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Inspect Objects

This window will open if you right click an object and select Inspect from the context menu. It shows information about each prim which the object is made of. information on each prim is presented in columns, as follows:

Inspect Window

  • Object Name: Name of the prim.
  • Description: Description of the prim.
  • Owner Name: Name of the prim owner.
  • Creator Name: Name of the person who made the prim.
  • Faces: Number of texture faces.
  • Verticies: Number of verticies that make up the prim.
  • Triangles: Number of triangles that make up the object mesh.
  • TMem: Texture memory used by the prim.
  • VRAM: Video RAM used by the prim.
  • Creation Date: Date that specific prim was created.

Below the table are two buttons. If you highlight a prim in the table, then click one of the buttons…

  • See Owner Profile: Opens the profile for the prim owner.
  • See Creator Profile: Opens the profile of the prim's creator.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

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Firestorm 5.0.11 - Changed Wiki Pages

The pages below have been updated to reflect changes since Firestorm 5.0.7. Please do not bookmark them, as they will disappear once 5.0.11 goes to public release.

Editing

  • Object tab: Adds description of the LOD information displayed there.
  • Features tab: Adds info on what the eye icons does.

Inventory

  • Inventory window: Explains the Elements information on currently selected folder.

Inspect

  • Inspect: Document new information shown in the window.

Preferences

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Firestorm Inventory

Inventory Icon

The Firestorm inventory window is accessed by clicking the inventory icon on the bottom button bar.

This will open the inventory window, which is initially docked, but as with all other such windows, may be undocked. A typical inventory window looks like the one below.

Inventory Window

The Inventory Window

Top Icons

  • Help: Click the question mark to get help - this page.
  • Minimize: The horizontal line will minimize the window on your screen.
  • Close: To the right of the redock arrow is an X; clicking this will close the inventory window. To reopen, click the inventory button again, as described above.
  • Filter: If you wish to search for items with specific names, type part of the name here. Partial matches work; for example, if you type in hair it will match chair as well as hair. The inventory folders will open and all matching items will be shown, but not others. To remove the filter, click the X that appears at the end of that edit box.
  • Collapse: Clicking this will close all open inventory folders.
  • Expand: To open all inventory folders, click this button.
  • Filter Types Dropdown: You can narrow your inventory search by a single type of content with the dropdown menu. For more detailed filtering, click Custom at the bottom of this menu.

Inventory Views

There are three views available in the inventory window; you can toggle between them by clicking the tabs described below:

  • INVENTORY: This tab displays your entire inventory in the window.
  • RECENT: Clicking this tab will reduce the inventory to showing only recent items. By default, this means all items acquired since last login. This default can be changed - see below.
  • WORN: This tab shows only those items in your inventory which are currently worn.

Below these three tabs is your inventory proper. Inventory is organized into a hierarchical tree. By default, the main inventory consists of two folders, which you cannot rename: Inventory and Library. Within Inventory are more folders. Some of these are system folders, meaning they have default and standard uses and cannot be removed or renamed or moved; all other folders here can be manipulated at will. For the most part, this main folder will contain items you accumulate in SL, things you purchase, or make.

The Library folder, on the other hand, is supplied by SL. It contains all manner of things which might be of use. You are free to use items in this folder as you wish, but you may not delete or otherwise manipulate the contents.

If a folder icon has a small arrow to the left, then it contains items; click that arrow to expand the folder. Folders may contain single items or other folders, or a mix of both. Items may be objects, textures, animations, and so on.

If you click on any folder, to the left of the name you will see the number of elements in the folder, that is, actual items, and subfolders. Referencing the image above, the Objects folder shown contains 28 items, and 6 subfolders.

Inventory Functions

Below the inventory view are more icons:

Inventory Window with Gear Menu

  • Gear: Clicking this icon pops open a menu, shown to the right. The entries in the menu are as follows:
    • New Inventory Window: Open a new inventory window. Note that if you have a lot of items this may take a moment to open.
    • Sort by Name/Most Recent: Sets how you wish folders and items to be sorted in the inventory display.
    • Sort Folders Always by Name: This forces folders to sort alphabetically, regardless of the setting above.
    • Sort System Folders to Top: This places the system folders at the top of the list of folders, with all the others below. System folders include: Animations, Body Parts, Calling Cards, and so on, down to Trash.
    • Search By: Allows you to search inventory according to different fields (Versions after 3.2.2 only.):
      • Name
      • Creator
      • Description
      • UUID
      • All
    • Add objects on double click: If enabled, double click on an attachment will cause it to be added to its attachment spot; if disabled, it will be worn (meaning any currently worn attachments on that sport will be removed).
    • Add clothes on double click: As above, but for layered clothing, as opposed to attachments.
    • Show Filters: Opens the Inventory Finder, which enables you to limit which items are visible in your inventory, according to item type.
    • Reset Filters: Clears all filters set with Show Filters.
    • Close All Folders: Same as the Collapse button.
    • Empty Lost and Found: Deletes the contents of the Lost and Found folder without moving them to the trash. Use with caution!
    • Save Textures As: Disabled unless a texture is selected in the inventory list. Then it will allow a texture to be saved to your hard drive.
    • Share: Click this to give the selected inventory item(s) or folder(s) to another avatar. A window will open, from which you may select who to give it to. This method is an alternative to dragging the item(s) onto an avatar's profile.
    • Find Original: Disabled unless the currently selected item in your inventory is an inventory link. 1)
    • Find All Links: If clicked when an item is selected, this will show all links to it - if any exist.
    • Replace Links: Used to repair broken inventory links. Refer to this page for more information.
    • Show Links: When enabled, this will display links in inventory.
    • Show Only Links: Filters the list to show links only, hiding all other items.
    • Hide Links: Prevents links from being shown.
    • Empty Trash: Removes the contents of the Trash folder. Use with caution - this cannot be undone! (Same as right clicking the trash folder and selecting Empty trash.)
  • +: Creates a new item in the currently active folder. The same options are available by right clicking a folder name.
  • Suitcase Icon: This opens a new inventory window, and is thus the same as selecting “New Inventory Window” from the gear menu.
  • Total: This shows the total count of elements (items and folders) in your inventory.

The bottom of the inventory window has 3 buttons:

  • Profile: This will be disabled unless an item is selected - then, when clicked, it will display the item's properties.
  • Share: Allows you to give the selected item(s) to another avatar. Same as dragging the item onto the avatar's profile.
  • Marketplace/Wear/Teleport/Play: The third button will change depending on what you currently have highlighted in inventory:
    • Marketplace: If you have a folder, texture or a script highlighted, then it will read Marketplace; clicking it will open the SL Marketplace in your web browser.
    • Wear: The button will show Wear if you have an wearable item, or any object, highlighted.
    • Teleport: Shown if you have a landmark highlighted.
    • Play: This shows on highlighting a gesture or animation.

Searching

Inventory can be searched by typing into the white space at the top. As you type, inventory is filtered to show only items that match what has been typed. As described above, you can search by name, creator, description or UUID.

If you want to search on multiple words, separate them with a '+', but without spaces. For example, if you are looking for a landmark that you think contains Firestorm Marina, type in: Firestorm+Marina. This will match (assuming you actually have such a landmark, of course), Firestorm Gateway Marina.

To clear the search field, click the 'x' at the end of the search bar.

Normally, search operates across all tabs in the Inventory window. If you want to use separate searchs on Inventory tabs, then go to Preferences → User Interface → Interface Windows → Allow separate search terms on each tab in inventory.

Context Menu

If you right click any inventory item or folder, you get a menu. This menu will vary depending on context; for example, right clicking a menu will give a different menu that right clicking an item.

Right Click on Item

  • Share: Selecting this allows you to give the selected item to someone else. The avatar selector window opens, allowing you to select the person you want to give it to.
  • Open: Certain types of items may be opened or previewed: scripts, notecards, textures, sounds, gestures.
  • Properties: This opens the item properties window, where you may view and change select item properties.
  • Rename: Allows you to rename the object; only available if the object is modifyable for you. (You can also press F2 to edit an item's name.)
  • Copy Asset UUID: Copies the UUID of the object to the clipboard, for some types of item.
  • Restore to Last Position: if the item is an object, this will cause it to be rezzed out to its last position in the region. Use with caution! The function doesn't take into account the region name, only coordinates within a region. So do not use it if the object was never rezzed out in the region you are in, unless you are prepared to go hunting for it.
  • Copy: Select this to make a copy of an object. You can then use one or both of the following two to paste copies.
  • Paste: Paste a previously copied item into the folder which is currently selected. (You cannot make a copy if the item is no copy for you.)
  • Paste as Link: Pastes a link to a previously copied item, into the folder which is currently selected.
  • Replace Links: Used to repair broken inventory links. Refer to this page for more information.
  • Delete: As the name suggests, this deletes the selected item, moving it to your Trash folder.
  • Wear: Wears the item on your avatar, replacing any other items which might be already worn in the same spot.
  • Add: Wears the item on your avatar, adding it to any other items which might already be worn in the same spot.
  • Attach To: Allows you to select a body part on which to wear an object.
  • Attach to HUD: Allows you to select an HUD point on which to attach the object.

For the Recent tab only:

  • Show in Main View: Highlights the item in the Inventory tab.

Right Click on Folder

  • Share: Selecting this will allow you to give the folder (and its contents) to someone else. The avatar selector window opens, allowing you to select the person you want to give it to.
  • New Folder: Creates a new folder inside the currently selected one. The name will default to New Folder, and will start off in edit mode so you can rename it.
  • New Script: Creates a new, default script in the current folder.
  • New Notecard: Creates a new blank notecard in the current folder.
  • New Gesture: Creates a new gesture in the current folder.
  • New Clothes: Creates a new clothing item in the current folder. Select the type from the sub-menu.
  • New Body Parts: Creates a new body part in the current folder. Select the type from the sub-menu.
  • Use as default for: Allows you to set the folder as the default folder for uploads of images, sounds, animations or (mesh) models. To view the current default folder settings, look in PreferencesFirestorm -> Uploads.
  • Replace Current Outfit: Removes all attachments and replaces them with the contents of the current folder. If the folder contains body parts *system hair, skin, shape, eyes), any worn ones will also be replaced; if any of the four required body parts are not present in the folder, the currently worn one will remain worn.
  • Add to Current Outfit: Adds the items in the current folder to your avatar. Any worn attachments will not be removed. If the folder contains any system body parts, then the worn parts will be replaced (as you cannot wear more than one of each part).
  • Wear items: Similar to Replace (described above), except that attachments are not removed if the folder contains no replacement. For example, if you are wearing something attached to the Chest point, and the folder has no object that would attach there, the existing attachment will not be removed.
  • Remove from Current Outfit: If you are wearing any of the items in the current folder, they will be removed.
  • Rename: Allows you to rename the currently folder. This can also be accomplished by pressing F2, rather than right-clicking it.
  • Copy: Select this to make a copy of a folder. You can then use one or both of the following two to paste copies. (Naturally, this will not be available if the item is no copy for you.)
  • Paste: Paste a previously copied folder into the folder which is currently selected.
  • Paste as Link: Pastes a link to a previously copied folder, into the folder which is currently selected. As with items, this is just a reference.
  • Delete: Allows you to delete the selected folder, and everything inside it. The folder is moved to your trash.

Right Click on the #AO Folder

Aside from the usual Share option, there is a Cleanup Broken Links option. This will remove any broken links from the folder, without you having to unprotect it, and then manually go through and delete broken links.

Direct Delivery

Firestorm - Received Items

With the advent of Direct Delivery, there can now be a new Received items folder or sub-panel in the inventory window. This will appear the very first time you make a purchase from the SL Marketplace, that is sent by Direct Delivery - as opposed to the previous “Magic Box” system.

If you prefer to have this sub-panel displayed as a normal inventory folder, open PreferencesUser Interface -> Interface Windows, and enable Show the Received Items folder in normal inventory.

For more information on Direct Delivery, please see the Direct Delivery FAQ.




See this page for documentation on Firestorm 5.0.7 (52912) and earlier.



1)
“Inventory Links” are references to an item. If you delete the referenced item, the links will “break”. It is possible to create links to no-copy items; this is the primary advantage of using inventory links. Also, if you modify the original item, all links are also changed, since they are just references to the original.

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Object Profile

Object Profile

This window can be reached by right clicking on object and selecting Object Profile. It displays basic information about the object. If you select Details, the Inspect window opens, with full information.

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Firestorm Documentation

Downloads

Getting Help

Support

Classes

Gateway Events

Firestorm User Guide

Basic Functions

Advanced Topics

Tutorials and Other Info

Firestorm Tutorial Videos

Firestorm Colour Scheme Tutorial

For Developers

Other

Contact and Policies

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Right Click Menu

In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example. This page covers right clicking on avatar and avatar attachments.

Note that depending on how you set Preferences -> User Interface -> 2D Overlay→ Use Pie Menu, you will either get a round wheel (ie pie) menu, or a linear (context) menu.

Yourself or Your Name Tag

Note: For this, you actually need to right click on your avatar, not an attachment, and a mesh body is an attachment. So it may be easier to right click on your name tag.

Most of these are fairly self-explanatory.

  • Sit Down/Stand Up
  • Take Off
  • Change Outfit (context menu only)
  • Edit Outfit (Appearance → Edit Outfit on the pie menu)
  • Edit Shape (Appearance → Edit Shape on the pie menu)
  • Hover Height: When you click this a slider appears on your screen that will allow you to adjust the hover height of your avatar. (Appearance → Hover Height on the pie menu) This can also be accessed via the Quick Preferences button.
  • Reset Skeleton: Used to fix Bento-induced skeleton glitches.
  • Reset Skeleton and Animations: Used to fix Bento-induced skeleton glitches and the associated animations.
  • Friends (context menu only).
  • Groups
  • Script Info: Counts the number of scripts the avatar is currently wearing as well as their memory usage and reports it to nearby chat (visible only to you).
    When you right-click on your tag or on a non-prim part of your avatar, you'll get the full count of all worn scripts. If you right-click a prim instead, the count will apply only to that attachment or object.
    The script info functionality is provided by the LSL bridge.
  • Show Textures: Displays all textures used to bake your avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Gestures (pie only)
  • Block particle owner: This will be grayed out

On Your Own Attachment

When right clicking on an attachment you are wearing, you will also see:

Another Person's Avatar or Name Tag

  • Go To (pie menu only).
  • View Profile
  • Add Friend
  • Give Calling Card
  • IM
  • Call
  • Invite to group
  • Annoyance (In pie menu, these two will show as separate entries)
    • Block: Adds the person to your block list.
    • Report: to file an abuse report.
  • Zoom in
  • Pay
  • Derender (in the pie menu click Derender to choose Temporary)
  • Derender and Blacklist (in the pie menu click Derender to choose Blacklist)
  • Script Info
  • Show Textures: Will show a window with all textures on that avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Render Normally: The viewer will use the maximum complexity setting to determine whether the avatar will render.
  • Do Not Render: The viewer will never render this avatar.
  • Render Fully: The viewer will always render this avatar.
    For avatars that are set to always or never render, they will be shown in the World menu → Avatar Render Settings panel.
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.

Another Person's Attachment

When you right click another avatar's attachments, you get these additional options:

On an Object

  • Touch
  • Build (context) or Create (pie)
  • Open
  • Sit Here/Stand Up
    If an object is scripted for a different form of interaction, a different command might appear in place of Sit Here.
  • Object → Profile (context only): Opens Object Profile, which contains name, creator, perms, and other info. Although the pie menu doesn't have this option, all the same info is available through other pie menu commands.
  • Object → Inspect (context) or More → More → Inspect (pie): Opens Inspect Objects floater, including info about each prim on the object, and allows easy access to the creator and owner's profiles.
  • Object → Script Info (context) or More → More → Script → Script Info (pie): Counts the scripts and memory usage of the object and reports it to nearby chat (visible only to you).
  • Object → Link/Unlink/Edit Linked Parts (context only).
  • Object → Compile Mono/Compile LSL/Reset Scripts/Run Scripts/Stop Scripts (More → More → Script in the pie menu).
  • Zoom In (context only)
  • Put On → Wear/Add/Attach/Attach HUD
  • Annoyance → Report Abuse (context) or Report (pie).
  • Annoyance → Block: Block is the same as Mute. If you block an object, you may be muting its owner.
  • Derender: Derendering removes an object from your view. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you relog or leave the sim.
  • Derender + Blacklist: Removes an object from your view and adds them to the Asset Blacklist,. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you remove it from your asset blacklist, then relog or leave the sim.
  • Return: Only if you have returns rights, due to ownership of the object, or group/parcel rights.
  • Take. Only if you own the object.
  • Take Copy: Only if the object is copyable and owned by you, or flagged as “Anyone can copy”.
  • Pay: On scripted vendors.
  • Buy: On objects set for sale.
  • Delete
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.

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Right Click Menu

In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example. This page covers right clicking on avatar and avatar attachments.

Note that depending on how you set Preferences -> User Interface -> 2D Overlay→ Use Pie Menu, you will either get a round wheel (ie pie) menu, or a linear (context) menu.

Yourself or Your Name Tag

Note: For this, you actually need to right click on your avatar, not an attachment, and a mesh body is an attachment. So it may be easier to right click on your name tag.

Most of these are fairly self-explanatory.

  • Sit Down/Stand Up
  • Take Off
  • Change Outfit (context menu only)
  • Edit Outfit (Appearance → Edit Outfit on the pie menu)
  • Edit Shape (Appearance → Edit Shape on the pie menu)
  • Hover Height: When you click this a slider appears on your screen that will allow you to adjust the hover height of your avatar. (Appearance → Hover Height on the pie menu) This can also be accessed via the Quick Preferences button.
  • Reset Skeleton: Used to fix Bento-induced skeleton glitches.
  • Reset Skeleton and Animations: Used to fix Bento-induced skeleton glitches and the associated animations.
  • Friends (context menu only).
  • Groups
  • Script Info: Counts the number of scripts the avatar is currently wearing as well as their memory usage and reports it to nearby chat (visible only to you).
    When you right-click on your tag or on a non-prim part of your avatar, you'll get the full count of all worn scripts. If you right-click a prim instead, the count will apply only to that attachment or object.
    The script info functionality is provided by the LSL bridge.
  • Show Textures: Displays all textures used to bake your avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Gestures (pie only)
  • Block particle owner: This will be grayed out

On Your Own Attachment

When right clicking on an attachment you are wearing, you will also see:

Another Person's Avatar or Name Tag

  • Go To (pie menu only).
  • View Profile
  • Add Friend
  • Give Calling Card
  • IM
  • Call
  • Invite to group
  • Annoyance (In pie menu, these two will show as separate entries)
    • Block: Adds the person to your block list.
    • Report: to file an abuse report.
  • Zoom in
  • Pay
  • Derender (in the pie menu click Derender to choose Temporary)
  • Derender and Blacklist (in the pie menu click Derender to choose Blacklist)
  • Script Info
  • Show Textures: Will show a window with all textures on that avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Render Normally: The viewer will use the maximum complexity setting to determine whether the avatar will render.
  • Do Not Render: The viewer will never render this avatar.
  • Render Fully: The viewer will always render this avatar.
    For avatars that are set to always or never render, they will be shown in the World menu → Avatar Render Settings panel.
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.

Another Person's Attachment

When you right click another avatar's attachments, you get these additional options:

On an Object

  • Touch
  • Build (context) or Create (pie)
  • Open
  • Sit Here/Stand Up
    If an object is scripted for a different form of interaction, a different command might appear in place of Sit Here.
  • Object → Profile (context only): Opens Object Profile, which contains name, creator, perms, and other info. Although the pie menu doesn't have this option, all the same info is available through other pie menu commands.
  • Object → Inspect (context) or More → More → Inspect (pie): Opens Inspect Objects floater, including info about each prim on the object, and allows easy access to the creator and owner's profiles.
  • Object → Script Info (context) or More → More → Script → Script Info (pie): Counts the scripts and memory usage of the object and reports it to nearby chat (visible only to you).
  • Object → Link/Unlink/Edit Linked Parts (context only).
  • Object → Compile Mono/Compile LSL/Reset Scripts/Run Scripts/Stop Scripts (More → More → Script in the pie menu).
  • Zoom In (context only)
  • Put On → Wear/Add/Attach/Attach HUD
  • Annoyance → Report Abuse (context) or Report (pie).
  • Annoyance → Block: Block is the same as Mute. If you block an object, you may be muting its owner.
  • Derender: Derendering removes an object from your view. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you relog or leave the sim.
  • Derender + Blacklist: Removes an object from your view and adds them to the Asset Blacklist,. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you remove it from your asset blacklist, then relog or leave the sim.
  • Return: Only if you have returns rights, due to ownership of the object, or group/parcel rights.
  • Take. Only if you own the object.
  • Take Copy: Only if the object is copyable and owned by you, or flagged as “Anyone can copy”.
  • Pay: On scripted vendors.
  • Buy: On objects set for sale.
  • Delete
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.

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Right Click Menu

In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example. This page covers right clicking on avatar and avatar attachments.

Note that depending on how you set Preferences -> User Interface -> 2D Overlay→ Use Pie Menu, you will either get a round wheel (ie pie) menu, or a linear (context) menu.

Yourself or Your Name Tag

Note: For this, you actually need to right click on your avatar, not an attachment, and a mesh body is an attachment. So it may be easier to right click on your name tag.

Most of these are fairly self-explanatory.

  • Sit Down/Stand Up
  • Take Off
  • Change Outfit (context menu only)
  • Edit Outfit (Appearance → Edit Outfit on the pie menu)
  • Edit Shape (Appearance → Edit Shape on the pie menu)
  • Hover Height: When you click this a slider appears on your screen that will allow you to adjust the hover height of your avatar. (Appearance → Hover Height on the pie menu) This can also be accessed via the Quick Preferences button.
  • Reset Skeleton: Used to fix Bento-induced skeleton glitches.
  • Reset Skeleton and Animations: Used to fix Bento-induced skeleton glitches and the associated animations.
  • Reset Mesh LOD: Resets LOD on meshes which appear broken.
  • Friends (context menu only).
  • Groups
  • Script Info: Counts the number of scripts the avatar is currently wearing as well as their memory usage and reports it to nearby chat (visible only to you).
    When you right-click on your tag or on a non-prim part of your avatar, you'll get the full count of all worn scripts. If you right-click a prim instead, the count will apply only to that attachment or object.
    The script info functionality is provided by the LSL bridge.
  • Show Textures: Displays all textures used to bake your avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Gestures (pie only)
  • Block particle owner: This will be grayed out

On Your Own Attachment

When right clicking on an attachment you are wearing, you will also see:

Another Person's Avatar or Name Tag

  • Go To (pie menu only).
  • View Profile
  • Add Friend
  • Give Calling Card
  • IM
  • Call
  • Invite to group
  • Reset Skeleton: Used to fix Bento-induced skeleton glitches.
  • Reset Skeleton and Animations: Used to fix Bento-induced skeleton glitches and the associated animations.
  • Reset Mesh LOD: Resets LOD on meshes which appear broken.
  • Annoyance (In pie menu, these two will show as separate entries)
    • Block: Adds the person to your block list.
    • Report: to file an abuse report.
  • Zoom in
  • Pay
  • Derender (in the pie menu click Derender to choose Temporary)
  • Derender and Blacklist (in the pie menu click Derender to choose Blacklist)
  • Script Info
  • Show Textures: Will show a window with all textures on that avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Render Normally: The viewer will use the maximum complexity setting to determine whether the avatar will render.
  • Do Not Render: The viewer will never render this avatar.
  • Render Fully: The viewer will always render this avatar.
    For avatars that are set to always or never render, they will be shown in the World menu → Avatar Render Settings panel.
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.

Another Person's Attachment

When you right click another avatar's attachments, you get these additional options:

On an Object

  • Touch
  • Build (context) or Create (pie)
  • Open
  • Sit Here/Stand Up
    If an object is scripted for a different form of interaction, a different command might appear in place of Sit Here.
  • Object → Profile (context only): Opens Object Profile, which contains name, creator, perms, and other info. Although the pie menu doesn't have this option, all the same info is available through other pie menu commands.
  • Object → Inspect (context) or More → More → Inspect (pie): Opens Inspect Objects floater, including info about each prim on the object, and allows easy access to the creator and owner's profiles.
  • Object → Script Info (context) or More → More → Script → Script Info (pie): Counts the scripts and memory usage of the object and reports it to nearby chat (visible only to you).
  • Object → Link/Unlink/Edit Linked Parts (context only).
  • Object → Compile Mono/Compile LSL/Reset Scripts/Run Scripts/Stop Scripts (More → More → Script in the pie menu).
  • Zoom In (context only)
  • Put On → Wear/Add/Attach/Attach HUD
  • Annoyance → Report Abuse (context) or Report (pie).
  • Annoyance → Block: Block is the same as Mute. If you block an object, you may be muting its owner.
  • Derender: Derendering removes an object from your view. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you relog or leave the sim.
  • Derender + Blacklist: Removes an object from your view and adds them to the Asset Blacklist,. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you remove it from your asset blacklist, then relog or leave the sim.
  • Return: Only if you have returns rights, due to ownership of the object, or group/parcel rights.
  • Take. Only if you own the object.
  • Take Copy: Only if the object is copyable and owned by you, or flagged as “Anyone can copy”.
  • Pay: On scripted vendors.
  • Buy: On objects set for sale.
  • Delete
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

fs_menus_new - [Comm(unicate) Menu]

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Firestorm Top (Menu) Bar


Tip: clicking on the double lines will detach that menu, or sub menu, so it does not close automatically

Avatar Menu

  • Account: will prompt you to open your SL dashboard in a web browser
  • Marketplace Listings: Manage your SL marketplace listings.
  • Buy L$: opens the floater to let you buy L$
  • Inventory (Ctrl-I): opens your inventory
  • Picks: opens the Picks and Classifieds window for creation and editing of picks and classified ads.
  • Experiences: opens the Experiences window.
  • Profile: opens your profile
  • Appearance: opens the appearance floater at My Outfits (will be greyed out if you are a cloud; see here if that has happened to you)
  • Choose an avatar: opens the Choose an Avatar window.
  • Movement: opens the movement sub menu where you can set
    • Sit down (Alt-Shift-S): will sit your avatar down (not available if already sitting)
    • Fly (Home): this toggles will turn on fly mode (not available if sitting)
    • Stop Flying (Home): this toggle will turn off fly mode.
    • Always Run (Ctrl-R): toggles run
    • Force Ground Sit (Ctrl Alt S): This forces your avatar into a ground sit regardless of where your avatar is.
    • Move Lock (Ctrl-Alt-P): When enabled, will lock your avatar in place so it cannot be pushed.
      You will not be able to move yourself either, unless you enable PreferencesMove & View -> Movement→ Lock and unlock position after stopping or starting movement.
    • Quickjump: If enabled, the viewer suppresses any pre-jump animation.
  • Move Controls: toggles the movement controls floater
  • Camera Controls: toggles the camera controls floater
  • Avatar Health: opens the Avatar Health sub menu
    • Stop avatar animations: used to stop animations acting on your avatar
    • Stop avatar animations & revoke permissions:
    • Undeform Avatar: Attempts to undeform your avatar, to recover its normal shape after deformation after the use of oversized avatars or griefer objects.
    • Force appearance update (Rebake)(Ctrl-Alt-R): rebakes your avatar's textures
    • Refresh Attachments: In cases where attachments are “ghosted”, it will attempt to reattach them. Ghosted attachments are those that shows attached to you but others don't see them.
    • Reset Default Male Avatar (Character Test): forces your avatar to the default male
    • Reset Default Female Avatar (Character Test): forces your avatar to the default female
    • Show Avatar Complexity Information:
    • Lag Meter: Opens the Lag Meter window.
    • Recreate LSL Bridge: creates a fresh copy of the LSL bridge
  • Snapshot (Ctrl-Shift-S): opens the snapshot floater
  • Money Tracker: Shows a list of who last paid you; see this page for more information.
  • Pose Stand…: Open the Pose Stand window; replicates the functionality of a pose stand.
  • Preferences (Ctrl-P): opens your preferences window
  • Toolbar Buttons: Opens the toolbar buttons window, allowing the button layout to be customized.
  • Show HUD Attachments (Alt-Shift-H): Shows all HUDs that you have attached
  • Exit Firestorm (Ctrl-Q): Closes Firestorm

Comm(unicate) Menu

  • Online Status: opens the Online Status sub menu where you can set yourself to:
    • Away
    • Unavailable (Busy)
    • Auto-respond: (the auto-response messages are set in PreferencesPrivacy -> Autoresponse)
    • Autorespond to non-friends
    • Reject teleport offers and requests
    • Reject all group invites
    • Reject all friendship requests
  • Friends (Ctrl-Shift-F): opens the Friends tab in the contacts list.
  • Contacts (Ctrl-Alt-Shift-F): Opens or closes the contacts list.
  • Contact Sets (Ctrl-Alt-Shift-C): opens the Contact Sets window, to manage your own groups of contacts
  • Groups (Ctrl-Shift-G): opens the Groups tab in the contacts list.
  • Chat (Ctrl-H): opens the nearby chat tab in the Conversations window
  • People: Opens the people window.
  • Conversations (Ctrl-T): opens the Conversations window
  • Gestures (Ctrl-G): opens the Gestures window
  • Facebook…: opens the Post to Facebook window.
  • Twitter…: opens the Twitter window.
  • Flickr…: opens the Upload to Flickr window.
  • Voice Morphing:
  • Conversation Log: Opens the Conversation Log window.
  • Nearby Voice: opens nearby voice, aka active speakers
  • Block List: opens the people window → Block List

World Menu

  • Resync Animations: Restarts animations within your view; this allows couples dances to be resynchronized.
  • Nearby Avatars (Ctrl-Shift-A): Opens the Nearby tab in the People window.
  • Radar: Opens the Radar window.
  • Teleport History (Alt-H): Opens the Places window, teleport history tab.
  • Places: Opens the Places window.
  • Destinations: Opens up Destination window.
  • Events: Opens the SL Events web page.
  • Mini-Map (Ctrl-Shift-M): Opens the Minimap
  • World Map (Ctrl-M): Opens the World Map
  • Region Tracker: Opens the Region Tracker window.
  • Landmark This Place: Creates a landmark of your current location
  • Location Profile: Opens the Places Profile window
  • Parcel Details: Opens the About Land window
  • Region Details: Opens the Region/Estate window
  • Buy This Land: oOpens the Buy Land window (If you are on land that is not for sale, this will be greyed out)
  • Show Owned Land: Opens the Owned Land window
  • Show More: opens the Show More sub menu where you can chose to show
    • Ban Lines Enables or disables the ability to see ban lines around parcels to which you are not allowed access.
    • Beacons (Ctrl-Alt-shift-N) Hide/show beacons for some types of objects, like sound sources, particle sources, and so on.
    • Property Lines (Ctrl-Alt-Shift-P) Enables or disables showing lines at property boundaries.
    • Land Owners Colors land: Green is land owned by you, red is land owned by others, yellow is land for sale.
    • Coordinates: Shows your current coordinates in the menu bar
    • Parcel Permissions: Shows icons of your parcel rights
    • Advanced Menu (Ctrl-Alt-Shift-D): Hides/shows the Advanced Menu. This can also be done in PreferencesAdvanced.
  • Teleport Home (Ctrl-Shift-H): teleports you home
  • Set Home to Here: sets your home location to the point you are at; also saves a snapshot, which will be displayed when you log in to your home location.
  • Sun Position: opens the Sun Position sub menu, where you can set the sun position to
    • Sunrise (Ctrl-Shift-U)
    • Midday (Ctrl-Shift-Y)
    • Sunset (Ctrl-Shift-N)
    • Midnight (Ctrl-Shift-X)
    • Estate Time
  • Environment Editor: (Photographers might prefer that fast access available in QuickPrefs or Phototools) This has these sub-menus:
    • Environment Settings: Opens the environment settings window.
    • Water Presets: has sub-menus to allow water presets to be created, edited, deleted.
    • Sky Presets: has sub-menus to allow sky presets to be created, edited, deleted.
    • Day Presets: has sub-menus to allow day presets to be created, edited, deleted.
  • Photo and Video: opens the submenu for
    • Phototools (Ctrl-Alt-P): opens the Phototools floater.
    • Cameratools (Ctrl-Alt-C): opens the Cameratools floater.
  • Area Search: Opens the Area Search window
  • Sound Explorer: Opens the Sound Explorer window.
  • Animation Explorer: Opens the Animation Explorer window.
  • Asset Blacklist: Opens the Asset Blacklist Window.
  • Avatar Render Settings: Opens the Avatar Render Settings window.
  • Always show Friends normally: This will show all friends as normally rendered avatar instead of a “jelly doll” image.
  • Show Friends only: This will temporarily derender all avatars except those on your friends list. If you leave PreferencesMove & View -> Teleports→ Keep 'Show Friends Only' enable after teleporting disabled, then this option will disable itself after teleport.

Build Menu

  • Build (Ctrl-B): opens the Build/Edit window
  • Select Build Tool: opens the Build Tool sub menu where you can select
    • Focus Tool (Ctrl-1)
    • Move Tool (Ctrl-2)
    • Edit Tool (Ctrl-3)
    • Create Tool (Ctrl-4)
    • Land Tool (Ctrl-5)
  • Link (Ctrl-L): will link multiple prims
  • Unlink (Ctrl-Shift-L): will unlink prims in a linkset
  • Edit Linked Parts: allows you to edit individual prims in a linkset
  • Select Elements: opens the Select Elements sub menu where you can choose:
    • Select Next Part (Ctrl-.)
    • Select Previous Part (Ctrl-,)
    • Include Next Part (Ctrl-Shift-.)
    • Include Previous Part (Ctrl-Shift-,)
  • Focus on Selection (H): will focus your camera on an object you have selected
  • Zoom to Selection (Shift-H): will zoom your camera on an object you have selected
  • Object: opens the Object sub menu that allows you to:
    • Take: Takes the object back to inventory
    • Take Copy: Creates a copy of the object in inventory.
    • Duplicate (Ctrl-D): Creates a duplicate of the object next to the original object.
    • Edit Particles: Opens the Particle Editor.
    • Save Back to Object Contents If you drag the contents of an object directly onto the ground (rather than into your inventory first, then out onto the ground), and make changes to it, this function allows those changes to be saved back to the original object.
    • Return Object Returns the object to the owner.
    • Save as:
      • Backup: Opens the Backup window, allowing you to save the object to your hard drive.
      • Collada: Opens the Collada Export window, which you can use to export the object as mesh.
  • Scripts: opens the Scripts sub menu where you can:
    • Show Script Warnings/Errors
    • Script Info (Counter): If the object is moddable, this will show script information for it.
    • Recompile Scripts (Mono)
    • Recompile Scripts (LSL)
    • Reset Scripts: this will only work if the object is moddable.
    • Set Scripts to Running
    • Set Scripts to Not Running
    • Remove Scripts from Selection: If the selected object is moddable, removes all scripts from it.
  • Pathfinding: Options concerning Pathfinding.
    • Region Objects: Opens the Region Objects window.
    • Characters: Opens the Pathfinding characters window.
    • View / Test: Opens the Pathfinding console.
    • Rebake Region: Rebakes the region NavMesh, if there are pending changes - assuming you have rights to do so and Pathfinding is enabled for the region; will by greyed out otherwise. This can also be done by clicking the Pathfinding icon in the top menu bar.
  • Options: opens the Options sub menu where you can:
    • Show Advanced Permissions: Refer to this SL Wiki page for more on Advanced (Debug) permissions.
    • Select Only My Objects
    • Select Only Movable Objects
    • Select Only Locked Objects
    • Select Only Copyable Objects
    • Select By Surrounding
    • Include Group-Owned Objects
    • Show Selection Outlines (Ctrl-Alt-H)
    • Show Hidden Selection
    • Show Light Radius for Selection
    • Show Selection Beam
    • Snap to Grid (G)
    • Snap Object XY to Grid (Shift-X)
    • Use Selection for Grid (Shift-G)
    • Grid Options (Ctrl-Shift-B)
    • Set Default Permissions: Opens the Default Creation Permissions window.
  • Upload: opens the Upload sub menu which allows you to choose what to upload (Same as the Upload item in the Avatar Menu):
    • Image (L$10): Opens a file selector, then the image upload window.
    • Sound (L$10): Opens a file selector, the the sound upload window.
    • Animation (L$10): Opens a file selector, then the animation upload window
    • Mesh Model: Opens a file selector to upload a mesh model; see the SL wiki for more info.
    • Bulk (L$10 per file): Opens a file selector where you can select multiple image files for upload.
    • Import Linkset: Opens the Import window, to upload a previous exported object.
  • Undo (Ctrl Z): will undo the last changes made in the edit /build window
  • Redo (Ctrl Y): will redo the last changes made with the undo command

Content Menu

  • Search (Ctrl-F): opens the Search window
  • SL Marketplace: prompts you to open the Marketplace web page
  • L$ Market Data: prompts you to open the L$ market Data web page
  • Script Library: prompts you to open the Script Library web page
  • Firestorm Blog: prompts you to open the Firestorm Viewer Home web page
  • Firestorm Flickr: prompts you to open the Firestorm Viewer Flickr web page
  • Firestorm YouTube: prompts you to open the Firestorm Viewer YouTube channel
  • Firestorm Twitter: prompts you to open the Firestorm Viewer Twitter web page
  • Firestorm Plurk: prompts you to open the Firestorm Viewer Plurk web page
  • Message of the day: this will show the message of the day in local chat. This also is shown during the login phase.

Help Menu

RLVa Menu

This menu is toggled from Advanced Menu (Ctrl-Alt-D) → RestrainedLove API (RLVa) or from Preferences → Firestorm → Extras → Allow Remote Scripted Viewer Controls (RLVa). This will require a restart of the viewer to show this menu.

  • Debug: Opens the Debug sub menu where you can enable:
    • Show Top-level RLVa Menu: Enables showing the RLVa menu in to menu bar. If disabled, RLVa menu will show in Advanced Menu.
    • Show Debug Messages: Used when debugging RLV scripts and also to know when something RLV is being done to you by either a person or object.
    • Hide Unset or Duplicate Messages
    • Show Assertion Failures
    • Hide Locked Layers
    • Hide Locked Attachments
    • Enable Legacy Naming
    • Enabled Shared Wear
    • Rename Shared Items on Wear
    • Locks: Opens the Active RLV Locks window
  • Allow OOC Chat: Allows Out Of Character (OOC) chat.
  • Allow Temporary Attachments
  • Forbid Give to #RLV
  • Show Filtered Chat
  • Wear Replaces Unlocked
  • Console: Opens the RLVa console window
  • Restrictions: Opens the Active RLV Restrictions window
  • Strings: Opens the RLVa Strings window

Advanced Menu

Please use with caution

This menu is toggled via the Ctrl-Alt-D key sequence, or from PreferencesAdvanced

  • Rebake Textures (Ctrl+Alt+R): (same as Avatar→ Avatar health → Force Appearance Update).
  • Refresh Attachments:
  • Set UI Size to Default: Reverts any changes made in PreferencesUser Interface -> General→ UI scaling.
  • Set Window Size: Allows you to set the window size.
  • Limit Select Distance: Limits your select distance to about 50m.
  • Disable Camera Constraints: Allows camera to pass through solid objects.
  • High-res Snapshot: Enables high resolution snapshots.
  • Quiet Snapshots: Disables the snapshot sound and animation.
  • Performance Tools: Opens the Performance Tools sub menu where you can enable:
    • Lag Meter: Opens the Lag Meter window.
    • Statistics Bar (Ctrl-Shift-1): Displays the Statistics window (often called the “stats bar”).
    • Scene Load Statistics (Ctrl-Shift-2): Displays the Scene Load Statistics window with focus on object load and cache performance.
    • Show Avatar Complexity Information: Displays an indicator of client draw “cost” above each avatar (replaces Avatar Rendering Cost).
  • Highlighting and Visibility: Opens the Highlighting and Visibility sub menu where you can choose:
    • Cheesy Beacon: Animates the red world map beacon to make it look “cheesy” (enable it to see the effect).
    • Hide Particles (Ctrl Alt Shift =) : Disables rendering of particles. Another way of achieving this is to go to PreferencesGraphics -> General and setting Max particle count to zero - or doing the same in the Quick Preferences panel.
    • Hide Selected: Makes the currently selected (edited) object invisible, until they are no longer selected.
    • Highlight Transparent (Ctrl Alt T): Makes transparent objects visible by highlighting them in red.
    • Show Mouselook Crosshairs
    • Hover Tips: Opens Hover Tips submenu
      • Show Tips (Ctrl-Shift-T): This allows you to set what hovertips, if any, you see (please check this first to enable hover tips)
      • Show Land Tooltips:
      • Show Tips On All Objects:
  • Rendering Types: Opens the Rendering Types sub menu, which allows types of things to be shown or hidden. By default, these are all enabled. Disabling some can be useful if you are trying to find a lost object.
    • Simple (Ctrl-Alt-Shift-1): Textures without alpha channels.
    • Alpha (Ctrl-Alt-Shift-2): Textures with alpha channels
    • Tree (Ctrl-Alt-Shift-3): Linden plants.
    • Avatars (Ctrl-Alt-Shift-4): Bodies and attachments but not name tags.
    • Surface Patch (Ctrl-Alt-Shift-5): Terrain/ground texture.
    • Sky (Ctrl-Alt-Shift-6): Entire sky including clouds and sun/moon.
    • Water (Ctrl-Alt-Shift-7): Water surface only, view when under water is still tinted.
    • Ground (Ctrl-Alt-Shift-8)
    • Volume (Ctrl-Alt-Shift-9): All objects except Linden plants.
    • Grass (Ctrl-Alt-Shift-0): Linden plants.
    • Clouds (Ctrl-Alt-Shift- -)
    • Particles (Ctrl-Alt-Shift-= )
    • Bump (Ctrl-Alt-Shift-\): Legacy bump map and shiny effects.
  • Rendering Features: Opens the Rendering Features sub menu:
    • UI (Ctrl-Alt-F1): Be VERY careful when using this, as the menu bar is hidden as well; make mental note of the key sequence so you can re-enable the UI when you need it.
    • Selected (Ctrl-Alt-F2): Display texture alignment crosshair boxes with “Select Face”.
    • Highlighted (Ctrl-Alt-F3)
    • Dynamic Textures (Ctrl-Alt-F4): Enable clothing and sculpt previews in texture upload floater.
    • Foot Shadows (Ctrl-Alt-F5)
    • Fog (Ctrl-Alt-F6)
    • Test FRInfo (Ctrl-Alt-F8)
    • Flexible Objects (Ctrl-Alt-F9): Enable/disable flexible prim effect.
  • RLVa: This will menu option will show if chose not to show RLVa menu in top menu bar. This will show RLVa submenus.
  • Media Streams Backup
    • Import Stream List XML: This will import the stream_list.xml file.
    • Export Stream List XML: This will export the media stream list from top menu → World Menu → Parcel DetailsSound tab to a file called stream_list.xml to a folder of your choosing
  • Use Plugin Read Thread: Uses a separate thread to read incoming messages from plugins. So in theory, this should give you a slight performance increase if you have a multicore processor and using the internal web browser or playing quicktime videos and so on.
  • Clear Group Cache: Clears group cache
  • Mouse Smoothing: Should help smooth mouse movement
  • Release Keys: Releases permissions taken by worn attachments.
  • Shortcuts: Opens the Shortcuts sub menu, showing some of the common keyboard shortcuts:
    • Search (Ctrl-F)
    • Show Advanced Menu-legacy shortcut (Ctrl-Alt-D)
    • DoubleClick Teleport (Ctrl-Shift-D)
    • Always Run (Ctrl-R)
    • Fly (Home)
    • Close Window (Ctrl-W)
    • Close All Windows (Ctrl-Shift-W)
    • Snapshot to Disk (Ctrl-`)
    • Mouselook (M)
    • Joystick Flycam (Alt-Shift-F)
    • Reset View (Esc)
    • Reset Camera Angles (Shift-Esc)
    • Look at Last Chatter (Ctrl-\)
    • Zoom In (Ctrl-0)
    • Zoom Default (Ctrl-9)
    • Zoom Out (Ctrl-8)
  • Fly Override (Ctrl-Alt-V): Allows flight in no fly areas - NOT recommended
  • RestrainedLove API: Enables/disables RLV (also in PreferencesFirestorm -> Extras→ Allow scripted viewer controls)
  • Show Debug Settings: Opens the debug menu window; use with caution.
  • Show Develop Menu (Ctrl-Alt-Q): Shows or hides the develop menu on the menu bar.

Developer Menu

Please use with caution

This menu is toggled via the Ctrl-Alt-Q key sequence, or from PreferencesAdvanced

  • Consoles: Opens the Consoles sub menu. These should all be disabled in normal use. If you find your screen filling with “strange” graphs and data, check here to make sure all are off.
    • Texture Console (Ctrl-Shift-3):
    • Debug Console (Ctrl-Shift-4): Scroll activity log on the main viewer window.
    • Notifications Console (Ctrl-Shift-5): Trace dialogs, alerts, notifications.
    • Fast Timers (Ctrl-Shift-9): Shows tasks performed per frame.
    • Scene Statistics: Plot complexity of objects in view.
    • Scene Loading Monitor:
    • Region Debug Console Opens the Region Debug Console.
    • Region Info to Debug Console: Dumps region flags and stats to log
    • Group Info to Debug Console: Dumps summary of active group info to log.
    • Capabilities Info to Debug Console: Dumps capability names and URLs to log.
    • Camera: Camera and agent position/rotation overlaid on screen.
    • Wind: Region wind speed and heading is overlaid on screen.
    • FOV: Camera field of view angle overlaid on screen.
    • Badge (Ctrl-Alt-Shift-H) (This won't toggle off……)
  • Show Info: Opens the Show Info sub menu:
    • Show Time: Shows the time spent logged on in the lower right.
    • Show Upload Transaction: Gives a notification on upload, showing how much you were charged.
    • Show Texture Info: Shows texture information for the object under the cursor.
    • VRAM usage per object:
    • Show Avatar Render Info: Show load state and attachment weights for visible avatars.
    • Show Render Info: Displays information about the scene currently being rendered.
    • Show Matrices: OpenGL matrix info overlaid on screen.
    • Show Color Under Cursor: Shows the RGBA values for the color under the cursor, in the lower right.
    • Show Memory: Shows total viewer memory use overlaid on screen.
    • Show Private Mem Info: Private pool stats overlaid on screen.
    • Show Updates to Objects (Ctrl-Alt-Shift-U): Displays “clouds” of different colors when objects update.
  • Force an Error: opens the Force an Error sub menu. Using any of these will probably crash you. Aimed at viewer developers.
    • Force Breakpoint (Ctrl-Alt-Shift-B)
    • Force LLError And Crash
    • Force Bad Memory Access
    • Force Infinite Loop
    • Force Driver Crash
    • Force Software Exception
    • Force Disconnect Viewer
    • Simulate a Memory Leak
  • Render Tests: opens the Render Tests sub menu:
    • Camera Offset
    • Randomize Framerate: Add a random duration sleep with each rendered frame.
    • Periodic Slow Frame: Sleep half a second every 10 frames.
    • Frame Test: Capture buffer and pause.
    • Frame Profile: Dump GL stats to log.
    • Benchmark:
  • Render Metadata: Opens the Render Metadata sub menu; these are normally all disabled:
    • Bounding Boxes
    • Avatar Hitboxes
    • Normals
    • Octree
    • Shadow Frusta
    • Physics Shapes
    • Occlusion
    • Render Batches
    • Update Type
    • Texture Anim
    • Texture Priority
    • Texture Area
    • Face Area
    • LOD Info
    • Build Queue
    • Lights
    • Particles
    • Collision Skeleton
    • Joints
    • Raycast
    • Wind Vectors
    • Render Complexity
    • Attachment Bytes
    • Sculpt
    • Texture Size
    • Texture Density
      • None
      • Current
      • Desired
      • Full
  • Rendering: Opens the Rendering sub menu
    • Axes: Draw XYZ axis display centered on avatar plus region origin marker.
    • Tangent Basis
    • Selected Texture Info Basis (Ctrl-Alt-Shift-T): Show size and alpha channel presence for faces selected in editor.
    • Selected Material Info (Ctrl-Alt-Shift-M):
    • Wireframe (Ctrl-Shift-R): Show object geometry.
    • Object-Object Occlusion (Ctrl-Shift-O): Optimization, skip rendering objects that are hidden behind others.
    • Advanced Lighting Model: Enable deferred rendering.
    • Debug GL: Enable extra OpenGL error checking.
    • Debug Pipeline: Subset of Debug GL.
    • Automatic Alpha Masks (deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting on).
    • Automatic Alpha Masks (non-deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting off).
    • Animation Textures: Allows texture to be animated per llSetTextureAnim.
    • Disable Textures: Stop fetching new textures from the network.
    • Full Res Textures (dangerous): Disregard LOD and display all textures at full resolution. Increases network and memory use.
    • Render Attached Lights: Render local light sources on avatar attachments.
    • Render Attached Particles: Render particle systems emitted by avatar attachments.
    • Hover Glow Objects:
  • Network: Opens the Network sub menu:
    • Pause Agent: Stop avatar movement updates. Local turns and interpolated motion will still appear.
    • Enable Message Log: Dump every protocol message to log.
    • Disable Message Log: Stop protocol message dump.
    • Velocity Interpolate Objects: When enabled it allows smoothed object motion between updates and for llTargetOmega motion to work. When it's disabled, stops “rubber band” effect at cost of these features.
    • Ping Interpolate Object Positions: Factor ping time into interpolation.
    • Drop a Packet (Ctrl-Alt-L): Simulate loss of a data packet.
  • Dump Scripted Camera
  • Recorder: opens the Recorder sub menu. This is used to record, and then playback, a sequence of your actions. For example, you can record yourself walking round, then when you play it back, your avatar will repeat that exactly. Useful for machinima.
    • Start Playback
    • Stop Playback
    • Loop Playback
    • Start Record
    • Stop Record
  • World: Opens the World sub menu:
    • Sim Sun Override
    • Fixed Weather
    • Dump Region Object Cache: Send object cache statistics to log.
    • Dump Simulator Features to Nearby Chat
  • UI: Opens the UI sub menu:
    • Media Browser Test: Opens embedded browser with Viewer URI Name Space test page.
    • Region Restart Test:
    • Web Content Browser (Ctrl-Shift-Z): Opens the internal browser.
    • FB Connect Test: For checking Second Life ShareAPI.
    • Dump SelectMgr: Info about selected objects to log.
    • Dump Inventory: Inventory UUIDs and names to log.
    • Dump Timers: Function call stats to log.
    • Dump Focus Holder: What UI element has keyboard focus to log.
    • Print Selected Object Info (Ctrl-Shift-P): Object details to log.
    • Print Agent Info (Shift-P): Avatar name and camera to log.
    • Double-Click Auto-Pilot
    • Double-Click Teleport
    • Debug SelectMgr: If this and Limit Select Distance are active, dump auto deselects to log.
    • Debug Clicks: Mouse button changes with coordinates to log.
    • Debug Views: Identify UI elements on screen.
    • Debug Name Tooltips: Identify XUI source for UI element under cursor. (alias of Show XUI Names)
    • Debug Mouse Events: Info about what has mouse focus to log.
    • Debug Keys: Text entry field activity to log.
    • Debug Window Process: Low level info for main viewer window to log.
  • XUI: opens the XUI sub menu:
    • Reload Color Settings: Refresh from skin's colors.xml
    • Show Font Test: Open floater with type specimen.
    • Load from XML
    • Save to XML
    • Save XUI Names: Identify XUI source for UI element under cursor.
    • Show debugging info for views
    • XUI Preview Tool
    • Send Test IMs: Send dummy messages to test accounts.
    • Flush Names Caches: Clean avatar name cache.
  • Avatar: Opens the Avatar sub menu:
    • Grab Baked Textures
      • Iris
      • Head
      • Upper Body
      • Lower Body
      • Skirt
    • Character Tests
      • Appearance To XML: Saves your avatar shape to a file; opens a file picker to allow you to select the destination folder, and file name. Shapes exported this way can be re-imported in the Appearance window.
      • Toggle Character Geometry
      • Test Male: Shortcut to wear “Male Shape & Outfit” from inventory Library/Clothing.
      • Test Female: Shortcut to wear “Female Shape & Outfit” from inventory Library/Clothing.
      • Allow Select Avatar: Avatars can be selected and “moved” with object editor, local effect only, movements do not appear to others.
    • Animation Speed
      • All Animations 10% Faster
      • All Animations 10% Slower
      • Reset All Animations Speed
      • Slow Motions Animations
    • Force Params to Default: Clear and refresh tweakable appearance settings.
    • Animation Info: Text over avatars with running animations and priorities.
    • Show Look At: Shows look at crosshairs.
    • Show Point At: Show destination for selection beam as a red crosshair.
    • Debug Joint Updates: Rapid summary of updates to log.
    • Disable LOD: For avatar bodies.
    • Debug Character Vis: Dump avatar and attachment visibility to log.
    • Show Collision Skeleton: Show avatar's “collision volume” joints. Used with fitted mesh and touch/select. Not used with simulator physics.
    • Show Bones:
    • Display Agent Target: Crosshairs with avatar's actual and rendered positions.
    • Dump Attachments: Attachment points, UUIDs, positions, visibility to log.
    • Debug Avatar Textures (Ctrl-Alt-Shift-A): Shows component textures for own avatar.
    • Dump Local Textures (Alt-Shift-M): Avatar texture info to log.
    • Reload Avatar Cloud Particle:
  • Compress Images: Select a file and convert to .j2c, results to log.
  • Enable Visual Leak Detector:
  • Output Debug Minidump
  • Console Window on next Run: Opens a window on the next run of the viewer, which shows internal information as the viewer runs. Useful for developers' to debug the viewer. Otherwise, keep this disabled.
  • Set Logging level: This allows the level of detail of logging to be changed from the default (Info). The support team might request that you change this if attempting to diagnose a problem; otherwise, it should always be left at default.
    • Debug
    • Info
    • Warning
    • Error
    • None
  • Request Admin Status (Ctrl-Alt-G): Request privileges. Only works if you are a Linden.
  • Leave Admin Status (Ctrl-Alt-Shift-G)
  • Show Admin Menu

Searching the Menus

It is possible to search the menus for specific words or phrases, by typing into the search bar at the top. For example, typing in the word upload will result in matches on up to four top menu items: Avatar, Build, Advanced and Develop. In short, using search will filter out what is shown in the top menu bar, removing all items except those that contain what you searched for.

Matched items are highlighed in color (you can change the highlight color in Preferences → Colors -> Miscellaneous→ Preferences Search Highlight Color).

To clear the search, and have the Preferences window revert to its normal state, just click the 'x' at the far right end of the search field.

Menu search is enabled (or disabled) in Preferences -> Advanced→ Show Menu Search.

Graphics Presets

: When hovering your mouse over this symbol, it will open the Graphics Presets window. Please note that this symbol will only show if you have created a graphic preset in PreferencesGraphics -> General.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

archive:preferences_chat_tab_fs507 - created

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Preferences - Chat

Visuals Tab

  • Onscreen console font size: Choose Small, Medium, Large or Huge
  • Play avatar animations (such as shouting): Animates your avatar for some standard actions.
  • Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.
  • Show “You” in chat transcripts instead of your name: Replace your name in transcripts.
  • Emotes use italic font: Makes emotes show in italics.
  • Bold Shouting, Italicize whispering: If enabled, emphasises shouting and whispering, as the option indicates.
  • Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.
  • Route llOwnerSay to script debug window:llOwnerSay script output is sent to the script debug window rather than being shown in console, on screen.
  • Show chat in bubbles above avatars: puts local chat in bubbles above users heads.
    • Don't show chat in Nearby Chat console and toasts: Prevents chat from showing in console and toasts (only available if the above option is enabled; greyed out otherwise).
  • Show typing indicator in bubbles above avatars: This will show something like a chat bubble but only when another avatar is typing; it gives a visual indication that someone is typing. The text itself will appear according to your settings.
  • Show typing indicator in nametag above avatars: Similar to the above, but the indicator appears in the nametag instead.
  • Show seconds in timestamps: adds seconds to the timestamps.
  • Show timestamps in: You can select whether to show timestamps in…
    • Nearby chat
    • IMs
    • Transcript
  • Use classic draw mode for console: Changes the chat console 1) background to surround all visible text instead of displaying separate backgrounds per line of chat.
  • Use full screen width for console: Will allow the chat to be the full width of the screen (requires restart).
  • Fade chat after _seconds __ # lines: Allows you to choose how long, and how many lines show in the chat console.

Chat Windows Tab

  • Chat window font size: Choose Small, Medium, Large or Huge
  • Show names in direct IMs: If this is disabled, user names are not shown on each line in IMs.
  • Use V1 style chat headers: Makes chat look like V1 style chat. With this unchecked, chat headers will appear as horizontal bars across chat windows, with text underneath. With it checked, timestamp and name will precede text on the same line.
  • When using V3 style chat headers, show mini icons: shows the icon in the IM/group chat next to the name. If Remove chat headers is enabled this will not show even if enabled.
  • Show the end of the last conversation: If enabled, the last few lines of the last conversation will be shown in IM windows. This requires that chat transcripts be enabled in Preferences→ Privacy → Logs & Transcripts.
  • Add additional chevron (>) as typing indicator to IM sessions: This depends on the other person having enabled Send typing notifications to other avatars during IM sessions. If they have, then you will see a chevron when they are typing.
  • Show new message notification for: If you have scrolled up in a chat window, and a new message has arrived, you can be informed of this, by enabling one or both of:
    • Nearby chat
    • Instant and group messages.
  • Show IMs in: (requires restart)
    • Separate windows
    • Tabs
  • Chat tab orientation: (requires restart)
    • Horizontal (along the bottom of the Conversations window)
    • Vertical (down the left side of the Conversations window)
  • Name format for IM tabs: If you have both display names and user names enabled in Preferences -> General, then you can select what names you want display in IM chat tabs:
    • Display name
    • Username
    • Display Name (Username)
    • Username (Display Name).
  • Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights. Two options may be combined (you may enable either one, or both):
    • Name Style: You can opt to have moderator names highlighted in one of several text styles, such as bold, italic, etc.
    • Text Style: You can also specify a style for the etxt that apepars in chat after the moderator name.
  • Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.
    Note: The viewer will still receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
    Note: Group text chat may now be disabled independantly of group notices, in the groups profile window.
    Note: The viewer will receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • Automatically ignore and leave all conference (ad-hoc) chats: Shuts down any conference chats in which you are included.
    • Report ignored conference chats in nearby chat: Informs you that a conference chat was ignored.
    • Don't ignore conference chats invitations from my friends: overrides the automatically ignore settings for conferences started by those on your friends list.
  • Group Chat Snooze Duration: Length of time a group chat will be muted when clicking the Snooze button. Setting this to zero will simply close the group window until the next group message arrives.
    Note that any chat which occurs during the “snooze” period will not be logged - should you have logging enabled.
  • Set group chat snooze duration individually per group: If enabled, when you snooze a group chat, a window will open asking how long to snooze the chat for.

Typing Tab

  • Auto-Replace: Opens the Auto-Replace Settings window where you can define word replacement. Useful as an auto correct feature, for example.
  • Spell Checking: Opens the Spell Checker Settings window.
  • Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated, and which service to use.
  • Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.
    • Play typing animation also when emoting: If the above is enabled, then this option will have your avatar play a typing animation when using emotes.
  • Hear typing sound when people type in local chat: If enabled, you will hear the sound of typing
  • Send typing notifications to other avatars during IM sessions: If enabled, this will show “xxx is typing” in IMs. It can also trigger the other person's IM to open before you actually send the IM text. (See Announce incoming IMs as soon as the sender starts typing below.)
  • Enable auto-completion of gestures in nearby chat bar: If this is enabled, then typed gestures will auto-complete as typed.
  • Enable automatic name prediction in nearby chat bar: When this is enabled, the viewer will attempt to autocomplete a name based on the names of those near you.
  • ”:” as a synonym for ”/me”: Used in Role Playing. Allows use of ”:” instead of ”/me” to indicate an action, instead of a statement. For example; ”:nods in agreement” appears as “John Doe nods in agreement”. (NOTE: No space after the ':'.)
  • Auto-close ((OOC)) parentheses: Used in Role Playing. When entering message in RP mode, it is assumed they are speaking as their character. To communicate something outside of their character, they enclose their message with “((” and “)) ”.
    When checked, the viewer automatically appends a ”))” to a message if it isn't present. For Example ((This is OOC“ results in ”((This is OOC)) “.
  • Show send chat button in the chat bar for IM sessions: Adds a “Send” button at the right end of the chat bar in IM and group chat windows.
  • Add a chatbar in the Nearby Chat window: As the name implies.
    • Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.
    • Show chat type / send chat button in chat bar: Adds a button to the right of the nearby chat bar; you can click this to send chat, and you can select whether to say, whisper or shout.
  • Autohide Main chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
    Note that if both the WASD selection in Pressing Letter Keys (above) and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar.
  • Deselect Chat after sending Messages: Will move the cursor out of the chatbar after you send a message.
    • De-focus chat history as well: Will also remove focus from the nearby chat history window.

Use Keyboard Shortcuts

Here, you can enable/disable three special shortcuts:

  • Ctrl-Enter - Shout
  • Shift-Enter - Whisper
  • Alt-Enter - OOC

Notices Tab

  • Enable incoming chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.
    • Group Chats
    • IM Chats
  • Use console for chat popups instead of floating toasts (Viewer 1.x style): Displays chat in the onscreen left-hand console rather than in bottom-right toasts
    • Show IMs in chat console: Will show IMs in the chat console; this is on the lower left of the screen, not in the communication window.
    • Show group chat in chat console: Will show group chat in the chat console; as noted above, this is on the screen, not in the communication window.
    • Length of group name to be printed in chat transcripts:
      • Setting '0' turns it off.
      • Setting '-1' shows the full group name.
      • Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.
  • Open Conversations when an offline mesage has been received: Normally, any offline messages you get will be shown as chiclets when you log in. If you enable this, the Conversations window will also open to show the text of the messages.
  • Email me IMs when I'm offline: will send any offline IMs to your email that you have on file with LL
  • Show IMs in nearby chat window: Shows the text of received IMs in the nearby chat window.
    • Save IMs in nearby chat: Enable logging of IMs along with local chat; requires that local chat be logged, which can be enabled in the Privacy -> General tab.
    • Fade IM text into the background of the chat transcript window: 0.25 for most faded, 1 for no fade.
  • Show number of unread IMs in Firestorm's window title: Displays a count of unread messages in the window title bar.
  • Announce incoming IMs as soon as the sender starts typing: If enabled, your IM window will open and beep as soon as someone starts typing a message to you, rather than after they complete and send the message.
    Note that this will not work if the person IMing you has disabled Send typing notifications to other avatars (above).
  • Flash IM tabs when friends come online or go offline: visually notifies you when friends log in or out; most useful during IM conversations.
  • Flash chat toolbar button if new nearby chat arrives: The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.
  • Flash chat toolbar button if new IM arrives: The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in PreferencesChat -> Chat Windows.
  • Report muted group chat in nearby chat: If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
    Group chat can be “muted” (disabled) in the groups profile window.
  • Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.
    • Show their subjects and authors as well: Also shows the title and sender of notices in group chat.

Radar Tab

  • Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.
  • Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.
  • Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.

Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.

Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.

  • Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts. For more information, refer to this page.
  • Enhance radar with LSL-Client Bridge: If this is enabled, radar functions responsible for determining avatar locations at high altitudes are assisted by the LSL bridge, particularly when they are beyond draw distance.
  • Age Alert: You can also be alerted to avatars who are “younger” than a certain number of days.
    • Threshold: Set the age in days.
    • Radar reports avatars younger than the specified age: Enable to be alerted.
      again, you can specify your own alert sound by giving a valid sound UUID.

Keyword Alerts Tab

  • Enable Keyword Alerts: Enables using Keyword Alerts.
  • Look for Keywords in Local Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.
  • Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
  • Check sender's name for keywords: Look for keywords in the names of speakers or objects as well.
  • All keywords are case-sensitive: Enable this if you want (for example) Apple to be treated differently from apple.
  • Only match whole words: Enabling this will prevent an alert from being generated on partial matches. For example, if you have an alert on the word frank, you will not be alerted if someone types frankly.

Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.

  • Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.
  • Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.
  • Play alert sound: Enables playing a sound, identified by the UUID:
  • Alert Sound UUID: Supply the alert sound UUID here. A default is given. To get a new UUID, find a sound in your inventory with full permissions (you can view the item's properties to check this), then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.

CmdLine Tab

See this page for a tutorial video.

  • Enable usage of chat bar as a command line: If this is enabled, all the commands given below (except where noted) will be available for use.

All of the commands below can be changed from the supplied defaults.

  • Calc. expressions (calc): Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction. Therefore, example: “calc 1.3+2*5” results in “11.3” as the answer, because the multiply occurs before the addition.
  • Change Draw Distance (dd): Changes the draw distance of the rendered view to the specified number of meters. Example: “dd 32” sets the draw distance to 32 meters.
  • Max. Bandwidth (bw): Change your current maximum bandwidth. This is set in PreferencesNetwork & Files -> Connection.
  • Copy camera position to clipboard (cpcampos): Saves the current camea position in the clipboard, from which it can be pasted into a script, for example.
  • Turn AO on/off (cao): Turns the embedded AO system on/off. Example: “cao on” turns AO on, and “cao off” turns AO off.
  • Clear the chat transcript (clrchat): Clears the chat history from local chat. Example “clrchat”
  • Set the media url (/media): Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use to identify the space. The type is one of: Audio, Image, Movie or Web.
  • Set the music stream url (/music): Sets the music stream for the parcel as identified by the URL. Only the land owner can set the music URL. Example: “/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010” sets a Smooth Jazz sound to the URL.
  • Rez a platform (rezplat): Assuming the avatar has build privileges in the simulator, this command rezzes a circular platform of the given diameter beneath the avatar. Example: “rezplat 25” rezzes a 25m diameter platform below the avatar.
  • Get avatar name from key (key2name): Looks up the specified avatar key and returns the name for the key. Example: “key2name” returns “Babbage Linden”.
  • Roll dice (rolld): For role play. Use by typing rolld <number of dice> <number of faces> in nearby chat. Examples:
    rolld is a regular dice with 6 faces.
    rolld 1 20 is a single dice with 20 faces.
    rolld 3 10 is 3 dice, each with 10 faces.
    Bonuses, penalties, successes and explosions modifiers can also be added to the command; for more, refer to this page.
  • Teleport within sim (gtp): Teleport to anywhere within the sim instantly according to the position specified. Example: “gtp 45 150 400” teleports to 45, 150, 400.
  • Teleport to ground (flr): Teleport to the current ground position for the avatar's current position.
  • Teleport to altitude (gth): Teleport to the specified height. Example: “gth 2800” teleports to a height of 2800 meters. It is also possible to teleport higher. Example: “gth 6500” teleports to 6500m above the sim.
  • Teleport to cam position (tp2cam): Teleports the avatar to the position the cursor is currently looking at. This is useful when walking into a store. After looking around and finding the item to purchase, this shortcut takes you to the position immediately, without having to walk. Example: “tp2cam”.
  • Offer teleport to avatar (offertp): Sends a teleport request to the avatar identified by the given key. Example: “offertp avatar-key”.
  • Teleport to avatar (tp2): Finds a given avatar within the simulator and teleports to them. Example: “tp2 John Doe” teleports to “John Doe” if they are in the simulator.
  • Teleport home (tph): Teleport home. Same as hitting Shift-Ctrl-H.
  • Teleport to sim x (mapto): Teleports to the sim you specified (defaults 128, 128, 0 if no landing point is specified on the sim). Must use the full sim name, with spaces and all.
    • Use same position between sims: When enabled, your entry point at the new sim will be the same coordinates you left the old sim, unless a landing point is specified in the new sim.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

1)
“Console” here refers to the lower left area of your screen, where chat (and optionally IMs) can be displayed.

preferences_chat_tab_new - [Chat Windows Tab]

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Preferences - Chat

Visuals Tab

  • Onscreen console font size: Choose Small, Medium, Large or Huge
  • Play avatar animations (such as shouting): Animates your avatar for some standard actions.
  • Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.
  • Show “You” in chat transcripts instead of your name: Replace your name in transcripts.
  • Emotes use italic font: Makes emotes show in italics.
  • Bold Shouting, Italicize whispering: If enabled, emphasises shouting and whispering, as the option indicates.
  • Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.
  • Route llOwnerSay to script debug window:llOwnerSay script output is sent to the script debug window rather than being shown in console, on screen.
  • Show chat in bubbles above avatars: puts local chat in bubbles above users heads.
    • Don't show chat in Nearby Chat console and toasts: Prevents chat from showing in console and toasts (only available if the above option is enabled; greyed out otherwise).
  • Show typing indicator in bubbles above avatars: This will show something like a chat bubble but only when another avatar is typing; it gives a visual indication that someone is typing. The text itself will appear according to your settings.
  • Show typing indicator in nametag above avatars: Similar to the above, but the indicator appears in the nametag instead.
  • Show seconds in timestamps: adds seconds to the timestamps.
  • Show timestamps in: You can select whether to show timestamps in…
    • Nearby chat
    • IMs
    • Transcript
  • Use classic draw mode for console: Changes the chat console 1) background to surround all visible text instead of displaying separate backgrounds per line of chat.
  • Use full screen width for console: Will allow the chat to be the full width of the screen (requires restart).
  • Fade chat after _seconds __ # lines: Allows you to choose how long, and how many lines show in the chat console.

Chat Windows Tab

  • Chat window font size: Choose Small, Medium, Large or Huge
  • Show names in direct IMs: If this is disabled, user names are not shown on each line in IMs.
  • Use V1 style chat headers: Makes chat look like V1 style chat. With this unchecked, chat headers will appear as horizontal bars across chat windows, with text underneath. With it checked, timestamp and name will precede text on the same line.
  • When using V3 style chat headers, show mini icons: shows the icon in the IM/group chat next to the name. If Remove chat headers is enabled this will not show even if enabled.
  • Show the end of the last conversation: If enabled, the last few lines of the last conversation will be shown in IM windows. This requires that chat transcripts be enabled in Preferences→ Privacy → Logs & Transcripts.
  • Add additional chevron (>) as typing indicator to IM sessions: This depends on the other person having enabled Send typing notifications to other avatars during IM sessions. If they have, then you will see a chevron when they are typing.
  • Show new message notification for: If you have scrolled up in a chat window, and a new message has arrived, you can be informed of this, by enabling one or both of:
    • Nearby chat
    • Instant and group messages.
  • Show IMs in: (requires restart)
    • Separate windows
    • Tabs
  • Chat tab orientation: (requires restart)
    • Horizontal (along the bottom of the Conversations window)
    • Vertical (down the left side of the Conversations window)
  • Name format for IM tabs: If you have both display names and user names enabled in Preferences -> General, then you can select what names you want display in IM chat tabs:
    • Display name
    • Username
    • Display Name (Username)
    • Username (Display Name).
  • Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights. Two options may be combined (you may enable either one, or both):
    • Name Style: You can opt to have moderator names highlighted in one of several text styles, such as bold, italic, etc.
    • Text Style: You can also specify a style for the etxt that apepars in chat after the moderator name.
  • Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.
    Note: The viewer will still receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
    Note: Group text chat may now be disabled independantly of group notices, in the groups profile window.
    Note: The viewer will receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • Automatically ignore and leave all conference (ad-hoc) chats: Shuts down any conference chats in which you are included.
    • Report ignored conference chats in nearby chat: Informs you that a conference chat was ignored.
      The name of the person is shown, and may be clicked in nearby chat to bring up their profile.
    • Don't ignore conference chats invitations from my friends: overrides the automatically ignore settings for conferences started by those on your friends list.
  • Group Chat Snooze Duration: Length of time a group chat will be muted when clicking the Snooze button. Setting this to zero will simply close the group window until the next group message arrives.
    Note that any chat which occurs during the “snooze” period will not be logged - should you have logging enabled.
  • Set group chat snooze duration individually per group: If enabled, when you snooze a group chat, a window will open asking how long to snooze the chat for.

Typing Tab

  • Auto-Replace: Opens the Auto-Replace Settings window where you can define word replacement. Useful as an auto correct feature, for example.
  • Spell Checking: Opens the Spell Checker Settings window.
  • Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated, and which service to use.
  • Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.
    • Play typing animation also when emoting: If the above is enabled, then this option will have your avatar play a typing animation when using emotes.
  • Hear typing sound when people type in local chat: If enabled, you will hear the sound of typing
  • Send typing notifications to other avatars during IM sessions: If enabled, this will show “xxx is typing” in IMs. It can also trigger the other person's IM to open before you actually send the IM text. (See Announce incoming IMs as soon as the sender starts typing below.)
  • Enable auto-completion of gestures in nearby chat bar: If this is enabled, then typed gestures will auto-complete as typed.
  • Enable automatic name prediction in nearby chat bar: When this is enabled, the viewer will attempt to autocomplete a name based on the names of those near you.
  • ”:” as a synonym for ”/me”: Used in Role Playing. Allows use of ”:” instead of ”/me” to indicate an action, instead of a statement. For example; ”:nods in agreement” appears as “John Doe nods in agreement”. (NOTE: No space after the ':'.)
  • Auto-close ((OOC)) parentheses: Used in Role Playing. When entering message in RP mode, it is assumed they are speaking as their character. To communicate something outside of their character, they enclose their message with “((” and “)) ”.
    When checked, the viewer automatically appends a ”))” to a message if it isn't present. For Example ((This is OOC“ results in ”((This is OOC)) “.
  • Show send chat button in the chat bar for IM sessions: Adds a “Send” button at the right end of the chat bar in IM and group chat windows.
  • Add a chatbar in the Nearby Chat window: As the name implies.
    • Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.
    • Show chat type / send chat button in chat bar: Adds a button to the right of the nearby chat bar; you can click this to send chat, and you can select whether to say, whisper or shout.
  • Autohide Main chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
    Note that if both the WASD selection in Pressing Letter Keys (above) and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar.
  • Deselect Chat after sending Messages: Will move the cursor out of the chatbar after you send a message.
    • De-focus chat history as well: Will also remove focus from the nearby chat history window.

Use Keyboard Shortcuts

Here, you can enable/disable three special shortcuts:

  • Ctrl-Enter - Shout
  • Shift-Enter - Whisper
  • Alt-Enter - OOC

Notices Tab

  • Enable incoming chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.
    • Group Chats
    • IM Chats
  • Use console for chat popups instead of floating toasts (Viewer 1.x style): Displays chat in the onscreen left-hand console rather than in bottom-right toasts
    • Show IMs in chat console: Will show IMs in the chat console; this is on the lower left of the screen, not in the communication window.
    • Show group chat in chat console: Will show group chat in the chat console; as noted above, this is on the screen, not in the communication window.
    • Length of group name to be printed in chat transcripts:
      • Setting '0' turns it off.
      • Setting '-1' shows the full group name.
      • Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.
  • Open Conversations when an offline mesage has been received: Normally, any offline messages you get will be shown as chiclets when you log in. If you enable this, the Conversations window will also open to show the text of the messages.
  • Email me IMs when I'm offline: will send any offline IMs to your email that you have on file with LL
  • Show IMs in nearby chat window: Shows the text of received IMs in the nearby chat window.
    • Save IMs in nearby chat: Enable logging of IMs along with local chat; requires that local chat be logged, which can be enabled in the Privacy -> General tab.
    • Fade IM text into the background of the chat transcript window: 0.25 for most faded, 1 for no fade.
  • Show number of unread IMs in Firestorm's window title: Displays a count of unread messages in the window title bar.
  • Announce incoming IMs as soon as the sender starts typing: If enabled, your IM window will open and beep as soon as someone starts typing a message to you, rather than after they complete and send the message.
    Note that this will not work if the person IMing you has disabled Send typing notifications to other avatars (above).
  • Flash IM tabs when friends come online or go offline: visually notifies you when friends log in or out; most useful during IM conversations.
  • Flash chat toolbar button if new nearby chat arrives: The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.
  • Flash chat toolbar button if new IM arrives: The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in PreferencesChat -> Chat Windows.
  • Report muted group chat in nearby chat: If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
    Group chat can be “muted” (disabled) in the groups profile window.
  • Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.
    • Show their subjects and authors as well: Also shows the title and sender of notices in group chat.

Radar Tab

  • Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.
  • Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.
  • Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.

Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.

Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.

  • Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts. For more information, refer to this page.
  • Enhance radar with LSL-Client Bridge: If this is enabled, radar functions responsible for determining avatar locations at high altitudes are assisted by the LSL bridge, particularly when they are beyond draw distance.
  • Age Alert: You can also be alerted to avatars who are “younger” than a certain number of days.
    • Threshold: Set the age in days.
    • Radar reports avatars younger than the specified age: Enable to be alerted.
      again, you can specify your own alert sound by giving a valid sound UUID.

Keyword Alerts Tab

  • Enable Keyword Alerts: Enables using Keyword Alerts.
  • Look for Keywords in Local Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.
  • Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
  • Check sender's name for keywords: Look for keywords in the names of speakers or objects as well.
  • All keywords are case-sensitive: Enable this if you want (for example) Apple to be treated differently from apple.
  • Only match whole words: Enabling this will prevent an alert from being generated on partial matches. For example, if you have an alert on the word frank, you will not be alerted if someone types frankly.

Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.

  • Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.
  • Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.
  • Play alert sound: Enables playing a sound, identified by the UUID:
  • Alert Sound UUID: Supply the alert sound UUID here. A default is given. To get a new UUID, find a sound in your inventory with full permissions (you can view the item's properties to check this), then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.

CmdLine Tab

See this page for a tutorial video.

  • Enable usage of chat bar as a command line: If this is enabled, all the commands given below (except where noted) will be available for use.

All of the commands below can be changed from the supplied defaults.

  • Calc. expressions (calc): Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction. Therefore, example: “calc 1.3+2*5” results in “11.3” as the answer, because the multiply occurs before the addition.
  • Change Draw Distance (dd): Changes the draw distance of the rendered view to the specified number of meters. Example: “dd 32” sets the draw distance to 32 meters.
  • Max. Bandwidth (bw): Change your current maximum bandwidth. This is set in PreferencesNetwork & Files -> Connection.
  • Copy camera position to clipboard (cpcampos): Saves the current camea position in the clipboard, from which it can be pasted into a script, for example.
  • Turn AO on/off (cao): Turns the embedded AO system on/off. Example: “cao on” turns AO on, and “cao off” turns AO off.
  • Clear the chat transcript (clrchat): Clears the chat history from local chat. Example “clrchat”
  • Set the media url (/media): Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use to identify the space. The type is one of: Audio, Image, Movie or Web.
  • Set the music stream url (/music): Sets the music stream for the parcel as identified by the URL. Only the land owner can set the music URL. Example: “/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010” sets a Smooth Jazz sound to the URL.
  • Rez a platform (rezplat): Assuming the avatar has build privileges in the simulator, this command rezzes a circular platform of the given diameter beneath the avatar. Example: “rezplat 25” rezzes a 25m diameter platform below the avatar.
  • Get avatar name from key (key2name): Looks up the specified avatar key and returns the name for the key. Example: “key2name” returns “Babbage Linden”.
  • Roll dice (rolld): For role play. Use by typing rolld <number of dice> <number of faces> in nearby chat. Examples:
    rolld is a regular dice with 6 faces.
    rolld 1 20 is a single dice with 20 faces.
    rolld 3 10 is 3 dice, each with 10 faces.
    Bonuses, penalties, successes and explosions modifiers can also be added to the command; for more, refer to this page.
  • Teleport within sim (gtp): Teleport to anywhere within the sim instantly according to the position specified. Example: “gtp 45 150 400” teleports to 45, 150, 400.
  • Teleport to ground (flr): Teleport to the current ground position for the avatar's current position.
  • Teleport to altitude (gth): Teleport to the specified height. Example: “gth 2800” teleports to a height of 2800 meters. It is also possible to teleport higher. Example: “gth 6500” teleports to 6500m above the sim.
  • Teleport to cam position (tp2cam): Teleports the avatar to the position the cursor is currently looking at. This is useful when walking into a store. After looking around and finding the item to purchase, this shortcut takes you to the position immediately, without having to walk. Example: “tp2cam”.
  • Offer teleport to avatar (offertp): Sends a teleport request to the avatar identified by the given key. Example: “offertp avatar-key”.
  • Teleport to avatar (tp2): Finds a given avatar within the simulator and teleports to them. Example: “tp2 John Doe” teleports to “John Doe” if they are in the simulator.
  • Teleport home (tph): Teleport home. Same as hitting Shift-Ctrl-H.
  • Teleport to sim x (mapto): Teleports to the sim you specified (defaults 128, 128, 0 if no landing point is specified on the sim). Must use the full sim name, with spaces and all.
    • Use same position between sims: When enabled, your entry point at the new sim will be the same coordinates you left the old sim, unless a landing point is specified in the new sim.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

1)
“Console” here refers to the lower left area of your screen, where chat (and optionally IMs) can be displayed.

archive:people_nearby_tab_fs507 - created

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People Panel

There is a helpful tutorial video here.

People Icon

This panel combines several functions into one place. It is accessed by clicking the People icon in the bottom button bar.

The panel is divided into tabs…

Nearby (Radar)

People Panel - Nearby/Radar

Radar is presently sortable by name, age, seen and range. Just click on the appropriate button.

  • The untitled column to the right of Name shows whether the person is speaking on voice
  • The next column will display a green dot if the person is in the same region as you.
  • The next shows if the person is typing.
  • This column indicates is the person is sitting.
  • The next column will show a $ sign if the person has payment info on file, and a $$ for payment info used.
  • Then comes Avatar has notes, which will contain an N if you put notes on that person's profile.
  • Age indicates the avatar's age in days.
  • Seen is the length of time the person has been within radar range.
  • Range shows their current distance, in meters. Use of bolding and color distinguishes chat range, shout range, and beyond.

When you right click on a person's name you get the following options:

  • View Profile: Opens a window showing the person's profile.
  • Add Friend: This option is only shown if the person is not already on your friends list. It will send a friendship request.
  • Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship. Currently, the other person is not informed, but one copy of your calling card will be removed from the person's Calling Cards folder (a second copy will remain there until/unless they choose to delete it; if the person is logged in at the time, the removed copy will appear in their Trash).
  • IM: Opens an IM to the person.
  • VoiceCall: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.
  • Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.
  • Track: shows a beacon allowing to you locate the person and track their movement. (Versions after 3.2.2 only.)
  • Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.
  • Pay: Opens a window, which you can use to pay the other person L$. Some default values are shown, or you can type the number in manually.
  • Offer Teleport: Click this if you wish to offer to teleport the person to your present location.
  • Teleport To: Teleports you to the other person's location.
  • Zoom In: If enabled, moves your camera to view the other person.
  • Invite to group: allows you to invite the person to a group you belong to; opens the Groups selector window.
  • Get Script Info: Displays the script info for the avatar; requires that the Firestorm bridge be enabled and worn.
  • Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat or receive any IMs they might send, and all inventory offers made will be automatically declined. Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.
  • Report: Allows you to file an abuse report against the selected avatar. This should not be done lightly and never be misused. Click here for more information on what an abuse report is.
  • Freeze: Estate managers/owners can use this to freeze an avatar's movements. This is a tool to be used in cases of griefing and not to be used frivolously.
  • Parcel Eject/Ban: If selected, this will eject and ban the avatar from the parcel you are in. You must have the appropriate rights in that parcel or this will not work.
  • Estate Kick/Ban: Similar to the above, but operates at the estate level. Therefore, this is only available to estate managers or owners.
  • Estate Teleport Home: Selecting this will teleport the avatar to his/her home location. This does not ban them, however, and may fail if they have no home location set or if that location is not accessible (eg, the region is down).
  • Derender: Temporarily derenders the avatar.
  • Derender + Blacklist: Derenders and blacklists the avatar. This derender is permanent - unless you remove the person from the blacklist; see this page.

The Sprocket/Gear icon at the top of the Nearby tab has the same functions as the right click menu for individual avatar names.

The List icon, to the right of the gear, has the following radar functions:

  • Show Minimap above Radar: If enabled, the panel expands upward to show a minimap of the current area.
  • Limit Results to Specific Radius: If selected, a slider will appear at the bottom of the window, to the right of the sprocket/gear. Here you may change the range at which the radar is active. This allows you to monitor smaller areas than the radar normally can report. Useful if you only are interested in a parcel rather than an entire region and those adjoining. If you wish to have radar report at max range all the time, it is more efficient to just disable this option.
  • Show muted and blacklisted Avatars: If enabled, radar will list people you have muted and/or derendered.
  • Radar Name Format: Allows you to select how you want names to be displayed in the radar. Available options depend on how you have preferences set for display names and user names.
  • Displayed Columns: You can enable or disable specific columns in the list. Handy if you want to reduce the overall width.
  • Color names based on distance: same as the option in PreferencesColors -> Name tags.
  • Report To: allows you to select whether to show radar notifications to chat or as notification toasts.
  • Local chat distance ring in Minimap: Show chat raneg on the minimap. Same as the option in Preferences → Colors -> Minimap.
  • Report Entering Draw Range: If enabled, this will report to chat when someone enters your draw distance range.
  • Report Leaving Draw Range: If enabled, this will report to chat when someone leaves your draw distance range.
  • Report Entering Chat Range: If enabled, this reports to chat whenever someone enters chat range (20m).
  • Report Leaving Chat Range: If enabled, this reports to chat whenever someone leaves chat range (20m).
  • Report Entering your Region: Enable this to have the radar report people entering the region you are currently in.
  • Report Leaving your Region: Enable this to have the radar report people leaving the region you are currently in.
  • Report Enter Alerts to Scripts: If enabled, the radar will send an avatar UUID to scripts. For more information, please refer to this page.
  • Report Exit Alerts to Scripts: If this is enabled, the radar will send an avatar UUID to scripts. For more information, please refer to this page.
  • Enhance Radar with LSL Bridge: ENhance radar functionality via the Bridge. Used to improve distance calculations.
  • Open Blocked Residents & Objects: This displays the list of people and objects you have blocked (muted).

The '+' icon, to the right of the list (radar) icon, when clicked, will give the following message: “Friends can give permissions to track each other on the map and receive online status updates.” And it will ask you if you want to offer friendship to an Avatar that you highlighted. If they are already on your friends list, the '+' sign will be greyed out.

Friends

This tab shows your friends list. It has two tabs: Online and All, which are self-explanatory. The Possible Friends tab is used if you connect your SL account to Facebook; the tab will the show people whom you may know and wish to add as friends.

The list is organized in columns. The first shows the person's name. Following this are a series of icons:

  • Edit rights, their objects: highlighted when the person has given you rights to edit, move, delete their objects.
  • Edit rights, your objects: highlighted when you have given the person rights to edit, move, delete your objects.
  • Map rights: highlighted when you have allowed the person to locate you on the world map.
  • Online status: when highlighted, the avatar will be able to see your online status.

Two of these may be toggled on/off, so you can give or revoke edit rights, for example, by clicking the appropriate icon. The same is true for map rights.

When you right click on a person's name you get the following options:

  • View Profile: opens the selected person's profile.
  • IM: Opens an IM to the person.
  • Offer Teleport: Click this if you wish to offer to teleport the person to your present location.
  • Voice Call: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.
  • View Chat Transcript: Requires that chat be logged; set in Preferences → Privacy -> Logs & Transcripts.
  • Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship. Currently, the other person is not informed, but your calling card will be moved to the person's trash.
  • Invite to group: allows you to invite the epson to a group you belong to; opens the Groups selector window.
  • Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.
  • Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.
  • Pay: Opens a window, which you can use to pay the other person L$. Some default values are shown, or you can type the number in manually.
  • Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat or receive any IMs they might send, and all inventory offers made will be automatically declined. Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.

The Sprocket/Gear icon at the top of the Friends tab has the same functions as the right click menu.

The List icon to the right, has these functions:

  • Sort by Name: Sorts the friends list alphabetically. Useful on the All view.
  • Sort by username: Only useful if you also have display names enabled.
  • Sort by Status: Sorts the list by online status. Useful on the All view.
  • View People Icons: If enabled, displays a small icon from the avatar's profile to the left of their name.
  • View Permissions Granted: If enabled, shows the permissions icons described above; otherwise, these icons are hidden.
  • View Conversation Log: Shows the conversation log (if logging is enabled).

The '+' icon to the right of the gear gives access to a powerful people search/selector window.

Friends List - Search

The window is organized into tabs.

  • Search: type in part or all of a person's name, then click go, and the list below will populate with all matching names. Select the person you were looking for (assuming the name is listed), then double click or click on Ok to offer that person friendship.
  • Friends: This is a simple sorted list of your friends.
  • Near Me: Shows a radar list of avatars near you. You can increase the range to broaden the scope, if needed. The circular arrow will refresh the list. As above, if you find the name of someone you wish to add as a friend, double-click it or click the Ok button at the bottom.

Finally, the trashcan icon can be used to unfriend the selected person.

Groups

People Panel - Groups Tab

The Groups tab shows the list of groups to which you currently belong.

When you right click on a group, you get the following options:

  • Activate: Sets the selected group as your active group.
  • View Info: This displays the group profile, allowing you to view information about and manage the group (if you have the ability to do so).
  • Chat: Opens the chat window for the selected group.
  • Voice Call: Initiates a voice conference call with the group.
  • Leave: Select this if you wish to leave the selected group. You are prompted for confirmation.

If you mouse over the list of groups, you will see two icons appear to the far right. These give fast access to the group profile.

The sprocket/gear icon at the top has the same options as the right click menu.

The list iconto the right, has this option:

  • Display Group Icons: If enabled, shows an icon image of the group logo.

The '+' sign gives the options to:

  • Join Group: This will open the search window, where you can enter the name of the group you wish to join.
  • New Group (Create): Opens a blank group profile window, with which you may create a new in-world group. Fill in at least the group name and select the group maturity rating. Creating a group costs L$100.

The Trashcan icon allows you to leave the selected group.

Recent

The next tab of the People panel is Recent. This shows a list of people with whom you have recently had IM conversations - “recent” here meaning since you last logged in. The list will show the name of the person and when you last spoke to them.

If you right click a person's name, you get the following options:

  • View Profile: Opens a window showing the person's profile.
  • IM: Opens an IM to the person.
  • Offer Teleport: Click this if you wish to offer to teleport the person to your present location.
  • Voice Call: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.
  • View Chat Transcript: Requires that chat be logged; set in Preferences → Privacy -> Logs & Transcripts.
  • Add Friend: This option is only shown if the person is not already on your friends list. It will send a friendship request.
  • Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship. Currently, the other person is not informed, but your calling card will be moved to the person's trash.
  • Invite to group: allows you to invite the epson to a group you belong to; opens the Groups selector window.
  • Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.
  • Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.
  • Pay: Opens a window, which you can use to pay the other person L$. Some default values are shown, or you can type the number in manually.
  • Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat or receive any IMs they might send, and all inventory offers made will be automatically declined. Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.

The sprocket/gear icon at the top has the same options as the right click menu.

The List icon has the following functions:

  • Sort by Most Recent: Sorts the list by when you last spoke with each person.
  • Sort by Name: Sorts the friends list alphabetically by name.
  • View People Icons: If enabled, displays a small icon from the avatar's profile to the left of their name.

The '+' gives quick access to offering friendship to the selected person.

The trashcan icon will allow you to unfriend the eprson - if he/she is a friend.

Blocked

This tab shows the list of avatars, objects and groups which you have blocked (muted).

Right clicking any name gives the following options:

  • Unblock: Allows you to remove the person, object or group from the block list.
  • Profile: For avatars, opens the person's profile.

The gear icon on the top has the same fucntions as the right click menu.

The List icon has these otpions:

  • Sort by Name: Sorts the friends list alphabetically by name.
  • Sort by Type: Sorts the list by type (ie, Group, avatar, object)

The '+' icon allows you to add a person or object to your block list:

  • Block Resident by name: Opens a person selector window, so you can pick who you wish to mute.
  • Block object by name: Opens a window into which you should type the name of the object to block.

The trascan icon can be used to remove the selected entry from the block list.

Contact Sets

People Panel - Contact Sets Tab

This panel replicates many of the features of Contact Sets in the Conversations window.

Across the top, there are:

  • Current set name: This drop down allows you to select a contact set.
  • Gear Icon: Functions and Settings.
  • + Icon: Add person or set.
  • Trash Icon: Remove set or person.

Since these functions are all essentially the same as on the main Contact Sets window, please refer here for details.




See this page for documentation on Firestorm 4.6.9 (42969) and earlier.

people_nearby_tab_new

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People Panel

There is a helpful tutorial video here.

People Icon

This panel combines several functions into one place. It is accessed by clicking the People icon in the bottom button bar.

The panel is divided into tabs…

Nearby (Radar)

People Panel - Nearby/Radar

Radar is presently sortable by name, age, seen and range. Just click on the appropriate button.

  • The untitled column to the right of Name shows whether the person is speaking on voice
  • The next column will display a green square if the person is in the same region as you, yellow if in the same parcel (ie, yellow and green, usually, for both same parcel and same region).
  • The next shows if the person is typing.
  • This column indicates is the person is sitting.
  • The next column will show a $ sign if the person has payment info on file, and a $$ for payment info used.
  • Then comes Avatar has notes, which will contain an N if you put notes on that person's profile.
  • Age indicates the avatar's age in days.
  • Seen is the length of time the person has been within radar range.
  • Range shows their current distance, in meters. Use of bolding and color distinguishes chat range, shout range, and beyond.

When you right click on a person's name you get the following options:

  • View Profile: Opens a window showing the person's profile.
  • Add Friend: This option is only shown if the person is not already on your friends list. It will send a friendship request.
  • Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship. Currently, the other person is not informed, but one copy of your calling card will be removed from the person's Calling Cards folder (a second copy will remain there until/unless they choose to delete it; if the person is logged in at the time, the removed copy will appear in their Trash).
  • IM: Opens an IM to the person.
  • VoiceCall: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.
  • Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.
  • Track: shows a beacon allowing to you locate the person and track their movement. (Versions after 3.2.2 only.)
  • Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.
  • Pay: Opens a window, which you can use to pay the other person L$. Some default values are shown, or you can type the number in manually.
  • Offer Teleport: Click this if you wish to offer to teleport the person to your present location.
  • Teleport To: Teleports you to the other person's location.
  • Zoom In: If enabled, moves your camera to view the other person.
  • Invite to group: allows you to invite the person to a group you belong to; opens the Groups selector window.
  • Get Script Info: Displays the script info for the avatar; requires that the Firestorm bridge be enabled and worn.
  • Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat or receive any IMs they might send, and all inventory offers made will be automatically declined. Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.
  • Report: Allows you to file an abuse report against the selected avatar. This should not be done lightly and never be misused. Click here for more information on what an abuse report is.
  • Freeze: Estate managers/owners can use this to freeze an avatar's movements. This is a tool to be used in cases of griefing and not to be used frivolously.
  • Parcel Eject/Ban: If selected, this will eject and ban the avatar from the parcel you are in. You must have the appropriate rights in that parcel or this will not work.
  • Estate Kick/Ban: Similar to the above, but operates at the estate level. Therefore, this is only available to estate managers or owners.
  • Estate Teleport Home: Selecting this will teleport the avatar to his/her home location. This does not ban them, however, and may fail if they have no home location set or if that location is not accessible (eg, the region is down).
  • Derender: Temporarily derenders the avatar.
  • Derender + Blacklist: Derenders and blacklists the avatar. This derender is permanent - unless you remove the person from the blacklist; see this page.

The Sprocket/Gear icon at the top of the Nearby tab has the same functions as the right click menu for individual avatar names.

The List icon, to the right of the gear, has the following radar functions:

  • Show Minimap above Radar: If enabled, the panel expands upward to show a minimap of the current area.
  • Limit Results to Specific Radius: If selected, a slider will appear at the bottom of the window, to the right of the sprocket/gear. Here you may change the range at which the radar is active. This allows you to monitor smaller areas than the radar normally can report. Useful if you only are interested in a parcel rather than an entire region and those adjoining. If you wish to have radar report at max range all the time, it is more efficient to just disable this option.
  • Show muted and blacklisted Avatars: If enabled, radar will list people you have muted and/or derendered.
  • Radar Name Format: Allows you to select how you want names to be displayed in the radar. Available options depend on how you have preferences set for display names and user names.
  • Displayed Columns: You can enable or disable specific columns in the list. Handy if you want to reduce the overall width.
  • Color names based on distance: same as the option in PreferencesColors -> Name tags.
  • Report To: allows you to select whether to show radar notifications to chat or as notification toasts.
  • Local chat distance ring in Minimap: Show chat raneg on the minimap. Same as the option in Preferences → Colors -> Minimap.
  • Report Entering Draw Range: If enabled, this will report to chat when someone enters your draw distance range.
  • Report Leaving Draw Range: If enabled, this will report to chat when someone leaves your draw distance range.
  • Report Entering Chat Range: If enabled, this reports to chat whenever someone enters chat range (20m).
  • Report Leaving Chat Range: If enabled, this reports to chat whenever someone leaves chat range (20m).
  • Report Entering your Region: Enable this to have the radar report people entering the region you are currently in.
  • Report Leaving your Region: Enable this to have the radar report people leaving the region you are currently in.
  • Report Enter Alerts to Scripts: If enabled, the radar will send an avatar UUID to scripts. For more information, please refer to this page.
  • Report Exit Alerts to Scripts: If this is enabled, the radar will send an avatar UUID to scripts. For more information, please refer to this page.
  • Enhance Radar with LSL Bridge: ENhance radar functionality via the Bridge. Used to improve distance calculations.
  • Open Blocked Residents & Objects: This displays the list of people and objects you have blocked (muted).

The '+' icon, to the right of the list (radar) icon, when clicked, will give the following message: “Friends can give permissions to track each other on the map and receive online status updates.” And it will ask you if you want to offer friendship to an Avatar that you highlighted. If they are already on your friends list, the '+' sign will be greyed out.

Friends

This tab shows your friends list. It has two tabs: Online and All, which are self-explanatory. The Possible Friends tab is used if you connect your SL account to Facebook; the tab will the show people whom you may know and wish to add as friends.

The list is organized in columns. The first shows the person's name. Following this are a series of icons:

  • Edit rights, their objects: highlighted when the person has given you rights to edit, move, delete their objects.
  • Edit rights, your objects: highlighted when you have given the person rights to edit, move, delete your objects.
  • Map rights: highlighted when you have allowed the person to locate you on the world map.
  • Online status: when highlighted, the avatar will be able to see your online status.

Two of these may be toggled on/off, so you can give or revoke edit rights, for example, by clicking the appropriate icon. The same is true for map rights.

When you right click on a person's name you get the following options:

  • View Profile: opens the selected person's profile.
  • IM: Opens an IM to the person.
  • Offer Teleport: Click this if you wish to offer to teleport the person to your present location.
  • Voice Call: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.
  • View Chat Transcript: Requires that chat be logged; set in Preferences → Privacy -> Logs & Transcripts.
  • Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship. Currently, the other person is not informed, but your calling card will be moved to the person's trash.
  • Invite to group: allows you to invite the epson to a group you belong to; opens the Groups selector window.
  • Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.
  • Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.
  • Pay: Opens a window, which you can use to pay the other person L$. Some default values are shown, or you can type the number in manually.
  • Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat or receive any IMs they might send, and all inventory offers made will be automatically declined. Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.

The Sprocket/Gear icon at the top of the Friends tab has the same functions as the right click menu.

The List icon to the right, has these functions:

  • Sort by Name: Sorts the friends list alphabetically. Useful on the All view.
  • Sort by username: Only useful if you also have display names enabled.
  • Sort by Status: Sorts the list by online status. Useful on the All view.
  • View People Icons: If enabled, displays a small icon from the avatar's profile to the left of their name.
  • View Permissions Granted: If enabled, shows the permissions icons described above; otherwise, these icons are hidden.
  • View Conversation Log: Shows the conversation log (if logging is enabled).

The '+' icon to the right of the gear gives access to a powerful people search/selector window.

Friends List - Search

The window is organized into tabs.

  • Search: type in part or all of a person's name, then click go, and the list below will populate with all matching names. Select the person you were looking for (assuming the name is listed), then double click or click on Ok to offer that person friendship.
  • Friends: This is a simple sorted list of your friends.
  • Near Me: Shows a radar list of avatars near you. You can increase the range to broaden the scope, if needed. The circular arrow will refresh the list. As above, if you find the name of someone you wish to add as a friend, double-click it or click the Ok button at the bottom.

Finally, the trashcan icon can be used to unfriend the selected person.

Groups

People Panel - Groups Tab

The Groups tab shows the list of groups to which you currently belong.

When you right click on a group, you get the following options:

  • Activate: Sets the selected group as your active group.
  • View Info: This displays the group profile, allowing you to view information about and manage the group (if you have the ability to do so).
  • Chat: Opens the chat window for the selected group.
  • Voice Call: Initiates a voice conference call with the group.
  • Leave: Select this if you wish to leave the selected group. You are prompted for confirmation.

If you mouse over the list of groups, you will see two icons appear to the far right. These give fast access to the group profile.

The sprocket/gear icon at the top has the same options as the right click menu.

The list iconto the right, has this option:

  • Display Group Icons: If enabled, shows an icon image of the group logo.

The '+' sign gives the options to:

  • Join Group: This will open the search window, where you can enter the name of the group you wish to join.
  • New Group (Create): Opens a blank group profile window, with which you may create a new in-world group. Fill in at least the group name and select the group maturity rating. Creating a group costs L$100.

The Trashcan icon allows you to leave the selected group.

Recent

The next tab of the People panel is Recent. This shows a list of people with whom you have recently had IM conversations - “recent” here meaning since you last logged in. The list will show the name of the person and when you last spoke to them.

If you right click a person's name, you get the following options:

  • View Profile: Opens a window showing the person's profile.
  • IM: Opens an IM to the person.
  • Offer Teleport: Click this if you wish to offer to teleport the person to your present location.
  • Voice Call: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.
  • View Chat Transcript: Requires that chat be logged; set in Preferences → Privacy -> Logs & Transcripts.
  • Add Friend: This option is only shown if the person is not already on your friends list. It will send a friendship request.
  • Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship. Currently, the other person is not informed, but your calling card will be moved to the person's trash.
  • Invite to group: allows you to invite the epson to a group you belong to; opens the Groups selector window.
  • Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.
  • Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.
  • Pay: Opens a window, which you can use to pay the other person L$. Some default values are shown, or you can type the number in manually.
  • Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat or receive any IMs they might send, and all inventory offers made will be automatically declined. Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.

The sprocket/gear icon at the top has the same options as the right click menu.

The List icon has the following functions:

  • Sort by Most Recent: Sorts the list by when you last spoke with each person.
  • Sort by Name: Sorts the friends list alphabetically by name.
  • View People Icons: If enabled, displays a small icon from the avatar's profile to the left of their name.

The '+' gives quick access to offering friendship to the selected person.

The trashcan icon will allow you to unfriend the eprson - if he/she is a friend.

Blocked

This tab shows the list of avatars, objects and groups which you have blocked (muted).

Right clicking any name gives the following options:

  • Unblock: Allows you to remove the person, object or group from the block list.
  • Profile: For avatars, opens the person's profile.

The gear icon on the top has the same fucntions as the right click menu.

The List icon has these otpions:

  • Sort by Name: Sorts the friends list alphabetically by name.
  • Sort by Type: Sorts the list by type (ie, Group, avatar, object)

The '+' icon allows you to add a person or object to your block list:

  • Block Resident by name: Opens a person selector window, so you can pick who you wish to mute.
  • Block object by name: Opens a window into which you should type the name of the object to block.

The trascan icon can be used to remove the selected entry from the block list.

Contact Sets

People Panel - Contact Sets Tab

This panel replicates many of the features of Contact Sets in the Conversations window.

Across the top, there are:

  • Current set name: This drop down allows you to select a contact set.
  • Gear Icon: Functions and Settings.
  • + Icon: Add person or set.
  • Trash Icon: Remove set or person.

Since these functions are all essentially the same as on the main Contact Sets window, please refer here for details.




See this page for documentation on Firestorm 5.0.7 (52912) and earlier.


people_nearby_tab_fs511.png

archive:firestorm_avatar_physics_fs507 - created

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Firestorm Avatar Physics

What is it?

Firestorm Avatar Physics lets you customise how your Avatar's breasts, belly, and butt move in response to your movements.
This feature in Firestorm is the same feature that is in Linden Lab Viewer and allows personal customisation and the ability to easily share your settings with friends by passing each other physics layers.
You can see a video of this feature in action here.
Note: This was filmed on an early development version of Viewer 2, but the effect is the same.

How Do I Use It?

  • Note: Make sure you have the Avatar Physics Detail option in Avatar → Preferences → Graphics
    up high enough before you begin to edit
  • To add Avatar Physics to your avatar you must first make a Physics layer
  • Open inventory
  • Click the + button at the bottom left → New Clothes → New Physics
  • Wear this New Physics layer
  • Right click the Physics layer → Edit
  • Now you are ready to choose your settings

  • Note: If your avatar is male, you can only modify your belly and butt.
  • Playing a stationary walking animation or similar is a good way to test what your settings look like as you edit.
  • Choose your settings then click “Save” top left to save to the same layer you are wearing, “Save As” bottom left to save to a new layer which will automatically be worn or “Undo Changes” to roll back anything changed since the last save.
  • Exit Appearance.
  • You are now wearing an Avatar Physics item. As you dance or move around, your Avatar's breasts, belly, and butt will move around in the way you specified.
  • You can wear, take off, edit, and create physics items just like any other clothing item.

What Does Each Slider Do?

Bounce: Shaking vertically in response to your Avatar moving vertically.

Cleavage: Shaking side to side, but to the inside rather than to the outside, in response to your avatar moving forward and backwards.

Sway: Shaking side to side, but to the outside rather than to the inside, in response to your avatar moving side to side.

Max effect: Controls the maximum range of movement. If set to 0, the feature is off.
Think of this as a general amplifier of the “bounce” effect. The higher this slider, the higher the initial bounce impulse.
Firm when it's low, saggy when it's high.

Spring: Controls the speed of vibration.
A higher number means your body part will vibrate more quickly.
Think of this as a “centre spring”, it pulls the body part in question back to its neutral position.
If this value is low, the body part “swings” around the centre more. If it's high, there's not much bounce, rather a fast vibration.

Gain: Controls the size of the effect when movement is triggered.
A higher number causes a larger effect.

Damping: Controls how long it takes for movement to stop after it's triggered.
A higher number causes the movement to stop sooner. This works directly against any bounce.
A good analogy here is High Damping: Corset, Medium Damping: Swimwear, No Damping: bare breasts.

Advanced Parameters

Breast/Belly/Butt Mass: Controls the modeled mass of the body part.
A higher number makes the body part look heavier. This parameter affects all the other parameters.

Breast/Belly/Butt Gravity: Controls the strength of the pull toward the ground.
A higher number means the pull is stronger.

Breast/Belly/Butt Drag: Controls the effect of air resistance.
A higher number increases the air resistance.

  • With drag turned to 100%, if you jump up, your butt will sag tremendously.
  • With drag turned to 0%, if you jump up, your butt may move down slightly.

Turning drag up is sort of like pretending that you're moving through jello, so as you move forward, your body parts refuse to come along with you (i.e. they 'drag behind'). “

Turning Avatar Physics Movement On And Off

  • If you don't want to see any Avatar Physics movement, including your own, you can disable it in your Viewer.
  • You can also lower the setting so it is less taxing on your computer.
  • The settings to control this are under Avatar → Preferences → Graphics.
Avatar Physics Slider

This controls the frequency of display updates for Avatar Physics:

  • To make Avatar Physics movement smooth, move the slider to a high setting.
  • To make Avatar Physics less taxing for your computer, move the slider to a lower setting.
    Avatar physics movement will be less smooth, and you will not see Avatar Physics movement of avatars who are far away.
    A lower setting decreases the update frequency, so Avatar Physics movement will be jerkier.
    A higher setting makes movement smoother but may decrease performance.
  • To turn off Avatar Physics completely, put the Avatar Physics Detail slider at its lowest setting.
    This only prevents your Viewer from showing you Avatar Physics movement. If you disable Avatar Physics in your Viewer but your Avatar is wearing a physics item, others can still see your Avatar Physics movement in their Viewers.
  • If you don't want others to see your Avatar Physics movement:
    • Don't wear a physics item, or
    • Wear a physics item, but set the slider for every Max Effect setting to 0.

Help! I can't get my Avatar to look the way I want. Can you suggest some settings?

Yes we can!

You can pick up ready made Avatar Physics Layers for free from our Marketplace store

Jiggle Like The Phoenix Team

Some members of the Phoenix Team have provided their own settings for you to experiment with.

Jessica Lyon

  • Avatar height: 1.87m (6'1)
  • Belly Bounce: 6, 10, 9, 48
  • Breast Bounce: 13, 15, 16, 49
  • Breast Cleavage: 2, 10, 10, 50
  • Breast sway: 8, 11, 10, 48
  • Butt Bounce: 10, 13, 17, 50
  • Butt Sway: 10, 11, 11, 50
  • Advanced: 16, 14, 16, 15, 15, 16, 10, 11, 10

Miro Collas O-Rim™ butt bounce for guys

  • Belly Bounce: 0, 0, 0, 0
  • Butt Bounce: 14, 17, 19, 83
  • Butt Sway: 11, 20, 15, 56
  • Advanced: 0, 0, 0, 0, 45, 47

Whirly Fizzle

  • Shape:
  • Height: 74
  • Breast Size: 69
  • Breast Buoyancy: 8
  • Breast Cleavage: 32
  • Hip Width: 73
  • Hip Length: 44
  • Butt size: 50
  • Belly Bounce: 5, 87, 30, 67
  • Breast Bounce: 19, 33, 45, 64
  • Breast Cleavage: 5, 28, 41, 53
  • Breast Sway: 8, 15, 17, 36
  • Butt Bounce: 7, 41, 12, 72
  • Butt Sway: 8, 34, 15, 50
  • Advanced: 12, 39, 9, 14, 6, 10, 10, 22, 61

Nisa Maverick

  • Shape:
  • Height: 6'3”
  • Breasts size: 75
  • Breast Buoyancy: 14
  • Breast cleavage: 21
  • Belly Bounce: 6, 10, 9, 48
  • Breast bounce: 35, 30, 30, 67
  • Breast Cleavage: 8, 25, 13, 61
  • Breast Sway: 10, 15, 35, 50
  • Butt Bounce: 25, 28, 25, 66
  • Butt Sway: 17, 20, 19, 60
  • Advanced: 13, 15, 13, 12, 8, 9, 13, 10, 11

Pudenta Magic

  • Shape:
  • Avatar height: 1.77m (5'9) including shoes
  • Breast size: 56
  • Breast Buoyancy: 31
  • Breast Cleavage: 24
  • Butt Size: 45
  • Belly Bounce: 14, 2, 4, 70
  • Breast Bounce: 8, 13, 16, 49
  • Breast Cleavage: 2, 8, 10, 50
  • Breast Sway: 8, 6, 10, 48
  • Butt Bounce: 12, 2, 5, 50
  • Butt Sway: 10, 9, 11, 50
  • Advanced: 13, 15, 8, 18, 16, 10, 12, 14, 15

Mobius Ryba

  • Shape:
  • Height: 21/1.76m
  • Breasts size: 15
  • Breast Buoyancy: 35
  • Breast Cleavage: 21
  • Belly Bounce: 2, 8, 7, 67
  • Breast Bounce: 3, 20, 16, 70
  • Breast Cleavage: 3, 10, 10, 72
  • Breast Sway: 3, 11, 10, 65
  • Butt Bounce: 4, 13, 17, 65
  • Butt Sway: 4, 11, 11, 62
  • Advanced: 16, 14, 16, 14, 15, 16, 10, 11, 10

Thea Brianna

  • Shape:
  • Avatar Height: 1.89m (6'2“)
  • Breast Size: 55
  • Breast Buoyancy: 43
  • Breast Cleavage: 20
  • Butt Size: 30
  • Hip Width: 60
  • Belly Bounce: 3, 10, 27, 10
  • Breast Bounce: 10, 11, 21, 45
  • Breast Cleavage: 5, 8, 7, 22
  • Breast Sway: 7, 6, 10, 32
  • Butt Bounce: 7, 10, 12, 32
  • Butt Sway: 6, 8, 9, 29
  • Advanced: 10, 10, 8, 9, 8, 9, 9, 5, 10

Zi Ree

  • Shape:
  • Height: 1.67m
  • Breasts Size: 72
  • Breast Buoyancy: 45
  • Breast Cleavage: 33
  • Belly Bounce: 0, 10, 9, 20
  • Breast Bounce: 25, 73, 23, 76
  • Breast Sway: 22, 16, 31, 67
  • Breast Cleavage: 17, 48, 33, 80
  • Butt Bounce: 22, 100, 0, 80
  • Butt Sway: 15, 27, 0, 20
  • Advanced: 19, 64, 42, 0, 0, 10, 39, 27, 20

Tonya Souther

  • Shape:
  • Avatar height: 7'2” (2.18 meters)
  • Breast Size: 85
  • Buoyancy: 26
  • Cleavage: 35
  • Butt Size: 35
  • Breasts Bounce: 33, 30, 30, 67
  • Breasts Cleavage: 3, 10, 10, 57
  • Breasts Sway: 10, 15, 35, 50
  • Belly Bounce: 6, 9, 9, 48
  • Butt Bounce: 25, 28, 25, 66
  • Butt Sway: 17, 20, 19, 60
  • Advanced: 18, 15, 16, 12, 8, 9, 13, 10, 11

Lette Ponnier

  • Shape:
  • Height: 1.96m (6'5“)
  • Breast Size: 63
  • Breast Buoyancy: 48
  • Breast Cleavage: 33
  • Hip Width: 54
  • Butt Size: 44
  • Belly Bounce: 6, 5, 5, 39
  • Breast Bounce: 19, 13, 19, 84
  • Breast Cleavage: 11, 11, 16, 79
  • Breast Sway: 5, 13, 6, 50
  • Butt Bounce: 6, 5, 5, 39
  • Butt Sway: 12, 11, 11, 70
  • Advanced: 16, 12, 16, 7, 7, 10, 10, 11, 12

Known Issues

  • When I'm laggy, My Physics do strange things: Unfortunately this can happen but the strange effects you see are totally client side. Only you see this. You will still look correct to others. If your FPS drops low, your Physics may start to behave in an “interesting” way. Similarly, extremely high FPS (over 60) can give strange client side effects. The fact that Avatar Physics can bug out at very low or high FPS is a known issue to LL and they are working on improvements to address this. The main factor here seems to be the gain setting. If gain is high, it'll get “wiggly” when FPS drops too low. Details can be found on these LL JIRA issues: VWR-25545, VWR-25585, VWR-25584.

    You can limit your framerate if it goes too high by going to Preferences > Graphics > Rendering and enable Limit Framerate, then set the slider to between 30 and 60.

firestorm_avatar_physics_new - created

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Firestorm Avatar Physics

What is it?

Firestorm Avatar Physics lets you customise how your Avatar's breasts, belly, and butt move in response to your movements.
This feature in Firestorm is the same feature that is in Linden Lab Viewer and allows personal customisation and the ability to easily share your settings with friends by passing each other physics layers.
You can see a video of this feature in action here.
Note: This was filmed on an early development version of Viewer 2, but the effect is the same.

How Do I Use It?

  • Note: Make sure you have the Avatar Physics Detail option in Avatar → Preferences → Graphics
    up high enough before you begin to edit
  • To add Avatar Physics to your avatar you must first make a Physics layer
  • Open inventory
  • Click the + button at the bottom left → New Clothes → New Physics
  • Wear this New Physics layer
  • Right click the Physics layer → Edit
  • Now you are ready to choose your settings

  • Note: If your avatar is male, you can only modify your belly and butt.
  • Playing a stationary walking animation or similar is a good way to test what your settings look like as you edit.
  • Choose your settings then click “Save” top left to save to the same layer you are wearing, “Save As” bottom left to save to a new layer which will automatically be worn or “Undo Changes” to roll back anything changed since the last save.
  • Exit Appearance.
  • You are now wearing an Avatar Physics item. As you dance or move around, your Avatar's breasts, belly, and butt will move around in the way you specified.
  • You can wear, take off, edit, and create physics items just like any other clothing item.

What Does Each Slider Do?

Bounce: Shaking vertically in response to your Avatar moving vertically.

Cleavage: Shaking side to side, but to the inside rather than to the outside, in response to your avatar moving forward and backwards.

Sway: Shaking side to side, but to the outside rather than to the inside, in response to your avatar moving side to side.

Max effect: Controls the maximum range of movement. If set to 0, the feature is off.
Think of this as a general amplifier of the “bounce” effect. The higher this slider, the higher the initial bounce impulse.
Firm when it's low, saggy when it's high.

Spring: Controls the speed of vibration.
A higher number means your body part will vibrate more quickly.
Think of this as a “centre spring”, it pulls the body part in question back to its neutral position.
If this value is low, the body part “swings” around the centre more. If it's high, there's not much bounce, rather a fast vibration.

Gain: Controls the size of the effect when movement is triggered.
A higher number causes a larger effect.

Damping: Controls how long it takes for movement to stop after it's triggered.
A higher number causes the movement to stop sooner. This works directly against any bounce.
A good analogy here is High Damping: Corset, Medium Damping: Swimwear, No Damping: bare breasts.

Advanced Parameters

Breast/Belly/Butt Mass: Controls the modeled mass of the body part.
A higher number makes the body part look heavier. This parameter affects all the other parameters.

Breast/Belly/Butt Gravity: Controls the strength of the pull toward the ground.
A higher number means the pull is stronger.

Breast/Belly/Butt Drag: Controls the effect of air resistance.
A higher number increases the air resistance.

  • With drag turned to 100%, if you jump up, your butt will sag tremendously.
  • With drag turned to 0%, if you jump up, your butt may move down slightly.

Turning drag up is sort of like pretending that you're moving through jello, so as you move forward, your body parts refuse to come along with you (i.e. they 'drag behind'). “

Turning Avatar Physics Movement On And Off

  • If you don't want to see any Avatar Physics movement, including your own, you can disable it in your Viewer.
  • You can also lower the setting so it is less taxing on your computer.
  • The settings to control this are under Avatar → Preferences → Graphics.
Avatar Physics Slider

This controls the frequency of display updates for Avatar Physics:

  • To make Avatar Physics movement smooth, move the slider to a high setting.
  • To make Avatar Physics less taxing for your computer, move the slider to a lower setting.
    Avatar physics movement will be less smooth, and you will not see Avatar Physics movement of avatars who are far away.
    A lower setting decreases the update frequency, so Avatar Physics movement will be jerkier.
    A higher setting makes movement smoother but may decrease performance.
  • To turn off Avatar Physics completely, put the Avatar Physics Detail slider at its lowest setting.
    This only prevents your Viewer from showing you Avatar Physics movement. If you disable Avatar Physics in your Viewer but your Avatar is wearing a physics item, others can still see your Avatar Physics movement in their Viewers.
  • If you don't want others to see your Avatar Physics movement:
    • Don't wear a physics item, or
    • Wear a physics item, but set the slider for every Max Effect setting to 0.

Help! I can't get my Avatar to look the way I want. Can you suggest some settings?

Yes we can!

You can pick up ready made Avatar Physics Layers for free from our Marketplace store

Jiggle Like The Phoenix Team

Some members of the Phoenix Team have provided their own settings for you to experiment with.

Jessica Lyon

  • Avatar height: 1.87m (6'1)
  • Belly Bounce: 6, 10, 9, 48
  • Breast Bounce: 13, 15, 16, 49
  • Breast Cleavage: 2, 10, 10, 50
  • Breast sway: 8, 11, 10, 48
  • Butt Bounce: 10, 13, 17, 50
  • Butt Sway: 10, 11, 11, 50
  • Advanced: 16, 14, 16, 15, 15, 16, 10, 11, 10

Miro Collas O-Rim™ butt bounce for guys

  • Belly Bounce: 0, 0, 0, 0
  • Butt Bounce: 14, 17, 19, 83
  • Butt Sway: 11, 20, 15, 56
  • Advanced: 0, 0, 0, 0, 45, 47

Whirly Fizzle

  • Shape:
  • Height: 74
  • Breast Size: 69
  • Breast Buoyancy: 8
  • Breast Cleavage: 32
  • Hip Width: 73
  • Hip Length: 44
  • Butt size: 50
  • Belly Bounce: 5, 87, 30, 67
  • Breast Bounce: 19, 33, 45, 64
  • Breast Cleavage: 5, 28, 41, 53
  • Breast Sway: 8, 15, 17, 36
  • Butt Bounce: 7, 41, 12, 72
  • Butt Sway: 8, 34, 15, 50
  • Advanced: 12, 39, 9, 14, 6, 10, 10, 22, 61

Nisa Maverick

  • Shape:
  • Height: 6'3”
  • Breasts size: 75
  • Breast Buoyancy: 14
  • Breast cleavage: 21
  • Belly Bounce: 6, 10, 9, 48
  • Breast bounce: 35, 30, 30, 67
  • Breast Cleavage: 8, 25, 13, 61
  • Breast Sway: 10, 15, 35, 50
  • Butt Bounce: 25, 28, 25, 66
  • Butt Sway: 17, 20, 19, 60
  • Advanced: 13, 15, 13, 12, 8, 9, 13, 10, 11

Pudenta Magic

  • Shape:
  • Avatar height: 1.77m (5'9) including shoes
  • Breast size: 56
  • Breast Buoyancy: 31
  • Breast Cleavage: 24
  • Butt Size: 45
  • Belly Bounce: 14, 2, 4, 70
  • Breast Bounce: 8, 13, 16, 49
  • Breast Cleavage: 2, 8, 10, 50
  • Breast Sway: 8, 6, 10, 48
  • Butt Bounce: 12, 2, 5, 50
  • Butt Sway: 10, 9, 11, 50
  • Advanced: 13, 15, 8, 18, 16, 10, 12, 14, 15

Mobius Ryba

  • Shape:
  • Height: 21/1.76m
  • Breasts size: 15
  • Breast Buoyancy: 35
  • Breast Cleavage: 21
  • Belly Bounce: 2, 8, 7, 67
  • Breast Bounce: 3, 20, 16, 70
  • Breast Cleavage: 3, 10, 10, 72
  • Breast Sway: 3, 11, 10, 65
  • Butt Bounce: 4, 13, 17, 65
  • Butt Sway: 4, 11, 11, 62
  • Advanced: 16, 14, 16, 14, 15, 16, 10, 11, 10

Thea Brianna

  • Shape:
  • Avatar Height: 1.89m (6'2“)
  • Breast Size: 55
  • Breast Buoyancy: 43
  • Breast Cleavage: 20
  • Butt Size: 30
  • Hip Width: 60
  • Belly Bounce: 3, 10, 27, 10
  • Breast Bounce: 10, 11, 21, 45
  • Breast Cleavage: 5, 8, 7, 22
  • Breast Sway: 7, 6, 10, 32
  • Butt Bounce: 7, 10, 12, 32
  • Butt Sway: 6, 8, 9, 29
  • Advanced: 10, 10, 8, 9, 8, 9, 9, 5, 10

Zi Ree

  • Shape:
  • Height: 1.67m
  • Breasts Size: 72
  • Breast Buoyancy: 45
  • Breast Cleavage: 33
  • Belly Bounce: 0, 10, 9, 20
  • Breast Bounce: 25, 73, 23, 76
  • Breast Sway: 22, 16, 31, 67
  • Breast Cleavage: 17, 48, 33, 80
  • Butt Bounce: 22, 100, 0, 80
  • Butt Sway: 15, 27, 0, 20
  • Advanced: 19, 64, 42, 0, 0, 10, 39, 27, 20

Tonya Souther

  • Shape:
  • Avatar height: 7'2” (2.18 meters)
  • Breast Size: 85
  • Buoyancy: 26
  • Cleavage: 35
  • Butt Size: 35
  • Breasts Bounce: 33, 30, 30, 67
  • Breasts Cleavage: 3, 10, 10, 57
  • Breasts Sway: 10, 15, 35, 50
  • Belly Bounce: 6, 9, 9, 48
  • Butt Bounce: 25, 28, 25, 66
  • Butt Sway: 17, 20, 19, 60
  • Advanced: 18, 15, 16, 12, 8, 9, 13, 10, 11

Lette Ponnier

  • Shape:
  • Height: 1.96m (6'5“)
  • Breast Size: 63
  • Breast Buoyancy: 48
  • Breast Cleavage: 33
  • Hip Width: 54
  • Butt Size: 44
  • Belly Bounce: 6, 5, 5, 39
  • Breast Bounce: 19, 13, 19, 84
  • Breast Cleavage: 11, 11, 16, 79
  • Breast Sway: 5, 13, 6, 50
  • Butt Bounce: 6, 5, 5, 39
  • Butt Sway: 12, 11, 11, 70
  • Advanced: 16, 12, 16, 7, 7, 10, 10, 11, 12



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

fs_511_preview

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Firestorm 5.0.11 Preview

Changed Wiki Pages

The pages below have been updated to reflect changes since Firestorm 5.0.7. Please do not bookmark them, as they will disappear once 5.0.11 goes to public release.

Editing

  • Object tab: Preview menu and comparative table showing default values for the LL viewer, Firestorm, and then for your LOD setting.
  • Features tab: The eye icon. Use this to avoid the “can't rez here” simulator message. The physics shape view lets you see how the simulator sees the items when it is trying to work out where to place things, where you walk and how things collide (displays in blue).

Inventory

  • Inventory window: Explains the Elements information on currently selected folder. Elements includes the numbers of inventory items and folders. For example 12/4 Elements is 12 items and 4 folders. Additionally, for total inventory, hover your mouse over Elements for a breakdown of items and folders.

Inspect

  • Inspect: Added Total Stats summary and additional column for VRAM.

Right Click Menu

  • Right Click Menu: Reset Mesh LOD. Added option to “reset” broken meshes worn on avatars due to stuck LOD.

Preferences

  • Chat tab: Report ignored conference chats in nearby chat now includes URI link to the inviter.
  • Privacy tab: Added option to show/hide invitations to already joined groups.
  • User Interface tab: Remap shortcuts already used by Linux. Shortcuts already used by Linux (Ctrl-Alt-Fn) will be remapped to use Ctrl-Shift instead.

People - Nearby (Radar)

  • People: Added same parcel indicator.

Avatar Physics

  • Avatar Physics: Avatar physics no longer bugs out at very low and very high FPS. A long awaited fix to have you wiggling and jiggling at your very best.

Updates and Resolved JIRA issues

Snapshot

Snapshot: When posting snapshot to Twitter. Increased total length of Twitter posts up to 280 characters and the photo no longer takes up characters.

OpenSim specific

Translation

  • Translation updates for German, Polish and Japanese.

Other

64bit Beta Viewer with Havok Libraries (Windows and Mac only)

Firestorm was the first viewer to bring you the extra stability and memory profile of the 64bit viewer, but until now that has been at the expense of one feature, the Havok libraries supplied by Linden Lab. As a result of the work that the Lab are doing on their Alex Ivy 64bit project we are now able to bring you the long anticipated Havok enabled 64bit Firestorm, once again restoring all the functionality of the 32bit viewer but keeping the stability and speed of the 64bit viewer.

Many of you will not have noticed anything missing, but for builders and those using features such as pathfinding, the lack of Havok limited certain functions. The most notable area was mesh upload. Firestorm never lost the ability to upload mesh (contrary to many incorrect rumors) but what Havok does provide is a few special functions that allow a mesh creator to optimize the physics shape of their works. This has now been fully restored.

To celebrate this, one of our developers has created a special physics shape viewing extension to the edit dialog. For creators this means that you can now see exactly how your mesh will react to people walking and colliding with it, while for other users it will allow you to check whether a physics shape exists before trying to rez an object, saving those “cannot rez here” messages and lost inventory.

Firestorm Developer, Beq Janus - Beq's Other Blog http://beqsother.blogspot.ca/2017/10/coming-to-firestorm-soon-couple-of-new.html

Buy Beq's physics shape test pack (freebie) on Marketplace. https://marketplace.secondlife.com/p/Firestorm-Beta-Tester-kit/13140762

Physics Explained http://beqsother.blogspot.ca/2017/10/blue-sky-thinking-physics-view-explained.html

Resolved JIRAs fix Version 5.0.8+

Copy and paste this link in your external browser to see a complete list of the resolved JIRA issues since last release. https://jira.phoenixviewer.com/issues/?filter=14691

Summary of issues (not linked):

Bug

  • FIRE-21000 - Cannot upload meshes rigged to attach points in (works in 4.7.9)
  • FIRE-21071 - [Mac Only?] Group profile - Crashing when creating an Admin Role
  • FIRE-21236 - Help Menu - Check Grid Status doesn't open using External Browser
  • FIRE-21261 - Brackets around system messages not shown when not using V1 style chat headers
  • FIRE-21273 - “MAINT-389 No way to wear an outfit from Library besides drag-n-drop” doesn't work on Firestorm
  • FIRE-21298 - Usernames in emotes of the V3 header of the chat window
  • FIRE-21301 - [OpenSim] Syntax Highlight missing
  • FIRE-21306 - Firestorm 5.0.7 (52912) broken windlight using advanced lighting
  • FIRE-21308 - Firestorm Crashing 100% reproducable
  • FIRE-21318 - [BUG-100886] [MAINT-7541] We were unable to decode the file storing your saved login credentials…
  • FIRE-21321 - option to disable use of built-in transcript viewer does not work
  • FIRE-21323 - Crashing Viewer while toggling LanguageIsPublic
  • FIRE-21330 - Build Animation: Cannot extend frame loop slider past 100 frames.
  • FIRE-21364 - Recent commits break Linux build process
  • FIRE-21369 - [BUG-134022] [MAINT-7607] [Crash] Appearance causes crashes in 52912
  • FIRE-21378 - Query status secondlifegrid.net for latest news at login reports “Invalid Message Format”
  • FIRE-21394 - [BUG-133986] [MAINT-7581] Closing the 'Replace links' floater crashes the viewer if a replace is in progress
  • FIRE-21396 - Area Search saving query
  • FIRE-21408 - FPS drop when opening the world map and zooming out
  • FIRE-21495 - Web Certificate for https://www.firestormviewer.org is expired
  • FIRE-21595 - [BUG-134193] [MAINT-7625] “Confirm before deleting filtered items” notification appears when deleting empty folder
  • FIRE-21632 - unwearing an item does not remove it from what is visible in the worn tab in one's inventory
  • FIRE-4276 - [BUG-9282] [MAINT-5226] All sounds, including UI sounds, stutter and repeat multiple times when on a region that has a large number of sound sources - “LLAudioData::load: Not able to allocate a new audio buffer, aborting.”
  • FIRE-5939 - Deleted gestures are not cleared from the desture panel
  • FIRE-6955 - Line numbers in script editor are not changing to semi-transparent, when window is unselected
  • FIRE-14101 - Intermittent broken LOD(MESH) on extreme zoom out/in
  • FIRE-16245 - [BUG-9367] [MAINT-5261] The “Ping Interpolate the object position” seems to no longer work
  • FIRE-16829 - [BUG-20057] MAINT-6512] [AMD] Visual Artifacts with ALM enabled on AMD graphics
  • FIRE-18014 - Inventory Window Stays auto of focus after object/folder drop
  • FIRE-20289 - [OpenSim] Unable to completely load inventory in OpenSimulator 0.8.2.1
  • FIRE-20441 - Skin Glitches Underwater
  • FIRE-20553 - Show received items folder in normal inventory bug
  • FIRE-21161 - edit linked checkbox unchecks on right-click another prim of the link set
  • FIRE-21263 - Show Highlight option is not saved after closing Edit window
  • FIRE-21292 - [MAC 10.12.5 and 10.13] Gives error message on Mac at quit “Firestorm quit unexpectedly”
  • FIRE-21375 - [Linux] Materials Textures do not synchronize!
  • FIRE-21376 - [Opensim] User reports unable to load inventory past 850 items
  • FIRE-21419 - [BUG-134021] [MAINT-7611] if a group name starts with a space then its not opening the transscript file on hard disk
  • FIRE-21489 - Hover Avatar height resets on every login or teleport
  • FIRE-21596 - helper-uri fails to update on HG teleport
  • FIRE-21630 - [BUG-202664] [MAINT-8033] Inventory trash can count is off
  • FIRE-21739 - [BUG-139222] [MAINT-7906] Inventory jumps when detaching worn items in appearance panel
  • FIRE-21754 - [BUG-139241] [MAINT-7910] MAINT-6770 regressed in Moonshine merge - Appearance floater's chosen tab is not remembered between sessions.
  • FIRE-21755 - Position, Size and Rotation changes don't affect prim
  • FIRE-21757 - Crash in specific regions, facing specific directions
  • FIRE-21772 - Unable to edit prim type after selecting someone else's mesh objects
  • FIRE-21781 - Experience_Events.xml excessively large causes login issues
  • FIRE-21785 - Taper does not stop when reaching 1.0 when using up arrow
  • FIRE-21787 - Reproducible crash on 5.0.9 beta
  • FIRE-21807 - When opening a voice call no sound plays to alert of the call
  • FIRE-21887 - when ever i want to make a payment to someone i search in the friends list, when i click on their name i get someone else profile and pay the wrong person this is serious

Improvement

  • FIRE-14599 - Inventory - Quick Jump from Recent or Worn to Inventory Folder
  • FIRE-17376 - Set a custom application name for FMOD
  • FIRE-21069 - New Graphic for Check Mark MetaHarper Modern (BlackGlass) (Graphic Preset Switcher)
  • FIRE-21241 - Profiles: Add the 'Copy URI' Gear Button to the Bottom of our Own Profiles
  • FIRE-21385 - Add inviter name/UUID to ad-hoc ignored messages
  • FIRE-21617 - Vignette not Saved in preset
  • FIRE-5913 - [PHOENIX] Selecting multiple active gestures with 1 or more inactive ones at the same time does not produce (De)activate right click option.
  • FIRE-20139 - Thai unicode chars are not displayed correctly (rectangles) on Win 10 even after installing Thai supplemental fonts and with Office 2016 installed.
  • FIRE-20385 - Can Join Group When Already In It
  • FIRE-21504 - [PATCH] Change the rezplat object type to Box
  • FIRE-21546 - Docked Windows Poof/minimize On New Group Session
  • FIRE-21625 - [LINUX] bad shortcuts Ctrl.+Alt+F1 and Ctrl.+Alt+T
  • FIRE-21803 - Add a check box under Preferences/Notifications/World/Notify me when I spend or get L$, that would say “allow payment messages”.

New Feature

  • FIRE-21445 - Force display specific LOD
  • FIRE-21587 - [OpenSim] Use SimulatorFeaturesRequest OpenSimExtras map currency and currency-base-uri settings
  • FIRE-21745 - [OpenSim] Syntax Highlight missing osGetSimulatorMemoryKB

Translation

  • FIRE-21313 - Translation failure in german version in Vintage Skin
  • FIRE-21614 - Update Japanese translation

Support Request

  • FIRE-21529 - bin_conf.dat corrupts after first log in following clean install

http_fetching_issues - [Things to Try]

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Quite a number of issues are related to HTTP fetching, including some unexpected ones:

  • all avatars except your own appear grey
  • in-world objects remain grey, or they repeatedly go blurry and focus
  • mesh objects do not rez in
  • your avatar bakes, then goes blurry, then rebakes, etc
  • inventory is stubborn to load fully
  • problems with voice
  • music/video doesn't work or is intermittent

All of these issues can boil down to one common cause: problems successfully using HTTP to fetch textures and avatar bakes from SL servers.

Things to Try

Please try these things one at a time. If one fixes your problems, stop there, don't continue to the next.

  • If you are wearing any HUD, including Catwa, WowMeh, Toodledeedoo, The Shops/The Mesh Project/TMP, Maitreya or similar, detach it. These (and a few other high texture HUDs) are known to cause in-world textures to rez then blur repeatedly.
  • Preferences → Graphics -> Hardware Settings→ Viewer Texture Memory Buffer:
    • 32bit versions only. This setting is hard limited to a maximum of 512MB. Try with a setting of 384. If you reduced this yourself as a result of the "Textures Discarded" error, then be aware that increasing this value will likely cause that problem to return.
    • 64bit versions only. This setting is hard limited based on the VRAM available with your graphics card. It is recommended you increase the slider to use the maximum available to prevent texture thrashing.
      • GPU 1GB = up to 768MB
      • GPU 2GB = up to 1024MB
      • GPU 4GB+ = up to 2048MB
  • Other objects can also cause this problem.
    • Step 1: Go to an empty region such as Cyclops or Aich, and see if it stops. If it stops, then one or more objects at your previous location may be overloading your graphics.
    • Step 2: If it has continued, then also remove ALL attachments (everything in Inventory > Current Outfit folder with a box icon, except for the Firestorm bridge). If removing your attachments fixes the problem, one or more of them may be overloading your graphics.
  • Power down your router and/or modem. This generally means unplugging it from the power source and removing any batteries. Leave them disconnected for at least a full minute before reconnecting (and reinstalling batteries). Wait for them to complete the power up sequence, then reboot your computer.
  • If you don't have the Advanced menu enabled, enable it with Ctrl-Alt-D. Then, Advanced → Debug Settings. Type in TextureFetchConcurrency - set the value to 4, then close the Debug Settings window and relog.
  • Preferences → Graphics -> Hardware Settings→ Enable Lossy Texture Compression: Enabling this, and then restarting the viewer, will cause the viewer to compress textures while they are in Texture Memory, thus reducing the amount of memory each texture requires. This can help reduce or eliminate the constant re-blurring of textures. The caveat is that the compression is lossy, meaning some parts of the texture are simply lost, so overall texture quality might be reduced and may be noticeable especially along sharp edges.

Causes

As noted above, the problems are caused by the HTTP protocol - more specifically, it overwhelms some lower end routers. Many people find that HTTP makes rezzing MUCH faster; others instead, those with lower end routers, wireless ones in particular, have the issues described at the start.

If the fixes above work for you, then great. BUT we strongly recommend looking to upgrade to a better router. In particular, Belkin G series and the LinkSys WRT are two which are best avoided.

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