Quantcast
Channel: Phoenix Firestorm Project - Wiki
Viewing all 5258 articles
Browse latest View live

group_chat_icons.png - created


conversations - [Group Icons]

$
0
0

Group Icons

About land is a window that allows you to view and customize various aspects of a parcel of land. It is both a land management tool and tool for finding out various information about the parcel.

The window comprises several tabs; use the navigation bar above to read about them.

If you would like an overview of parcels you own, then go to the top menu bar→ World → Show Owned Land to display the Owned Land window.

fs_linkreplace

$
0
0

Replace Inventory Links

For example, say you have a few links to a hair item. You then at some point rez out that hair item to edit it, then take it back into inventory. The item will have a new UUID, so all your links to that item will be broken. To fix those links, proceed as follows:

  • locate one of the links in your inventory
  • right click the link and select Replace Links
  • a window like the one to the right will open, showing the name of the link, and how many links like it are in your inventory
  • now locate in your inventory, the item you wish these to link to (using the example above, the hair item which you rezzed out)
  • drag this item into the box labeled New
  • click on Start.

NOTE: This function is also handy if you have broken links in inventory that you wish to repair.
NOTE: If you have a lot of outfits, use caution with the Refresh button. This can result in duplicate copies of the item you are attempting to replace.

Delete Inventory Links

You may have occasion to remove a link from several or all outfits. For example, you converted your AOHUD to the FS client AO, and want to delete the AOHUD from your outfits. To delete those links, proceed as follows:

  • locate one of the links in your inventory
  • right click the link and select Replace Links
  • a window like the one to the right will open, showing the name of the link, and how many links like it are in your inventory
  • now put a check in the box beside Delete links only
  • click on Start.

Add Inventory Links

You may wish to add a link to some or all of your Outfits.
There isn't a viewer option as such, but there is an easy way to do it.

  1. Right click the item you want to add to an Outfit → select Copy.
  2. Go to your Inventory Outfits folder. Select a number of Outfits using Shift+Select (will select all Outfits in a group)…
  3. …or Ctrl+Select (will select only certain Outfits).
  4. Press Ctrl+V to paste. (Do not right-click to paste; this will not work in this situation.)


See this page for documentation on Firestorm 6.0.1 (56538) and earlier.

fs_compiling_firestorm

$
0
0
Under Construction
Please note that we do not offer support for compiling the viewer on your own. However, there is a self-compilers group in Second Life that can be joined to ask questions related to compiling the viewer: Firestorm Self Compilers

Compiling Firestorm Viewer

fs_compiling_firestorm_alexivy_ubuntu_20

$
0
0

Building Firestorm in 64-bit Ubuntu 20.04

Please note that this procedure has not yet been extensively tested on more than one system, or by more than one person. If you run into any problems after performing the steps exactly as written, please create a ticket on JIRA, that includes this page link, the step that failed and any error message you were shown.

This page describes all necessary steps1) to build the Firestorm viewer for Linux on Ubuntu 20.04, using Linden Lab's project Alex Ivy infrastructure. It assumes you are using Ubuntu 20.04 Focal Fossa, that your normal user has sudo privileges and that all standard updates have been applied using apt *upgrade*.

To successfuly compile Firestorm your computer must have at least 4GB RAM with 4GB+ swap, a modern dual-core CPU and 32GB available HDD space. However we strongly recommended you have 8GB or more RAM, a modern CPU with 4 or more real cores and 32GB available HDD space. You may require more HDD space if you compile different viewers, or different variations of Firestorm.

NOTE: This procedure is NOT valid for building versions of the viewer prior to the Alex Ivy merge (revision 54609)!
Please note that we do not offer support for compiling the viewer on your own. However, there are some resources available, listed below.

Prepare Your System

We're going to follow some conventional ideas on compiling software. Primarily, we will create a directory to contain all the source files. Open a terminal (in which we will work from here on).

cd #to jump to the home directory
mkdir -p src/sl/vorbis src/python-pip
cd src

Install Required Development Tools

Now to install the various programs used to build the viewer.

All installations are done with default settings (unless told explicitly) - if you change that, you're on your own!

The required tools, some of which may already be installed, are:

make cmake curl doxygen gdb git python2 python2-dev python-all
sudo apt install --install-recommends make cmake curl doxygen gdb git python2 python2-dev python-all

(the –install-recommends flag tells apt to install all packages recommended by each named package.)

Install PIP

Pip for Python 2.7 is not available to Ubuntu 20.04, so it takes a couple extra steps to install it

cd ~/src/python-pip
curl https://bootstrap.pypa.io/get-pip.py --output get-pip.py
sudo python2 get-pip.py
cd ~/src

In at least one case, a required symlink (/usr/bin/python) was missing. Ensure that it exists, and is pointing to Python 2.7.

sudo ln -f -s /usr/bin/python2 /usr/lib/python

Install Required Libraries

These libraries may be included with your distribution, and some may already be installed:

libGL.so (libgl1-mesa-dev) LibGLU.so (libglu1-mesa-dev) libpython-all-dev libstdc++.so.6 (libstdc++6)
libX11.so (libx11-dev) libxinerama-dev libxml2.so (libxml2-dev) libXrender.so (libxrender-dev)
sudo apt install --install-recommends libgl1-mesa-dev libglu1-mesa-dev libpython-all-dev libstdc++6 libx11-dev libxinerama-dev libxml2-dev libxrender-dev

Install Autobuild

Autobuild is a Linden Lab resource that automates the configure and build processes.

sudo pip2 install autobuild

This will install autobuild and add a link in the exec path.

Setup Viewer Build Variables

In order to make it easier to build collections of related packages (such as the viewer and all the library packages that it imports) with the same compilation options, Autobuild expects a file of variable definitions. This can be set using the environmenat variable AUTOBUILD_VARIABLES_FILE.

cd ~/src/sl
git clone https://vcs.firestormviewer.org/fs-build-variables
source fs-build-variables/convenience Release
export AUTOBUILD_VARIABLES_FILE=$HOME/src/sl/fs-build-variables/variables

Clone the viewer

There are several repositories available, in but the one wea re after is the development repository. You can grab all the sources if you wish, but but keep in mind that each FS source requires around 110MB initially and around 4.3GB after the binaries have been built, plus possible compiling overhead.

git clone https://vcs.firestormviewer.org/phoenix-firestorm

This can take a bit, it's a rather large download.

Prepare third party libraries

Most third party libraries needed to build the viewer will be automatically downloaded for you and installed into the build directory within your source tree during compilation. Some need to be manually prepared and are not normally required when using an open source configuration (ReleaseFS_open).

If you are manually building the third party libraries, you will have to build the correct version (32bit libraries for a 32bit viewer, 64bit versions for a 64bit viewer)!

Install Vorbis

Credit for the vorbis file goes to Marissa Orloff. She states that when recompiling this the following changes were made: in ogg_vorbis build.sh in line 91 needs to be edited to remove LL_release. aclocal and automake need symlinks 1.15 > 1.16

cd ~/src/sl/vorbis
wget https://fireandicegrid.net/downloads/ogg_vorbis-1.3.3-1.3.6.200930615-linux64-200930615.tar.bz2
cd ../phoenix-firestorm
autobuild installables edit ogg_vorbis platform=linux64 hash=d888b4916006c28471b4f103854526c3 url=file://$HOME/src/sl/vorbis/ogg_vorbis-1.3.3-1.3.6.200930615-linux64-200930615.tar.bz2

FMOD Studio using Autobuild

If you want to use FMOD Studio to play sounds within the viewer, you will have to download your own copy. FMOD Studio can be downloaded here (requires creating a free account to access the download section).

Make sure to download the FMOD Studio API and not the FMOD Studio Tool!
cd ~/src/sl
git clone https://vcs.firestormviewer.org/3p-libraries/3p-fmodstudio
  • After you have cloned the repository, copy the downloaded FMOD Studio installer file to ~/src/sl/3p-fmodstudio
  • Currently, FMOD Studio is at version 2.01.01, and that's what 3p-fmodstudio is expecting to use. If you plan to use a different version, you will have to modify the file build-cmd.sh in the root of the repository. Right at the top, you find the version number of FMOD Studio you want to package (one short version without separator and one long version). Change these values to the version you downloaded:
FMOD_VERSION="20101"
FMOD_VERSION_PRETTY="2.01.01"
cd ~/src/sl/3p-fmodstudio
autobuild build -A 64 --all
autobuild package -A 64

Near the end of the output you will see the package name written, including the path, and the md5 hash below it. For example:

wrote /home/user/src/sl/3p-fmodstudio/fmodstudio-2.01.01-linux64-201831958.tar.bz2
md5 a648d0a332768cab58b377566e415c88

cd ~/src/sl/phoenix-firestorm

Copy the FMOD Studio path and md5 value from the package process into this command:

autobuild installables edit fmodstudio platform=linux64 hash={md5 value} url=file://{wrote value}

For example:

autobuild installables edit fmodstudio platform=linux64 hash=a648d0a332768cab58b377566e415c88 url=file:///home/user/src/sl/3p-fmodstudio/fmodstudio-2.01.01-linux64-201831958.tar.bz2
Note: Having modified autobuild.xml would require it be restored before trying to fetch any new commits or more especially if you push a commit. This can be done with *git reset –hard && git remote update*

Configuring the Viewer

 cd ~/src/sl/phoenix-firestorm
 autobuild configure -A 64 -c ReleaseFS_open

This will configure Firestorm to be built with all defaults and without third party libraries.

Note: Configuring the viewer for the first time will take some time to download all the required third-party libraries. As of Autobuild 1.1, the download progress is hidden by default. If you want to watch the download progress, you can use the verbose option to display a more detailed output:
autobuild configure -v -c ReleaseFS_open

Configuration Options

There are a number of switches you can use to modify the configuration process. The name of each switch is followed by its type and then by the value you want to set.

  • -A <architecture> sets the target architecture, that is if you want to build a 32bit or 64bit viewer (32bit is default if omitted).

When passing one or more of the following options, they must be separated first with a double dash, which denotes the start of an options list.

  • –fmodstudio controls if the FMOD Studio package is incorporated into the viewer. You must have performed the FMOD Studio installation steps above for this to work.
  • –package makes sure all files are added to a compressed tar file for easy distribution and storage.
  • –chan <channel name> lets you define a custom channel name for the viewer
  • –no-opensim removes opemsim support, limiting the accessible grids to SL's Agni and Aditi.
  • –avx causes the viewer to build with the AVX CPU instruction support. Similarly, –avx2 enabled AVX2 support.
  • -LL_TESTS:BOOL=<bool> controls if the tests are compiled and run. There are quite a lot of them so excluding them is recommended unless you have some reason to need one or
    more of them.
TIP: OFF and NO are the same as FALSE; anything else is considered to be TRUE

Examples:

  • To build a 64bit viewer with a custom channel name, FMOD Studio and to create an installer package, run this command:
    autobuild configure -A 64 -c ReleaseFS_open -- --fmodstudio --package --chan MyViewer -DLL_TESTS:BOOL=FALSE
  • To build a 64bit viewer without FMOD Studio and without an installer package, run this command:
    autobuild configure -A 64 -c ReleaseFS_open -- --chan MyViewer -DLL_TESTS:BOOL=FALSE

Building the viewer

Make sure you include the same architecture parameter and switches (except clean) you used while configuring the viewer:

autobuild build -A 64 -c ReleaseFS_open

Now, sit back, read War and Peace, calculate PI to 50 places, tour the country, whatever you desire. Compiling can take quite a bit of time depending on your computer's processing power.

NOTE: It is possible to use autobuild to do both the configure step (only needed once) and the build step with one command (autobuild build -A 64 -c ReleaseFS_open [– switches] . For clarity, they are mentioned separately.

Running your newly built viewer

Running from a menu item

Create the desktop launcher

cd ~/src/sl/phoenix-firestorm-lgpl/build-linux-x86_64/newview/packaged/etc
./refresh_desktop_app_entry.sh

Then open your applications menu and look in the Internet or Network branch for the Firestorm launcher.

Running from command line or file browser

cd ~/src/sl/phoenix-firestorm-lgpl/build-linux-x86_64/newview/packaged
./firestorm

Your file browser/file manager many not know how to execute a script. Check the settings for your file browser. In Nautilus, for example, open Preferences > Behavior tab, change the action for executable text files to either Run or Ask.

"Installing" the viewer

Copy or move the contents of ~/src/sl/phoenix-firestorm/build-linux-x86_64/newview/packaged to a place that can be access by the PC you want to install Firestorm on. Cloud-based storage, NAS or removable media would do.

Troubleshooting

Handling problems

If you encounter errors or run into problems, please first double check that you followed the steps correctly. One typo can break it. Then, check whether someone else already had the same issue. A solution might be known already.

  • Self-Compilers peer supportFirestorm Self Compilers is free to join, fellow self-compilers may be able to offer assistance.
  • IRC: The #phoenixviewer-dev channel is the best place to look for solutions.
    A lot of self-compilers and project developers hang out there and are ready to help you.
  • Jira:JIRA may contain resolved tickets.
    Search using the error you encountered.
  • Included documentation: In the Firestorm root folder are several “README” documents. You should make yourself familiar with their content, even if they appear to be out of date.

If you found a procedural error in this document, please let us know in as much detail as you can, either contact the author (preferred) or discuss on IRC.

Common Issues/Bugs/Glitches And Solutions

  • Missing libraries/applications/packages This may occur if you did not or could not install the listed packages. The packages do exist in the default Debian repositories, so make sure you did not disable those. If you find that a library or application is in a different package for your system, contact the team with the name of the library or application, the name of its package and your Linux OS so that information can be checked and added here.
  • Delayed sounds Some users have noted that OpenAL plays sounds from the viewer up to 20 seconds after they are triggered. There is no solution to this via the viewer, but there may be some solutions on the Internet
  • No Sounds The viewer will try to use whatever sound service you have running, but might need a little coaxing. Read through the firestorm script inside the program folder, you will find various commended options. Uncommenting one or more may help restore sound.
  • Voice Won't Connect It was observed in testing that voice would not connect unless “No Device” was chosen for the Input device (Preferences ⇒ Sound & Media ⇒ Voice ⇒ Audio Device Settings). This was resolved by replacing Firestorm/lib/libvivoxal.so.1 with a copy from release.
1)
Thanks to Manwa Pastorelli and Marissa Orloff for their contributions

fs_eep_issues

$
0
0

EEP Issues

Linden Lab released the Environment Enhancement Project (EEP): Please read EEP is Out! Introducing the Environmental Enhancement Project for a full description!

This project revamps our Windlight system and among other things, includes

  • support for 24-hr day cycles
  • server-side support for parcel Windlight
  • the ability to set custom sun, moon and cloud textures on your region or parcel that everyone using an EEP viewer can see.

The sections further down list known problems that have been encountered since the server EEP changes. These problems are still a work-in-progress and will hopefully be fixed once Firestorm releases with the EEP feature.

If you want to try EEP, you can do so using the Linden Lab viewer available from Second Life Viewer Downloads.

For discussion you can follow the EEP forum.

For those interested, you can see a filtered list of current issues with EEP in the official SL viewer here. Remember to log into the site using your SL user name and password.

Please don't swamp Firestorm support with questions about EEP. Read the pages linked above, test out the project viewer if you wish, and follow the forums to stay up to date on development. Once Firestorm includes EEP, we will be able to help you with its features. Thanks!

19 March 2019

As of Tuesday, March 19, server-side support for EEP was rolled to all regions on the main grid. This means that all region Windlights in use were automatically converted over to the EEP system.

Firestorm Viewer does not yet have EEP support.

Viewing the new EEP skies on a viewer that doesn't yet have EEP support (like Firestorm 6.3.9 and older) may cause the skies to look slightly different in some cases.

  • If you are have a specific Windlight sky set in your viewer (i.e., one you have chosen from Quick Prefs, Phototools, or World menu → Sun Position), then the sky will look the same.
  • If you are on a parcel with a Firestorm parcel Windlight set, the sky will look the same because the viewer just reads the Windlight settings in the parcel description and applies those settings locally.
    • If you find the WL doesn't seem to work, first make sure that Use Region WL is not enabled in QuickPrefs
    • Add the “region override” tag to your parcel windlight description; see Windlight for details.
    • If that doesn't fix it, try adding altitude values; see this page for how to do that.
  • However, if you are viewing a region Windlight (World → Sun Position → Estate Time) the sky will look different from how it used to.
    • If the sky has visible stars, the stars will look much larger and blotchy. If ALM is enabled, the stars will also look black instead of white.
    • The sun may be bigger or smaller than it should be.
    • There may be subtle lighting differences.

18 April 2019

It appears that the server rollouts on this date have resulted in it being impossible to change windlight settings at region/estate level. If you attempt to set a new WL sky or water, the changes will not apply. Refer to this bug report.

Known Issues with EEP

Refer to this list.

failed_to_find_in_database

$
0
0

Failed to Find Item in the Database

Symptom: You receive a message that the system has “Failed to find [name of any item] in the database” every time you try to wear or remove something.

Please note: This is not always a viewer issue, but we have written this page to help users with a common problem.

We have identified a few causes of this. Please work through each one until the problem is solved, and if still having trouble, be sure to see “Otherwise,” at the bottom of the page.

Inventory Cache Issues

Open your inventory (Ctrl-i) and check that the total inventory count looks correct.

  • If the count is low, work through the inventory troubleshooting page until the count is correct.
  • If the count is normal, go to Preferences → Network & Files → Directories and click the Clear Inventory Cache button.
  • Open your Inventory and look in your Current Outfit folder (must be the “Current Outfit” folder and not the “Worn” tab; this is important).
  • Look for any broken or unworn links in the folder, particularly for the item that is named in the “Failed” warning you're receiving.
  • Delete any and all broken or unworn links in the folder.

Explanation: This error happens when the broken link gets “stuck” in the folder for some reason. When the viewer tries to update the Current Outfit folder – which happens whenever you wear or remove a body part or clothing item – it detects the link in there and thinks you want to be wearing that item. So it tries to put it on you, but it can't because the link is broken, and the “Failed” message pops up. An unworn link in Current Outfit can also cause an issue; the viewer thinks the link is worn but the server does not, or vice versa.

Replace the Outfit

If deleting broken/unworn links doesn't help, or if there were none, then make a temporary folder in your inventory. In it, put a copy of a system skin, system shape, system hair base, and system eyes - nothing else - and not the ones you are already wearing. Then right-click the folder name, replace outfit (not add or wear). Then check Current Outfit folder (not Worn tab) and delete any links showing as not worn. Then relog. (Please follow these steps exactly as given - it matters.)

  • If the error message has gone away, you can try putting on your usual body parts and clothing.
  • If the error message returns when you try to put on your usual items, one of them may be corrupted on the server.
  • If the error message has NOT gone away, proceed to the next section.

Incorrect system layers in Lost & Found folder

  • Check in Lost & Found folder and delete any system layers named “new”—“New skin,” “New eyes,” “New pants,” or similar.
  • If you are wearing the item, remove it (if a clothing layer) or change to a different body part, whichever applies, and try deleting the item again.

Explanation: If a worn system clothing layer or system body part is not found at login, that layer/body part will be replaced with a default asset that is created and placed in Lost & Found. You will continue to get the error message until the “new” item is deleted from Lost & Found.

  • If the error message has gone away, you can try putting on your usual body parts and clothing.
  • If the error message has NOT gone away, proceed to the next section.

System Mechanic Pro's NetBooster Internet Optimization

(Windows only)

This feature has been known to cause problems.

The NetBooster tool is a feature in System Mechanic Pro. This NetBooster feature does not always execute, so there is an element of randomness to reproducing these SL connectivity problems when System Mechanic Pro is installed on the system.

  • Uninstalling System Mechanic Pro does not appear to revert the changes made by the NetBooster feature.
  • The solution is to go into the NetBooster tool and selected “Restore original settings”.
  • This restores Windows default settings and everything in SL works again.

For more information and additional symptoms, see this SL bug report.

Otherwise

If none of these steps help, then please test using the official LL viewer, which can be downloaded here. If you have the same problem there, file a support ticket with LL.

fs_install_crash

$
0
0

Crashing During Install or Startup

General

Firestorm 6.3.9 Only - Viewer Crashes Right After Loading

Firestorm 6.3.9 Only There is a bug in the Firestorm 6.3.9 AO that will cause you to crash in certain situations. Please see here for more information

Viewer freezes while "Loading world..."

If you have Intel HD 620 or Intel HD 630, and Windows 10 – This is an Intel driver issue.
The easiest fix is to use Firestorm Version 6.2.4. or newer.
If you are using Firestorm Version 6.0.2, use another viewer to remove the jacket layer.
(Ref. BUG-225655 and BUG-227078)

Firestorm "Locks Up" on "Initializing VFS"

If you have Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000, and are using the 64bit version of Firestorm 5.0.7 or later, on Windows 10, refer to this page.

If you don't have the above graphics and this occurs, chances are good that some part of cache is corrupt. Deleting it should solve the problem.

  • Locate your cache folder. You will probably need to do this manually, if you are unable to log in. Use a file manager (like Windows Explorer for Windows system, Dolphin, or some such) to locate the cache folder. In its default location, the cache folder is hidden on most OSs. To find it, you will need to show hidden folders. Default cache locations are:
    • Windows 7, 8.1, and 10: press [Win] + [R] and type %localappdata%, then look for the Firestorm folder. (This method avoids having to un-hide folders.)
    • Mac: ~/Library/Caches/Firestorm
    • Linux: ~/.firestorm/cache or ~/.firestorm_x64/cache
  • Delete the cache folder you located.
  • Log back into SL, to a quiet region (try Hippo Hollow, Aich or Hatton). Allow your inventory and cache to repopulate fully.

Windows only: If the above doesn't work, then click the speaker icon in the system tray, then touch the volume slider, just enough to change the volume slightly. It may be that the Windows sound system has stalled; this should “give it a kick”.

One other possibility concerns starting the viewer on a secondary monitor rather than the primary. So if you are starting it on the secondary, try the primary instead.

If the above fails, then try doing a full wipe of all settings.

Startup Crash with "Must Supply a Comment for Control..."

This indicates that a debug setting (a control) is missing a comment. It is unclear which comment is missing, but the fix is to reinstall Firestorm using the Clean Install procedures.

Firestorm Won't Start Up after a Recent Nvidia Update

Login Crash with a Private Pool Error

Ref. FIRE-12339

This is almost always caused by the MemoryPrivatePoolEnabled being set to TRUE. It should never be set to TRUE. But before you try to fix this, we could really use a copy of your crash logs to help us work on a fix. See here for steps to collect your crash logs, then attach those logs to FIRE-12339.

Then, do the following:

  • Make sure hidden files/folders are set to show - see here for steps.
  • Browse to your user_settings folder. This is located at -
    • Windows XP: C:\Documents and Settings\ [USERNAME] \Application Data\Firestorm\user_settings
    • Windows Vista, 7, or 8, 8.1, and 10: C:\Users\ [USERNAME] \AppData\Roaming\Firestorm\user_settings
    • Mac: User/Library/Application Support/Firestorm/user_settings
    • Linux: ~/.firestorm/user_settings
  • In the user_settings folder, find the file named “settings.xml”
  • Open settings.xml in a text editor - For Windows, Notepad++ is ideal for this
  • Search settings.xml for the term MemoryPrivatePoolEnabled
    You will see a block of text like so:
<key>MemoryPrivatePoolEnabled</key>
<map>
<key>Backup</key>
<boolean>0</boolean>
<key>Comment</key>
<string>Enable the private memory pool management</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
  • Near the bottom there, change the “<boolean>1</boolean>” line just above </map> to “<boolean>0</boolean>”
  • Save changes to settings.xml and edit the text editor.
  • Login.
  • Profit.

Other Crash Situations

Issues outside of Firestorm can, and often do, result in viewer crashes….

  • Make sure your file system is not corrupt by running chkdsk or equivalent for your OS.
  • On Windows, ensure that your registry isn't messed up by running CCleaner or similar.
  • Reboot your PC and modem/router.
  • Ensure that video drivers are current, as well as your OS.
  • Do a Reinstall of Firestorm. Be sure to use a fresh download of the viewer; either clear your browser cache or use a different browser for the download.

By Operating System

Windows

If the installer does not run at all, try the following steps

  • If you use Windows Defender :
    1. Right click your Win Defender icon on your system tray > View Security Dashboard > Apps & Browser Control
    2. Scroll down to Exploit Protection and click the 'Exploit Protection Settngs' link
    3. Scroll down to “Force Randomization for Images (Mandatory ASLR)
    4. Set to 'Use Default (Off) and close Windows Defender
    5. This issue was documented in this LL Jira: https://jira.secondlife.com/browse/BUG-225790.
    6. For more info about Windows Defender workarounds, see this page https://wiki.firestormviewer.org/antivirus_whitelisting.
  • You may have corrupt registry information; refer to this page. This is especially common for those rolling back from Win10 to an older version of Windows.
  • If you crash at startup with an error like: “failed to initialize properly code (0x0150002)”, or you get an error that the “side-by-side” configuration is incorrect, or“Firestorm failed to start because the application configuration was incorrect. Reinstalling the application may correct the problem”, please download this and install it, as your system is likely incompatible with the Visual Studio C++ 2005 SDK DLLs: AppFix.exe
  • Open the Firestorm install folder and search for any files named .config - delete any you find.
  • Note that some anti-virus software will result in errors during installation; more information is here.
  • If you are using an ATI (AMD) graphics card, then please refer here for known problems with these cards.
    For NVidia issues, please refer to this page.
Windows 10

If you are using Windows 10, and have an Intel 2000/3000 or older graphics card, please refer to this page if you cannot start Firestorm without crashing.

Windows Vista or Windows 7

If you crash during login, then try setting Firestorm to XP compatibility:

  • Locate your desktop shortcut for Firestorm
  • Right click on the icon and select Properties
  • Select the Compatibility tab
  • Check the “Run this program in compatibility mode for:” and select Windows XP from the drop down
  • Click Apply.

If you get a User Account Control security popup, then please see this page.

Linux

If you have just installed Firestorm on a Linux system and it will not start, it is highly likely that you are missing some required libraries. You need to verify if this is the case.

You need to open Terminal and cd to the Firestorm install directory. If you are unsure how to locate it, use your Linux file manager to find it first; it will help you locate the install directory. Useful shorcuts:

  • ~/ - is your home directory
  • ~/Desktop - is your desktop directory

so for example, from terminal, you would do something like this:

cd ~/Firestorm

Assuming that Firestorm is installed in the directory called Firestorm, in your home.

Once there, copy the following into Terminal:

LD_LIBRARY_PATH="./lib:${LD_LIBRARY_PATH}" ldd bin/do-not-directly-run-firestorm-bin | grep not\ found

This will spit out a list of libraries that are not found on your system. You will need to install these with your package manager.

Viewer wont start due to an error with libstdc++

On the odd occasion, some have reported an error like the one below:

bin/do-not-directly-run-firestorm-bin: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.22' not found (required by bin/do-not-directly-run-firestorm-bin)

If you see this error, it means your distributions libstdc++ library isn't compatible (possibly due to age of the library).

If the viewer will not start because of this specific error, try downloading this library, and place it in the lib directory under the viewer install directory.

Note, this solution is to be considered a workaround. Ideally, you should consider investigating matters such as being up to date with operating system updates for your distribution etc.

For popular distributions such as Ubuntu, please ensure you are using a current distribution release. For Ubuntu systems (Ubuntu, Kubuntu etc), please visit https://wiki.ubuntu.com/Releases to check the status of your distribution. If you are using a distribution that is end of life, or, on the verge of being end of life, please consider updating to a current release.


keyboard_shortcuts - [ADVANCED MENU]

$
0
0

Keyboard Shortcuts

Note: this is a list of standard keyboard shortcuts for these menu functions. Your keyboard may differ.

AVATAR MENU

Key Function
Ctrl-Q Avatar → Quit
Ctrl-Alt-S Avatar → Movement → Sit Down
Alt-Shift-H Avatar → Show/Hide HUD Attachments
Alt-Shift-U Avatar → Show/Hide User Interface
Ctrl-P Avatar → Preferences
Ctrl-Alt-P Avatar → Movement → Move Lock
Ctrl-I Avatar → Inventory
Ctrl-Shift-I Avatar → Inventory (additional window)
Ctrl-Shift-S Avatar → Snapshot
Ctrl-O Avatar → Appearance

COMM MENU

Key Function
Ctrl-G Communication → Gestures
Ctrl-Shift-F Communicate → Friends
Ctrl-Alt-Shift-F Communicate → Contacts
Ctrl-Alt-Shift-C Communicate → Contact Sets
Ctrl-Shift-G Communicate → Groups
Ctrl-H Communicate → Nearby Chat
Ctrl-Shift-A Communicate → Nearby People
Ctrl-T Communicate → Conversations

WORLD MENU

Key Function
Ctrl-S World → Resync Animations
Ctrl-Shift-A World → Nearby Avatars
Alt-H World → Telport History
Ctrl-M World → World Map
Ctrl-Shift-M World → Mini-Map
Ctrl-Alt-Shift-P World → Show → Property Lines
Ctrl-Alt-Shift-N World → Show → Beacons
Ctrl-Alt-O World → Show → Land Owners
Ctrl-Alt-Shift-D World → Show → Advanced
Ctrl-Shift-C World → Photo & Video → Cameratools
Alt-P World → Photo & Video → Phototools
Ctrl-Shift-H World → Teleport Home
Alt-R World → Region Details
Ctrl-Shift-Y World → Sun → Midday
Ctrl-Shift-N World → Sun → Sunset
Ctrl-Shift-E World → Sun → Sunrise
Ctrl-Shift-X World → Sun → Midnight

BUILD MENU

Key Function
Ctrl-U Build → Upload → Image (inventory windows)
Ctrl-Z Build → Edit → Undo
Ctrl-Y Build → Redo
Ctrl-X Build → Edit → Cut
Ctrl-C Build → Edit → Copy
Ctrl-V Build → Edit → Paste
Del Build → Edit → Delete
Ctrl-A Build → Edit → Select All
Ctrl-E Build → Edit → Deselect
Ctrl-D Build → Object → Duplicate
Ctrl-B Build → Build
Ctrl-1 Build → Select Build Tool → Focus Tool
Ctrl-2 Build → Select Build Tool → Move Tool
Ctrl-3 Build → Select Build Tool → Edit Tool
Ctrl-4 Build → Select Build Tool → Create Tool
Ctrl-5 Build → Select Build Tool → Land Tool
G Build → Options → Snap to Grid
Shift-X Build → Options → Snap Object XY to Grid
Shift-G Build → Options → Use Selection for Grid
Ctrl-Shift-B Build → Options → Grid Options
Ctrl-L Build → Link
Ctrl-Shift-L Build → Unlink
H Build → Focus on Selection
Shift-H Build → Zoom to Selection
Ctrl-Shift-E Build → Edit Linked Parts
Ctrl-. Build → Select Linked Parts → Select Next Part
Ctrl-, Build → Select Linked Parts → Select Previous Part
Ctrl-Shift-. Build → Select Linked Parts → Include Next Part
Ctrl-Shift-, Build → Select Linked Parts → Include Previous Part

CONTENT MENU

Key Function
Ctrl-Alt-F Content → Legacy Search (4.3.1+)

HELP MENU

Key Function
F1 Help → Firestorm Wiki

ADVANCED MENU

Key Function
Ctrl-Alt-D Toggle “Advanced” Menu on/off
Ctrl-W Advanced → Shortcuts → Close Window
Ctrl-Shift-W Advanced → Shortcuts → Close All Windows
Ctrl-` Advanced → Shortcuts → Snapshot to Disk (some keyboards use Ctrl-' for this)
Ctrl-F Advanced → Shortcuts → Search
M Advanced → Shortcuts → Mouselook
Alt-Shift-F Advanced → Shortcuts → Joystick Flycam
Esc Advanced → Shortcuts → Reset View
Shift-Esc Advanced → Shortcuts → Reset Camera Angles
Ctrl-\ Advanced → Shortcuts → Look at Last Chatter
Ctrl-Shift-1 Advanced → Performance Tools → Statistics Bar
Ctrl-Shift-2 Advanced → Performance Tools → Scene Load → Statistics
Ctrl-Shift-T Advanced → Highlighting and Visibility → Hover Tips → Show Tips
Ctrl-Alt-T Advanced → Highlighting and Visibility → Highlight Transparent
Ctrl-0 Advanced → Shortcuts → Zoom In
Ctrl-9 Advanced → Shortcuts → Zoom Default
Ctrl-8 Advanced → Shortcuts → Zoom Out
Ctrl-R Advanced → Shortcuts → Always Run
Home Advanced → Shortcuts → Fly
Ctrl-Shift-D Advanced → Shortcuts → Double Click Teleport
Ctrl-Alt-Shift-1 Advanced → Rendering Types → Simple
Ctrl-Alt-Shift-2 Advanced → Rendering Types → Alpha
Ctrl-Alt-Shift-3 Advanced → Rendering Types → Tree
Ctrl-Alt-Shift-4 Advanced → Rendering Types → Character
Ctrl-Alt-Shift-5 Advanced → Rendering Types → SurfacePatch
Ctrl-Alt-Shift-6 Advanced → Rendering Types → Sky
Ctrl-Alt-Shift-7 Advanced → Rendering Types → Water
Ctrl-Alt-Shift-8 Advanced → Rendering Types → Ground
Ctrl-Alt-Shift-9 Advanced → Rendering Types → Volume
Ctrl-Alt-Shift-0 Advanced → Rendering Types → Grass
Ctrl-Alt-Shift– Advanced → Rendering Types → Clouds
Ctrl-Alt-Shift-= Advanced → Rendering Types → Particles
Ctrl-Alt-Shift-\ Advanced → Rendering Types → Bump
Ctrl-Alt-Shift-S Advanced → Opens Debug Settings
Ctrl-Alt-F1 Advanced → Rendering Features → UI
Ctrl-Alt-F2 Advanced → Rendering Features → Selected
Ctrl-Alt-F3 Advanced → Rendering Features → Highlighted
Ctrl-Alt-F4 Advanced → Rendering Features → Dynamic Textures
Ctrl-Alt-F5 Advanced → Rendering Features → Foot Shadows
Ctrl-Alt-F6 Advanced → Rendering Features → Fog
Ctrl-Alt-F8 Advanced → Rendering Features → Test FRInfo
Ctrl-Alt-F9 Advanced → Rendering Features → Flexible Objects
Ctrl-Alt-R Advanced → Rebake Textures
Ctrl-Alt-V Advanced → Fly Override
Ctrl-Alt-Q Advanced → Develop Menu

DEVELOPER MENU

Note: The Developer menu must be enabled for these key combos to work: use CTRL-Alt-Q to enable it.

Key Function
Ctrl-Shift-3 Developer → Consoles → Texture Console
Ctrl-Shift-4 Developer → Consoles → Debug Console
Ctrl-Shift-5 Developer → Consoles → Notifications Console
Ctrl-Shift-9 Developer → Consoles → Fast Timers
Ctrl-Shift-` Developer → Consoles → Region Debug Console
Ctrl-Alt-Shift-B Developer → Force an Error → Force Breakpoint
Ctrl-Alt-Shift-T Developer → Rendering → Selected Texture Info
Ctrl-Alt-Shift-M Developer → Rendering → Selected Material Info
Ctrl-Shift-R Developer → Rendering → Wireframe
Ctrl-Shift-O Developer → Rendering → Object-Object Occlusion
Ctrl-Shift-P Developer → UI → Print Selected Object Info
Shift-P Developer → UI → Print Agent Info
Ctrl-Shift-Z Developer → UI → Web Content Browser
Ctrl-Alt-L Developer → Network → Drop a Packet
Ctrl-Alt-Shift-U Developer → Show Info → Show Updates to Objects
Ctrl-Alt-Shift-A Developer → Avatar → Debug Avatar Textures
Alt-Shift-M Developer → Avatar → Dump Local Textures
Ctrl-Alt-V Developer → Show Admin Menu (no shortcut)
Ctrl-Alt-G Developer → Request Admin Status
Ctrl-Alt-Shift-G Developer → Leave Admin Status
Ctrl-Alt-Shift-H Developer → Consoles → Badge

ADMIN COMMANDS

Key Function
Ctrl-Alt-Shift-O Admin → Object → Take Copy
Ctrl-Alt-Shift-Del Admin → Object → Delete
Ctrl-Alt-Shift-L Admin → Object → Lock
Ctrl-Alt-Shift-I Admin → Object → Get Asset IDs
Ctrl-Alt-Shift-C Admin → Parcel → Set to Linden Content

MOVEMENT CONTROLS

Key Function
A or LeftTurn left
Shift-A or Shift-LeftMove left
C or PgDownCrouch / Fly down
D or RightTurn right
Shift-D or Shift-RightMove right
E or PgUpJump/Fly up
F or HomeFly on/off
S or DownWalk backward
W or UpWalk forward
SpaceWhile moving, press Space for slow motion
(WASD must be enabled)

CAMERA CONTROLS

Key Function
Alt-up/down arrowZoom camera
Alt-left/right arrowRotate camera left/right
Alt-Ctrl-up/down arrowRotate camera up/down
Alt-Ctrl-Shift-arrowsPan camera

LOGIN WINDOW

Key Function
Ctrl-Shift-GGrid selection pulldown
Ctrl-TXUI Preview Tool

OTHER

Key Function
Shift-EnterWhisper
Alt-EnterTalk in (( OOC ))
Ctrl-EnterShout
Ctrl-Shift-EnterIn Nearby, IM or group chat will add line break
Ctrl-UpRecall previous chat/IM input line
Ctrl-DownRecall next chat/IM input line
Ctrl-SSave notecard/script

Legends

Key = Key Sequence

fs_outfits_wont_save

$
0
0

Unable to Save New Outfits

So you recently saved an outfit, but when you look in that outfit's folder, it's empty. This can happen now and then, and it's caused either by something you're wearing, or something you aren't wearing. That does tend to cover any and all possibilities, but it will be made clear in the solution below.

NOTE: If the outfit had links in it in the past (in other words, you successfully created it originally), but is suddenly empty now, refer to the Missing Inventory help page.

First, try a simple relog and check the outfit folder again. If the folder is still empty, proceed with the following steps, and please do them in this order:

1. Try on a Different Region

Region problems can get in the way of saving a lot of things, including outfits. So TP to a known low-lag region such as Hippo Hollow or Cyclops (open the World Map [ctrl-M] and type in the name), and try again to save the outfit.

2. Disable RLVa

If you use RLVa there is a chance that it has restrictions that are interfering with the wearing or removing of items that can cause this empty outfit problem, so it is recommended that, temporarily, RLVa be disabled.

  • Open Preferences → Firestorm → Extras
  • At the top is Allow Remote Scripted Viewer Controls. If this is enabled (checked), uncheck it.
  • If you had to uncheck this setting, click OK at the bottom and relog; otherwise, close Preferences.

3. Reset to the default avatar

In case the problem is caused by something you're wearing, it is recommended that you detach all objects and wear “default” body parts. The easiest and quickest way to accomplish this is to go to the Avatar menu > Avatar Health submenu and click Reset Default (male or female).

This may take a moment or two, depending on the availability of the asset server, your connection quality to the server, and your viewer performance. If it takes a long time, or appears to never happen, try relogging. If you had to relog for the RLV step above, try going to a different region, such as Hippo Hollow.

If your avatar still doesn't change, there may be other issues, and the Bake Fail page may help resolve them.

4. Clean up some inventory folders

There are two folders, at a minimum, that are involved in your avatar's appearance. The first is the Current Outfit folder. This folder contains links to all the items that you are wearing. If it contains a broken link, or a link not worn, this can cause an outfit save to fail. So, open that folder and delete any broken links, or links that are not shown as worn.

The second folder, in this case, is the outfit's folder itself. Being empty, you have to delete that folder now.

A third folder may be involved if you are having a particular kind of bake failure: the Lost & Found folder. Normally, Lost & Found contains only objects, linksets and coalesced object sets. If you find any wearables in that folder, delete them. If they are worn, take them off first, then delete. If you cannot detach these wearables, relog, or try going to a different region, such as Hippo Hollow.

5. Relog

At this point, you should be ready to create and save an outfit. For an extra measure of sanity, it is recommended that you relog now. But you don't have to; you can attempt step 5 without relogging. However, if it fails a relog may help.

6. Retry

To ensure that you only wear the items you want in your outfit, manually select and wear each item. Don't try wearing an outfit that you want to modify, as it may contain something causing the problem. Instead, wear one item at a time from that outfit; anything that may cause a problem may then self-identify.

Once you are wearing all you want for that outfit, try to save it again, then check the outfit's folder for content.

If you have identified an item that causes a problem, that item may be corrupt in the SL database. You can try wearing a different copy of that item, if you have a backup of it, or notify the creator of the problem.

downloads - [Supported Operating Systems]

$
0
0

Firestorm Viewer Downloads For Second Life

Firestorm Viewer is certified to be free of viruses and malware.

Current Release for Second Life

Firestorm 6.3.9 (58205) Release

Firestorm 6.3.9 (58205) Release Notes

“n/a” in the table below means “not available”; see the boxed note above.

Windows

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
64-bit
64-bit only SL only Full Release Firestorm Release 6.3.9.58205 64 bit Windows Setup.exe
MD5 Checksum: 158DB232BEBFB0D12F1CB1D91613E596
Windows
32-bit
32 and 64 SL only Full Release Firestorm Release 6.3.9.58205 32 bit Windows setup.exe
MD5 Checksum: 43132552ECB5277F5BA58676C467563C

Mac

Version32/64-bitGridsHavokLevel of SupportDownload
Mac
64-bit
64-bit only SL only Full Release Firestorm Release 6.3.9.58205 64 bit Intel Mac.dmg
MD5 Checksum: 7CAA12CB90D64C26195FB6F8517AA707
Mac
32-bit
32 and 64 SL only n/a n/a

Linux

Version32/64-bitGridsHavokLevel of SupportDownload
Linux
64-bit
64-bit only SL only Full Release Firestorm Release 6.3.9.58205 64 bit Linux.tar.bz2
MD5 Checksum: 335E758C5088C6F2038D035C37DAE3A9
Linux
32-bit
32 and 64 SL only n/a n/a

More information about the 64-bit builds can be found here.

Current Release for OpenSim

OpenSim versions of Firestorm do not have Havok. That only matters if you're uploading mesh objects and need to specify the mesh physics properties, or if you need to manipulate the region navmesh for pathfinding. The terms of the Havok license prohibit its use anywhere but Second Life, so it's not present in OpenSim versions.
In order to be able to login to grids other than Second Life, you need to enable a setting. From the login screen, go to
Viewer Menu → Preferences → Advanced → Allow login to other grids. Also see Grid Selector

Firestorm 6.3.9 (58205) Release

Firestorm 6.3.9 (58205) Release Notes

“n/a” in the table below means “not available”; see the boxed note above.

Windows

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
64-bit OpenSim
64-bit only OpenSim only Full Release Firestorm Release 6.3.9.58205OS 64 bit Windows Setup.exe
MD5 Checksum: 068D09D240665203EACA21CC68FFF52C
Windows
32-bit OpenSim
32 and 64 OpenSim only Full Release Firestorm Release 6.3.9.58205OS 32 bit Windows setup.exe
MD5 Checksum: E4B2895C3445FB97A51C68C70484910D

Mac

Version32/64-bitGridsHavokLevel of SupportDownload
Mac
64-bit OpenSim
64-bit only OpenSim only Full Release Firestorm Release 6.3.9.58205OS 64 bit Intel Mac.dmg
MD5 Checksum: 51F7CC302846F94971C36F86BA95CEBB
Mac
32-bit OpenSim
32 and 64 OpenSim only n/a n/a

Linux

Version32/64-bitGridsHavokLevel of SupportDownload
Linux
64-bit OpenSim
64-bit only OpenSim Only Full Release Firestorm Release 6.3.9.58205OS 64 bit Linux.tar.bz2
MD5 Checksum: 93861134A1173758110A57C4EDCF9D36
Linux
32-bit OpenSim
32 and 64 OpenSim Only n/a n/a

Supported Operating Systems

Windows

  • Windows 8.1 and 10 32bit and 64bit are supported.
    Earlier versions of Windows are not supported.
  • Windows 10 - Firestorm 6.0.2 and later are compatible with Windows 10.
    However, if you are running Windows 10 on a system with an older Intel graphics card which does not support Windows 10 - Intel HD 2000, Intel HD 3000 or anything marked as “No” for Windows 10 on this list,
    you will only be able to run the 32bit versions of Firestorm 6.0.2 and later. even if you have a 64bit version of Windows 10.
    Please see this page for detailed instructions if you are running Windows 10 on an older unsupported Intel card and have problems running Firestorm 6.0.2 or later.

Mac

  • FS is built and tested on Catalina (10.15)
  • Some additional beta testing is done on OSes back to El Capitan (10.11)
  • Performance may vary on OSes prior to High Sierra (10.13) (Note: High Sierra will reach End of Life in November 2020)
  • FS probably will not run on anything prior to El Capitan (10.11)

Linux

  • Ubuntu LTS (16.04, 18.04, 20.04) 64-bit is supported, as is any derivative or variant. We are unable to offer support for 32-bit Linux, or any other distribution.
  • For all other Linux distributions, feel free to submit details of your success and/or failure to any Firestorm team member or to the Firestorm Jira. Contributions may be included on our wiki to benefit others.
  • Some additional libraries and/or packages may be needed; they are listed on this page.
  • Older hardware may not be able to support Firestorm, even when a supported OS is installed.

Additional Downloads to Fix Problems

Windows

  • SLURLs not working in your browser, or choose to open with a different viewer (Windows)

Additional Downloads to Enhance User Experience

Flash

Please read https://support.microsoft.com/en-au/help/4520411/adobe-flash-end-of-support before considering installing flash. Flash has a LONG history of very serious security issues. If someone is providing content that only works with flash, please contact them and let them know that flash will be end of life in the near future, this means there will be NO security updates from the vendor beyond that point. Nobody should be forcing flash on anyone in this day and age, it is 2020, not 2001 anymore.

  • Windows - Download in Firefox or Chrome to play Flash media inside Second Life.
    Choose the correct operating system under Step 1.
    Choose FP 32 for Opera & Chromium - PPAPI under Step 2.
    Install Flash.
  • Mac - Ensure that you have the most recent version of Flash for Safari installed. You can get this via the normal update process, or from Adobe.
    Choose the correct operating system under Step 1.
    Choose FP 32 for Safari and Firefox – NPAPI under Step 2.
    Install Flash.
  • Linux - You need to have the pepperflash plugin installed, which can be satisfied by installing Google Chrome.

Quicktime

  • Windows - Quicktime does not need to be installed to play media on Firestorm 5.0.1 or later.
  • Mac - Quicktime to play streaming videos. (iTunes is not needed)

GStreamer

for Linux only

  • Info for download to play streaming videos. (Please read page for info on installing GStreamer for your particular distribution.)

Growl

  • Growl for Windows– As of November 2018 this site is dead. Users who already have Growl installed can continue to use it for the time being. Windows users may be able to download a copy from its github release page.
  • Mac– This site will lead you to the Mac App Store for downloading. Please note the reviews and the update status of Growl before purchasing; Firestorm cannot guarantee its functionality.
  • Linux: Growl is implicit in libnotify, which should come already installed in most distros. However, if you are on a 64-bit Linux, you may need to install the 32-bit version of libnotify. For ubuntu and similar (like mint), run the following command:
    sudo apt-get install libnotify4:i386

DirectX Runtime

Windows only

  • DX runtime April 2011 to help increase performance and stability. For all versions of Windows. Please refer to this page.

Video Drivers

Mac drivers are included with OS upgrades. However, to determine what card you have, select “About this Mac” from the Apple menu, then click “More Info”. Under Hardware select Graphics/Displays.

If you are not sure what type of video card you have, use GPU-Z found (Windows only) here. For Linux, in a console use:
lspci | grep VGA

Nvidia Video Driver

  • Latest driverLast checked 24/05/2020 - Windows: 445.87 (2020.4.15) - Linux: 440.82 (2020.4.7)

ATI Video Driver

  • Latest driverLast checked 24/05/2020 - Windows: Adrenalin 2020 Edition 20.2.2 (3/5/2020) - Linux: 20.10 (4/16/2020)

Intel Video Driver

Source code

fs_system_requirements - [Table]

$
0
0

Firestorm System Requirements

Minimum Recommended
Operating system Windows 8.1, 32-bit Windows 10, 64-bit
Linux 64-bit kernel 4.4 Linux 64-bit kernel 4.15 or newer (1)
Mac OS 10.11 (El Capitan) Mac OS 10.15 (Catalina)
Internet Connection 750 Kbps down, 100 Kbps up 10 Mbps down, 1 Mbps up
Display 1024×768 pixels 1920×1080 pixels
Memory 8 GB for 64-bit systems
4 GB for 32-bit systems
16 GB
Disk Space 1 GB application, 1 GB cache 1 GB application, 10 GB cache
Processor Dual Core @ 2.70 GHz (3) Quad Core @ 3.30 GHz (3)
Graphics Card Nvidia GTX 750Ti NVidia GeForce GTX 980
AMD Radeon R9 290X
1.12 GHz with 4 GB Memory (2)

Notes:
(1) Tested using Debian 8 (Jesse) and Ubuntu 18.04. Some success has also been seen with Arch.
Some additional libraries are required; see this page for more information.
(2) GPU technical specifications for equivalence.
(3) Only x86-based CPUs, such as AMD and Intel, are supported. Firestorm will not run on ARM-based systems.

fs_cache_clear - Simplified the Windows entries

$
0
0

Manually Clearing Cache

Please do not clear your cache daily or on a regular basis.

It defeats the purpose of having one.

Only clear cache if you have problems with cache contents, such as texture corruption.

See here for a description of what a cache is.

Clearing your cache this way will “cure” certain kinds of texture or inventory issues caused by problems with the cache files stored on your hard drive. It will not solve server problems, lag, or other non-cache-file issues. A full cache is almost always better than an empty one.

Clearing Specific Parts of the Cache

You can clear just parts of the cache, depending on the issue you're trying to resolve:

Inventory Issues Delete the files that end with .inv.gz
Library Issues Delete this one specific inventory file: ba2a564a-f0f1-4b82-9c61-b7520bfcd09f.inv.gz
Texture Issues Delete the texturecache folder
Persistently Malformed Objects Delete the objectcache folder
VFS Issues 1) Delete the files named index.db2.* and data.db2.*
Mute List Issues Delete the file that ends with cached_mute

How to Find and Clear Cache

  • Go to the first path “Cache Location” and click the “Open” button behind the path. This will open a file explorer (Mac Finder) window displaying your current cache location.
  • Log out (close the viewer).
  • Did you log out? It's important.
  • Log out.
  • Then delete everything inside the folder currently displayed in your file explorer (or Mac Finder).
  • Should you not be able to start the viewer to bring up Preferences, then locate the folder manually. In its default location, the folder is hidden on most OSs. To find it, you will need to show hidden folders. Now you need to locate the cache folder:
Firestorm 64-bit
WindowsSL: C:\Users\[USERNAME]\AppData\Local\Firestorm_x64 (or: %localappdata%\Firestorm_x64)
OpenSIM: C:\Users\[USERNAME]\AppData\Local\FirestormOS_x64 (or: %localappdata%\FirestormOS_x64)
MacSL: ~/Library/Caches/Firestorm_x64
OpenSIM: ~/Library/Caches/FirestormOS_x64
Linux~/.firestorm_x64/cache
Firestorm 32-bit
WindowsSL: C:\Users\[USERNAME]\AppData\Local\Firestorm (or: %localappdata%\Firestorm)
OpenSIM: C:\Users\[USERNAME]\AppData\Local\FirestormOS (or: %localappdata%\FirestormOS)
Mac~/Library/Caches/Firestorm 2)
Linux~/.firestorm/cache

Delete everything inside that folder, OR delete the specific folder/files listed in the table above.

Now continue as follows:

  • Log back into SL, to a quiet region (try the Firestorm Support parcel or a Linden water region such as aich or hatton). On your inventory window, click “Recent Items”.
  • Wait for your inventory to repopulate fully. The process may be sped up, if necessary, by typing random letters into the search bar.
  • While inventory repopulates, do not teleport anywhere, and do not attempt to access anything in your inventory. Talk to people or surf the web.
  • Watch as it repopulates. as long as you can see (Fetched…) at the top of the inventory window, it is still loading.
  • Once inventory has repopulated, log out of SL once more, then log back in.

At this point, you should be back to normal… whatever “normal” happens to be that day in SL.

See this page for documentation on Firestorm 5.0.7 (52912) and earlier.
1)
VFS issues include wrong sounds being played for buttons or viewer events, especially after visiting other grids, or stuck when launching the viewer
2)
Fast way: Switch to Finder (desktop), hit Cmd-N to open a new finder window, then Cmd-Shift-G for Go to folder.
Copy/paste this ~/Library/Caches/Firestorm/ (including the tilde~)

fs_ao_crash_639

$
0
0

FS AO Crash with Firestorm 6.3.9

NOTE: This affects only Firestorm 6.3.9.58205

This version of Firestorm has a bug in the AO code which will result in a crash in either of these situations:

  • logging out with the AO floater (window) open.
  • creating an AO set for the first time with this version of the viewer - if you already have one or more sets defined before updating, then you're fine.

There are two workarounds:

Method One

If you still have Firestorm 6.3.2 (or earlier) available:

  1. Log in with Firestorm 6.3.2 (or earlier) which is available here
  2. Open the Firestorm AO interface
  3. If you don't normally use the Firestorm AO, delete all AO sets that are defined
  4. Otherwise, make sure that exactly one of your AO sets is marked as “Default”

Method Two

  1. Log in with the Linden Lab Second Life viewer
  2. Open your Inventory
  3. Navigate to your #Firestorm folder
  4. Open the #AO folder inside there
  5. If there are any empty folders under #AO, delete them
  6. If there are no folders left under #AO, you can stop here
  7. Otherwise, check if there is exactly one folder under #AO that ends in :** (for example, Female AO:**)
  8. If not, add the :** to the AO set that you normally use

After this, you should be able to log in with 6.3.9 once again.

fsgw_fgs

$
0
0

Firestorm Gateway Starfleet (FGS)

An Alliance for Independent Ships/Stations That Want to Partner with Firestorm Gateway

Firestorm Gateway Starfleet (FGS) is an alliance of independent ships, stations, and roleplayers who wish to retain their autonomy but be part of a larger group that provides resources and identity. FGS respects each group’s right to determine their storyline, their Trek timeline/time-frame, their decisions on ranks and promotion criteria, etc. It also provides access to new-to-SL individuals who are interested in Trek RP.

Resources

FGS provides some resources for member-ships and stations. These include:

  • free duty uniforms (with Omega appliers for those avatars who have mesh bodies)
  • a weapons system that works even in no-rez areas
  • a sophisticated combadge system
  • the ability to send notices to a group of over 2000 people who are interested in scifi RP
  • A direct Transporter form the Gateway Starship to your starship
  • a system to teleport interested new-to-SL residents from Firestorm Gateway to your ship during your RP times.

It also provides the occasional shared ceremonies presided over by the Jessica Lyon, president of the United Federation of Planets (and team leader for Firestorm). And possibly most important, it gives you an opportunity to meet people who might become interested in joining your crew.

Requirements

  1. You must be “newbie friendly” at all times, as the purpose of this project is to introduce new-to-SL individuals to Trek RP and get them linked in with existing groups, so that they make connections and want to keep coming back to SL.
  2. You MUST provide a 1-hour (or more if you want it to be longer) RP a week at a scheduled time on the Firestorm Gateway grounds. Newbies may drop in on the RP at any time during that hour, so you need to provide enough crew to sustain a small RP—but at the same time be flexible to allow the new people to join in if they so desire.
  3. You must dress/talk/behave in a G manner while on the Firestorm Gateway.
  4. Absolutely No Drama. Also no badmouthing other Trek groups or individuals.

Interested? Please contact Teresa Firelight.

Non–Trek RP

If you have a non–Trek SciFi RP group and are comfortable using the Tempus station or Epsilon Ship, you are also welcome to join in. You will have the same resources and requirements that the Trek groups have, but your weekly roleplay does not have to be even remotely Star Trek—but the RP on Firestorm's Scifi Portal still needs to happen weekly at your scheduled time.

Existing Trek or SciFi RP Groups

You are most welcome to partner with Firestorm to promote Trek RP and to introduce new-to-SL folks to your organization. However, we have a different mechanism for the larger established groups than we have for the independent ships. Please see Firestorm Gateway Roleplay Partners for more information.


mesh_issues - typo

$
0
0

Mesh Issues

General

So you have the latest viewer and still can't see mesh - what's the deal?

Well, it isn't necessarily automatic. Depending on your specific hardware, certain settings that need to be enabled for mesh, may be set off by default.

Go to PreferencesGraphics -> General; then enable Basic Shaders.

If this remains greyed out, then increase the level of Render Quality until Basic Shaders becomes enabled and can be checked.

Make sure you have a reasonable draw distance. If you have difficulty rendering mesh, lower it; if your draw distance is over 128, set it to 128, or less. (The optimal value for draw distance is entirely dependent on your own hardware; you will need to experiment to find what works best for you.)

In some cases, worn mesh attachments will not render properly still. Go to PreferencesGraphics -> Rendering and disable both of the Alpha Mask Rendering options.

There are also rare instances of glitches where mesh that you are wearing appears worn by another avatar (yes, it is bizarre!). In that case, try going to Preferences → Graphics → General, and enable Hardware Skinning.

In some cases, low-end graphics cards or very old graphics drivers may require you to turn hardware skinning off rather than on. Before doing this, please try updating your graphics drivers and review the other options on this page, as turning hardware skinning off may reduce your performance.

If you have Webroot SecureAnywhere Antivirus, see Webroot Issues. For other antivirus apps, see our Whitelisting Guide, and be sure to whitelist all parts of the viewer. This may need to be done from scratch each time you upgrade to a new version.

If mesh is simply slow to appear, but does appear eventually, that is not necessarily a problem with mesh itself; please work through this page: Slow Rezzing.

HTTP fetching may be overloading your router; please try the suggestions given here; if they do not help, revert the changes made then return to this page and continue.

If none of the above work - and make sure you try all of them first! - then in the top menu bar, open Advanced → Debug Settings, type in Mesh2MaxConcurrentRequests and gradually decrease (not increase) the value. (If Advanced is not visible on the top menu bar, press Ctrl-Alt-D.) If it does not help, try increasing the value from the default. Under no circumstances should you increase this beyond 64. Please see this comment on a related JIRA ticket for an explanation of the possible drawbacks of increasing this setting. Additionally, we recommend returning it to default once the mesh you're trying to see is visible.

Some Mesh Items Vanish If I Cam Out

In most cases, this is due to the mesh item being made low LOD so as to reduce its land impact. You should never try to resolve this by increasing LOD above the maximum allowed in Preferences → Graphics → General (4), as that would result in greatly increased memory use, usually leading to a significantly increased rate of crashing. Rather, the issue is inherent in how the mesh item was made. So you either live with it, or replace the item.

Some Mesh Items Vanish If I Cam In

The opposite effect of what was described above. This happens when mesh objects have far too many triangles in the high LOD models. The viewer is overloaded and cannot render anything else. To resolve this, you will need to remove some nearby items, preferably the ones that are too complex. You can try to determine which those are by editing each item, looking at the Object tab, and look at the mesh information on the right. Any mesh item – or group of mesh items – with an excessively high number of triangles is possibly causing your problem.

Reference this SL JIRA issue for more information, where you can see that it is considered expected behavior.

Spikes and Colored Shards Across Screen

This happens more frequently for those using ATI/AMD graphics and drivers, but has been seen occasionally with Nvidia graphics and drivers as well. Visit Graphics Glitches for ways to address this.

Pyramids / Triangles / Ducks

If you can see most mesh fine but a specific mesh item fails to render and/or displays a pyramid, triangle, or ducky when it's first worn or rezzed, then read on. This is caused by mesh that fails to load, and in many cases is a result of having too high a draw distance in the presence of a lot of complex mesh.

  • Reduce draw distance significantly, then relog. That often clears the problem.
  • If that doesn't help, reboot all your network hardware and then your computer.
  • (If the problem occurs only on selected regions, it could simply be a symptom of region lag–see this page for information. In this case, there may be nothing you can do about it.)

If this still doesn't help, then:

  • Back up your settings - see this page
  • Wipe your settings manually, as explained in this page
  • Log back in and see if the mesh renders correctly. If it does…
  • Restore your settings (see the backup page above), then check the mesh again.

Mesh Appears Splotchy, Blotchy, or Has Strange Patches of White, Black, or Other Colors

In Preferences → Graphics → General, make sure Basic Shaders and Hardware Skinning are enabled.

Mesh Bodies or Heads Look Broken / Have Parts Floating Next to Them

Modern mesh bodies and heads often use a lot of smaller pieces to make up the whole item, so parts can be hidden under clothing. Sometimes the rigging information for one or more of these pieces gets corrupted during download and stuck in the viewer's cache. Currently, the best way to fix this issue is to clear cache.

Please note: this only applies when parts look broken or incomplete. For mesh parts that look ok but that are simply floating in space, see Slow Rezzing.

OpenSim-Specific

If certain mesh objects are invisible on Firestorm 5.0.11 on OpenSim grids, set the debug setting FSEnforceStrictObjectCheck to False. To change that setting:

  1. Go to top menu, Advanced (Ctrl-Alt-D to enable Advanced, if it isn't), Show Debug Settings
  2. Type in FSEnforceStrictObjectCheck, set to False
  3. Close the DebugSettings window.


On OpenSim grids, mesh should never be uploaded using “Analyze”. Analyze should only be used on grids that support Havok.
On Firestorm 5.0.11, mesh uploaded with Analyze is likely to render invisible when FSEnforceStrictObjectCheck is set to true.

fs_double_posts

$
0
0

Double Posts

Doubled chat posts, doubled transactions, or other instances of doubling are caused by some kind of interference with your connection.

1) The problem mostly commonly has been caused by Norton Antivirus:
Uninstall Norton per https://support.norton.com/sp/en/us/home/current/solutions/kb20080710133834EN_EndUserProfile_en_us then reinstall. (Refer to SL BUG-11891.)

2) The problem has also been traced to Comodo Antivirus:
Test by turning off Comodo then rebooting your computer. See if the problem stops. If it does, you may need to use a different antivirus, or contact Comodo about the problem.

3) Sometimes this is a temporary network glitch:
Reboot your modem/router: Unplug them from all power and leave them unplugged for at least two minutes. Then reboot your computer too.

4) If you are on wifi, try wiring up to your router to see if that fixes it.

5) Doubled interactions recently attributed to ExitLag. Refer to FIRE-28965 Viewer Interactions Doubled

fs_multiple_firestorm - [Windows and linux] Adjusting case for Linux

$
0
0

How to Run Multiple Firestorms at Once

Windows and Linux

“Out of the box” you should be able to run more than one copy of Firestorm without doing anything. If you try and it doesn't work, then go to PreferencesAdvanced and make sure that “Allow Multiple Viewers” is enabled. If it wasn't, enable it and relog.

Mac

Mac does not really like to open two instances of Firestorm at once - you will notice it wants to bring the already-open one to the front. The standard way of duplicating the application is fairly resource-heavy, so here are two alternatives. Use Method 1 if you want to create a new instance right away. Method 2 requires more disk space. Method 3 requires some advance preparation, but once you have it set up, you'll be able to access Firestorm with any of your accounts quickly and easily.

Method 1

Ctrl-click on Firestorm Viewer in your Applications folder and select “Show Package Contents.” In the folder that opens, go into “Contents” and then “MacOS.” In the MacOS folder, you'll find another Firestorm with a black box icon. Double-click this to open your new instance of the viewer. Terminal will open as well; you can let that run in the background.

Method 2

You can run multiple viewers by copying the Firestorm application multiple times into the Applications folder.

  1. Open a new Finder window and navigate to your Applications folder. Typically, this is on the left sidebar of the Finder window.
  2. Find the Firestorm app and press the Command key and C (Cmd + C) at the same time to copy it to the clipboard. This is the same as copying text in a Word document.
  3. While still in the Applications window, press the Command key and V (Cmd + V) to paste a new copy of the viewer into the folder just like you would paste copied text in Word. The Mac OS will automatically append an extension to the end of the copy of the viewer. For example, it may read something similar to “Firestorm_Releasex64 copy” to differentiate the copy from the original.
  4. Double click on the copy of the viewer to run it like normal. Keep in mind that it will use the same cache folder as the original version, so things may take a little extra time to load.

Method 3

With this method, you will spend some time setting yourself up, but once the work is done, logging into the viewer will never have been easier.

  • Open Apple's Script Editor - it's in Utilities, in Applications. It will open a new script for you.
  • Copy and paste the following into it:
do shell script "\"/Applications/Firestorm-Release.app/Contents/MacOS/Firestorm\" -multiple -login yourName yourPass"
quit
  • Change yourName and yourPass to the correct name and password for your avatar.
  • Change Firestorm-Release.app as needed for the version you use.
  • Save. Give it a memorable name - you'll need a different one for each av, so have the avatar's name in there somewhere.
  • Set the file format to Application, leave the other check-boxes clear (except 'hide extension', which is optional; whether you want it to say .app or not makes no difference to the functionality).
  • Save it somewhere you can find it easily.
  • Double-click to launch Firestorm for that avatar.

For more avatars, change the details and Save As…

Should you need to modify it in future, drop this “applet” onto Script Editor and it will open as editable text again.

new_residents:free_stuff

$
0
0

Where Can I Get Good Free Stuff?

There are many ways of getting great free stuff in SL to make your avatar look fantastic! There are many landmarks on this page; a G, or M indicates if the region is rated General or Moderate. To go to these shops, click on the landmark, a new web page will open, then click on teleport.

Free Dove has lots of quality stuff- look around carefully when you are there, because they usually have “hunts” with gifts from very good designers - these will be in small boxes or objects hidden everywhere in the shop.

The Bazaar Linden-support free stuff place, which anyone can contribute to. Mostly older things, but still much that may be helpful in getting started in SL.

The Stay at Home Club: Started during the COVID-19 crisis, this sites lists places offering free items in a number of categories. Click here to visit the site, then on Gifts at the top.

You can find a lot of free stuff on the marketplace. A good idea is to include the word “gift” in your search. Some items you might find useful:

  • Female AO (to make your avi move naturally)
  • Skins: type “skin gift” in the search slot and you'll get quite a lot - mostly female but some for the boys too!

Most designers have a group for their shop, which they use to send people news about new releases and events - if you join their group you will get gifts, generally on a monthly basis, but sometimes more often. Sooo… when you visit a shop, look out for group gifts - there is usually a group joiner next to them, and clicking on it you get instructions in local chat how to join the group. Some groups have a join fee, sometimes quite expensive, but many are free. Also, you'll find lucky chairs and lucky boards - if your name starts with the letter displayed on them, you win the prize.

Some stores offer free items for the Residents new to Second Life, with an age limit to be eligible to collect these gifts - eg:- Under 30 days of age

  • Free hair pack to New Residents (2 weeks and younger) Just send a notecard with your name and hairstyle choice & color to * No Match Owner
    No Match Store location :- * No Match Hair Store
  • SEmotions free AO Bento - SEmotions (90 Days and younger)
  • TuTy's free AO Bento - TuTy's (no age limit)

Many others available please use your search.

Another good idea is to Join an Inworld freebie shopping group! Not only will you be kept updated with all the latest freebies, but you can also get help and support to find the shops you are looking for.

There are quite a few around, but this one is probably the most popular: (to join, right-click the “group joiner” below, select “Copy to Clipboard”, then paste it in local - then click on the link that will appear)
Group joiner

Some good blogs featuring a lot of freebies:

And last but not least, there are treasure hunts! These are a really fun way to find new places and shops and get awesome free stuff!

You'll find the info to get you started here:

fs_645_prerelease

$
0
0

Firestorm Beta 6.4.5. Prerelease

EEP! Environmental Enhancement Project

Start with this page EEP Basics

SL Knowledge Base - Environment Editor

Inara Pey: Living in a Modem World - ENVIRONMENT ENHANCEMENT PROJECT: A PRIMER

Inara Pey: Living in a Modem World - TUTORIAL: ENVIRONMENT ENHANCEMENTS PROJECT (EEP)

Second Life Community - Environmental Enhancement Project (aka EEP!) Feedback Thread

Second Life's Lab Gab Episode 23 - EEP Team!

Second Life Tutorial|EEP, Environmental Enhancement Project (Italian)

Second Life Environmental Enhancement Project

Importing old settings
You can import your old Windlight settings into EEP.
Note that approximately 200 Windlight settings have already been imported and can be found in My Environments - Library - Environments folder. These can be accessed via Quick Preferences. Otherwise, right-click and copy as desired to your Inventory - Settings folder.

  1. Open an environment editor (Daycycle, Sky, or Water)
  2. Select the Import button - This will open a file picker dialog
  3. Navigate to where you have stored your Windlight XML files and select the file you would like to import:
    • C:\Program Files\Firestorm_64\app_settings\windlight
    • C:\Users\User\AppData\Roaming\Firestorm_x64\user_settings\windlight (personalized custom files)

You should import Windlights of the same type as the editor you have open (Daycycle, Sky, or Water) Windlight XML files are very sensitive to the directory structure. Files should be laid out as follows: ./windlight/days ./windlight/skies ./windlight/water

Group Ability If a group member other than the owner needs to apply an environment to a parcel, assign the ability under Parcel Settings - Modify environment settings and day cycle.

Camera Presets
CEF Update 2020

CEF Viewer which supports YouTube Live streams. CEF = Wikipedia - Chromium Embedded Framework

Changed Wiki Pages

The pages below have been updated to reflect some of the changes since Firestorm 6.3.9. Please do not bookmark them, as they will disappear once 6.4.x goes to public release.

RestrainedLove API: RLV v3.2.1 / RLVa v2.2.0

  • See Jira updates below.

Catznip RLVa 2.2 Release Notes

Other changes and updates

Second Life Release Viewer version 6.4.0.540188 - EEP

Release Notes for v6.4.0. (540188) - Second Life Viewer Released on Friday, April 17, 2020.
https://releasenotes.secondlife.com/viewer/6.4.0.540188.html

Environmental Enhancement Project - EEP

Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. To properly experience EEP you will need ALM (Advanced Lighting Model) enabled under your graphics settings.

Highlights Shareable environmental objects that you can keep in your inventory. Parcel level control of environments. Up to four different sky layers that may be set independently. More options for customization. And much, much more

Personal Lighting This EEP RC includes a new Personal Lighting floater. When you open this floater it will snap an image of the current shared environment wherever you are standing. You are presented with a number of controls that allow you to make quick modifications to the environment, including sun and moon position, ambient lighting, and more!

These changes will persist until you log out or select “Use Shared Environment” from the World>Environment menu, so you can close the floater to get it out of your way.

NOTE: See the list of Known Issues on the Release Notes.
Second Life Release Viewer version 6.4.1.540593 - Maintenance: Zirbenz

Release Notes for v6.4.1. (540593) - Second Life Viewer Released on Monday, April 27, 2020.
https://releasenotes.secondlife.com/viewer/6.4.1.540593.html

Maintenance: Zirbenz

The Zirbenz Stone Pine Liqueur is a specially crafted beverage that comes from the Alps in Austria. The key ingredient from which this liqueur draws its flavor is the Arolla Stone Pine Fruit that is native to the Alps. Exceptionally smooth, slightly sweet and with a crisp floral finish – this Pine liqueur has been made the same way since 1797. Since this is an artisanal liqueur, it is not mass produced in any factory. Usually enjoyed as an after-ski drink, the liqueur is also used in various cocktails. It is made from completely natural ingredients. This liqueur was first made by Josef Hofer. It is handcrafted and bottled in a family distillery till date.

Second Life Release Viewer version 6.4.2.541639 - Camera Presets

Release Notes for v6.4.2. (541639) - Second Life Viewer Released on Monday, May 11, 2020.
https://releasenotes.secondlife.com/viewer/6.4.2.541639.html

Camera Presets

Improved camera controls, including the ability to save presets.

Second Life Release Viewer version 6.4.3.542964 - FMOD Studio

Release Notes for v6.4.3. (542964) - Second Life Viewer Released on Friday, May 29, 2020.
https://releasenotes.secondlife.com/viewer/6.4.3.542964.html

FMOD Studio

This viewer updates environmental and parcel audio playback to utilize the updated FMod Studio package.

Second Life Release Viewer version 6.4.4.543157 - CEF Update 2020

Release Notes for v6.4.4. (543157) - Second Life Viewer Released on Tuesday, June 23, 2020.
https://releasenotes.secondlife.com/viewer/6.4.4.543157.html

CEF Update 2020

CEF Viewer which supports YouTube Live streams.

Other

FMOD Studio 2.01.01 (updated Windows, Linux)
FMOD Studio 2.00.08 (Mac)

KDU v7.10.7 (Windows, Linux, Mac)

Voice Server Version: Vivox Version 4.10.0000.32327

LibVLC Version: 2.2.8

Chromium Embedded Framework (CEF) Dullahan:

  • Dullahan: 1.7.0.202005311828
  • CEF: 81.3.10+gb223419+chromium-81.0.4044.138
  • Chromium: 81.0.4044.138
  • Page of test URLs for Dullahan. With the Developer Menu enabled (Ctrl Alt Q) press Ctrl+Shift+Z then the Home page button.

JIRA Known Issues

FIRE-23891 - [macOS] Mouse cursor jumps around when HiDPI is enabled and when using Pie menu
FIRE-24229 - Separate SL and Opensim settings folders / mixed up folders in appdata/roaming
FIRE-24311 - [BUG-228474] [SL-13082] [macOS] Blur when HiDPI Support Option Not Used
FIRE-29517 - [Mac] [Linux] Transitioning from third person view to mouselook freeze the view for a few seconds
FIRE-29567 - Potential crash caused by AO if floater is open at login
FIRE-29536 - media icon doesn't change when media is playing (MOAP)

Linden Lab Bug Tracker - EEP Issues Filter - requires login (SL username and password)

BUG-228882 - [EEP] Disabling glow rendering while ALM is off results in massive rendering flicker
BUG-228781 - [EEP] Specular color interpreted wrong (too bright) from point lights.
BUG-228581 - [EEP] Specular map reflections are way too weak.
BUG-228752 - [EEP] Sky turns black when render quality is lowered to Low-Mid
(Affects Windows and Mac. Unsure about Linux)
BUG-228586 - [EEP] Jumping glowing effect depending on the camera distance
(Really weird bug but on objects it repros on it's very jarring to see. Disabling glow with result in bug above)
BUG-228431 - [EEP] Water lighting is wrong at certain camera angles
BUG-226381 - [EEP] Low FPS on the Test DRTVWR-440 EEP project viewer
(How badly you are affected by this bug may depend if your system is CPU or GPU bound.)
BUG-228821 - Viewer stalls for a second or more 1 minute after teleporting to a different region.
BUG-228910 - Viewer freeze for several seconds after receiving a message from a large group.

No Jira issue filed. The default region environment on mainland looks dark & dingy and this is what any user on EEP will see by default on mainland.
It still looks fine on pre-EEP viewers.
See this forum post for an image: https://community.secondlife.com/forums/topic/453117-eep-finally-out/?do=findComment&comment=2129751
See Vir's explanation of the problem here: https://community.secondlife.com/forums/topic/453117-eep-finally-out/?do=findComment&comment=2130951

JIRA Bug Fixes

FIRE-5482 - [FS] Some panel opening resets the windlight function to region default.
FIRE-22897 - Using double click to teleport a short distance defeats RLV no TP
FIRE-22952 - Water rendering issues using advanced lighting with Firestorm 5.1.7 (55786)
FIRE-24072 - [Windlight bug] - changing it from like midnight to estate time causing tinting (same with sunset,sunrise,midday)
FIRE-24215 - @sittp:2=n can be defeated by double click
FIRE-29035 - [BUG-227534] [SL-11625] Skin won't load for Bakes on Mesh while editing shape
FIRE-29362 - Hover Tips on objects setting not honored.
FIRE-29477 - Error message when pasting in Outfits folder
FIRE-29603 - Crash when adding first AO set
FIRE-29605 - [BUG-228838] Unable to Save Outfits
FIRE-29608 - Disabling “Turn avatar towards camera direction on view reset” is ignored
FIRE-29614 - Console Fade Chat Cuts off at blank lines
FIRE-29623 - Crash - Unable to create error report - Please verify there is enough space in your TEMP folder
FIRE-29634 - [Starlight skin] Places Floater - Crash when trying to save a landmark
FIRE-29637 - [OpenSim][EEP] Cannot load settings for [NAME[ when entering OpenSim
FIRE-29638 - [OpenSim][EEP] No valid environment setting selected
FIRE-29642 - Area Search, Distance to HUD = Distance to <0, 0, 0>
FIRE-29649 - [BUG-228852] FS crash when trying to open Spell Check floater when “SpellCheck” is FALSE
FIRE-29661 - Compile Error Linux 6.4.4 OpenAL
FIRE-29672 - FPS are not visible in tool bar with italian language
FIRE-29678 - Unable to use Notecard Editor
FIRE-29679 - OPENSIM: 6.3.9.58205 crashes when rezzing a mesh with edit floater open
FIRE-29684 - EEP - Missing string “New Day”

JIRA Improvements

JIRA New Features

FIRE-2099 - Better Camera Control - Expose Debug Settings via Preferences Panel

JIRA Translations

FIRE-29641 - Russian translation update
FIRE-29669 - Russian translation update
FIRE-29703 - French translation update
FIRE-29713 - Japanese translation update
FIRE-29745 - Russian translation small update (correction)

JIRA Tasks

FIRE-29611 - [RLVa] @setcam_eyeoffset command needs to be adapted for camera presets

Aditi / Beta Grid

If you haven't logged into the Aditi Grid recently, you will likely need to contact LL Support to gain access as well as have your inventory synced. Please review this page carefully http://wiki.secondlife.com/wiki/Aditi. Also ensure you have this viewer setting enabled in Preferences - Advanced - Allow login to other grids.

Viewing all 5258 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>