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preferences_display_tab

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Preferences - Graphics


NOTE: Photographers can access and change many of the settings quickly and conveniently via the Phototools Window.

General

  • Preset in use: Shows the name of the graphics preset in use.
  • Quality and speed: Allows you to adjust the graphics quality (lower is faster). Many options are changed based on this setting.
    • Reload Defaults: The circular arrow to the right of the Quality and speed slider (above) will revert all graphics settings to default values. Use this if you have made changes that have a negative impact on the veiwer and cannot remember what you changed.
  • Fullscreen Mode (requires restart): Enable this if you want to run Firestorm in full screen mode, as opposed to windowed.
  • Shaders:
    • Transparent water: Allows water to look transparent instead of opaque. Enable this (if it isn't already) if you exeprience glowing water while wearing rigged mesh.
    • Bump mapping and shiny: Enables the rendering of shiny and bump mapped surfaces.
    • Local Lights: Globally enables/disables local lights.
    • Basic shaders: Allows rendering of high-quality water, basic lighting, and other graphical effects.
    • Atmospheric shaders: Enables advanced atmospheric and lighting.
    • Advanced Lighting Model: Check this to allow shadows and other features to be enabled. Note that enabling this can cause instability and performance issues; click here for known specifics. For more how shadows behave, see this SL wiki page.
    • Ambient occlusion: Checking this enables more realistic shadows; the stability and performance note above also applies here.
  • Shadows: Lets you choose what light sources cause shadows; this is available only if the Advanced Lighting Model option above is enabled).
    • none
    • sun/moon
    • sun/moon and projectors
  • Avatar Shadows: controls whether and how avatars cast shadows. The higher the setting, the more client lag it will cause.
    • None
    • Simplified
    • Optimized
    • Complex
  • Water Reflections: Allows water to reflect terrain, objects, and avatars.
  • Point Lighting: Affects the number of rendered light sources when Advanced Lighting Model (above) is disabled. A viewer restart is needed if this setting is changed.
  • Draw distance: Affects how far out from your viewpoint objects will be rendered in the scene.
  • Max particle count: Sets the maximum number of particles you are able to see on your screen at once.
  • Maximum complexity: Controls at what point a visually complex avatar is shown as a jellydoll. 1) Current defaults are:
    • Low: 35,000
    • Low-Mid: 100,000
    • Mid: 200,000
    • Mid-High: 250,000
    • High: 300,000
    • High-Ultra: 350,000
    • Ultra: 350,000
  • Max # of non-imposter avatars: Sets the number of avatars that will be fully rendered. See Avatar impostors below.
  • Post process quality: Determines the resolution with which glow is rendered. A lower setting will cause glow to look slightly pixelated.
  • Avatar Physics: Affects the detail of avatar physics. Set to 0 to disable avatar physics entirely.
  • Level of Detail (LOD) Distance Factors:
    • Objects & Sculpts LOD: Determines the amount of detail the viewer will use in rendering object shapes; a lower setting causes objects to appear more angular and polygonal.
      Setting this higher than 4 via Debug Settings is not recommended.
    • Flexiprims: Determines the amount of detail the viewer will use in rendering flexible object shapes.
    • Trees: Determines the amount of detail the viewer will use in rendering (Linden) tree shapes.
    • Avatars: Determines the amount of detail the viewer will use in rendering avatar shapes.
    • Terrain: Determines the amount of detail the viewer will use in rendering terrain.
    • Sky: Controls the detail with which windlight skies are rendered. Higher values mean better quality but lower performance.
  • Avatar Rendering:
    • Avatar imposters: Allows far-away avatars to be subtly rendered as two-dimensional images in order to improve your frame rate in crowded areas.
    • Hardware skinning: This allows some aspects of avatar rendering to be handled by your graphics card to improve performance.
    • Avatar cloth: Allows the rendering of flexible cloth on avatar clothing, such as shirts and flared pants.
  • Terrain Detail: Choose the amount of terrain detail you would like to see. Setting this option to Low replaces the ground texture with a low-resolution ground texture.
    This option is not available (ie, it is greyed out) if Basic Shaders is enabled, in which case it is always set to High.
  • Presets: Three buttons which allow you to save, load or delete graphics settings presets.
    • To create a preset, set your graphics settings as you like. Click “Save” and give the preset a name.
    • To load a preset that you have created, click “Load” and choose the preset to load.
    • To delete one, click “Delete” and choose the preset to delete.
    • The presets can be accessed either from Preferences → Graphics → General or from the presets button in the upper right of the viewer, near the media and sound controls.

Hardware Settings

  • Anisotropic Filtering: Enables anisotropic filtering to improve texture quality. This setting may reduce your viewer's performance. For more information see this wikipedia page.
  • Enable OpenGL Vertex Buffer Objects: VBO on modern hardware gives a performance gain. However, older hardware often has poor implementation of VBOs and the viewer may become unstable when this is enabled. VBO is explained in depth here.
  • Enable Streamed VBOs: Allows the use of streamed VBO as well as static; only works if you have VBO enabled.
  • Enable Lossy Texture Compression: If this is enabled, texture compression will be enabled for rendering. This gives improved performance, and a smaller grapics memory footprint, at the cost of lower quality rendered textures. Textures are compressed by the video card before being stored into video memory. Given that compressed textures can often end up pixellated, it is not recommended that this be enabled unless you have little video memory. Ref: SL JIRA MAINT-708.
  • Antialiasing: Smoothes jagged edges. Renders a scene the number of multiple times that is actually shown and scales it down. Choose the level of antialiasing the viewer will use (requires restart).
  • Gamma: Use the Windlight Sky Editor's Scene Gamma control on the Atmosphere/Sun tab instead of this; currently functional only if Atmospheric Shaders are disabled.
  • Viewer Texture Memory Buffer (MB): This is the amount of graphics memory the viewer will use. By default, it is set to the size of your graphics card's memory, to a maximum of 768 for 32-bit Firestorm, 2048 for 64-bit Firestorm. Lowering this value may resolve certain texture corruption and performance issues, but under normal circumstances you should not need to alter this setting.
  • Fog Distance Ratio: Determines how far away Second Life's fog effect begins. Lower values = closer fog. Only used when you have Atmospheric Shaders disabled. If Atmospheric Shaders are enabled, this effect is handled by the Distance Multiplier control in the Advanced Sky Editor.

Rendering

World Updating

  • Freeze updates to World (pause everything): This suspends rendering. Useful for picture taking, if you wish to capture a specific scene that might otherwise change while you are preparing.

Texture Rendering

  • Use HTTP Textures: Uses the HTTP protocol to fetch textures as opposed to the older UDP. Always on, as it is required for SL.
  • Max Texture Quality Level: If you have a poor connection, you may wish to reduce the level of texture detail. This can be set to Normal, Minimal or None.
    Naturally, setting this to anything other than Normal will result in textures displaying poorly, or not at all. Do not change unless absolutely necessary - for example, if you have a very poor connection but need to be online, and don't care if you can see textures or not.

Alpha Mask Rendering

These options control when alpha masking should be used in an attempt to mitigate the well known alpha sorting issue, in which prims behind other prims may appear to flicker in front. The two options are:

  • Render alpha masks when “Advanced Lighting Model” is not enabled
  • Render alpha masks when “Advanced Lighting Model” is enabled

Miscellaneous Rendering

  • Render Glow: If enabled, shows the glow effect on any prims that have it.
    • Strength: Controls the intensity of the glow effect. The default is 2.
  • Show avatars that haven't finished loading: Equivalent to the debug setting RenderUnloadedAvatar.
    Note that this is not a solution to a bake fail, as it doesn't actually fix anything; it merely forces the viewer to display whatever it happens to have managed to load. It is recommended that this be always left disabled.
  • Limit Framerate: Yield some time to the local host if a threshold framerate is reached. The framerate limit is set with the slider to the right.
  • Show the Scene as Wireframe: Enables wireframe display of everything. Note that this setting does not persist after a relog.
  • Enable Attached Lights (Face Lights): Enable this if you wish to see the affects of lights worn by avatars.
  • Render Attached Particles: Enable to see particles generated by worn attachments.
  • Time to delay while pre-caching before showing world: Allows the world to start caching before it is shown, at login.
  • Quality of the shadows: Adjusts the quality of shadows. Note that increasing this will significantly impact rendering speed (FPS).
  • Scale of Terrain Texture Rendering (requires restart): Indicates the scale of terrain textures, with lower values being more compressed textures.

Depth of Field

Depth of field simulates real life blurring that occurs when things are not in focus. For example, if you are taking a photo of a person, then typically, things in the background will be blurred; the futher away, the more blurred. If you shift your focus to a tree behind the person, then the person will, in turn, become blurred.

For more information, refer here.

You can adjust the following settings to mimic RL camera effects.

  • Depth of Field: Enabling this causes out-of-focus objects to be blurred, depending on distance.
    • Enable while in edit mode: Normally, DoF disables when you edit something; if you enable this, DoF will remain active.
  • Camera F Number: Controls maximum screen radius from which to sample from, to avoid graphics card In real world terms this is the aperture setting for the lens and the lower the value the shorter the depth of field will be. The same applies to SL.
    The default value is 9.00
  • Camera Focal Length mm: This tells the viewer what Focal Length/Lens Length to simulate for the DOF effect. Higher numbers produce a narrower depth of field.
    The default is 50.0
  • Camera FOV degs.: This tells the viewer what FOV you would like to simulate for the DOF effect. Higher values will produce a more narrow depth of field.
    The default is 60.00
  • Camera Aspect ratio: This is supposed to be aspect ratio of the camera you're modelling. For example, a 35mm camera has an aspect ratio of 3:2 (1.5). Second Life will use this as a frame of reference for how field of view and focal length must be adjusted depending on window size.
    Apparently, this currently has no effect.
    The default is 1.50
  • DOF Focus Transition Time: This sets the time in seconds it take to the viewer to change focus from one object.
    The default is 0.50
  • DOF Rendering Quality: This determines the quality of the DOF Effect. For non-photography uses '.25' is good. For setting up shots '.50' or '.70' is very nice. For shooting quality images '1.00' is best. Note that High values will slow down your FPS.
    The default is 0.70

Note: Normally, focus will be where ever you set it by alt left-click. However, you can have the focus follow the mouse cursor, even without having a 3D mouse installed.

  1. Go to the top menu, World → Photo & Video → Cameratools→ 3D Mouse, and enable 3D Mouse. (This setting does not survive a relog if you do not have a 3D mouse installed.)
  2. Enable Depth of Field and set values as described above.
  3. To have the focus under the mouse cursor, toggle FlyCam mode on (Advanced → Shortcuts → Joystick Flycam, or Alt-Shift-F).
    Note that alt left-click will now move your avatar rather than change camera focus. So for photos, it is best to set up your shot the usual way, then go into flycam right before taking the picture, which you can do with Snapshot to Disk, Ctrl-`.



See this page for documentation on Firestorm 4.7.7 (48706) and earlier.

1)
Refer to this SL wiki page for information on avatar complexity and jellydolls.

archive:preferences_move_tab_fs507 - created

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Preferences - Move & View


NOTE: Photographers can access and change many of the camera settings quickly and conveniently via the Phototools Camera Window.

For a general introduction on how to move your avatar and control your view, refer to this page.

View

  • View angle: Affects the camera field of view.
  • Distance: Changes the distance that camera view follows your avatar.
  • Transition Time: How long it takes for the camera to adjust to quickly changed camera positions/angles.
  • Smoothing: Affects how smoothly the camera moves.
  • Disable camera constraints: Allows you to move your camera further away from your avatar. (Same as top menu bar→ Advanced → Disable camera constraints.)
  • Don't use the mouse wheel to control zoom level of the camera: By default, scrolling the mouse wheel results in the camera zooming in or out; enabling this option will disable that feature.
  • Automatically pose avatar during (select one or more):
    • Build/Edit: When selected, the camera automatically moves to center on the object you're editing.
    • Appearance: (set by default) When selected, the camera automatically zooms in on your avatar when you enter Appearance mode. It also automatically focuses as you select different Body Parts and Clothes tabs. Deselect this to leave the camera where it is.
      • Add Additional Lighting: If enabled, when you go into Appearance, you will have extra lighting to iluminate your avatar. (This option is not available if the one above is disabled.)
  • Clicking your avatar keeps camera position: When enabled, clicking on your avatar will focus the camera at the point that you click on your avatar.
  • Reset camera position after teleport (within a region): If enabled, the camera will revert to the default position after a TP within the region; when disabled, it will remain where it is, relative to your avatar.
  • Reset camera position on avatar movement: If you enable this, the camera will revert to its default position whenever you move your avatar; disable this to inhibit the camera reset. Useful when taking photos, if you need to move your avatar a bit without the camera moving from where you are pointing it.
  • Disable minimum camera zoom distance: Allows the camera to zoom as far in as you want, allowing you to see inside prims.
  • Turn avatar towards camera direction on reset view: If this is enabled (old default behavior), then when you hit Esc to reset your camera, the avatar will turn to face whatever direction your camera was pointing at when you pressed Esc; with this disabled, your avatar will not move, but instead the camera will rotate round behind it.
  • Allow the camera to move without constraints through prims: If enabled will not keep your camera view on the same side of a prim as your avatar. For example put your back against a wall, and you see the other side of the wall. When disabled, your point of view would be over your head, and you see inside.
  • Show the default camera controls minifloater always as opaque: If enabled, the camera conrols window will always be opaque.
  • Render blocked (muted) avatars as particle cloud: Will render muted avatars as clouds.
  • Re-render temporary derendered objects after teleport: If enabled, temporarily derendered objects will remain derendered until you teleport; otherwise, they stay derendered until your relog, or a manually re-rendered via the asset blacklist window.

Mouselook

  • Enable Mouselook functionality: Enable this if you wish to use Mouselook.
    Mouselook can be entered either by scrolling forward with your mousewheel, or by using the 'M' key on your keyboard (which first equires enabling WASD for movement, in Preferences->General), or from top menu, Advanced → Shortcuts.
    • Show avatar in Mouselook: Will allow you to see yourself when in mouselook. Does not show the entire avatar, but looking down you would see your feet.
    • Show user interface in mouselook: Normally, in mouselook, user interface elements such as the inventory window, IM windows, etc, are hidden. If you enable this, they will remain on screen.
    • Don't close Conversations and Radar window when changing into Mouselook: By default, these windows close when you go into mouselook; enabel this if you prefer that they stay open.
    • Enable context menus in Mouselook: If you enable this, you will be able to open the pie/context menu using Alt Right click.
    • Leave Mouselook using the scroll wheel: If enabled, then you can exit mouselook by scrolling back with your mouse scrollwheel.
    • Show Mouselook Instructions: Will show the “press esc to exit mouselook” message while in mouselook.
    • Show Mouselook Crosshairs: when enabled, crosshairs are displayed in mouselook mode.
    • Enable combat features: Enables IFF (Identification Friend or Foe).
      • Draw target markers: Draws arrows pointing to friend/foe avatars.
      • Range: Max range for the above.
    • Mouselook mouse sensitivity slider: This affects how far your avatar turns in mouselook. Moving the slider to the right causes your avatar to turn farther When you move the mouse, with the same amount of mouse movement.

Movement

  • Arrow keys always move me: The arrow keys move your avatar around if you hit them while chatting in the main chatbar. Disable this if you prefer to use arrows keys to move back/foward in text you have typed, so you can edit it.
  • Pressing letter keys affects movement (i.e. WASD) instead of starting local chat: Enabel this if you wish to have the WAD keys move your avatar.
  • Use AZERTY keyboard layout: Enable this if you have an AZERTY keyboard; if your keyboard has a QWERTY layout, leave it disabled.
  • Tap-tap-hold to run: Allows you to double-tap and hold the up arrow key to run.
  • Fly/Land on holding up/down: Allows holding the PgUp or PgDown button to fly/land, respectively.
  • Enable crouch toggle mode: If this is enabled, pressing PgDown will put you into a crouch; you will remain that way till you press it again. Otherwise, you need to press and hold PgDown to stay in a crouch.
  • Disable waiting for pre-jump and landing animations: In effect, a fast jump. Same as the option in the top menu, Avatar→ Movement → Quickjump.
  • Allow avatars to walk backwards on your screen: If this is left off, your avatar will turn around to face the camera when you walk backward. This option affects only what you see, and does not work with scripted AOs, only the client AO (or no AO).
  • Turn avatar towards a selected object: Disable this option if you do not wish your avatar to turn to an object when you select or edit it.
  • If built in LSL Bridge movelock is active…
    • Always re-lock position after region change: If you enabled the movelock function in top menu, Avatar → Movement → Move Lock (Ctrl-Alt-P), then this keeps the lock enabled if you teleport.
    • Lock and unlock position after stopping or starting movement: With this setting enabled, you will be able to move even if movelock is enabled; movelock will still prevent being pushed.
  • Single click on land: Clicking a spot on the ground can either do nothing, or cause you to walk to that spot.
  • Double click on land: Double clicking a spot on the ground can:
    • Do nothing
    • Cause you to walk to that spot
    • Teleport you to that spot. (See also the Firestorm Bridge.)

Teleports

  • Play sound effect when teleporting: Allows you to hear the teleport sound effect.
  • Always fly after teleporting: If enabled, your avatar will automatically fly when arriving at a new destination, after a teleport.
  • Always show the Teleport cancel button: This allows teleports to be cancelled once started. Note that cancelling a TP in progress may log you out.
  • Disable Teleport Beacons: Disables the red indicator arrows and the vertical beacons that sometimes are shown after a teleport. Thus if you do not land at the exact location you wanted to (due to teleport routing), you will not have the beacon to guide you to your intended destination.
  • Disable Teleport Screens: Disables the black teleport screen during all teleports.
  • Do not close the map when teleporting: Enable this is you want the map to stay open after a TP.
  • Keep 'Show Friends Only' enabled after teleporting: If this is off, then the Show Friends Only option (top menu, World→ Show Friends Only) will automatically disable after teleport. Handy in case you forgot that you enabled it, and then wonder why you can't see anyone.

Map & Minimap

Minimap Options

  • Enable Minimap Rotation: When enabled the minimap will rotate when your avatar turns.
  • Double click on Minimap: Select an action when you double click a point on the Minimap:
    • No Action
    • Open World Map
    • Teleport
  • Pick Scale: Controls the radius of the pick range on the minimap.

Note: Other options concerning minimap are found under PreferencesColors -> Minimap.

World Map Options

  • Filter duplicate landmarks on world map: If enabled, duplicate landmarks are filtered out of the Landmarks drop down menu on the world map.
  • Show additional region information on World Map: Displays avatar count and maturity level on the world map.
  • Show grid coordinates on the world map: Display regions' grid coordinates on the world map.
  • Enable double click teleports on the World map: Allow teleport to a location on the world map by double clicking.



See this page for documentation on Firestorm 5.0.1 (52150) and earlier.

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Preferences - Move & View


NOTE: Photographers can access and change many of the camera settings quickly and conveniently via the Phototools Camera Window.

For a general introduction on how to move your avatar and control your view, refer to this page.

View

  • View angle: Affects the camera field of view.
  • Distance: Changes the distance that camera view follows your avatar.
  • Transition Time: How long it takes for the camera to adjust to quickly changed camera positions/angles.
  • Smoothing: Affects how smoothly the camera moves.
  • Disable camera constraints: Allows you to move your camera further away from your avatar. (Same as top menu bar→ Advanced → Disable camera constraints.)
  • Don't use the mouse wheel to control zoom level of the camera: By default, scrolling the mouse wheel results in the camera zooming in or out; enabling this option will disable that feature.
  • Automatically pose avatar during (select one or more):
    • Build/Edit: When selected, the camera automatically moves to center on the object you're editing.
    • Appearance: (set by default) When selected, the camera automatically zooms in on your avatar when you enter Appearance mode. It also automatically focuses as you select different Body Parts and Clothes tabs. Deselect this to leave the camera where it is.
      • Add Additional Lighting: If enabled, when you go into Appearance, you will have extra lighting to iluminate your avatar. (This option is not available if the one above is disabled.)
      • Show Visual Hints: Option to disable preview thumbnails (visual hints) when editing shape.
  • Clicking your avatar keeps camera position: When enabled, clicking on your avatar will focus the camera at the point that you click on your avatar.
  • Reset camera position after teleport (within a region): If enabled, the camera will revert to the default position after a TP within the region; when disabled, it will remain where it is, relative to your avatar.
  • Reset camera position on avatar movement: If you enable this, the camera will revert to its default position whenever you move your avatar; disable this to inhibit the camera reset. Useful when taking photos, if you need to move your avatar a bit without the camera moving from where you are pointing it.
  • Disable minimum camera zoom distance: Allows the camera to zoom as far in as you want, allowing you to see inside prims.
  • Turn avatar towards camera direction on reset view: If this is enabled (old default behavior), then when you hit Esc to reset your camera, the avatar will turn to face whatever direction your camera was pointing at when you pressed Esc; with this disabled, your avatar will not move, but instead the camera will rotate round behind it.
  • Allow the camera to move without constraints through prims: If enabled will not keep your camera view on the same side of a prim as your avatar. For example put your back against a wall, and you see the other side of the wall. When disabled, your point of view would be over your head, and you see inside.
  • Show the default camera controls minifloater always as opaque: If enabled, the camera conrols window will always be opaque.
  • Render blocked (muted) avatars as particle cloud: Will render muted avatars as clouds.
  • Re-render temporary derendered objects after teleport: If enabled, temporarily derendered objects will remain derendered until you teleport; otherwise, they stay derendered until your relog, or a manually re-rendered via the asset blacklist window.

Mouselook

  • Enable Mouselook functionality: Enable this if you wish to use Mouselook.
    Mouselook can be entered either by scrolling forward with your mousewheel, or by using the 'M' key on your keyboard (which first equires enabling WASD for movement, in Preferences->General), or from top menu, Advanced → Shortcuts.
    • Show avatar in Mouselook: Will allow you to see yourself when in mouselook. Does not show the entire avatar, but looking down you would see your feet.
    • Show user interface in mouselook: Normally, in mouselook, user interface elements such as the inventory window, IM windows, etc, are hidden. If you enable this, they will remain on screen.
    • Don't close Conversations and Radar window when changing into Mouselook: By default, these windows close when you go into mouselook; enabel this if you prefer that they stay open.
    • Enable context menus in Mouselook: If you enable this, you will be able to open the pie/context menu using Alt Right click.
    • Leave Mouselook using the scroll wheel: If enabled, then you can exit mouselook by scrolling back with your mouse scrollwheel.
    • Show Mouselook Instructions: Will show the “press esc to exit mouselook” message while in mouselook.
    • Show Mouselook Crosshairs: when enabled, crosshairs are displayed in mouselook mode.
    • Enable combat features: Enables IFF (Identification Friend or Foe).
      • Draw target markers: Draws arrows pointing to friend/foe avatars.
      • Range: Max range for the above.
    • Mouselook mouse sensitivity slider: This affects how far your avatar turns in mouselook. Moving the slider to the right causes your avatar to turn farther When you move the mouse, with the same amount of mouse movement.

Movement

  • Arrow keys always move me: The arrow keys move your avatar around if you hit them while chatting in the main chatbar. Disable this if you prefer to use arrows keys to move back/foward in text you have typed, so you can edit it.
  • Pressing letter keys affects movement (i.e. WASD) instead of starting local chat: Enabel this if you wish to have the WAD keys move your avatar.
  • Use AZERTY keyboard layout: Enable this if you have an AZERTY keyboard; if your keyboard has a QWERTY layout, leave it disabled.
  • Tap-tap-hold to run: Allows you to double-tap and hold the up arrow key to run.
  • Fly/Land on holding up/down: Allows holding the PgUp or PgDown button to fly/land, respectively.
  • Enable crouch toggle mode: If this is enabled, pressing PgDown will put you into a crouch; you will remain that way till you press it again. Otherwise, you need to press and hold PgDown to stay in a crouch.
  • Disable waiting for pre-jump and landing animations: In effect, a fast jump. Same as the option in the top menu, Avatar→ Movement → Quickjump.
  • Allow avatars to walk backwards on your screen: If this is left off, your avatar will turn around to face the camera when you walk backward. This option affects only what you see, and does not work with scripted AOs, only the client AO (or no AO).
  • Turn avatar towards a selected object: Disable this option if you do not wish your avatar to turn to an object when you select or edit it.
  • If built in LSL Bridge movelock is active…
    • Always re-lock position after region change: If you enabled the movelock function in top menu, Avatar → Movement → Move Lock (Ctrl-Alt-P), then this keeps the lock enabled if you teleport.
    • Lock and unlock position after stopping or starting movement: With this setting enabled, you will be able to move even if movelock is enabled; movelock will still prevent being pushed.
  • Single click on land: Clicking a spot on the ground can either do nothing, or cause you to walk to that spot.
  • Double click on land: Double clicking a spot on the ground can:
    • Do nothing
    • Cause you to walk to that spot
    • Teleport you to that spot. (See also the Firestorm Bridge.)

Teleports

  • Play sound effect when teleporting: Allows you to hear the teleport sound effect.
  • Always fly after teleporting: If enabled, your avatar will automatically fly when arriving at a new destination, after a teleport.
  • Always show the Teleport cancel button: This allows teleports to be cancelled once started. Note that cancelling a TP in progress may log you out.
  • Disable Teleport Beacons: Disables the red indicator arrows and the vertical beacons that sometimes are shown after a teleport. Thus if you do not land at the exact location you wanted to (due to teleport routing), you will not have the beacon to guide you to your intended destination.
  • Disable Teleport Screens: Disables the black teleport screen during all teleports.
  • Do not close the map when teleporting: Enable this is you want the map to stay open after a TP.
  • Keep 'Show Friends Only' enabled after teleporting: If this is off, then the Show Friends Only option (top menu, World→ Show Friends Only) will automatically disable after teleport. Handy in case you forgot that you enabled it, and then wonder why you can't see anyone.

Map & Minimap

Minimap Options

  • Enable Minimap Rotation: When enabled the minimap will rotate when your avatar turns.
  • Double click on Minimap: Select an action when you double click a point on the Minimap:
    • No Action
    • Open World Map
    • Teleport
  • Pick Scale: Controls the radius of the pick range on the minimap.

Note: Other options concerning minimap are found under PreferencesColors -> Minimap.

World Map Options

  • Filter duplicate landmarks on world map: If enabled, duplicate landmarks are filtered out of the Landmarks drop down menu on the world map.
  • Show additional region information on World Map: Displays avatar count and maturity level on the world map.
  • Show grid coordinates on the world map: Display regions' grid coordinates on the world map.
  • Enable double click teleports on the World map: Allow teleport to a location on the world map by double clicking.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.


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Preferences - Chat

Visuals Tab

  • Onscreen console font size: Choose Small, Medium, Large or Huge
  • Play avatar animations (such as shouting): Animates your avatar for some standard actions.
  • Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.
  • Show “You” in chat transcripts instead of your name: Replace your name in transcripts.
  • Emotes use italic font: Makes emotes show in italics.
  • Bold Shouting, Italicize whispering: If enabled, emphasises shouting and whispering, as the option indicates.
  • Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.
  • Route llOwnerSay to script debug window:llOwnerSay script output is sent to the script debug window rather than being shown in console, on screen.
  • Show chat in bubbles above avatars: puts local chat in bubbles above users heads.
    • Don't show chat in Nearby Chat console and toasts: Prevents chat from showing in console and toasts (only available if the above option is enabled; greyed out otherwise).
  • Show typing indicator in bubbles above avatars: This will show something like a chat bubble but only when another avatar is typing; it gives a visual indication that someone is typing. The text itself will appear according to your settings.
  • Show typing indicator in nametag above avatars: Similar to the above, but the indicator appears in the nametag instead.
  • Show seconds in timestamps: adds seconds to the timestamps.
  • Show timestamps in: You can select whether to show timestamps in…
    • Nearby chat
    • IMs
    • Transcript
  • Use classic draw mode for console: Changes the chat console 1) background to surround all visible text instead of displaying separate backgrounds per line of chat.
  • Use full screen width for console: Will allow the chat to be the full width of the screen (requires restart).
  • Fade chat after _seconds __ # lines: Allows you to choose how long, and how many lines show in the chat console.

Chat Windows Tab

  • Chat window font size: Choose Small, Medium, Large or Huge
  • Show names in direct IMs: If this is disabled, user names are not shown on each line in IMs.
  • Use V1 style chat headers: Makes chat look like V1 style chat. With this unchecked, chat headers will appear as horizontal bars across chat windows, with text underneath. With it checked, timestamp and name will precede text on the same line.
  • When using V3 style chat headers, show mini icons: shows the icon in the IM/group chat next to the name. If Remove chat headers is enabled this will not show even if enabled.
  • Show the end of the last conversation: If enabled, the last few lines of the last conversation will be shown in IM windows. This requires that chat transcripts be enabled in Preferences→ Privacy → Logs & Transcripts.
  • Add additional chevron (>) as typing indicator to IM sessions: This depends on the other person having enabled Send typing notifications to other avatars during IM sessions. If they have, then you will see a chevron when they are typing.
  • Show new message notification for: If you have scrolled up in a chat window, and a new message has arrived, you can be informed of this, by enabling one or both of:
    • Nearby chat
    • Instant and group messages.
  • Show IMs in: (requires restart)
    • Separate windows
    • Tabs
  • Chat tab orientation: (requires restart)
    • Horizontal (along the bottom of the Conversations window)
    • Vertical (down the left side of the Conversations window)
  • Name format for IM tabs: If you have both display names and user names enabled in Preferences -> General, then you can select what names you want display in IM chat tabs:
    • Display name
    • Username
    • Display Name (Username)
    • Username (Display Name).
  • Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights. Two options may be combined (you may enable either one, or both):
    • Name Style: You can opt to have moderator names highlighted in one of several text styles, such as bold, italic, etc.
    • Text Style: You can also specify a style for the etxt that apepars in chat after the moderator name.
  • Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.
    Note: The viewer will still receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
    Note: Group text chat may now be disabled independantly of group notices, in the groups profile window.
    Note: The viewer will receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • Automatically ignore and leave all conference (ad-hoc) chats: Shuts down any conference chats in which you are included.
    • Report ignored conference chats in nearby chat: Informs you that a conference chat was ignored.
      The name of the person is shown, and may be clicked in nearby chat to bring up their profile.
    • Don't ignore conference chats invitations from my friends: overrides the automatically ignore settings for conferences started by those on your friends list.
  • Group Chat Snooze Duration: Length of time a group chat will be muted when clicking the Snooze button. Setting this to zero will simply close the group window until the next group message arrives.
    Note that any chat which occurs during the “snooze” period will not be logged - should you have logging enabled.
  • Set group chat snooze duration individually per group: If enabled, when you snooze a group chat, a window will open asking how long to snooze the chat for.

Typing Tab

  • Auto-Replace: Opens the Auto-Replace Settings window where you can define word replacement. Useful as an auto correct feature, for example.
  • Spell Checking: Opens the Spell Checker Settings window.
  • Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated, and which service to use.
  • Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.
    • Play typing animation also when emoting: If the above is enabled, then this option will have your avatar play a typing animation when using emotes.
  • Hear typing sound when people type in local chat: If enabled, you will hear the sound of typing
  • Send typing notifications to other avatars during IM sessions: If enabled, this will show “xxx is typing” in IMs. It can also trigger the other person's IM to open before you actually send the IM text. (See Announce incoming IMs as soon as the sender starts typing below.)
  • Enable auto-completion of gestures in nearby chat bar: If this is enabled, then typed gestures will auto-complete as typed.
  • Enable automatic name prediction in nearby chat bar: When this is enabled, the viewer will attempt to autocomplete a name based on the names of those near you.
  • ”:” as a synonym for ”/me”: Used in Role Playing. Allows use of ”:” instead of ”/me” to indicate an action, instead of a statement. For example; ”:nods in agreement” appears as “John Doe nods in agreement”. (NOTE: No space after the ':'.)
  • Auto-close ((OOC)) parentheses: Used in Role Playing. When entering message in RP mode, it is assumed they are speaking as their character. To communicate something outside of their character, they enclose their message with “((” and “)) ”.
    When checked, the viewer automatically appends a ”))” to a message if it isn't present. For Example ((This is OOC“ results in ”((This is OOC)) “.
  • Show send chat button in the chat bar for IM sessions: Adds a “Send” button at the right end of the chat bar in IM and group chat windows.
  • Add a chatbar in the Nearby Chat window: As the name implies.
    • Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.
    • Show chat type / send chat button in chat bar: Adds a button to the right of the nearby chat bar; you can click this to send chat, and you can select whether to say, whisper or shout.
  • Autohide Main chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
    Note that if both the WASD selection in Pressing Letter Keys (above) and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar.
  • Deselect Chat after sending Messages: Will move the cursor out of the chatbar after you send a message.
    • De-focus chat history as well: Will also remove focus from the nearby chat history window.

Use Keyboard Shortcuts

Here, you can enable/disable three special shortcuts:

  • Ctrl-Enter - Shout
  • Shift-Enter - Whisper
  • Alt-Enter - OOC

Notices Tab

  • Enable incoming chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.
    • Group Chats
    • IM Chats
  • Use console for chat popups instead of floating toasts (Viewer 1.x style): Displays chat in the onscreen left-hand console rather than in bottom-right toasts
    • Show IMs in chat console: Will show IMs in the chat console; this is on the lower left of the screen, not in the communication window.
    • Show group chat in chat console: Will show group chat in the chat console; as noted above, this is on the screen, not in the communication window.
    • Length of group name to be printed in chat transcripts:
      • Setting '0' turns it off.
      • Setting '-1' shows the full group name.
      • Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.
  • Open Conversations when an offline mesage has been received: Normally, any offline messages you get will be shown as chiclets when you log in. If you enable this, the Conversations window will also open to show the text of the messages.
  • Email me IMs when I'm offline: will send any offline IMs to your email that you have on file with LL
  • Show IMs in nearby chat window: Shows the text of received IMs in the nearby chat window.
    • Save IMs in nearby chat: Enable logging of IMs along with local chat; requires that local chat be logged, which can be enabled in the Privacy -> General tab.
    • Fade IM text into the background of the chat transcript window: 0.25 for most faded, 1 for no fade.
  • Show number of unread IMs in Firestorm's window title: Displays a count of unread messages in the window title bar.
  • Announce incoming IMs as soon as the sender starts typing: If enabled, your IM window will open and beep as soon as someone starts typing a message to you, rather than after they complete and send the message.
    Note that this will not work if the person IMing you has disabled Send typing notifications to other avatars (above).
  • Flash IM tabs when friends come online or go offline: visually notifies you when friends log in or out; most useful during IM conversations.
  • Flash chat toolbar button if new nearby chat arrives: The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.
  • Flash chat toolbar button if new IM arrives: The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in PreferencesChat -> Chat Windows.
  • Report muted group chat in nearby chat: If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
    Group chat can be “muted” (disabled) in the groups profile window.
  • Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.
    • Show their subjects and authors as well: Also shows the title and sender of notices in group chat.

Radar Tab

  • Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.
  • Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.
  • Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.

Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.

Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.

  • Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts. For more information, refer to this page.
  • Enhance radar with LSL-Client Bridge: If this is enabled, radar functions responsible for determining avatar locations at high altitudes are assisted by the LSL bridge, particularly when they are beyond draw distance.
  • Age Alert: You can also be alerted to avatars who are “younger” than a certain number of days.
    • Threshold: Set the age in days.
    • Radar reports avatars younger than the specified age: Enable to be alerted.
      again, you can specify your own alert sound by giving a valid sound UUID.

Keyword Alerts Tab

  • Enable Keyword Alerts: Enables using Keyword Alerts.
  • Look for Keywords in Local Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.
  • Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
  • Check sender's name for keywords: Look for keywords in the names of speakers or objects as well.
  • All keywords are case-sensitive: Enable this if you want (for example) Apple to be treated differently from apple.
  • Only match whole words: Enabling this will prevent an alert from being generated on partial matches. For example, if you have an alert on the word frank, you will not be alerted if someone types frankly.

Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.

  • Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.
  • Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.
  • Play alert sound: Enables playing a sound, identified by the UUID:
  • Alert Sound UUID: Supply the alert sound UUID here. A default is given. To get a new UUID, find a sound in your inventory with full permissions (you can view the item's properties to check this), then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.

CmdLine Tab

See this page for a tutorial video.

  • Enable usage of chat bar as a command line: If this is enabled, all the commands given below (except where noted) will be available for use.

All of the commands below can be changed from the supplied defaults.

  • Calc. expressions (calc): Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction. Therefore, example: “calc 1.3+2*5” results in “11.3” as the answer, because the multiply occurs before the addition.
  • Change Draw Distance (dd): Changes the draw distance of the rendered view to the specified number of meters. Example: “dd 32” sets the draw distance to 32 meters.
  • Max. Bandwidth (bw): Change your current maximum bandwidth. This is set in PreferencesNetwork & Files -> Connection.
  • Copy camera position to clipboard (cpcampos): Saves the current camea position in the clipboard, from which it can be pasted into a script, for example.
  • Turn AO on/off (cao): Turns the embedded AO system on/off. Example: “cao on” turns AO on, and “cao off” turns AO off.
  • Clear the chat transcript (clrchat): Clears the chat history from local chat. Example “clrchat”
  • Set the media url (/media): Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use to identify the space. The type is one of: Audio, Image, Movie or Web.
  • Set the music stream url (/music): Sets the music stream for the parcel as identified by the URL. Only the land owner can set the music URL. Example: “/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010” sets a Smooth Jazz sound to the URL.
  • Rez a platform (rezplat): Assuming the avatar has build privileges in the simulator, this command rezzes a circular platform of the given diameter beneath the avatar. Example: “rezplat 25” rezzes a 25m diameter platform below the avatar.
  • Get avatar name from key (key2name): Looks up the specified avatar key and returns the name for the key. Example: “key2name” returns “Babbage Linden”.
  • Roll dice (rolld): For role play. Use by typing rolld <number of dice> <number of faces> in nearby chat. Examples:
    rolld is a regular dice with 6 faces.
    rolld 1 20 is a single dice with 20 faces.
    rolld 3 10 is 3 dice, each with 10 faces.
    Bonuses, penalties, successes and explosions modifiers can also be added to the command; for more, refer to this page.
  • Teleport within sim (gtp): Teleport to anywhere within the sim instantly according to the position specified. Example: “gtp 45 150 400” teleports to 45, 150, 400.
  • Teleport to ground (flr): Teleport to the current ground position for the avatar's current position.
  • Teleport to altitude (gth): Teleport to the specified height. Example: “gth 2800” teleports to a height of 2800 meters. It is also possible to teleport higher. Example: “gth 6500” teleports to 6500m above the sim.
  • Teleport to cam position (tp2cam): Teleports the avatar to the position the cursor is currently looking at. This is useful when walking into a store. After looking around and finding the item to purchase, this shortcut takes you to the position immediately, without having to walk. Example: “tp2cam”.
  • Offer teleport to avatar (offertp): Sends a teleport request to the avatar identified by the given key. Example: “offertp avatar-key”.
  • Teleport to avatar (tp2): Finds a given avatar within the simulator and teleports to them. Example: “tp2 John Doe” teleports to “John Doe” if they are in the simulator.
  • Teleport home (tph): Teleport home. Same as hitting Shift-Ctrl-H.
  • Teleport to sim x (mapto): Teleports to the sim you specified (defaults 128, 128, 0 if no landing point is specified on the sim). Must use the full sim name, with spaces and all.
    • Use same position between sims: When enabled, your entry point at the new sim will be the same coordinates you left the old sim, unless a landing point is specified in the new sim.

There are a few other commands which are not shown here (and therefore cannot be changed). These include:

  • /zoffset_up: Offset your avatar upward by 0.05.
  • /zoffset_down: Offset your avatar downward by 0.05.
    These can be used in gestures, perhaps assigned to the PgUp and PgDn keys respectively.
  • zdrop, ztake, mtake: Refer to this page.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

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“Console” here refers to the lower left area of your screen, where chat (and optionally IMs) can be displayed.

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Preferences - User Interface

3D World

  • Show Hover Tips: This allows you to set what hover tips, if any, you see. Disable this to disable all hover tips. Otherwise, enable it and then you can opt to indicate which hover tips you want to show:
    • on All Objects
    • on Land

    • Hovertip Trigger Delay: Allows you to choose how long your mouse has to hover over something before you get a hovertip. You can specify different delays for:
      • Tooltips
      • Avatars
      • Objects

    • Show extended information in hover tips: If this is enabled, hovertips will show details about the object your mouse is over, such as the owner, prim count, etc. Otherwise, hover tips will show just the object name.
    • Show avatar group titles in hovertips: If enabled, avatars' current group titles will display, along with the name, when your mouse over them.
  • Floating text fade distance (in m): Sets the distance where floating text starts to fade.
  • Floating text fade range (in m): Sets the range it takes for floating text to go from fully visible to fully invisible.

2D Overlay

  • UI Scaling (may cause side effects): Adjust the slider to choose the UI size. The maximum value depends on your OS: Eg, for Win10, it is 4.5, for earlier Windows, 2.5.
    NOTE that too high may mean you cannot see all of your UI. This may also “break” some UI elements.
    • Automatically detect UI scaling factor: (Windows only) Have FS determine the best possible value for your system.
  • Script Dialogs per Object: Controls how many dialogs get opened:
    • One per object - means if a second one opens either the first or second will not appear.
    • One per Object & Channel - means you can have more than one per object but only if they use different channels to interact.
    • Unconstrained - means you can see as many menus/dialogs as may be generated.
      • Remove “Block” button: Popup windows that are generated by scripts have a “Block” button on them; this allows you to easily mute the object that sent the popup, in cases of popup spam griefing. If you find this confusing and think you might click it by mistake, then you can disable it here.
        Note: muting an object also mutes the object owner; do not block popups from vendors without very good reason, or you will not receive items you purchase from them.
        You can review your listed of blocked people and objects in the Block/Mute List.
  • Script Dialogs Position: You can select where on the screen scripted popup windows should appear.
    • Animate Script Dialogs: Enable this to replicate old style (V1) behavior when opening script dialogs. Only works if they open at the top of the screen.
  • Visible rows per script dialog: Maximum number of lines visible in a script dialog window.
  • Use Pie Menu: Allows you to have pie menus (on by default). If disabled, this gives the V2-style vertical drop down instead. You can override the colors used by the pie menu in PreferencesColors -> Miscellaneous.
    • Enable text animation: If enabled, the text within the pie is also animated.
    • Enable outer ring shade: Adds shading to the outside of the ring, to further draw attention to the selected “slice”.
  • Group Group Notices and chiclets in Top Right: Moves other dialogs (group notices, payments, etc.) to the topright corner (V1 style).
  • Hide group and IM chat chiclets: If this is enabled, the chiclets representing open and new IM and group chat messages will be hidden, leaving on the general chat bubble; if this is clicked, you will get a list of open IMs/groups chats.
  • Use legacy list layout for Notifications window: Enable this to use the old style notifications window.
  • Remap shortcuts already used by Linux (Linux only;requires restart): Shortcuts already used by Linux (Ctrl-Alt-Fn) will be remapped to use Ctrl-Shift instead.
  • Flashing IM tabs override: allows you to fine tune how long and fast the IM tabs flash:
    • Number of times IM tabs flash
    • IM tab flash rate (Hz)

Top Bars

Status bar

  • Show traffic indicator in upper right corner of the screen: Enable this if you want to display a small traffic meter in the upper right corner of the menu bar. This will show your current packet loss (left bar), and bandwidth usage (right bar).
    • Use legacy period mean per second display for lag meter: If enabled, Firestorm will use the legacy method of showing the period mean per second value in the meter instead of the current observed value.
    • Clicking on traffic indicator opens Statistics instead of the Lag meter: Opens Statistics instead of Lag meter.
  • Show media controls in top menu: If you disable this, the media controls are removed from the upper right of the screen. You can still acess volume controls in PreferencesSound & Media -> Sounds, if needed, or just re-enable this option.
  • Show Location in top menu: Shows the current region and parcel names in the top menu bar.
    • Show simulator channel in top menu: Shows the region channel name in the status bar. Nothing is shown for Main Channel regions.
  • Show Menu Search: Enable searching the top menu bar.
  • Show Currency Balance: Display your L$ balance in the menu bar.
  • Enable mouse rollover popup on status bar menu icons: If enabled, displays tooltips when you mouse over items in the top menu bar.
  • Show Favorites Bar: Display the contents of your Favorites folder.
  • Show Navigation and Search Bar: Add this bar to the top of the screen.
    • Show Search Bar: Allows the search portion of the navigation bar to be enabled/disabled

Interface Windows

  • Open avatar profile directly when clicking on its name: If enabled, when you click on someone's name in chat, it opens the profile immediately. With this disabled, you get a small summary window.
  • Use web profiles by default: Displays user profiles as web profiles rather than in a profile window.
  • Disable automatic opening of block list: Enable this option if you do not want the block (mute) list to open when you block a person or object.
  • 'Friends' and 'Groups' in 'Comm' menu opens the V5 based windows: If enabled, Friends and Groups will open in the People panel; otherwise they will open in the Contacts panel.
  • Use legacy object properties: If enabled, this will show the old style window when right clicking an item in Inventory and selecting Properties. If disabled, properties will be shown within the Inventory window instead.
  • Use stand-alone windows:
    • Group profiles: If enabled, group profile windows will open in separate windows; if disabled, they will open in the same window, with the second opened replacing the first.
    • Teleport history: if enabled, teleport history will open in a window separate from the landmarks window.
    • Block/mute list: Keeps the list of blocked residents separate from the people panel.
    • Landmarks, place details and teleport history details: Similar to the above, but keeps each type of “location” window separate, rather than grouping onto a single window.
  • Extend teleport history by: Enable these options to record additional information in your teleport history:
    • Position
    • Date
  • Contact list options: Options concerning what is shown in your friends list, and how it is sorted.
    Note that some options have no effect if you have the corresponding option disabled in Prererences → General. For example, if you have disabled display names, then sorting your friends list by display name will have no effect, and therefore is best set to Username.
    • Visible name columns: Here you can select which name colums to shwo in your friends list: username, display name, or full name (see below).
    • Sort list by: What to use to sort your friends list, username or display name.
    • Show full name as: a full name can be shown as Username (Display name), or Display name (username).
    • Show permissions column: If enabled, this shows what permissions you have granted to each friends (eg, online status, edit rights, showing location on map, etc), and which they have granted to you.
    • Show search filter: adds a search box to the list window.
  • Inventory Options:
    • Hide empty system folders from inventory: If enabled, the inventory window will not display any system folders (eg, Favorites, Landmarks, etc) that have nothing in them.
    • Show the Received Items folder in normal inventory: If enabled, this folder will be show in the normal inventory list of folders, rather than as a panel under the folder list.
      • Always show Received Items buttons at th bottom of inventory: Only available if the option above is enabled. When this is on, you will also have the button showing on the inventory window.
    • Allow separate search terms on each tab in inventory: If enabled, you can enter different words/phrases in the search bar of the Inventory window: each of Inventory, Recent and Worn can be searched independently.

Toasts

  • Notification Display Settings (Popups, console, toasts): This is where you can fine tune the way your “Toasts” look and act:
    • Space between lowest Toast and bottom (pixels)
    • Notification Toast life (seconds): How long group notices remain open.
    • Tip Toast life (seconds): applies to notificants such as after a TP, you see “Teleport completed from…”. Also includes the friend on/offline notification toasts.
    • Nearby Chat Toast life (seconds)
    • Nearby Chat Toast z-offset (pixels)
    • Nearby Chat Toast fade time (seconds)
    • Startup toast life (seconds)
    • Normal Toast fade time (seconds)
    • Gap between Toasts (pixels)
    • Height of Overflow Toast (pixels)
    • Width of Nearby Chat Toast (%)
  • Show toasts in front of other windows: If enabled, toasts will always stay above (cover) any other open windows; otherwise, other widows will be allowed to cover, and potentially hide, toasts.
  • Use new region restart notification: Enable this to use the new system for region restart notifications, which can include a distinctive sound and screen shake.
    The alert sound feature can be enabled/disabled in Preferences → Sound & Media -> UI Sounds 3.
    • Don't shake my screen when the region restart alert message is shown: Check this to disable the screen shake feature.

Font Tab

  • Font Scheme: Allows you to choose one of the following fonts from the drop down menu.
    • Dyslexia:
    • Celestia medium redux:1)
    • Droid:
    • Mobi:
    • Ubuntu:
    • Liberation:
    • Deja Vu:
    • Roboto:
    • Noto:
  • Font Size Adjustment: Lets you change the size of the font. NOTE that this may cause issues.
  • Chat Line spacing: spacing between lines of text.
  • Folder Item Height: Height of items in inventory.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

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Firestorm 5.0.11 Preview (updated January 12, 2018)

Changed Wiki Pages

The pages below have been updated to reflect changes since Firestorm 5.0.7. Please do not bookmark them, as they will disappear once 5.0.11 goes to public release.

Editing

  • Object tab: Preview menu and comparative table showing default values for the LL viewer, Firestorm, and then for your LOD setting.
  • Features tab: The eye icon. Use this to avoid the “can't rez here” simulator message. The physics shape view lets you see how the simulator sees the items when it is trying to work out where to place things, where you walk and how things collide (displays in blue).

Inventory

  • Inventory window: Explains the Elements information on currently selected folder. Elements includes the numbers of inventory items and folders. For example 12/4 Elements is 12 items and 4 folders.
    Additionally, for total inventory, hover your mouse over Elements for a breakdown of items and folders.
    Folder labels now update when item count changes. (update)
    Received Items folder now shows Elements count. (update)

Inspect

  • Inspect: Added Total Stats summary and additional column for VRAM.

Right Click Menu

  • Right Click Menu: Reset Mesh LOD. Added option to “reset” broken meshes worn on avatars due to stuck LOD.

Preferences

  • Chat tab: Report ignored conference chats in nearby chat now includes URI link to the inviter.
  • Privacy tab: Added option to show/hide invitations to already joined groups.
  • User Interface tab: Remap shortcuts already used by Linux. Shortcuts already used by Linux (Ctrl-Alt-Fn) will be remapped to use Ctrl-Shift instead.
  • Move & View tab: Added option to disable visual hints when editing shape. (update)
  • Chat Tab: Command Lines added: /zoffset_up: Offset your avatar upward by 0.05.
    /zoffset_down: Offset your avatar downward by 0.05.
    These can be used in gestures, perhaps assigned to the PgUp and PgDn keys respectively. (update)
  • User Interface tab: Celestia medium redux font added. Note: does not include bold and italics. (update)

People - Nearby (Radar)

  • People: Added same parcel indicator.

Avatar Physics

  • Avatar Physics: Avatar physics no longer bugs out at very low and very high FPS. A long awaited fix to have you wiggling and jiggling at your very best.

Updates and Resolved JIRA issues

Snapshot

Snapshot: Posting snapshot to Twitter. Increased total length of Twitter posts up to 280 characters and the photo no longer takes up characters.

OpenSim-specific

  • Added support for Gloebits currency (see https://www.gloebit.com/about-gloebit).
  • Added the new OpenSim OSSL functions to script library.
  • Fixed inventory fetching stalls on OpenSim.
  • Littlefield Grid crash fix. (update)

Translation

  • Translation updates for German, Polish and Japanese.

Other

64-bit Beta Viewer with Havok Libraries (Windows and Mac only)

Firestorm was the first viewer to bring you the extra stability and memory profile of the 64-bit viewer, but until now that has been at the expense of one feature, the Havok libraries supplied by Linden Lab. As a result of the work that the Lab are doing on their Alex Ivy 64-bit project, we are now able to bring you the long-anticipated, Havok-enabled 64-bit Firestorm, once again restoring all the functionality of the 32-bit viewer but keeping the stability and speed of the 64-bit viewer.

Many of you will not have noticed anything missing, but for builders and those using features such as pathfinding, the lack of Havok limited certain functions. The most notable area was mesh upload. Firestorm never lost the ability to upload mesh (contrary to many incorrect rumors) but what Havok does provide is a few special functions that allow a mesh creator to optimize the physics shape of their works. This has now been fully restored to the 64-bit viewer.

To celebrate this, one of our developers has created a special physics-shape–viewing extension to the edit dialog. For creators, this means that you can now see exactly how your mesh will react to people walking and colliding with it, while for other users, it means you can check whether a physics shape exists before trying to rez an object, saving those “cannot rez here” messages and lost inventory.

Firestorm Developer, Beq Janus - Beq's Other Blog http://beqsother.blogspot.ca/2017/10/coming-to-firestorm-soon-couple-of-new.html

Buy Beq's physics shape test pack (freebie) on Marketplace. https://marketplace.secondlife.com/p/Firestorm-Beta-Tester-kit/13140762

Physics Explained http://beqsother.blogspot.ca/2017/10/blue-sky-thinking-physics-view-explained.html

Resolved JIRAs - Fix Version 5.0.8+

Copy and paste this link in your external browser to see a complete list of the resolved JIRA issues since last release. https://jira.phoenixviewer.com/issues/?filter=14691

Summary of issues:

Bug

  • FIRE-21000 - Cannot upload meshes rigged to attach points in (works in 4.7.9)
  • FIRE-21071 - [Mac Only?] Group profile - Crashing when creating an admin role
  • FIRE-21236 - Help Menu - Check Grid Status doesn't open using external browser
  • FIRE-21261 - Brackets around system messages not shown when not using V1-style chat headers
  • FIRE-21273 - “MAINT-389 No way to wear an outfit from Library besides drag-n-drop” doesn't work on Firestorm
  • FIRE-21298 - Usernames in emotes of the V3 header of the chat window
  • FIRE-21301 - [OpenSim] Syntax highlight missing
  • FIRE-21306 - Firestorm 5.0.7 (52912) broken windlight using advanced lighting
  • FIRE-21308 - Firestorm Crashing 100% reproducable
  • FIRE-21318 - [BUG-100886] [MAINT-7541] We were unable to decode the file storing your saved login credentials…
  • FIRE-21321 - Option to disable use of built-in transcript viewer does not work
  • FIRE-21323 - Crashing Viewer while toggling LanguageIsPublic
  • FIRE-21330 - Build Animation: Cannot extend frame loop slider past 100 frames.
  • FIRE-21364 - Recent commits break Linux build process
  • FIRE-21369 - [BUG-134022] [MAINT-7607] [Crash] Appearance causes crashes in 52912
  • FIRE-21378 - Query status secondlifegrid.net for latest news at login reports “Invalid Message Format”
  • FIRE-21394 - [BUG-133986] [MAINT-7581] Closing the 'Replace links' floater crashes the viewer if a replace is in progress
  • FIRE-21396 - Area Search saving query
  • FIRE-21408 - FPS drop when opening the world map and zooming out
  • FIRE-21495 - Web Certificate for https://www.firestormviewer.org is expired
  • FIRE-21595 - [BUG-134193] [MAINT-7625] “Confirm before deleting filtered items” notification appears when deleting empty folder
  • FIRE-21632 - unwearing an item does not remove it from what is visible in the worn tab in one's inventory
  • FIRE-4276 - [BUG-9282] [MAINT-5226] All sounds, including UI sounds, stutter and repeat multiple times when on a region that has a large number of sound sources - “LLAudioData::load: Not able to allocate a new audio buffer, aborting.”
  • FIRE-5939 - Deleted gestures are not cleared from the desture panel
  • FIRE-6955 - Line numbers in script editor are not changing to semi-transparent, when window is unselected
  • FIRE-14101 - Intermittent broken LOD(MESH) on extreme zoom out/in
  • FIRE-16245 - [BUG-9367] [MAINT-5261] The “Ping Interpolate the object position” seems to no longer work
  • FIRE-16829 - [BUG-20057] MAINT-6512] [AMD] Visual Artifacts with ALM enabled on AMD graphics
  • FIRE-18014 - Inventory Window Stays auto of focus after object/folder drop
  • FIRE-20289 - [OpenSim] Unable to completely load inventory in OpenSimulator 0.8.2.1
  • FIRE-20441 - Skin Glitches Underwater
  • FIRE-20553 - Show received items folder in normal inventory bug
  • FIRE-21263 - Show Highlight option is not saved after closing Edit window REVERTED TO ORIGINAL BEHAVIOR (update)
  • FIRE-21292 - [MAC 10.12.5 and 10.13] Gives error message on Mac at quit “Firestorm quit unexpectedly”
  • FIRE-21375 - [Linux] Materials Textures do not synchronize!
  • FIRE-21376 - [Opensim] User reports unable to load inventory past 850 items
  • FIRE-21419 - [BUG-134021] [MAINT-7611] if a group name starts with a space then its not opening the transscript file on hard disk
  • FIRE-21489 - Hover Avatar height resets on every login or teleport
  • FIRE-21596 - helper-uri fails to update on HG teleport
  • FIRE-21630 - [BUG-202664] [MAINT-8033] Inventory trash can count is off
  • FIRE-21739 - [BUG-139222] [MAINT-7906] Inventory jumps when detaching worn items in appearance panel
  • FIRE-21754 - [BUG-139241] [MAINT-7910] MAINT-6770 regressed in Moonshine merge - Appearance floater's chosen tab is not remembered between sessions.
  • FIRE-21755 - Position, Size and Rotation changes don't affect prim
  • FIRE-21757 - Crash in specific regions, facing specific directions
  • FIRE-21772 - Unable to edit prim type after selecting someone else's mesh objects
  • FIRE-21781 - Experience_Events.xml excessively large causes login issues
  • FIRE-21785 - Taper does not stop when reaching 1.0 when using up arrow
  • FIRE-21787 - Reproducible crash on 5.0.9 beta
  • FIRE-21807 - When opening a voice call no sound plays to alert of the call
  • FIRE-21887 - when ever i want to make a payment to someone i search in the friends list, when i click on their name i get someone else profile and pay the wrong person this is serious
  • FIRE-22119 - [BUG-202858] 5.0.11.53579 Inventory Counts don't update until clicking the folder name (update)
  • FIRE-21948 - the new (Item/Folder) display doesn't work in the Received Items Display (update)
  • FIRE-19720 - Crash when teleporting on Littlefield grid - LLVOSurfacePatch dirtyGeom (update)

Improvement

  • FIRE-14599 - Inventory - Quick Jump from Recent or Worn to Inventory Folder
  • FIRE-17376 - Set a custom application name for FMOD
  • FIRE-21069 - New Graphic for Check Mark MetaHarper Modern (BlackGlass) (Graphic Preset Switcher)
  • FIRE-21241 - Profiles: Add the 'Copy URI' Gear Button to the Bottom of our Own Profiles
  • FIRE-21385 - Add inviter name/UUID to ad-hoc ignored messages
  • FIRE-21617 - Vignette not Saved in preset
  • FIRE-5913 - [PHOENIX] Selecting multiple active gestures with 1 or more inactive ones at the same time does not produce (De)activate right click option.
  • FIRE-20139 - Thai unicode chars are not displayed correctly (rectangles) on Win 10 even after installing Thai supplemental fonts and with Office 2016 installed.
  • FIRE-20385 - Can Join Group When Already In It
  • FIRE-21504 - [PATCH] Change the rezplat object type to Box
  • FIRE-21546 - Docked Windows Poof/minimize On New Group Session
  • FIRE-21625 - [LINUX] bad shortcuts Ctrl.+Alt+F1 and Ctrl.+Alt+T
  • FIRE-21803 - Add a check box under Preferences/Notifications/World/Notify me when I spend or get L$, that would say “allow payment messages”.
  • FIRE-22110 - Add chat command for “Hover height” setting (update)
  • FIRE-21936 - Option to remove preview thumbnail images of avatar in appearance mode (update)
  • FIRE-22130 - RenderVolumeLODFactor values and warnings (update)

New Feature

  • FIRE-21445 - Force display specific LOD
  • FIRE-21587 - [OpenSim] Use SimulatorFeaturesRequest OpenSimExtras map currency and currency-base-uri settings
  • FIRE-21745 - [OpenSim] Syntax Highlight missing osGetSimulatorMemoryKB

Translation

  • FIRE-21313 - Translation failure in german version in Vintage Skin
  • FIRE-21614 - Update Japanese translation

Support Request

  • FIRE-21529 - bin_conf.dat corrupts after first log in following clean install

toolbox_object_tab_new

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Toolbox Window - Edit/Build Mode - Object Tab

Object Tab - Edit/Build Mode

This page covers the Object tab of the toolbox window in Edit and Build modes. This tab is shown in the image to the right. The upper section of this window is described here.

In Edit mode, some fields will be unavailable if the object is not modifyable.

NOTE: The term “Object” is used to refer to a single unlinked prim, or to a linked set of prims.
Everything below applies to objects, or individual prims selected from a linked set using Edit Linked.
Note that the overall properties of a linked set are the same as the properties of the root prim.

  • Locked: If this is enabled, then attempting to edit the object will be inhibited; all fields will be greyed out, and if you attempt to delete it, you will get a pop-up asking for confirmation. This gives some protection against accidental editing and deletion. You will have to disable this checkbox to be able to edit the object again.
  • Physical: If this is enabled, the object will become physical, meaning it will become subject to gravity, and will collide with and displace avatars and other physical objects.
  • Temporary: If this is enabled, the object will disappear after about 60 seconds. Useful for some special effects like things that explode, or for bullets, etc. Use with caution, as the object vanishes completely; it is not returned to you.
  • Phantom: Disables physics for the object. Avatars and other objects will be able to freely pass through it. Don't enable this on floors. :-)

Below this group of checkboxes are three groups of edit fields which allow you to manually specify the object's position, size and rotation. This allows for high precision positioning, greater than is possible manually. All three of these have three buttons to their immediate right:

  • C Copies the object's position/size/rotation
  • P Pastes the object's position/size/rotation (from a previous use of C)
  • p Pastes the object's position/size/rotation (from a value in your clipboard1)).
  • Position: The position of the object in region coordinates.
  • Size: Size of the object, in meters. To resize a single prim in a linked set, check Edit Linked, then click the prim.
  • Rotation: The object's rotation.

The values on the right control the type and characteristics of single prims; they will all be disabled if you are editing a linked set.

  • Drop-Down: Select from one of the basic primitive types; by default, this will be Box.
  • Path Cut: Cuts a slice out of the object around its local X-axis. For boxes and cylinders, the slice is taken from around the Z-axis.
  • Hollow: Hollows the inside of the object, measured as a percentage. Works differently for each prim type. Limited to 95.0%.
  • Hollow Shape: Sets the shape of the void left by using Hollow. You may choose to make your hollow shape a Circle, Square, Triangle. The default varies based on the type of prim, but will be one of the 3 listed.
  • Twist: Twists the object along its Z-axis (measured in degrees). You may twist the object from either end by using the B (Beginning) and E (End) fields.
  • Taper: Tapers the X and Y dimensions of the top or bottom of your object. Positive X and Y values taper the top of your object as indicated by the Z-axis, and negative values taper the bottom of the object.
  • Top Shear: Offsets the X and Y coordinates of the top of your object relative to the base of the object, which creates a “leaning” effect.
  • Slice: Cuts vertical slices from your object along the Z-axis.
  • Taper Profile: Unknown.
  • Dimple: Creates dimples in the B or E of a solid sphere along its X-axis.
  • Hole Size: Y changes the size of the hole in a torus, tube, or ring. X changes the length of the object along the object's X-axis.
  • Skew: Offsets the two ends of a torus, ring, or tube. Can be affected by Revolutions.
  • Radius: Changes the radial difference between the beginning of a torus, ring, or tube and the end of the object. Creates a tapered spiral when used with Revolutions.
  • Revolutions: Determines the number of times a torus, ring, or tube revolves around the X-axis in a spiral. Can be affected by Skew.

The following only apply to sculpted prims:

  • Sculpt Texture: Opens the texture picker to select a sculpt map, an image file that Second Life interprets and displays as a 3D object.
  • Mirror: Reverses the sculpt map. Useful for creating a mirrored copy of a prim, for example the two sides of shoulder armor.
  • Inside-out: Flips the sculpt inside-out. Useful for plane sculpt maps which are invisible from the other side; make a copy, use this and link.
  • Stitching Type: Changes how 3D data from a sculpt map is and displayed. More on this here.

At the bottom of the window are two buttons, with the heading “Object Parameters”:

  • Copy button: Copies all of the parameters given on the right side of the Object tab
  • Paste button: Set all parameters to values previously copied.

The following only apply to mesh objects:
The view will change. On the right side, Level Of Detail (LOD) information about the currently selected mesh is shown. LOD Models are different versions of the same object that are shown at different distances. The upper table shows the number of triangles in the object for each LOD level. Below this, there is a drop-down from which you may select a LOD level. This allows you to preview what the object will look like at different LOD levels (distances). It doesn't actually affect the object; once you close the edit window, the object will revert to Default. For ease of reference, the lower table gives a comparative table showing the distance from the camera that each LOD will be displayed when viewed with default values for the LL viewer, Firestorm, and then for your current custom LOD setting.

For best results, when designing items for sale you should try to ensure that the models will look good for users at these defaults and considering how the item is typically used.



^ Main Page - < Previous Tab - Next Tab >



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

1)
For example, a value copied from a script. The value must be in valid vector format, eg: <58.3171, 217.262, 20.25>

message_of_the_day - [Firestorm MotD Priorities List]

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Message of the Day Event Promotion

The events we promote on the viewer Message of the Day are:

  • Not for profit, community events organized, hosted and/or sponsored by the community.
  • Charity events that benefit good causes.

The idea behind what we agree to promote and what we don't are simple. If it's going to benefit you financially either directly or indirectly (publicity stunt), we are not going to promote it. However, if it's purely for residents, hosted by residents with no profits or financial benefits either directly or indirectly to you or those involved, we will consider it. We have always been, and will always be, about the community.

We cannot however promote religious events or anything that may offend or exclude other races, creeds, cultures or persons. For example, we were asked to promote Memorial Day, and while we support troops all around the world 100%, it is an American event which other countries do not participate in. That makes it exclusionary and not something that qualifies for us to promote.

Note: we do not promote anything on the login page itself. Just the Message of the day.

(Information extracted from this blog post.)


We are no longer able to run Messages of the Day for 'hunt' type events as we're unable to verify all the locations contained in the hunt are suitable for a 'General' audience.



Partial day events, events that don't run all day and only run for a few hours1) will not receive a 24 hour Message of the day. It's a waste of valuable Message of the Day space. Approved partial day events Message of the Day will be run for two hours preceding the event and will end five minutes after your event has begun.2)The rule regarding this is still being discussed internally, it may go into effect or be removed.


Event Ratings

Your Event must be suitable for a 'General' audience.
This includes the region hosting your event, as well as your web site and all its contents including any advertisements that may appear on your web pages, (not only the page we will be linking to in the MotD).

Events on 'Mature' regions will be considered on a case by case basis only and we must be given early access to your event space for assessment. 3)
If your event space is closed to the public prior to your event opening, please add “Animal Resident / a46fc033-40e8-4378-927c-81f35451be0c” to any necessary access list or group so your event space can be checked for anything that may need to be addressed before your requested message of the day run time.4)

Adult events and events on 'Adult' regions will not be promoted in the Firestorm Message of the Day.

Firestorm isn't only used by adults. We also have minors who log in to Second Life using our viewer so we must keep our MotD safe for their experience as well.



If in doubt, ask yourself these questions:
Would I want my grandmother attending my event?
Would I ask a kindergarten class to attend my event?
Would I ask my co-workers to attend my event?


See Maturity ratings - Second Life, for more information about Second Life maturity ratings.


Your Web Page


NOTE: The Message of the Day isn't designed to get people to your event, it's designed to get people to click your website link. It's up to your website to get people to want to visit your event.

Make sure the page on your website we will be linking to in the Message of the Day:

  • Has an easy to find and prominently displayed SLURL to your event.
  • Is clear and to the point about your event. 5)
  • Is easy to read. 6)
  • Has your contact information if you wish to provide it.
  • Doesn't send people clicking on other links to find what they want to get to your event.

You should save promoting your overall web site and more information about your event for your event. Once people are at your event you can tell them what ever you want, it's your event! The page we link to in the Message of the Day should be focused on getting people to want to go to your event.


IMPORTANT:
We can NOT put a SLURL as a link in the Message of the Day, it won't work, it has to be a link to a live web page.

When designing the web page we will link to for your event;
Keep in mind, when people see the Message of the Day they are trying to log into Second Life, not your web page, if your web page doesn't give them what they want, and quickly, most won't stick around to find it.

Please please please be sure and promote your event in other mediums as well! See Priorities below as to why this is important!

  • Message boards.
  • Classifieds.
  • Profile pics.
  • Etc.

Firestorm MotD Priorities List

The Firestorm Message of the Day priorities governing what Message of the Day will be run at any time are as follows:

  1. Real life global crisis. 7)
  2. Linden Lab requested MotD issuing critical information regarding Second Life. 8)
  3. Firestorm viewer related news.
  4. Firestorm viewer related events.9)
  5. Firestorm hosted events, not viewer related. 10)
  6. Important Second Life community events. 11)
  7. Hot support topics from the in-world support groups.
  8. Other messages of the day, these are on an automatic rotation12).
    1. Other organization hosted events. Your MotD request. Rotated with other events as needed.13)
    2. Other organization event application requests. Your MotD request. Rotated with other application requests as needed.
  9. Linden Lab standard MotD.


Request a Firestorm Message of the Day

This page and our MotD rules are subject to change without notice. You should check and read this page before submitting any Message of the Day request, even if we've run a Message of the Day for you previously.

If you have a community event that you would like promoted on our MOTD you can send a request to lassie@phoenixviewer.com for consideration. We do not charge for promoting your event nor will we accept any benefits, financial or otherwise. Though you can expect we may attend your event ;-) . Please provide your in-world name and details to the event. All events we promote are required to have a website we can link to.

Please provide the following in your request

The name of your event in the subject of your email. For example, MotD Request for Watching Grass Grow Event.

And in the body of your request:
If the following info is not in your request your Message of the Day will not run.

  • Tell us a little about your event.
  • The specific date range you would like your MotD to run.15)
  • The URL for your event website.
  • A secondary contact name16).
  • An in world name we can contact if needed.
  • Optional, what you would like your Message of the Day to say.17)

Once this is received your request will be evaluated for inclusion in the Firestorm MotD. If you don't hear back from us in a few days consider everything good to go. We will email you if we need more information or if something is missing.
If your MotD is declined you will be replied to as to why your event MotD wasn't accepted.


:-DGood luck with your event!:-D



To Do and Work in Progress

Included for transparency.

To Do

  • Better define what is acceptable as a MotD and what isn't.
  • Discuss whether or not to include an upcoming, in progress and or past MotD reference list, (and what to include in it).
  • Finish the MotD application form.

Work in Progress

Coming soon!
Click here to apply for a Firestorm MotD (Doesn't work yet.)
But is still a good template for what you should send us in an email about your event!


1)
These types of events are discouraged as they're difficult to keep up with and schedule around and tend to fill up fast causing the Message of the Day to be displayed to people who won't be able to get into the region to attend the event.
2)
Message of the Day start and end time may be shortened as needed depending on how popular your event is.
3)
For example, while avatar nudity is allowed on a Mature rated region, it will get your event declined for a Firestorm Message of the Day.
4)
This is important and delaying this check may delay your MotD from running as requested.
5)
Including what your event is about, what people can do while they are there, what organization it supports, what you'll be doing with the proceeds, etc. Really sell it!
6)
For example, while it may look artistic, light grey text on a white background is not easy to read.
7)
If anyone is around to set it and can connect to the Firestorm server.
8)
Should be accompanied by a Linden Lab Blog post with additional details.
9)
These tend to be temporary, see Firestorm Classes footnote regarding MotD run times for these.
10)
Firestorm Gateway or other Firestorm events.
11)
For example, SL15B, approved SLEA events.
12)
See this page for information about the automatic MotD rotation.
13)
This includes partial day events.
14)
Temporary MotDs, usually starting two hours before the class starts and ending five minutes after the class has started. Not always included in the MotD, check the class schedule for class dates and times.
15)
If you don't provide specific dates here your MotD will most likely run only one day.
16)
The more contact names you can give or a group title to look for can greatly reduce the chances of your MotD being delayed should any last second questions or concerns arise.
17)
This may be shortened or rewritten for readability or to fit the limited space of the actual Message of the Day.

fs_export_rules - [Object Backup]

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Object Export Rules

When you export an object from Second Life to your hard drive, there are several rules and limitaitons you need to be aware of.

Object Backup

  • If you did not create the object, it will fail to back up.
  • If you are not the creator of all prims in an object, any prims you did not create will be replaced by a default cube.
  • Textures that you uploaded will be backed up; if you did not upload the texture yourself, it will be replaced, on the prim face(s), with the default plywood texture.
  • Sculpt maps not uploaded by you will be replaced with the default “apple” sculpt map.
  • If you are not the creator of an asset in the contents of an object, it will not be backed up.
  • Notecards contained within objects, which themselves contain embedded assets, will not have those assets backed up, even if it may appear to have done so when you attempt to import.
  • Object Backup will not back up mesh objects, nor anything that contains a mesh object.

Other notes:

All asset types within an object are exported, with the caveat that importing some types to other grids will result in broken assets, since they refer to things that do not exist on other grids. For example, a wearable will refer to one of more tetxure UUIDs which exist in the grid from which the wearable was exported, but not in the grid to which it is being imported - certainly not with the exact same UUID. On the other hand, asset types like shapes are “self contained”: they do not reference other assets.

Textures inside objects will be backed up - per the rules above.

There is currently no support for materials.

Collada Export

The same basic rules apply as above, with the following differences:

  • The Collada Export works also with Mesh objects and linksets that contain Mesh.
  • Anything contained within the object being exported, will not be exported (since this is not supported by the file format).
  • Any part of the object that is not made by you will not be replaced by a default, but will instead simply be skipped.
  • There is materials support for objects saved as Collada.

firestorm_classes

preferences_audio_tab - Added note on maturity rating.

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Preferences - Sound & Media

Sounds Tab

There are several volume sliders available here so you can customize the levels for each. Note that the master volume slider affects ALL volume.

Your personal maturity rating determines whether or not you are able to hear sounds originating from a Moderate or Adult region. Your personal maturity rating must meet or exceed the maturity rating on the region you wish to hear sounds from.
For more information, please refer to this page.

  • Mute when minimized: Checking this will mute all sounds when you minimize the viewer.

You can enable/disable Streaming music, Media (video) and Voice Chat from the the check boxes to the right of their respective volume sliders. For issues getting audio or media working, refer to this page.

  • Play sounds from collisions: (to the right of the Ambient slider) Enable this to hear when collisions occur.
  • Play sounds from gestures: (to the right of the Sound Effects slider) Enable this to hear sounds from gestures.
  • Play a sound when my friends:1)
    • Log in
    • Log Out
  • L$ change theshold: This sets the value above which you will get an audible alert when you receive or spend L$. Amounts below this will not trigger a sound.

Media Tab

  • Allow Media to Auto-Play: With this enabled, video will play automatically (not recommended).
  • Allow inworld scripts to play media: Will allows scripts to automatically start media (not recommended).
  • Play media attached to other avatars: Enables media attached to other avatars (media on a prim).
  • Enable media filter (increased security): This will let you control what media stream you connect to, allowing you to whitelist or blacklist any media stream. See this page for more information.
    • Manage Media Sites (button): Allows you to edit your whitelist Domains and blacklist Domains by Adding and Removing from either category. More information is here.
  • Media source volume rolloff distance:
    • Starts getting quieter at: This controls when a sound source will start to fade out.
    • Completely disappears at: This controls when a sound source will be no longer audible.

Music Tab

  • Allow audio streams to auto-play: With this enabled, streaming music will play automatically (not recommended).
  • Enable Parcel Audio Fading: Check this if fading should be used when the parcel audio stream changes.
    • Fade in: duration of the fade in seconds.
    • Fade out: duration of the fade effect in seconds.
  • Show stream title notifications: For audio streams that supply this information, the song title will be shown. Can be set to:
    • Off
    • Toasts
    • Nearby Chat
      • Send stream title to chat channel: Lets you choose what channel the viewer uses for the above option.

Voice Tab

  • Enable Voice: Check here to enable voice.
    • Reset Voice (Circular arrow): If you have problems getting voice to work, try clicking this to reset the vocie software. Should that not help, refer to this page.
  • Allow Voice in multiple viewer instances simultaneously: Enable this if you want voice capability in multiple instances of Firestorm.
  • Hear Voice from Camera Position: Voices closer to your camera position appear louder.
  • Hear Voice from Avatar Position: Vocies closer to your avatar position appear louder.
  • Hear Voice equally from everyone: Hear all voices the same.
  • Move avatar lips when speaking: (aka “lip sync”) Will cause you to see avatars' lips moving when they speak in voice.
  • Show voice visualizers over avatars: Enable this to disaply a white dot over avatars who have voice enabled.
  • Show voice visualizers in calls: Show voice indicator and move avatar lips while in a private call.
  • Show voice channel state in conversation tabs: Indicate, in conversation tabs, when people have voice enabled.
  • Automatically reject all incoming group voice calls: Enable this to automatically decline group voice chat.
  • Automatically reject all incoming AdHoc (conference) voice calls: Enable to automatically decline voice conference calls.
  • Automatically reject all incoming P2P (avatar with avatar) voice calls: Enable to automatically decline person to person voice calls.
  • Toggle speak on/off when I press: Clicking the Set Key button allows you to assign a button on your keyboard to toggle voice.
  • Audio Device Settings (button): Opens a section where you can choose your input and output as well as adjust the mic volume. You will be disconnected from in-world voice while this is open. To close simply click the button again.

UI Sounds 1

Here, you can change sounds played when specific “events” happen (for example, the sound played when you get a new IM). You can also chose to disable (or re-enable) sounds on a case by case basis.

To change a sound, locate the “event” you are interested in (example: Taking Snapshot), then paste in the UUID of the sound you wish to use. To obtain the UUID of a sound in your inventory, right click on it and select Copy UUID.
Note that the sound clip needs to be full permissions in order for you to be able to obtain the UUID.)

If you wish to restore the default value, click the D button to the right of the UUID.

The drop down to the far right of each line allows you to enable or disable each sound.

See here for a video describing this.

UI Sounds 2

This tab continues the previous one, with more “event” alert sounds you can change.

UI Sounds 3

This tab continues the previous one, with even more “event” alert sounds you can change.



See this page for documentation on Firestorm 4.6.9 (42969) and earlier.

1)
See also Notifications -> People→ Notify me when my friends log in or out.

missing_windows

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Finding a Missing Window

So you find yourself suddenly missing a window, perhaps inventory, or chat, or the edit window… How to find it?

  • Close all other windows, to make sure it isn't hiding under one of them.
  • Compress all the buttons on the bottom toolbar to the right.
    Alternately, drag the toolbar buttons from their present location onto another toolbar;
    (Reminder: there are three available toolbars: bottom of the screen, right side, and left side. Buttons are dragged by left clicking, holding the left mouse button down, and dragging.)
  • Go to Preferences→ User Interface → 2D Overlay, and lower the UI Scaling slider. The default setting is 1.0. You may find that setting it lower, temporarily, will reveal the missing window. If you find the missing window, move it to the center of the screen, then reset UI Scaling to 1.0 or your preferred value.
  • Try to ensure that the missing window is closed. Then open the Advanced menu (press Ctrl-Alt-D to enable Advanced, if it isn't already), and go to Show Debug Settings. Then locate the pair values for the default window position, for the window that is “missing”. Consult the table below for the names of these settings. Set both values to 0 (zero), then relog.
WindowSettings names
Appearancefloater_pos_appearance_xfloater_pos_appearance_y
Area Searchfloater_pos_area_search_xfloater_pos_area_search_y
Avatarfloater_pos_avatar_xfloater_pos_avatar_y
Build/Editfloater_pos_build_xfloater_pos_build_y
Contactsfloater_pos_imcontacts_xfloater_pos_imcontacts_y
Camera Controlsfloater_pos_camera_xfloater_pos_camera_y
Conversationsfloater_pos_fs_im_container_xfloater_pos_fs_im_container_y
Destinationsfloater_pos_destinations_xfloater_pos_destinations_y
Hover Heightfloater_pos_edit_hover_height_xfloater_pos_edit_hover_height_y
IM windowfloater_pos_fs_impanel_xfloater_pos_fs_impanel_y
Inspectfloater_pos_fs_inspect_xfloater_pos_fs_inspect_y
Inventoryfloater_pos_inventory_xfloater_pos_inventory_y
Inventory second windowfloater_pos_secondary_inventory_xfloater_pos_secondary_inventory_y
Mini Mapfloater_pos_mini_map_xfloater_pos_mini_map_y
Move Controlsfloater_pos_moveview_xfloater_pos_moveview_y
Nearby Chatfloater_pos_fs_nearby_chat_xfloater_pos_fs_nearby_chat_y
Notecardfloater_pos_preview_notecard_xfloater_pos_preview_notecard_y
Notificationsfloater_pos_notification_well_window_xfloater_pos_notification_well_window_y
Parcel Details (About Land)floater_pos_about_land_xfloater_pos_about_land_y
Peoplefloater_pos_people_xfloater_pos_people_y
Phototoolsfloater_pos_phototools_xfloater_pos_phototools_y
Placesfloater_pos_places_xfloater_pos_places_y
Profilefloater_pos_floater_profile_xfloater_pos_floater_profile_y
Preferencesfloater_pos_preferences_xfloater_pos_preferences_y
Quickprefsfloater_pos_quickprefs_xfloater_pos_quickprefs_y
Radarfloater_pos_fs_radar_xfloater_pos_fs_radar_y
Region Detailsfloater_pos_region_info_xfloater_pos_region_info_y
Searchfloater_pos_search_xfloater_pos_search_y
World mapfloater_pos_world_map_xfloater_pos_world_map_y
  • If you already have created a backup of your settings, then try a restore of those settings as explained here.

Should none of these work, then you will have to wipe settings, as explained on this page.



See this page for documentation on Firestorm 4.6.9 (42969) and earlier.

fs59_edit_features.png - created

fs511_edit_object_mesh.png - created

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