

This window will open if you right click an object and select Inspect from the context menu. It shows information about each prim which the object is made of. information on each prim is presented in columns, as follows:
Below the table are two buttons. If you highlight a prim in the table, then click one of the buttons…
See this page for documentation on Firestorm 5.0.7 (52912) and earlier.
The pages below have been updated to reflect changes since Firestorm 5.0.7. Please do not bookmark them, as they will disappear once 5.0.11 goes to public release.
The Firestorm inventory window is accessed by clicking the inventory icon on the bottom button bar.
This will open the inventory window, which is initially docked, but as with all other such windows, may be undocked. A typical inventory window looks like the one below.
There are three views available in the inventory window; you can toggle between them by clicking the tabs described below:
Below these three tabs is your inventory proper. Inventory is organized into a hierarchical tree. By default, the main inventory consists of two folders, which you cannot rename: Inventory and Library. Within Inventory are more folders. Some of these are system folders, meaning they have default and standard uses and cannot be removed or renamed or moved; all other folders here can be manipulated at will. For the most part, this main folder will contain items you accumulate in SL, things you purchase, or make.
The Library folder, on the other hand, is supplied by SL. It contains all manner of things which might be of use. You are free to use items in this folder as you wish, but you may not delete or otherwise manipulate the contents.
If a folder icon has a small arrow to the left, then it contains items; click that arrow to expand the folder. Folders may contain single items or other folders, or a mix of both. Items may be objects, textures, animations, and so on.
If you click on any folder, to the left of the name you will see the number of elements in the folder, that is, actual items, and subfolders. Referencing the image above, the Objects folder shown contains 28 items, and 6 subfolders.
Below the inventory view are more icons:
The bottom of the inventory window has 3 buttons:
Inventory can be searched by typing into the white space at the top. As you type, inventory is filtered to show only items that match what has been typed. As described above, you can search by name, creator, description or UUID.
If you want to search on multiple words, separate them with a '+', but without spaces. For example, if you are looking for a landmark that you think contains Firestorm Marina, type in: Firestorm+Marina. This will match (assuming you actually have such a landmark, of course), Firestorm Gateway Marina.
To clear the search field, click the 'x' at the end of the search bar.
Normally, search operates across all tabs in the Inventory window. If you want to use separate searchs on Inventory tabs, then go to Preferences → User Interface → Interface Windows → Allow separate search terms on each tab in inventory.
If you right click any inventory item or folder, you get a menu. This menu will vary depending on context; for example, right clicking a menu will give a different menu that right clicking an item.
For the Recent tab only:
Aside from the usual Share option, there is a Cleanup Broken Links option. This will remove any broken links from the folder, without you having to unprotect it, and then manually go through and delete broken links.
With the advent of Direct Delivery, there can now be a new Received items folder or sub-panel in the inventory window. This will appear the very first time you make a purchase from the SL Marketplace, that is sent by Direct Delivery - as opposed to the previous “Magic Box” system.
If you prefer to have this sub-panel displayed as a normal inventory folder, open Preferences→ User Interface -> Interface Windows, and enable Show the Received Items folder in normal inventory.
For more information on Direct Delivery, please see the Direct Delivery FAQ.
See this page for documentation on Firestorm 5.0.7 (52912) and earlier.
This window can be reached by right clicking on object and selecting Object Profile. It displays basic information about the object. If you select Details, the Inspect window opens, with full information.
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See this page for documentation on Firestorm 4.6.7 (42398) and earlier.
In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example. This page covers right clicking on avatar and avatar attachments.
Note that depending on how you set Preferences -> User Interface -> 2D Overlay→ Use Pie Menu, you will either get a round wheel (ie pie) menu, or a linear (context) menu.
Note: For this, you actually need to right click on your avatar, not an attachment, and a mesh body is an attachment. So it may be easier to right click on your name tag.
Most of these are fairly self-explanatory.
When right clicking on an attachment you are wearing, you will also see:
When you right click another avatar's attachments, you get these additional options:
In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example. This page covers right clicking on avatar and avatar attachments.
Note that depending on how you set Preferences -> User Interface -> 2D Overlay→ Use Pie Menu, you will either get a round wheel (ie pie) menu, or a linear (context) menu.
Note: For this, you actually need to right click on your avatar, not an attachment, and a mesh body is an attachment. So it may be easier to right click on your name tag.
Most of these are fairly self-explanatory.
When right clicking on an attachment you are wearing, you will also see:
When you right click another avatar's attachments, you get these additional options:
In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example. This page covers right clicking on avatar and avatar attachments.
Note that depending on how you set Preferences -> User Interface -> 2D Overlay→ Use Pie Menu, you will either get a round wheel (ie pie) menu, or a linear (context) menu.
Note: For this, you actually need to right click on your avatar, not an attachment, and a mesh body is an attachment. So it may be easier to right click on your name tag.
Most of these are fairly self-explanatory.
When right clicking on an attachment you are wearing, you will also see:
When you right click another avatar's attachments, you get these additional options:
See this page for documentation on Firestorm 5.0.7 (52912) and earlier.
Tip: clicking on the double lines will detach that menu, or sub menu, so it does not close automatically
This menu is toggled from Advanced Menu (Ctrl-Alt-D) → RestrainedLove API (RLVa) or from Preferences → Firestorm → Extras → Allow Remote Scripted Viewer Controls (RLVa). This will require a restart of the viewer to show this menu.
Please use with caution
This menu is toggled via the Ctrl-Alt-D key sequence, or from Preferences→ Advanced
Please use with caution
This menu is toggled via the Ctrl-Alt-Q key sequence, or from Preferences→ Advanced
It is possible to search the menus for specific words or phrases, by typing into the search bar at the top. For example, typing in the word upload will result in matches on up to four top menu items: Avatar, Build, Advanced and Develop. In short, using search will filter out what is shown in the top menu bar, removing all items except those that contain what you searched for.
Matched items are highlighed in color (you can change the highlight color in Preferences → Colors -> Miscellaneous→ Preferences Search Highlight Color).
To clear the search, and have the Preferences window revert to its normal state, just click the 'x' at the far right end of the search field.
Menu search is enabled (or disabled) in Preferences -> Advanced→ Show Menu Search.
: When hovering your mouse over this symbol, it will open the Graphics Presets window. Please note that this symbol will only show if you have created a graphic preset in Preferences→ Graphics -> General.
See this page for documentation on Firestorm 5.0.1 (52150) and earlier.
Here, you can enable/disable three special shortcuts:
Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.
Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.
Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.
See this page for a tutorial video.
All of the commands below can be changed from the supplied defaults.
See this page for documentation on Firestorm 5.0.1 (52150) and earlier.
Here, you can enable/disable three special shortcuts:
Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.
Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.
Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.
See this page for a tutorial video.
All of the commands below can be changed from the supplied defaults.
See this page for documentation on Firestorm 5.0.7 (52912) and earlier.
There is a helpful tutorial video here.
This panel combines several functions into one place. It is accessed by clicking the People icon in the bottom button bar.
The panel is divided into tabs…
Radar is presently sortable by name, age, seen and range. Just click on the appropriate button.
When you right click on a person's name you get the following options:
The Sprocket/Gear icon at the top of the Nearby tab has the same functions as the right click menu for individual avatar names.
The List icon, to the right of the gear, has the following radar functions:
The '+' icon, to the right of the list (radar) icon, when clicked, will give the following message: “Friends can give permissions to track each other on the map and receive online status updates.” And it will ask you if you want to offer friendship to an Avatar that you highlighted. If they are already on your friends list, the '+' sign will be greyed out.
This tab shows your friends list. It has two tabs: Online and All, which are self-explanatory. The Possible Friends tab is used if you connect your SL account to Facebook; the tab will the show people whom you may know and wish to add as friends.
The list is organized in columns. The first shows the person's name. Following this are a series of icons:
Two of these may be toggled on/off, so you can give or revoke edit rights, for example, by clicking the appropriate icon. The same is true for map rights.
When you right click on a person's name you get the following options:
The Sprocket/Gear icon at the top of the Friends tab has the same functions as the right click menu.
The List icon to the right, has these functions:
The '+' icon to the right of the gear gives access to a powerful people search/selector window.
The window is organized into tabs.
Finally, the trashcan icon can be used to unfriend the selected person.
The Groups tab shows the list of groups to which you currently belong.
When you right click on a group, you get the following options:
If you mouse over the list of groups, you will see two icons appear to the far right. These give fast access to the group profile.
The sprocket/gear icon at the top has the same options as the right click menu.
The list iconto the right, has this option:
The '+' sign gives the options to:
The Trashcan icon allows you to leave the selected group.
The next tab of the People panel is Recent. This shows a list of people with whom you have recently had IM conversations - “recent” here meaning since you last logged in. The list will show the name of the person and when you last spoke to them.
If you right click a person's name, you get the following options:
The sprocket/gear icon at the top has the same options as the right click menu.
The List icon has the following functions:
The '+' gives quick access to offering friendship to the selected person.
The trashcan icon will allow you to unfriend the eprson - if he/she is a friend.
This tab shows the list of avatars, objects and groups which you have blocked (muted).
Right clicking any name gives the following options:
The gear icon on the top has the same fucntions as the right click menu.
The List icon has these otpions:
The '+' icon allows you to add a person or object to your block list:
The trascan icon can be used to remove the selected entry from the block list.
This panel replicates many of the features of Contact Sets in the Conversations window.
Across the top, there are:
Since these functions are all essentially the same as on the main Contact Sets window, please refer here for details.
See this page for documentation on Firestorm 4.6.9 (42969) and earlier.
There is a helpful tutorial video here.
This panel combines several functions into one place. It is accessed by clicking the People icon in the bottom button bar.
The panel is divided into tabs…
Radar is presently sortable by name, age, seen and range. Just click on the appropriate button.
When you right click on a person's name you get the following options:
The Sprocket/Gear icon at the top of the Nearby tab has the same functions as the right click menu for individual avatar names.
The List icon, to the right of the gear, has the following radar functions:
The '+' icon, to the right of the list (radar) icon, when clicked, will give the following message: “Friends can give permissions to track each other on the map and receive online status updates.” And it will ask you if you want to offer friendship to an Avatar that you highlighted. If they are already on your friends list, the '+' sign will be greyed out.
This tab shows your friends list. It has two tabs: Online and All, which are self-explanatory. The Possible Friends tab is used if you connect your SL account to Facebook; the tab will the show people whom you may know and wish to add as friends.
The list is organized in columns. The first shows the person's name. Following this are a series of icons:
Two of these may be toggled on/off, so you can give or revoke edit rights, for example, by clicking the appropriate icon. The same is true for map rights.
When you right click on a person's name you get the following options:
The Sprocket/Gear icon at the top of the Friends tab has the same functions as the right click menu.
The List icon to the right, has these functions:
The '+' icon to the right of the gear gives access to a powerful people search/selector window.
The window is organized into tabs.
Finally, the trashcan icon can be used to unfriend the selected person.
The Groups tab shows the list of groups to which you currently belong.
When you right click on a group, you get the following options:
If you mouse over the list of groups, you will see two icons appear to the far right. These give fast access to the group profile.
The sprocket/gear icon at the top has the same options as the right click menu.
The list iconto the right, has this option:
The '+' sign gives the options to:
The Trashcan icon allows you to leave the selected group.
The next tab of the People panel is Recent. This shows a list of people with whom you have recently had IM conversations - “recent” here meaning since you last logged in. The list will show the name of the person and when you last spoke to them.
If you right click a person's name, you get the following options:
The sprocket/gear icon at the top has the same options as the right click menu.
The List icon has the following functions:
The '+' gives quick access to offering friendship to the selected person.
The trashcan icon will allow you to unfriend the eprson - if he/she is a friend.
This tab shows the list of avatars, objects and groups which you have blocked (muted).
Right clicking any name gives the following options:
The gear icon on the top has the same fucntions as the right click menu.
The List icon has these otpions:
The '+' icon allows you to add a person or object to your block list:
The trascan icon can be used to remove the selected entry from the block list.
This panel replicates many of the features of Contact Sets in the Conversations window.
Across the top, there are:
Since these functions are all essentially the same as on the main Contact Sets window, please refer here for details.
See this page for documentation on Firestorm 5.0.7 (52912) and earlier.
Firestorm Avatar Physics lets you customise how your Avatar's breasts, belly, and butt move in response to your movements.
This feature in Firestorm is the same feature that is in Linden Lab Viewer and allows personal customisation and the ability to easily share your settings with friends by passing each other physics layers.
You can see a video of this feature in action here.
Note: This was filmed on an early development version of Viewer 2, but the effect is the same.
Bounce: Shaking vertically in response to your Avatar moving vertically.
Cleavage: Shaking side to side, but to the inside rather than to the outside, in response to your avatar moving forward and backwards.
Sway: Shaking side to side, but to the outside rather than to the inside, in response to your avatar moving side to side.
Max effect: Controls the maximum range of movement. If set to 0, the feature is off.
Think of this as a general amplifier of the “bounce” effect. The higher this slider, the higher the initial bounce impulse.
Firm when it's low, saggy when it's high.
Spring: Controls the speed of vibration.
A higher number means your body part will vibrate more quickly.
Think of this as a “centre spring”, it pulls the body part in question back to its neutral position.
If this value is low, the body part “swings” around the centre more. If it's high, there's not much bounce, rather a fast vibration.
Gain: Controls the size of the effect when movement is triggered.
A higher number causes a larger effect.
Damping: Controls how long it takes for movement to stop after it's triggered.
A higher number causes the movement to stop sooner. This works directly against any bounce.
A good analogy here is High Damping: Corset, Medium Damping: Swimwear, No Damping: bare breasts.
Breast/Belly/Butt Mass: Controls the modeled mass of the body part.
A higher number makes the body part look heavier. This parameter affects all the other parameters.
Breast/Belly/Butt Gravity: Controls the strength of the pull toward the ground.
A higher number means the pull is stronger.
Breast/Belly/Butt Drag: Controls the effect of air resistance.
A higher number increases the air resistance.
Turning drag up is sort of like pretending that you're moving through jello, so as you move forward, your body parts refuse to come along with you (i.e. they 'drag behind'). “
This controls the frequency of display updates for Avatar Physics:
Yes we can!
You can pick up ready made Avatar Physics Layers for free from our Marketplace store
Some members of the Phoenix Team have provided their own settings for you to experiment with.
Miro Collas O-Rim™ butt bounce for guys
Firestorm Avatar Physics lets you customise how your Avatar's breasts, belly, and butt move in response to your movements.
This feature in Firestorm is the same feature that is in Linden Lab Viewer and allows personal customisation and the ability to easily share your settings with friends by passing each other physics layers.
You can see a video of this feature in action here.
Note: This was filmed on an early development version of Viewer 2, but the effect is the same.
Bounce: Shaking vertically in response to your Avatar moving vertically.
Cleavage: Shaking side to side, but to the inside rather than to the outside, in response to your avatar moving forward and backwards.
Sway: Shaking side to side, but to the outside rather than to the inside, in response to your avatar moving side to side.
Max effect: Controls the maximum range of movement. If set to 0, the feature is off.
Think of this as a general amplifier of the “bounce” effect. The higher this slider, the higher the initial bounce impulse.
Firm when it's low, saggy when it's high.
Spring: Controls the speed of vibration.
A higher number means your body part will vibrate more quickly.
Think of this as a “centre spring”, it pulls the body part in question back to its neutral position.
If this value is low, the body part “swings” around the centre more. If it's high, there's not much bounce, rather a fast vibration.
Gain: Controls the size of the effect when movement is triggered.
A higher number causes a larger effect.
Damping: Controls how long it takes for movement to stop after it's triggered.
A higher number causes the movement to stop sooner. This works directly against any bounce.
A good analogy here is High Damping: Corset, Medium Damping: Swimwear, No Damping: bare breasts.
Breast/Belly/Butt Mass: Controls the modeled mass of the body part.
A higher number makes the body part look heavier. This parameter affects all the other parameters.
Breast/Belly/Butt Gravity: Controls the strength of the pull toward the ground.
A higher number means the pull is stronger.
Breast/Belly/Butt Drag: Controls the effect of air resistance.
A higher number increases the air resistance.
Turning drag up is sort of like pretending that you're moving through jello, so as you move forward, your body parts refuse to come along with you (i.e. they 'drag behind'). “
This controls the frequency of display updates for Avatar Physics:
Yes we can!
You can pick up ready made Avatar Physics Layers for free from our Marketplace store
Some members of the Phoenix Team have provided their own settings for you to experiment with.
Miro Collas O-Rim™ butt bounce for guys
See this page for documentation on Firestorm 5.0.7 (52912) and earlier.
The pages below have been updated to reflect changes since Firestorm 5.0.7. Please do not bookmark them, as they will disappear once 5.0.11 goes to public release.
Snapshot: When posting snapshot to Twitter. Increased total length of Twitter posts up to 280 characters and the photo no longer takes up characters.
Updated to LL codebase 5.0.9, which includes, among other things:
Firestorm was the first viewer to bring you the extra stability and memory profile of the 64bit viewer, but until now that has been at the expense of one feature, the Havok libraries supplied by Linden Lab. As a result of the work that the Lab are doing on their Alex Ivy 64bit project we are now able to bring you the long anticipated Havok enabled 64bit Firestorm, once again restoring all the functionality of the 32bit viewer but keeping the stability and speed of the 64bit viewer.
Many of you will not have noticed anything missing, but for builders and those using features such as pathfinding, the lack of Havok limited certain functions. The most notable area was mesh upload. Firestorm never lost the ability to upload mesh (contrary to many incorrect rumors) but what Havok does provide is a few special functions that allow a mesh creator to optimize the physics shape of their works. This has now been fully restored.
To celebrate this, one of our developers has created a special physics shape viewing extension to the edit dialog. For creators this means that you can now see exactly how your mesh will react to people walking and colliding with it, while for other users it will allow you to check whether a physics shape exists before trying to rez an object, saving those “cannot rez here” messages and lost inventory.
Firestorm Developer, Beq Janus - Beq's Other Blog http://beqsother.blogspot.ca/2017/10/coming-to-firestorm-soon-couple-of-new.html
Buy Beq's physics shape test pack (freebie) on Marketplace. https://marketplace.secondlife.com/p/Firestorm-Beta-Tester-kit/13140762
Physics Explained http://beqsother.blogspot.ca/2017/10/blue-sky-thinking-physics-view-explained.html
Copy and paste this link in your external browser to see a complete list of the resolved JIRA issues since last release. https://jira.phoenixviewer.com/issues/?filter=14691
Summary of issues (not linked):
Bug
Improvement
New Feature
Translation
Support Request
Quite a number of issues are related to HTTP fetching, including some unexpected ones:
All of these issues can boil down to one common cause: problems successfully using HTTP to fetch textures and avatar bakes from SL servers.
Please try these things one at a time. If one fixes your problems, stop there, don't continue to the next.
As noted above, the problems are caused by the HTTP protocol - more specifically, it overwhelms some lower end routers. Many people find that HTTP makes rezzing MUCH faster; others instead, those with lower end routers, wireless ones in particular, have the issues described at the start.
If the fixes above work for you, then great. BUT we strongly recommend looking to upgrade to a better router. In particular, Belkin G series and the LinkSys WRT are two which are best avoided.