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Firestorm - Older Releases

The current release version of Firestorm is available here.

Firestorm 5.0.1 (52150) Release

“n/a” in the table below means “not available”; see the boxed note above.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Full release Firestorm 5.0.1.52150 32 bit Windows setup.exe
SHA1 Checksum: 132FB193F9B0D6CFAA1448759FA59059432E3898
Windows
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.1.52150OS 32 bit Windows setup.exe
SHA1 Checksum: 1C3E1E4DC875775BE7BBE8ED57B6B1893730A511
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only SL and other grids Full release Firestorm 5.0.1.52150OS 64 bit Windows Setup.exe
SHA1 Checksum: 3BAFBB700E48CFC3392B9F60416BB9FFEDAF594B
Mac
Mac
32-bit Havok
32 and 64 SL only X n/a n/a
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.1.52150OS 64 bit Intel Mac.dmg
SHA1 Checksum: 6AFC3235CE8C6444C839D017EBF8F230E9787A79
Linux
Linux
32-bit Havok
32 and 64 SL only X n/a n/a
Linux
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.1.52150OS 32 bit Linux.tar.bz2
SHA1 Checksum: EBF63510B5CA251988984B14A62BECCB79C2FFF2
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Full Release Firestorm 5.0.1.52150OS 64 bit Linux.tar.bz2
SHA1 Checksum: 93DDB7DCFB5554ED09B8BE4A24BD72EAAD1D2560

Firestorm 4.7.9 (50527) Release

“n/a” in the table below means “not available”; see the boxed note above.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Full release Firestorm 4.7.9.50527 32 bit Windows setup.exe
SHA1 Checksum: 2e0e45c75184b154eb05d4392a5daca08f3d75b0
Windows
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.9.50527OS 32 bit Windows setup.exe
SHA1 Checksum: 85a34478b6846741652eef2f79df00ca886fd9ce
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only SL and other grids Full release Firestorm 4.7.9.50527OS 64 bit Windows Setup.exe
SHA1 Checksum: 68a2a262174f7a58252764348052b469f638d217
Mac
Mac
32-bit Havok
32 and 64 SL only X n/a n/a
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.9.50527OS 64 bit Intel Mac.dmg
SHA1 Checksum: f7369d17489a5b637f5875b8fb209cff33a95a5b
Linux
Linux
32-bit Havok
32 and 64 SL only X n/a n/a
Linux
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.9.50527OS 32 bit Linux.tar.bz2
SHA1 Checksum: 352db4ee56be5a3f60b67ba639d6cfd832800be1
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Full Release Firestorm 4.7.9.50527OS 64 bit Linux.tar.bz2
SHA1 Checksum: af7ed2416faffe9f11af320eab1db62ca18efc2a

Firestorm 4.7.7 (48706) Release

“n/a” in the table below means “not available”.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Full release Firestorm 4.7.7.48706 32 bit Windows setup.exe
SHA1 Checksum: D77B40B49370CEC519BAC68542C50FD328F33D53
Windows
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.7.48706OS 32 bit Windows setup.exe
SHA1 Checksum: A3743695BE456B34538FD94AB5BD5830276AC452
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only
*Does not work on Vista
SL and other grids Full release Firestorm 4.7.7.48706OS 64 bit Windows Setup.exe
SHA1 Checksum: 6D9A61497D6367BFBDF7B253B8BE35DE0B89DD3A
Mac
Mac
32-bit Havok
32 and 64 SL only X Full release Firestorm 4.7.7.48706 Mac.dmg
SHA1 Checksum: A7E4D135A750F561360457AC2ED4BC5CEA3702DB
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.7.48706OS 64 bit Intel Mac.dmg
SHA1 Checksum: 01F700859F4FD84815A21F6CCDC156EF6B5F98F6
Linux
Linux
32-bit Havok
32 and 64 SL only X Full release Firestorm 4.7.7.48706 32 bit Linux.tar.bz2
SHA1 Checksum: 3039FDF660CF10061BB48D18106E8F615EF2762B
Linux
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.7.48706OS 32 bit Linux.tar.bz2
SHA1 Checksum: E1D6571D2FB6767D967CD4DC876EE2E8AB5F38D3
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Full Release Firestorm 4.7.7.48706OS 64 bit Linux.tar.bz2
SHA1 Checksum: 4B8BFC2A8BCC4AB18A767F1F24977A1BDB16B5C3

Firestorm 4.4.2 (34167) - Mac OSX Only

NOTE: This version of Firestorm is only being offered for MacOS. It should only be used in cases where more recent versions don't work well for you. But please note that, given the many changes in SL since 4.4.2 was released, 4.4.2 will be badly broken for you anyway.
Also, Mac OSX 10.5 is not compatible with Firestorm 4.4.2.

Version32/64-bitGridsHavokRelease TypeDownload
Mac
32-bit Havok
32 and 64 SL only X Old release 4.4.2.34167 Intel Mac Download
SHA1 Checksum: ded94ad865d4c5897bb12ba28d663cf14d5ae15e
Mac
32-bit OpenSim
32 and 64 SL and other grids Old release 4.4.2.34167OS Intel Mac Download
SHA1 Checksum: bd8a9313c0f023c505e9ae85c8ec654df06a41ed

fs_menus

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Firestorm Top (Menu) Bar


Tip: clicking on the double lines will detach that menu, or sub menu, so it does not close automatically

Avatar Menu

  • Account: will prompt you to open your SL dashboard in a web browser
  • Marketplace Listings: Manage your SL marketplace listings.
  • Buy L$: opens the floater to let you buy L$
  • Inventory (Ctrl-I): opens your inventory
  • Picks: opens the Picks and Classifieds window for creation and editing of picks and classified ads.
  • Experiences: opens the Experiences window.
  • Profile: opens your profile
  • Appearance: opens the appearance floater at My Outfits (will be greyed out if you are a cloud; see here if that has happened to you)
  • Choose an avatar: opens the Choose an Avatar window.
  • Movement: opens the movement sub menu where you can set
    • Sit down (Alt-Shift-S): will sit your avatar down (not available if already sitting)
    • Fly (Home): this toggles will turn on fly mode (not available if sitting)
    • Stop Flying (Home): this toggle will turn off fly mode.
    • Always Run (Ctrl-R): toggles run
    • Force Ground Sit (Ctrl Alt S): This forces your avatar into a ground sit regardless of where your avatar is.
    • Move Lock (Ctrl-Alt-P): When enabled, will lock your avatar in place so it cannot be pushed.
      You will not be able to move yourself either, unless you enable PreferencesMove & View -> Movement→ Lock and unlock position after stopping or starting movement.
    • Quickjump: If enabled, the viewer suppresses any pre-jump animation.
  • Move Controls: toggles the movement controls floater
  • Camera Controls: toggles the camera controls floater
  • Avatar Health: opens the Avatar Health sub menu
    • Stop avatar animations: used to stop animations acting on your avatar
    • Stop avatar animations & revoke permissions:
    • Undeform Avatar: Attempts to undeform your avatar, to recover its normal shape after deformation after the use of oversized avatars or griefer objects.
    • Force appearance update (Rebake)(Ctrl-Alt-R): rebakes your avatar's textures
    • Refresh Attachments: In cases where attachments are “ghosted”, it will attempt to reattach them. Ghosted attachments are those that shows attached to you but others don't see them.
    • Reset Default Male Avatar (Character Test): forces your avatar to the default male
    • Reset Default Female Avatar (Character Test): forces your avatar to the default female
    • Show Avatar Complexity Information:
    • Lag Meter: Opens the Lag Meter window.
    • Recreate LSL Bridge: creates a fresh copy of the LSL bridge
  • Snapshot (Ctrl-Shift-S): opens the snapshot floater
  • Money Tracker: Shows a list of who last paid you; see this page for more information.
  • Pose Stand…: Open the Pose Stand window; replicates the functionality of a pose stand.
  • Preferences (Ctrl-P): opens your preferences window
  • Toolbar Buttons: Opens the toolbar buttons window, allowing the button layout to be customized.
  • Show HUD Attachments (Alt-Shift-H): Shows all HUDs that you have attached
  • Exit Firestorm (Ctrl-Q): Closes Firestorm

Comm(unicate) Menu

  • Online Status: opens the Online Status sub menu where you can set yourself to:
    • Away
    • Unavailable (Busy)
    • Auto-respond: (the auto-response messages are set in PreferencesPrivacy -> Autoresponse)
    • Autorespond to non friends
    • Reject teleport offers and requests
    • Reject all group invites
    • Reject all friendship requests
  • Friends (Ctrl-Shift-F): opens the Friends tab in the contacts list.
  • Contacts (Ctrl-Alt-Shift-F): Opens or closes the contacts list.
  • Contact Sets (Ctrl-Alt-Shift-C): opens the Contact Sets window, to manage your own groups of contacts
  • Groups (Ctrl-Shift-G): opens the Groups tab in the contacts list.
  • Chat (Ctrl-H): opens the nearby chat tab in the Conversations window
  • People: Opens the people window.
  • Conversations (Ctrl-T): opens the Conversations window
  • Gestures (Ctrl-G): opens the Gestures window
  • Facebook…: opens the Post to Facebook window.
  • Twitter…: opens the Twitter window.
  • Flickr…: opens the Upload to Flickr window.
  • Voice Morphing:
  • Conversation Log: Opens the Conversation Log window.
  • Nearby Voice: opens nearby voice, aka active speakers
  • Block List: opens the people window → Block List

World Menu

  • Resync Animations: Restarts animations within your view; this allows couples dances to be resynchronized.
  • Nearby Avatars (Ctrl-Shift-A): Opens the Nearby tab in the People window.
  • Radar: Opens the Radar window.
  • Teleport History (Alt-H): Opens the Places window, teleport history tab.
  • Places: Opens the Places window.
  • Destinations: Opens up Destination window.
  • Events: Opens the SL Events web page.
  • Mini-Map (Ctrl-Shift-M): Opens the Minimap
  • World Map (Ctrl-M): Opens the World Map
  • Region Tracker: Opens the Region Tracker window.
  • Landmark This Place: Creates a landmark of your current location
  • Location Profile: Opens the Places Profile window
  • Parcel Details: Opens the About Land window
  • Region Details: Opens the Region/Estate window
  • Buy This Land: oOpens the Buy Land window (If you are on land that is not for sale, this will be greyed out)
  • Show Owned Land: Opens the Owned Land window
  • Show More: opens the Show More sub menu where you can chose to show
    • Ban Lines Enables or disables the ability to see ban lines around parcels to which you are not allowed access.
    • Beacons (Ctrl-Alt-shift-N) Hide/show beacons for some types of objects, like sound sources, particle sources, and so on.
    • Property Lines (Ctrl-Alt-Shift-P) Enables or disables showing lines at property boundaries.
    • Land Owners Colors land: Green is land owned by you, red is land owned by others, yellow is land for sale.
    • Coordinates: Shows your current coordinates in the menu bar
    • Parcel Permissions: Shows icons of your parcel rights
    • Advanced Menu (Ctrl-Alt-Shift-D): Hides/shows the Advanced Menu. This can also be done in PreferencesAdvanced.
  • Teleport Home (Ctrl-Shift-H): teleports you home
  • Set Home to Here: sets your home location to the point you are at; also saves a snapshot, which will be displayed when you log in to your home location.
  • Sun Position: opens the Sun Position sub menu, where you can set the sun position to
    • Sunrise (Ctrl-Shift-U)
    • Midday (Ctrl-Shift-Y)
    • Sunset (Ctrl-Shift-N)
    • Midnight (Ctrl-Shift-X)
    • Estate Time
  • Environment Editor: (Photographers might prefer that fast access available in QuickPrefs or Phototools) This has these sub-menus:
    • Environment Settings: Opens the environment settings window.
    • Water Presets: has sub-menus to allow water presets to be created, edited, deleted.
    • Sky Presets: has sub-menus to allow sky presets to be created, edited, deleted.
    • Day Presets: has sub-menus to allow day presets to be created, edited, deleted.
  • Photo and Video: opens the submenu for
    • Phototools (Ctrl-Alt-P): opens the Phototools floater.
    • Cameratools (Ctrl-Alt-C): opens the Cameratools floater.
  • Area Search: Opens the Area Search window
  • Sound Explorer: Opens the Sound Explorer window.
  • Animation Explorer: Opens the Animation Explorer window.
  • Asset Blacklist: Opens the Asset Blacklist Window.
  • Avatar Render Settings: Opens the Avatar Render Settings window.
  • Always show Friends normally: This will show all friends as normally rendered avatar instead of a “jelly doll” image.
  • Show Friends only: This will temporarily derender all avatars except those on your friends list. If you leave PreferencesMove & View -> Teleports→ Keep 'Show Friends Only' enable after teleporting disabled, then this option will disable itself after teleport.

Build Menu

  • Build (Ctrl-B): opens the Build/Edit window
  • Select Build Tool: opens the Build Tool sub menu where you can select
    • Focus Tool (Ctrl-1)
    • Move Tool (Ctrl-2)
    • Edit Tool (Ctrl-3)
    • Create Tool (Ctrl-4)
    • Land Tool (Ctrl-5)
  • Link (Ctrl-L): will link multiple prims
  • Unlink (Ctrl-Shift-L): will unlink prims in a linkset
  • Edit Linked Parts: allows you to edit individual prims in a linkset
  • Select Elements: opens the Select Elements sub menu where you can choose:
    • Select Next Part (Ctrl-.)
    • Select Previous Part (Ctrl-,)
    • Include Next Part (Ctrl-Shift-.)
    • Include Previous Part (Ctrl-Shift-,)
  • Focus on Selection (H): will focus your camera on an object you have selected
  • Zoom to Selection (Shift-H): will zoom your camera on an object you have selected
  • Object: opens the Object sub menu that allows you to:
    • Take: Takes the object back to inventory
    • Take Copy: Creates a copy of the object in inventory.
    • Duplicate (Ctrl-D): Creates a duplicate of the object next to the original object.
    • Edit Particles: Opens the Particle Editor.
    • Save Back to Object Contents If you drag the contents of an object directly onto the ground (rather than into your inventory first, then out onto the ground), and make changes to it, this function allows those changes to be saved back to the original object.
    • Return Object Returns the object to the owner.
    • Save as:
      • Backup: Opens the Backup window, allowing you to save the object to your hard drive.
      • Collada: Opens the Collada Export window, which you can use to export the object as mesh.
  • Scripts: opens the Scripts sub menu where you can:
    • Show Script Warnings/Errors
    • Script Info (Counter): If the object is moddable, this will show script information for it.
    • Recompile Scripts (Mono)
    • Recompile Scripts (LSL)
    • Reset Scripts: this will only work if the object is moddable.
    • Set Scripts to Running
    • Set Scripts to Not Running
    • Remove Scripts from Selection: If the selected object is moddable, removes all scripts from it.
  • Pathfinding: Options concerning Pathfinding.
    • Region Objects: Opens the Region Objects window.
    • Characters: Opens the Pathfinding characters window.
    • View / Test: Opens the Pathfinding console.
    • Rebake Region: Rebakes the region NavMesh, if there are pending changes - assuming you have rights to do so and Pathfinding is enabled for the region; will by greyed out otherwise. This can also be done by clicking the Pathfinding icon in the top menu bar.
  • Options: opens the Options sub menu where you can:
    • Show Advanced Permissions: Refer to this SL Wiki page for more on Advanced (Debug) permissions.
    • Select Only My Objects
    • Select Only Movable Objects
    • Select Only Locked Objects
    • Select Only Copyable Objects
    • Select By Surrounding
    • Include Group-Owned Objects
    • Show Selection Outlines (Ctrl-Alt-H)
    • Show Hidden Selection
    • Show Light Radius for Selection
    • Show Selection Beam
    • Snap to Grid (G)
    • Snap Object XY to Grid (Shift-X)
    • Use Selection for Grid (Shift-G)
    • Grid Options (Ctrl-Shift-B)
    • Set Default Permissions: Opens the Default Creation Permissions window.
  • Upload: opens the Upload sub menu which allows you to choose what to upload (Same as the Upload item in the Avatar Menu):
    • Image (L$10): Opens a file selector, then the image upload window.
    • Sound (L$10): Opens a file selector, the the sound upload window.
    • Animation (L$10): Opens a file selector, then the animation upload window
    • Mesh Model: Opens a file selector to upload a mesh model; see the SL wiki for more info.
    • Bulk (L$10 per file): Opens a file selector where you can select multiple image files for upload.
    • Import Linkset: Opens the Import window, to upload a previous exported object.
  • Undo (Ctrl Z): will undo the last changes made in the edit /build window
  • Redo (Ctrl Y): will redo the last changes made with the undo command

Content Menu

  • Search (Ctrl-F): opens the Search window
  • SL Marketplace: prompts you to open the Marketplace web page
  • L$ Market Data: prompts you to open the L$ market Data web page
  • Script Library: prompts you to open the Script Library web page
  • Firestorm Blog: prompts you to open the Firestorm Viewer Home web page
  • Firestorm Flickr: prompts you to open the Firestorm Viewer Flickr web page
  • Firestorm YouTube: prompts you to open the Firestorm Viewer YouTube channel
  • Firestorm Twitter: prompts you to open the Firestorm Viewer Twitter web page
  • Firestorm Plurk: prompts you to open the Firestorm Viewer Plurk web page
  • Message of the day: this will show the message of the day in local chat. This also is shown during the login phase.

Help Menu

RLVa Menu

This menu is toggled from Advanced Menu (Ctrl-Alt-D) → RestrainedLove API (RLVa) or from Preferences → Firestorm → Extras → Allow Remote Scripted Viewer Controls (RLVa). This will require a restart of the viewer to show this menu.

  • Debug: Opens the Debug sub menu where you can enable:
    • Show Top-level RLVa Menu: Enables showing the RLVa menu in to menu bar. If disabled, RLVa menu will show in Advanced Menu.
    • Show Debug Messages: Used when debugging RLV scripts and also to know when something RLV is being done to you by either a person or object.
    • Hide Unset or Duplicate Messages
    • Show Assertion Failures
    • Hide Locked Layers
    • Hide Locked Attachments
    • Enable Legacy Naming
    • Enabled Shared Wear
    • Rename Shared Items on Wear
    • Locks: Opens the Active RLV Locks window
  • Allow OOC Chat: Allows Out Of Character (OOC) chat.
  • Allow Temporary Attachments
  • Forbid Give to #RLV
  • Show Filtered Chat
  • Wear Replaces Unlocked
  • Console: Opens the RLVa console window
  • Restrictions: Opens the Active RLV Restrictions window
  • Strings: Opens the RLVa Strings window

Advanced Menu

Please use with caution

This menu is toggled via the Ctrl-Alt-D key sequence, or from PreferencesAdvanced

  • Rebake Textures (Ctrl+Alt+R): (same as Avatar→ Avatar health → Force Appearance Update).
  • Refresh Attachments:
  • Set UI Size to Default: Reverts any changes made in PreferencesUser Interface -> General→ UI scaling.
  • Set Window Size: Allows you to set the window size.
  • Limit Select Distance: Limits your select distance to about 50m.
  • Disable Camera Constraints: Allows camera to pass through solid objects.
  • High-res Snapshot: Enables high resolution snapshots.
  • Quiet Snapshots: Disables the snapshot sound and animation.
  • Performance Tools: Opens the Performance Tools sub menu where you can enable:
    • Lag Meter: Opens the Lag Meter window.
    • Statistics Bar (Ctrl-Shift-1): Displays the Statistics window (often called the “stats bar”).
    • Scene Load Statistics (Ctrl-Shift-2): Displays the Scene Load Statistics window with focus on object load and cache performance.
    • Show Avatar Complexity Information: Displays an indicator of client draw “cost” above each avatar (replaces Avatar Rendering Cost).
  • Highlighting and Visibility: Opens the Highlighting and Visibility sub menu where you can choose:
    • Cheesy Beacon: Animates the red world map beacon to make it look “cheesy” (enable it to see the effect).
    • Hide Particles (Ctrl Alt Shift =) : Disables rendering of particles. Another way of achieving this is to go to PreferencesGraphics -> General and setting Max particle count to zero - or doing the same in the Quick Preferences panel.
    • Hide Selected: Makes the currently selected (edited) object invisible, until they are no longer selected.
    • Highlight Transparent (Ctrl Alt T): Makes transparent objects visible by highlighting them in red.
    • Show Mouselook Crosshairs
    • Hover Tips: Opens Hover Tips submenu
      • Show Tips (Ctrl-Shift-T): This allows you to set what hovertips, if any, you see (please check this first to enable hover tips)
      • Show Land Tooltips:
      • Show Tips On All Objects:
  • Rendering Types: Opens the Rendering Types sub menu, which allows types of things to be shown or hidden. By default, these are all enabled. Disabling some can be useful if you are trying to find a lost object.
    • Simple (Ctrl-Alt-Shift-1): Textures without alpha channels.
    • Alpha (Ctrl-Alt-Shift-2): Textures with alpha channels
    • Tree (Ctrl-Alt-Shift-3): Linden plants.
    • Avatars (Ctrl-Alt-Shift-4): Bodies and attachments but not name tags.
    • Surface Patch (Ctrl-Alt-Shift-5): Terrain/ground texture.
    • Sky (Ctrl-Alt-Shift-6): Entire sky including clouds and sun/moon.
    • Water (Ctrl-Alt-Shift-7): Water surface only, view when under water is still tinted.
    • Ground (Ctrl-Alt-Shift-8)
    • Volume (Ctrl-Alt-Shift-9): All objects except Linden plants.
    • Grass (Ctrl-Alt-Shift-0): Linden plants.
    • Clouds (Ctrl-Alt-Shift- -)
    • Particles (Ctrl-Alt-Shift-= )
    • Bump (Ctrl-Alt-Shift-\): Legacy bump map and shiny effects.
  • Rendering Features: Opens the Rendering Features sub menu:
    • UI (Ctrl-Alt-F1): Be VERY careful when using this, as the menu bar is hidden as well; make mental note of the key sequence so you can re-enable the UI when you need it.
    • Selected (Ctrl-Alt-F2): Display texture alignment crosshair boxes with “Select Face”.
    • Highlighted (Ctrl-Alt-F3)
    • Dynamic Textures (Ctrl-Alt-F4): Enable clothing and sculpt previews in texture upload floater.
    • Foot Shadows (Ctrl-Alt-F5)
    • Fog (Ctrl-Alt-F6)
    • Test FRInfo (Ctrl-Alt-F8)
    • Flexible Objects (Ctrl-Alt-F9): Enable/disable flexible prim effect.
  • RLVa: This will menu option will show if chose not to show RLVa menu in top menu bar. This will show RLVa submenus.
  • Media Streams Backup
    • Import Stream List XML: This will import the stream_list.xml file.
    • Export Stream List XML: This will export the media stream list from top menu → World Menu → Parcel DetailsSound tab to a file called stream_list.xml to a folder of your choosing
  • Use Plugin Read Thread: Uses a separate thread to read incoming messages from plugins. So in theory, this should give you a slight performance increase if you have a multicore processor and using the internal web browser or playing quicktime videos and so on.
  • Clear Group Cache: Clears group cache
  • Mouse Smoothing: Should help smooth mouse movement
  • Release Keys: Releases permissions taken by worn attachments.
  • Shortcuts: Opens the Shortcuts sub menu, showing some of the common keyboard shortcuts:
    • Search (Ctrl-F)
    • Show Advanced Menu-legacy shortcut (Ctrl-Alt-D)
    • DoubleClick Teleport (Ctrl-Shift-D)
    • Always Run (Ctrl-R)
    • Fly (Home)
    • Close Window (Ctrl-W)
    • Close All Windows (Ctrl-Shift-W)
    • Snapshot to Disk (Ctrl-`)
    • Mouselook (M)
    • Joystick Flycam (Alt-Shift-F)
    • Reset View (Esc)
    • Reset Camera Angles (Shift-Esc)
    • Look at Last Chatter (Ctrl-\)
    • Zoom In (Ctrl-0)
    • Zoom Default (Ctrl-9)
    • Zoom Out (Ctrl-8)
  • Fly Override (Ctrl-Alt-V): Allows flight in no fly areas - NOT recommended
  • RestrainedLove API: Enables/disables RLV (also in PreferencesFirestorm -> Extras→ Allow scripted viewer controls)
  • Show Debug Settings: Opens the debug menu window; use with caution.
  • Show Develop Menu (Ctrl-Alt-Q): Shows or hides the develop menu on the menu bar.

Developer Menu

Please use with caution

This menu is toggled via the Ctrl-Alt-Q key sequence, or from PreferencesAdvanced

  • Consoles: Opens the Consoles sub menu. These should all be disabled in normal use. If you find your screen filling with “strange” graphs and data, check here to make sure all are off.
    • Texture Console (Ctrl-Shift-3):
    • Debug Console (Ctrl-Shift-4): Scroll activity log on the main viewer window.
    • Notifications Console (Ctrl-Shift-5): Trace dialogs, alerts, notifications.
    • Fast Timers (Ctrl-Shift-9): Shows tasks performed per frame.
    • Scene Statistics: Plot complexity of objects in view.
    • Scene Loading Monitor:
    • Region Debug Console Opens the Region Debug Console.
    • Region Info to Debug Console: Dumps region flags and stats to log
    • Group Info to Debug Console: Dumps summary of active group info to log.
    • Capabilities Info to Debug Console: Dumps capability names and URLs to log.
    • Camera: Camera and agent position/rotation overlaid on screen.
    • Wind: Region wind speed and heading is overlaid on screen.
    • FOV: Camera field of view angle overlaid on screen.
    • Badge (Ctrl-Alt-Shift-H) (This won't toggle off……)
  • Show Info: Opens the Show Info sub menu:
    • Show Time: Shows the time spent logged on in the lower right.
    • Show Upload Transaction: Gives a notification on upload, showing how much you were charged.
    • Show Texture Info: Shows texture information for the object under the cursor.
    • VRAM usage per object:
    • Show Avatar Render Info: Show load state and attachment weights for visible avatars.
    • Show Render Info: Displays information about the scene currently being rendered.
    • Show Matrices: OpenGL matrix info overlaid on screen.
    • Show Color Under Cursor: Shows the RGBA values for the color under the cursor, in the lower right.
    • Show Memory: Shows total viewer memory use overlaid on screen.
    • Show Private Mem Info: Private pool stats overlaid on screen.
    • Show Updates to Objects (Ctrl-Alt-Shift-U): Displays “clouds” of different colors when objects update.
  • Force an Error: opens the Force an Error sub menu. Using any of these will probably crash you. Aimed at viewer developers.
    • Force Breakpoint (Ctrl-Alt-Shift-B)
    • Force LLError And Crash
    • Force Bad Memory Access
    • Force Infinite Loop
    • Force Driver Crash
    • Force Software Exception
    • Force Disconnect Viewer
    • Simulate a Memory Leak
  • Render Tests: opens the Render Tests sub menu:
    • Camera Offset
    • Randomize Framerate: Add a random duration sleep with each rendered frame.
    • Periodic Slow Frame: Sleep half a second every 10 frames.
    • Frame Test: Capture buffer and pause.
    • Frame Profile: Dump GL stats to log.
    • Benchmark:
  • Render Metadata: Opens the Render Metadata sub menu; these are normally all disabled:
    • Bounding Boxes
    • Avatar Hitboxes
    • Normals
    • Octree
    • Shadow Frusta
    • Physics Shapes
    • Occlusion
    • Render Batches
    • Update Type
    • Texture Anim
    • Texture Priority
    • Texture Area
    • Face Area
    • LOD Info
    • Build Queue
    • Lights
    • Particles
    • Collision Skeleton
    • Joints
    • Raycast
    • Wind Vectors
    • Render Complexity
    • Attachment Bytes
    • Sculpt
    • Texture Size
    • Texture Density
      • None
      • Current
      • Desired
      • Full
  • Rendering: Opens the Rendering sub menu
    • Axes: Draw XYZ axis display centered on avatar plus region origin marker.
    • Tangent Basis
    • Selected Texture Info Basis (Ctrl-Alt-Shift-T): Show size and alpha channel presence for faces selected in editor.
    • Selected Material Info (Ctrl-Alt-Shift-M):
    • Wireframe (Ctrl-Shift-R): Show object geometry.
    • Object-Object Occlusion (Ctrl-Shift-O): Optimization, skip rendering objects that are hidden behind others.
    • Advanced Lighting Model: Enable deferred rendering.
    • Debug GL: Enable extra OpenGL error checking.
    • Debug Pipeline: Subset of Debug GL.
    • Automatic Alpha Masks (deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting on).
    • Automatic Alpha Masks (non-deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting off).
    • Animation Textures: Allows texture to be animated per llSetTextureAnim.
    • Disable Textures: Stop fetching new textures from the network.
    • Full Res Textures (dangerous): Disregard LOD and display all textures at full resolution. Increases network and memory use.
    • Render Attached Lights: Render local light sources on avatar attachments.
    • Render Attached Particles: Render particle systems emitted by avatar attachments.
    • Hover Glow Objects:
  • Network: Opens the Network sub menu:
    • Pause Agent: Stop avatar movement updates. Local turns and interpolated motion will still appear.
    • Enable Message Log: Dump every protocol message to log.
    • Disable Message Log: Stop protocol message dump.
    • Velocity Interpolate Objects: When enabled it allows smoothed object motion between updates and for llTargetOmega motion to work. When it's disabled, stops “rubber band” effect at cost of these features.
    • Ping Interpolate Object Positions: Factor ping time into interpolation.
    • Drop a Packet (Ctrl-Alt-L): Simulate loss of a data packet.
  • Dump Scripted Camera
  • Recorder: opens the Recorder sub menu. This is used to record, and then playback, a sequence of your actions. For example, you can record yourself walking round, then when you play it back, your avatar will repeat that exactly. Useful for machinima.
    • Start Playback
    • Stop Playback
    • Loop Playback
    • Start Record
    • Stop Record
  • World: Opens the World sub menu:
    • Sim Sun Override
    • Fixed Weather
    • Dump Region Object Cache: Send object cache statistics to log.
    • Dump Simulator Features to Nearby Chat
  • UI: Opens the UI sub menu:
    • Media Browser Test: Opens embedded browser with Viewer URI Name Space test page.
    • Region Restart Test:
    • Web Content Browser (Ctrl-Shift-Z): Opens the internal browser.
    • FB Connect Test: For checking Second Life ShareAPI.
    • Dump SelectMgr: Info about selected objects to log.
    • Dump Inventory: Inventory UUIDs and names to log.
    • Dump Timers: Function call stats to log.
    • Dump Focus Holder: What UI element has keyboard focus to log.
    • Print Selected Object Info (Ctrl-Shift-P): Object details to log.
    • Print Agent Info (Shift-P): Avatar name and camera to log.
    • Double-Click Auto-Pilot
    • Double-Click Teleport
    • Debug SelectMgr: If this and Limit Select Distance are active, dump auto deselects to log.
    • Debug Clicks: Mouse button changes with coordinates to log.
    • Debug Views: Identify UI elements on screen.
    • Debug Name Tooltips: Identify XUI source for UI element under cursor. (alias of Show XUI Names)
    • Debug Mouse Events: Info about what has mouse focus to log.
    • Debug Keys: Text entry field activity to log.
    • Debug Window Process: Low level info for main viewer window to log.
  • XUI: opens the XUI sub menu:
    • Reload Color Settings: Refresh from skin's colors.xml
    • Show Font Test: Open floater with type specimen.
    • Load from XML
    • Save to XML
    • Save XUI Names: Identify XUI source for UI element under cursor.
    • Show debugging info for views
    • XUI Preview Tool
    • Send Test IMs: Send dummy messages to test accounts.
    • Flush Names Caches: Clean avatar name cache.
  • Avatar: Opens the Avatar sub menu:
    • Grab Baked Textures
      • Iris
      • Head
      • Upper Body
      • Lower Body
      • Skirt
    • Character Tests
      • Appearance To XML: Saves your avatar shape to a file; opens a file picker to allow you to select the destination folder, and file name. Shapes exported this way can be re-imported in the Appearance window.
      • Toggle Character Geometry
      • Test Male: Shortcut to wear “Male Shape & Outfit” from inventory Library/Clothing.
      • Test Female: Shortcut to wear “Female Shape & Outfit” from inventory Library/Clothing.
      • Allow Select Avatar: Avatars can be selected and “moved” with object editor, local effect only, movements do not appear to others.
    • Animation Speed
      • All Animations 10% Faster
      • All Animations 10% Slower
      • Reset All Animations Speed
      • Slow Motions Animations
    • Force Params to Default: Clear and refresh tweakable appearance settings.
    • Animation Info: Text over avatars with running animations and priorities.
    • Show Look At: Shows look at crosshairs.
    • Show Point At: Show destination for selection beam as a red crosshair.
    • Debug Joint Updates: Rapid summary of updates to log.
    • Disable LOD: For avatar bodies.
    • Debug Character Vis: Dump avatar and attachment visibility to log.
    • Show Collision Skeleton: Show avatar's “collision volume” joints. Used with fitted mesh and touch/select. Not used with simulator physics.
    • Show Bones:
    • Display Agent Target: Crosshairs with avatar's actual and rendered positions.
    • Dump Attachments: Attachment points, UUIDs, positions, visibility to log.
    • Debug Avatar Textures (Ctrl-Alt-Shift-A): Shows component textures for own avatar.
    • Dump Local Textures (Alt-Shift-M): Avatar texture info to log.
    • Reload Avatar Cloud Particle:
  • Compress Images: Select a file and convert to .j2c, results to log.
  • Enable Visual Leak Detector:
  • Output Debug Minidump
  • Console Window on next Run: Opens a window on the next run of the viewer, which shows internal information as the viewer runs. Useful for developers' to debug the viewer. Otherwise, keep this disabled.
  • Set Logging level: This allows the level of detail of logging to be changed from the default (Info). The support team might request that you change this if attempting to diagnose a problem; otherwise, it should always be left at default.
    • Debug
    • Info
    • Warning
    • Error
    • None
  • Request Admin Status (Ctrl-Alt-G): Request privileges. Only works if you are a Linden.
  • Leave Admin Status (Ctrl-Alt-Shift-G)
  • Show Admin Menu

Searching the Menus

It is possible to search the menus for specific words or phrases, by typing into the search bar at the top. For example, typing in the word upload will result in matches on up to four top menu items: Avatar, Build, Advanced and Develop. In short, using search will filter out what is shown in the top menu bar, removing all items except those that contain what you searched for.

Matched items are highlighed in color (you can change the highlight color in Preferences → Colors -> Miscellaneous→ Preferences Search Highlight Color).

To clear the search, and have the Preferences window revert to its normal state, just click the 'x' at the far right end of the search field.

Menu search is enabled (or disabled) in Preferences -> Advanced→ Show Menu Search.

Graphics Presets

: When hovering your mouse over this symbol, it will open the Graphics Presets window. Please note that this symbol will only show if you have created a graphic preset in PreferencesGraphics -> General.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

preferences_chat_tab

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Preferences - Chat

Visuals Tab

  • Onscreen console font size: Choose Small, Medium, Large or Huge
  • Play avatar animations (such as shouting): Animates your avatar for some standard actions.
  • Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.
  • Show “You” in chat transcripts instead of your name: Replace your name in transcripts.
  • Emotes use italic font: Makes emotes show in italics.
  • Bold Shouting, Italicize whispering: If enabled, emphasises shouting and whispering, as the option indicates.
  • Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.
  • Route llOwnerSay to script debug window:llOwnerSay script output is sent to the script debug window rather than being shown in console, on screen.
  • Show chat in bubbles above avatars: puts local chat in bubbles above users heads.
    • Don't show chat in Nearby Chat console and toasts: Prevents chat from showing in console and toasts (only available if the above option is enabled; greyed out otherwise).
  • Show typing indicator in bubbles above avatars: This will show something like a chat bubble but only when another avatar is typing; it gives a visual indication that someone is typing. The text itself will appear according to your settings.
  • Show typing indicator in nametag above avatars: Similar to the above, but the indicator appears in the nametag instead.
  • Show seconds in timestamps: adds seconds to the timestamps.
  • Show timestamps in: You can select whether to show timestamps in…
    • Nearby chat
    • IMs
    • Transcript
  • Use classic draw mode for console: Changes the chat console 1) background to surround all visible text instead of displaying separate backgrounds per line of chat.
  • Use full screen width for console: Will allow the chat to be the full width of the screen (requires restart).
  • Fade chat after _seconds __ # lines: Allows you to choose how long, and how many lines show in the chat console.

Chat Windows Tab

  • Chat window font size: Choose Small, Medium, Large or Huge
  • Show names in direct IMs: If this is disabled, user names are not shown on each line in IMs.
  • Use V1 style chat headers: Makes chat look like V1 style chat. With this unchecked, chat headers will appear as horizontal bars across chat windows, with text underneath. With it checked, timestamp and name will precede text on the same line.
  • When using V3 style chat headers, show mini icons: shows the icon in the IM/group chat next to the name. If Remove chat headers is enabled this will not show even if enabled.
  • Show the end of the last conversation: If enabled, the last few lines of the last conversation will be shown in IM windows. This requires that chat transcripts be enabled in Preferences→ Privacy → Logs & Transcripts.
  • Add additional chevron (>) as typing indicator to IM sessions: This depends on the other person having enabled Send typing notifications to other avatars during IM sessions. If they have, then you will see a chevron when they are typing.
  • Show new message notification for: If you have scrolled up in a chat window, and a new message has arrived, you can be informed of this, by enabling one or both of:
    • Nearby chat
    • Instant and group messages.
  • Show IMs in: (requires restart)
    • Separate windows
    • Tabs
  • Chat tab orientation: (requires restart)
    • Horizontal (along the bottom of the Conversations window)
    • Vertical (down the left side of the Conversations window)
  • Name format for IM tabs: If you have both display names and user names enabled in Preferences -> General, then you can select what names you want display in IM chat tabs:
    • Display name
    • Username
    • Display Name (Username)
    • Username (Display Name).
  • Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights. Two options may be combined (you may enable either one, or both):
    • Name Style: You can opt to have moderator names highlighted in one of several text styles, such as bold, italic, etc.
    • Text Style: You can also specify a style for the etxt that apepars in chat after the moderator name.
  • Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.
    Note: The viewer will still receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
    Note: Group text chat may now be disabled independantly of group notices, in the groups profile window.
    Note: The viewer will receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • Automatically ignore and leave all conference (ad-hoc) chats: Shuts down any conference chats in which you are included.
    • Report ignored conference chats in nearby chat: Informs you that a conference chat was ignored.
    • Don't ignore conference chats invitations from my friends: overrides the automatically ignore settings for conferences started by those on your friends list.
  • Group Chat Snooze Duration: Length of time a group chat will be muted when clicking the Snooze button. Setting this to zero will simply close the group window until the next group message arrives.
    Note that any chat which occurs during the “snooze” period will not be logged - should you have logging enabled.
  • Set group chat snooze duration individually per group: If enabled, when you snooze a group chat, a window will open asking how long to snooze the chat for.

Typing Tab

  • Auto-Replace: Opens the Auto-Replace Settings window where you can define word replacement. Useful as an auto correct feature, for example.
  • Spell Checking: Opens the Spell Checker Settings window.
  • Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated, and which service to use.
  • Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.
    • Play typing animation also when emoting: If the above is enabled, then this option will have your avatar play a typing animation when using emotes.
  • Hear typing sound when people type in local chat: If enabled, you will hear the sound of typing
  • Send typing notifications to other avatars during IM sessions: If enabled, this will show “xxx is typing” in IMs. It can also trigger the other person's IM to open before you actually send the IM text. (See Announce incoming IMs as soon as the sender starts typing below.)
  • Enable auto-completion of gestures in nearby chat bar: If this is enabled, then typed gestures will auto-complete as typed.
  • Enable automatic name prediction in nearby chat bar: When this is enabled, the viewer will attempt to autocomplete a name based on the names of those near you.
  • ”:” as a synonym for ”/me”: Used in Role Playing. Allows use of ”:” instead of ”/me” to indicate an action, instead of a statement. For example; ”:nods in agreement” appears as “John Doe nods in agreement”. (NOTE: No space after the ':'.)
  • Auto-close ((OOC)) parentheses: Used in Role Playing. When entering message in RP mode, it is assumed they are speaking as their character. To communicate something outside of their character, they enclose their message with “((” and “)) ”.
    When checked, the viewer automatically appends a ”))” to a message if it isn't present. For Example ((This is OOC“ results in ”((This is OOC)) “.
  • Show send chat button in the chat bar for IM sessions: Adds a “Send” button at the right end of the chat bar in IM and group chat windows.
  • Add a chatbar in the Nearby Chat window: As the name implies.
    • Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.
    • Show chat type / send chat button in chat bar: Adds a button to the right of the nearby chat bar; you can click this to send chat, and you can select whether to say, whisper or shout.
  • Autohide Main chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
    Note that if both the WASD selection in Pressing Letter Keys (above) and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar.
  • Deselect Chat after sending Messages: Will move the cursor out of the chatbar after you send a message.
    • De-focus chat history as well: Will also remove focus from the nearby chat history window.

Use Keyboard Shortcuts

Here, you can enable/disable three special shortcuts:

  • Ctrl-Enter - Shout
  • Shift-Enter - Whisper
  • Alt-Enter - OOC

Notices Tab

  • Enable incoming chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.
    • Group Chats
    • IM Chats
  • Use console for chat popups instead of floating toasts (Viewer 1.x style): Displays chat in the onscreen left-hand console rather than in bottom-right toasts
    • Show IMs in chat console: Will show IMs in the chat console; this is on the lower left of the screen, not in the communication window.
    • Show group chat in chat console: Will show group chat in the chat console; as noted above, this is on the screen, not in the communication window.
    • Length of group name to be printed in chat transcripts:
      • Setting '0' turns it off.
      • Setting '-1' shows the full group name.
      • Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.
  • Open Conversations when an offline mesage has been received: Normally, any offline messages you get will be shown as chiclets when you log in. If you enable this, the Conversations window will also open to show the text of the messages.
  • Email me IMs when I'm offline: will send any offline IMs to your email that you have on file with LL
  • Show IMs in nearby chat window: Shows the text of received IMs in the nearby chat window.
    • Save IMs in nearby chat: Enable logging of IMs along with local chat; requires that local chat be logged, which can be enabled in the Privacy -> General tab.
    • Fade IM text into the background of the chat transcript window: 0.25 for most faded, 1 for no fade.
  • Show number of unread IMs in Firestorm's window title: Displays a count of unread messages in the window title bar.
  • Announce incoming IMs as soon as the sender starts typing: If enabled, your IM window will open and beep as soon as someone starts typing a message to you, rather than after they complete and send the message.
    Note that this will not work if the person IMing you has disabled Send typing notifications to other avatars (above).
  • Flash IM tabs when friends come online or go offline: visually notifies you when friends log in or out; most useful during IM conversations.
  • Flash chat toolbar button if new nearby chat arrives: The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.
  • Flash chat toolbar button if new IM arrives: The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in PreferencesChat -> Chat Windows.
  • Report muted group chat in nearby chat: If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
    Group chat can be “muted” (disabled) in the groups profile window.
  • Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.
    • Show their subjects and authors as well: Also shows the title and sender of notices in group chat.

Radar Tab

  • Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.
  • Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.
  • Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.

Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.

Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.

  • Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts. For more information, refer to this page.
  • Enhance radar with LSL-Client Bridge: If this is enabled, radar functions responsible for determining avatar locations at high altitudes are assisted by the LSL bridge, particularly when they are beyond draw distance.
  • Age Alert: You can also be alerted to avatars who are “younger” than a certain number of days.
    • Threshold: Set the age in days.
    • Radar reports avatars younger than the specified age: Enable to be alerted.
      again, you can specify your own alert sound by giving a valid sound UUID.

Keyword Alerts Tab

  • Enable Keyword Alerts: Enables using Keyword Alerts.
  • Look for Keywords in Local Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.
  • Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
  • Check sender's name for keywords: Look for keywords in the names of speakers or objects as well.
  • All keywords are case-sensitive: Enable this if you want (for example) Apple to be treated differently from apple.
  • Only match whole words: Enabling this will prevent an alert from being generated on partial matches. For example, if you have an alert on the word frank, you will not be alerted if someone types frankly.

Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.

  • Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.
  • Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.
  • Play alert sound: Enables playing a sound, identified by the UUID:
  • Alert Sound UUID: Supply the alert sound UUID here. A default is given. To get a new UUID, find a sound in your inventory with full permissions (you can view the item's properties to check this), then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.

CmdLine Tab

See this page for a tutorial video.

  • Enable usage of chat bar as a command line: If this is enabled, all the commands given below (except where noted) will be available for use.

All of the commands below can be changed from the supplied defaults.

  • Calc. expressions (calc): Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction. Therefore, example: “calc 1.3+2*5” results in “11.1” as the answer, because the multiply occurs before the addition.
  • Change Draw Distance (dd): Changes the draw distance of the rendered view to the specified number of meters. Example: “dd 32” sets the draw distance to 32 meters.
  • Max. Bandwidth (bw): Change your current maximum bandwidth. This is set in PreferencesNetwork & Files -> Connection.
  • Copy camera position to clipboard (cpcampos): Saves the current camea position in the clipboard, from which it can be pasted into a script, for example.
  • Turn AO on/off (cao): Turns the embedded AO system on/off. Example: “cao on” turns AO on, and “cao off” turns AO off.
  • Clear the chat transcript (clrchat): Clears the chat history from local chat. Example “clrchat”
  • Set the media url (/media): Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use to identify the space. The type is one of: Audio, Image, Movie or Web.
  • Set the music stream url (/music): Sets the music stream for the parcel as identified by the URL. Only the land owner can set the music URL. Example: “/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010” sets a Smooth Jazz sound to the URL.
  • Rez a platform (rezplat): Assuming the avatar has build privileges in the simulator, this command rezzes a circular platform of the given diameter beneath the avatar. Example: “rezplat 25” rezzes a 25m diameter platform below the avatar.
  • Get avatar name from key (key2name): Looks up the specified avatar key and returns the name for the key. Example: “key2name” returns “Babbage Linden”.
  • Roll dice (rolld): For role play. Use by typing rolld <number of dice> <number of faces> in nearby chat. Examples:
    rolld is a regular dice with 6 faces.
    rolld 1 20 is a single dice with 20 faces.
    rolld 3 10 is 3 dice, each with 10 faces.
    Bonuses, penalties, successes and explosions modifiers can also be added to the command; for more, refer to this page.
  • Teleport within sim (gtp): Teleport to anywhere within the sim instantly according to the position specified. Example: “gtp 45 150 400” teleports to 45, 150, 400.
  • Teleport to ground (flr): Teleport to the current ground position for the avatar's current position.
  • Teleport to altitude (gth): Teleport to the specified height. Example: “gth 2800” teleports to a height of 2800 meters. It is also possible to teleport higher. Example: “gth 6500” teleports to 6500m above the sim.
  • Teleport to cam position (tp2cam): Teleports the avatar to the position the cursor is currently looking at. This is useful when walking into a store. After looking around and finding the item to purchase, this shortcut takes you to the position immediately, without having to walk. Example: “tp2cam”.
  • Offer teleport to avatar (offertp): Sends a teleport request to the avatar identified by the given key. Example: “offertp avatar-key”.
  • Teleport to avatar (tp2): Finds a given avatar within the simulator and teleports to them. Example: “tp2 John Doe” teleports to “John Doe” if they are in the simulator.
  • Teleport home (tph): Teleport home. Same as hitting Shift-Ctrl-H.
  • Teleport to sim x (mapto): Teleports to the sim you specified (defaults 128, 128, 0 if no landing point is specified on the sim). Must use the full sim name, with spaces and all.
    • Use same position between sims: When enabled, your entry point at the new sim will be the same coordinates you left the old sim, unless a landing point is specified in the new sim.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

1)
“Console” here refers to the lower left area of your screen, where chat (and optionally IMs) can be displayed.

preferences_move_tab

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Preferences - Move & View


NOTE: Photographers can access and change many of the camera settings quickly and conveniently via the Phototools Camera Window.

For a general introduction on how to move your avatar and control your view, refer to this page.

View

  • View angle: Affects the camera field of view.
  • Distance: Changes the distance that camera view follows your avatar.
  • Transition Time: How long it takes for the camera to adjust to quickly changed camera positions/angles.
  • Smoothing: Affects how smoothly the camera moves.
  • Disable camera constraints: Allows you to move your camera further away from your avatar. (Same as top menu bar→ Advanced → Disable camera constraints.)
  • Don't use the mouse wheel to control zoom level of the camera: By default, scrolling the mouse wheel results in the camera zooming in or out; enabling this option will disable that feature.
  • Automatically pose avatar during (select one or more):
    • Build/Edit: When selected, the camera automatically moves to center on the object you're editing.
    • Appearance: (set by default) When selected, the camera automatically zooms in on your avatar when you enter Appearance mode. It also automatically focuses as you select different Body Parts and Clothes tabs. Deselect this to leave the camera where it is.
      • Add Additional Lighting: If enabled, when you go into Appearance, you will have extra lighting to iluminate your avatar. (This option is not available if the one above is disabled.)
  • Clicking your avatar keeps camera position: When enabled, clicking on your avatar will focus the camera at the point that you click on your avatar.
  • Reset camera position after teleport (within a region): If enabled, the camera will revert to the default position after a TP within the region; when disabled, it will remain where it is, relative to your avatar.
  • Reset camera position on avatar movement: If you enable this, the camera will revert to its default position whenever you move your avatar; disable this to inhibit the camera reset. Useful when taking photos, if you need to move your avatar a bit without the camera moving from where you are pointing it.
  • Disable minimum camera zoom distance: Allows the camera to zoom as far in as you want, allowing you to see inside prims.
  • Turn avatar towards camera direction on reset view: If this is enabled (old default behavior), then when you hit Esc to reset your camera, the avatar will turn to face whatever direction your camera was pointing at when you pressed Esc; with this disabled, your avatar will not move, but instead the camera will rotate round behind it.
  • Allow the camera to move without constraints through prims: If enabled will not keep your camera view on the same side of a prim as your avatar. For example put your back against a wall, and you see the other side of the wall. When disabled, your point of view would be over your head, and you see inside.
  • Show the default camera controls minifloater always as opaque: If enabled, the camera conrols window will always be opaque.
  • Render blocked (muted) avatars as particle cloud: Will render muted avatars as clouds.
  • Re-render temporary derendered objects after teleport: If enabled, temporarily derendered objects will remain derendered until you teleport; otherwise, they stay derendered until your relog, or a manually re-rendered via the asset blacklist window.

Mouselook

  • Enable Mouselook functionality: Enable this if you wish to use Mouselook.
    Mouselook can be entered either by scrolling forward with your mousewheel, or by using the 'M' key on your keyboard (which first equires enabling WASD for movement, in Preferences->General), or from top menu, Advanced → Shortcuts.
    • Show avatar in Mouselook: Will allow you to see yourself when in mouselook. Does not show the entire avatar, but looking down you would see your feet.
    • Show user interface in mouselook: Normally, in mouselook, user interface elements such as the inventory window, IM windows, etc, are hidden. If you enable this, they will remain on screen.
    • Don't close Conversations and Radar window when changing into Mouselook: By default, these windows close when you go into mouselook; enabel this if you prefer that they stay open.
    • Enable context menus in Mouselook: If you enable this, you will be able to open the pie/context menu using Alt Right click.
    • Leave Mouselook using the scroll wheel: If enabled, then you can exit mouselook by scrolling back with your mouse scrollwheel.
    • Show Mouselook Instructions: Will show the “press esc to exit mouselook” message while in mouselook.
    • Show Mouselook Crosshairs: when enabled, crosshairs are displayed in mouselook mode.
    • Enable combat features: Enables IFF (Identification Friend or Foe).
      • Draw target markers: Draws arrows pointing to friend/foe avatars.
      • Range: Max range for the above.
    • Mouselook mouse sensitivity slider: This affects how far your avatar turns in mouselook. Moving the slider to the right causes your avatar to turn farther When you move the mouse, with the same amount of mouse movement.

Movement

  • Arrow keys always move me: The arrow keys move your avatar around if you hit them while chatting in the main chatbar. Disable this if you prefer to use arrows keys to move back/foward in text you have typed, so you can edit it.
  • Pressing letter keys affects movement (i.e. WASD) instead of starting local chat: Enabel this if you wish to have the WAD keys move your avatar.
  • Use AZERTY keyboard layout: Enable this if you have an AZERTY keyboard; if your keyboard has a QWERTY layout, leave it disabled.
  • Tap-tap-hold to run: Allows you to double-tap and hold the up arrow key to run.
  • Fly/Land on holding up/down: Allows holding the PgUp or PgDown button to fly/land, respectively.
  • Enable crouch toggle mode: If this is enabled, pressing PgDown will put you into a crouch; you will remain that way till you press it again. Otherwise, you need to press and hold PgDown to stay in a crouch.
  • Disable waiting for pre-jump and landing animations: In effect, a fast jump. Same as the option in the top menu, Avatar→ Movement → Quickjump.
  • Allow avatars to walk backwards on your screen: If this is left off, your avatar will turn around to face the camera when you walk backward. This option affects only what you see, and does not work with scripted AOs, only the client AO (or no AO).
  • Turn avatar towards a selected object: Disable this option if you do not wish your avatar to turn to an object when you select or edit it.
  • If built in LSL Bridge movelock is active…
    • Always re-lock position after region change: If you enabled the movelock function in top menu, Avatar → Movement → Move Lock (Ctrl-Alt-P), then this keeps the lock enabled if you teleport.
    • Lock and unlock position after stopping or starting movement: With this setting enabled, you will be able to move even if movelock is enabled; movelock will still prevent being pushed.
  • Single click on land: Clicking a spot on the ground can either do nothing, or cause you to walk to that spot.
  • Double click on land: Double clicking a spot on the ground can:
    • Do nothing
    • Cause you to walk to that spot
    • Teleport you to that spot. (See also the Firestorm Bridge.)

Teleports

  • Play sound effect when teleporting: Allows you to hear the teleport sound effect.
  • Always fly after teleporting: If enabled, your avatar will automatically fly when arriving at a new destination, after a teleport.
  • Always show the Teleport cancel button: This allows teleports to be cancelled once started. Note that cancelling a TP in progress may log you out.
  • Disable Teleport Beacons: Disables the red indicator arrows and the vertical beacons that sometimes are shown after a teleport. Thus if you do not land at the exact location you wanted to (due to teleport routing), you will not have the beacon to guide you to your intended destination.
  • Disable Teleport Screens: Disables the black teleport screen during all teleports.
  • Do not close the map when teleporting: Enable this is you want the map to stay open after a TP.
  • Keep 'Show Friends Only' enabled after teleporting: If this is off, then the Show Friends Only option (top menu, World→ Show Friends Only) will automatically disable after teleport. Handy in case you forgot that you enabled it, and then wonder why you can't see anyone.

Map & Minimap

Minimap Options

  • Enable Minimap Rotation: When enabled the minimap will rotate when your avatar turns.
  • Double click on Minimap: Select an action when you double click a point on the Minimap:
    • No Action
    • Open World Map
    • Teleport
  • Pick Scale: Controls the radius of the pick range on the minimap.

Note: Other options concerning minimap are found under PreferencesColors -> Minimap.

World Map Options

  • Filter duplicate landmarks on world map: If enabled, duplicate landmarks are filtered out of the Landmarks drop down menu on the world map.
  • Show additional region information on World Map: Displays avatar count and maturity level on the world map.
  • Show grid coordinates on the world map: Display regions' grid coordinates on the world map.
  • Enable double click teleports on the World map: Allow teleport to a location on the world map by double clicking.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

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Preferences - User Interface

3D World

  • Show Hover Tips: This allows you to set what hover tips, if any, you see. Disable this to disable all hover tips. Otherwise, enable it and then you can opt to indicate which hover tips you want to show:
    • on All Objects
    • on Land

    • Hovertip Trigger Delay: Allows you to choose how long your mouse has to hover over something before you get a hovertip. You can specify different delays for:
      • Tooltips
      • Avatars
      • Objects

    • Show extended information in hover tips: If this is enabled, hovertips will show details about the object your mouse is over, such as the owner, prim count, etc. Otherwise, hover tips will show just the object name.
    • Show avatar group titles in hovertips: If enabled, avatars' current group titles will display, along with the name, when your mouse over them.
  • Floating text fade distance (in m): Sets the distance where floating text starts to fade.
  • Floating text fade range (in m): Sets the range it takes for floating text to go from fully visible to fully invisible.

2D Overlay

  • UI Scaling (may cause side effects): Adjust the slider to choose the UI size. The maximum value depends on your OS: Eg, for Win10, it is 4.5, for earlier Windows, 2.5.
    NOTE that too high may mean you cannot see all of your UI. This may also “break” some UI elements.
    • Automatically detect UI scaling factor: (Windows only) Have FS determine the best possible value for your system.
  • Script Dialogs per Object: Controls how many dialogs get opened:
    • One per object - means if a second one opens either the first or second will not appear.
    • One per Object & Channel - means you can have more than one per object but only if they use different channels to interact.
    • Unconstrained - means you can see as many menus/dialogs as may be generated.
      • Remove “Block” button: Popup windows that are generated by scripts have a “Block” button on them; this allows you to easily mute the object that sent the popup, in cases of popup spam griefing. If you find this confusing and think you might click it by mistake, then you can disable it here.
        Note: muting an object also mutes the object owner; do not block popups from vendors without very good reason, or you will not receive items you purchase from them.
        You can review your listed of blocked people and objects in the Block/Mute List.
  • Script Dialogs Position: You can select where on the screen scripted popup windows should appear.
    • Animate Script Dialogs: Enable this to replicate old style (V1) behavior when opening script dialogs. Only works if they open at the top of the screen.
  • Visible rows per script dialog: Maximum number of lines visible in a script dialog window.
  • Use Pie Menu: Allows you to have pie menus (on by default). If disabled, this gives the V2-style vertical drop down instead. You can override the colors used by the pie menu in PreferencesColors -> Miscellaneous.
    • Enable text animation: If enabled, the text within the pie is also animated.
    • Enable outer ring shade: Adds shading to the outside of the ring, to further draw attention to the selected “slice”.
  • Group Group Notices and chiclets in Top Right: Moves other dialogs (group notices, payments, etc.) to the topright corner (V1 style).
  • Hide group and IM chat chiclets: If this is enabled, the chiclets representing open and new IM and group chat messages will be hidden, leaving on the general chat bubble; if this is clicked, you will get a list of open IMs/groups chats.
  • Use legacy list layout for Notifications window: Enable this to use the old style notifications window.
  • Flashing IM tabs override: allows you to fine tune how long and fast the IM tabs flash:
    • Number of times IM tabs flash
    • IM tab flash rate (Hz)

Top Bars

Status bar

  • Show traffic indicator in upper right corner of the screen: Enable this if you want to display a small traffic meter in the upper right corner of the menu bar. This will show your current packet loss (left bar), and bandwidth usage (right bar).
    • Use legacy period mean per second display for lag meter: If enabled, Firestorm will use the legacy method of showing the period mean per second value in the meter instead of the current observed value.
    • Clicking on traffic indicator opens Statistics instead of the Lag meter: Opens Statistics instead of Lag meter.
  • Show media controls in top menu: If you disable this, the media controls are removed from the upper right of the screen. You can still acess volume controls in PreferencesSound & Media -> Sounds, if needed, or just re-enable this option.
  • Show Location in top menu: Shows the current region and parcel names in the top menu bar.
    • Show simulator channel in top menu: Shows the region channel name in the status bar. Nothing is shown for Main Channel regions.
  • Show Menu Search: Enable searching the top menu bar.
  • Show Currency Balance: Display your L$ balance in the menu bar.
  • Enable mouse rollover popup on status bar menu icons: If enabled, displays tooltips when you mouse over items in the top menu bar.
  • Show Favorites Bar: Display the contents of your Favorites folder.
  • Show Navigation and Search Bar: Add this bar to the top of the screen.
    • Show Search Bar: Allows the search portion of the navigation bar to be enabled/disabled

Interface Windows

  • Open avatar profile directly when clicking on its name: If enabled, when you click on someone's name in chat, it opens the profile immediately. With this disabled, you get a small summary window.
  • Use web profiles by default: Displays user profiles as web profiles rather than in a profile window.
  • Disable automatic opening of block list: Enable this option if you do not want the block (mute) list to open when you block a person or object.
  • 'Friends' and 'Groups' in 'Comm' menu opens the V5 based windows: If enabled, Friends and Groups will open in the People panel; otherwise they will open in the Contacts panel.
  • Use legacy object properties: If enabled, this will show the old style window when right clicking an item in Inventory and selecting Properties. If disabled, properties will be shown within the Inventory window instead.
  • Use stand-alone windows:
    • Group profiles: If enabled, group profile windows will open in separate windows; if disabled, they will open in the same window, with the second opened replacing the first.
    • Teleport history: if enabled, teleport history will open in a window separate from the landmarks window.
    • Block/mute list: Keeps the list of blocked residents separate from the people panel.
    • Landmarks, place details and teleport history details: Similar to the above, but keeps each type of “location” window separate, rather than grouping onto a single window.
  • Extend teleport history by: Enable these options to record additional information in your teleport history:
    • Position
    • Date
  • Contact list options: Options concerning what is shown in your friends list, and how it is sorted.
    Note that some options have no effect if you have the corresponding option disabled in Prererences → General. For example, if you have disabled display names, then sorting your friends list by display name will have no effect, and therefore is best set to Username.
    • Visible name columns: Here you can select which name colums to shwo in your friends list: username, display name, or full name (see below).
    • Sort list by: What to use to sort your friends list, username or display name.
    • Show full name as: a full name can be shown as Username (Display name), or Display name (username).
    • Show permissions column: If enabled, this shows what permissions you have granted to each friends (eg, online status, edit rights, showing location on map, etc), and which they have granted to you.
    • Show search filter: adds a search box to the list window.
  • Inventory Options:
    • Hide empty system folders from inventory: If enabled, the inventory window will not display any system folders (eg, Favorites, Landmarks, etc) that have nothing in them.
    • Show the Received Items folder in normal inventory: If enabled, this folder will be show in the normal inventory list of folders, rather than as a panel under the folder list.
      • Always show Received Items buttons at th bottom of inventory: Only available if the option above is enabled. When this is on, you will also have the button showing on the inventory window.
    • Allow separate search terms on each tab in inventory: If enabled, you can enter different words/phrases in the search bar of the Inventory window: each of Inventory, Recent and Worn can be searched independently.

Toasts

  • Notification Display Settings (Popups, console, toasts): This is where you can fine tune the way your “Toasts” look and act:
    • Space between lowest Toast and bottom (pixels)
    • Notification Toast life (seconds): How long group notices remain open.
    • Tip Toast life (seconds): applies to notificants such as after a TP, you see “Teleport completed from…”. Also includes the friend on/offline notification toasts.
    • Nearby Chat Toast life (seconds)
    • Nearby Chat Toast z-offset (pixels)
    • Nearby Chat Toast fade time (seconds)
    • Startup toast life (seconds)
    • Normal Toast fade time (seconds)
    • Gap between Toasts (pixels)
    • Height of Overflow Toast (pixels)
    • Width of Nearby Chat Toast (%)
  • Show toasts in front of other windows: If enabled, toasts will always stay above (cover) any other open windows; otherwise, other widows will be allowed to cover, and potentially hide, toasts.
  • Use new region restart notification: Enable this to use the new system for region restart notifications, which can include a distinctive sound and screen shake.
    The alert sound feature can be enabled/disabled in Preferences → Sound & Media -> UI Sounds 3.
    • Don't shake my screen when the region restart alert message is shown: Check this to disable the screen shake feature.

Font Tab

  • Font Scheme: Allows you to choose one of the following fonts from the drop down menu.
  • Dyslexia:
  • Droid:
  • Mobi:
  • Ubuntu:
  • Liberation:
  • Deja Vu:
  • Roboto:
  • Noto:
  • Font Size Adjustment: Lets you change the size of the font. NOTE that this may cause issues.
  • Chat Line spacing: spacing between lines of text.
  • Folder Item Height: Height of items in inventory.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

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Preferences - Firestorm

Extras Tab

  • Allow Remote Scripted Viewer Controls (aka RLVa or RestrainedLove API): Enables RLVa (Requires restart).
    Documentation on RLV is available here and here.
  • Always rez objects under the land group if possible: Many regions are set to only let objects be rezzed by group. When creating an object, the viewer will attempt to set the group of the object if the avatar is in the same group as set for the land.
  • Create particle effects when scripts communicate: If this is enabled, when a script “chats”, the object containing the script will appear to generate swirling particles. Disable this option to turn that effect off.
  • Deactivate tracking beacon when reaching the targetted avatar (⇐ 3m): Normally, a tracking becon (such as one set via map will vanish once get get within 3m of it; with this disabled, the beacon will remain visible until clicked.
  • Disable Login Progress Screens: Disables the black login progress screen.
  • Disable Logout Progress Screens: Disables the black logout progress screen.
  • Enable progressive draw distance stepping: Enables PDD; the slider allows you to adjust the time in seconds between each draw distance increment.
  • Enable LSL-Client Bridge: Enables the Firestorm bridge. See this page for more on what the bridge is and what it does.
  • Flight Assist drop-down: The bridge can offer flight assist functionality, if this is enabled. Note that you should not wear any other scripted flight assist if you turn this on, as they will conflict. (Requires the bridge to be enabled.)
    Flight speed can be boosted; you can select by how much.
    Note that the SL flight height limit is now 5000m; below this, a flight assist is not required.

Protection Tab

  • Block left-click sitting on objects: Some objects are set such that a left click will result in sitting on them rather than touching; enable this if you want to avoid accidentally sitting on such objects. But note that this will prevent all left-click sitting; you will need to explicitly right click and select sit from the menu.
  • Allow scripts to show map UI (llMapDestination): Certain teleport systems open the map for teleporting when clicked. Enable this if you wish to allow this feature.
    If you find the world map unexpectedly opening for you at some locations, and re-opening if you shut it, disable this setting temporarily, until you leave that location.
  • Revoke Permissions: Removes an object's permission to animate or control your input. If this is not done, the object retains permission to animate your avatar indefinitely1):
    • Never (original behaviour): Objects will retain permission to always animate your avatar.
    • Revoke on SIT: Revokes permission when you sit on the object.
    • Revoke on STAND: Revokes permission when you stand up from sitting on the object.
    • Revoke on SIT and STAND: Revokes permission when you either sit or stand.
  • Texture Lag Protection:
    • Automatically hide large objects with high texture area: Enabling this will cause objects with large texture area to not be rendered. This can be used to combat griefing done via specific objects.
    • Threshold: Sets the threshold area to use; prims over this value will not be rendered. This may cause some normal objects to not display either.
  • Enable Spam Protection: These items allow you to protect yourself against various forms of spam, such as might be used in griefing attacks:
    • Max lines in a single message: this is the limit where the spam protection will start blocking messages from that source. ie. anything over this number of lines will be clocked.
    • Max events from same source: indicates the maximum number of events that can be recieved from a single source in 2 seconds before the source is blocked.
    • Sound play requests multiplier:
    • Sound preload requests multiplier:
    • Unblock all spam sources: will unblock anything that was blocked by the spam protection.
  • Confirm before paying. Threshold: Shows a confirmation dialog before paying sums over this value. To always show a confirmation, set the value to 0 (zero).

Avatar Tab

  • Amount that Avatar's head follows Mouse: Set both these sliders to zero if you do not want your avatar's head following the mouse cursor for unfocused mouse movement. They do not affect whether your head moves to look at something your camera is focused on.
    • Vertical range that avatar's head follows mouse: Controls how far or how little your head moves up and down to follow the movement of your mouse cursor.
    • Horizontal range that avatar's head follows mouse: Controls how far or how little your head moves left and right to follow the movement of your mouse cursor.
    • Disable random avatar eye movements: As the title suggests.
  • Selection beam particle effects:
    • Beam updates/sec: Controls how many particles the stream uses
    • Scale: Width of beam particle effect
  • Enable selection beam: Disable/enable the display of the particle beam
  • Send selection data to chat: (Formerly called SL Particle Chat). If enabled, selection start/stop information, and global position of an object being selected (edited) are sent on chat channel 9000.
  • LSL-Client Bridge external protocol integration:2)
    • Allow OpenCollar protocol to enable or disable the built in AO
    • Allow LockMeister protocol to enable or disable the built in AO

Windlight Tab

  • Automatically change environment to use region/parcel settings: If enabled, your WL settings will change if you TP into a region that has windlight region-level windlight settings. This is the same as top menu bar→ World → Environment Editor → Environment Settings→ Always use parcel/region settings.
  • Crossfade region environment sky presets changes made from quick prefs: Dynamically transitions sky settings.
  • Crossfade region environment water presets changes made from quick prefs: Dynamically changes water settings.

Firestorm WL Share

  • Use Firestorm Parcel Windlight sharing: Enables parcel level windlight sharing.
    • Auto apply WL settings from friend's land: If enabled the viewer will automatically see the windlight settings (no prompt) on a friends land if set.
    • Auto apply WL settings from my groups' land: If enabled the viewer will automatically see the windlight settings (no prompt) on group land if they are set.
    • Auto apply WL settings from any parcel: If enabled the viewer will automatically see the windlight settings (no prompt)on all parcels with it set by the owner.
    • Crossfade region environment changes for Parcel WL: Allows for dynamic changes between WL settings when a region with WL settings has parcels with their own, different, settings.
  • Crossfading duration: You can indicate how long the above crossfade transition effect should last.
  • Cloud Texture: You can select a different texture to be used to create Windlight clouds. Select from the drop down list. A relog is mostly likely required after changing.

Please refer to this page for more information on using Windlight with Firestorm.

Build 1 Tab

NOTE: For a video tutorial on setting custom default prim parameters, see here.

Default Object Size

Allows you to change parameters of your prim when it is first rezzed.

  • x/y/z Size: Sets the size, in meters, of the prim.

Settings

Default settings to use for newly created objects.

  • Phantom
  • Physical
  • Temporary
  • Material: Lets you choose the default material

Texture

Set default texture parameters for newly created objects.

  • Texture: Select the default texture to apply to newly created prims. Click to open the texture picker window.
  • Color: Click to open the color picker window, to select a default color.
  • Alpha: default transparency value.
  • Glow: Default value for glow.
  • Full Bright: whether full bright should be on by default or not.
  • Shiny: A drop down from which you can select the default shiny value.

Item Embedding

It is possible to automatically include an item into newly created prims.

  • Embed an item into new prims: Enable this to embed items.
    Then drag the desired item (for example, a landmark) into the space marked Drop an inventory item here. Once dropped, the space below will show the name of the item.

Default Creation Permissions Opens a window which allows you to select permissions to be applied, by default, to newly created items of different types. (Same as top menu, Build → Options → Set Default Permissions.))

Pivot Point

Allows you to change the pivot point of an object.

  • Show axis arrow on root prim position: Moves the axis from the center of the object to the center of the root.
  • Values are percent: When enabled the values are percentages.

LSL Preprocessor

  • Enable LSL Preprocessor: Enables the functionality offered by the LSL Preprocessor. This has a few additional options, if enabled:

Build 2 Tab

  • Enable highlighting of selected prims: Shows the yellow highlight on prims you select. Deselecting this can increase viewer performance when several prims are selected.
  • Highlight boundary of currently selected parcel: When editing an object, this will outline the containing parcel.
    • Show boundary up to maximum build height: When this is enabled, the highlight will be extended up to the max build height (currently 4096m).
  • Limit Select distance: Enable this is you wish to limit the distance at which you may select (edit) objects. To the right, you can specify the maximum distance, if this option is enabled.
  • Limit drag distance: If enabled, you won't be able to move objects over a distance greater than the limit set to the right. Disable to remove limits.
  • Constrain rotations to multiples of: Manual rotations will always “snap” to this number of degrees - when “snap to grid” is disabled.
  • Show unlink confirmation dialog if linkset has minimum: When unlinking a linkset, you will be asked for confirmation if there are this many, or more, linked items.
  • Use old “Set Object For Sale” behavior: Uses the old style for setting objects for sale. The new behavior safeguards against an object being purchased for the default 10L$ while you are setting the correct price. You click “For sale”, specify the price, then click Apply.
  • Save scripts edited from inventory as Mono: Allows you to set that scripts edited in inventory, will compile with Mono rather than LSL2.
  • Save textures from inventory to disk as PNG instead of TGA by default: Changes the default image save format, to save you having to change it manually.
  • Use Ctrl+mouse to grab and manipulate objects: If this is enabled, pressing Control while left clicking an object, will allow you to move it in-world.
  • Allow click-drag or click-scale (together with caps lock) of a texture face in build mode: If this is enabled, you will be able to click and drag - or scale- textures on a prim face. To do this, you need to be in Edit mode on the prim, enable Select Texture then click the prim face that you wish to modify.
  • Preview animations on own avatar during upload: If enabled, animations will be played in preview on your avatar when uploading them.

Uploads

This tab shows default Inventory folders for various types of uploads. In order to change a default upload folder, right click the desired folder in your Inventory window, and select Use as default for, then pick the upload type.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

1)
If you have either of the SIT options enabled, then sitting on a scripted item will result in a script error being generated as the script will not be able to animate you.
2)
See this page for more information.

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Firestorm Inventory

Inventory Icon

The Firestorm inventory window is accessed by clicking the inventory icon on the bottom button bar.

This will open the inventory window, which is initially docked, but as with all other such windows, may be undocked. A typical inventory window looks like the one below.

Inventory Window

The Inventory Window

Top Icons

  • Help: Click the question mark to get help - this page.
  • Minimize: The horizontal line will minimize the window on your screen.
  • Close: To the right of the redock arrow is an X; clicking this will close the inventory window. To reopen, click the inventory button again, as described above.
  • Filter: If you wish to search for items with specific names, type part of the name here. Partial matches work; for example, if you type in hair it will match chair as well as hair. The inventory folders will open and all matching items will be shown, but not others. To remove the filter, click the X that appears at the end of that edit box.
  • Collapse: Clicking this will close all open inventory folders.
  • Expand: To open all inventory folders, click this button.
  • Filter Types Dropdown: You can narrow your inventory search by a single type of content with the dropdown menu. For more detailed filtering, click Custom at the bottom of this menu.

Inventory Views

There are three views available in the inventory window; you can toggle between them by clicking the tabs described below:

  • INVENTORY: This tab displays your entire inventory in the window.
  • RECENT: Clicking this tab will reduce the inventory to showing only recent items. By default, this means all items acquired since last login. This default can be changed - see below.
  • WORN: This tab shows only those items in your inventory which are currently worn.

Below these three tabs is your inventory proper. Inventory is organized into a hierarchical tree. By default, the main inventory consists of two folders, which you cannot rename: Inventory and Library. Within Inventory are more folders. Some of these are system folders, meaning they have default and standard uses and cannot be removed or renamed or moved; all other folders here can be manipulated at will. For the most part, this main folder will contain items you accumulate in SL, things you purchase, or make.

The Library folder, on the other hand, is supplied by SL. It contains all manner of things which might be of use. You are free to use items in this folder as you wish, but you may not delete or otherwise manipulate the contents.

If a folder icon has a small arrow to the left, then it contains items; click that arrow to expand the folder. Folders may contain single items or other folders, or a mix of both. Items may be objects, textures, animations, and so on.

Inventory Functions

Below the inventory view are more icons:

Inventory Window with Gear Menu

  • Gear: Clicking this icon pops open a menu, shown to the right. The entries in the menu are as follows:
    • New Inventory Window: Open a new inventory window. Note that if you have a lot of items this may take a moment to open.
    • Sort by Name/Most Recent: Sets how you wish folders and items to be sorted in the inventory display.
    • Sort Folders Always by Name: This forces folders to sort alphabetically, regardless of the setting above.
    • Sort System Folders to Top: This places the system folders at the top of the list of folders, with all the others below. System folders include: Animations, Body Parts, Calling Cards, and so on, down to Trash.
    • Search By: Allows you to search inventory according to different fields (Versions after 3.2.2 only.):
      • Name
      • Creator
      • Description
      • UUID
      • All
    • Add objects on double click: If enabled, double click on an attachment will cause it to be added to its attachment spot; if disabled, it will be worn (meaning any currently worn attachments on that sport will be removed).
    • Add clothes on double click: As above, but for layered clothing, as opposed to attachments.
    • Show Filters: Opens the Inventory Finder, which enables you to limit which items are visible in your inventory, according to item type.
    • Reset Filters: Clears all filters set with Show Filters.
    • Close All Folders: Same as the Collapse button.
    • Empty Lost and Found: Deletes the contents of the Lost and Found folder without moving them to the trash. Use with caution!
    • Save Textures As: Disabled unless a texture is selected in the inventory list. Then it will allow a texture to be saved to your hard drive.
    • Share: Click this to give the selected inventory item(s) or folder(s) to another avatar. A window will open, from which you may select who to give it to. This method is an alternative to dragging the item(s) onto an avatar's profile.
    • Find Original: Disabled unless the currently selected item in your inventory is an inventory link. 1)
    • Find All Links: If clicked when an item is selected, this will show all links to it - if any exist.
    • Replace Links: Used to repair broken inventory links. Refer to this page for more information.
    • Show Links: When enabled, this will display links in inventory.
    • Show Only Links: Filters the list to show links only, hiding all other items.
    • Hide Links: Prevents links from being shown.
    • Empty Trash: Removes the contents of the Trash folder. Use with caution - this cannot be undone! (Same as right clicking the trash folder and selecting Empty trash.)
  • +: Creates a new item in the currently active folder. The same options are available by right clicking a folder name.
  • Suitcase Icon: This opens a new inventory window, and is thus the same as selecting “New Inventory Window” from the gear menu.
  • Total: This shows the total count of items in your inventory.

The bottom of the inventory window has 3 buttons:

  • Profile: This will be disabled unless an item is selected - then, when clicked, it will display the item's properties.
  • Share: Allows you to give the selected item(s) to another avatar. Same as dragging the item onto the avatar's profile.
  • Marketplace/Wear/Teleport/Play: The third button will change depending on what you currently have highlighted in inventory:
    • Marketplace: If you have a folder, texture or a script highlighted, then it will read Marketplace; clicking it will open the SL Marketplace in your web browser.
    • Wear: The button will show Wear if you have an wearable item, or any object, highlighted.
    • Teleport: Shown if you have a landmark highlighted.
    • Play: This shows on highlighting a gesture or animation.

Searching

Inventory can be searched by typing into the white space at the top. As you type, inventory is filtered to show only items that match what has been typed. As described above, you can search by name, creator, description or UUID.

If you want to search on multiple words, separate them with a '+', but without spaces. For example, if you are looking for a landmark that you think contains Firestorm Marina, type in: Firestorm+Marina. This will match (assuming you actually have such a landmark, of course), Firestorm Gateway Marina.

To clear the search field, click the 'x' at the end of the search bar.

Normally, search operates across all tabs in the Inventory window. If you want to use separate searchs on Inventory tabs, then go to Preferences → User Interface → Interface Windows → Allow separate search terms on each tab in inventory.

Context Menu

If you right click any inventory item or folder, you get a menu. This menu will vary depending on context; for example, right clicking a menu will give a different menu that right clicking an item.

Right Click on Item

  • Share: Selecting this allows you to give the selected item to someone else. The avatar selector window opens, allowing you to select the person you want to give it to.
  • Open: Certain types of items may be opened or previewed: scripts, notecards, textures, sounds, gestures.
  • Properties: This opens the item properties window, where you may view and change select item properties.
  • Rename: Allows you to rename the object; only available if the object is modifyable for you. (You can also press F2 to edit an item's name.)
  • Copy Asset UUID: Copies the UUID of the object to the clipboard, for some types of item.
  • Restore to Last Position: if the item is an object, this will cause it to be rezzed out to its last position in the region. Use with caution! The function doesn't take into account the region name, only coordinates within a region. So do not use it if the object was never rezzed out in the region you are in, unless you are prepared to go hunting for it.
  • Copy: Select this to make a copy of an object. You can then use one or both of the following two to paste copies.
  • Paste: Paste a previously copied item into the folder which is currently selected. (You cannot make a copy if the item is no copy for you.)
  • Paste as Link: Pastes a link to a previously copied item, into the folder which is currently selected.
  • Replace Links: Used to repair broken inventory links. Refer to this page for more information.
  • Delete: As the name suggests, this deletes the selected item, moving it to your Trash folder.
  • Wear: Wears the item on your avatar, replacing any other items which might be already worn in the same spot.
  • Add: Wears the item on your avatar, adding it to any other items which might already be worn in the same spot.
  • Attach To: Allows you to select a body part on which to wear an object.
  • Attach to HUD: Allows you to select an HUD point on which to attach the object.

Right Click on Folder

  • Share: Selecting this will allow you to give the folder (and its contents) to someone else. The avatar selector window opens, allowing you to select the person you want to give it to.
  • New Folder: Creates a new folder inside the currently selected one. The name will default to New Folder, and will start off in edit mode so you can rename it.
  • New Script: Creates a new, default script in the current folder.
  • New Notecard: Creates a new blank notecard in the current folder.
  • New Gesture: Creates a new gesture in the current folder.
  • New Clothes: Creates a new clothing item in the current folder. Select the type from the sub-menu.
  • New Body Parts: Creates a new body part in the current folder. Select the type from the sub-menu.
  • Use as default for: Allows you to set the folder as the default folder for uploads of images, sounds, animations or (mesh) models. To view the current default folder settings, look in PreferencesFirestorm -> Uploads.
  • Replace Current Outfit: Removes all attachments and replaces them with the contents of the current folder. If the folder contains body parts *system hair, skin, shape, eyes), any worn ones will also be replaced; if any of the four required body parts are not present in the folder, the currently worn one will remain worn.
  • Add to Current Outfit: Adds the items in the current folder to your avatar. Any worn attachments will not be removed. If the folder contains any system body parts, then the worn parts will be replaced (as you cannot wear more than one of each part).
  • Wear items: Similar to Replace (described above), except that attachments are not removed if the folder contains no replacement. For example, if you are wearing something attached to the Chest point, and the folder has no object that would attach there, the existing attachment will not be removed.
  • Remove from Current Outfit: If you are wearing any of the items in the current folder, they will be removed.
  • Rename: Allows you to rename the currently folder. This can also be accomplished by pressing F2, rather than right-clicking it.
  • Copy: Select this to make a copy of a folder. You can then use one or both of the following two to paste copies. (Naturally, this will not be available if the item is no copy for you.)
  • Paste: Paste a previously copied folder into the folder which is currently selected.
  • Paste as Link: Pastes a link to a previously copied folder, into the folder which is currently selected. As with items, this is just a reference.
  • Delete: Allows you to delete the selected folder, and everything inside it. The folder is moved to your trash.

Right Click on the #AO Folder

aside from the usual Share option, there is a Cleanup Broken Links option. This will remove any broken links from the folder, without you having to unprotect it, and then manually go through and delete broken links.

Direct Delivery

Firestorm - Received Items

With the advent of Direct Delivery, there can now be a new Received items folder or sub-panel in the inventory window. This will appear the very first time you make a purchase from the SL Marketplace, that is sent by Direct Delivery - as opposed to the previous “Magic Box” system.

If you prefer to have this sub-panel displayed as a normal inventory folder, open PreferencesUser Interface -> Interface Windows, and enable Show the Received Items folder in normal inventory.

For more information on Direct Delivery, please see the Direct Delivery FAQ.




See this page for documentation on Firestorm 5.0.1 (52150) and earlier.



1)
“Inventory Links” are references to an item. If you delete the referenced item, the links will “break”. It is possible to create links to no-copy items; this is the primary advantage of using inventory links. Also, if you modify the original item, all links are also changed, since they are just references to the original.

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About Land - Access Tab

About Land - access Tab

With this tab, you control who has access to your parcel.

  • Access To This Parcel:
    • Anyone can visit: If this is enabled, anyone will be able to enter the parcel - other than banned residents (see below). If you disable it, ban lines will be created; restrictions specified on the rest of the tab then apply.
      • Must be 18+: If enabled, only residents who have verified that they are adults, on the SL website, will be allowed access. Note that this is a parcel-level setting, and is not the same as the Adult setting, which is estate-level. It is possible to have Adult access without being age verified.
      • Must have payment Info on File: If this is enabled, only residents who have payment information on file with LL will be allowed access to the parcel.
  • Allow group xxx without restrictions: Enabling this allows you to restrict access to members of the group that the parcel is set to, on the General Tab.
  • Sell Passes to: Check to charge an admittance fee to your parcel and set the time period for which those passes are valid.
  • Always allowed: Use the Add button to open the Avatar Picker window to add Residents who will always have access to your parcel. Select a Resident name from your Allowed Residents list and click Remove to remove them from the list.
  • Always banned: Use the Add button to open the Avatar Picker window to add Residents who will not have access to your parcel. Select a Resident name from your Banned Residents list and click Remove to remove them from the list.

NOTE: Ban lines for residents who are explicitly excluded from entry to a parcel, extend up to 5000m above the ground; for residents excluded by other means (eg, not age verified, not members of the group, etc), the ban line extends to 50m above the ground. (Ref. SL Wiki on Limits.)



< Previous Tab



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.


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Region Details - Estate Tab

Region Details - Estate Tab

This tab deals primarily with access control to the region/estate you own or manage. If the estate comprises several regions, changes made will optionally be applied to all regions.

The top lines are informative: the who the name of the estate and the estate owner.

The next section concerns broad access rights and options:

  • Allow only residents and groups listed below: If enabled, then only residents who are specifically allowed in other sections of this tab, will be allowed access. If this is unchecked, then any resident may access the region/estate - unless otherwise excluded (see below for ban lists). Blocking access this way overrides any parcel access controls that might be set.
  • Anyone can visit: This is enabled if the option above is disabled - and vice versa.
    • Must be 18+: If enabled, only residents who have verified that they are adults, on the SL website, will be allowed access. Note that this is a parcel-level setting, and is not the same as the Adult setting, which is estate-level. It is possible to have Adult access without being age verified.
    • Must have payment Info on File: If this is enabled, only residents who have payment information on file with LL will be allowed access to the parcel.
  • Parcel owners can be more restrictive: Enabling this permits parcel owners on the estate, to have more restrictive access settings. If this is off, then they will not be able to limit access more than what is specified in this panel.
  • Allow Voice Chat: If enabled, resident will be able to use local voice chat; otherwise this will not be available (thought private voice IM will be).
  • Allow Direct Teleport: Lets Residents teleport to specific locations within your estate's regions. If you want to force visitors to arrive at a specific area in the estate, disable this and use a telehub. If this is enabled, parcels can still set landing points.

The four lists below manage specific inclusions and exclusions to estate access. Below each are two buttons:

  • Add: Opens the Avatar Selector to allow you to select people to add to the list.
  • Remove: Removes the currently selected avatar(s) from the list.
  • Estate Managers: The estate/region owner may specify up to 10 people who can manage the estate on their behalf. Only the owner can add/remove people here. Estate rights gives a great deal of power, so be very careful before granting such rights to anyone.
  • Allowed Residents: Here you can specify individuals who will have access to the estate/region. (Note that allowed avatars may be banned at parcel level.)
  • Allowed groups: Clicking Add will open the Groups Selector, which you can use to add up to 63 groups. Members of these groups will be allowed access to the region/estate.
  • Banned Residents: If you wish to prevent people from accessing the region/estate, they may be added here.

Finally, two buttons:

  • Send Message to Estate: Allows a message to be broadcast to the entire estate.
  • Kick Resident from Estate: Opens the Avatar Selector to allow you to select someone to be expelled from the region/estate. Note: This doesn't automatically add the person to the list of banned users.



^ Main Page - Next Page >



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

toybox

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Toolbar Buttons

Toolbar Buttons Window

This window is used to customize the layout of the on-screen buttons. The window is accessed by right clicking any of these buttons.

You can drag and drop buttons to and from this window, from the tool bars. Tool bars exist on both sides of the screen, and at the bottom.

The buttons will be displayed according to each toolbar's settings: icons, text labels, or both.

The following toolbar buttons are available:

Below are these three buttons:

  • Clear all toolbars will remove all buttons from all toobars.
  • Restore defaults will restore buttons as they would be on a clean install.
  • Locked: If you enable this, it will prevent you from accidentally moving or removing buttons from the toolbars.

See this video for a tutorial.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

fs_install_crash

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Crashing During Install or Startup

General

Firestorm Won't Start Up after a Recent Nvidia Update

Firestorm "Locks Up" on "Initializing VFS"

If you have Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000, and are using the 64bit version of Firestorm 5.0.7 or later, on Windows 10, refer to this page.

If this occurs, chance are good that the inventory cache is corrupt. Deleting it should solve the problem.

  • Locate your cache folder. You will probably need to do this manually, if you are unable to log in. Use a file manager (like Windows Explorer for Windows system, Dolphin, or some such) to locate the cache folder. In its default location, the cache folder is hidden on most OSs. To find it, you will need to show hidden folders. Default cache locations are:
    • Windows XP: C:\Documents and Settings\[USERNAME]\Local Settings\Application Data\Firestorm
    • Windows Vista, 7, 8, 8.1, and 10: C:\Users\[USERNAME]\AppData\Local\Firestorm
    • Mac: ~/Library/Caches/Firestorm
    • linux: ~/.firestorm/cache
  • In this folder, locate the files named data.db2.x.* and index.db2.x.* (where * is a digit: 0, 1, 2, etc; you may have more than one of each type of file)
  • Delete all files that match these two names.
  • Log back into SL, to a quiet region (try Hippo Hollow, Aich or Hatton). Allow your inventory to repopulate fully.

Windows only: If the above doesn't work, then click the speaker icon in the system tray, then touch the volume slider, just enough to change the volume slightly. It may be that the Windows sound system has stalled; this should “give it a kick”.

If the above fails, then try doing a full wipe of all settings.

Startup Crash with "Must Supply A Comment For Control ..."

This indicates that a debug setting (a control) is missing a comment. It is unclear which comment is missing, but the fix is to reinstall Firestorm using the Clean Install procedures.

Login Crash with a Private Pool Error

Ref. FIRE-12339

This is almost always caused by the MemoryPrivatePoolEnabled being set to TRUE. It should never be set to TRUE. But before you try to fix this, we could really use a copy of your crash logs to help us work on a fix. See here for steps to collect your crash logs, then attach those logs to FIRE-12339.

Then, do the following:

  • Make sure hidden files/folders are set to show - see here for steps.
  • Browse to your user_settings folder. This is located at -
    • Windows XP: C:\Documents and Settings [USERNAME] \Application Data\Firestorm\user_settings
    • Windows Vista, 7, or 8, 8.1, and 10: C:\Users [USERNAME] \AppData\Roaming\Firestorm\user_settings
    • Mac: User/Library/Application Support/Firestorm/user_settings
    • Linux: ~/.firestorm/user_settings
  • In the user_settings folder, find the file named “settings.xml”
  • Open settings.xml in a text editor - For Windows, Notepad++ is ideal for this
  • Search settings.xml for the term MemoryPrivatePoolEnabled
    You will see a block of text like so:
<key>MemoryPrivatePoolEnabled</key>
<map>
<key>Backup</key>
<boolean>0</boolean>
<key>Comment</key>
<string>Enable the private memory pool management</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
  • Near the bottom there, change the “<boolean>1</boolean>” line just above </map> to “<boolean>0</boolean>”
  • Save changes to settings.xml and edit the text editor.
  • Login.
  • Profit.

Other Crash Situations

Issues outside of Firestorm can, and often do, result in viewer crashes….

  • Make sure your file system is not corrupt by running chkdsk or equivalent for your OS.
  • On Windows, ensure that your registry isn't messed up by running CCleaner or similar.
  • Reboot your PC and moder/router.
  • Ensure that video drivers are current, as well as your OS.
  • Do a Reinstall of Firestorm. Be sure to use a fresh download of the viewer; either clear your browser cache or use a different browser for the download.

By Operating System

Windows Specific

  • If the installer does not run at all, try the following steps (this solution was described for Vista SP1; it has not been confirmed for other Windows versions):
    • Right click the installer .exe
    • Click Properties
    • On the bottom of the general tab is a message “This file came from another computer and might be blocked to help protect this computer”
    • Click Unblock
    • Installer should run.
  • You may have corrupt registry information; refer to this page. This is especially common for those rolling back from Win10 to an older version of Windows.
  • If you crash at startup with an error like: “failed to initialise properly code (0x0150002)”, or you get an error that the “side-by-side” configuration is incorrect, or“Firestorm failed to start because the application configuration was incorrect. Reinstalling the application may correct the problem”, please download this and install it, as your system is likely incompatible with the Visual Studio C++ 2005 SDK DLLs: AppFix.exe
  • Open the Firestorm install folder and search for any files named .config - delete any you find.
  • Note that some anti-virus software will result in errors during installation; more information is here.
  • If you are using an ATI (AMD) graphics card, then please refer here for known problems with these cards.
    For nVidia issues, plese refer to this page.
Windows 10

If you are using Windows 10, and have an Intel 2000/3000 or older graphics card, please refer to this page if you cannot start Firestorm without crashing.

Windows Vista or Windows 7

If you crash during login, then try setting Firestorm to XP compatibility:

  • Locate your desktop shortcut for Firestorm
  • Right click on the icon and select Properties
  • Select the Compatibility tab
  • Check the “Run this program in compatibility mode for:” and select Windows XP from the drop down
  • Click Apply.

If you get a User Account Control security popup, then please see this page.

linux-specific

If you have just installed Firestorm on a linux system and it will not start, it is highly likely that you are missing some required libraries. You need to verify if this is the case.

You need to open Terminal and cd to the Firestorm install directory. If you are unsure how to locate it, use your linux file manager to find it first; it will help you locate the install directory. Useful shorcuts:

  • ~/ - is your home directory
  • ~/Desktop - is your desktop directory

so for example, from terminal, you would do something like this:

cd ~/Firestorm

Assuming that Firestorm is installed in the directory called Firestorm, in your home.

Once there, copy the following into Terminal:

LD_LIBRARY_PATH="./lib:${LD_LIBRARY_PATH}" ldd bin/do-not-directly-run-firestorm-bin 

This will spit out a long list of libraries. Check to see if any are marked as “not found”. If so, you will need to install these with your package manager.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

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Intel Issues

Windows 10 and Intel Stuck at Initializing VFS

If you have Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000, and are using the 64bit version of Firestorm 5.0.7 or later, on Windows 10, refer to this page.

Graphics Issues After Win10 Update

If you start experiencing graphics issues after a Win10 update, such as driver crashes, or simply very poor performance, the first thing to try is a full computer reboot.

If that doesn't help, reinstall your graphics card driver from the card maker's website, not from Windows. That is, from nVidia, AMD, or Intel.

If you have Intel HD 2000 or 3000 graphics, refer to this page.

Laptop dual graphics issues

If your laptop has an Intel CPU and also has either an AMD or Nvidia graphics system, it may have the ability to switch between the Integrated Intel graphics or power savings, or the AMD/Nvidia for performance. But sometimes Firestorm isn't automatically configured to use the high performance graphics.

You can confirm this issue by looking at Help → About Firestorm and checking the name of the graphics card listed. If it says Intel, please follow the steps on this page.

Intel 500 Series & Flickering

Screen is Flashing on certain Graphics Settings

This mysterious flashing problem has been reported numerous times now and after some investigation we believe we finally have a repro for what's causing the issue. We do not yet know the specifics of exactly which systems are affected.

Typically the issue arises when Worn Rigged Mesh is in view and has at least one texture containing alpha and set to alpha blend mode. Alpha masking and emissive mask do not reproduce the problem.

We have also verified that this reproduces using the Official LL Viewer.

The Following Table shows which systems and drivers we have tested and whether they reproduce the Flashing Issue.

Graphics CardDriverOperating SystemRepoduced
Intel(R) HD Graphics 530 10.18.0015.4271 Windows 10 64-bit (Build 10240) Yes
Intel(R) HD Graphics 530 10.18.0015.4279 Microsoft Windows 10 64-bit (Build 10240) Yes
Intel(R) HD Graphics 520 10.18.0015.4293 Microsoft Windows 10 64-bit (Build 10586) Yes
Intel(R) HD Graphics 520 10.18.0015.4248 Microsoft Windows 10 64-bit (Build 10240) Yes
Intel(R) HD Graphics 520 10.18.0015.4279 Microsoft Windows 10 64-bit (Build 10240) Yes
Intel(R) HD Graphics 520 20.19.0015.4300 Microsoft Windows 10 64-bit (Build 10586) Yes
Intel(R) HD Graphics 530 20.19.0015.4352Microsoft Windows 10 64-bit (Build 10586) NO This Driver does NOT reproduce the issue

The Driver Version linked in the above table (DRIVER VERSION: 15.40.14.64.4352 & 15.40.14.32.4352) Has not reproduced the issue for us and is the Driver we recommend that you download direct from Intel.

If you receive the following Message when installing the Intel Driver:

The driver being installed is not validated for this computer. Please obtain the appropriate driver from the computer manufacturer.

This is an indication that you have an OEM Driver installed by the manufacturer. This Leaves you with two options:

  • Check the website (or contact support) of your specific PC manufacturer and check for updates.
  • Uninstall the OEM Driver and install the Intel Driver direct from Intel. This method is carried out At Your Own Risk
Temporary Work Around

If decide to wait fro an update from your computer manufacturer, or are simply uncertain about removing an installed driver, the following steps may help to make things more tolerable for you until your drivers are updated.

  • If ALM is disabled the flashing will always reproduce unless Hardware skinning is disabled.
  • If ALM is enabled the flashing will only reproduce when the avatar wearing the alpha blended rigged mesh is standing in Linden water.
    • If Hardware Skinning is disabled, the flashing stops in this case too.

Note: If you install the recommended driver above and still experience issues please read the related jira FIRE-17290 and add your details to the comments. Instructions for using the Jira can be found HERE



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

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Windows 10 Issues

Windows 10 and Intel stuck at initializing VFS

If you have Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000, and are using the 64bit version of Firestorm 5.0.7 or later, on Windows 10, refer to this page.

Massive FPS Drop after Viewer Window Loses Focus

This issue is the result of recent updates of Win10, specifically KB3176938, KB3189866, KB3193494 and KB3194496.

Many users have reported that updating their graphics drivers has fixed the problem:

Should you not be able to upgrade the driver, read on.

  • To uninstall these Windows updates, go to Programs & features > view updates > click and uninstall. Please be advised that uninstalling any update marked as a security update is done at your own risk.
  • To keep windows from downloading the update again download this tool and run it to “hide” the update: https://support.microsoft.com/en-us/kb/3073930?utm_source=twitter#bookmark-1607.
  • Note: “Hiding” one update will not prevent other, later updates. The FPS problem may return as other updates are installed and until Microsoft fixes this issue.

Please refer to this LL JIRA and this FS JIRA page for details and other suggestions.

Voice Is Distorted

If you suddenly sound like a man (and you aren't), or your friend suddenly sounds like a demon (and isn't), or you are hearing other forms of distorted voice, try this:

  1. Right click the Speakers icon on your system tray and select Recording Devices.
  2. Right click the Microphone and select Properties.
  3. Switch to the Advanced tab.
  4. Under Default Format drop down menu, select: 2 channel, 16 bit, 44100 Hz (CD quality).
  5. Untick “Enable Audio Enhancements”
  6. Press OK and OK.
  7. Relog if needed.

Sounds Don't Play

If you suddenly find that sounds do not play, things like button sounds or in-world object sounds, the possible cause is your default output format. Try this:

  1. Right click the Speakers icon on your system tray and select Playback Devices.
  2. Right click the Speakers (or your chosen audio output) and select Properties.
  3. Switch to the Advanced tab.
  4. Under Default Format drop down menu, select: 16 bit, 44100 Hz (CD quality).
  5. Click Apply and OK.
  6. Relog if needed.

Missing Characters

If some characters now display as boxes, you will need to reinstall Windows font packs. Some of the more common font packs are Chinese, Japanese and Korean, though if you installed those and still see boxes, you will want to ask the person using those characters to tell you what language (or symbol set) they are so that you can install the appropriate font pack.

  1. Log out of Firestorm.
  2. Go to the Windows Start menu and choose Settings.
  3. In the window that opens, click in the search field at the top right and type in “language”
  4. Select Add a language from the search results.
  5. Click the + Add a language option and select the language from the list. The contents of the window scrolls left and right.
  6. Back in the Add a language section, click the newly added language and choose Options.
  7. Click the top Download button. The language will download and install, and it may take some time.
  8. Repeat this for each language pack you wish to install.
  9. Now log into Firestorm, you should see the missing characters correctly rendered.

Error 0xc000007b

Error 0xc000007b when launching 64 bit Firestorm:

Try following these steps to get the Firestorm installer to reinstall the Visual C++ redistributables that come packaged with it:

  1. First make sure you have the Firestorm installer handy in a place where you can easily access it when you get to the step where it's needed below. (You can download it from here, or from here if you need an older version than the current release.)
  2. Go to the Windows Start Menu and choose Settings.
  3. In the window that opens, click on “System Display, notifications, apps, power.”
  4. In the next window go down to “Apps & features.”
  5. Scroll down to the entry for “Microsoft Visual C++ 2010 x86 Redistributable.” Click on it and choose “Uninstall” (the list won't necessarily update to show that it is uninstalled, but it is).
  6. Click on “Microsoft Visual C++ 2010 x64 Redistributable” and once again choose “Uninstall.”
  7. Close that window.
  8. Re-run the Firstorm installer. The installer window will now say “Modify Setup” (since FS is already installed) and will give you 3 options: “Repair”, “Uninstall” and “Close.” Click on “Repair.” Firestorm will reinstall the Microsoft Visual C++ 2010 Redistributables that it ships with.
  9. Restart your computer. You should be able to launch Firestorm without getting the error message now.

Graphics Issues After Win10 Update

If you start experiencing graphics issues after a Win10 update, such as driver crashes, or simply very poor performance, the first thing to try is a full computer reboot.

If that doesn't help, reinstall your graphics card driver from the card maker's website, not from Windows. That is, from nVidia, AMD, or Intel.

If you have Intel HD graphics, refer to this page.

Camera Spinning or Mouse Wandering in Mouselook

The most common cause for this is a non-default DPI value, or screen scaling. Refer to this page for tips on setting DPI/scaling to default.

Unable to install current version of Quicktime

Some Windows 10 users have experienced difficulty installing current versions of Apple's Quicktime software on their systems. Version 7.7.6 of Quicktime has been confirmed to install correctly on Windows 10 systems. You can download version 7.7.6 from the link below:

Quicktime 7.7.6 (link will take you to the 7.7.6 download page on Apple's website)

**Unfortunately the above link seems to no longer be valid as a source for Quicktime 7.7.6, as such the recommended alternative to allow playback of media streams that were previously handled by Quicktime is to upgrade to a newer version of Firestorm (version 5.0.1.52150 or newer), as these newer versions of Firestorm no longer depend on Quicktime to handle stream playback.

Text and User Interface Too Small

First try increasing Preferences → User Interface → 2D Overlay → UI Scaling. Another possibility is Preferencess → User Interface → Font → Font size adjustment.

Viewer Window Larger Than Expected

This is most often caused by a high DPI scaling setting, usually 125% on most 2k displays. A viewer set to the same width as the display resolution (1920, for example), would extend beyond the display border. To correct this:

  • Log out of Firestorm
  • Right click the Firestorm shortcut and choose Properties
  • In Properties, click the Compatibility tab
  • Near the bottom, find and check “Disable display scaling on high DPI settings”
  • Click OK and Apply

When you launch Firestorm, it should display at the default DPI scale, 100%

Failed to Decode Login Credentials

Some Windows 10 updates change the machine ID used to create login credentials, resulting in Firestorm reporting “Failed to Decode Login Credentials”. The best way to deal with this is to wipe the stored credentials file, as explained here. Naturally, you will then have to retype the user name and password for all your accounts, when first logging in after deleting the credentials file.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

fs_linkreplace

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Replace Inventory Links

For example, say you have a few links to a hair item. You then at some point rez out that hair item to edit it, then take it back into inventory. The item will have a new UUID, so all your links to that item will be broken. To fix those links, proceed as follows:

  • locate one of the links in your inventory
  • right click the link and select Replace Links
  • a window like the one to the right will open, showing the name of the link, and how many links like it are in your inventory
  • now locate in your inventory, the item you wish these to link to (using the example above, the hair item which you rezzed out)
  • drag this item into the box labeled New
  • click on Start.

NOTE: This function is handy if you also have broken links in inventory that you wish to repair.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

downloads

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Firestorm Viewer Downloads For Second Life

OpenSIM versions of FS do not have Havok. That only matters if you're uploading mesh objects and need to specify the mesh physics properties, or if you need to manipulate the region navmesh for pathfinding. The terms of the Havok license prohibit its use anywhere but Second Life, so it's not present in OpenSim versions. Furthermore, the Havok libraries are not currently available for 64-bit platforms.


Firestorm Viewer is certified to be free of viruses and malware.


Current Release

Firestorm 5.0.7 (52912) Release

“n/a” in the table below means “not available”; see the boxed note above.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Full release Firestorm 5.0.7.52912 32 bit Windows setup.exe
SHA1 Checksum: 8FE2039F6EBDF2161E0BF99747CD85A0CA132CA2
Windows
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.7.52912OS 32 bit Windows setup.exe
SHA1 Checksum: 5CEDDB7197BE69506DD1FC6B5D04B1FCE0F8774B
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only SL and other grids Full release Firestorm 5.0.7.52912OS 64 bit Windows Setup.exe
SHA1 Checksum: 4821E627051437950D1A621B5D01EF8F36468556
Mac
Mac
32-bit Havok
32 and 64 SL only X n/a n/a
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.7.52912OS 64 bit Intel Mac.dmg
SHA1 Checksum: 5746B32C8FB25DE536F256591B7C270C107BF2BD
Linux
Linux
32-bit Havok
32 and 64 SL only X n/a n/a
Linux
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.7.52912OS 32 bit Linux.tar.bz2
SHA1 Checksum: 5BF7E17FA3825BDA9FEAB5ECC10A7ECDDD0B513A
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Full Release Firestorm 5.0.7.52912OS 64 bit Linux.tar.bz2
SHA1 Checksum: D37FC774CAD0EF693B43D97AE359F724769834F6

More information about the 64-bit builds can be found here.

Supported Operating Systems

Windows

  • Windows 7 32bit SP1 and Windows 7 SP1 64bit or later are supported.
    Earlier versions of windows are not supported.
  • Firestorm 5.0.7 will NOT even install on Windows XP.
  • Firestorm 5.0.7 may install on Windows Vista but is likely to be very unstable.
  • Windows 10 - Firestorm 5.0.7 is compatible with Windows 10.
    However, if you are running Windows 10 on a system with an older Intel graphics card which does not support Windows 10 - Intel HD 2000, Intel HD 3000 or anything marked as “No” for Windows 10 on this list,
    you will only be able to run the 32bit versions of Firestorm 5.0.7 even if you have a 64bit version of Windows 10.
    Please see this page for detailed instructions if you are running Windows 10 on an older unsupported Intel card and have problems running Firestorm 5.0.7.

Mac

  • Mac 10.9 or later OS X versions are supported.
  • Mac PPC is not supported.
  • Firestorm 5.0.7 viewer will NOT run on Mac 10.6, 10.7 or 10.8.

Old Releases

Older versions of Firestorm are available here.


Additional Downloads to Fix Problems

Windows

  • Failure to launch or configuration errors at launch, please download this and install it, as your system likely needs MS C++ Runtime Libraries.
    • If you are on 32bit XP, you must have SP3 installed for this to work. Vista and windows 7 will work out of the box, though the latest SP is recommended.
  • App Fix Download Visual Studio C++ 2005 SDK dlls.
    • md5sum for AppFix.exe is abe1200dd50db8331cb69c0e94320b7e
  • SLURLs not working in your browser, or choose to open with a different viewer (Windows)


Additional Downloads to Enhance User Experience

Flash

Firestorm 5.0.7, 5.0.1, 4.7.9 & 4.7.7 Release

  • Windows - Download in Firefox or Chrome to play Flash media inside Second Life.
    Choose the correct operating system under Step 1.
    Choose FP 26 for Opera & Chromium - PPAPI under Step 2.
    Install Flash.
  • Mac - Ensure that you have the most recent version of Flash for Safari installed. You an get this via the normal update process, or from Adobe.
    Choose the correct operating system under Step 1.
    Choose FP 26 for Safari and Firefox – NPAPI under Step 2.
    Install Flash.
  • Linux - You need to have the pepperflash plugin installed, which can be satisfied by installing Google Chrome.

Quicktime

Firestorm 5.0.7, 5.0.1

  • Windows - Quicktime does not need to be installed to play media on Firestorm 5.0.1 or later.
  • Mac - Quicktime to play streaming videos. (iTunes is not needed)

GStreamer

for Linux only

  • Info for download to play streaming videos. (Please read page for info on installing GStreamer for your particular distribution.)

Growl

Linux has this already

  • Windows Download To get external notices about events when the viewer is minimized.
  • Mac Download To get external notices about events when the viewer is minimized.

DirectX Runtime

Windows only

  • DX runtime April 2011 to help increase performance and stability. For all versions of Windows. Please refer to this page.


Video Drivers

Mac drivers are included with OS upgrades. However, to determine what card you have, select “About this Mac” from the Apple menu, then click “More Info”. Under Hardware select Graphics/Displays.

If you are not sure what type of video card you have, use GPU-Z found (win only) here. For linux, in a console use:
lspci | grep VGA

Nvidia Video Driver

  • Latest driverLast checked Jun 21 - Windows: 382.53 (2017.6.9) - Linux: 375.66 (2017.5.4)

ATI Video Driver

  • Latest driverLast checked Jun 21 - Windows: Crimson ReLive Edition 17.4.4 (5/4/2017) - Linux: Linux Download Center
    NOTE: The 14.12 Omega driver has a bug which causes all rigged mesh to be invisible unless hardware skinning is disabled.
    We recommend that you use either the 14.9 Catalyst release or the 14.4 Catalyst release driver or the current 17.4.4 release driver. For further details, see Inara Pey's blog post.

Intel Video Driver


Source code


intel_vfs

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Windows 10 and Intel stuck at initializing VFS

These instructions apply specifically to:

  • Windows 10 Operating System
  • Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000
  • 64bit version of Firestorm only

Windows 10 updates since March 2017 have resulted in users experiencing stalling or crashing at “initializing VFS”.

Firestorm Release 5.0.7.52912 addresses this issue, but you must do this additional step once you have installed the 64bit version:

1. While logged out of Firestorm.
2. Right click the desktop shortcut for the 64bit Firestorm → Properties → Shortcut tab.
3. In the “Target” text box, go to the end of the text, *add a space* and then add this exact text to the end: --noprobe.

"C:\Program Files\FirestormOS-Releasex64\FirestormOS-Releasex64.exe" --set InstallLanguage en --noprobe 

4. Click “OK” to apply to save changes and launch Firestorm using the Desktop shortcut. (Note that if you use the pinned application on your task bar, make sure you pin the shortcut, not the running viewer.)

For reference, see: https://jira.phoenixviewer.com/browse/FIRE-21109
[Windows 64bit] Windows 10 - Stuck on “Initializing VFS” after KB4015217 on Intel HD, Intel HD 2500 & Intel HD 4000 cards on 64bit viewers only.

Reminder to check directly with the Intel website for the most up to date drivers. https://downloadcenter.intel.com/

fs_voice

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Voice Issues

Please note: Viewers play a minor part in voice functionality. The bulk of voice support is given by the external application called SLVoice, which is made by the SL voice provider, Vivox. Voice failures are almost always due to one of the following reasons:

  • Your ISP is throttling or blocking the voice service;
  • failure of the Vivox service;
  • voice issues on the region you are on;
  • voice being throttled by bandwidth set incorrectly - please check it by following the instructions here;
  • voice hardware (mic, headset) not configured correctly in your operating system settings;
  • voice hardware not configured correctly in the viewer;
  • another application has your voice hardware in use (example, Skype);
  • your anti virus software has “mangled” the voice application; see steps on this page: here.
  • your firewall is blocking slvoice. Add slvoice to your firewall's exclusion/allow list.

Please go to Voice Echo Canyon when trying to get voice to work. If voice is working correctly for you, anything you say there will be echoed back to you. Once there, relog to last location.

Known Issues

Since 4.7.9, voice has not always connected to the voice servers. This is due to some coding issues that we inherited from the official SL viewer and that code's interaction with the latest voice files. The issue is documented on LL's Jira. A workaround is to disable and then re-enable voice. But if you're presented with the voice connection failure message that tells you “Voice communications will not be available”, you may need to disable voice and then relog before voice will try to reconnect.

Steps:

  • Go to Preferences → Sound & Media → Voice, and untick “Enable Voice.”
  • Relog.
  • Wait 10-20 seconds, or until the viewer has finished rezzing the scene.
  • Re-enable voice.

Disable When Not in Use

Most voice connection issues happen when the viewer tries to connect to voice during the login process. The workaround is to disable voice before you log out, and then only enable it after logging in when you need it. You can toggle Voice from the Media Controls at the top of the viewer (not enabled by default for Vintage or Latency skins) by hovering over the speaker icon and then checking or unchecking the last checkbox, or by going to Preferences ⇒ Sound & Media ⇒ Voice and checking or unchecking the top option.

Check Voice Settings in your Operating System

Due to the many different versions of each operating system (Windows, linux distros, Mac OSx's), it is very difficult to give specifics for each one. Nonetheless, make sure that your operating system is correctly configured for voice: that voice is going to your headset (or speakers, as you prefer), and that your mic is enabled and configured.

Check Voice Settings in the Viewer

  • Go to PreferencesSound & Media -> Sounds. Find the Voice Chat slider and make sure it is not all to the left. Try increasing the volume.
  • Make sure that Voice chat is enabled on that preferences tab.
  • go to PreferencesSound & Media -> Voice. Click on Audio Device Settings. For Input and Output, use the dropdowns to select your voice devices (headset, microphone, whatever you use). It is best not to leave these at Default.
  • Close Preferences and locate the Mic button on the button bar. Click the Lock checkbox then the actual button, and try speaking (hopefully, you went to Voice Echo Canyon so you can test).

Try Reinstalling Drivers

Try reinstalling the drivers for your sound card, if you have one. Sometimes, these drivers conflict with the sound component of graphics card drivers. Similarly, you may have success by reinstalling your graphics card driver.

If voice still does not work, then continue working through this page.

Voice Is Intermittent

If you find that voice cuts in and out, particularly right after a TP, and at the same time, you notice that things are not rezzing in for you very well (avatars, objects, etc), then the likely cause is that your router is being “overwhelmed” with texture transfers. So reboot your router/modem, and then your computer, and see if the problem is solved.

You can also try adjusting your bandwidth as explained here.

If that does not help, then proceed with the section below.

Voice Worked Fine but Suddenly Doesn't Work

Chances are good that the problem lies with the SL servers or the voice provider, Vivox. Still, there are things you can try:

  • Open Preferences, and go to Sound & Media → Voice, and click Reset (circular arrow).
  • Shut down all applications that use, or can use, voice - like Skype, etc. Then relog.
  • What sometimes helps to get voice working is disabling voice in PreferencesSound & Media -> Voice, hitting Ok, waiting a minute and then enabling voice and click Ok. When these methods fail (assuming voice usually works for you) it is usually the Vivox voice servers that are the problem.
  • If this does not work at your current location, go to a region where other people are able to use voice at this time. One possibility is Firestorm Social, but any region where voice is known to be functioning is fine. Disable voice in PreferencesSound & Media -> Voice. Relog, using the last location selection on your login screen. Wait a couple of minutes. Reenable voice. Wait another couple of minutes (in other words, give the connection time to be established). If voice comes on, then the problem may have been the region you were in before. Was voice disabled there? If not, a region restart might solve the problem.
  • Go to Preferences → Network & Files -> Connection and reduce your bandwidth setting to 500 (if it is not already set there). Repeat the above step to toggle voice off and back on. See here for more information on setting your bandwidth properly, but bear in mind that lower levels than those calculated there may be necessary for troubleshooting purposes.
  • Log out of the viewer, then check Task Manager (or equivalent) and see if SLVoice is still running. If so, kill the process, restart the viewer and see if voice connects.
  • Try a relog, or even a reboot of the computer.
  • Sometimes device settings can reset, so check in PreferencesSound & Media -> Voice→ Audio Device Settings, to be sure that the input and output are set correctly.
  • HTTP fetching may be overloading your router; please try the suggestions given here; if they do not help, revert the changes made then return to this page and continue.

Never Been Able to Get Voice to Work

  • Does your headset/microphone work outside of SL? ie when using Skype, Yahoo or MSN
  • Is your voice chat volume turned up and not muted?
  • Is the SLVoice.exe (simply SLVoice on Mac) that is in the Firestorm folder in the exceptions/allowed list for your firewall? If your firewall is turned off, turn it on and add the SLVoice.exe (or SLVoice) anyway.
  • Check the bandwidth you are actually getting and what you have set in Preferences → Network & Files → Connection. Please refer to this page for specifics.
  • Go to top menu, Advanced → Debug Settings, and in the window that opens, type: Cmdlinedisablevoice - then ensure this is set to FALSE. (Use Crtl-Alt-D to enable the Advanced menu, if it isn't.)

Windows-specific


Don't do this section if using Firestorm 4.6.5.40833.

Some have issues with voice on Firestorm - specifically, “stuttering”, or SLVoice crashing when you unplug a USB device. The only work-around currently is to swap out the voice files.

  • To this end, download this file; save it to your hard drive. Make sure you do not have Firestorm running. Then extract the files to your Firestorm install folder. (For Firestorm 32-bit viewer, this is typically located at C:\Program Files\Firestorm on 32 bit Windows, and C:\Program Files (x86)\Firestorm on Windows 64-bit. For Firestorm 64-bit Viewer, this is typically located at C:\Program Files\Firestorm.) When prompted, allow the replacement of existing files.
Windows Vista and Windows 7

Try disabling compatibility mode, if enabled:

  • Locate your desktop shortcut for Firestorm (if you use the pinned application on the task bar, make sure you pin the Firestorm shortcut, not the running viewer)
  • Right click on the icon and select Properties
  • Select the Compatibility tab
  • Find “Run this program in compatibility mode for:” if it is set then disable this
  • Make sure “Run as Administrator” is enabled (if this is greyed out, then you're probably already running as administrator, so you can ignore this step).
  • Click Apply.
  • Now log back into the viewer, and see if voice works (do you have the white dot over your head?). If not, go to PreferencesSound & Media -> Voice and disable voice; wait a few moments, then re-enable. 1)

On Windows 7, if you find yourself being able to talk but not hear what others say, then a possible solution is to use the sound drivers from Vista. (This needs further confirmation.)

Check that slvoice.exe is not muted in the speaker/headphones icon (located in the notification area) → mixer.

Linux-specific

Every linux distro is different; and each distro may have more than one window manager to further complicate things. So tips can't be “absolute”; you will need to experiment and see what works for you. The following have been suggested by some as effective. But first….

In the Firestorm install directory, there's a text file (originally from LL) with tips on getting voice to work in linux. If you haven't read that, then you can try to see if it helps.

  • Make sure you have ALSA and/or FMODEX available. FMODEX is supplied with Firestorm, normally. If you look at Help → About Firestorm, you should see a line that resembles this:
    Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.11.753 / OpenAL Community / OpenAL Soft: PulseAudio Software
    If that says “none” then you have no audio driver available to Firestorm and need to install one.
  • Edit the firestorm shell script and remove the #. That will force LL to use FMOD rather than ALSA. Some say this is how to get voice working.
#export LL_BAD_OPENAL_DRIVER=x
  • Some swear that the problem is PulseAudio, so you can try to remove that from your system. Be warned, however, that this could cause more problems than it solves. Make sure you remove only Pulse and not half the OS.
  • Be sure to have the correct devices select in Firestorm for voice:

    Preferences → Sound & Media → Voice → Audio Device Settings (button) … input and output may not work if left at default; they may need to go to a specific device like “ALSA Capture on [device name]”.

Below are results for selected linux distros, based on input from Phoenix and Firestorm users. This will be updated as more information becomes available.

  • ubuntu 16.04 64 bit + FS64: The following command installs a few 32-bit libs and voice works after. Maybe you need fewer 32-bit libs but that needs further investigation.
    Apparently, arch requires these as well - or some of them - though the exact lib name may be different.
sudo apt-get install gstreamer0.10-pulseaudio:i386 libidn11:i386 libuuid1:i386 libstdc++6:i386
  • A new option in Firestorm 4.7.9 is a debug setting, FSLinuxEnableWin32VoiceProxy, which when enabled will cause Firestorm to launch the Windows version of SLVoice.exe via WINE. To use this, you need to ensure that WINE is installed; install WINE with your package manager. An existing WINE profile/prefix is not needed, but will be used if present. Depending on your system, it may take several seconds before voice comes up.
    NOTES:
    * If you disable voice and then re-enable too quickly, WINE may not successfully restart and voice may fail to re-enable. If you get the warning that there was a problem connecting, you will need to relog before voice will re-enable. Thirty seconds between disable and enable should be enough.
    * There is a known related issue here
    * To speed up the initial loading of voice, use
    wine-preloader $HOME/path/to/firestorm/bin/win32/SLVoice.exe

    before launching Firestorm

Mac-specific

All Mac Operating Systems

If you are unable to connect to voice and you are also having problems with teleporting and/or loading your friends list, perhaps along with other things, then see the “Mac-specific” section of this page for instructions and more explanation.

Mountain Lion (10.8.x) Only

Some Mountain Lion users experience a problem with voice output, while input works fine (that is, you can hear but you can't speak). To fix this, open the voice preferences for your viewer (PreferencesSound & Media -> Voice in Firestorm). Click the device settings button and select “built-in microph” as the audio input device and click OK. Reopen Preferences and go back to the device settings button to ensure you're getting sound in on the mic.



See this page for documentation on Firestorm 4.6.9 (42969) and earlier.

1)
Incorporates suggestions from user Maverick Buccaneer.

start - Moved link to Phoe docs to the bottom

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Firestorm Documentation

Downloads

Getting Help

Support

Classes

Gateway Events

Firestorm User Guide

Basic Functions

Advanced Topics

Tutorials and Other Info

Firestorm Tutorial Videos

Firestorm Colour Scheme Tutorial

For Developers

Other

Contact and Policies

fs_avatar_complexity_settings - Added "always show friends normally" to list of settings

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Avatar Complexity Settings

“Jellydolls” are a new anti-lag feature created by Linden Labs. You can use this feature to reduce your lag and to protect yourself against graphics-crashing devices worn by others.

For general information about Avatar Complexity (“jellydolls”), please see:

  • Torley Linden's short video tutorial:

This will give you a good overview of how jellydolls work and how they can help you. Don't try to find the settings the way Torley describes, since those are the official SL viewer settings! See the rest of this page for the Firestorm settings.

Please note: the official Second Life pages (above) describe how to find the settings in the official SL viewer. See the descriptions below for how to find them in Firestorm.

How to Adjust Who You See as Jellydolls

Avatar complexity slider

  • This determines which avatars will appear as jellydolls to you, based on their complexity.
  • Go to Preferences → Graphics → General → Maximum Complexity.
  • Note: Lowering this slider will decrease your lag and turn more avatars into jellydolls; raising the slider may lag you but more avatars will be fully visible.
  • Note: Moving this slider all the way to the right is not advised, as this sets this setting to “No Limit” — which means that no avatars will render as jellydolls to you, but you will be subject to lag and worn graphics crashers.

To turn specific avatars into jellydolls, or render them fully

  • Right click on the avatar's name tag and choose from the menu:
    • Render Normally – avatar will be affected by your complexity slider (above)
    • Do Not Render – avatar will be a jellydoll for you
    • Render Fully – avatar will be rendered fully even if over your complexity slider setting
  • In the pie menu, these options are under More → More → Render.

To render all your friends fully (not as jellydolls), no matter how complex they are

Go to the top menu bar> World menu and select Always show Friends normally.

To review avatars for whom you changed render settings

Go to the top menu bar> World menu and select Avatar Render Settings. Here you can change how avatars render for you. Refer to this page for details.

How to Adjust What Complexity Information You See on Screen

Show/hide avatar complexity information in name tags

  • Go to Preferences → General and set “Show Avatar Complexity,” “Only if too complex,” and “Show own complexity” as you wish.

Show/hide warning about your avatar being too complex for others to see you

  • This appears in the top right of your screen.
  • Go to Preferences → Notifications → Alerts, and move “Warn me if my avatar complexity may be too high” to the “Always show” box or to the “Never show” box, as you prefer.

Show/hide the display of your complexity changes

  • This appears in the top right of your screen when you change clothes/accessories.
  • Go to Preferences → Notifications → Alerts, and move “Warn me about my avatar complexity changes” to the “Always show” box or to the “Never show” box, as you prefer.

Additional complexity info in hover text

  • This shows complexity plus rank and area in hover text over avatars.
  • Go to Avatar menu → Avatar Health → Show Avatar Complexity Information
  • Note: The height of this hovertext cannot be adjusted.

To see your own avatar complexity at any time

Go to Avatar → Appearance and look at the bottom right of the window.

How to find out the rendering weight of a specific item

Two methods:

  • Wear the item and then remove it, noting the change to your avatar complexity in the upper right of the viewer.
  • Wear the item. Edit it → in the Build floater, click “more info” → and see the number listed for “Display.”

Default complexity settings

These are the default settings that determine the threshold at which you view avatars fully rendered or as jellydolls. They correspond with the “Quality and Speed” slider located in Preferences → Graphics → General. When the settings are left at these defaults, avatars whose complexity numbers are below these thresholds will be visible, while avatars with higher complexities will appear as jellydolls to you.

  • Low: 35,000
  • Low-Mid: 100,000
  • Mid: 200,000
  • Mid-High: 250,000
  • High: 300,000
  • High-Ultra: 350,000
  • Ultra: 350,000



See this page for documentation on Firestorm 4.7.9 (50527) and earlier.

fs_bridge_issues - Added fix of clearing inventory cache for bridges that won't finish recreating

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Issues with the Firestorm LSL Bridge


NOTE: If you are on Firestorm 4.4.2, the bridge will not work, unfortunately.

NOTE: The Firestorm bridge will not be created if you are on a parcel which has scripts disabled. If this is your case, please find a parcel where scripts are enabled for you and try to create it manually:
top menu bar, Avatar → Avatar Health → Recreate LSL Bridge.

There are some known issues with the Firestorm bridge:

  • If you log in and find yourself wearing a rock, detach it from yourself. To do this:
    • Go to Preferences→ Firestorm → Extras and disable the bridge
    • open top menu → Advanced → Debug Settings, and type in: ProtectBridgeFolder; set to FALSE, close the Debug Settings window.
    • open the #Firestorm folder in your inventory, and in that, the #LSL Bridge folder
    • detach the #Firestorm LSL Bridge, then delete it
    • search your inventory for any other copies of the bridge and delete them all, including any links to bridges
    • empty your trash
    • relog
    • re-enable ProtectBridgeFolder
    • re-enable the bridge
    • generate a new one bridge: use the top menu bar, go to Avatar → Avatar Health → Recreate LSL Bridge.
  • If you have the bridge recreating on each log in or each TP, this is likely related to your connection. So, please make sure your bandwidth is set correctly, per this page - and please follow the steps exactly.
    If you need to get rid of excess bridges that may have accumulated due to this frequent recreation, proceed as above.
  • If you find that your hair suddenly appears to be attached to a place other than your head, even after a relog, then proceed as described above.
  • Attempting to wear the bridge manually while it is being created can “break” it. When bridge creation begins, you will see a message in local chat; when creation is complete, you will see another message. During this period, do not attempt to do anything with the bridge; allow it to finish.
  • If you use another viewer after Firestorm, the Firestorm bridge will display a message to local chat. It should, however, recognize that a different viewer is being used, and not repeat this message again. Should it happen that the message repeats, simply detach the bridge while in the other viewer.
  • If you are wearing a bridge from an older version of Firestorm, the bridge will (correctly) detach but a new one will not be made. To have a new one generated, use the top menu bar, go to Avatar → Avatar Health → Recreate LSL Bridge. This will “clean up” any old bridges and make a new one.
  • If the bridge is persistently unable to finish recreating itself, even on script-enabled land, and you have already relogged and tried Avatar → Avatar Health → Recreate LSL Bridge several times, try clearing your inventory cache in Avatar → Preferences → Network & Files → Directories; click the “Clear Inventory Cache” button there and relog.
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