Intel Support

Note: When using this workaround your Help–> About Firestorm panel will show your OS as Windows 8 rather than Windows 10.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

preferences_privacy_tab

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Preferences - Privacy

General Tab

  • Clear History (button): Will clear Login image, last location, teleport history, and web cache.
  • Show my profile info in Search results: When enabled allows anyone to find you using search.
  • Only friends and groups know I'm online: Allows only people on your friends list to see if you are online. Please note that LSL has a function that will still show your true online status to anyone.
  • Only friends and groups can call or IM me: When enabled allows only friends and groups to be able to IM or Call you.
  • Show invitations for already joined groups: If this is enabled, then you will be shown invitations sent for group which you already belong to. If disabled, such invitations will be suppressed.
  • Switch off microphone when ending calls: Turns off your microphone when you end a private voice call (Recommended and enabled by default; greyed out if voice is disabled).
  • Let scripted objects see my current language setting: Will let scripted objects see what your language is set to in the viewer.
  • Show my Favorite Landmarks at Login (via 'Start At' drop-down menu): This allows any LMs saved in your favorites folder to be accessed from the login screen.
  • Automatically accept new inventory items: If enabled, any items given to you will be automatically accepted; you will not be given the opportunity to accept or decline.
    • Log automatically accepted inventory items to nearby chat: If you have the above option enabled, then a message will be displayed in nearby chat if the viewer automatically accepts an item.
  • Use legacy inventory offer accept/decline messages: If enabled, the viewer will only send accept and decline messages after pressing the appropriate button. If disabled, the accept response will be sent automatically as soon as the inventory offer has been received. This option has no effect if inventory offers are accepted automatically (option directly above).
  • Automatically show newly accepted items in inventory: will open the inventory window when you receive an item
  • Automatically view notecards, textures, landmarks after accepting: If enabled, these items will automatically pop open when accepted.
  • Automatically show snapshots in inventory after upload: when uploading snapshots, automatically view them in inventory.
  • Create particle effects upon giving objects to other avatars: When this is enabled (default), the well known “swirling particles” effects will be created round your avatar when you give inventory to another. Disable this to prevent that effect.
  • Manage Block / Mute List: Opens the Block List so you can review, add, remove people.

Logs & Transcripts Tab

Here you can enable/disable saving chat logs, as well as add timestamps and/or dates. Chat log locations are defined in PreferencesNetwork & Files -> Directories.

The term Log now refers to the correlation between avatar name and UUID and the start time a conversation was opened. Transcripts are the actual text of the conversations. This is explained in more detail here.
  • Logs/Transcripts Drop-down: Select what you wish to save:
    • Log and transcripts
    • Log only
    • No log or transcripts
  • Clear log… Click this to erase the stored log.
  • Delete transcripts: Click this to erase any saved transcripts.
  • Save nearby chat transcript: Enable this to save local chat.
  • Use legacy file name format for transcripts: Enable this to use the older style file name for transcripts (User Name), instead of the new one (user name).
  • Add date stamp to transcript filenames: If enabled, log file names will have the current date included in the file name. (not recommended)
  • Use built-in transcript viewer: Enable this to use the built-in text viewer when accessing chat history.

LookAt Tab

“Look At” refers to crosshairs which show where an avatar's camera is focused (normally, by Alt-Clicking on something). It doesn't necessarily mean that the person is looking at that point, however, since the camera view can be moved after focusing by means of the camera controls.

  • Show look at targets: Global toggle to enable the look at cross hairs.
  • Show names for look at targets: Here you can select whether to show avatar names on the LookAt crosshairs:
    • None
    • Complete name
    • Display name
    • Legacy name
    • User name
  • Don't show me my own look at target: If enabled, this option inhibits the display of your own crosshairs on your screen.
  • Render lines to lookat target: Draw a line from an avatar to their lookat target.
  • My Look at targets:
    • Don't send my look at targets to others: Prevents your camera focus point from showing to others.
    • Don't send any look at targets at all, not even to myself: Prevents your avatar's head from moving to face a point your camera is focused on in your own view. This head movement is not necessarily visible to others whether or not this option is enabled.
    • Don't send my selection target hints: Prevents your selection pointer from showing to others.
    • Limit distance from head: Clamps your lookat target around your head. Limits the lookat crosshair to a fixed distance from your avatar, showing the general direction of viewing but not the actual lookat target.

Autoresponse 1 Tab

The fields here allow you to customize autoresponse messages, to be sent when your have some of the autorespond modes set from the top menu, Comm → Online Status.

  • Automatic response when in UNAVAILABLE (ie, BUSY) mode: Put the busy autoresponse message you want sent in this text box. To actually enable autorespond, go to the top menu bar→ Comm → Online Status.
  • Automatic response to all avatars when in AUTORESPONSE to everyone mode: The message here is sent to people who IM you, if you enable Comm → Online Status → Autorespond.
  • Automatic response to non-friends when in AUTORESPONSE TO NON-FRIENDS mode: Similar to the above, but sent when Comm → Online Status → Autorespond to non-friends is enabled.
  • Send autoresponse when in AWAY mode: If enabled, a message will be sent if someone IMs you while you are Away, set in Comm → Online status → away.
  • Send autoresponse to MUTED avatars: If this is enabled, then a message will be sent if someone you have muted, sends you an IM.

Autoresponse 2 Tab

  • Automatic response to all avatars when in REJECT TELEPORT OFFERS mode: This message is displayed when you enable Comm → Online Status → Automatically reject teleport offers.
    • Don't reject teleport offers (and send response) from people on friends list: If this is on, then TP offers from friends will not be automatically rejected.
  • Automatic response to all avatars when in REJECT FRIENDSHIP REQUESTS mode: This message will be sent to anyone requesting friendship, if that option is enabled.
  • Autoresponse item: You can drag an item into the field here, to have it delivered to people when autoresponse messages are enabled.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

preferences_display_tab

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Preferences - Graphics

NOTE: Photographers can access and change many of the settings quickly and conveniently via the Phototools Window.

General

  • Preset in use: Shows the name of the graphics preset in use.
  • Quality and speed: Allows you to adjust the graphics quality (lower is faster). Many options are changed based on this setting.
    • Reload Defaults: The circular arrow to the right of the Quality and speed slider (above) will revert all graphics settings to default values. Use this if you have made changes that have a negative impact on the veiwer and cannot remember what you changed.
  • Fullscreen Mode (requires restart): Enable this if you want to run Firestorm in full screen mode, as opposed to windowed.
  • Shaders:
    • Transparent water: Allows water to look transparent instead of opaque. Enable this (if it isn't already) if you exeprience glowing water while wearing rigged mesh.
    • Bump mapping and shiny: Enables the rendering of shiny and bump mapped surfaces.
    • Local Lights: Globally enables/disables local lights.
    • Basic shaders: Allows rendering of high-quality water, basic lighting, and other graphical effects.
    • Atmospheric shaders: Enables advanced atmospheric and lighting.
    • Advanced Lighting Model: Check this to allow shadows and other features to be enabled. Note that enabling this can cause instability and performance issues; click here for known specifics. For more how shadows behave, see this SL wiki page.
    • Ambient occlusion: Checking this enables more realistic shadows; the stability and performance note above also applies here.
  • Shadows:

    Lets you choose what light sources cause shadows; this is available only if the Advanced Lighting Model option above is enabled.
    • none
    • sun/moon
    • sun/moon and projectors
  • Water Reflections: Allows water to reflect terrain, objects, and avatars.
  • Point Lighting: Affects the number of rendered light sources when Advanced Lighting Model (above) is disabled. A viewer restart is needed if this setting is changed.
  • Draw distance:

    Affects how far out from your viewpoint objects will be rendered in the scene.
  • Max particle count: Sets the maximum number of particles you are able to see on your screen at once.
  • Maximum complexity: Controls at what point a visually complex avatar is shown as a jellydoll. 1) Current defaults are:
    • Low: 35,000
    • Low-Mid: 100,000
    • Mid: 200,000
    • Mid-High: 250,000
    • High: 300,000
    • High-Ultra: 350,000
    • Ultra: 350,000
  • Max # of non-imposter avatars: Sets the number of avatars that will be fully rendered.
  • Post process quality: Determines the resolution with which glow is rendered. A lower setting will cause glow to look slightly pixelated.
  • Avatar Physics: Affects the detail of avatar physics. Set to 0 to disable avatar physics entirely.
  • Level of Detail (LOD) Distance Factors:

    • Objects & Sculpts LOD: Determines the amount of detail the viewer will use in rendering object shapes; a lower setting causes objects to appear more angular and polygonal.
      Setting this higher than 4 via Debug Settings is not recommended. Please see here for details on why high values are not recommended.
    • Flexiprims: Determines the amount of detail the viewer will use in rendering flexible object shapes.
    • Trees: Determines the amount of detail the viewer will use in rendering (Linden) tree shapes.
    • Avatars: Determines the amount of detail the viewer will use in rendering avatar shapes.
    • Terrain: Determines the amount of detail the viewer will use in rendering terrain.
    • Sky: Controls the detail with which windlight skies are rendered. Higher values mean better quality but lower performance.
  • Avatar Rendering:
    • Hardware skinning: This allows some aspects of avatar rendering to be handled by your graphics card to improve performance.
    • Avatar cloth: Allows the rendering of flexible cloth on avatar clothing, such as shirts and flared pants.
  • Terrain Detail: Choose the amount of terrain detail you would like to see. Setting this option to Low replaces the ground texture with a low-resolution ground texture.
    This option is not available (ie, it is greyed out) if Basic Shaders is enabled, in which case it is always set to High.
  • Presets: Three buttons which allow you to save, load or delete graphics settings presets.
    • To create a preset, set your graphics settings as you like. Click “Save” and give the preset a name.
    • To load a preset that you have created, click “Load” and choose the preset to load.
    • To delete one, click “Delete” and choose the preset to delete.
    • The presets can be accessed either from Preferences → Graphics → General or from the presets button in the upper right of the viewer, near the media and sound controls.

Hardware Settings

  • Anisotropic Filtering: Enables anisotropic filtering to improve texture quality. This setting may reduce your viewer's performance. For more information see this wikipedia page.
  • Enable OpenGL Vertex Buffer Objects: VBO on modern hardware gives a performance gain. However, older hardware often has poor implementation of VBOs and the viewer may become unstable when this is enabled. VBO is explained in depth here.
  • Enable Streamed VBOs: Allows the use of streamed VBO as well as static; only works if you have VBO enabled.
  • Enable Lossy Texture Compression: If this is enabled, texture compression will be enabled for rendering. This gives improved performance, and a smaller grapics memory footprint, at the cost of lower quality rendered textures. Textures are compressed by the video card before being stored into video memory. Given that compressed textures can often end up pixellated, it is not recommended that this be enabled unless you have little video memory. Ref: SL JIRA MAINT-708.
  • Enable support for HiDPI displays: (Mac OSX only; requires restart). This will generally give you a sharper display but a lower frame rate. this option is disabled by Default. Reference http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/6.1.1.525446
  • Antialiasing: Smoothes jagged edges. Renders a scene the number of multiple times that is actually shown and scales it down. Choose the level of antialiasing the viewer will use (requires restart). This setting has no effect when Advanced Lighting is enabled.
  • Gamma: Use the Windlight Sky Editor's Scene Gamma control on the Atmosphere/Sun tab instead of this; currently functional only if Atmospheric Shaders are disabled.
  • Viewer Texture Memory Buffer (MB): This is the amount of graphics memory the viewer will use. By default, it is set to the size of your graphics card's memory.
    • 32bit versions only. This setting is hard limited to a maximum of 512MB. Lowering this value may resolve certain texture corruption and performance issues, but under normal circumstances you should not need to alter this setting.
    • 64bit versions only. This setting is hard limited based on the VRAM available with your graphics card. It is recommended you increase the slider to use the maximum available to prevent texture thrashing.
      • GPU 1GB = up to 768MB
      • GPU 2GB+ = up to 1024MB
      • GPU 4GB+ = up to 2048MB
  • Fog Distance Ratio: Determines how far away Second Life's fog effect begins. Lower values = closer fog. Only used when you have Atmospheric Shaders disabled. If Atmospheric Shaders are enabled, this effect is handled by the Distance Multiplier control in the Advanced Sky Editor.

Rendering

World Updating

  • Freeze updates to World (pause everything): This suspends rendering. Useful for picture taking, if you wish to capture a specific scene that might otherwise change while you are preparing.

Texture Rendering

  • Use HTTP for receiving textures: Uses the HTTP protocol to fetch textures as opposed to the older UDP. Always on, as it is required for SL.
  • Restrict maximum texture resolution to 512px (64bit only; requires restart) (default on 32bit already).
  • Max Texture Quality Level: If you have a poor connection, you may wish to reduce the level of texture detail. This can be set to Normal, Minimal or None.
    Naturally, setting this to anything other than Normal will result in textures displaying poorly, or not at all. Do not change unless absolutely necessary - for example, if you have a very poor connection but need to be online, and don't care if you can see textures or not.

Alpha Mask Rendering

These options control when alpha masking should be used in an attempt to mitigate the well known alpha sorting issue, in which prims behind other prims may appear to flicker in front. The two options are:

  • Render alpha masks when “Advanced Lighting Model” is not enabled
  • Render alpha masks when “Advanced Lighting Model” is enabled

Miscellaneous Rendering

  • Render Glow: If enabled, shows the glow effect on any prims that have it.
    • Strength: Controls the intensity of the glow effect. The default is 2.
  • Show avatars that haven't finished loading: Equivalent to the debug setting RenderUnloadedAvatar.
    Note that this is not a solution to a bake fail, as it doesn't actually fix anything; it merely forces the viewer to display whatever it happens to have managed to load. It is recommended that this be always left disabled.
  • Limit Framerate: Yield some time to the local host if a threshold framerate is reached. The framerate limit is set with the slider to the right.
  • Show the Scene as Wireframe: Enables wireframe display of everything. Note that this setting does not persist after a relog.
  • Enable Attached Lights (Face Lights): Enable this if you wish to see the affects of lights worn by avatars.
  • Render Attached Particles: Enable to see particles generated by worn attachments.
  • Time to delay while pre-caching before showing world: Allows the world to start caching before it is shown, at login.
  • Quality of the shadows: Adjusts the quality of shadows. Note that increasing this will significantly impact rendering speed (FPS).
  • Scale of Terrain Texture Rendering (requires restart): Indicates the scale of terrain textures, with lower values being more compressed textures.

Depth of Field

Depth of field simulates real life blurring that occurs when things are not in focus. For example, if you are taking a photo of a person, then typically, things in the background will be blurred; the futher away, the more blurred. If you shift your focus to a tree behind the person, then the person will, in turn, become blurred.

For more information, refer here.

You can adjust the following settings to mimic RL camera effects.

  • Depth of Field: Enabling this causes out-of-focus objects to be blurred, depending on distance.
    • Enable while in edit mode: Normally, DoF disables when you edit something; if you enable this, DoF will remain active.
  • Camera F Number: Controls maximum screen radius from which to sample from, to avoid graphics card In real world terms this is the aperture setting for the lens and the lower the value the shorter the depth of field will be. The same applies to SL.
    The default value is 9.00
  • Camera Focal Length mm: This tells the viewer what Focal Length/Lens Length to simulate for the DOF effect. Higher numbers produce a narrower depth of field.
    The default is 50.0
  • Camera FOV degs.: This tells the viewer what FOV you would like to simulate for the DOF effect. Higher values will produce a more narrow depth of field.
    The default is 60.00
  • Camera Aspect ratio: This is supposed to be aspect ratio of the camera you're modelling. For example, a 35mm camera has an aspect ratio of 3:2 (1.5). Second Life will use this as a frame of reference for how field of view and focal length must be adjusted depending on window size.
    Apparently, this currently has no effect.
    The default is 1.50
  • DOF Focus Transition Time: This sets the time in seconds it take to the viewer to change focus from one object.
    The default is 0.50
  • DOF Rendering Quality: This determines the quality of the DOF Effect. For non-photography uses '.25' is good. For setting up shots '.50' or '.70' is very nice. For shooting quality images '1.00' is best. Note that High values will slow down your FPS.
    The default is 0.70
Note: Normally, focus will be where ever you set it by alt left-click. However, you can have the focus follow the mouse cursor, even without having a 3D mouse installed.
  1. Go to the top menu, World → Photo & Video → Cameratools→ 3D Mouse, and enable 3D Mouse. (This setting does not survive a relog if you do not have a 3D mouse installed.)
  2. Enable Depth of Field and set values as described above.
  3. To have the focus under the mouse cursor, toggle FlyCam mode on (Advanced → Shortcuts → Joystick Flycam, or Alt-Shift-F).
    Note that alt left-click will now move your avatar rather than change camera focus. So for photos, it is best to set up your shot the usual way, then go into flycam right before taking the picture, which you can do with Snapshot to Disk, Ctrl-`.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
1)
Refer to this SL wiki page for information on avatar complexity and jellydolls.

preferences_chat_tab

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Preferences - Chat

Visuals Tab

  • Onscreen console font size: Choose Small, Medium, Large or Huge
  • Play avatar animations (such as shouting): Animates your avatar for some standard actions.
  • Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.
  • Show “You” in chat transcripts instead of your name: Replace your name in transcripts.
  • Emotes use italic font: Makes emotes show in italics.
  • Bold Shouting, Italicize whispering: If enabled, emphasises shouting and whispering, as the option indicates.
  • Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.
  • Route llOwnerSay to script debug window:llOwnerSay script output is sent to the script debug window rather than being shown in console, on screen.
  • Show chat in bubbles above avatars: puts local chat in bubbles above users heads.
    • Don't show chat in Nearby Chat console and toasts: Prevents chat from showing in console and toasts (only available if the above option is enabled; greyed out otherwise).
  • Show typing indicator in bubbles above avatars: This will show something like a chat bubble but only when another avatar is typing; it gives a visual indication that someone is typing. The text itself will appear according to your settings.
  • Show typing indicator in nametag above avatars: Similar to the above, but the indicator appears in the nametag instead.
  • Show seconds in timestamps: adds seconds to the timestamps.
  • Show timestamps in: You can select whether to show timestamps in…
    • Nearby chat
    • IMs
    • Transcript
  • Use classic draw mode for console: Changes the chat console 1) background to surround all visible text instead of displaying separate backgrounds per line of chat.
  • Use full screen width for console: Will allow the chat to be the full width of the screen (requires restart).
  • Fade chat after _seconds __ # lines: Allows you to choose how long, and how many lines show in the chat console.

Chat Windows Tab

  • Chat window font size: Choose Small, Medium, Large or Huge
  • Show names in direct IMs: If this is disabled, user names are not shown on each line in IMs.
  • Use V1 style chat headers: Makes chat look like V1 style chat. With this unchecked, chat headers will appear as horizontal bars across chat windows, with text underneath. With it checked, timestamp and name will precede text on the same line.
  • When using V3 style chat headers, show mini icons: shows the icon in the IM/group chat next to the name. If Remove chat headers is enabled this will not show even if enabled.
  • Show the end of the last conversation: If enabled, the last few lines of the last conversation will be shown in IM windows. This requires that chat transcripts be enabled in Preferences→ Privacy → Logs & Transcripts.
  • Add additional chevron (>) as typing indicator to IM sessions: This depends on the other person having enabled Send typing notifications to other avatars during IM sessions. If they have, then you will see a chevron when they are typing.
  • Show new message notification for: If you have scrolled up in a chat window, and a new message has arrived, you can be informed of this, by enabling one or both of:
    • Nearby chat
    • Instant and group messages.
  • Show IMs in: (requires restart)
    • Separate windows
    • Tabs
  • Chat tab orientation: (requires restart)
    • Horizontal (along the bottom of the Conversations window)
    • Vertical (down the left side of the Conversations window)
  • Name format for IM tabs: If you have both display names and user names enabled in Preferences -> General, then you can select what names you want display in IM chat tabs:
    • Display name
    • Username
    • Display Name (Username)
    • Username (Display Name).
  • Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights.2) Two options may be combined (you may enable either one, or both):
    • Name Style: You can opt to have moderator names highlighted in one of several text styles, such as bold, italic, etc.
    • Text Style: You can also specify a style for the etxt that apepars in chat after the moderator name.
  • Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.
    Note: The viewer will still receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
    Note: Group text chat may now be disabled independantly of group notices, in the groups profile window.
    Note: The viewer will receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • Automatically ignore and leave all conference (ad-hoc) chats: Shuts down any conference chats in which you are included.
    • Report ignored conference chats in nearby chat: Informs you that a conference chat was ignored.
      The name of the person is shown, and may be clicked in nearby chat to bring up their profile.
    • Don't ignore conference chats invitations from my friends: overrides the automatically ignore settings for conferences started by those on your friends list.
  • Group Chat Snooze Duration: Length of time a group chat will be muted when clicking the Snooze button. Setting this to zero will simply close the group window until the next group message arrives.
    Note that any chat which occurs during the “snooze” period will not be logged - should you have logging enabled.
  • Set group chat snooze duration individually per group: If enabled, when you snooze a group chat, a window will open asking how long to snooze the chat for.

Typing Tab

  • Auto-Replace: Opens the Auto-Replace Settings window where you can define word replacement. Useful as an auto correct feature, for example.
  • Spell Checking: Opens the Spell Checker Settings window.
  • Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated, and which service to use.
  • Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.
    • Play typing animation also when emoting: If the above is enabled, then this option will have your avatar play a typing animation when using emotes.
  • Hear typing sound when people type in local chat: If enabled, you will hear the sound of typing
  • Send typing notifications to other avatars during IM sessions: If enabled, this will show “xxx is typing” in IMs. It can also trigger the other person's IM to open before you actually send the IM text. (See Announce incoming IMs as soon as the sender starts typing below.)
  • Enable auto-completion of gestures in nearby chat bar: If this is enabled, then typed gestures will auto-complete as typed.
  • Enable automatic name prediction in nearby chat bar: When this is enabled, the viewer will attempt to autocomplete a name based on the names of those near you.
  • ”:” as a synonym for ”/me”: Used in Role Playing. Allows use of ”:” instead of ”/me” to indicate an action, instead of a statement. For example; ”:nods in agreement” appears as “John Doe nods in agreement”. (NOTE: No space after the ':'.)
  • Auto-close ((OOC)) parentheses: Used in Role Playing. When entering message in RP mode, it is assumed they are speaking as their character. To communicate something outside of their character, they enclose their message with “((” and “)) ”.
    When checked, the viewer automatically appends a ”))” to a message if it isn't present. For Example ((This is OOC“ results in ”((This is OOC)) “.
  • Show send chat button in the chat bar for IM sessions: Adds a “Send” button at the right end of the chat bar in IM and group chat windows.
  • Add a chatbar in the Nearby Chat window: As the name implies.
    • Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.
    • Show chat type / send chat button in chat bar: Adds a button to the right of the nearby chat bar; you can click this to send chat, and you can select whether to say, whisper or shout.
  • Autohide Main chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
    Note that if both the WASD selection in Pressing Letter Keys (above) and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar.
  • Deselect Chat after sending Messages: Will move the cursor out of the chatbar after you send a message.
    • De-focus chat history as well: Will also remove focus from the nearby chat history window.

Use Keyboard Shortcuts

Here, you can enable/disable three special shortcuts:

  • Ctrl-Enter - Shout
  • Shift-Enter - Whisper
  • Alt-Enter - OOC

Notices Tab

  • Enable incoming chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.
    • Group Chats
    • IM Chats
  • Use console for chat popups instead of floating toasts (Viewer 1.x style): Displays chat in the onscreen left-hand console rather than in bottom-right toasts
    • Show IMs in chat console: Will show IMs in the chat console; this is on the lower left of the screen, not in the communication window.
    • Show group chat in chat console: Will show group chat in the chat console; as noted above, this is on the screen, not in the communication window.
    • Length of group name to be printed in chat transcripts:
      • Setting '0' turns it off.
      • Setting '-1' shows the full group name.
      • Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.
  • Open Conversations when an offline mesage has been received: Normally, any offline messages you get will be shown as chiclets when you log in. If you enable this, the Conversations window will also open to show the text of the messages.
  • Email me IMs when I'm offline: will send any offline IMs to your email that you have on file with LL
  • Show IMs and Group Chat in nearby chat window: Shows the text of received IMs and group chat in the nearby chat window.
    • Save IMs and Group Chat in nearby chat: Enable logging of IMs and group chat along with local chat; requires that local chat be logged, which can be enabled in the Privacy -> Logs & Transcripts tab.
    • Fade IM text into the background of the chat transcript window: 0.25 for most faded, 1 for no fade.
  • Show number of unread IMs in Firestorm's window title: Displays a count of unread messages in the window title bar.
  • Announce incoming IMs as soon as the sender starts typing: If enabled, your IM window will open and beep as soon as someone starts typing a message to you, rather than after they complete and send the message.
    Note that this will not work if the person IMing you has disabled Send typing notifications to other avatars (above).
  • Flash IM tabs when friends come online or go offline: visually notifies you when friends log in or out; most useful during IM conversations.
  • Flash chat toolbar button if new nearby chat arrives: The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.
  • Flash chat toolbar button if new IM arrives: The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in PreferencesChat -> Chat Windows.
  • Report muted group chat in nearby chat: If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
    Group chat can be “muted” (disabled) in the groups profile window.
  • Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.
    • Show their subjects and authors as well: Also shows the title and sender of notices in group chat.

Radar Tab

  • Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.
  • Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.
  • Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.

Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.

Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.

  • Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts. For more information, refer to this page.
  • Enhance radar with LSL-Client Bridge: If this is enabled, radar functions responsible for determining avatar locations at high altitudes are assisted by the LSL bridge, particularly when they are beyond draw distance.
  • Age Alert: You can also be alerted to avatars who are “younger” than a certain number of days.
    • Threshold: Set the age in days.
    • Radar reports avatars younger than the specified age: Enable to be alerted.
      again, you can specify your own alert sound by giving a valid sound UUID.

Keyword Alerts Tab

  • Enable Keyword Alerts: Enables using Keyword Alerts.
  • Look for Keywords in Local Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.
  • Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
  • Check sender's name for keywords: Look for keywords in the names of speakers or objects as well.
  • All keywords are case-sensitive: Enable this if you want (for example) Apple to be treated differently from apple.
  • Only match whole words: Enabling this will prevent an alert from being generated on partial matches. For example, if you have an alert on the word frank, you will not be alerted if someone types frankly.

Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.

  • Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.
  • Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.
  • Play alert sound: Enables playing a sound, identified by the UUID:
  • Alert Sound UUID: Supply the alert sound UUID here. A default is given. To get a new UUID, find a sound in your inventory with full permissions (you can view the item's properties to check this), then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.

CmdLine Tab

See this page for a tutorial video.

  • Enable usage of chat bar as a command line: If this is enabled, all the commands given below (except where noted) will be available for use.

All of the commands below can be changed from the supplied defaults.

  • Calc. expressions (calc): Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction. Therefore, example: “calc 1.3+2*5” results in “11.3” as the answer, because the multiply occurs before the addition.
  • Change Draw Distance (dd): Changes the draw distance of the rendered view to the specified number of meters. Example: “dd 32” sets the draw distance to 32 meters.
  • Max. Bandwidth (bw): Change your current maximum bandwidth. This is set in PreferencesNetwork & Files -> Connection.
  • Copy camera position to clipboard (cpcampos): Saves the current camea position in the clipboard, from which it can be pasted into a script, for example.
  • Turn AO on/off (cao): Turns the embedded AO system on/off. Example: “cao on” turns AO on, and “cao off” turns AO off.
  • Clear the chat transcript (clrchat): Clears the chat history from local chat. Example “clrchat”
  • Set the media url (/media): Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use to identify the space. The type is one of: Audio, Image, Movie or Web.
  • Set the music stream url (/music): Sets the music stream for the parcel as identified by the URL. Only the land owner can set the music URL. Example: “/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010” sets a Smooth Jazz sound to the URL.
  • Rez a platform (rezplat): Assuming the avatar has build privileges in the parcel, this command rezzes a circular platform of the given diameter beneath the avatar. Example: “rezplat 25” rezzes a 25m diameter platform below the avatar.
  • Get avatar name from key (key2name): Looks up the specified avatar key and returns the name for the key. Example: “key2name” returns “Babbage Linden”.
  • Roll dice (rolld): For role play. Use by typing rolld <number of dice> <number of faces> in nearby chat. Examples:
    rolld is a regular dice with 6 faces.
    rolld 1 20 is a single dice with 20 faces.
    rolld 3 10 is 3 dice, each with 10 faces.
    Bonuses, penalties, successes and explosions modifiers can also be added to the command; for more, refer to this page.
  • Teleport within Region (gtp): Teleport to anywhere within the region instantly according to the position specified. Example: “gtp 45 150 400” teleports to 45, 150, 400.
  • Teleport to ground (flr): Teleport to the current ground position for the avatar's current position.
  • Teleport to altitude (gth): Teleport to the specified height. Example: “gth 2800” teleports to a height of 2800 meters. It is also possible to teleport higher. Example: “gth 6500” teleports to 6500m above the region.
  • Teleport to cam position (tp2cam): Teleports the avatar to the position the cursor is currently looking at. This is useful when walking into a store. After looking around and finding the item to purchase, this shortcut takes you to the position immediately, without having to walk. Example: “tp2cam”.
  • Offer teleport to avatar (offertp): Sends a teleport request to the avatar identified by the given key. Example: “offertp avatar-key”.
  • Teleport to avatar (tp2): Finds a given avatar within the region and teleports to them. Example: “tp2 John Doe” teleports to “John Doe” if they are in the region.
  • Teleport home (tph): Teleport home. Same as hitting Shift-Ctrl-H.
  • Teleport to Region x (mapto): Teleports you to the region and co-ordinates you specify (if no co-ordinates are specified, and no landing point is set on the region then it will default to 128, 128, 0). Must use the full region name, with spaces and all.
    • Use same position between Regions: When enabled, your entry point at the new region will be the same coordinates you left at the old region, unless a landing point is specified in the new region.

There are a few other commands which are not shown here (and therefore cannot be changed). These include:

  • /zoffset_up: Offset your avatar upward by 0.05.
  • /zoffset_down: Offset your avatar downward by 0.05.
    These can be used in gestures, perhaps assigned to the PgUp and PgDn keys respectively.
  • zdrop, ztake, mtake: Refer to this page.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
1)
“Console” here refers to the lower left area of your screen, where chat (and optionally IMs) can be displayed.
2)
Moderators are those whose role abilities include Moderate Group Chat.

texture_picker

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Texture Picker

Texture Picker - Inventory View This window is normally accessed via the Texture tab of the Edit window, but also from any location that allows textures to be selected.

The texture picker allows you to select a texture to apply to an object (among other things) - assuming the object is modifyable for you. If not, then you will not be able to do anything with this window.

The large square will display the current texture for the object. If the objects has multiples textures, then the box will display this (in text). This warns you so that you do not inadvertently change textures you did not intend to change.

Below this is the size of the currently displayed texture, in pixels.

The Default button will apply the standard plywood texture (shown in the image to the right).
The Blank button will apply a blank white texture.
Transparent applies the standard transparent (invisible) texture.
None Removes the texture entirely. This is not used on objects, but it is useful, for example, to remove a profile picture, or the image associated with a parcel.
Apply UUID Enter the UUID of a texture into the field and click Apply UUID to apply that texture to the object. When editing, this field will only display the UUID of textures which exist in your own inventory.

The Apply now checkbox will immediately apply any changed texture to the object, so that you may preview it.

On the right side are two radio buttons: Inventory and Local. These allow you to use textures from your inventory, or directly from your hard drive.

Inventory

The folder list shows your inventory folders, and the textures they contain. You can use this to select a new texture to apply. Another way of selecting a texture is to drag it from your inventory window into the large box at the top left.

A third way to select a texture is to use the dropper icon, which is below the large texture square. You can then click on any texture on any in-world object and, providing that you have that texture in your inventory, it will be used by the texture picker. This is a very handy and rapid way of selecting textures while building.

Once you have finished, Click Ok to apply any changes made, or Cancel to revert to the original texture.

Local

Texture Picker - Local View

In this view, you can access a list of textures (images) that are on your hard drive. This allows you to preview how a texture will look, prior to uploading it. It is an alternative to using temporary uploads.

NOTE: An applied local texture will be visible only to you, and only until you relog. You can get around others not seeing local textures by uploading the image to a picture sharing site (eg, Dropbox, Photobucket, Flickr, Imgur, etc) and then using media on a prim to display it in-world. You can also work on beta grid, where uploads do not affect your SL L$ balance.

This view has a few buttons, and below that, a list of the textures you have already added.

  • Add: this opens a file picker window, which you can use to select a new image from your hard drive, to add to the saved list. The texture selected is not automatically uploaded; it is merely referenced in the list below.
  • Remove: deletes the currently selected texture from the list.
  • Upload: uploads the currently selected texture to SL.
  • Apply now: If you click on a texture in the list, you will instantly see it applied to the item that you are editing. Note again that this will be shown to you only.

Some use scripted systems to apply temp textures for testing, such as on various mesh body parts, but since a local texture doesn't shown in inventory, you can't get the UUID to add to the script. Solution: Surprisingly, llGetTexture can actually get a UUID for the local texture when it is applied to a prim, and llSetTexture can apply it.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

preferences_audio_tab

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Preferences - Sound & Media

Sounds Tab

There are several volume sliders available here so you can customize the levels for each. Note that the master volume slider affects ALL volume.

Your personal maturity rating determines whether or not you are able to hear sounds originating from a Moderate or Adult region. Your personal maturity rating must meet or exceed the maturity rating on the region you wish to hear sounds from.
For more information, please refer to this page.
  • Mute when minimized: Checking this will mute all sounds when you minimize the viewer.

You can enable/disable Streaming music, Media (video) and Voice Chat from the the check boxes to the right of their respective volume sliders. For issues getting audio or media working, refer to this page.

  • Play sounds from collisions:

    (to the right of the Ambient slider) Enable this to hear when collisions occur.
  • Play sounds from gestures: (to the right of the Sound Effects slider) Enable this to hear sounds from gestures.
  • Play a sound when my friends:1)
    • Log in
    • Log Out
  • L$ change theshold: This sets the value above which you will get an audible alert when you receive or spend L$. Amounts below this will not trigger a sound.
  • Output Device: This drop down allows you to change the output device for viewer sounds
    • Selecting “Default” will always select the first output device; if the available devices change and the previous default device isn't available anymore, the viewer automatically switches to the new default device (depends on the OS which gets the new default one!). Selecting a particular device will NOT automatically switch to another device if it isn't available anymore (preferences will show “Unavailable device”), but will switch back to this device once it becomes available again.

Media Tab

  • Allow Media to Auto-Play: With this enabled, video will play automatically (not recommended).
  • Allow inworld scripts to play media: Will allows scripts to automatically start media (not recommended).
  • Play media attached to other avatars: Enables media attached to other avatars (media on a prim).
  • Enable media filter (increased security): This will let you control what media stream you connect to, allowing you to whitelist or blacklist any media stream. See this page for more information.
    • Manage Media Sites (button): Allows you to edit your whitelist Domains and blacklist Domains by Adding and Removing from either category. More information is here.
  • Media source volume rolloff distance:
    • Starts getting quieter at: This controls when a sound source will start to fade out.
    • Completely disappears at: This controls when a sound source will be no longer audible.

Music Tab

  • Allow audio streams to auto-play: With this enabled, streaming music will play automatically (not recommended).
  • Enable Parcel Audio Fading: Check this if fading should be used when the parcel audio stream changes.
    • Fade in: duration of the fade in seconds.
    • Fade out: duration of the fade effect in seconds.
  • Show stream title notifications: For audio streams that supply this information, the song title will be shown. Can be set to:
    • Off
    • Toasts
    • Nearby Chat
      • Send stream title to chat channel: Lets you choose what channel the viewer uses for the above option.

Voice Tab

  • Enable Voice: Check here to enable voice.
    • Reset Voice (Circular arrow): If you have problems getting voice to work, try clicking this to reset the vocie software. Should that not help, refer to this page.
  • Allow Voice in multiple viewer instances simultaneously: Enable this if you want voice capability in multiple instances of Firestorm.
  • Hear Voice from Camera Position: Voices closer to your camera position appear louder.
  • Hear Voice from Avatar Position: Voices closer to your avatar position appear louder.
  • Move avatar lips when speaking: (aka “lip sync”) Will cause you to see avatars' lips moving when they speak in voice.
  • Show voice visualizers over avatars: Enable this to display a white dot over avatars who have voice enabled.
  • Show voice visualizers in calls: Show voice indicator and move avatar lips while in a private call.
  • Show voice channel state in conversation tabs: Indicate, in conversation tabs, when people have voice enabled.
  • Automatically reject all incoming group voice calls: Enable this to automatically decline group voice chat.
  • Automatically reject all incoming AdHoc (conference) voice calls: Enable to automatically decline voice conference calls.
  • Automatically reject all incoming P2P (avatar with avatar) voice calls: Enable to automatically decline person to person voice calls.
  • Toggle speak on/off when I press: Clicking the Set Key button allows you to assign a button on your keyboard to toggle voice.
  • Audio Device Settings (button): Opens a section where you can choose your input and output as well as adjust the mic volume. You will be disconnected from in-world voice while this is open. To close simply click the button again.

UI Sounds 1

Here, you can change sounds played when specific “events” happen (for example, the sound played when you get a new IM). You can also chose to disable (or re-enable) sounds on a case by case basis.

To change a sound, locate the “event” you are interested in (example: Taking Snapshot), then paste in the UUID of the sound you wish to use. To obtain the UUID of a sound in your inventory, right click on it and select Copy UUID.
Note that the sound clip needs to be full permissions in order for you to be able to obtain the UUID.)

If you wish to restore the default value, click the D button to the right of the UUID.

The drop down to the far right of each line allows you to enable or disable each sound.

See here for a video describing this.

UI Sounds 2

This tab continues the previous one, with more “event” alert sounds you can change.

UI Sounds 3

This tab continues the previous one, with even more “event” alert sounds you can change.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
1)
See also Notifications -> People→ Notify me when my friends log in or out.

backup_settings

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Backing Up Your Settings

NOTE: For a video tutorial on backup and restore, see here.

Why make backups?

If you've ever run into the situation where the fix for a problem is to clear your settings, you face a not insignificant task of redoing all those settings. It can be frustrating, especially if original problem doesn't go away.

What if you had a known-good backup of your settings? Then you could clear out the current ones and just pop in your good set. Easy.

IMPORTANT: Don't use backups for a different viewer. They're not compatible with each other.

With Firestorm, you can back up most settings directly from the viewer itself, via PreferencesBackup. You may wish to backup to a thumb drive, for additional protection.

NOTE: Some settings will not be restored. This is intentional; such settings are considered “dangerous” in that they can lead to crashes if set differently from the supplied defaults.
Settings not restored include your graphics settings (in Preferences → Graphics).

ALSO NOTE: Chat logs and transcripts are not backed up. To manage those, see this page.

How to Backup / Restore

Backup

  • Make sure you are logged into SL.
  • Go to Preferences → Backup.
  • Specify a path (folder) where the backup files should be saved, by clicking the Set button at the upper right, and selecting a folder. Ideally, make a new folder on your computer, specifically for Firestorm backups.
    Do not use the Firestorm settings or install folder for this; use a new folder.
  • Note: You may want to name your folder something like “Firestorm Backup.” When you make the backup, Firestorm will automatically create a subfolder with your avatar name.
  • Click on the Backup Settings button.
  • Confirm that you wish to save to the Directory specified and overwrite a previous Back-up if saved there.

This will back up all global settings, and the settings for the account you logged in with. If you have multiple accounts, with different per-account settings, you should do the above for each account.

Note: All settings are backed up, regardless of which checkboxes are selected. You can restore selectively.

Restore

  • Log in with the viewer (restore needs to know what account to restore to).
  • Go to Preferences → Backup.
  • If you have just wiped your settings, or if settings were reset for some reason, you will need to select the path (folder) where your backup files were saved, by clicking the Set button. Use the checkboxes in the 3 tables to select what settings you want restored; you can select all of them by clicking the Select All button at the upper right, and then browsing for the folder.
  • Click on the Restore Settings button. NOTE: be careful NOT to click the “Backup” button or you will wipe out your backup!
  • Log out of Firestorm, then restart it.

Multiple Accounts

Settings backup will store all settings for the account you are logged in with, be they global settings (that is, those that affect all accounts on a given computer), or “per account” settings. If you run multiple accounts and wish to have a backup of its “per account” settings, you will need to log in with each one and do a backup.

It follows that you can backup settings from one account and restore to another, but this will only restore global settings, since the “per account” settings refer to a different account.

“Per account” Settings are backed up to a folder with that account's avatar name, inside the backup folder you specify.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

preferences_firestorm_tab

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Preferences - Firestorm

Extras Tab

  • Allow Remote Scripted Viewer Controls (aka RLVa or RestrainedLove API): Enables RLVa (Requires restart).
    Documentation on RLV is available here and here.
  • Always rez objects under the land group if possible: Many regions are set to only let objects be rezzed by group. When creating an object, the viewer will attempt to set the group of the object if the avatar is in the same group as set for the land. Note: This is not always possible due to circumstances beyond the viewer's control.
  • Create particle effects when scripts communicate: If this is enabled, when a script “chats”, the object containing the script will appear to generate swirling particles. Disable this option to turn that effect off.
  • Deactivate tracking beacon when reaching the targetted avatar (⇐ 3m): Normally, a tracking becon (such as one set via map will vanish once get get within 3m of it; with this disabled, the beacon will remain visible until clicked.
  • Disable Login Progress Screens: Disables the black login progress screen.
  • Disable Logout Progress Screens: Disables the black logout progress screen.
  • Enable progressive draw distance stepping: Enables PDD; the slider allows you to adjust the time in seconds between each draw distance increment.
  • Enable LSL-Client Bridge:

    Enables the Firestorm bridge. See this page for more on what the bridge is and what it does.
  • Flight Assist drop-down: The bridge can offer flight assist functionality, if this is enabled. Note that you should not wear any other scripted flight assist if you turn this on, as they will conflict. (Requires the bridge to be enabled.)
    Flight speed can be boosted; you can select by how much.
    Note that the SL flight height limit is now 5000m; below this, a flight assist is not required.

Protection Tab

  • Block left-click sitting on objects: Some objects are set such that a left click will result in sitting on them rather than touching; enable this if you want to avoid accidentally sitting on such objects. But note that this will prevent all left-click sitting; you will need to explicitly right click and select sit from the menu.
  • Allow scripts to show map UI (llMapDestination): Certain teleport systems open the map for teleporting when clicked. Enable this if you wish to allow this feature.
    If you find the world map unexpectedly opening for you at some locations, and re-opening if you shut it, disable this setting temporarily, until you leave that location.
  • Revoke Permissions: Removes an object's permission to animate or control your input. If this is not done, the object retains permission to animate your avatar indefinitely1):
    • Never (original behaviour): Objects will retain permission to always animate your avatar.
    • Revoke on SIT: Revokes permission when you sit on the object.
    • Revoke on STAND: Revokes permission when you stand up from sitting on the object.
    • Revoke on SIT and STAND: Revokes permission when you either sit or stand.
  • Texture Lag Protection:
    • Automatically hide large objects with high texture area: Enabling this will cause objects with large texture area to not be rendered. This can be used to combat griefing done via specific objects.
    • Threshold: Sets the threshold area to use; prims over this value will not be rendered. This may cause some normal objects to not display either.
  • Enable Spam Protection: These items allow you to protect yourself against various forms of spam, such as might be used in griefing attacks:
    • Enable Spam Protection even for objects owned by you: Above option must be enabled as well.
    • Max lines in a single message: this is the limit where the spam protection will start blocking messages from that source. ie. anything over this number of lines will be clocked.
    • Max events from same source: indicates the maximum number of events that can be recieved from a single source in 2 seconds before the source is blocked.
    • Sound play requests multiplier:
    • Sound preload requests multiplier:
    • Unblock all spam sources: will unblock anything that was blocked by the spam protection.
  • Confirm before paying. Threshold: Shows a confirmation dialog before paying sums over this value. To always show a confirmation, set the value to 0 (zero).

Avatar Tab

  • Amount that Avatar's head follows Mouse: Set both these sliders to zero if you do not want your avatar's head following the mouse cursor for unfocused mouse movement. They do not affect whether your head moves to look at something your camera is focused on.
    • Vertical range that avatar's head follows mouse: Controls how far or how little your head moves up and down to follow the movement of your mouse cursor.
    • Horizontal range that avatar's head follows mouse: Controls how far or how little your head moves left and right to follow the movement of your mouse cursor.
    • Disable random avatar eye movements: As the title suggests.
  • Selection beam particle effects:
    • Beam updates/sec: Controls how many particles the stream uses
    • Scale: Width of beam particle effect
  • Enable selection beam: Disable/enable the display of the particle beam
  • Send selection data to chat: (Formerly called SL Particle Chat). If enabled, selection start/stop information, and global position of an object being selected (edited) are sent on chat channel 9000.
  • LSL-Client Bridge external protocol integration:2)
    • Allow OpenCollar protocol to enable or disable the built in AO
    • Allow LockMeister protocol to enable or disable the built in AO

Windlight Tab

  • Automatically change environment to use region/parcel settings: If enabled, your WL settings will change if you TP into a region that has windlight region-level windlight settings. This is the same as top menu bar→ World → Environment Editor → Environment Settings→ Always use parcel/region settings.
  • Crossfade region environment sky presets changes made from quick prefs: Dynamically transitions sky settings.
  • Crossfade region environment water presets changes made from quick prefs: Dynamically changes water settings.

Firestorm WL Share

  • Use Firestorm Parcel Windlight sharing: Enables parcel level windlight sharing.
    • Auto apply WL settings from friend's land: If enabled the viewer will automatically see the windlight settings (no prompt) on a friends land if set.
    • Auto apply WL settings from my groups' land: If enabled the viewer will automatically see the windlight settings (no prompt) on group land if they are set.
    • Auto apply WL settings from any parcel: If enabled the viewer will automatically see the windlight settings (no prompt)on all parcels with it set by the owner.
    • Crossfade region environment changes for Parcel WL: Allows for dynamic changes between WL settings when a region with WL settings has parcels with their own, different, settings.
  • Crossfading duration: You can indicate how long the above crossfade transition effect should last.
  • Cloud Texture: You can select a different texture to be used to create Windlight clouds. Select from the drop down list. A relog is mostly likely required after changing.

Please refer to this page for more information on using Windlight with Firestorm.

Build 1 Tab

NOTE: For a video tutorial on setting custom default prim parameters, see here.

Default Object Size

Allows you to change parameters of your prim when it is first rezzed.

  • x/y/z Size: Sets the size, in meters, of the prim.

Settings

Default settings to use for newly created objects.

  • Phantom
  • Physical
  • Temporary
  • Material: Lets you choose the default material

Texture

Set default texture parameters for newly created objects.

  • Texture: Select the default texture to apply to newly created prims. Click to open the texture picker window.
  • Color: Click to open the color picker window, to select a default color.
  • Alpha: default transparency value.
  • Glow: Default value for glow.
  • Full Bright: whether full bright should be on by default or not.
  • Shiny: A drop down from which you can select the default shiny value.

Item Embedding

It is possible to automatically include an item into newly created prims.

  • Embed an item into new prims: Enable this to embed items.
    Then drag the desired item (for example, a landmark) into the space marked Drop an inventory item here. Once dropped, the space below will show the name of the item.

Default Creation Permissions Opens a window which allows you to select permissions to be applied, by default, to newly created items of different types. (Same as top menu, Build → Options → Set Default Permissions.))

Pivot Point

Allows you to change the pivot point of an object.

  • Show axis arrow on root prim position: Moves the axis from the center of the object to the center of the root.
  • Values are percent: When enabled the values are percentages.

Script Editor Font

  • Name of the font used in the LSL script editor
    • Monospace
    • Scripting
  • Size of the font used in the LSL script editor
    • Monospace
    • Scripting
    • Small
    • Medium
    • Large

LSL Preprocessor

  • Enable LSL Preprocessor: Enables the functionality offered by the LSL Preprocessor. This has a few additional options, if enabled:
    • Script optimizer: Enables the script optimizer
    • Switch() statement: Enables Switch/case statements.
    • Lazy lists Enables Lazy lists.
    • #includes from local disk Allows the use of the #include directive.
    • Preprocessor include path
    • External Editor path

Build 2 Tab

  • Enable highlighting of selected prims: Shows the yellow highlight on prims you select. Deselecting this can increase viewer performance when several prims are selected.
  • Highlight boundary of currently selected parcel: When editing an object, this will outline the containing parcel.
    • Show boundary up to maximum build height: When this is enabled, the highlight will be extended up to the max build height (currently 4096m).
  • Limit Select distance: Enable this is you wish to limit the distance at which you may select (edit) objects. To the right, you can specify the maximum distance, if this option is enabled.
  • Limit drag distance: If enabled, you won't be able to move objects over a distance greater than the limit set to the right. Disable to remove limits.
  • Constrain rotations to multiples of: Manual rotations will always “snap” to this number of degrees - when “snap to grid” is disabled.
  • Show unlink confirmation dialog if linkset has minimum: When unlinking a linkset, you will be asked for confirmation if there are this many, or more, linked items.
  • Use old “Set Object For Sale” behavior: Uses the old style for setting objects for sale. The new behavior safeguards against an object being purchased for the default 10L$ while you are setting the correct price. You click “For sale”, specify the price, then click Apply.
  • Save scripts edited from inventory as Mono: Allows you to set that scripts edited in inventory, will compile with Mono rather than LSL2.
  • Save textures from inventory to disk as PNG instead of TGA by default: Changes the default image save format, to save you having to change it manually.
  • Use Ctrl+mouse to grab and manipulate objects: If this is enabled, pressing Control while left clicking an object, will allow you to move it in-world.
  • Allow click-drag or click-scale (together with caps lock) of a texture face in build mode: If this is enabled, you will be able to click and drag - or scale- textures on a prim face. To do this, you need to be in Edit mode on the prim, enable Select Texture then click the prim face that you wish to modify.
  • Preview animations on own avatar during upload: If enabled, animations will be played in preview on your avatar when uploading them.
  • Enable extend script info details: Add Option to extend basic script info feature with various details useful for builders.

Uploads

This tab shows default Inventory folders for various types of uploads. In order to change a default upload folder, right click the desired folder in your Inventory window, and select Use as default for, then pick the upload type.

Reset default folders button resets all upload folders to default destinations.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
1)
If you have either of the SIT options enabled, then sitting on a scripted item will result in a script error being generated as the script will not be able to animate you.
2)
See this page for more information.

toybox

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Toolbar Buttons

Toolbar Buttons Window

This window is used to customize the layout of the on-screen buttons. The window is accessed by right clicking any of these buttons.

You can drag and drop buttons to and from this window, from the tool bars. Tool bars exist on both sides of the screen, and at the bottom.

The buttons will be displayed according to each toolbar's settings: icons, text labels, or both.

The following toolbar buttons are available:

Below are these three buttons:

  • Clear all toolbars will remove all buttons from all toobars.
  • Restore defaults will restore buttons as they would be on a clean install.
  • Locked: If you enable this, it will prevent you from accidentally moving or removing buttons from the toolbars.

See this video for a tutorial.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

preferences_ui_extras_tab

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Preferences - User Interface

3D World

  • Show Hover Tips: This allows you to set what hover tips, if any, you see. Disable this to disable all hover tips. Otherwise, enable it and then you can opt to indicate which hover tips you want to show:
    • on All Objects
    • on Land

    • Hovertip Trigger Delay: Allows you to choose how long your mouse has to hover over something before you get a hovertip. You can specify different delays for:
      • Tooltips
      • Avatars
      • Objects

    • Show extended information in hover tips: If this is enabled, hovertips will show details about the object your mouse is over, such as the owner, prim count, etc. Otherwise, hover tips will show just the object name.
    • Show avatar group titles in hovertips: If enabled, avatars' current group titles will display, along with the name, when your mouse over them.
  • Floating text fade distance (in m): Sets the distance where floating text starts to fade.
  • Floating text fade range (in m): Sets the range it takes for floating text to go from fully visible to fully invisible.

2D Overlay

  • UI Scaling (may cause side effects): Adjust the slider to choose the UI size. The maximum value depends on your OS: Eg, for Win10, it is 4.5, for earlier Windows, 2.5.
    NOTE that too high may mean you cannot see all of your UI. This may also “break” some UI elements.
  • Script Dialogs per Object: Controls how many dialogs get opened:
    • One per object - means if a second one opens either the first or second will not appear.
    • One per Object & Channel - means you can have more than one per object but only if they use different channels to interact.
    • Unconstrained - means you can see as many menus/dialogs as may be generated.
      • Remove “Block” button: Popup windows that are generated by scripts have a “Block” button on them; this allows you to easily mute the object that sent the popup, in cases of popup spam griefing. If you find this confusing and think you might click it by mistake, then you can disable it here.
        Note: muting an object also mutes the object owner; do not block popups from vendors without very good reason, or you will not receive items you purchase from them.
        You can review your listed of blocked people and objects in the Block/Mute List.
  • Script Dialogs Position: You can select where on the screen scripted popup windows should appear.
    • Animate Script Dialogs: Enable this to replicate old style (V1) behavior when opening script dialogs. Only works if they open at the top of the screen.
  • Visible rows per script dialog: Maximum number of lines visible in a script dialog window.
  • Use Pie Menu: Allows you to have pie menus (on by default). If disabled, this gives the V2-style vertical drop down instead. You can override the colors used by the pie menu in PreferencesColors -> Miscellaneous.
    • Enable text animation: If enabled, the text within the pie is also animated.
    • Enable outer ring shade: Adds shading to the outside of the ring, to further draw attention to the selected “slice”.
  • Group Group Notices and chiclets in Top Right: Moves other dialogs (group notices, payments, etc.) to the topright corner (V1 style).
  • Hide group and IM chat chiclets: If this is enabled, the chiclets representing open and new IM and group chat messages will be hidden, leaving on the general chat bubble; if this is clicked, you will get a list of open IMs/groups chats.
  • Use legacy list layout for Notifications window: Enable this to use the old style notifications window.
  • Remap shortcuts already used by Linux (Linux only;requires restart): Shortcuts already used by Linux (Ctrl-Alt-Fn) will be remapped to use Ctrl-Shift instead.
  • Prevent statistics window from gaining focus
  • Flashing IM tabs override: allows you to fine tune how long and fast the IM tabs flash:
    • Number of times IM tabs flash
    • IM tab flash rate (Hz)

Top Bars

Status bar

  • Show traffic indicator in upper right corner of the screen: Enable this if you want to display a small traffic meter in the upper right corner of the menu bar. This will show your current packet loss (left bar), and bandwidth usage (right bar).
    • Use legacy period mean per second display for lag meter: If enabled, Firestorm will use the legacy method of showing the period mean per second value in the meter instead of the current observed value.
    • Clicking on traffic indicator opens Statistics instead of the Lag meter: Opens Statistics instead of Lag meter.
  • Show media controls in top menu: If you disable this, the media controls are removed from the upper right of the screen. You can still acess volume controls in PreferencesSound & Media -> Sounds, if needed, or just re-enable this option.
  • Show Location in top menu: Shows the current region and parcel names in the top menu bar.
    • Show simulator channel in top menu: Shows the region channel name in the status bar. Nothing is shown for Main Channel regions.
  • Show Menu Search: Enable searching the top menu bar.
  • Show Currency Balance: Display your L$ balance in the menu bar.
  • Enable mouse rollover popup on status bar menu icons: If enabled, displays tooltips when you mouse over items in the top menu bar.
  • Show Favorites Bar: Display the contents of your Favorites folder.
  • Show Navigation and Search Bar: Add this bar to the top of the screen.
    • Show Search Bar: Allows the search portion of the navigation bar to be enabled/disabled

Interface Windows

  • Open avatar profile directly when clicking on its name: If enabled, when you click on someone's name in chat, it opens the profile immediately. With this disabled, you get a small summary window.
  • Use web profiles by default: Displays user profiles as web profiles rather than in a profile window.
  • Disable automatic opening of block list: Enable this option if you do not want the block (mute) list to open when you block a person or object.
  • 'Friends' and 'Groups' in 'Comm' menu opens the V5 based windows: If enabled, Friends and Groups will open in the People panel; otherwise they will open in the Contacts panel.
  • Use legacy object properties: If enabled, this will show the old style window when right clicking an item in Inventory and selecting Properties. If disabled, properties will be shown within the Inventory window instead.
  • Use stand-alone windows:
    • Group profiles: If enabled, group profile windows will open in separate windows; if disabled, they will open in the same window, with the second opened replacing the first.
    • Teleport history: if enabled, teleport history will open in a window separate from the landmarks window.
    • Block/mute list: Keeps the list of blocked residents separate from the people panel.
    • Landmarks, place details and teleport history details: Similar to the above, but keeps each type of “location” window separate, rather than grouping onto a single window.
  • Extend teleport history by: Enable these options to record additional information in your teleport history:
    • Position
    • Date
  • Contact list options: Options concerning what is shown in your friends list, and how it is sorted.
    Note that some options have no effect if you have the corresponding option disabled in Prererences → General. For example, if you have disabled display names, then sorting your friends list by display name will have no effect, and therefore is best set to Username.
    • Visible name columns: Here you can select which name colums to shwo in your friends list: username, display name, or full name (see below).
    • Sort list by: What to use to sort your friends list, username or display name.
    • Show full name as: a full name can be shown as Username (Display name), or Display name (username).
    • Show permissions column: If enabled, this shows what permissions you have granted to each friends (eg, online status, edit rights, showing location on map, etc), and which they have granted to you.
    • Show search filter: adds a search box to the list window.
  • Inventory Options:
    • Hide empty system folders from inventory: If enabled, the inventory window will not display any system folders (eg, Favorites, Landmarks, etc) that have nothing in them.
    • Show the Received Items folder in normal inventory: If enabled, this folder will be show in the normal inventory list of folders, rather than as a panel under the folder list.
      • Always show Received Items buttons at th bottom of inventory: Only available if the option above is enabled. When this is on, you will also have the button showing on the inventory window.
    • Allow separate search terms on each tab in inventory: If enabled, you can enter different words/phrases in the search bar of the Inventory window: each of Inventory, Recent and Worn can be searched independently.

Toasts

  • Notification Display Settings (Popups, console, toasts): This is where you can fine tune the way your “Toasts” look and act:
    • Space between lowest Toast and bottom (pixels)
    • Notification Toast life (seconds): How long group notices remain open.
    • Tip Toast life (seconds): applies to notificants such as after a TP, you see “Teleport completed from…”. Also includes the friend on/offline notification toasts.
    • Nearby Chat Toast life (seconds)
    • Nearby Chat Toast z-offset (pixels)
    • Nearby Chat Toast fade time (seconds)
    • Startup toast life (seconds)
    • Normal Toast fade time (seconds)
    • Gap between Toasts (pixels)
    • Height of Overflow Toast (pixels)
    • Width of Nearby Chat Toast (%)
  • Show toasts in front of other windows: If enabled, toasts will always stay above (cover) any other open windows; otherwise, other widows will be allowed to cover, and potentially hide, toasts.
  • Use new region restart notification: Enable this to use the new system for region restart notifications, which can include a distinctive sound and screen shake.
    The alert sound feature can be enabled/disabled in Preferences → Sound & Media -> UI Sounds 3.
    • Don't shake my screen when the region restart alert message is shown: Check this to disable the screen shake feature.

Font Tab

  • Font Scheme: Allows you to choose one of the following fonts from the drop down menu.
    • Dyslexia:
    • Celestia medium redux:2)
    • Droid:
    • Mobi:
    • Ubuntu:
    • Liberation:
    • Deja Vu:
    • Deja Vu All Caps:
    • Roboto:
    • Noto:
  • Font Size Adjustment: Lets you change the size of the font. NOTE that this may cause issues.
  • Chat Line spacing: spacing between lines of text.
  • Folder Item Height: Height of items in inventory.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
2)
Does not include bold and italics

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Script Information

This window is accessed from the About LandGeneral tab. It gives a detailed list of all scripted objects and their script memory consumption, for all parcels you can edit in the region. This is similar to the information given in World → Region DetailsDebugGet Top Scripts, though it provides fewer options and functions.

The information you see depends on your rights to the parcel you're inspecting:

  • If you are the estate owner or an estate manager, each individual object in the region is listed:
    • Total memory used for the entire region.
    • Total number of URLs used and available for the entire region.
  • If you are the parcel owner, or have object return powers for the parcel through a group, individual objects on all parcels in the region owned by the owner of the parcel being inspected are listed:
    • Total memory used for all objects on all parcels in the region that are owned by the owner of the parcel.
    • Total URLs used and available for all objects on all parcels in the region owned by the owner of the parcel.
  • Otherwise, no individual objects are listed:

The window has two tabs.

Region Memory

Script Information

The top gives some basic information about the region and script usage in it:

  • Number of parcels
  • Total memory used
  • Number of URLs used 1).

Below this is a list of scripted objects, with information about each - presented in column format:

  • Size (kb): Indicates how much memory is used by the script(s) in the object.
  • URLs: Indicates how many URL(s) the object is using.
  • Object Name: Name of the scripted object.
  • Object Owner: Name of the object's owner.
  • Parcel: Name of the parcel on which the object is located.

You can click on any column header to sort the list.

Below this are 3 buttons:

  • Refresh List: Self explanatory.
  • Return: Immediately return the highlighted object to its owner; there is no confirmation request, so be careful!
  • Highlight: Displays a beacon showing the location of the highlighted object.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
1)
Note the the term URL here does not just refer to streaming video like YouTube, but also to scripts that use HTTP to communicate with other objects, such as, for example, some scripted vending systems.

land_general_tab

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About Land - General Tab

The General Tab

The General Tab shows basic information about the current parcel. It can be accessed by first clicking the parcel's name in the top-bar of the client. The general tab also allows parcel owners to customize various essential aspects of their land.

  • Name: The name of the parcel which will show on the top of the viewer when you are on the parcel, and in search if the parcel is set to show in search.
  • Description: An additional description of the parcel which is visible in this window and in search results if the parcel is set to show in search. This also can be used to place keywords about the land to increase search results.
  • Type: The type of region the parcel is located on (types being: Mainland or Estate/Full Region, Homestead, or Openspace).
  • Rating: The maturity rating of the region, which can be: General, Moderate, or Adult. Depending on the rating, certain ages or those that are not age verified will not be permitted to enter.
  • Owner: Indicates who “owns” the parcel, usually a specific resident, or group. Normal users do not actually have ownership rights like in real life. They have control over the parcel as long as they pay monthly maintenance fees directly or indirectly to Linden Lab (usually a premium and tier), who actually own the servers the region is hosted on. In this sense it is more like a lease in real life. The info (the “I” icon”) button will open the 'Profile' floating window for the listed owner.
  • Group: In some cases it may become necessary to have a parcel set to a group (for instance, to grant access to a club based on who is in the VIP group). The Set button will open the Groups tab of the Communicate or Contacts window in order to set or change the group assignment.
  • Allow Deed to Group: Allows the landowner to sell the parcel to the assigned group. The owners of the group become the new owners of the land. The Deed button opens the 'Deed to Group' window in order to transfer ownership. (See Group Land Ownership.)
  • Owner Makes Contribution With Deed: When transferring ownership to a group, this check box also assigns land area from the owner's land allowance to the group at the same time. (See Tier for more information).
  • For Sale: This shows for sale or not for sale status. If for sale, it shows price and whether for sale to anyone, or a specific person. If you own the land, buttons to set for sale, not for sale, or abandon the land will appear.
  • Claimed: The date and time the current owner became the owner of the parcel.
  • Area: The horizontal area of the parcel. Sloped land is measured in the XY horizontal plane, not along the slope. Land is divisible into units of 4×4 meters in size, so the minimum parcel area is 16 sq.m., and can be any multiple of 16 up to the full area of a region (256x256m or 65,536 sq.m.). A single parcel must be entirely within the boundaries of one region, but may consist of discontinuous pieces.
  • Traffic: The number of avatar-minutes present on the parcel over the last measurement interval. Thus one avatar present for one hour = 60 traffic. The normal measurement interval is over the previous 24 hours, and is updated 2 times a day. (See Land Traffic For more information.)

There are buttons at the bottom of the window:

  • Script Info: Opens the Script Information window giving details about script usage on the region.
  • Buy Land: If the parcel is for sale, this will open the Buy Land window, giving details so you can decide whether you wish to purchase it.
  • Buy Pass: If the parcel requires paid access, you can click this to purchase an access pass.
  • Abandon Land: If you own or rent the parcel, you can click this to return it to Linden control. You receive no payment for this.
  • Buy for Group: Similar to Buy (above) except that you are purchasing the land for a specific group. See this SL Wiki page for more information.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

top_objects

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Top Objects Window

This window opens when you select Get Top Colliders or Get Top Scripts from the Region DetailsDebug Tab. It will show either objects experiencing collisions or information for scripted objects on the region. This can help potentially problematic physical or scripted objects, which might be generating high region/server lag.

Top Objects Window

NOTES:

  • Top Colliders: Since readings shown are for a brief instant in time, repeatedly click the refresh button to observe if activity is sustaining or spurious. Something that's rapidly colliding at one moment may settle to rest the next.
    Note that any prims acting as floors will show collisions if an avatar is walking on them; this is normal and expected (were there no collisions, the avatar would fall through the prim).
  • Top Scripts: Times reported are the average script time per frame for the last 30 minutes for all scripts on the object. If the object has been in the region for less than 30 minutes the number reported will be the average time per frame since the object entered the region.
  • Normally, you don't have to worry about removing anything if performance feels fine and looks OK in the Statistics window.
  • Only use this tool with great care after you've learned the technical aspects involved: while you can remove troublesome objects, you can also inadvertently destroy content.

Click on column titles to sort them in ascending or descending order. The columns are:

  • Score: The higher, the worse, but consider it relative to the total shown in Statistics. (Only shown in Top Colliders.)
  • Time: The total average script time per frame over the last 30 minutes for all scripts in the object. (Only shown in Top Scripts.)
  • Name: The object's name.
  • Owner: The Resident who owns the object; if the owner is unfamiliar and the region just started behaving slowly, it may be worth checking out.
  • Location: Coordinates of where the object is located in the region.
  • Time: When the object was rezzed inworld. Older objects are more likely to be intended to stay.
  • Mono Time: The amount of time spent specifically running scripts compiled to Mono. (Only shown in Top Scripts.)
  • URLs: Which URLs are being used per the LSL HTTP server. Only shown in Top Scripts.

Other fields and buttons on this window are:

  • Object ID: The object's UUID.
  • Show Beacon: Select an object in the list, then click Show Beacon to visually pinpoint the object's Location.
  • Object Name & Owner: For each of these, type in a specific name, then click Filter to only show matching results. Partial searches work: “car” shows objects named “red car”.
  • Refresh Button: Refreshes the list.
  • Return Selected: Returns the selected object in the list to its owner. Be careful, there's no confirmation!
  • Return All: Returns all objects in the list to their owners. Asks for your confirmation; there's no undo!
  • Teleport to: TPs you to the object selected in the list.
  • Script Info: Shows detailed script information for the selected object. This requires that the Firestorm bridge be enabled and worn.
  • Profile: If an avatar is selected in the lsti (as opposed to an object), this button will display the person's profile.
  • Estate Kick: Ejects the selected avatar from the region.




From http://wiki.secondlife.com/wiki/Viewerhelp:Top_Colliders_and_Top_Scripts


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

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Object Import

This window opens when you select, from the top menu bar, Avatar → Upload → Import Linkset, or Build → Upload → Import Linkset.

It allows you to import objects which you have previously exported. For more general information on exporting and importing, see here.

First click on the Choose File button, which opens the file picker window so you can browse to the file you wish to import.

Once the file has been selected, you can specify import options:

  • Do not attach object: Enable this if you do not wish to automatically wear objects that were exported while worn.
  • Restore Region Position: Create the imported object at the same region coordinates at which it was exported.
  • Upload: Upload any associated content (textures, notecards, scripts…) as well; this has a L$10 cost per texture.
    Note that if you disable this, but already have the textures in your inventory, the object will have the textures correctly applied - since you own the texture referenced by the UUID.

Click the Import button to start the import. The object will be created near you - unless you are importing an attachment, in which case it will automatically attach once created.

Closing the Import window before import has completed may crash you, so don't do that. ;-)


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
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