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slurl - [Clicking on a link in the viewer doesn't open a browser]

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Clicking on a SLURL Doesn't Activate the Viewer

Windows

SLURL Proxy

slurl_proxy1.jpg

What is this ?

SLURL Proxy is an application that will handle SLURLs on your Windows system. Clicking a slurl on the web, will open SLURL Proxy, which will forward the SLURL to the viewer you have chosen. Alternatively, SLURL Proxy gives you the option to set a viewer of choice directly, without using the proxy function.

Why is that interesting ?

Various Second Life viewers you might, or may already have installed, overwrite your registry settings and change the way slurls are handled on your system, but without asking you.

SLURL Proxy provides an easy and user friendly way to correct this, without you having to tamper with your registry, and whenever you feel like changing your settings.

You can download SLURL Proxy, and unpack it to a location of your choice. Double click SLURL Proxy.exe to start it.

How to use it ?

Upon start up, SLURL Proxy will check to see if it's the default slurl handler. If it is not, it will inform you about that, and ask you if you'd like to use SLURL Proxy as default instead.

When you have set SLURL Proxy as default,(or even before that) you can simply drag one or more viewer shortcuts onto the application window, and they should be listed with viewer name, and icon. After this, you can close SLURL Proxy and it's ready to go.

SLURL Proxy allows you to add several viewers, and one always needs to be the default viewer to use. The default viewer is the one where the checkbox is checked. If you would like to change the default viewer, simply click the viewer of your choice in the list.

That's it.

Firefox or Chrome might be asking you what application to use when you click a slurl on the web, and if so, it will also display a choice of associated applications, in which the application you defined as default (for example SLURL Proxy or a Viewer.exe), will be highlighted.

Internet Explorer should simply be showing a dialog that informs you about the application that is trying to handle the clicked slurl, and if you want to allow that.

If you wish to set a viewer as default slurl handler instead of SLURL proxy, then you simply need to click Set other SLURL handler in the menu, and drag the shortcut of your favourite viewer onto the window.

Requires .NET 3.5 and only runs on Windows

The file you download, is a packaged as a zip archive.

SLURLs opening in a different Viewer?

  • Start SLURL Proxy
  • In the dialog asking if SLURL Proxy should be the default SLURL handler, click NO
  • In the top menu, click “Set other SLURL handler”
  • Drag your Firestorm short cut onto the SLURL Proxy Window
  • You're done and can close SLURL Proxy

Please note : If you already have a Viewer running, then any SLURLs will open in that Viewer, regardless of your settings.

Other Windows Instructions

  1. Open Default Programs by clicking the Start button and then clicking Default Programs.
  2. Click Associate a file type or protocol with a program.
  3. Click the file type or protocol that you want the program to act as the default for.
  4. Click Change program.

FireFox

In Firefox, goto Tools → Options → Applications Tab and scroll to Secondlife. Look to see if Firestorm is listed, if not, select “other”, then browse your hard drive to find the Firestorm.exe, click on it, select Open, then click Ok. (Reference: Applications panel—Set how Firefox handles different types of files.)

OR

Download and install the regular SL viewer - but don't run it.

OR

Try this if the above does not work:
http://www.linuxforums.org/forum/gaming-games-multimedia-entertainment/104105-how-firefox-calls-secondlife-slurls.html

Internet Explorer, Chrome and Safari

Download and install the regular SL viewer - but don't run it.

Chrome

If none of the above works, then try this as a last resort fix. Go into Chrome settings, the advanced Settings, at the bottom, then Reset Chrome. Please note that this will wipe all your customized Chrome settings.

Mac OS X

The application that handles a URL is a system-wide setting, not tied to any one browser. You can change the setting like this:

  • Download RCDefaultApp 2.1 from the RubiCode download page. Yes, it really will run on current versions of OS X, even though it also runs all the way back to 10.2.
  • Install it according to the instructions int he README file.
  • Go to the Apple menu at the top left. Select System Preferences… then Default Apps (near the bottom), then the URLs tab. Now scroll down until you see secondlife in the list on the left. Click on it.
  • Now select the application you wish to use.

Linux

  • Open Firefox and in the address bar type in “about:config”
  • Now right click anywhere on that page and choose New and then Boolean to create a new Boolean entry, when prompted for the name of the entry enter “network.protocol-handler.expose.secondlife” (without quotes) then set the entry to 'false', click ok and your just about done.
  • Now the next time you click a slurl you will be prompted to choose an application to open it with, just browse to the folder you installed Firestorm into and select the file named 'firestorm' (a shell script file). Then before you click Ok, make sure you check the little box to make Firefox remember your choice on how to open slurls. 1)

Information gleaned from this page.

Work Around

There is an alternative to clicking a link in a browser to have it pass control to the viewer. Some actually find this work around to be faster and use it normally:

  • right click the SLURL link in your web browser and copy to clipboard
  • in the viewer, paste the link into your local chat and hit Enter.
  • open local chat history
  • click the link shown there; you will be shown the location info with the option to teleport direct to it.

The fist thing to check is the viewer settings: Preferences → Network & Files → Connections, in the Web Browser section, make sure Use the default system browser… is selected.

If you get an error saying that no program is associated with the action, or that it doesn't know how to hand that action, make sure your computer settings show that there is a default web browser. An easy way to tell is to open your browser; if you are asked to make it the default, then you need to do so.

1)
With thanks to Eclair Mekanic.

win10

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Windows 10 Issues

Windows 10 and Intel stuck at initializing VFS

If you have Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000, and are using the 64bit version of Firestorm 5.0.7 or later, on Windows 10, refer to this page.

Audio Issues

A Windows 10 update in mid May 2018 (and reported as recently as May 2019) has resulted in many having audio problems with the viewer. This is actually a problem with the update, and needs to be fixed externally to the viewer.

  • If your mic seems to have stopped working, try this: In your operating system, go to Settings → Privacy → Microphone and make sure “Allow apps to access my microphone” is ON.
  • In addition: A user has kindly provided this link to help you check your settings in the new Windows software and resolve the issue.
  • Further to this, you should also check Windows Mixer settings, since audio devices may have been reset.

If you're on an ASUS laptop and Sonic 3 is running, this is preventing FS from finding your driver. The solution is to disable Sonic 3.

Voice Is Distorted

If you suddenly sound like a man (and you aren't), or your friend suddenly sounds like a demon (and isn't), or you are hearing other forms of distorted voice, try this:

  1. Right click the Speakers icon on your system tray and select Open Sound Settings.
  2. Go to Input section and click on Device Properties.
  3. Switch to the Advanced tab.
  4. Under Default Format drop down menu, select: 2 channel, 16 bit, 44100 Hz (CD quality).
  5. Switch to Enhancements tab.
  6. Check “Disable All Sound Effects”
  7. Press OK
  8. Close the Setting window
  9. Relog if needed.

Sounds Don't Play

If you suddenly find that sounds do not play, things like button sounds or in-world object sounds, the possible cause is your default output format. Try this:

  1. Right click the Speakers icon on your Windows PC system tray and select Open Sound Settings.
  2. Click on Device Properties in the Output section.
  3. Click on Additional device settings under Related Settings.
  4. Switch to the Advanced tab.
  5. Under Default Format drop down menu, select: 16 bit, 44100 Hz (CD quality).
  6. Click Apply and OK.
  7. Relog if needed.

Missing Characters

If some characters now display as boxes, you will need to reinstall Windows font packs. Some of the more common font packs are Chinese, Japanese and Korean, though if you installed those and still see boxes, you will want to ask the person using those characters to tell you what language (or symbol set) they are so that you can install the appropriate font pack.

  1. Log out of Firestorm.
  2. Go to the Windows Start menu and choose Settings.
  3. In the window that opens, click in the search field at the top right and type in “language”
  4. Select Add a language from the search results.
  5. Click the + Add a language option and select the language from the list. The contents of the window scrolls left and right.
  6. Back in the Add a language section, click the newly added language and choose Options.
  7. Click the top Download button. The language will download and install, and it may take some time.
  8. Repeat this for each language pack you wish to install.
  9. Now log into Firestorm; you should see the missing characters correctly rendered.

Error 0xc000007b

Error 0xc000007b when launching 64 bit Firestorm:

Try following these steps to get the Firestorm installer to reinstall the Visual C++ redistributables that come packaged with it:

  1. First make sure you have the Firestorm installer handy in a place where you can easily access it when you get to the step where it's needed below. (You can download it from here, or from here if you need an older version than the current release.)
  2. Go to the Windows Start Menu and choose Settings.
  3. In the window that opens, click on “System Display, notifications, apps, power.”
  4. In the next window go down to “Apps & features.”
  5. Scroll down to the entry for “Microsoft Visual C++ 2010 x86 Redistributable.” Click on it and choose “Uninstall” (the list won't necessarily update to show that it is uninstalled, but it is).
  6. Click on “Microsoft Visual C++ 2010 x64 Redistributable” and once again choose “Uninstall.”
  7. Close that window.
  8. Re-run the Firstorm installer. The installer window will now say “Modify Setup” (since FS is already installed) and will give you 3 options: “Repair”, “Uninstall” and “Close.” Click on “Repair.” Firestorm will reinstall the Microsoft Visual C++ 2010 Redistributables that it ships with.
  9. Restart your computer. You should be able to launch Firestorm without getting the error message now.

Graphics Issues After Win10 Update

If you start experiencing graphics issues after a Win10 update, such as driver crashes, or simply very poor performance, the first thing to try is a full computer reboot.

If that doesn't help, reinstall your graphics card driver from the card maker's website, not from Windows. That is, from nVidia, AMD, or Intel.

If you have Intel HD graphics, install the 32bit version of the viewer.

Camera Spinning or Mouse Wandering in Mouselook

The most common cause for this is a non-default DPI value, or screen scaling. Refer to this page for tips on setting DPI/scaling to default.

Unable to install current version of Quicktime

Some Windows 10 users have experienced difficulty installing current versions of Apple's Quicktime software on their systems. Version 7.7.6 of Quicktime has been confirmed to install correctly on Windows 10 systems. You can download version 7.7.6 from the link below:

Quicktime 7.7.6 (link will take you to the 7.7.6 download page on Apple's website)

**Unfortunately the above link seems to no longer be valid as a source for Quicktime 7.7.6, as such the recommended alternative to allow playback of media streams that were previously handled by Quicktime is to upgrade to a newer version of Firestorm (version 5.0.1.52150 or newer), as these newer versions of Firestorm no longer depend on Quicktime to handle stream playback.

Text and User Interface Too Small

First try increasing Preferences → User Interface → 2D Overlay → UI Scaling. Another possibility is Preferencess → User Interface → Font → Font size adjustment.

Viewer Window Larger Than Expected

This is most often caused by a high DPI scaling setting, usually 125% on most 2k displays. A viewer set to the same width as the display resolution (1920, for example), would extend beyond the display border. To correct this:

  • Log out of Firestorm
  • Right click the Firestorm shortcut and choose Properties
  • In Properties, click the Compatibility tab
  • Near the bottom, find and check “Disable display scaling on high DPI settings”
  • Click OK and Apply

When you launch Firestorm, it should display at the default DPI scale, 100%

Failed to Decode Login Credentials

Some Windows 10 updates change the machine ID used to create login credentials, resulting in Firestorm reporting “Failed to Decode Login Credentials”. The best way to deal with this is to wipe the stored credentials file, as explained here. Naturally, you will then have to retype the user name and password for all your accounts, when first logging in after deleting the credentials file.

Reported on Linden Lab's bug tracker BUG-139291

  • Open Windows settings (left side, above Power)
  • Select Language
  • Set Display language to your local one
  • Select Administrative language settings
  • in Language for non-unicode programs select UTF-8 for English United States

Ref. here.

  • Open Windows settings (left side, above Power)
  • Select Language
  • Set Display language to your local one
  • Select Administrative language settings
  • in Language for non-unicode programs select UTF-8 for English United States

Ref. here.

Not Able to See Custom Parcel Windlight

  • Open Windows settings (left side, above Power)
  • Select Language
  • Set Display language to your local one
  • Select Administrative language settings
  • in Language for non-unicode programs select UTF-8 for English United States

Ref. here.

archive:fs_intel_fix_32bit624 - ↷ Page moved and renamed from fs_intel_fix_32bit to ...

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How to Replace Your Firestorm.exe in Windows 10

If you have certain Intel HD graphics, and have upgraded your PC to Windows 10, your graphics card will not be fully supported by Intel. If you have this issue, you will be unable to log in. You will get the following error dialog box:

Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware.  Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them.  If you continue to receive this message, contact the Second Life Support Portal

This is not a function of the viewer, but instead is a function of the drivers provided by Intel for your computer. However, we have developed a workaround that should help most users with this issue continue to have the ability to use the Firestorm viewer.

Note: This fix is only available for 32-bit versions of Firestorm.
Even if you have a 64-bit version of Windows 10, and usually use the 64-bit version of Firestorm, you will still need to use the 32-bit viewer.
The fix is not required for 6.2.4, 6.0.2 and 5.1.7 (5.1.7 available as an option).
There is no fix that will work with the 64-bit version.
Important: Do NOT run in Compatibility mode.
Uninstall any 64bit versions of Firestorm.
Download and install a 32bit version of Firestorm; you will be replacing one file, not the entire install. Downloads
  1. Verify that your graphics card is one of the affected versions. You can find a table of affected versions here: Graphics Drivers Supported Operating Systems, but most frequently we have seen Intel HD 2000 and Intel HD 3000. You should be able to verify your graphics in the system info of your computer.
  2. Below, select the zip file that is correct for your download, either the 32-bit Havok version or the 32-bit OpenSim version, and download it to your computer. You will need to unzip the file and save it on your computer in a location you will remember.
  3. On your computer, open File Explorer. (If it isn't on your taskbar you may need to use the search to find it.) When you open it, select the View tab at the top of the page and check the box on the right hand side that says File Name Extensions.
  4. In File Explorer, navigate to This PC then Local Disk (C:) (or the location you normally download Firestorm, if it differs) and then navigate to Program Files (x86). Open Program Files (x86), locate the Firestorm folder, and open it. In the Firestorm folder, locate the Firestorm-Release.exe file and delete it.
  5. Replace it with the Firestorm.exe file that was in the zipped folder you downloaded from the web site.

You should now be able to run Firestorm on your PC.

Downloads - Firestorm 5.1.7

Other Information

Click here to update your graphic drivers: Intel Downloads

Click here to contact Intel Support: Intel Support

Note: When using this workaround your Help–> About Firestorm panel will show your OS as Windows 8 rather than Windows 10.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

downloads - ↷ Links adapted because of a move operation

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Firestorm Viewer Downloads For Second Life

IMPORTANT:
How to update Firestorm:
Firestorm Viewer is certified to be free of viruses and malware.

Current Release for Second Life

Firestorm 6.3.2 (58052) Bakes On Mesh Release

Firestorm 6.3.2 (58052) Release Notes

“n/a” in the table below means “not available”; see the boxed note above.

Windows

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
64-bit
64-bit only SL only X Full Release Firestorm Release 6.3.2.58052 64 bit Windows Setup.exe
MD5 Checksum: 22D4173CD14803AE99F0592D1813171A
Windows
32-bit
32 and 64 SL only X Full Release Firestorm Release 6.3.2.58052 32 bit Windows setup.exe
MD5 Checksum: AD980B6F8297E182F82740B3DAAC28EA

Mac

Version32/64-bitGridsHavokLevel of SupportDownload
Mac
64-bit
64-bit only SL only X Full Release Firestorm Release 6.3.2.58052 64 bit Intel Mac.dmg
MD5 Checksum: DC8CA6ADBE9862ECD2BD5A1A18DC4BB7
Mac
32-bit
32 and 64 SL only X n/a n/a

linux

Version32/64-bitGridsHavokLevel of SupportDownload
Linux
64-bit
64-bit only SL only Full Release Firestorm Release 6.3.2.58052 64 bit Linux.tar.bz2
MD5 Checksum: CF3B34B07C50AD43D9952117F1FB60CF
Linux
32-bit
32 and 64 SL only n/a n/a

More information about the 64-bit builds can be found here.

Current Release for OpenSim

OpenSIM versions of FS do not have Havok. That only matters if you're uploading mesh objects and need to specify the mesh physics properties, or if you need to manipulate the region navmesh for pathfinding. The terms of the Havok license prohibit its use anywhere but Second Life, so it's not present in OpenSim versions.

Firestorm 6.0.2 (56680) Animesh Release

Firestorm 6.0.2 (56680) Animesh Release Notes

“n/a” in the table below means “not available”; see the boxed note above.

Windows

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
64-bit OpenSim
64-bit only OpenSim only Full Release Firestorm Release 6.0.2.56680OS 64 bit Windows Setup.exe
MD5 Checksum: 08a67070083a1399997db2aaa102d8df
Windows
32-bit OpenSim
32 and 64 OpenSim only Full Release Firestorm Release 6.0.2.56680OS 32 bit Windows setup.exe
MD5 Checksum: 9ddaac654820a5168c1f4bed4603fc6b

Mac

Version32/64-bitGridsHavokLevel of SupportDownload
Mac
64-bit OpenSim
64-bit only OpenSim only Full Release Firestorm Release 6.0.2.56680OS 64 bit Intel Mac.dmg
MD5 Checksum: 5c152ac11982c01b25edcadef26e9366
Mac
32-bit OpenSim
32 and 64 OpenSim only n/a n/a

linux

Version32/64-bitGridsHavokLevel of SupportDownload
Linux
64-bit OpenSim
64-bit only OpenSim Only Full Release Firestorm Release 6.0.2.56680OS 64 bit Linux.tar.bz2
MD5 Checksum: c11857b11dbb4a4accfc785529d63451
Linux
32-bit OpenSim
32 and 64 OpenSim Only Full Release Firestorm Release 6.0.2.56680OS 32 bit Linux.tar.bz2
MD5 Checksum: 9e20172f32789f68671c0be8bcdd8315

Supported Operating Systems

Windows

  • Windows 7 SP1, 8.1 and 10 32bit and 64bit are supported.
    Earlier versions of Windows are not supported.
  • Firestorm 5.1.7, 6.0.2, 6.2.4 & 6.3.2 will NOT even install on Windows XP.
  • Firestorm 5.1.7, 6.0.2, 6.2.4 & 6.3.2 may install on Windows Vista but is likely to be very unstable.
  • Windows 10 - Firestorm 5.1.7, 6.0.2, 6.2.4 & 6.3.2 are compatible with Windows 10.
    However, if you are running Windows 10 on a system with an older Intel graphics card which does not support Windows 10 - Intel HD 2000, Intel HD 3000 or anything marked as “No” for Windows 10 on this list,
    you will only be able to run the 32bit versions of Firestorm 5.1.7, 6.0.2, 6.2.4 & 6.3.2 even if you have a 64bit version of Windows 10.
    Please see this page for detailed instructions if you are running Windows 10 on an older unsupported Intel card and have problems running Firestorm 5.1.7, 6.0.2, 6.2.4 or 6.3.2.

Mac

  • Mac 10.9 or later OS X versions are supported.
  • MacOS Mojave 10.14 will run Firestorm 5.1.7. viewer and newer.
  • Mac PPC is not supported.
  • Firestorm 5.1.7 & later viewers will NOT run on PPC Mac 10.6, 10.7, 10.8, 10.9, or 10.10.

Linux

  • We use Debian to build our Linux viewer. Any actively maintained, up-to-date Debian-based distribution should be able to run Firestorm. However, due to the variety of distributions and SL's small Linux user-base, we cannot provide testing and support beyond those systems that our own team use. Feel free to submit details of your success and/or failure to any Firestorm team member or to the Firestorm Jira.
  • Some additional libraries and/or packages may be needed; they are listed on this page.
  • Certain older unsupported hardware may not be able to support Firestorm.

Additional Downloads to Fix Problems

Windows

  • SLURLs not working in your browser, or choose to open with a different viewer (Windows)

Additional Downloads to Enhance User Experience

Flash

Firestorm 6.3.2, 6.2.4, 6.0.2, 5.1.7 Release

  • Windows - Download in Firefox or Chrome to play Flash media inside Second Life.
    Choose the correct operating system under Step 1.
    Choose FP 32 for Opera & Chromium - PPAPI under Step 2.
    Install Flash.
  • Mac - Ensure that you have the most recent version of Flash for Safari installed. You an get this via the normal update process, or from Adobe.
    Choose the correct operating system under Step 1.
    Choose FP 32 for Safari and Firefox – NPAPI under Step 2.
    Install Flash.
  • Linux - You need to have the pepperflash plugin installed, which can be satisfied by installing Google Chrome.

Quicktime

Firestorm 6.3.2, 6.2.4, 6.0.2, 5.1.7

  • Windows - Quicktime does not need to be installed to play media on Firestorm 5.0.1 or later.
  • Mac - Quicktime to play streaming videos. (iTunes is not needed)

GStreamer

for Linux only

  • Info for download to play streaming videos. (Please read page for info on installing GStreamer for your particular distribution.)

Growl

  • Growl for Windows– As of November 2018 this site is dead. Users who already have Growl installed can continue to use it for the time being. Windows users may be able to download a copy from its github release page.
  • Mac– This site will lead you to the Mac App Store for downloading. Please note the reviews and the update status of Growl before purchasing; Firestorm cannot guarantee its functionality.
  • Linux: Growl is implicit in libnotify, which should come already installed in most distros. However, if you are on a 64-bit linux, you may need to install the 32-bit version of libnotify. For ubuntu and similar (like mint), run the following command:
    sudo apt-get install libnotify4:i386

DirectX Runtime

Windows only

  • DX runtime April 2011 to help increase performance and stability. For all versions of Windows. Please refer to this page.

Video Drivers

Mac drivers are included with OS upgrades. However, to determine what card you have, select “About this Mac” from the Apple menu, then click “More Info”. Under Hardware select Graphics/Displays.

If you are not sure what type of video card you have, use GPU-Z found (Windows only) here. For linux, in a console use:
lspci | grep VGA

Nvidia Video Driver

  • Latest driverLast checked 29/09/2019 - Windows: 436.30 (2019.9.10) - Linux: 430.50 (2019.9.11)

ATI Video Driver

  • Latest driverLast checked 29/09/2019 - Windows: Adrenalin 2019 Edition 19.9.2 (9/23/2019 ) - Linux: 19.30 (8/13/2019)

Intel Video Driver

Source code


fs_error_message_list - ↷ Links adapted because of a move operation

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Error Messages

This is a collection of error messages seen in SL. Some are system messages; some are viewer-generated. The list is by no means complete.

If you get an error message that is not on this page, please:

  • Report it in Firestorm Support English (in-world support group)
  • Or File a Jira alerting us to it (please provide the complete, exact wording of the message; a screenshot is also helpful).
  • If you found a solution or explanation, please let us know that too.

Thanks!

Messages Mentioning Animations

Error Remedy
“PERMISSION_TRIGGER_ANIMATION permission not set” This message usually comes from an AO or other scripted item, dropped in world. It can also come from a badly scripted object that doesn't check it has perms before animating, such as a badly written poseball.

Messages Mentioning Attachments, Clothing, Body Parts, or Other Wearables

Error Remedy
“You can't attach multiple objects to one spot” message when detaching from avatar. That will happen if the user somehow has a coalesced object in their Current Outfit folder. Delete that link from the Current Outfit folder.
“The outfit folder contains no clothing, body parts, or attachments.” See Outfits Won't Save
“The attachment has requested a nonexistent point on the avatar. It has been attached to the chest instead.” Do a search in your inventory for LSL Bridge. Delete any and all which are not worn and empty trash. You may have an old version in inventory which used a now deprecated attachment point. Then Avatar Menu - Avatar Health - Recreate LSL Bridge (be sure you're in a script-enabled area). Relog to verify error has stopped.

Messages Mentioning Certificates

Error Remedy
“Unable to find a valid certificate” See Second Life: Unable_to_find_a_valid_certificate.

Messages Mentioning Credentials or Passwords

Error Remedy
“We were unable to decode the file storing your saved login credentials” (or) “Failed to decode login credentials” See Failed to Decode Login Credentials

Messages Mentioning Clock or Time

Error Remedy
“Unable to connect to Second Life.
Often this means that your computer's clock is set incorrectly.
Please go to Control Panels and make sure the time and date are set correctly.”
See Unable to Log In Because "Computer's Clock Is Set Incorrectly".

Messages Mentioning Connections or Networks

Error Remedy
“Unable to establish a secure connection to the login server” See Second Life: Unable to establish a secure connection to the login server .
“Second Life has detected corruption in either your network transmissions or the files it's attempting to read on your hard drive. You might also be logging in from an invalid location.” See Second Life: Mangled network data.
“ERR_CONNECTION_RESET Code: -101” There are many google hits for this; your solution may vary, so please research this on the web. One user has reported that the problem was caused by an ad blocker.

Messages Mentioning Media or Plugins

No Media Plugin was found to handle the “text/html” mime type. Media of this type will be unavailable. http://wiki.phoenixviewer.com/fs_media
and/or
http://wiki.phoenixviewer.com/antivirus_whitelisting
media_plugin_cef error http://wiki.phoenixviewer.com/antivirus_whitelisting
“You are trying to download a file that is not supported by Firestorm”
“Plugin not supported” This may indicate that the media is unsupported MP4. Confirmation needed. See https://www.firestormviewer.org/why-is-my-tv-not-working/ for info about unsupported MP4.

Messages Mentioning Regions

Error Remedy
“Unable to create item that has caused problems on this region.” 1) Have the region restarted; this will usually fix it.
2) If a region restart doesn't clear it up, the sim owner may need to ask LL to move the sim to another server channel.
“We are sorry, Linden Lab has discovered degraded performance on your connection to the region you are on. You will need to restart Second Life and log into a new region for the next 30 minutes to an hour. We apologize for the inconvenience.” Delete landmarks, especially favorite landmarks. If they point to an invalid location, it can cause this message.
This may also mean exactly what it says; follow the instructions.
LL Bug Report

Messages Mentioning SLVoice, SLPlugin, or LLCefLib

Error Remedy
“Do you want the application 'SLVoice' to accept incoming network connections?” Mac – This is a message from your computer's firewall. You should choose “Allow” for voice to work.

Messages Mentioning Teleports or Access to Destinations

Error Remedy
“Sorry, you do not have access to that teleport destination.” 1) This may mean that you're not on the access list. Talk to the owner.
2) This may mean that the location is temporarily closed to public access. Try later.
“Teleport failed. Failed to grant capabilities.” This may mean that the region is having temporary problems. Try again later.
“Teleport failed. No valid parcel could be found.” This may mean the location no longer exists.
(There may be other reasons for this message; please let us know if you find one.)

Messages Mentioning Textures

Error Remedy
“# of textures discarded” message usually followed by a crash Relog right away to prevent a crash. Then see Textures Discarded for things to do.

Messages Mentioning Video Cards, Drivers, or Hardware

Error Remedy
“Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them. If you continue to receive this message, contact the Second Life Support Portal” See Intel Fix 32-Bit

Messages Mentioning Voice

Error Remedy
“We're having trouble connecting to your voice server”…(server URL)…“Voice communications will not be available. Please check your network and firewall setup.” This is the usual voice error message. See Voice Troubleshooting

Unclassified Messages

Error Remedy
“Index out of range: 34 not in [ 0, 11]” From the login screen, open the Debug Menu - Show Debug Settings - RenderDebugGL. Set to FALSE. Relaunch the viewer and login.
“newview/llappviewer.cpp(1838): Unhandled exception caught in bool”
_cded LLAppViewer::frame(void): No diagnostic information available
If the error happens in only one region, clear cache
“Must supply a comment for control content” The installation is corrupt. Uninstall Firestorm, delete the installer, clear your web browser's cache (or use a different browser) and download a fresh installer from http://www.firestormviewer.org/downloads/ and install that.
“cannot rez here because the owner does not allow it” (exact wording needed) If you are trying to rez on top of mesh, rez on regular terrain or on a prim instead

Marketplace Messages

Please note that Marketplace has nothing to do with the viewer. These messages are noted simply for convenience.

Error Significance
“We are unable to process your order at this time. Please try again later. You may add this item to your cart or save as a favorite.” This message, noted 2019-02-15, means that you have been blocked by the item's seller.

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Firestorm 6.3.3. Prerelease

Maintenance - xxx: Assorted crash fixes, improvements and new features from LL.

Resources

User Interface Changes

RestrainedLove API: RLV v3.2.1 / RLVa v2.2.0

Other changes and updates

Second Life Release Viewer version 6.3.2.530962 - Maintenance

Release Notes for v6.3.2. (530962) - Second Life Viewer Released on Tuesday, October 15, 2019.
https://releasenotes.secondlife.com/viewer/6.3.2.530962.html

Maintenance - Vinsanto This Viewer uses Viewer Manager 2.0.529188

Vinsanto is an ancient winemaking tradition of Santorini that dates back thousands of years and represents an important part of Santorini’s history.

Other

FMOD Studio 2.00.03 (updated Windows, Linux, Mac)

KDU v7.10.7 (Windows, Linux, Mac)

Voice Server Version: Vivox Version 4.9.0002.30313 (Windows and Mac)
Voice Opensim 4.6.0017.22050 (Windows and Mac)
Linux uses native voice files Version: Vivox 3.2.0002.10426

LibVLC Version: 2.2.8

Chromium Embedded Framework (CEF) Dullahan:

  • Dullahan: 1.1.1320
  • CEF: 3.3626.1895.g7001d56
  • Chromium: 72.0.3626.121
  • Page of test URLs for Dullahan. With the Developer Menu enabled (Ctrl Alt Q) press Ctrl+Shift+Z then the Home page button.

JIRA Known Issues

JIRA Bug Fixes

JIRA Improvements

JIRA New Features

JIRA Translations

JIRA Tasks

Aditi / Beta Grid

If you haven't logged into the Aditi Grid recently, you will likely need to contact LL Support to gain access as well as have your inventory synced. Please review this page carefully http://wiki.secondlife.com/wiki/Aditi. Also ensure you have this viewer setting enabled in Preferences - Advanced - Allow login to other grids.

fs_intel_fix_32bit_fs473 - ↷ Links adapted because of a move operation

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Scripts

This tab shows script information about the attachments you are wearing. The information is presented in the form of a list, with columns:

  • Size (kb): Indicates how much memory is used by the script(s) in the object.
  • URLs: Indicates how many URL(s) the object is using.
  • Object Name: Name of the scripted object.
  • Location: Name of the object's attachment point.

You can click on any column header to sort the list.

Below this is 1 button:

  • Refresh List: Self explanatory.

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Firestorm Top (Menu) Bar

Tip: clicking on the double lines will detach that menu, or sub menu, so it does not close automatically.

Avatar

  • Account: will prompt you to open your SL dashboard in a web browser
  • Marketplace Listings: Manage your SL marketplace listings.
  • Buy L$: opens the floater to let you buy L$
  • Inventory (Ctrl-I): opens your inventory
  • Favorite Wearables: opens your Favorite Wearables
  • Picks: opens the Picks and Classifieds window for creation and editing of picks and classified ads.
  • Experiences: opens the Experiences window.
  • Profile: opens your profile
  • Appearance: opens the appearance floater at My Outfits (will be greyed out if you are a cloud; see here if that has happened to you)
  • Choose an avatar: opens the Choose an Avatar window.
  • Movement: opens the movement sub menu where you can set
    • Sit down (Alt-Shift-S): will sit your avatar down (not available if already sitting)
    • Fly (Home): this toggles will turn on fly mode (not available if sitting)
    • Stop Flying (Home): this toggle will turn off fly mode.
    • Always Run (Ctrl-R): toggles run
    • Force Ground Sit (Ctrl Alt S): This forces your avatar into a ground sit regardless of where your avatar is.
    • Move Lock (Ctrl-Alt-P): When enabled, will lock your avatar in place so it cannot be pushed.
      You will not be able to move yourself either, unless you enable PreferencesMove & View -> Movement→ Lock and unlock position after stopping or starting movement.
    • Quickjump: If enabled, the viewer suppresses any pre-jump animation.
  • Move Controls: toggles the movement controls floater
  • Camera Controls: toggles the camera controls floater
  • Avatar Health: opens the Avatar Health sub menu
    • Stop avatar animations: used to stop animations acting on your avatar
    • Stop avatar animations & revoke permissions:
    • Undeform Avatar: Attempts to undeform your avatar, to recover its normal shape after deformation after the use of oversized avatars or griefer objects.
    • Force appearance update (Rebake)(Ctrl-Alt-R): rebakes your avatar's textures
    • Refresh Attachments (Alt+Shift+R): In cases where attachments are “ghosted”, it will attempt to reattach them. Ghosted attachments are those that shows attached to you but others don't see them.
    • Reset Default Male Avatar (Character Test): forces your avatar to the default male
    • Reset Default Female Avatar (Character Test): forces your avatar to the default female
    • Show Avatar Complexity Information: This shows complexity plus:
    • * Rank (how close the avatar is to your camera; the closest is 1, next closest is 2…);
    • * VisTris: recursively counts the number of triangles in every attachment at the current rendered LOD;
    • * EstMaxTris: represents the sum of the estimated triangle count for each attachment to the avatar; and
    • * attachment surface area in square meters.
    • Scripts: Opens a window displaying script information for your avatar and includes details such as script size, the name of the object that the script resides in, the attachment point of that object and overall Script Memory used. Scripts
    • Lag Meter: Opens the Lag Meter window.
    • Recreate LSL Bridge: creates a fresh copy of the LSL bridge
  • Snapshot (Ctrl-Shift-S): opens the snapshot floater
  • Money Tracker: Shows a list of who last paid you; see this page for more information.
  • Pose Stand…: Open the Pose Stand window; replicates the functionality of a pose stand.
  • Preferences (Ctrl-P): opens your preferences window
  • Toolbar Buttons: Opens the toolbar buttons window, allowing the button layout to be customized.
  • Show HUD Attachments (Alt-Shift+H): Shows all HUDs that you have attached
  • Show User Inferface (Alt+Shift+U): Shows the User Interface
  • Exit Firestorm (Ctrl-Q): Closes Firestorm

Comm

  • Online Status: opens the Online Status sub menu where you can set yourself to:
    • Away
    • Unavailable (Busy): New incoming IMs will not be shown, voice calls will be rejected, and notifications will not be shown, until you disable this setting. Other users will received your “​Unavailable”​ autoresponse as set in your preferences. IMs will still be shown in your Conversations window. Inventory offers from objects will be rejected, so use with caution. Inventory offers from avatars will be automatically accepted. TP offers will be rejected and will not be shown to you later.
    • Auto-respond: (the auto-response messages are set in PreferencesPrivacy -> Autoresponse)
    • Autorespond to non-friends
    • Reject teleport offers and requests
    • Reject all group invites
    • Reject all friendship requests
  • Friends (Ctrl-Shift-F): opens the Friends tab in the contacts list.
  • Contacts (Ctrl-Alt-Shift-F): Opens or closes the contacts list.
  • Contact Sets (Ctrl-Alt-Shift-C): opens the Contact Sets window, to manage your own groups of contacts
  • Groups (Ctrl-Shift-G): opens the Groups tab in the contacts list.
  • Chat (Ctrl-H): opens the nearby chat tab in the Conversations window
  • People: Opens the people window.
  • Conversations (Ctrl-T): opens the Conversations window
  • Gestures (Ctrl-G): opens the Gestures window
  • Facebook…: opens the Post to Facebook window.
  • Twitter…: opens the Twitter window.
  • Flickr…: opens the Upload to Flickr window.
  • Voice Morphing:
  • Conversation Log: Opens the Conversation Log window.
  • Nearby Voice: opens nearby voice, aka active speakers
  • Block List: opens the people window → Block List

World

  • Resync Animations (Ctrl-S): Restarts animations within your view; this allows couples dances to be resynchronized.
  • Nearby Avatars (Ctrl-Shift-A): Opens the Nearby tab in the People window.
  • Radar: Opens the Radar window.
  • Teleport History (Alt-H): Opens the Places window, teleport history tab.
  • Places: Opens the Places window.
  • Destinations: Opens up Destination window.
  • Events: Opens the SL Events web page.
  • Mini-Map (Ctrl-Shift-M): Opens the Minimap
  • World Map (Ctrl-M): Opens the World Map
  • Region Tracker: Opens the Region Tracker window.
  • Landmark This Place: Creates a landmark of your current location
  • Location Profile: Opens the Places Profile window
  • Parcel Details: Opens the About Land window
  • Region Details: Opens the Region/Estate window
  • Set Home to Here: sets your home location to the point you are at; also saves a snapshot, which will be displayed when you log in to your home location.
  • Buy This Land: oOpens the Buy Land window (If you are on land that is not for sale, this will be greyed out)
  • Show Owned Land: Opens the Owned Land window
  • Show More: opens the Show More sub menu where you can chose to show
    • Ban Lines Enables or disables the ability to see ban lines around parcels to which you are not allowed access.
    • Beacons (Ctrl-Alt-shift-N) Hide/show beacons for some types of objects, like sound sources, particle sources, and so on.
    • Property Lines (Ctrl-Alt-Shift-P) Enables or disables showing lines at property boundaries.
    • Land Owners Colors land: Green is land owned by you, red is land owned by others, yellow is land for sale.
    • Coordinates: Shows your current coordinates in the menu bar
    • Parcel Permissions: Shows icons of your parcel rights
    • Advanced Menu (Ctrl-Alt-Shift-D): Hides/shows the Advanced Menu. This can also be done in PreferencesAdvanced.
  • Teleport Home (Ctrl-Shift-H): teleports you home
  • Sun Position: opens the Sun Position sub menu, where you can set the sun position to
    • Sunrise (Ctrl-Shift-U)
    • Midday (Ctrl-Shift-Y)
    • Sunset (Ctrl-Shift-N)
    • Midnight (Ctrl-Shift-X)
    • Estate Time
  • Environment Editor: (Photographers might prefer that fast access available in QuickPrefs or Phototools) This has these sub-menus:
    • Environment Settings: Opens the environment settings window.
    • Water Presets: has sub-menus to allow water presets to be created, edited, deleted.
    • Sky Presets: has sub-menus to allow sky presets to be created, edited, deleted.
    • Day Presets: has sub-menus to allow day presets to be created, edited, deleted.
  • Photo and Video: opens the submenu for
    • Phototools (Ctrl-Alt-P): opens the Phototools floater.
    • Cameratools (Ctrl-Alt-C): opens the Cameratools floater.
  • Area Search: Opens the Area Search window
  • Sound Explorer: Opens the Sound Explorer window.
  • Animation Explorer: Opens the Animation Explorer window.
  • Asset Blacklist: Opens the Asset Blacklist Window.
  • Avatar Render Settings: Opens the Avatar Render Settings window.
  • Always show Friends normally: This will show all friends as normally rendered avatar instead of a “jelly doll” image.
  • Show Friends only: This will temporarily derender all avatars except those on your friends list. If you leave PreferencesMove & View -> Teleports→ Keep 'Show Friends Only' enable after teleporting disabled, then this option will disable itself after teleport.

Build

  • Build (Ctrl-B): opens the Build/Edit window
  • Select Build Tool: opens the Build Tool sub menu where you can select
    • Focus Tool (Ctrl-1)
    • Move Tool (Ctrl-2)
    • Edit Tool (Ctrl-3)
    • Create Tool (Ctrl-4)
    • Land Tool (Ctrl-5)
  • Link (Ctrl-L): will link multiple prims
  • Unlink (Ctrl-Shift-L): will unlink prims in a linkset
  • Edit Linked Parts: allows you to edit individual prims in a linkset
  • Select Elements: opens the Select Elements sub menu where you can choose:
    • Select Next Part or Face (Ctrl-.)
    • Select Previous Part or Face (Ctrl-,)
    • Include Next Part or Face (Ctrl-Shift-.)
    • Include Previous Part or Face (Ctrl-Shift-,)
  • Focus on Selection (H): will focus your camera on an object you have selected
  • Zoom to Selection (Shift-H): will zoom your camera on an object you have selected
  • Object: opens the Object sub menu that allows you to:
    • Take: Takes the object back to inventory
    • Take Copy: Creates a copy of the object in inventory.
    • Duplicate (Ctrl-D): Creates a duplicate of the object next to the original object.
    • Edit Particles: Opens the Particle Editor.
    • Save Back to Object Contents If you drag the contents of an object directly onto the ground (rather than into your inventory first, then out onto the ground), and make changes to it, this function allows those changes to be saved back to the original object.
    • Return Object: Returns the object to the owner.
    • Save as:
      • Backup: Opens the Backup window, allowing you to save the object to your hard drive.
      • Collada: Opens the Collada Export window, which you can use to export the object as mesh.
  • Scripts: opens the Scripts sub menu where you can:
    • Show Script Warnings/Errors
    • Script Info (Counter): If the object is moddable, this will show script information for it.
    • Recompile Scripts (Mono)
    • Recompile Scripts (LSL)
    • Reset Scripts: this will only work if the object is moddable.
    • Set Scripts to Running
    • Set Scripts to Not Running
    • Remove Scripts from Selection: If the selected object is moddable, removes all scripts from it.
  • Pathfinding: Options concerning Pathfinding.
    • Region Objects: Opens the Region Objects window.
    • Characters: Opens the Pathfinding characters window.
    • View / Test: Opens the Pathfinding console.
    • Rebake Region: Rebakes the region NavMesh, if there are pending changes - assuming you have rights to do so and Pathfinding is enabled for the region; will by greyed out otherwise. This can also be done by clicking the Pathfinding icon in the top menu bar.
  • Options: opens the Options sub menu where you can:
    • Show Advanced Permissions: Refer to this SL Wiki page for more on Advanced (Debug) permissions.
    • Select Only My Objects
    • Select Only Movable Objects
    • Select Only Locked Objects
    • Select Only Copyable Objects
    • Select By Surrounding
    • Include Group-Owned Objects
    • Show Physics Shape When Editing
    • Show Selection Outlines (Ctrl-Alt-H)
    • Show Hidden Selection
    • Show Light Radius for Selection
    • Show Selection Beam
    • Snap to Grid (G)
    • Snap Object XY to Grid (Shift-X)
    • Use Selection for Grid (Shift-G)
    • Grid Options (Ctrl-Shift-B)
    • Set Default Permissions: Opens the Default Creation Permissions window.
  • Upload: opens the Upload sub menu which allows you to choose what to upload (Same as the Upload item in the Avatar Menu):
    • Image (L$10): Opens a file selector, then the image upload window.
    • Sound (L$10): Opens a file selector, the the sound upload window.
    • Animation (L$10): Opens a file selector, then the animation upload window
    • Mesh Model: Opens a file selector to upload a mesh model; see the SL wiki for more info.
    • Bulk (L$10 per file): Opens a file selector where you can select multiple image files for upload.
    • Import Linkset: Opens the Import window, to upload a previous exported object.
  • Undo (Ctrl Z): will undo the last changes made in the edit /build window
  • Redo (Ctrl Y): will redo the last changes made with the undo command

Content

  • Search (Ctrl-F): opens the Search window
  • SL Marketplace: prompts you to open the Marketplace web page
  • L$ Market Data: prompts you to open the L$ market Data web page
  • Script Library: prompts you to open the Script Library web page
  • Firestorm Blog: prompts you to open the Firestorm Viewer Home web page
  • Firestorm Flickr: prompts you to open the Firestorm Viewer Flickr web page
  • Firestorm YouTube: prompts you to open the Firestorm Viewer YouTube channel
  • Firestorm Twitter: prompts you to open the Firestorm Viewer Twitter web page
  • Firestorm Plurk: prompts you to open the Firestorm Viewer Plurk web page
  • Message of the day: this will show the message of the day in local chat. This also is shown during the login phase.

Help

RLVa

This menu is toggled from Advanced Menu (Ctrl-Alt-D) → RestrainedLove API (RLVa) or from Preferences → Firestorm → Extras → Allow Remote Scripted Viewer Controls (RLVa). This will require a restart of the viewer to show this menu.

  • Debug: Opens the Debug sub menu where you can enable:
    • Show Top-level RLVa Menu: Enables showing the RLVa menu in to menu bar. If disabled, RLVa menu will show in Advanced Menu.
    • Show Debug Messages: Used when debugging RLV scripts and also to know when something RLV is being done to you by either a person or object.
    • Hide Unset or Duplicate Messages
    • Show Assertion Failures
    • Hide Locked Layers
    • Hide Locked Attachments
    • Enable Legacy Naming
    • Enabled Shared Wear
    • Rename Shared Items on Wear
    • Locks: Opens the Active RLV Locks window
  • Allow OOC Chat: Allows Out Of Character (OOC) chat.
  • Allow Temporary Attachments
  • Forbid Give to #RLV
  • Show Filtered Chat
  • Wear Replaces Unlocked
  • Console: Opens the RLVa console window
  • Restrictions: Opens the Active RLV Restrictions window
  • Strings: Opens the RLVa Strings window

Advanced

Please use with caution

This menu is toggled via the Ctrl-Alt-D key sequence, or from PreferencesAdvanced

  • Rebake Textures (Ctrl+Alt+R): (same as Avatar→ Avatar health → Force Appearance Update).
  • Refresh Attachments (Alt+Shift+R):
  • Set UI Size to Default (Ctrl-Alt-Shift-R): Reverts any changes made in PreferencesUser Interface -> General→ UI scaling.
  • Set Window Size: Allows you to set the window size.
  • Limit Select Distance: Limits your select distance to about 50m.
  • Disable Camera Constraints: Allows camera to pass through solid objects.
  • High-res Snapshot: Enables high resolution snapshots.
  • Quiet Snapshots: Disables the snapshot sound and animation.
  • Performance Tools: Opens the Performance Tools sub menu where you can enable:
    • Lag Meter: Opens the Lag Meter window.
    • Statistics Bar (Ctrl-Shift-1): Displays the Statistics window (often called the “stats bar”).
    • Scene Load Statistics (Ctrl-Shift-2): Displays the Scene Load Statistics window with focus on object load and cache performance.
    • Show Avatar Complexity Information: Displays an indicator of client draw “cost” above each avatar (replaces Avatar Rendering Cost).
  • Highlighting and Visibility: Opens the Highlighting and Visibility sub menu where you can choose:
    • Cheesy Beacon: Animates the red world map beacon to make it look “cheesy” (enable it to see the effect).
    • Hide Particles (Ctrl Alt Shift =) : Disables rendering of particles. Another way of achieving this is to go to PreferencesGraphics -> General and setting Max particle count to zero - or doing the same in the Quick Preferences panel.
    • Hide Selected: Makes the currently selected (edited) object invisible, until they are no longer selected.
    • Highlight Transparent (Ctrl Alt T): Makes transparent objects visible by highlighting them:
      • Red: alpha blended textures,
      • Blue: alpha masked textures,
      • Green: invisiprims.
    • Show Mouselook Crosshairs
    • Hover Tips: Opens Hover Tips submenu
      • Show Tips (Ctrl-Shift-T): This allows you to set what hovertips, if any, you see (please check this first to enable hover tips)
      • Show Land Tooltips:
      • Show Tips On All Objects:
  • Rendering Types: Opens the Rendering Types sub menu, which allows types of things to be shown or hidden. By default, these are all enabled. Disabling some can be useful if you are trying to find a lost object.
    • Simple (Ctrl-Alt-Shift-1): Textures without alpha channels.
    • Alpha (Ctrl-Alt-Shift-2): Textures with alpha channels
    • Tree (Ctrl-Alt-Shift-3): Linden plants.
    • Avatars (Ctrl-Alt-Shift-4): Bodies and attachments but not name tags.
    • Surface Patch (Ctrl-Alt-Shift-5): Terrain/ground texture.
    • Sky (Ctrl-Alt-Shift-6): Entire sky including clouds and sun/moon.
    • Water (Ctrl-Alt-Shift-7): Water surface only, view when under water is still tinted.
    • Ground (Ctrl-Alt-Shift-8)
    • Volume (Ctrl-Alt-Shift-9): All objects except Linden plants.
    • Grass (Ctrl-Alt-Shift-0): Linden plants.
    • Clouds (Ctrl-Alt-Shift- -)
    • Particles (Ctrl-Alt-Shift-= )
    • Bump (Ctrl-Alt-Shift-\): Legacy bump map and shiny effects.
  • Rendering Features: Opens the Rendering Features sub menu:
    • UI (Ctrl-Alt-F1): Be VERY careful when using this, as the menu bar is hidden as well; make mental note of the key sequence so you can re-enable the UI when you need it.
    • Selected (Ctrl-Alt-F2): Display texture alignment crosshair boxes with “Select Face”.
    • Highlighted (Ctrl-Alt-F3)
    • Dynamic Textures (Ctrl-Alt-F4): Enable clothing and sculpt previews in texture upload floater.
    • Foot Shadows (Ctrl-Alt-F5)
    • Fog (Ctrl-Alt-F6)
    • Test FRInfo (Ctrl-Alt-F8)
    • Flexible Objects (Ctrl-Alt-F9): Enable/disable flexible prim effect.
  • RLVa: This menu option will show if you choose not to show RLVa menu in top menu bar. This will show RLVa submenus.
  • Media Streams Backup
    • Import Stream List XML: This will import the stream_list.xml file.
    • Export Stream List XML: This will export the media stream list from top menu → World Menu → Parcel DetailsSound tab to a file called stream_list.xml to a folder of your choosing
  • Use Plugin Read Thread: Uses a separate thread to read incoming messages from plugins. So in theory, this should give you a slight performance increase if you have a multicore processor and using the internal web browser or playing quicktime videos and so on.
  • Clear Group Cache: Clears group cache
  • Mouse Smoothing: Should help smooth mouse movement
  • Release Keys: Releases permissions taken by worn attachments.
  • Shortcuts: Opens the Shortcuts sub menu, showing some of the common keyboard shortcuts:
    • Search (Ctrl-F)
    • Show Advanced Menu-legacy shortcut (Ctrl-Alt-D)
    • DoubleClick Teleport (Ctrl-Shift-D)
    • Always Run (Ctrl-R)
    • Fly (Home)
    • Close Window (Ctrl-W)
    • Close All Windows (Ctrl-Shift-W)
    • Snapshot to Disk (Ctrl-`)
    • Mouselook (M)
    • Joystick Flycam (Alt-Shift-F)
    • Reset View (Esc)
    • Reset Camera Angles (Shift-Esc)
    • Look at Last Chatter (Ctrl-\)
    • Zoom In (Ctrl-0)
    • Zoom Default (Ctrl-9)
    • Zoom Out (Ctrl-8)
  • Fly Override (Ctrl-Alt-V): Allows flight in no fly areas - NOT recommended
  • RestrainedLove API: Enables/disables RLV (also in PreferencesFirestorm -> Extras→ Allow scripted viewer controls)
  • Show Debug Settings: Opens the debug menu window; use with caution.
  • Show Develop Menu (Ctrl-Alt-Q): Shows or hides the develop menu on the menu bar.

Developer

Please use with caution

This menu is toggled via the Ctrl-Alt-Q key sequence, or from PreferencesAdvanced

  • Consoles: Opens the Consoles sub menu. These should all be disabled in normal use. If you find your screen filling with “strange” graphs and data, check here to make sure all are off.
    • Texture Console (Ctrl-Shift-3):
    • Debug Console (Ctrl-Shift-4): Scroll activity log on the main viewer window.
    • Notifications Console (Ctrl-Shift-5): Trace dialogs, alerts, notifications.
    • Fast Timers (Ctrl-Shift-9): Shows tasks performed per frame.
    • Scene Statistics: Plot complexity of objects in view.
    • Scene Loading Monitor:
    • Region Debug Console Opens the Region Debug Console.
    • Region Info to Debug Console: Dumps region flags and stats to log
    • Group Info to Debug Console: Dumps summary of active group info to log.
    • Capabilities Info to Debug Console: Dumps capability names and URLs to log.
    • Camera: Camera and agent position/rotation overlaid on screen.
    • Wind: Region wind speed and heading is overlaid on screen.
    • FOV: Camera field of view angle overlaid on screen.
    • Badge (Ctrl-Alt-Shift-H) (This won't toggle off……)
  • Show Info: Opens the Show Info sub menu:
    • Show Time: Shows the time spent logged on in the lower right.
    • Show Upload Transaction: Gives a notification on upload, showing how much you were charged.
    • Show Texture Info: Shows texture information for the object under the cursor.
    • VRAM usage per object:
    • Show Avatar Render Info: Show load state and attachment weights for visible avatars.
    • Show Render Info: Displays information about the scene currently being rendered.
    • Show Matrices: OpenGL matrix info overlaid on screen.
    • Show Color Under Cursor: Shows the RGBA values for the color under the cursor, in the lower right.
    • Show Memory: Shows total viewer memory use overlaid on screen.
    • Show Updates to Objects (Ctrl-Alt-Shift-U): Displays “clouds” of different colors when objects update.
  • Force an Error: opens the Force an Error sub menu. Using any of these will probably crash you. Aimed at viewer developers.
    • Force Breakpoint (Ctrl-Alt-Shift-B)
    • Force LLError And Crash
    • Force Bad Memory Access
    • Force Infinite Loop
    • Force Driver Crash
    • Force Software Exception
    • Force Disconnect Viewer
    • Simulate a Memory Leak
  • Render Tests: opens the Render Tests sub menu:
    • Camera Offset
    • Randomize Framerate: Add a random duration sleep with each rendered frame.
    • Periodic Slow Frame: Sleep half a second every 10 frames.
    • Frame Test: Capture buffer and pause.
    • Frame Profile: Dump GL stats to log.
    • Benchmark:
  • Render Metadata: Opens the Render Metadata sub menu; these are normally all disabled:
    • Bounding Boxes: Renders boxes colored by type.
    • Avatar Hitboxes:
    • Normals:
    • Octree: Renders bounding boxes color coded by octree buffer usage and activity.
    • Shadow Frusta: Renders each frustrum as a shaded box.
    • Physics Shapes: Renders terrain and objects as they appear to the simulator's physics engine.
    • Occlusion: Highlights objects that are hidden behind others.
    • Render Batches: Highlights rendering groups with different colored tints.
    • Update Type: Highlights each object by last update performed.
    • Texture Anim: Highlights animated texture faces in yellow.
    • Texture Priority:
    • Texture Area: Shows the min:max rendered texture area for each face.
    • Face Area: Shows the min:max rendered area for each face.
    • LOD Info:
    • Triangle Count:
    • Build Queue:
    • Lights: Highlights local light sources and bounding box of the light they cast.
    • Particles: Shows hover text with particle parameters at each emitter.
    • Collision Skeleton:
    • Joints: Shows lines in the avatar of joint locations and connections to other joints.
    • Raycast:
    • Wind Vectors: Renders red lines overhead to show wind direction.
    • Sculpt: Shows hover text with sculpt map sizes.
    • Texture Size: Shows hover text of texture sizes.
    • Texture Density
      • None
      • Current
      • Desired
      • Full
  • Rendering: Opens the Rendering sub menu
    • Axes: Draw XYZ axis display centered on avatar plus region origin marker.
    • Tangent Basis
    • Selected Texture Info Basis (Ctrl-Alt-Shift-T): Show size and alpha channel presence for faces selected in editor.
    • Selected Material Info (Ctrl-Alt-Shift-M):
    • Wireframe (Ctrl-Shift-R): Show object geometry.
    • Object-Object Occlusion (Ctrl-Shift-O): Optimization, skip rendering objects that are hidden behind others.
    • Advanced Lighting Model: Enable deferred rendering.
    • Debug GL: Enable extra OpenGL error checking.
    • Debug Pipeline: Subset of Debug GL.
    • Automatic Alpha Masks (deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting on).
    • Automatic Alpha Masks (non-deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting off).
    • Animation Textures: Allows texture to be animated per llSetTextureAnim.
    • Disable Textures: Stop fetching new textures from the network.
    • Derender all animesh: Removes all animesh from your scene.
    • Full Res Textures (dangerous): Disregard LOD and display all textures at full resolution. Increases network and memory use.
    • Render Attached Lights: Render local light sources on avatar attachments.
    • Render Attached Particles: Render particle systems emitted by avatar attachments.
    • Hover Glow Objects:
  • Network: Opens the Network sub menu:
    • Pause Agent: Stop avatar movement updates. Local turns and interpolated motion will still appear.
    • Enable Message Log: Dump every protocol message to log.
    • Disable Message Log: Stop protocol message dump.
    • Velocity Interpolate Objects: When enabled it allows smoothed object motion between updates and for llTargetOmega motion to work. When it's disabled, stops “rubber band” effect at cost of these features.
    • Ping Interpolate Object Positions: Factor ping time into interpolation.
    • Drop a Packet (Ctrl-Alt-L): Simulate loss of a data packet.
  • Dump Scripted Camera
  • Recorder: opens the Recorder sub menu. This is used to record, and then playback, a sequence of your actions. For example, you can record yourself walking round, then when you play it back, your avatar will repeat that exactly. Useful for machinima.
    • Start Playback
    • Stop Playback
    • Loop Playback
    • Start Record
    • Stop Record
  • World: Opens the World sub menu:
    • Sim Sun Override
    • Fixed Weather
    • Dump Region Object Cache: Send object cache statistics to log.
    • Dump Simulator Features to Nearby Chat
  • UI: Opens the UI sub menu:
    • Media Browser Test: Opens embedded browser with Viewer URI Name Space test page.
    • Region Restart Test:
    • Web Content Browser (Ctrl-Shift-Z): Opens the internal browser.
    • FB Connect Test: For checking Second Life ShareAPI.
    • Dump SelectMgr: Info about selected objects to log.
    • Dump Inventory: Inventory UUIDs and names to log.
    • Dump Timers: Function call stats to log.
    • Dump Focus Holder: What UI element has keyboard focus to log.
    • Print Selected Object Info (Ctrl-Shift-P): Object details to log.
    • Print Agent Info (Shift-P): Avatar name and camera to log.
    • Double-Click Auto-Pilot
    • Double-Click Teleport
    • Debug SelectMgr: If this and Limit Select Distance are active, dump auto deselects to log.
    • Debug Clicks: Mouse button changes with coordinates to log.
    • Debug Views: Identify UI elements on screen.
    • Debug Name Tooltips: Identify XUI source for UI element under cursor. (alias of Show XUI Names)
    • Debug Mouse Events: Info about what has mouse focus to log.
    • Debug Keys: Text entry field activity to log.
    • Debug Window Process: Low level info for main viewer window to log.
  • XUI: opens the XUI sub menu:
    • Reload Color Settings: Refresh from skin's colors.xml
    • Show Font Test: Open floater with type specimen.
    • Load from XML
    • Save to XML
    • Save XUI Names: Identify XUI source for UI element under cursor.
    • Show debugging info for views
    • XUI Preview Tool
    • Send Test IMs: Send dummy messages to test accounts.
    • Flush Names Caches: Clean avatar name cache.
  • Avatar: Opens the Avatar sub menu:
    • Grab Baked Textures
      • Iris
      • Head
      • Upper Body
      • Lower Body
      • Skirt
    • Character Tests
      • Appearance To XML: Saves your avatar shape to a file; opens a file picker to allow you to select the destination folder, and file name. Shapes exported this way can be re-imported in the Appearance window.
      • Toggle Character Geometry
      • Test Male: Shortcut to wear “Male Shape & Outfit” from inventory Library/Clothing.
      • Test Female: Shortcut to wear “Female Shape & Outfit” from inventory Library/Clothing.
      • Allow Select Avatar: Avatars can be selected and “moved” with object editor, local effect only, movements do not appear to others.
    • Animation Speed
      • All Animations 10% Faster
      • All Animations 10% Slower
      • Reset All Animations Speed
      • Slow Motions Animations
    • Force Params to Default: Clear and refresh tweakable appearance settings.
    • Animation Info: Text over avatars with running animations and priorities.
    • Show Look At: Shows look at crosshairs.
    • Show Point At: Show destination for selection beam as a red crosshair.
    • Debug Joint Updates: Rapid summary of updates to log.
    • Disable LOD: For avatar bodies.
    • Debug Character Vis: Dump avatar and attachment visibility to log.
    • Show Collision Skeleton: Show avatar's “collision volume” joints. Used with fitted mesh and touch/select. Not used with simulator physics.
    • Show Bones:
    • Display Agent Target: Crosshairs with avatar's actual and rendered positions.
    • Dump Attachments: Attachment points, UUIDs, positions, visibility to log.
    • Debug Avatar Textures (Ctrl-Alt-Shift-A): Shows component textures for own avatar.
    • Dump Local Textures (Alt-Shift-M): Avatar texture info to log.
    • Reload Avatar Cloud Particle:
  • Compress Images: Select a file and convert to .j2c, results to log.
  • Enable Visual Leak Detector:
  • Output Debug Minidump
  • Console Window on next Run: Opens a window on the next run of the viewer, which shows internal information as the viewer runs. Useful for developers' to debug the viewer. Otherwise, keep this disabled.
  • Set Logging level: This allows the level of detail of logging to be changed from the default (Info). The support team might request that you change this if attempting to diagnose a problem; otherwise, it should always be left at default.
    • Debug
    • Info
    • Warning
    • Error
    • None
  • Request Admin Status (Ctrl-Alt-G): Request privileges. Only works if you are a Linden.
  • Leave Admin Status (Ctrl-Alt-Shift-G)
  • Show Admin Menu

Searching

It is possible to search the menus for specific words or phrases, by typing into the search bar at the top. For example, typing in the word upload will result in matches on up to four top menu items: Avatar, Build, Advanced and Develop. In short, using search will filter out what is shown in the top menu bar, removing all items except those that contain what you searched for.

Matched items are highlighed in color (you can change the highlight color in Preferences → Colors -> Miscellaneous→ Preferences Search Highlight Color).

To clear the search, and have the Preferences window revert to its normal state, just click the 'x' at the far right end of the search field.

Menu search is enabled (or disabled) in Preferences -> Advanced→ Show Menu Search.

Graphics Presets

: Hovering your mouse over this symbol, or clicking it (depending on your preferences setting), it will open the Graphics Presets window. Please note that this symbol will only show if you have created a graphic preset in PreferencesGraphics -> General.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

fs_menus

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Firestorm Top (Menu) Bar

Tip: clicking on the double lines will detach that menu, or sub menu, so it does not close automatically.

Avatar

  • Account: will prompt you to open your SL dashboard in a web browser
  • Marketplace Listings: Manage your SL marketplace listings.
  • Buy L$: opens the floater to let you buy L$
  • Inventory (Ctrl-I): opens your inventory
  • Favorite Wearables: opens your Favorite Wearables
  • Picks: opens the Picks and Classifieds window for creation and editing of picks and classified ads.
  • Experiences: opens the Experiences window.
  • Profile: opens your profile
  • Appearance: opens the appearance floater at My Outfits (will be greyed out if you are a cloud; see here if that has happened to you)
  • Choose an avatar: opens the Choose an Avatar window.
  • Movement: opens the movement sub menu where you can set
    • Sit down (Alt-Shift-S): will sit your avatar down (not available if already sitting)
    • Fly (Home): this toggles will turn on fly mode (not available if sitting)
    • Stop Flying (Home): this toggle will turn off fly mode.
    • Always Run (Ctrl-R): toggles run
    • Force Ground Sit (Ctrl Alt S): This forces your avatar into a ground sit regardless of where your avatar is.
    • Move Lock (Ctrl-Alt-P): When enabled, will lock your avatar in place so it cannot be pushed.
      You will not be able to move yourself either, unless you enable PreferencesMove & View -> Movement→ Lock and unlock position after stopping or starting movement.
    • Quickjump: If enabled, the viewer suppresses any pre-jump animation.
  • Move Controls: toggles the movement controls floater
  • Camera Controls: toggles the camera controls floater
  • Avatar Health: opens the Avatar Health sub menu
    • Stop avatar animations: used to stop animations acting on your avatar
    • Stop avatar animations & revoke permissions:
    • Undeform Avatar: Attempts to undeform your avatar, to recover its normal shape after deformation after the use of oversized avatars or griefer objects.
    • Force appearance update (Rebake)(Ctrl-Alt-R): rebakes your avatar's textures
    • Refresh Attachments (Alt+Shift+R): In cases where attachments are “ghosted”, it will attempt to reattach them. Ghosted attachments are those that shows attached to you but others don't see them.
    • Reset Default Male Avatar (Character Test): forces your avatar to the default male
    • Reset Default Female Avatar (Character Test): forces your avatar to the default female
    • Show Avatar Complexity Information: This shows complexity plus:
    • * Rank (how close the avatar is to your camera; the closest is 1, next closest is 2…);
    • * VisTris: recursively counts the number of triangles in every attachment at the current rendered LOD;
    • * EstMaxTris: represents the sum of the estimated triangle count for each attachment to the avatar; and
    • * attachment surface area in square meters.
    • Scripts: Opens a window displaying script information for your avatar and includes details such as script size, the name of the object that the script resides in, the attachment point of that object and overall Script Memory used. Scripts
    • Lag Meter: Opens the Lag Meter window.
    • Recreate LSL Bridge: creates a fresh copy of the LSL bridge
  • Snapshot (Ctrl-Shift-S): opens the snapshot floater
  • Money Tracker: Shows a list of who last paid you; see this page for more information.
  • Pose Stand…: Open the Pose Stand window; replicates the functionality of a pose stand.
  • Preferences (Ctrl-P): opens your preferences window
  • Toolbar Buttons: Opens the toolbar buttons window, allowing the button layout to be customized.
  • Show HUD Attachments (Alt-Shift+H): Shows all HUDs that you have attached
  • Show User Inferface (Alt+Shift+U): Shows the User Interface
  • Exit Firestorm (Ctrl-Q): Closes Firestorm

Comm

  • Online Status: opens the Online Status sub menu where you can set yourself to:
    • Away
    • Unavailable (Busy): New incoming IMs will not be shown, voice calls will be rejected, and notifications will not be shown, until you disable this setting. Other users will received your “​Unavailable”​ autoresponse as set in your preferences. IMs will still be shown in your Conversations window. Inventory offers from objects will be rejected, so use with caution. Inventory offers from avatars will be automatically accepted. TP offers will be rejected and will not be shown to you later.
    • Auto-respond: (the auto-response messages are set in PreferencesPrivacy -> Autoresponse)
    • Autorespond to non-friends
    • Reject teleport offers and requests
    • Reject all group invites
    • Reject all friendship requests
  • Friends (Ctrl-Shift-F): opens the Friends tab in the contacts list.
  • Contacts (Ctrl-Alt-Shift-F): Opens or closes the contacts list.
  • Contact Sets (Ctrl-Alt-Shift-C): opens the Contact Sets window, to manage your own groups of contacts
  • Groups (Ctrl-Shift-G): opens the Groups tab in the contacts list.
  • Chat (Ctrl-H): opens the nearby chat tab in the Conversations window
  • People: Opens the people window.
  • Conversations (Ctrl-T): opens the Conversations window
  • Gestures (Ctrl-G): opens the Gestures window
  • Twitter…: opens the Twitter window.
  • Flickr…: opens the Upload to Flickr window.
  • Discord…: opens the Discord window.
  • Voice Morphing:
  • Conversation Log: Opens the Conversation Log window.
  • Nearby Voice: opens nearby voice, aka active speakers
  • Block List: opens the people window → Block List

World

  • Resync Animations (Ctrl-S): Restarts animations within your view; this allows couples dances to be resynchronized.
  • Nearby Avatars (Ctrl-Shift-A): Opens the Nearby tab in the People window.
  • Radar: Opens the Radar window.
  • Teleport History (Alt-H): Opens the Places window, teleport history tab.
  • Places: Opens the Places window.
  • Destinations: Opens up Destination window.
  • Events: Opens the SL Events web page.
  • Mini-Map (Ctrl-Shift-M): Opens the Minimap
  • World Map (Ctrl-M): Opens the World Map
  • Region Tracker: Opens the Region Tracker window.
  • Landmark This Place: Creates a landmark of your current location
  • Location Profile: Opens the Places Profile window
  • Parcel Details: Opens the About Land window
  • Region Details: Opens the Region/Estate window
  • Set Home to Here: sets your home location to the point you are at; also saves a snapshot, which will be displayed when you log in to your home location.
  • Buy This Land: oOpens the Buy Land window (If you are on land that is not for sale, this will be greyed out)
  • Show Owned Land: Opens the Owned Land window
  • Show More: opens the Show More sub menu where you can chose to show
    • Ban Lines Enables or disables the ability to see ban lines around parcels to which you are not allowed access.
    • Beacons (Ctrl-Alt-shift-N) Hide/show beacons for some types of objects, like sound sources, particle sources, and so on.
    • Property Lines (Ctrl-Alt-Shift-P) Enables or disables showing lines at property boundaries.
    • Land Owners Colors land: Green is land owned by you, red is land owned by others, yellow is land for sale.
    • Coordinates: Shows your current coordinates in the menu bar
    • Parcel Permissions: Shows icons of your parcel rights
    • Advanced Menu (Ctrl-Alt-Shift-D): Hides/shows the Advanced Menu. This can also be done in PreferencesAdvanced.
  • Teleport Home (Ctrl-Shift-H): teleports you home
  • Sun Position: opens the Sun Position sub menu, where you can set the sun position to
    • Sunrise (Ctrl-Shift-U)
    • Midday (Ctrl-Shift-Y)
    • Sunset (Ctrl-Shift-N)
    • Midnight (Ctrl-Shift-X)
    • Estate Time
  • Environment Editor: (Photographers might prefer that fast access available in QuickPrefs or Phototools) This has these sub-menus:
    • Environment Settings: Opens the environment settings window.
    • Water Presets: has sub-menus to allow water presets to be created, edited, deleted.
    • Sky Presets: has sub-menus to allow sky presets to be created, edited, deleted.
    • Day Presets: has sub-menus to allow day presets to be created, edited, deleted.
  • Photo and Video: opens the submenu for
    • Phototools (Ctrl-Alt-P): opens the Phototools floater.
    • Cameratools (Ctrl-Alt-C): opens the Cameratools floater.
  • Area Search: Opens the Area Search window
  • Sound Explorer: Opens the Sound Explorer window.
  • Animation Explorer: Opens the Animation Explorer window.
  • Asset Blacklist: Opens the Asset Blacklist Window.
  • Avatar Render Settings: Opens the Avatar Render Settings window.
  • Always show Friends normally: This will show all friends as normally rendered avatar instead of a “jelly doll” image.
  • Show Friends only: This will temporarily derender all avatars except those on your friends list. If you leave PreferencesMove & View -> Teleports→ Keep 'Show Friends Only' enable after teleporting disabled, then this option will disable itself after teleport.

Build

  • Build (Ctrl-B): opens the Build/Edit window
  • Select Build Tool: opens the Build Tool sub menu where you can select
    • Focus Tool (Ctrl-1)
    • Move Tool (Ctrl-2)
    • Edit Tool (Ctrl-3)
    • Create Tool (Ctrl-4)
    • Land Tool (Ctrl-5)
  • Link (Ctrl-L): will link multiple prims
  • Unlink (Ctrl-Shift-L): will unlink prims in a linkset
  • Edit Linked Parts: allows you to edit individual prims in a linkset
  • Select Elements: opens the Select Elements sub menu where you can choose:
    • Select Next Part or Face (Ctrl-.)
    • Select Previous Part or Face (Ctrl-,)
    • Include Next Part or Face (Ctrl-Shift-.)
    • Include Previous Part or Face (Ctrl-Shift-,)
  • Focus on Selection (H): will focus your camera on an object you have selected
  • Zoom to Selection (Shift-H): will zoom your camera on an object you have selected
  • Object: opens the Object sub menu that allows you to:
    • Take: Takes the object back to inventory
    • Take Copy: Creates a copy of the object in inventory.
    • Duplicate (Ctrl-D): Creates a duplicate of the object next to the original object.
    • Edit Particles: Opens the Particle Editor.
    • Save Back to Object Contents If you drag the contents of an object directly onto the ground (rather than into your inventory first, then out onto the ground), and make changes to it, this function allows those changes to be saved back to the original object.
    • Return Object: Returns the object to the owner.
    • Save as:
      • Backup: Opens the Backup window, allowing you to save the object to your hard drive.
      • Collada: Opens the Collada Export window, which you can use to export the object as mesh.
  • Scripts: opens the Scripts sub menu where you can:
    • Show Script Warnings/Errors
    • Script Info (Counter): If the object is moddable, this will show script information for it.
    • Recompile Scripts (Mono)
    • Recompile Scripts (LSL)
    • Reset Scripts: this will only work if the object is moddable.
    • Set Scripts to Running
    • Set Scripts to Not Running
    • Remove Scripts from Selection: If the selected object is moddable, removes all scripts from it.
  • Pathfinding: Options concerning Pathfinding.
    • Region Objects: Opens the Region Objects window.
    • Characters: Opens the Pathfinding characters window.
    • View / Test: Opens the Pathfinding console.
    • Rebake Region: Rebakes the region NavMesh, if there are pending changes - assuming you have rights to do so and Pathfinding is enabled for the region; will by greyed out otherwise. This can also be done by clicking the Pathfinding icon in the top menu bar.
  • Options: opens the Options sub menu where you can:
    • Show Advanced Permissions: Refer to this SL Wiki page for more on Advanced (Debug) permissions.
    • Select Only My Objects
    • Select Only Movable Objects
    • Select Only Locked Objects
    • Select Only Copyable Objects
    • Select By Surrounding
    • Include Group-Owned Objects
    • Show Physics Shape When Editing
    • Show Selection Outlines (Ctrl-Alt-H)
    • Show Hidden Selection
    • Show Light Radius for Selection
    • Show Selection Beam
    • Snap to Grid (G)
    • Snap Object XY to Grid (Shift-X)
    • Use Selection for Grid (Shift-G)
    • Grid Options (Ctrl-Shift-B)
    • Set Default Permissions: Opens the Default Creation Permissions window.
  • Upload: opens the Upload sub menu which allows you to choose what to upload (Same as the Upload item in the Avatar Menu):
    • Image (L$10): Opens a file selector, then the image upload window.
    • Sound (L$10): Opens a file selector, the the sound upload window.
    • Animation (L$10): Opens a file selector, then the animation upload window
    • Mesh Model: Opens a file selector to upload a mesh model; see the SL wiki for more info.
    • Bulk (L$10 per file): Opens a file selector where you can select multiple image files for upload.
    • Import Linkset: Opens the Import window, to upload a previous exported object.
  • Undo (Ctrl Z): will undo the last changes made in the edit /build window
  • Redo (Ctrl Y): will redo the last changes made with the undo command

Content

  • Search (Ctrl-F): opens the Search window
  • SL Marketplace: prompts you to open the Marketplace web page
  • L$ Market Data: prompts you to open the L$ market Data web page
  • Script Library: prompts you to open the Script Library web page
  • Firestorm Blog: prompts you to open the Firestorm Viewer Home web page
  • Firestorm Flickr: prompts you to open the Firestorm Viewer Flickr web page
  • Firestorm YouTube: prompts you to open the Firestorm Viewer YouTube channel
  • Firestorm Twitter: prompts you to open the Firestorm Viewer Twitter web page
  • Firestorm Plurk: prompts you to open the Firestorm Viewer Plurk web page
  • Message of the day: this will show the message of the day in local chat. This also is shown during the login phase.

Help

RLVa

This menu is toggled from Advanced Menu (Ctrl-Alt-D) → RestrainedLove API (RLVa) or from Preferences → Firestorm → Extras → Allow Remote Scripted Viewer Controls (RLVa). This will require a restart of the viewer to show this menu.

  • Debug: Opens the Debug sub menu where you can enable:
    • Show Top-level RLVa Menu: Enables showing the RLVa menu in to menu bar. If disabled, RLVa menu will show in Advanced Menu.
    • Show Debug Messages: Used when debugging RLV scripts and also to know when something RLV is being done to you by either a person or object.
    • Hide Unset or Duplicate Messages
    • Show Assertion Failures
    • Hide Locked Layers
    • Hide Locked Attachments
    • Enable Legacy Naming
    • Enabled Shared Wear
    • Rename Shared Items on Wear
    • Locks: Opens the Active RLV Locks window
  • Allow OOC Chat: Allows Out Of Character (OOC) chat.
  • Allow Temporary Attachments
  • Forbid Give to #RLV
  • Show Filtered Chat
  • Wear Replaces Unlocked
  • Console: Opens the RLVa console window
  • Restrictions: Opens the Active RLV Restrictions window
  • Strings: Opens the RLVa Strings window

Advanced

Please use with caution

This menu is toggled via the Ctrl-Alt-D key sequence, or from PreferencesAdvanced

  • Rebake Textures (Ctrl+Alt+R): (same as Avatar→ Avatar health → Force Appearance Update).
  • Refresh Attachments (Alt+Shift+R):
  • Set UI Size to Default (Ctrl-Alt-Shift-R): Reverts any changes made in PreferencesUser Interface -> General→ UI scaling.
  • Set Window Size: Allows you to set the window size.
  • Limit Select Distance: Limits your select distance to about 50m.
  • Disable Camera Constraints: Allows camera to pass through solid objects.
  • High-res Snapshot: Enables high resolution snapshots.
  • Quiet Snapshots: Disables the snapshot sound and animation.
  • Performance Tools: Opens the Performance Tools sub menu where you can enable:
    • Lag Meter: Opens the Lag Meter window.
    • Statistics Bar (Ctrl-Shift-1): Displays the Statistics window (often called the “stats bar”).
    • Scene Load Statistics (Ctrl-Shift-2): Displays the Scene Load Statistics window with focus on object load and cache performance.
    • Show Avatar Complexity Information: Displays an indicator of client draw “cost” above each avatar (replaces Avatar Rendering Cost).
  • Highlighting and Visibility: Opens the Highlighting and Visibility sub menu where you can choose:
    • Cheesy Beacon: Animates the red world map beacon to make it look “cheesy” (enable it to see the effect).
    • Hide Particles (Ctrl Alt Shift =) : Disables rendering of particles. Another way of achieving this is to go to PreferencesGraphics -> General and setting Max particle count to zero - or doing the same in the Quick Preferences panel.
    • Hide Selected: Makes the currently selected (edited) object invisible, until they are no longer selected.
    • Highlight Transparent (Ctrl Alt T): Makes transparent objects visible by highlighting them:
      • Red: alpha blended textures,
      • Blue: alpha masked textures,
      • Green: invisiprims.
    • Show Mouselook Crosshairs
    • Hover Tips: Opens Hover Tips submenu
      • Show Tips (Ctrl-Shift-T): This allows you to set what hovertips, if any, you see (please check this first to enable hover tips)
      • Show Land Tooltips:
      • Show Tips On All Objects:
  • Rendering Types: Opens the Rendering Types sub menu, which allows types of things to be shown or hidden. By default, these are all enabled. Disabling some can be useful if you are trying to find a lost object.
    • Simple (Ctrl-Alt-Shift-1): Textures without alpha channels.
    • Alpha (Ctrl-Alt-Shift-2): Textures with alpha channels
    • Tree (Ctrl-Alt-Shift-3): Linden plants.
    • Avatars (Ctrl-Alt-Shift-4): Bodies and attachments but not name tags.
    • Surface Patch (Ctrl-Alt-Shift-5): Terrain/ground texture.
    • Sky (Ctrl-Alt-Shift-6): Entire sky including clouds and sun/moon.
    • Water (Ctrl-Alt-Shift-7): Water surface only, view when under water is still tinted.
    • Ground (Ctrl-Alt-Shift-8)
    • Volume (Ctrl-Alt-Shift-9): All objects except Linden plants.
    • Grass (Ctrl-Alt-Shift-0): Linden plants.
    • Clouds (Ctrl-Alt-Shift- -)
    • Particles (Ctrl-Alt-Shift-= )
    • Bump (Ctrl-Alt-Shift-\): Legacy bump map and shiny effects.
  • Rendering Features: Opens the Rendering Features sub menu:
    • UI (Ctrl-Alt-F1): Be VERY careful when using this, as the menu bar is hidden as well; make mental note of the key sequence so you can re-enable the UI when you need it.
    • Selected (Ctrl-Alt-F2): Display texture alignment crosshair boxes with “Select Face”.
    • Highlighted (Ctrl-Alt-F3)
    • Dynamic Textures (Ctrl-Alt-F4): Enable clothing and sculpt previews in texture upload floater.
    • Foot Shadows (Ctrl-Alt-F5)
    • Fog (Ctrl-Alt-F6)
    • Test FRInfo (Ctrl-Alt-F8)
    • Flexible Objects (Ctrl-Alt-F9): Enable/disable flexible prim effect.
  • RLVa: This menu option will show if you choose not to show RLVa menu in top menu bar. This will show RLVa submenus.
  • Media Streams Backup
    • Import Stream List XML: This will import the stream_list.xml file.
    • Export Stream List XML: This will export the media stream list from top menu → World Menu → Parcel DetailsSound tab to a file called stream_list.xml to a folder of your choosing
  • Use Plugin Read Thread: Uses a separate thread to read incoming messages from plugins. So in theory, this should give you a slight performance increase if you have a multicore processor and using the internal web browser or playing quicktime videos and so on.
  • Clear Group Cache: Clears group cache
  • Mouse Smoothing: Should help smooth mouse movement
  • Release Keys: Releases permissions taken by worn attachments.
  • Shortcuts: Opens the Shortcuts sub menu, showing some of the common keyboard shortcuts:
    • Search (Ctrl-F)
    • Show Advanced Menu-legacy shortcut (Ctrl-Alt-D)
    • DoubleClick Teleport (Ctrl-Shift-D)
    • Always Run (Ctrl-R)
    • Fly (Home)
    • Close Window (Ctrl-W)
    • Close All Windows (Ctrl-Shift-W)
    • Snapshot to Disk (Ctrl-`)
    • Mouselook (M)
    • Joystick Flycam (Alt-Shift-F)
    • Reset View (Esc)
    • Reset Camera Angles (Shift-Esc)
    • Look at Last Chatter (Ctrl-\)
    • Zoom In (Ctrl-0)
    • Zoom Default (Ctrl-9)
    • Zoom Out (Ctrl-8)
  • Fly Override (Ctrl-Alt-V): Allows flight in no fly areas - NOT recommended
  • RestrainedLove API: Enables/disables RLV (also in PreferencesFirestorm -> Extras→ Allow scripted viewer controls)
  • Show Debug Settings: Opens the debug menu window; use with caution.
  • Show Develop Menu (Ctrl-Alt-Q): Shows or hides the develop menu on the menu bar.

Developer

Please use with caution

This menu is toggled via the Ctrl-Alt-Q key sequence, or from PreferencesAdvanced

  • Consoles: Opens the Consoles sub menu. These should all be disabled in normal use. If you find your screen filling with “strange” graphs and data, check here to make sure all are off.
    • Texture Console (Ctrl-Shift-3):
    • Debug Console (Ctrl-Shift-4): Scroll activity log on the main viewer window.
    • Notifications Console (Ctrl-Shift-5): Trace dialogs, alerts, notifications.
    • Fast Timers (Ctrl-Shift-9): Shows tasks performed per frame.
    • Scene Statistics: Plot complexity of objects in view.
    • Scene Loading Monitor:
    • Region Debug Console Opens the Region Debug Console.
    • Region Info to Debug Console: Dumps region flags and stats to log
    • Group Info to Debug Console: Dumps summary of active group info to log.
    • Capabilities Info to Debug Console: Dumps capability names and URLs to log.
    • Camera: Camera and agent position/rotation overlaid on screen.
    • Wind: Region wind speed and heading is overlaid on screen.
    • FOV: Camera field of view angle overlaid on screen.
    • Badge (Ctrl-Alt-Shift-H) (This won't toggle off……)
  • Show Info: Opens the Show Info sub menu:
    • Show Time: Shows the time spent logged on in the lower right.
    • Show Upload Transaction: Gives a notification on upload, showing how much you were charged.
    • Show Texture Info: Shows texture information for the object under the cursor.
    • VRAM usage per object:
    • Show Avatar Render Info: Show load state and attachment weights for visible avatars.
    • Show Render Info: Displays information about the scene currently being rendered.
    • Show Matrices: OpenGL matrix info overlaid on screen.
    • Show Color Under Cursor: Shows the RGBA values for the color under the cursor, in the lower right.
    • Show Memory: Shows total viewer memory use overlaid on screen.
    • Show Updates to Objects (Ctrl-Alt-Shift-U): Displays “clouds” of different colors when objects update.
  • Force an Error: opens the Force an Error sub menu. Using any of these will probably crash you. Aimed at viewer developers.
    • Force Breakpoint (Ctrl-Alt-Shift-B)
    • Force LLError And Crash
    • Force Bad Memory Access
    • Force Infinite Loop
    • Force Driver Crash
    • Force Software Exception
    • Force Disconnect Viewer
    • Simulate a Memory Leak
  • Render Tests: opens the Render Tests sub menu:
    • Camera Offset
    • Randomize Framerate: Add a random duration sleep with each rendered frame.
    • Periodic Slow Frame: Sleep half a second every 10 frames.
    • Frame Test: Capture buffer and pause.
    • Frame Profile: Dump GL stats to log.
    • Benchmark:
  • Render Metadata: Opens the Render Metadata sub menu; these are normally all disabled:
    • Bounding Boxes: Renders boxes colored by type.
    • Avatar Hitboxes:
    • Normals:
    • Octree: Renders bounding boxes color coded by octree buffer usage and activity.
    • Shadow Frusta: Renders each frustrum as a shaded box.
    • Physics Shapes: Renders terrain and objects as they appear to the simulator's physics engine.
    • Occlusion: Highlights objects that are hidden behind others.
    • Render Batches: Highlights rendering groups with different colored tints.
    • Update Type: Highlights each object by last update performed.
    • Texture Anim: Highlights animated texture faces in yellow.
    • Texture Priority:
    • Texture Area: Shows the min:max rendered texture area for each face.
    • Face Area: Shows the min:max rendered area for each face.
    • LOD Info:
    • Triangle Count:
    • Build Queue:
    • Lights: Highlights local light sources and bounding box of the light they cast.
    • Particles: Shows hover text with particle parameters at each emitter.
    • Collision Skeleton:
    • Joints: Shows lines in the avatar of joint locations and connections to other joints.
    • Raycast:
    • Wind Vectors: Renders red lines overhead to show wind direction.
    • Sculpt: Shows hover text with sculpt map sizes.
    • Texture Size: Shows hover text of texture sizes.
    • Texture Density
      • None
      • Current
      • Desired
      • Full
  • Rendering: Opens the Rendering sub menu
    • Axes: Draw XYZ axis display centered on avatar plus region origin marker.
    • Tangent Basis
    • Selected Texture Info Basis (Ctrl-Alt-Shift-T): Show size and alpha channel presence for faces selected in editor.
    • Selected Material Info (Ctrl-Alt-Shift-M):
    • Wireframe (Ctrl-Shift-R): Show object geometry.
    • Object-Object Occlusion (Ctrl-Shift-O): Optimization, skip rendering objects that are hidden behind others.
    • Advanced Lighting Model: Enable deferred rendering.
    • Debug GL: Enable extra OpenGL error checking.
    • Debug Pipeline: Subset of Debug GL.
    • Automatic Alpha Masks (deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting on).
    • Automatic Alpha Masks (non-deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting off).
    • Animation Textures: Allows texture to be animated per llSetTextureAnim.
    • Disable Textures: Stop fetching new textures from the network.
    • Derender all animesh: Removes all animesh from your scene.
    • Full Res Textures (dangerous): Disregard LOD and display all textures at full resolution. Increases network and memory use.
    • Render Attached Lights: Render local light sources on avatar attachments.
    • Render Attached Particles: Render particle systems emitted by avatar attachments.
    • Hover Glow Objects:
  • Network: Opens the Network sub menu:
    • Pause Agent: Stop avatar movement updates. Local turns and interpolated motion will still appear.
    • Enable Message Log: Dump every protocol message to log.
    • Disable Message Log: Stop protocol message dump.
    • Velocity Interpolate Objects: When enabled it allows smoothed object motion between updates and for llTargetOmega motion to work. When it's disabled, stops “rubber band” effect at cost of these features.
    • Ping Interpolate Object Positions: Factor ping time into interpolation.
    • Drop a Packet (Ctrl-Alt-L): Simulate loss of a data packet.
  • Dump Scripted Camera
  • Recorder: opens the Recorder sub menu. This is used to record, and then playback, a sequence of your actions. For example, you can record yourself walking round, then when you play it back, your avatar will repeat that exactly. Useful for machinima.
    • Start Playback
    • Stop Playback
    • Loop Playback
    • Start Record
    • Stop Record
  • World: Opens the World sub menu:
    • Sim Sun Override
    • Fixed Weather
    • Dump Region Object Cache: Send object cache statistics to log.
    • Dump Simulator Features to Nearby Chat
  • UI: Opens the UI sub menu:
    • Media Browser Test: Opens embedded browser with Viewer URI Name Space test page.
    • Region Restart Test:
    • Web Content Browser (Ctrl-Shift-Z): Opens the internal browser.
    • FB Connect Test: For checking Second Life ShareAPI.
    • Dump SelectMgr: Info about selected objects to log.
    • Dump Inventory: Inventory UUIDs and names to log.
    • Dump Timers: Function call stats to log.
    • Dump Focus Holder: What UI element has keyboard focus to log.
    • Print Selected Object Info (Ctrl-Shift-P): Object details to log.
    • Print Agent Info (Shift-P): Avatar name and camera to log.
    • Double-Click Auto-Pilot
    • Double-Click Teleport
    • Debug SelectMgr: If this and Limit Select Distance are active, dump auto deselects to log.
    • Debug Clicks: Mouse button changes with coordinates to log.
    • Debug Views: Identify UI elements on screen.
    • Debug Name Tooltips: Identify XUI source for UI element under cursor. (alias of Show XUI Names)
    • Debug Mouse Events: Info about what has mouse focus to log.
    • Debug Keys: Text entry field activity to log.
    • Debug Window Process: Low level info for main viewer window to log.
  • XUI: opens the XUI sub menu:
    • Reload Color Settings: Refresh from skin's colors.xml
    • Show Font Test: Open floater with type specimen.
    • Load from XML
    • Save to XML
    • Save XUI Names: Identify XUI source for UI element under cursor.
    • Show debugging info for views
    • XUI Preview Tool
    • Send Test IMs: Send dummy messages to test accounts.
    • Flush Names Caches: Clean avatar name cache.
  • Avatar: Opens the Avatar sub menu:
    • Grab Baked Textures
      • Iris
      • Head
      • Upper Body
      • Lower Body
      • Skirt
    • Character Tests
      • Appearance To XML: Saves your avatar shape to a file; opens a file picker to allow you to select the destination folder, and file name. Shapes exported this way can be re-imported in the Appearance window.
      • Toggle Character Geometry
      • Test Male: Shortcut to wear “Male Shape & Outfit” from inventory Library/Clothing.
      • Test Female: Shortcut to wear “Female Shape & Outfit” from inventory Library/Clothing.
      • Allow Select Avatar: Avatars can be selected and “moved” with object editor, local effect only, movements do not appear to others.
    • Animation Speed
      • All Animations 10% Faster
      • All Animations 10% Slower
      • Reset All Animations Speed
      • Slow Motions Animations
    • Force Params to Default: Clear and refresh tweakable appearance settings.
    • Animation Info: Text over avatars with running animations and priorities.
    • Show Look At: Shows look at crosshairs.
    • Show Point At: Show destination for selection beam as a red crosshair.
    • Debug Joint Updates: Rapid summary of updates to log.
    • Disable LOD: For avatar bodies.
    • Debug Character Vis: Dump avatar and attachment visibility to log.
    • Show Collision Skeleton: Show avatar's “collision volume” joints. Used with fitted mesh and touch/select. Not used with simulator physics.
    • Show Bones:
    • Display Agent Target: Crosshairs with avatar's actual and rendered positions.
    • Dump Attachments: Attachment points, UUIDs, positions, visibility to log.
    • Debug Avatar Textures (Ctrl-Alt-Shift-A): Shows component textures for own avatar.
    • Dump Local Textures (Alt-Shift-M): Avatar texture info to log.
    • Reload Avatar Cloud Particle:
  • Compress Images: Select a file and convert to .j2c, results to log.
  • Enable Visual Leak Detector:
  • Output Debug Minidump
  • Console Window on next Run: Opens a window on the next run of the viewer, which shows internal information as the viewer runs. Useful for developers' to debug the viewer. Otherwise, keep this disabled.
  • Set Logging level: This allows the level of detail of logging to be changed from the default (Info). The support team might request that you change this if attempting to diagnose a problem; otherwise, it should always be left at default.
    • Debug
    • Info
    • Warning
    • Error
    • None
  • Request Admin Status (Ctrl-Alt-G): Request privileges. Only works if you are a Linden.
  • Leave Admin Status (Ctrl-Alt-Shift-G)
  • Show Admin Menu

Searching

It is possible to search the menus for specific words or phrases, by typing into the search bar at the top. For example, typing in the word upload will result in matches on up to four top menu items: Avatar, Build, Advanced and Develop. In short, using search will filter out what is shown in the top menu bar, removing all items except those that contain what you searched for.

Matched items are highlighed in color (you can change the highlight color in Preferences → Colors -> Miscellaneous→ Preferences Search Highlight Color).

To clear the search, and have the Preferences window revert to its normal state, just click the 'x' at the far right end of the search field.

Menu search is enabled (or disabled) in Preferences -> Advanced→ Show Menu Search.

Graphics Presets

: Hovering your mouse over this symbol, or clicking it (depending on your preferences setting), it will open the Graphics Presets window. Please note that this symbol will only show if you have created a graphic preset in PreferencesGraphics -> General.


See this page for documentation on Firestorm 6.2.4 (57588) and earlier.

cant_open.png - created


system_prefs.png - created

open_anyway.png - created

open.png - created

mac_os_x_10.15_catalina - added steps to Open Anyway when Firestorm is flagged by Gatekeeper

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macOS Catalina (10.15) Issues

Notarization

macOS apps will need to be notarized to be accepted by Gatekeeper after its Mojave 10.14.5 update.

Reference Safely open apps on your Mac
Also see BUG-227740 Mac OS 10.15 Catalina throws error on launch

How to Open Anyway

To get around the lack of notarization of Firestorm, you will need to allow it to open anyway. Don't be alarmed by the dialog boxes that pop up. As long as you have downloaded the viewer from the Firestorm blog, you can rest assured that it is free from malware.

  • Whether you ctrl + click > Open the application from the Applications folder or using the Dock icon, you will see this dialog appear. Be sure to click on the Cancel button (circled in green) before proceeding. If you click on “Move to Trash,” that will instantly put Firestorm into the trash can for you to delete later.
  • Open System Preferences for your Mac. You can get to it from many places such as the Apple Menu in the top left corner of your screen or the grey gears icon from the Dock. You will then want to navigate to the Security & Privacy pane. In this screenshot, it is circled in green.
  • After clicking to open this pane, you'll see there's a little blurb about opening the viewer anyway and a button to click that allows you to do so. Click this button to start the process.

    Note: You do not have to unlock the padlock to click this button.
  • You will see another dialog box pop up as a final warning that this software may be harmful. Do not fear! As long as you downloaded the viewer from us (linked at the start of this tutorial), you are safe to open it without any harm. Simply click the Open button to finalize telling Gatekeeper that this program is safe. After you click Open on this last dialog box, the viewer will open as expected. This will persist for as long as the program is installed.

    Note: This will need to be repeated for any new installs of the viewer such as installing the OpenSim capable version of Firestorm.

fs_avatarscripts - ↷ Page name changed from avatarscripts to fs_avatarscripts

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Scripts

This tab shows script information about the attachments you are wearing. The information is presented in the form of a list, with columns:

  • Size (kb): Indicates how much memory is used by the script(s) in the object.
  • URLs: Indicates how many URL(s) the object is using.
  • Object Name: Name of the scripted object.
  • Location: Name of the object's attachment point.

You can click on any column header to sort the list.

Below this is 1 button:

  • Refresh List: Self explanatory.
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