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fs_intel_fix_32bit_new

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How to Replace Your Firestorm.exe in Windows 10

If you have certain Intel HD graphics, and have upgraded your PC to Windows 10, your graphics card will not be fully supported by Intel. If you have this issue, you will be unable to log in. You will get the following error dialog box:

Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them. If you continue to receive this message, contact the Second Life Support Portal

This is not a function of the viewer, but instead is a function of the drivers provided by Intel for your computer. However, we have developed a workaround that should help most users with this issue continue to have the ability to use the Firestorm viewer.

Note: This fix is only available for 32-bit versions of Firestorm. Even if you have a 64-bit version of Windows 10, and usually use the 64-bit version of Firestorm, you will still need to use the 32-bit viewer for 5.0.11, 5.0.7, 5.0.1, and 4.7.9, as we do not have a fix that will work with the 64-bit version.

Important: Do NOT run in Compatibility mode.
Do NOT uninstall Firestom; you will be replacing one or more files, not the entire install.

  1. Verify that your graphics card is one of the affected versions. You can find a table of affected versions here: Graphics Drivers Supported Operating Systems, but most frequently we have seen Intel HD 2000 and Intel HD 3000. You should be able to verify your graphics in the system info of your computer.
  2. Below, select the zip file that is correct for your download, either the 32-bit Havok version or the 32-bit OpenSim version, and download it to your computer. You will need to unzip the file and save it on your computer in a location you will remember.
  3. On your computer, open File Explorer. (If it isn't on your taskbar you may need to use the search to find it.) When you open it, select the View tab at the top of the page and check the box on the right hand side that says File Name Extensions.
  4. In File Explorer, navigate to This PC then Local Disk (C:) (or the location you normally download Firestorm, if it differs) and then navigate to Program Files (x86). Open Program Files (x86), locate the Firestorm folder, and open it. In the Firestorm folder, locate the Firestorm-Release.exe file and delete it.
  5. Replace it with the Firestorm.exe file that was in the zipped folder you downloaded from the web site.

You should now be able to run Firestorm on your PC.

Downloads - Firestorm 5.0.11

Downloads - Firestorm 5.0.7

Downloads - Firestorm 5.0.1

Downloads - Firestorm 4.7.9

Other Information

Click here to update your graphic drivers: Intel Downloads

Click here to contact Intel Support: Intel Support

Note: When using this workaround your Help–> About Firestorm panel will show your OS as Windows 8 rather than Windows 10.


preferences_display_tab - [Hardware Settings]

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Preferences - Graphics


NOTE: Photographers can access and change many of the settings quickly and conveniently via the Phototools Window.

General

  • Preset in use: Shows the name of the graphics preset in use.
  • Quality and speed: Allows you to adjust the graphics quality (lower is faster). Many options are changed based on this setting.
    • Reload Defaults: The circular arrow to the right of the Quality and speed slider (above) will revert all graphics settings to default values. Use this if you have made changes that have a negative impact on the veiwer and cannot remember what you changed.
  • Fullscreen Mode (requires restart): Enable this if you want to run Firestorm in full screen mode, as opposed to windowed.
  • Shaders:
    • Transparent water: Allows water to look transparent instead of opaque. Enable this (if it isn't already) if you exeprience glowing water while wearing rigged mesh.
    • Bump mapping and shiny: Enables the rendering of shiny and bump mapped surfaces.
    • Local Lights: Globally enables/disables local lights.
    • Basic shaders: Allows rendering of high-quality water, basic lighting, and other graphical effects.
    • Atmospheric shaders: Enables advanced atmospheric and lighting.
    • Advanced Lighting Model: Check this to allow shadows and other features to be enabled. Note that enabling this can cause instability and performance issues; click here for known specifics. For more how shadows behave, see this SL wiki page.
    • Ambient occlusion: Checking this enables more realistic shadows; the stability and performance note above also applies here.
  • Shadows: Lets you choose what light sources cause shadows; this is available only if the Advanced Lighting Model option above is enabled).
    • none
    • sun/moon
    • sun/moon and projectors
  • Avatar Shadows: controls whether and how avatars cast shadows. The higher the setting, the more client lag it will cause.
    • None
    • Simplified
    • Optimized
    • Complex
  • Water Reflections: Allows water to reflect terrain, objects, and avatars.
  • Point Lighting: Affects the number of rendered light sources when Advanced Lighting Model (above) is disabled. A viewer restart is needed if this setting is changed.
  • Draw distance: Affects how far out from your viewpoint objects will be rendered in the scene.
  • Max particle count: Sets the maximum number of particles you are able to see on your screen at once.
  • Maximum complexity: Controls at what point a visually complex avatar is shown as a jellydoll. 1) Current defaults are:
    • Low: 35,000
    • Low-Mid: 100,000
    • Mid: 200,000
    • Mid-High: 250,000
    • High: 300,000
    • High-Ultra: 350,000
    • Ultra: 350,000
  • Max # of non-imposter avatars: Sets the number of avatars that will be fully rendered. See Avatar impostors below.
  • Post process quality: Determines the resolution with which glow is rendered. A lower setting will cause glow to look slightly pixelated.
  • Avatar Physics: Affects the detail of avatar physics. Set to 0 to disable avatar physics entirely.
  • Level of Detail (LOD) Distance Factors:
    • Objects & Sculpts LOD: Determines the amount of detail the viewer will use in rendering object shapes; a lower setting causes objects to appear more angular and polygonal.
      Setting this higher than 4 via Debug Settings is not recommended.
    • Flexiprims: Determines the amount of detail the viewer will use in rendering flexible object shapes.
    • Trees: Determines the amount of detail the viewer will use in rendering (Linden) tree shapes.
    • Avatars: Determines the amount of detail the viewer will use in rendering avatar shapes.
    • Terrain: Determines the amount of detail the viewer will use in rendering terrain.
    • Sky: Controls the detail with which windlight skies are rendered. Higher values mean better quality but lower performance.
  • Avatar Rendering:
    • Avatar imposters: Allows far-away avatars to be subtly rendered as two-dimensional images in order to improve your frame rate in crowded areas.
    • Hardware skinning: This allows some aspects of avatar rendering to be handled by your graphics card to improve performance.
    • Avatar cloth: Allows the rendering of flexible cloth on avatar clothing, such as shirts and flared pants.
  • Terrain Detail: Choose the amount of terrain detail you would like to see. Setting this option to Low replaces the ground texture with a low-resolution ground texture.
    This option is not available (ie, it is greyed out) if Basic Shaders is enabled, in which case it is always set to High.
  • Presets: Three buttons which allow you to save, load or delete graphics settings presets.
    • To create a preset, set your graphics settings as you like. Click “Save” and give the preset a name.
    • To load a preset that you have created, click “Load” and choose the preset to load.
    • To delete one, click “Delete” and choose the preset to delete.
    • The presets can be accessed either from Preferences → Graphics → General or from the presets button in the upper right of the viewer, near the media and sound controls.

Hardware Settings

  • Anisotropic Filtering: Enables anisotropic filtering to improve texture quality. This setting may reduce your viewer's performance. For more information see this wikipedia page.
  • Enable OpenGL Vertex Buffer Objects: VBO on modern hardware gives a performance gain. However, older hardware often has poor implementation of VBOs and the viewer may become unstable when this is enabled. VBO is explained in depth here.
  • Enable Streamed VBOs: Allows the use of streamed VBO as well as static; only works if you have VBO enabled.
  • Enable Lossy Texture Compression: If this is enabled, texture compression will be enabled for rendering. This gives improved performance, and a smaller grapics memory footprint, at the cost of lower quality rendered textures. Textures are compressed by the video card before being stored into video memory. Given that compressed textures can often end up pixellated, it is not recommended that this be enabled unless you have little video memory. Ref: SL JIRA MAINT-708.
  • Antialiasing: Smoothes jagged edges. Renders a scene the number of multiple times that is actually shown and scales it down. Choose the level of antialiasing the viewer will use (requires restart).
  • Gamma: Use the Windlight Sky Editor's Scene Gamma control on the Atmosphere/Sun tab instead of this; currently functional only if Atmospheric Shaders are disabled.
  • Viewer Texture Memory Buffer (MB): This is the amount of graphics memory the viewer will use. By default, it is set to the size of your graphics card's memory.
    • 32bit versions only. This setting is hard limited to a maximum of 512MB. Lowering this value may resolve certain texture corruption and performance issues, but under normal circumstances you should not need to alter this setting.
    • 64bit versions only. This setting is hard limited based on the VRAM available with your graphics card. It is recommended you increase the slider to use the maximum available to prevent texture thrashing.
      • GPU 1GB = up to 768MB
      • GPU 2GB = up to 1024MB
      • GPU 4GB+ = up to 2048MB
  • Fog Distance Ratio: Determines how far away Second Life's fog effect begins. Lower values = closer fog. Only used when you have Atmospheric Shaders disabled. If Atmospheric Shaders are enabled, this effect is handled by the Distance Multiplier control in the Advanced Sky Editor.

Rendering

World Updating

  • Freeze updates to World (pause everything): This suspends rendering. Useful for picture taking, if you wish to capture a specific scene that might otherwise change while you are preparing.

Texture Rendering

  • Use HTTP Textures: Uses the HTTP protocol to fetch textures as opposed to the older UDP. Always on, as it is required for SL.
  • Max Texture Quality Level: If you have a poor connection, you may wish to reduce the level of texture detail. This can be set to Normal, Minimal or None.
    Naturally, setting this to anything other than Normal will result in textures displaying poorly, or not at all. Do not change unless absolutely necessary - for example, if you have a very poor connection but need to be online, and don't care if you can see textures or not.

Alpha Mask Rendering

These options control when alpha masking should be used in an attempt to mitigate the well known alpha sorting issue, in which prims behind other prims may appear to flicker in front. The two options are:

  • Render alpha masks when “Advanced Lighting Model” is not enabled
  • Render alpha masks when “Advanced Lighting Model” is enabled

Miscellaneous Rendering

  • Render Glow: If enabled, shows the glow effect on any prims that have it.
    • Strength: Controls the intensity of the glow effect. The default is 2.
  • Show avatars that haven't finished loading: Equivalent to the debug setting RenderUnloadedAvatar.
    Note that this is not a solution to a bake fail, as it doesn't actually fix anything; it merely forces the viewer to display whatever it happens to have managed to load. It is recommended that this be always left disabled.
  • Limit Framerate: Yield some time to the local host if a threshold framerate is reached. The framerate limit is set with the slider to the right.
  • Show the Scene as Wireframe: Enables wireframe display of everything. Note that this setting does not persist after a relog.
  • Enable Attached Lights (Face Lights): Enable this if you wish to see the affects of lights worn by avatars.
  • Render Attached Particles: Enable to see particles generated by worn attachments.
  • Time to delay while pre-caching before showing world: Allows the world to start caching before it is shown, at login.
  • Quality of the shadows: Adjusts the quality of shadows. Note that increasing this will significantly impact rendering speed (FPS).
  • Scale of Terrain Texture Rendering (requires restart): Indicates the scale of terrain textures, with lower values being more compressed textures.

Depth of Field

Depth of field simulates real life blurring that occurs when things are not in focus. For example, if you are taking a photo of a person, then typically, things in the background will be blurred; the futher away, the more blurred. If you shift your focus to a tree behind the person, then the person will, in turn, become blurred.

For more information, refer here.

You can adjust the following settings to mimic RL camera effects.

  • Depth of Field: Enabling this causes out-of-focus objects to be blurred, depending on distance.
    • Enable while in edit mode: Normally, DoF disables when you edit something; if you enable this, DoF will remain active.
  • Camera F Number: Controls maximum screen radius from which to sample from, to avoid graphics card In real world terms this is the aperture setting for the lens and the lower the value the shorter the depth of field will be. The same applies to SL.
    The default value is 9.00
  • Camera Focal Length mm: This tells the viewer what Focal Length/Lens Length to simulate for the DOF effect. Higher numbers produce a narrower depth of field.
    The default is 50.0
  • Camera FOV degs.: This tells the viewer what FOV you would like to simulate for the DOF effect. Higher values will produce a more narrow depth of field.
    The default is 60.00
  • Camera Aspect ratio: This is supposed to be aspect ratio of the camera you're modelling. For example, a 35mm camera has an aspect ratio of 3:2 (1.5). Second Life will use this as a frame of reference for how field of view and focal length must be adjusted depending on window size.
    Apparently, this currently has no effect.
    The default is 1.50
  • DOF Focus Transition Time: This sets the time in seconds it take to the viewer to change focus from one object.
    The default is 0.50
  • DOF Rendering Quality: This determines the quality of the DOF Effect. For non-photography uses '.25' is good. For setting up shots '.50' or '.70' is very nice. For shooting quality images '1.00' is best. Note that High values will slow down your FPS.
    The default is 0.70

Note: Normally, focus will be where ever you set it by alt left-click. However, you can have the focus follow the mouse cursor, even without having a 3D mouse installed.

  1. Go to the top menu, World → Photo & Video → Cameratools→ 3D Mouse, and enable 3D Mouse. (This setting does not survive a relog if you do not have a 3D mouse installed.)
  2. Enable Depth of Field and set values as described above.
  3. To have the focus under the mouse cursor, toggle FlyCam mode on (Advanced → Shortcuts → Joystick Flycam, or Alt-Shift-F).
    Note that alt left-click will now move your avatar rather than change camera focus. So for photos, it is best to set up your shot the usual way, then go into flycam right before taking the picture, which you can do with Snapshot to Disk, Ctrl-`.



See this page for documentation on Firestorm 4.7.7 (48706) and earlier.

1)
Refer to this SL wiki page for information on avatar complexity and jellydolls.

toolbox_object_tab

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Toolbox Window - Edit/Build Mode - Object Tab

Object Tab - Edit/Build Mode

This page covers the Object tab of the toolbox window in Edit and Build modes. This tab is shown in the image to the right. The upper section of this window is described here.

In Edit mode, some fields will be unavailable if the object is not modifyable.

NOTE: The term “Object” is used to refer to a single unlinked prim, or to a linked set of prims.
Everything below applies to objects, or individual prims selected from a linked set using Edit Linked.
Note that the overall properties of a linked set are the same as the properties of the root prim.

  • Locked: If this is enabled, then attempting to edit the object will be inhibited; all fields will be greyed out, and if you attempt to delete it, you will get a pop-up asking for confirmation. This gives some protection against accidental editing and deletion. You will have to disable this checkbox to be able to edit the object again.
  • Physical: If this is enabled, the object will become physical, meaning it will become subject to gravity, and will collide with and displace avatars and other physical objects.
  • Temporary: If this is enabled, the object will disappear after about 60 seconds. Useful for some special effects like things that explode, or for bullets, etc. Use with caution, as the object vanishes completely; it is not returned to you.
  • Phantom: Disables physics for the object. Avatars and other objects will be able to freely pass through it. Don't enable this on floors. :-)

Below this group of checkboxes are three groups of edit fields which allow you to manually specify the object's position, size and rotation. This allows for high precision positioning, greater than is possible manually. All three of these have three buttons to their immediate right:

  • C Copies the object's position/size/rotation
  • P Pastes the object's position/size/rotation (from a previous use of C)
  • p Pastes the object's position/size/rotation (from a value in your clipboard1)).
  • Position: The position of the object in region coordinates.
  • Size: Size of the object, in meters. To resize a single prim in a linked set, check Edit Linked, then click the prim.
  • Rotation: The object's rotation.

The values on the right control the type and characteristics of single prims; they will all be disabled if you are editing a linked set.

  • Drop-Down: Select from one of the basic primitive types; by default, this will be Box.
  • Path Cut: Cuts a slice out of the object around its local X-axis. For boxes and cylinders, the slice is taken from around the Z-axis.
  • Hollow: Hollows the inside of the object, measured as a percentage. Works differently for each prim type. Limited to 95.0%.
  • Hollow Shape: Sets the shape of the void left by using Hollow. You may choose to make your hollow shape a Circle, Square, Triangle. The default varies based on the type of prim, but will be one of the 3 listed.
  • Twist: Twists the object along its Z-axis (measured in degrees). You may twist the object from either end by using the B (Beginning) and E (End) fields.
  • Taper: Tapers the X and Y dimensions of the top or bottom of your object. Positive X and Y values taper the top of your object as indicated by the Z-axis, and negative values taper the bottom of the object.
  • Top Shear: Offsets the X and Y coordinates of the top of your object relative to the base of the object, which creates a “leaning” effect.
  • Slice: Cuts vertical slices from your object along the Z-axis.
  • Taper Profile: Unknown.
  • Dimple: Creates dimples in the B or E of a solid sphere along its X-axis.
  • Hole Size: Y changes the size of the hole in a torus, tube, or ring. X changes the length of the object along the object's X-axis.
  • Skew: Offsets the two ends of a torus, ring, or tube. Can be affected by Revolutions.
  • Radius: Changes the radial difference between the beginning of a torus, ring, or tube and the end of the object. Creates a tapered spiral when used with Revolutions.
  • Revolutions: Determines the number of times a torus, ring, or tube revolves around the X-axis in a spiral. Can be affected by Skew.

The following only apply to sculpted prims:

  • Sculpt Texture: Opens the texture picker to select a sculpt map, an image file that Second Life interprets and displays as a 3D object.
  • Mirror: Reverses the sculpt map. Useful for creating a mirrored copy of a prim, for example the two sides of shoulder armor.
  • Inside-out: Flips the sculpt inside-out. Useful for plane sculpt maps which are invisible from the other side; make a copy, use this and link.
  • Stitching Type: Changes how 3D data from a sculpt map is and displayed. More on this here.

At the bottom of the window are two buttons, with the heading “Object Parameters”:

  • Copy button: Copies all of the parameters given on the right side of the Object tab
  • Paste button: Set all parameters to values previously copied.

The following only apply to mesh objects:
The view will change. On the right side, Level Of Detail (LOD) information about the currently selected mesh is shown. LOD Models are different versions of the same object that are shown at different distances. The upper table shows the number of triangles in the object for each LOD level. Below this, there is a drop-down from which you may select a LOD level. This allows you to preview what the object will look like at different LOD levels (distances). It doesn't actually affect the object; once you close the edit window, the object will revert to Default.
For ease of reference, the lower table gives a comparative table showing the distance from the camera that each LOD will be displayed when viewed with default values for the LL viewer, Firestorm, and then for your current custom LOD setting.
For more information, please refer to this blog post.

For best results, when designing items for sale you should try to ensure that the models will look good for users at these defaults and considering how the item is typically used.



^ Main Page - < Previous Tab - Next Tab >



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

1)
For example, a value copied from a script. The value must be in valid vector format, eg: <58.3171, 217.262, 20.25>

archive:toolbox_features_tab_fs501 - created

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Toolbox Window - Edit/Build Mode - Features Tab

Features Tab - Edit/Build Mode

This page covers the Features tab of the toolbox window in Edit and Build modes. This tab is shown in the image to the right. The upper section of this window is described here.

In Edit mode, some fields will be unavailable if the object is not modifyable.

NOTE: The term “Object” is used to refer to a single unlinked prim, or to a linked set of prims.
Most of the settings below can only be applied to individual prims; they will be disabled if you are editing a linked set.
Note that the overall properties of a linked set are the same as the properties of the root prim.

There are several groups of settings here, mostly unrelated to one another.

Flexible Path

Applicable to boxes, cylinders and prism types, this makes the prim flexible (usually known as a flexi prim). Such prims are usually path cut and hollowed. Flexible prims are commonly used in clothing attachments like capes, for flags and other wavy things. Flexible prims are automatically made phantom.

Flexible prim characteristics are as follows:

  • Softness: Controls the stiffness of the prim on a scale of 0 to 3, where 0 is the most stiff and 3 is the most soft.
  • Gravity: Controls how hard gravity pulls down on the prim. If you enter a negative value, gravity pulls the object upward instead.
  • Drag: Controls how much drag the atmosphere appears to exert on the prim when it's moved.
  • Wind: Controls how much this prim bends in response to the current region's wind.
  • Tension: Controls how much force is pulling the top of the prim away from its base.
  • Force X/Y/Z: Controls how much artificial force is applied on the prim, from different directions.

Physics

  • Physics Shape Type:
  • Material:
  • Gravity:
  • Friction:
  • Density:
  • Bounciness:

[To Be Done - when information is available]

Light

Cause the prim to emit light. In order to be able to see the light, you need to have Preferences→ Graphics → General→ Local Lights enabled.

  • Color: Click this to open a color picker, from which you can select the light color.
  • Intensity: Sets the initial brightness of the prim; the possible values are between 0 and 1.
  • Radius: Specifies how far the light travels, in meters. The maximum is 20m.
  • Falloff: Sets how quickly the light's Intensity fades as it travels to its outer Radius. Lower values are more gradual.

Projectors

For general information on projectors, please refer to this SL page.

When you have Lighting and Shaodws enabled (in PreferencesGraphics, then you can make use of projectors. In the Features tab of the edit window, you will see additional fields in the lower right.

  • Texture: This is the texture to project. Clicking it will open the Texture Picker.
  • FOV: The FOV setting defines the field of view of the projector, in radians. The field of view is the angular width of the cone of light projected. The possible range of values from 0.0 to 3.0 correspond to widths from 0 degrees to approx 172 degrees (almost a hemisphere of influence). Fidelity of shadows caused by a projector may degrade as the FOV becomes larger.
  • Focus: A projected texture appears blurrier the further the projection point is from the projector. The Focus value controls how attenuated this effect is. Positive values keep the projection sharper for farther distances, negative values make the projection start to blur at a closer range.
  • Ambiance: Ambiance adds a very blurred version of the projected image to all faces within the cone of influence, regardless of whether they are in shadow or facing away from the projector. The goal is to roughly simulate light influence being diffused in all directions by surfaces receiving a projected image. Thus it is acceptable that this be even brighter on faces facing away from the projector. The brightness of this effect is proportional to the Ambiance value.



^ Main Page - < Previous Tab - Next Tab >



See this page for documentation on Firestorm 4.6.7 (42398) and earlier.

toolbox_features_tab

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Toolbox Window - Edit/Build Mode - Features Tab

Features Tab - Edit/Build Mode

This page covers the Features tab of the toolbox window in Edit and Build modes. This tab is shown in the image to the right. The upper section of this window is described here.

In Edit mode, some fields will be unavailable if the object is not modifyable.

NOTE: The term “Object” is used to refer to a single unlinked prim, or to a linked set of prims.
Most of the settings below can only be applied to individual prims; they will be disabled if you are editing a linked set.
Note that the overall properties of a linked set are the same as the properties of the root prim.

There are several groups of settings here, mostly unrelated to one another.

Flexible Path

Applicable to boxes, cylinders and prism types, this makes the prim flexible (usually known as a flexi prim). Such prims are usually path cut and hollowed. Flexible prims are commonly used in clothing attachments like capes, for flags and other wavy things. Flexible prims are automatically made phantom.

Flexible prim characteristics are as follows:

  • Softness: Controls the stiffness of the prim on a scale of 0 to 3, where 0 is the most stiff and 3 is the most soft.
  • Gravity: Controls how hard gravity pulls down on the prim. If you enter a negative value, gravity pulls the object upward instead.
  • Drag: Controls how much drag the atmosphere appears to exert on the prim when it's moved.
  • Wind: Controls how much this prim bends in response to the current region's wind.
  • Tension: Controls how much force is pulling the top of the prim away from its base.
  • Force X/Y/Z: Controls how much artificial force is applied on the prim, from different directions.

Physics

  • Physics Shape Type: Physics Shape type selects between different “physical” representations of the object. The physical representation is different to the visual representation. The latter is (perhaps obviously) what you see, whereas the physics shape is what you collide with. It is important in determining whether you walk through, around or over an item, and importantly, it pays a very key role in determining where an item drop/dragged into the viewer will actually be placed.
    There are 3 possible options, but not all are available to all objects and in some cases cannot be used in certain circumstances.
    • None: Physics type None is only available for child prims of a linkset. It disables the physics processing for these prims and crucially, removes their physics cost (see later) from the LI calculation.
    • Convex hull: A convex hull is a mathematical term, stop wait…come back…., seriously, it's ok. It just means “the shape I get if I cover this object in plastic wrap”. The convex hull is, therefore, an approximation of the shape of an object. It does not support holes on objects and a wall containing a doorway with a convex hull physics shape will not let you pass through. The plastic wrap analogy holds good for pretty much all such examples. Convex hull is available for all objects but can force a prim to cost more than 1LI. This is the default for Mesh.
    • Prim: This is without the doubt the most confusing name in the list. The “prim” physics shape is generally only seen on Meshes. It actually tells the region to use the objects custom physics shape, a dedicated shape that the creator of the object decided was a good and appropriate shape for the object. A “prim physics” shape allows the creator to specify exactly which parts of an object you can collide with and which parts you walk through, allowing them, for example, to open up doorways but keep windows impassable, if they so choose. Unfortunately, many creators are neglectful in this selection and the prim physics shape is often not very useful. The reason for the name is clearer when considering that this is the default mode for traditional prims and reflects a physical shape that matches the visible shape of the prim closely.
  • Material: (Only applies when the object is physical.) The notional real-life material that behaves most like this object. It affects the friction and bounce of an object in collisions, as well as the default sounds made. *Important: This has nothing whatsoever to do with the texturing “materials”.
  • Gravity: (Only applies when the object is physical.) Affects the way that an object interacts, 1.0 is earth standard gravity (i.e. 1g) a negative value will cause a physical object to rise.
  • Friction:
  • Density:
  • Bounciness: (Only applies when the object is physical.) These three override the defaults implied by the “Material”.

To the right of Physics Shape Type is an eye icon. Clicking this switches in and out of physics view. Physics view will show the object's physics shape in a colour that reflects the physics cost.
The physics cost is not normally used for prims, but becomes important if a prim is linked to a mesh, or has any modern feature such as a bump map applied to it. A low physics cost will be a passive blue, moving through a worrying orange to an angry red. If you plan to link a prim to a mesh or use any other modern feature it is worth checking this quickly to avoid your Land Impact (LI) from sky rocketing. See this blog post for more details.

Light

Cause the prim to emit light. In order to be able to see the light, you need to have Preferences→ Graphics → General→ Local Lights enabled.

  • Color: Click this to open a color picker, from which you can select the light color.
  • Intensity: Sets the initial brightness of the prim; the possible values are between 0 and 1.
  • Radius: Specifies how far the light travels, in meters. The maximum is 20m.
  • Falloff: Sets how quickly the light's Intensity fades as it travels to its outer Radius. Lower values are more gradual.

Projectors

For general information on projectors, please refer to this SL page.

When you have Lighting and Shaodws enabled (in PreferencesGraphics, then you can make use of projectors. In the Features tab of the edit window, you will see additional fields in the lower right.

  • Texture: This is the texture to project. Clicking it will open the Texture Picker.
  • FOV: The FOV setting defines the field of view of the projector, in radians. The field of view is the angular width of the cone of light projected. The possible range of values from 0.0 to 3.0 correspond to widths from 0 degrees to approx 172 degrees (almost a hemisphere of influence). Fidelity of shadows caused by a projector may degrade as the FOV becomes larger.
  • Focus: A projected texture appears blurrier the further the projection point is from the projector. The Focus value controls how attenuated this effect is. Positive values keep the projection sharper for farther distances, negative values make the projection start to blur at a closer range.
  • Ambiance: Ambiance adds a very blurred version of the projected image to all faces within the cone of influence, regardless of whether they are in shadow or facing away from the projector. The goal is to roughly simulate light influence being diffused in all directions by surfaces receiving a projected image. Thus it is acceptable that this be even brighter on faces facing away from the projector. The brightness of this effect is proportional to the Ambiance value.



^ Main Page - < Previous Tab - Next Tab >



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

my_inventory_tab

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Firestorm Inventory

Inventory Icon

The Firestorm inventory window is accessed by clicking the inventory icon on the bottom button bar.

This will open the inventory window, which is initially docked, but as with all other such windows, may be undocked. A typical inventory window looks like the one below.

Inventory Window

The Inventory Window

Top Icons

  • Help: Click the question mark to get help - this page.
  • Minimize: The horizontal line will minimize the window on your screen.
  • Close: To the right of the redock arrow is an X; clicking this will close the inventory window. To reopen, click the inventory button again, as described above.
  • Filter: If you wish to search for items with specific names, type part of the name here. Partial matches work; for example, if you type in hair it will match chair as well as hair. The inventory folders will open and all matching items will be shown, but not others. To remove the filter, click the X that appears at the end of that edit box.
  • Collapse: Clicking this will close all open inventory folders.
  • Expand: To open all inventory folders, click this button.
  • Filter Types Dropdown: You can narrow your inventory search by a single type of content with the dropdown menu. For more detailed filtering, click Custom at the bottom of this menu.

Inventory Views

There are three views available in the inventory window; you can toggle between them by clicking the tabs described below:

  • INVENTORY: This tab displays your entire inventory in the window.
  • RECENT: Clicking this tab will reduce the inventory to showing only recent items. By default, this means all items acquired since last login. This default can be changed - see below.
  • WORN: This tab shows only those items in your inventory which are currently worn.

Below these three tabs is your inventory proper. Inventory is organized into a hierarchical tree. By default, the main inventory consists of two folders, which you cannot rename: Inventory and Library. Within Inventory are more folders. Some of these are system folders, meaning they have default and standard uses and cannot be removed or renamed or moved; all other folders here can be manipulated at will. For the most part, this main folder will contain items you accumulate in SL, things you purchase, or make.

The Library folder, on the other hand, is supplied by SL. It contains all manner of things which might be of use. You are free to use items in this folder as you wish, but you may not delete or otherwise manipulate the contents.

If a folder icon has a small arrow to the left, then it contains items; click that arrow to expand the folder. Folders may contain single items or other folders, or a mix of both. Items may be objects, textures, animations, and so on.

If you click on any folder, to the left of the name you will see the number of elements in the folder, that is, actual items, and subfolders. Referencing the image above, the Objects folder shown contains 28 items, and 6 subfolders.

Note that the total displayed (6616 in the image) includes items and folders.

Inventory Functions

Below the inventory view are more icons:

Inventory Window with Gear Menu

  • Gear: Clicking this icon pops open a menu, shown to the right. The entries in the menu are as follows:
    • New Inventory Window: Open a new inventory window. Note that if you have a lot of items this may take a moment to open.
    • Sort by Name/Most Recent: Sets how you wish folders and items to be sorted in the inventory display.
    • Sort Folders Always by Name: This forces folders to sort alphabetically, regardless of the setting above.
    • Sort System Folders to Top: This places the system folders at the top of the list of folders, with all the others below. System folders include: Animations, Body Parts, Calling Cards, and so on, down to Trash.
    • Search By: Allows you to search inventory according to different fields:
      • Name
      • Creator
      • Description
      • UUID
      • All
    • Add objects on double click: If enabled, double click on an attachment will cause it to be added to its attachment spot; if disabled, it will be worn (meaning any currently worn attachments on that sport will be removed).
    • Add clothes on double click: As above, but for layered clothing, as opposed to attachments.
    • Show Filters: Opens the Inventory Finder, which enables you to limit which items are visible in your inventory, according to item type.
    • Reset Filters: Clears all filters set with Show Filters.
    • Close All Folders: Same as the Collapse button.
    • Empty Lost and Found: Deletes the contents of the Lost and Found folder without moving them to the trash. Use with caution!
    • Save Textures As: Disabled unless a texture is selected in the inventory list. Then it will allow a texture to be saved to your hard drive.
    • Share: Click this to give the selected inventory item(s) or folder(s) to another avatar. A window will open, from which you may select who to give it to. This method is an alternative to dragging the item(s) onto an avatar's profile.
    • Find Original: Disabled unless the currently selected item in your inventory is an inventory link. 1)
    • Find All Links: If clicked when an item is selected, this will show all links to it - if any exist.
    • Replace Links: Used to repair broken inventory links. Refer to this page for more information.
    • Show Links: When enabled, this will display links in inventory.
    • Show Only Links: Filters the list to show links only, hiding all other items.
    • Hide Links: Prevents links from being shown.
    • Empty Trash: Removes the contents of the Trash folder. Use with caution - this cannot be undone! (Same as right clicking the trash folder and selecting Empty trash.)
  • +: Creates a new item in the currently active folder. The same options are available by right clicking a folder name.
  • Suitcase Icon: This opens a new inventory window, and is thus the same as selecting “New Inventory Window” from the gear menu.
  • Total: This shows the total count of elements (items and folders) in your inventory.

The bottom of the inventory window has 3 buttons:

  • Profile: This will be disabled unless an item is selected - then, when clicked, it will display the item's properties.
  • Share: Allows you to give the selected item(s) to another avatar. Same as dragging the item onto the avatar's profile.
  • Marketplace/Wear/Teleport/Play: The third button will change depending on what you currently have highlighted in inventory:
    • Marketplace: If you have a folder, texture or a script highlighted, then it will read Marketplace; clicking it will open the SL Marketplace in your web browser.
    • Wear: The button will show Wear if you have an wearable item, or any object, highlighted.
    • Teleport: Shown if you have a landmark highlighted.
    • Play: This shows on highlighting a gesture or animation.

Searching

Inventory can be searched by typing into the white space at the top. As you type, inventory is filtered to show only items that match what has been typed. As described above, you can search by name, creator, description or UUID.

If you want to search on multiple words, separate them with a '+', but without spaces. For example, if you are looking for a landmark that you think contains Firestorm Marina, type in: Firestorm+Marina. This will match (assuming you actually have such a landmark, of course), Firestorm Gateway Marina.

To clear the search field, click the 'x' at the end of the search bar.

Normally, search operates across all tabs in the Inventory window. If you want to use separate searchs on Inventory tabs, then go to Preferences → User Interface → Interface Windows → Allow separate search terms on each tab in inventory.

Context Menu

If you right click any inventory item or folder, you get a menu. This menu will vary depending on context; for example, right clicking a menu will give a different menu that right clicking an item.

Right Click on Item

  • Share: Selecting this allows you to give the selected item to someone else. The avatar selector window opens, allowing you to select the person you want to give it to.
  • Open: Certain types of items may be opened or previewed: scripts, notecards, textures, sounds, gestures.
  • Properties: This opens the item properties window, where you may view and change select item properties.
  • Rename: Allows you to rename the object; only available if the object is modifyable for you. (You can also press F2 to edit an item's name.)
  • Copy Asset UUID: Copies the UUID of the object to the clipboard, for some types of item.
  • Restore to Last Position: if the item is an object, this will cause it to be rezzed out to its last position in the region. Use with caution! The function doesn't take into account the region name, only coordinates within a region. So do not use it if the object was never rezzed out in the region you are in, unless you are prepared to go hunting for it.
  • Copy: Select this to make a copy of an object. You can then use one or both of the following two to paste copies.
  • Paste: Paste a previously copied item into the folder which is currently selected. (You cannot make a copy if the item is no copy for you.)
  • Paste as Link: Pastes a link to a previously copied item, into the folder which is currently selected.
  • Replace Links: Used to repair broken inventory links. Refer to this page for more information.
  • Delete: As the name suggests, this deletes the selected item, moving it to your Trash folder.
  • Wear: Wears the item on your avatar, replacing any other items which might be already worn in the same spot.
  • Add: Wears the item on your avatar, adding it to any other items which might already be worn in the same spot.
  • Attach To: Allows you to select a body part on which to wear an object.
  • Attach to HUD: Allows you to select an HUD point on which to attach the object.

For the Recent tab only:

  • Show in Main View: Highlights the item in the Inventory tab.

Right Click on Folder

  • Share: Selecting this will allow you to give the folder (and its contents) to someone else. The avatar selector window opens, allowing you to select the person you want to give it to.
  • New Folder: Creates a new folder inside the currently selected one. The name will default to New Folder, and will start off in edit mode so you can rename it.
  • New Script: Creates a new, default script in the current folder.
  • New Notecard: Creates a new blank notecard in the current folder.
  • New Gesture: Creates a new gesture in the current folder.
  • New Clothes: Creates a new clothing item in the current folder. Select the type from the sub-menu.
  • New Body Parts: Creates a new body part in the current folder. Select the type from the sub-menu.
  • Use as default for: Allows you to set the folder as the default folder for uploads of images, sounds, animations or (mesh) models. To view the current default folder settings, look in PreferencesFirestorm -> Uploads.
  • Replace Current Outfit: Removes all attachments and replaces them with the contents of the current folder. If the folder contains body parts *system hair, skin, shape, eyes), any worn ones will also be replaced; if any of the four required body parts are not present in the folder, the currently worn one will remain worn.
  • Add to Current Outfit: Adds the items in the current folder to your avatar. Any worn attachments will not be removed. If the folder contains any system body parts, then the worn parts will be replaced (as you cannot wear more than one of each part).
  • Wear items: Similar to Replace (described above), except that attachments are not removed if the folder contains no replacement. For example, if you are wearing something attached to the Chest point, and the folder has no object that would attach there, the existing attachment will not be removed.
  • Remove from Current Outfit: If you are wearing any of the items in the current folder, they will be removed.
  • Rename: Allows you to rename the currently folder. This can also be accomplished by pressing F2, rather than right-clicking it.
  • Copy: Select this to make a copy of a folder. You can then use one or both of the following two to paste copies. (Naturally, this will not be available if the item is no copy for you.)
  • Paste: Paste a previously copied folder into the folder which is currently selected.
  • Paste as Link: Pastes a link to a previously copied folder, into the folder which is currently selected. As with items, this is just a reference.
  • Delete: Allows you to delete the selected folder, and everything inside it. The folder is moved to your trash.

Right Click on the #AO Folder

Aside from the usual Share option, there is a Cleanup Broken Links option. This will remove any broken links from the folder, without you having to unprotect it, and then manually go through and delete broken links.

Direct Delivery

Firestorm - Received Items

With the advent of Direct Delivery, there can now be a new Received items folder or sub-panel in the inventory window. This will appear the very first time you make a purchase from the SL Marketplace, that is sent by Direct Delivery - as opposed to the previous “Magic Box” system.

If you prefer to have this sub-panel displayed as a normal inventory folder, open PreferencesUser Interface -> Interface Windows, and enable Show the Received Items folder in normal inventory.

For more information on Direct Delivery, please see the Direct Delivery FAQ.




See this page for documentation on Firestorm 5.0.7 (52912) and earlier.



1)
“Inventory Links” are references to an item. If you delete the referenced item, the links will “break”. It is possible to create links to no-copy items; this is the primary advantage of using inventory links. Also, if you modify the original item, all links are also changed, since they are just references to the original.

inspect

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Inspect Objects

This window will open if you right click an object and select Inspect from the context menu. It shows information about each prim which the object is made of. information on each prim is presented in columns, as follows:

Inspect Window

  • Object Name: Name of the prim.
  • Description: Description of the prim.
  • Owner Name: Name of the prim owner.
  • Creator Name: Name of the person who made the prim.
  • Faces: Number of texture faces.
  • Verticies: Number of verticies that make up the prim.
  • Triangles: Number of triangles that make up the object mesh.
  • TMem: Texture memory used by the prim.
  • VRAM: Video RAM used by the prim.
  • Creation Date: Date that specific prim was created.

Below the table are two buttons. If you highlight a prim in the table, then click one of the buttons…

  • See Owner Profile: Opens the profile for the prim owner.
  • See Creator Profile: Opens the profile of the prim's creator.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

fs_right_click_menu

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Right Click Menu

In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example. This page covers right clicking on avatar and avatar attachments.

Note that depending on how you set Preferences -> User Interface -> 2D Overlay→ Use Pie Menu, you will either get a round wheel (ie pie) menu, or a linear (context) menu.

Yourself or Your Name Tag

Note: For this, you actually need to right click on your avatar, not an attachment, and a mesh body is an attachment. So it may be easier to right click on your name tag.

Most of these are fairly self-explanatory.

  • Sit Down/Stand Up
  • Take Off
  • Change Outfit (context menu only)
  • Edit Outfit (Appearance → Edit Outfit on the pie menu)
  • Edit Shape (Appearance → Edit Shape on the pie menu)
  • Hover Height: When you click this a slider appears on your screen that will allow you to adjust the hover height of your avatar. (Appearance → Hover Height on the pie menu) This can also be accessed via the Quick Preferences button.
  • Reset Skeleton: Used to fix Bento-induced skeleton glitches.
  • Reset Skeleton and Animations: Used to fix Bento-induced skeleton glitches and the associated animations.
  • Reset Mesh LOD: Resets LOD on meshes which appear broken.
  • Friends (context menu only).
  • Groups
  • Script Info: Counts the number of scripts the avatar is currently wearing as well as their memory usage and reports it to nearby chat (visible only to you).
    When you right-click on your tag or on a non-prim part of your avatar, you'll get the full count of all worn scripts. If you right-click a prim instead, the count will apply only to that attachment or object.
    The script info functionality is provided by the LSL bridge.
  • Show Textures: Displays all textures used to bake your avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Gestures (pie only)
  • Block particle owner: This will be grayed out

On Your Own Attachment

When right clicking on an attachment you are wearing, you will also see:

Another Person's Avatar or Name Tag

  • Go To (pie menu only).
  • View Profile
  • Add Friend
  • Give Calling Card
  • IM
  • Call
  • Invite to group
  • Reset Skeleton: Used to fix Bento-induced skeleton glitches.
  • Reset Skeleton and Animations: Used to fix Bento-induced skeleton glitches and the associated animations.
  • Reset Mesh LOD: Resets LOD on meshes which appear broken.
  • Annoyance (In pie menu, these two will show as separate entries)
    • Block: Adds the person to your block list.
    • Report: to file an abuse report.
  • Zoom in
  • Pay
  • Derender (in the pie menu click Derender to choose Temporary)
  • Derender and Blacklist (in the pie menu click Derender to choose Blacklist)
  • Script Info
  • Show Textures: Will show a window with all textures on that avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Render Normally: The viewer will use the maximum complexity setting to determine whether the avatar will render.
  • Do Not Render: The viewer will never render this avatar.
  • Render Fully: The viewer will always render this avatar.
    For avatars that are set to always or never render, they will be shown in the World menu → Avatar Render Settings panel.
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.

Another Person's Attachment

When you right click another avatar's attachments, you get these additional options:

On an Object

  • Touch
  • Build (context) or Create (pie)
  • Open
  • Sit Here/Stand Up
    If an object is scripted for a different form of interaction, a different command might appear in place of Sit Here.
  • Object → Profile (context only): Opens Object Profile, which contains name, creator, perms, and other info. Although the pie menu doesn't have this option, all the same info is available through other pie menu commands.
  • Object → Inspect (context) or More → More → Inspect (pie): Opens Inspect Objects floater, including info about each prim on the object, and allows easy access to the creator and owner's profiles.
  • Object → Script Info (context) or More → More → Script → Script Info (pie): Counts the scripts and memory usage of the object and reports it to nearby chat (visible only to you).
  • Object → Link/Unlink/Edit Linked Parts (context only).
  • Object → Compile Mono/Compile LSL/Reset Scripts/Run Scripts/Stop Scripts (More → More → Script in the pie menu).
  • Zoom In (context only)
  • Put On → Wear/Add/Attach/Attach HUD
  • Annoyance → Report Abuse (context) or Report (pie).
  • Annoyance → Block: Block is the same as Mute. If you block an object, you may be muting its owner.
  • Derender: Derendering removes an object from your view. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you relog or leave the sim.
  • Derender + Blacklist: Removes an object from your view and adds them to the Asset Blacklist,. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you remove it from your asset blacklist, then relog or leave the sim.
  • Return: Only if you have returns rights, due to ownership of the object, or group/parcel rights.
  • Take. Only if you own the object.
  • Take Copy: Only if the object is copyable and owned by you, or flagged as “Anyone can copy”.
  • Pay: On scripted vendors.
  • Buy: On objects set for sale.
  • Delete
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.


people_nearby_tab

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People Panel

There is a helpful tutorial video here.

People Icon

This panel combines several functions into one place. It is accessed by clicking the People icon in the bottom button bar.

The panel is divided into tabs…

Nearby (Radar)

People Panel - Nearby/Radar

Radar is presently sortable by name, age, seen and range. Just click on the appropriate button.

  • The untitled column to the right of Name shows whether the person is speaking on voice
  • The next column will display a green square if the person is in the same region as you, yellow if in the same parcel (ie, yellow and green, usually, for both same parcel and same region).
  • The next shows if the person is typing.
  • This column indicates is the person is sitting.
  • The next column will show a $ sign if the person has payment info on file, and a $$ for payment info used.
  • Then comes Avatar has notes, which will contain an N if you put notes on that person's profile.
  • Age indicates the avatar's age in days.
  • Seen is the length of time the person has been within radar range.
  • Range shows their current distance, in meters. Use of bolding and color distinguishes chat range, shout range, and beyond.

When you right click on a person's name you get the following options:

  • View Profile: Opens a window showing the person's profile.
  • Add Friend: This option is only shown if the person is not already on your friends list. It will send a friendship request.
  • Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship. Currently, the other person is not informed, but one copy of your calling card will be removed from the person's Calling Cards folder (a second copy will remain there until/unless they choose to delete it; if the person is logged in at the time, the removed copy will appear in their Trash).
  • IM: Opens an IM to the person.
  • VoiceCall: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.
  • Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.
  • Track: shows a beacon allowing to you locate the person and track their movement. (Versions after 3.2.2 only.)
  • Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.
  • Pay: Opens a window, which you can use to pay the other person L$. Some default values are shown, or you can type the number in manually.
  • Offer Teleport: Click this if you wish to offer to teleport the person to your present location.
  • Teleport To: Teleports you to the other person's location.
  • Zoom In: If enabled, moves your camera to view the other person.
  • Invite to group: allows you to invite the person to a group you belong to; opens the Groups selector window.
  • Get Script Info: Displays the script info for the avatar; requires that the Firestorm bridge be enabled and worn.
  • Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat or receive any IMs they might send, and all inventory offers made will be automatically declined. Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.
  • Report: Allows you to file an abuse report against the selected avatar. This should not be done lightly and never be misused. Click here for more information on what an abuse report is.
  • Freeze: Estate managers/owners can use this to freeze an avatar's movements. This is a tool to be used in cases of griefing and not to be used frivolously.
  • Parcel Eject/Ban: If selected, this will eject and ban the avatar from the parcel you are in. You must have the appropriate rights in that parcel or this will not work.
  • Estate Kick/Ban: Similar to the above, but operates at the estate level. Therefore, this is only available to estate managers or owners.
  • Estate Teleport Home: Selecting this will teleport the avatar to his/her home location. This does not ban them, however, and may fail if they have no home location set or if that location is not accessible (eg, the region is down).
  • Derender: Temporarily derenders the avatar.
  • Derender + Blacklist: Derenders and blacklists the avatar. This derender is permanent - unless you remove the person from the blacklist; see this page.

The Sprocket/Gear icon at the top of the Nearby tab has the same functions as the right click menu for individual avatar names.

The List icon, to the right of the gear, has the following radar functions:

  • Show Minimap above Radar: If enabled, the panel expands upward to show a minimap of the current area.
  • Limit Results to Specific Radius: If selected, a slider will appear at the bottom of the window, to the right of the sprocket/gear. Here you may change the range at which the radar is active. This allows you to monitor smaller areas than the radar normally can report. Useful if you only are interested in a parcel rather than an entire region and those adjoining. If you wish to have radar report at max range all the time, it is more efficient to just disable this option.
  • Show muted and blacklisted Avatars: If enabled, radar will list people you have muted and/or derendered.
  • Radar Name Format: Allows you to select how you want names to be displayed in the radar. Available options depend on how you have preferences set for display names and user names.
  • Displayed Columns: You can enable or disable specific columns in the list. Handy if you want to reduce the overall width.
  • Color names based on distance: same as the option in PreferencesColors -> Name tags.
  • Report To: allows you to select whether to show radar notifications to chat or as notification toasts.
  • Local chat distance ring in Minimap: Show chat raneg on the minimap. Same as the option in Preferences → Colors -> Minimap.
  • Report Entering Draw Range: If enabled, this will report to chat when someone enters your draw distance range.
  • Report Leaving Draw Range: If enabled, this will report to chat when someone leaves your draw distance range.
  • Report Entering Chat Range: If enabled, this reports to chat whenever someone enters chat range (20m).
  • Report Leaving Chat Range: If enabled, this reports to chat whenever someone leaves chat range (20m).
  • Report Entering your Region: Enable this to have the radar report people entering the region you are currently in.
  • Report Leaving your Region: Enable this to have the radar report people leaving the region you are currently in.
  • Report Enter Alerts to Scripts: If enabled, the radar will send an avatar UUID to scripts. For more information, please refer to this page.
  • Report Exit Alerts to Scripts: If this is enabled, the radar will send an avatar UUID to scripts. For more information, please refer to this page.
  • Enhance Radar with LSL Bridge: ENhance radar functionality via the Bridge. Used to improve distance calculations.
  • Open Blocked Residents & Objects: This displays the list of people and objects you have blocked (muted).

The '+' icon, to the right of the list (radar) icon, when clicked, will give the following message: “Friends can give permissions to track each other on the map and receive online status updates.” And it will ask you if you want to offer friendship to an Avatar that you highlighted. If they are already on your friends list, the '+' sign will be greyed out.

Friends

This tab shows your friends list. It has two tabs: Online and All, which are self-explanatory. The Possible Friends tab is used if you connect your SL account to Facebook; the tab will the show people whom you may know and wish to add as friends.

The list is organized in columns. The first shows the person's name. Following this are a series of icons:

  • Edit rights, their objects: highlighted when the person has given you rights to edit, move, delete their objects.
  • Edit rights, your objects: highlighted when you have given the person rights to edit, move, delete your objects.
  • Map rights: highlighted when you have allowed the person to locate you on the world map.
  • Online status: when highlighted, the avatar will be able to see your online status.

Two of these may be toggled on/off, so you can give or revoke edit rights, for example, by clicking the appropriate icon. The same is true for map rights.

When you right click on a person's name you get the following options:

  • View Profile: opens the selected person's profile.
  • IM: Opens an IM to the person.
  • Offer Teleport: Click this if you wish to offer to teleport the person to your present location.
  • Voice Call: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.
  • View Chat Transcript: Requires that chat be logged; set in Preferences → Privacy -> Logs & Transcripts.
  • Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship. Currently, the other person is not informed, but your calling card will be moved to the person's trash.
  • Invite to group: allows you to invite the epson to a group you belong to; opens the Groups selector window.
  • Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.
  • Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.
  • Pay: Opens a window, which you can use to pay the other person L$. Some default values are shown, or you can type the number in manually.
  • Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat or receive any IMs they might send, and all inventory offers made will be automatically declined. Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.

The Sprocket/Gear icon at the top of the Friends tab has the same functions as the right click menu.

The List icon to the right, has these functions:

  • Sort by Name: Sorts the friends list alphabetically. Useful on the All view.
  • Sort by username: Only useful if you also have display names enabled.
  • Sort by Status: Sorts the list by online status. Useful on the All view.
  • View People Icons: If enabled, displays a small icon from the avatar's profile to the left of their name.
  • View Permissions Granted: If enabled, shows the permissions icons described above; otherwise, these icons are hidden.
  • View Conversation Log: Shows the conversation log (if logging is enabled).

The '+' icon to the right of the gear gives access to a powerful people search/selector window.

Friends List - Search

The window is organized into tabs.

  • Search: type in part or all of a person's name, then click go, and the list below will populate with all matching names. Select the person you were looking for (assuming the name is listed), then double click or click on Ok to offer that person friendship.
  • Friends: This is a simple sorted list of your friends.
  • Near Me: Shows a radar list of avatars near you. You can increase the range to broaden the scope, if needed. The circular arrow will refresh the list. As above, if you find the name of someone you wish to add as a friend, double-click it or click the Ok button at the bottom.

Finally, the trashcan icon can be used to unfriend the selected person.

Groups

People Panel - Groups Tab

The Groups tab shows the list of groups to which you currently belong.

When you right click on a group, you get the following options:

  • Activate: Sets the selected group as your active group.
  • View Info: This displays the group profile, allowing you to view information about and manage the group (if you have the ability to do so).
  • Chat: Opens the chat window for the selected group.
  • Voice Call: Initiates a voice conference call with the group.
  • Leave: Select this if you wish to leave the selected group. You are prompted for confirmation.

If you mouse over the list of groups, you will see two icons appear to the far right. These give fast access to the group profile.

The sprocket/gear icon at the top has the same options as the right click menu.

The list iconto the right, has this option:

  • Display Group Icons: If enabled, shows an icon image of the group logo.

The '+' sign gives the options to:

  • Join Group: This will open the search window, where you can enter the name of the group you wish to join.
  • New Group (Create): Opens a blank group profile window, with which you may create a new in-world group. Fill in at least the group name and select the group maturity rating. Creating a group costs L$100.

The Trashcan icon allows you to leave the selected group.

Recent

The next tab of the People panel is Recent. This shows a list of people with whom you have recently had IM conversations - “recent” here meaning since you last logged in. The list will show the name of the person and when you last spoke to them.

If you right click a person's name, you get the following options:

  • View Profile: Opens a window showing the person's profile.
  • IM: Opens an IM to the person.
  • Offer Teleport: Click this if you wish to offer to teleport the person to your present location.
  • Voice Call: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.
  • View Chat Transcript: Requires that chat be logged; set in Preferences → Privacy -> Logs & Transcripts.
  • Add Friend: This option is only shown if the person is not already on your friends list. It will send a friendship request.
  • Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship. Currently, the other person is not informed, but your calling card will be moved to the person's trash.
  • Invite to group: allows you to invite the epson to a group you belong to; opens the Groups selector window.
  • Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.
  • Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.
  • Pay: Opens a window, which you can use to pay the other person L$. Some default values are shown, or you can type the number in manually.
  • Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat or receive any IMs they might send, and all inventory offers made will be automatically declined. Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.

The sprocket/gear icon at the top has the same options as the right click menu.

The List icon has the following functions:

  • Sort by Most Recent: Sorts the list by when you last spoke with each person.
  • Sort by Name: Sorts the friends list alphabetically by name.
  • View People Icons: If enabled, displays a small icon from the avatar's profile to the left of their name.

The '+' gives quick access to offering friendship to the selected person.

The trashcan icon will allow you to unfriend the eprson - if he/she is a friend.

Blocked

This tab shows the list of avatars, objects and groups which you have blocked (muted).

Right clicking any name gives the following options:

  • Unblock: Allows you to remove the person, object or group from the block list.
  • Profile: For avatars, opens the person's profile.

The gear icon on the top has the same fucntions as the right click menu.

The List icon has these otpions:

  • Sort by Name: Sorts the friends list alphabetically by name.
  • Sort by Type: Sorts the list by type (ie, Group, avatar, object)

The '+' icon allows you to add a person or object to your block list:

  • Block Resident by name: Opens a person selector window, so you can pick who you wish to mute.
  • Block object by name: Opens a window into which you should type the name of the object to block.

The trascan icon can be used to remove the selected entry from the block list.

Contact Sets

People Panel - Contact Sets Tab

This panel replicates many of the features of Contact Sets in the Conversations window.

Across the top, there are:

  • Current set name: This drop down allows you to select a contact set.
  • Gear Icon: Functions and Settings.
  • + Icon: Add person or set.
  • Trash Icon: Remove set or person.

Since these functions are all essentially the same as on the main Contact Sets window, please refer here for details.




See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

firestorm_avatar_physics

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Firestorm Avatar Physics

What is it?

Firestorm Avatar Physics lets you customise how your Avatar's breasts, belly, and butt move in response to your movements.
This feature in Firestorm is the same feature that is in Linden Lab Viewer and allows personal customisation and the ability to easily share your settings with friends by passing each other physics layers.
You can see a video of this feature in action here.
Note: This was filmed on an early development version of Viewer 2, but the effect is the same.

How Do I Use It?

  • Note: Make sure you have the Avatar Physics Detail option in Avatar → Preferences → Graphics
    up high enough before you begin to edit
  • To add Avatar Physics to your avatar you must first make a Physics layer
  • Open inventory
  • Click the + button at the bottom left → New Clothes → New Physics
  • Wear this New Physics layer
  • Right click the Physics layer → Edit
  • Now you are ready to choose your settings

  • Note: If your avatar is male, you can only modify your belly and butt.
  • Playing a stationary walking animation or similar is a good way to test what your settings look like as you edit.
  • Choose your settings then click “Save” top left to save to the same layer you are wearing, “Save As” bottom left to save to a new layer which will automatically be worn or “Undo Changes” to roll back anything changed since the last save.
  • Exit Appearance.
  • You are now wearing an Avatar Physics item. As you dance or move around, your Avatar's breasts, belly, and butt will move around in the way you specified.
  • You can wear, take off, edit, and create physics items just like any other clothing item.

What Does Each Slider Do?

Bounce: Shaking vertically in response to your Avatar moving vertically.

Cleavage: Shaking side to side, but to the inside rather than to the outside, in response to your avatar moving forward and backwards.

Sway: Shaking side to side, but to the outside rather than to the inside, in response to your avatar moving side to side.

Max effect: Controls the maximum range of movement. If set to 0, the feature is off.
Think of this as a general amplifier of the “bounce” effect. The higher this slider, the higher the initial bounce impulse.
Firm when it's low, saggy when it's high.

Spring: Controls the speed of vibration.
A higher number means your body part will vibrate more quickly.
Think of this as a “centre spring”, it pulls the body part in question back to its neutral position.
If this value is low, the body part “swings” around the centre more. If it's high, there's not much bounce, rather a fast vibration.

Gain: Controls the size of the effect when movement is triggered.
A higher number causes a larger effect.

Damping: Controls how long it takes for movement to stop after it's triggered.
A higher number causes the movement to stop sooner. This works directly against any bounce.
A good analogy here is High Damping: Corset, Medium Damping: Swimwear, No Damping: bare breasts.

Advanced Parameters

Breast/Belly/Butt Mass: Controls the modeled mass of the body part.
A higher number makes the body part look heavier. This parameter affects all the other parameters.

Breast/Belly/Butt Gravity: Controls the strength of the pull toward the ground.
A higher number means the pull is stronger.

Breast/Belly/Butt Drag: Controls the effect of air resistance.
A higher number increases the air resistance.

  • With drag turned to 100%, if you jump up, your butt will sag tremendously.
  • With drag turned to 0%, if you jump up, your butt may move down slightly.

Turning drag up is sort of like pretending that you're moving through jello, so as you move forward, your body parts refuse to come along with you (i.e. they 'drag behind'). “

Turning Avatar Physics Movement On And Off

  • If you don't want to see any Avatar Physics movement, including your own, you can disable it in your Viewer.
  • You can also lower the setting so it is less taxing on your computer.
  • The settings to control this are under Avatar → Preferences → Graphics.
Avatar Physics Slider

This controls the frequency of display updates for Avatar Physics:

  • To make Avatar Physics movement smooth, move the slider to a high setting.
  • To make Avatar Physics less taxing for your computer, move the slider to a lower setting.
    Avatar physics movement will be less smooth, and you will not see Avatar Physics movement of avatars who are far away.
    A lower setting decreases the update frequency, so Avatar Physics movement will be jerkier.
    A higher setting makes movement smoother but may decrease performance.
  • To turn off Avatar Physics completely, put the Avatar Physics Detail slider at its lowest setting.
    This only prevents your Viewer from showing you Avatar Physics movement. If you disable Avatar Physics in your Viewer but your Avatar is wearing a physics item, others can still see your Avatar Physics movement in their Viewers.
  • If you don't want others to see your Avatar Physics movement:
    • Don't wear a physics item, or
    • Wear a physics item, but set the slider for every Max Effect setting to 0.

Help! I can't get my Avatar to look the way I want. Can you suggest some settings?

Yes we can!

You can pick up ready made Avatar Physics Layers for free from our Marketplace store

Jiggle Like The Phoenix Team

Some members of the Phoenix Team have provided their own settings for you to experiment with.

Jessica Lyon

  • Avatar height: 1.87m (6'1)
  • Belly Bounce: 6, 10, 9, 48
  • Breast Bounce: 13, 15, 16, 49
  • Breast Cleavage: 2, 10, 10, 50
  • Breast sway: 8, 11, 10, 48
  • Butt Bounce: 10, 13, 17, 50
  • Butt Sway: 10, 11, 11, 50
  • Advanced: 16, 14, 16, 15, 15, 16, 10, 11, 10

Miro Collas O-Rim™ butt bounce for guys

  • Belly Bounce: 0, 0, 0, 0
  • Butt Bounce: 14, 17, 19, 83
  • Butt Sway: 11, 20, 15, 56
  • Advanced: 0, 0, 0, 0, 45, 47

Whirly Fizzle

  • Shape:
  • Height: 74
  • Breast Size: 69
  • Breast Buoyancy: 8
  • Breast Cleavage: 32
  • Hip Width: 73
  • Hip Length: 44
  • Butt size: 50
  • Belly Bounce: 5, 87, 30, 67
  • Breast Bounce: 19, 33, 45, 64
  • Breast Cleavage: 5, 28, 41, 53
  • Breast Sway: 8, 15, 17, 36
  • Butt Bounce: 7, 41, 12, 72
  • Butt Sway: 8, 34, 15, 50
  • Advanced: 12, 39, 9, 14, 6, 10, 10, 22, 61

Nisa Maverick

  • Shape:
  • Height: 6'3”
  • Breasts size: 75
  • Breast Buoyancy: 14
  • Breast cleavage: 21
  • Belly Bounce: 6, 10, 9, 48
  • Breast bounce: 35, 30, 30, 67
  • Breast Cleavage: 8, 25, 13, 61
  • Breast Sway: 10, 15, 35, 50
  • Butt Bounce: 25, 28, 25, 66
  • Butt Sway: 17, 20, 19, 60
  • Advanced: 13, 15, 13, 12, 8, 9, 13, 10, 11

Pudenta Magic

  • Shape:
  • Avatar height: 1.77m (5'9) including shoes
  • Breast size: 56
  • Breast Buoyancy: 31
  • Breast Cleavage: 24
  • Butt Size: 45
  • Belly Bounce: 14, 2, 4, 70
  • Breast Bounce: 8, 13, 16, 49
  • Breast Cleavage: 2, 8, 10, 50
  • Breast Sway: 8, 6, 10, 48
  • Butt Bounce: 12, 2, 5, 50
  • Butt Sway: 10, 9, 11, 50
  • Advanced: 13, 15, 8, 18, 16, 10, 12, 14, 15

Mobius Ryba

  • Shape:
  • Height: 21/1.76m
  • Breasts size: 15
  • Breast Buoyancy: 35
  • Breast Cleavage: 21
  • Belly Bounce: 2, 8, 7, 67
  • Breast Bounce: 3, 20, 16, 70
  • Breast Cleavage: 3, 10, 10, 72
  • Breast Sway: 3, 11, 10, 65
  • Butt Bounce: 4, 13, 17, 65
  • Butt Sway: 4, 11, 11, 62
  • Advanced: 16, 14, 16, 14, 15, 16, 10, 11, 10

Thea Brianna

  • Shape:
  • Avatar Height: 1.89m (6'2“)
  • Breast Size: 55
  • Breast Buoyancy: 43
  • Breast Cleavage: 20
  • Butt Size: 30
  • Hip Width: 60
  • Belly Bounce: 3, 10, 27, 10
  • Breast Bounce: 10, 11, 21, 45
  • Breast Cleavage: 5, 8, 7, 22
  • Breast Sway: 7, 6, 10, 32
  • Butt Bounce: 7, 10, 12, 32
  • Butt Sway: 6, 8, 9, 29
  • Advanced: 10, 10, 8, 9, 8, 9, 9, 5, 10

Zi Ree

  • Shape:
  • Height: 1.67m
  • Breasts Size: 72
  • Breast Buoyancy: 45
  • Breast Cleavage: 33
  • Belly Bounce: 0, 10, 9, 20
  • Breast Bounce: 25, 73, 23, 76
  • Breast Sway: 22, 16, 31, 67
  • Breast Cleavage: 17, 48, 33, 80
  • Butt Bounce: 22, 100, 0, 80
  • Butt Sway: 15, 27, 0, 20
  • Advanced: 19, 64, 42, 0, 0, 10, 39, 27, 20

Tonya Souther

  • Shape:
  • Avatar height: 7'2” (2.18 meters)
  • Breast Size: 85
  • Buoyancy: 26
  • Cleavage: 35
  • Butt Size: 35
  • Breasts Bounce: 33, 30, 30, 67
  • Breasts Cleavage: 3, 10, 10, 57
  • Breasts Sway: 10, 15, 35, 50
  • Belly Bounce: 6, 9, 9, 48
  • Butt Bounce: 25, 28, 25, 66
  • Butt Sway: 17, 20, 19, 60
  • Advanced: 18, 15, 16, 12, 8, 9, 13, 10, 11

Lette Ponnier

  • Shape:
  • Height: 1.96m (6'5“)
  • Breast Size: 63
  • Breast Buoyancy: 48
  • Breast Cleavage: 33
  • Hip Width: 54
  • Butt Size: 44
  • Belly Bounce: 6, 5, 5, 39
  • Breast Bounce: 19, 13, 19, 84
  • Breast Cleavage: 11, 11, 16, 79
  • Breast Sway: 5, 13, 6, 50
  • Butt Bounce: 6, 5, 5, 39
  • Butt Sway: 12, 11, 11, 70
  • Advanced: 16, 12, 16, 7, 7, 10, 10, 11, 12



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

preferences_chat_tab

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Preferences - Chat

Visuals Tab

  • Onscreen console font size: Choose Small, Medium, Large or Huge
  • Play avatar animations (such as shouting): Animates your avatar for some standard actions.
  • Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.
  • Show “You” in chat transcripts instead of your name: Replace your name in transcripts.
  • Emotes use italic font: Makes emotes show in italics.
  • Bold Shouting, Italicize whispering: If enabled, emphasises shouting and whispering, as the option indicates.
  • Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.
  • Route llOwnerSay to script debug window:llOwnerSay script output is sent to the script debug window rather than being shown in console, on screen.
  • Show chat in bubbles above avatars: puts local chat in bubbles above users heads.
    • Don't show chat in Nearby Chat console and toasts: Prevents chat from showing in console and toasts (only available if the above option is enabled; greyed out otherwise).
  • Show typing indicator in bubbles above avatars: This will show something like a chat bubble but only when another avatar is typing; it gives a visual indication that someone is typing. The text itself will appear according to your settings.
  • Show typing indicator in nametag above avatars: Similar to the above, but the indicator appears in the nametag instead.
  • Show seconds in timestamps: adds seconds to the timestamps.
  • Show timestamps in: You can select whether to show timestamps in…
    • Nearby chat
    • IMs
    • Transcript
  • Use classic draw mode for console: Changes the chat console 1) background to surround all visible text instead of displaying separate backgrounds per line of chat.
  • Use full screen width for console: Will allow the chat to be the full width of the screen (requires restart).
  • Fade chat after _seconds __ # lines: Allows you to choose how long, and how many lines show in the chat console.

Chat Windows Tab

  • Chat window font size: Choose Small, Medium, Large or Huge
  • Show names in direct IMs: If this is disabled, user names are not shown on each line in IMs.
  • Use V1 style chat headers: Makes chat look like V1 style chat. With this unchecked, chat headers will appear as horizontal bars across chat windows, with text underneath. With it checked, timestamp and name will precede text on the same line.
  • When using V3 style chat headers, show mini icons: shows the icon in the IM/group chat next to the name. If Remove chat headers is enabled this will not show even if enabled.
  • Show the end of the last conversation: If enabled, the last few lines of the last conversation will be shown in IM windows. This requires that chat transcripts be enabled in Preferences→ Privacy → Logs & Transcripts.
  • Add additional chevron (>) as typing indicator to IM sessions: This depends on the other person having enabled Send typing notifications to other avatars during IM sessions. If they have, then you will see a chevron when they are typing.
  • Show new message notification for: If you have scrolled up in a chat window, and a new message has arrived, you can be informed of this, by enabling one or both of:
    • Nearby chat
    • Instant and group messages.
  • Show IMs in: (requires restart)
    • Separate windows
    • Tabs
  • Chat tab orientation: (requires restart)
    • Horizontal (along the bottom of the Conversations window)
    • Vertical (down the left side of the Conversations window)
  • Name format for IM tabs: If you have both display names and user names enabled in Preferences -> General, then you can select what names you want display in IM chat tabs:
    • Display name
    • Username
    • Display Name (Username)
    • Username (Display Name).
  • Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights. Two options may be combined (you may enable either one, or both):
    • Name Style: You can opt to have moderator names highlighted in one of several text styles, such as bold, italic, etc.
    • Text Style: You can also specify a style for the etxt that apepars in chat after the moderator name.
  • Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.
    Note: The viewer will still receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
    Note: Group text chat may now be disabled independantly of group notices, in the groups profile window.
    Note: The viewer will receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • Automatically ignore and leave all conference (ad-hoc) chats: Shuts down any conference chats in which you are included.
    • Report ignored conference chats in nearby chat: Informs you that a conference chat was ignored.
      The name of the person is shown, and may be clicked in nearby chat to bring up their profile.
    • Don't ignore conference chats invitations from my friends: overrides the automatically ignore settings for conferences started by those on your friends list.
  • Group Chat Snooze Duration: Length of time a group chat will be muted when clicking the Snooze button. Setting this to zero will simply close the group window until the next group message arrives.
    Note that any chat which occurs during the “snooze” period will not be logged - should you have logging enabled.
  • Set group chat snooze duration individually per group: If enabled, when you snooze a group chat, a window will open asking how long to snooze the chat for.

Typing Tab

  • Auto-Replace: Opens the Auto-Replace Settings window where you can define word replacement. Useful as an auto correct feature, for example.
  • Spell Checking: Opens the Spell Checker Settings window.
  • Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated, and which service to use.
  • Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.
    • Play typing animation also when emoting: If the above is enabled, then this option will have your avatar play a typing animation when using emotes.
  • Hear typing sound when people type in local chat: If enabled, you will hear the sound of typing
  • Send typing notifications to other avatars during IM sessions: If enabled, this will show “xxx is typing” in IMs. It can also trigger the other person's IM to open before you actually send the IM text. (See Announce incoming IMs as soon as the sender starts typing below.)
  • Enable auto-completion of gestures in nearby chat bar: If this is enabled, then typed gestures will auto-complete as typed.
  • Enable automatic name prediction in nearby chat bar: When this is enabled, the viewer will attempt to autocomplete a name based on the names of those near you.
  • ”:” as a synonym for ”/me”: Used in Role Playing. Allows use of ”:” instead of ”/me” to indicate an action, instead of a statement. For example; ”:nods in agreement” appears as “John Doe nods in agreement”. (NOTE: No space after the ':'.)
  • Auto-close ((OOC)) parentheses: Used in Role Playing. When entering message in RP mode, it is assumed they are speaking as their character. To communicate something outside of their character, they enclose their message with “((” and “)) ”.
    When checked, the viewer automatically appends a ”))” to a message if it isn't present. For Example ((This is OOC“ results in ”((This is OOC)) “.
  • Show send chat button in the chat bar for IM sessions: Adds a “Send” button at the right end of the chat bar in IM and group chat windows.
  • Add a chatbar in the Nearby Chat window: As the name implies.
    • Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.
    • Show chat type / send chat button in chat bar: Adds a button to the right of the nearby chat bar; you can click this to send chat, and you can select whether to say, whisper or shout.
  • Autohide Main chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
    Note that if both the WASD selection in Pressing Letter Keys (above) and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar.
  • Deselect Chat after sending Messages: Will move the cursor out of the chatbar after you send a message.
    • De-focus chat history as well: Will also remove focus from the nearby chat history window.

Use Keyboard Shortcuts

Here, you can enable/disable three special shortcuts:

  • Ctrl-Enter - Shout
  • Shift-Enter - Whisper
  • Alt-Enter - OOC

Notices Tab

  • Enable incoming chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.
    • Group Chats
    • IM Chats
  • Use console for chat popups instead of floating toasts (Viewer 1.x style): Displays chat in the onscreen left-hand console rather than in bottom-right toasts
    • Show IMs in chat console: Will show IMs in the chat console; this is on the lower left of the screen, not in the communication window.
    • Show group chat in chat console: Will show group chat in the chat console; as noted above, this is on the screen, not in the communication window.
    • Length of group name to be printed in chat transcripts:
      • Setting '0' turns it off.
      • Setting '-1' shows the full group name.
      • Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.
  • Open Conversations when an offline mesage has been received: Normally, any offline messages you get will be shown as chiclets when you log in. If you enable this, the Conversations window will also open to show the text of the messages.
  • Email me IMs when I'm offline: will send any offline IMs to your email that you have on file with LL
  • Show IMs in nearby chat window: Shows the text of received IMs in the nearby chat window.
    • Save IMs in nearby chat: Enable logging of IMs along with local chat; requires that local chat be logged, which can be enabled in the Privacy -> General tab.
    • Fade IM text into the background of the chat transcript window: 0.25 for most faded, 1 for no fade.
  • Show number of unread IMs in Firestorm's window title: Displays a count of unread messages in the window title bar.
  • Announce incoming IMs as soon as the sender starts typing: If enabled, your IM window will open and beep as soon as someone starts typing a message to you, rather than after they complete and send the message.
    Note that this will not work if the person IMing you has disabled Send typing notifications to other avatars (above).
  • Flash IM tabs when friends come online or go offline: visually notifies you when friends log in or out; most useful during IM conversations.
  • Flash chat toolbar button if new nearby chat arrives: The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.
  • Flash chat toolbar button if new IM arrives: The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in PreferencesChat -> Chat Windows.
  • Report muted group chat in nearby chat: If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
    Group chat can be “muted” (disabled) in the groups profile window.
  • Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.
    • Show their subjects and authors as well: Also shows the title and sender of notices in group chat.

Radar Tab

  • Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.
  • Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.
  • Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.

Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.

Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.

  • Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts. For more information, refer to this page.
  • Enhance radar with LSL-Client Bridge: If this is enabled, radar functions responsible for determining avatar locations at high altitudes are assisted by the LSL bridge, particularly when they are beyond draw distance.
  • Age Alert: You can also be alerted to avatars who are “younger” than a certain number of days.
    • Threshold: Set the age in days.
    • Radar reports avatars younger than the specified age: Enable to be alerted.
      again, you can specify your own alert sound by giving a valid sound UUID.

Keyword Alerts Tab

  • Enable Keyword Alerts: Enables using Keyword Alerts.
  • Look for Keywords in Local Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.
  • Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
  • Check sender's name for keywords: Look for keywords in the names of speakers or objects as well.
  • All keywords are case-sensitive: Enable this if you want (for example) Apple to be treated differently from apple.
  • Only match whole words: Enabling this will prevent an alert from being generated on partial matches. For example, if you have an alert on the word frank, you will not be alerted if someone types frankly.

Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.

  • Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.
  • Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.
  • Play alert sound: Enables playing a sound, identified by the UUID:
  • Alert Sound UUID: Supply the alert sound UUID here. A default is given. To get a new UUID, find a sound in your inventory with full permissions (you can view the item's properties to check this), then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.

CmdLine Tab

See this page for a tutorial video.

  • Enable usage of chat bar as a command line: If this is enabled, all the commands given below (except where noted) will be available for use.

All of the commands below can be changed from the supplied defaults.

  • Calc. expressions (calc): Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction. Therefore, example: “calc 1.3+2*5” results in “11.3” as the answer, because the multiply occurs before the addition.
  • Change Draw Distance (dd): Changes the draw distance of the rendered view to the specified number of meters. Example: “dd 32” sets the draw distance to 32 meters.
  • Max. Bandwidth (bw): Change your current maximum bandwidth. This is set in PreferencesNetwork & Files -> Connection.
  • Copy camera position to clipboard (cpcampos): Saves the current camea position in the clipboard, from which it can be pasted into a script, for example.
  • Turn AO on/off (cao): Turns the embedded AO system on/off. Example: “cao on” turns AO on, and “cao off” turns AO off.
  • Clear the chat transcript (clrchat): Clears the chat history from local chat. Example “clrchat”
  • Set the media url (/media): Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use to identify the space. The type is one of: Audio, Image, Movie or Web.
  • Set the music stream url (/music): Sets the music stream for the parcel as identified by the URL. Only the land owner can set the music URL. Example: “/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010” sets a Smooth Jazz sound to the URL.
  • Rez a platform (rezplat): Assuming the avatar has build privileges in the simulator, this command rezzes a circular platform of the given diameter beneath the avatar. Example: “rezplat 25” rezzes a 25m diameter platform below the avatar.
  • Get avatar name from key (key2name): Looks up the specified avatar key and returns the name for the key. Example: “key2name” returns “Babbage Linden”.
  • Roll dice (rolld): For role play. Use by typing rolld <number of dice> <number of faces> in nearby chat. Examples:
    rolld is a regular dice with 6 faces.
    rolld 1 20 is a single dice with 20 faces.
    rolld 3 10 is 3 dice, each with 10 faces.
    Bonuses, penalties, successes and explosions modifiers can also be added to the command; for more, refer to this page.
  • Teleport within sim (gtp): Teleport to anywhere within the sim instantly according to the position specified. Example: “gtp 45 150 400” teleports to 45, 150, 400.
  • Teleport to ground (flr): Teleport to the current ground position for the avatar's current position.
  • Teleport to altitude (gth): Teleport to the specified height. Example: “gth 2800” teleports to a height of 2800 meters. It is also possible to teleport higher. Example: “gth 6500” teleports to 6500m above the sim.
  • Teleport to cam position (tp2cam): Teleports the avatar to the position the cursor is currently looking at. This is useful when walking into a store. After looking around and finding the item to purchase, this shortcut takes you to the position immediately, without having to walk. Example: “tp2cam”.
  • Offer teleport to avatar (offertp): Sends a teleport request to the avatar identified by the given key. Example: “offertp avatar-key”.
  • Teleport to avatar (tp2): Finds a given avatar within the simulator and teleports to them. Example: “tp2 John Doe” teleports to “John Doe” if they are in the simulator.
  • Teleport home (tph): Teleport home. Same as hitting Shift-Ctrl-H.
  • Teleport to sim x (mapto): Teleports to the sim you specified (defaults 128, 128, 0 if no landing point is specified on the sim). Must use the full sim name, with spaces and all.
    • Use same position between sims: When enabled, your entry point at the new sim will be the same coordinates you left the old sim, unless a landing point is specified in the new sim.

There are a few other commands which are not shown here (and therefore cannot be changed). These include:

  • /zoffset_up: Offset your avatar upward by 0.05.
  • /zoffset_down: Offset your avatar downward by 0.05.
    These can be used in gestures, perhaps assigned to the PgUp and PgDn keys respectively.
  • zdrop, ztake, mtake: Refer to this page.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

1)
“Console” here refers to the lower left area of your screen, where chat (and optionally IMs) can be displayed.

preferences_privacy_tab

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Preferences - Privacy

General Tab

  • Clear History (button): Will clear Login image, last location, teleport history, and web cache.
  • Show my profile info in Search results: When enabled allows anyone to find you using search.
  • Only friends and groups know I'm online: Allows only people on your friends list to see if you are online. Please note that LSL has a function that will still show your true online status to anyone.
  • Only friends and groups can call or IM me: When enabled allows only friends and groups to be able to IM or Call you.
  • Show invitations for already joined groups: If this is enabled, then you will be shown invitations sent for group which you already belong to. If disabled, such invitations will be suppressed.
  • Switch off microphone when ending calls: Turns off your microphone when you end a private voice call (Recommended and enabled by default; greyed out if voice is disabled).
  • Let scripted objects see my current language setting: Will let scripted objects see what your language is set to in the viewer.
  • Show my Favorite Landmarks at Login (via 'Start At' drop-down menu): This allows any LMs saved in your favorites folder to be accessed from the login screen.
  • Automatically accept new inventory items: If enabled, any items given to you will be automatically accepted; you will not be given the opportunity to accept or decline.
    • Log automatically accepted inventory items to nearby chat: If you have the above option enabled, then a message will be displayed in nearby chat if the viewer automatically accepts an item.
  • Use legacy inventory offer accept/decline messages: If enabled, the viewer will only send accept and decline messages after pressing the appropriate button. If disabled, the accept response will be sent automatically as soon as the inventory offer has been received. This option has no effect if inventory offers are accepted automatically (option directly above).
  • Automatically show newly accepted items in inventory: will open the inventory window when you receive an item
  • Automatically view notecards, textures, landmarks after accepting: If enabled, these items will automatically pop open when accepted.
  • Automatically show snapshots in inventory after upload: when uploading snapshots, automatically view them in inventory.
  • Create particle effects upon giving objects to other avatars: When this is enabled (default), the well known “swirling particles” effects will be created round your avatar when you give inventory to another. Disable this to prevent that effect.
  • Manage Block / Mute List: Opens the Block List so you can review, add, remove people.

Logs & Transcripts Tab

Here you can enable/disable saving chat logs, as well as add timestamps and/or dates. Chat log locations are defined in PreferencesNetwork & Files -> Directories.

The term Log now refers to the correlation between avatar name and UUID and the start time a conversation was opened. Transcripts are the actual text of the conversations. This is explained in more detail here.

  • Logs/Transcripts Drop-down: Select what you wish to save:
    • Log and transcripts
    • Log only
    • No log or transcripts
  • Clear log… Click this to erase the stored log.
  • Delete transcripts: Click this to erase any saved transcripts.
  • Save nearby chat transcript: Enable this to save local chat.
  • Use legacy file name format for transcripts: Enable this to use the older style file name for transcripts (User Name), instead of the new one (user name).
  • Add date stamp to transcript filenames: If enabled, log file names will have the current date included in the file name. (not recommended)
  • Use built-in transcript viewer: Enable this to use the built-in text viewer when accessing chat history.

LookAt Tab

“Look At” refers to crosshairs which show where an avatar's camera is focused (normally, by Alt-Clicking on something). It doesn't necessarily mean that the person is looking at that point, however, since the camera view can be moved after focusing by means of the camera controls.

  • Show look at targets: Global toggle to enable the look at cross hairs.
  • Show names for look at targets: Here you can select whether to show avatar names on the LookAt crosshairs:
    • None
    • Complete name
    • Display name
    • Legacy name
    • User name
  • Don't show me my own look at target: If enabled, this option inhibits the display of your own crosshairs on your screen.
  • Render lines to lookat target: Draw a line from an avatar to their lookat target.
  • My Look at targets:
    • Don't send my look at targets to others: Prevents your camera focus point from showing to others.
    • Don't send any look at targets at all, not even to myself: Prevents your avatar's head from moving to face a point your camera is focused on in your own view. This head movement is not necessarily visible to others whether or not this option is enabled.
    • Don't send my selection target hints: Prevents your selection pointer from showing to others.

Autoresponse 1 Tab

The fields here allow you to customize autoresponse messages, to be sent when your have some of the autorespond mode set from the top menu, Comm → Online Status.

  • Automatic response when in UNAVAILABLE (ie, BUSY) mode: Put the busy autoresponse message you want sent in this text box. To actually enable autorespond, go to the top menu bar→ Comm → Online Status.
  • Automatic response to all avatars when in AUTORESPONSE to everyone mode: The message here is sent to people who IM you, if you enable Comm → Online Status → Autorespond.
  • Automatic response to non-friends when in AUTORESPONSE TO NON-FRIENDS mode: Similar to the above, but sent when Comm → Online Status → Autorespond to non-friends is enabled.
  • Send autoresponse when in AWAY mode: If enabled, a message will be sent if someone IMs you while you are Away, set in Comm → Online status → away.
  • Send autoresponse to MUTED avatars: If this is enabled, then a message will be sent if someone you have muted, sends you an IM.

Autoresponse 2 Tab

  • Automatic response to all avatars when in REJECT TELEPORT OFFERS mode: This message is displayed when you enable Comm → Online Status → Automatically reject teleport offers.
    • Don't reject teleport offers (and send response) from people on friends list: If this is on, then TP offers from friends will not be automatically rejected.
  • Automatic response to all avatars when in REJECT FRIENDSHIP REQUESTS mode: This message will be sent to anyone requesting friendship, if that option is enabled.
  • Autoresponse item: You can drag an item into the field here, to have it delivered to people when autoresponse messages are enabled.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

preferences_ui_extras_tab

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Preferences - User Interface

3D World

  • Show Hover Tips: This allows you to set what hover tips, if any, you see. Disable this to disable all hover tips. Otherwise, enable it and then you can opt to indicate which hover tips you want to show:
    • on All Objects
    • on Land

    • Hovertip Trigger Delay: Allows you to choose how long your mouse has to hover over something before you get a hovertip. You can specify different delays for:
      • Tooltips
      • Avatars
      • Objects

    • Show extended information in hover tips: If this is enabled, hovertips will show details about the object your mouse is over, such as the owner, prim count, etc. Otherwise, hover tips will show just the object name.
    • Show avatar group titles in hovertips: If enabled, avatars' current group titles will display, along with the name, when your mouse over them.
  • Floating text fade distance (in m): Sets the distance where floating text starts to fade.
  • Floating text fade range (in m): Sets the range it takes for floating text to go from fully visible to fully invisible.

2D Overlay

  • UI Scaling (may cause side effects): Adjust the slider to choose the UI size. The maximum value depends on your OS: Eg, for Win10, it is 4.5, for earlier Windows, 2.5.
    NOTE that too high may mean you cannot see all of your UI. This may also “break” some UI elements.
    • Automatically detect UI scaling factor: (Windows only) Have FS determine the best possible value for your system.
  • Script Dialogs per Object: Controls how many dialogs get opened:
    • One per object - means if a second one opens either the first or second will not appear.
    • One per Object & Channel - means you can have more than one per object but only if they use different channels to interact.
    • Unconstrained - means you can see as many menus/dialogs as may be generated.
      • Remove “Block” button: Popup windows that are generated by scripts have a “Block” button on them; this allows you to easily mute the object that sent the popup, in cases of popup spam griefing. If you find this confusing and think you might click it by mistake, then you can disable it here.
        Note: muting an object also mutes the object owner; do not block popups from vendors without very good reason, or you will not receive items you purchase from them.
        You can review your listed of blocked people and objects in the Block/Mute List.
  • Script Dialogs Position: You can select where on the screen scripted popup windows should appear.
    • Animate Script Dialogs: Enable this to replicate old style (V1) behavior when opening script dialogs. Only works if they open at the top of the screen.
  • Visible rows per script dialog: Maximum number of lines visible in a script dialog window.
  • Use Pie Menu: Allows you to have pie menus (on by default). If disabled, this gives the V2-style vertical drop down instead. You can override the colors used by the pie menu in PreferencesColors -> Miscellaneous.
    • Enable text animation: If enabled, the text within the pie is also animated.
    • Enable outer ring shade: Adds shading to the outside of the ring, to further draw attention to the selected “slice”.
  • Group Group Notices and chiclets in Top Right: Moves other dialogs (group notices, payments, etc.) to the topright corner (V1 style).
  • Hide group and IM chat chiclets: If this is enabled, the chiclets representing open and new IM and group chat messages will be hidden, leaving on the general chat bubble; if this is clicked, you will get a list of open IMs/groups chats.
  • Use legacy list layout for Notifications window: Enable this to use the old style notifications window.
  • Remap shortcuts already used by Linux (Linux only;requires restart): Shortcuts already used by Linux (Ctrl-Alt-Fn) will be remapped to use Ctrl-Shift instead.
  • Flashing IM tabs override: allows you to fine tune how long and fast the IM tabs flash:
    • Number of times IM tabs flash
    • IM tab flash rate (Hz)

Top Bars

Status bar

  • Show traffic indicator in upper right corner of the screen: Enable this if you want to display a small traffic meter in the upper right corner of the menu bar. This will show your current packet loss (left bar), and bandwidth usage (right bar).
    • Use legacy period mean per second display for lag meter: If enabled, Firestorm will use the legacy method of showing the period mean per second value in the meter instead of the current observed value.
    • Clicking on traffic indicator opens Statistics instead of the Lag meter: Opens Statistics instead of Lag meter.
  • Show media controls in top menu: If you disable this, the media controls are removed from the upper right of the screen. You can still acess volume controls in PreferencesSound & Media -> Sounds, if needed, or just re-enable this option.
  • Show Location in top menu: Shows the current region and parcel names in the top menu bar.
    • Show simulator channel in top menu: Shows the region channel name in the status bar. Nothing is shown for Main Channel regions.
  • Show Menu Search: Enable searching the top menu bar.
  • Show Currency Balance: Display your L$ balance in the menu bar.
  • Enable mouse rollover popup on status bar menu icons: If enabled, displays tooltips when you mouse over items in the top menu bar.
  • Show Favorites Bar: Display the contents of your Favorites folder.
  • Show Navigation and Search Bar: Add this bar to the top of the screen.
    • Show Search Bar: Allows the search portion of the navigation bar to be enabled/disabled

Interface Windows

  • Open avatar profile directly when clicking on its name: If enabled, when you click on someone's name in chat, it opens the profile immediately. With this disabled, you get a small summary window.
  • Use web profiles by default: Displays user profiles as web profiles rather than in a profile window.
  • Disable automatic opening of block list: Enable this option if you do not want the block (mute) list to open when you block a person or object.
  • 'Friends' and 'Groups' in 'Comm' menu opens the V5 based windows: If enabled, Friends and Groups will open in the People panel; otherwise they will open in the Contacts panel.
  • Use legacy object properties: If enabled, this will show the old style window when right clicking an item in Inventory and selecting Properties. If disabled, properties will be shown within the Inventory window instead.
  • Use stand-alone windows:
    • Group profiles: If enabled, group profile windows will open in separate windows; if disabled, they will open in the same window, with the second opened replacing the first.
    • Teleport history: if enabled, teleport history will open in a window separate from the landmarks window.
    • Block/mute list: Keeps the list of blocked residents separate from the people panel.
    • Landmarks, place details and teleport history details: Similar to the above, but keeps each type of “location” window separate, rather than grouping onto a single window.
  • Extend teleport history by: Enable these options to record additional information in your teleport history:
    • Position
    • Date
  • Contact list options: Options concerning what is shown in your friends list, and how it is sorted.
    Note that some options have no effect if you have the corresponding option disabled in Prererences → General. For example, if you have disabled display names, then sorting your friends list by display name will have no effect, and therefore is best set to Username.
    • Visible name columns: Here you can select which name colums to shwo in your friends list: username, display name, or full name (see below).
    • Sort list by: What to use to sort your friends list, username or display name.
    • Show full name as: a full name can be shown as Username (Display name), or Display name (username).
    • Show permissions column: If enabled, this shows what permissions you have granted to each friends (eg, online status, edit rights, showing location on map, etc), and which they have granted to you.
    • Show search filter: adds a search box to the list window.
  • Inventory Options:
    • Hide empty system folders from inventory: If enabled, the inventory window will not display any system folders (eg, Favorites, Landmarks, etc) that have nothing in them.
    • Show the Received Items folder in normal inventory: If enabled, this folder will be show in the normal inventory list of folders, rather than as a panel under the folder list.
      • Always show Received Items buttons at th bottom of inventory: Only available if the option above is enabled. When this is on, you will also have the button showing on the inventory window.
    • Allow separate search terms on each tab in inventory: If enabled, you can enter different words/phrases in the search bar of the Inventory window: each of Inventory, Recent and Worn can be searched independently.

Toasts

  • Notification Display Settings (Popups, console, toasts): This is where you can fine tune the way your “Toasts” look and act:
    • Space between lowest Toast and bottom (pixels)
    • Notification Toast life (seconds): How long group notices remain open.
    • Tip Toast life (seconds): applies to notificants such as after a TP, you see “Teleport completed from…”. Also includes the friend on/offline notification toasts.
    • Nearby Chat Toast life (seconds)
    • Nearby Chat Toast z-offset (pixels)
    • Nearby Chat Toast fade time (seconds)
    • Startup toast life (seconds)
    • Normal Toast fade time (seconds)
    • Gap between Toasts (pixels)
    • Height of Overflow Toast (pixels)
    • Width of Nearby Chat Toast (%)
  • Show toasts in front of other windows: If enabled, toasts will always stay above (cover) any other open windows; otherwise, other widows will be allowed to cover, and potentially hide, toasts.
  • Use new region restart notification: Enable this to use the new system for region restart notifications, which can include a distinctive sound and screen shake.
    The alert sound feature can be enabled/disabled in Preferences → Sound & Media -> UI Sounds 3.
    • Don't shake my screen when the region restart alert message is shown: Check this to disable the screen shake feature.

Font Tab

  • Font Scheme: Allows you to choose one of the following fonts from the drop down menu.
    • Dyslexia:
    • Celestia medium redux:1)
    • Droid:
    • Mobi:
    • Ubuntu:
    • Liberation:
    • Deja Vu:
    • Roboto:
    • Noto:
  • Font Size Adjustment: Lets you change the size of the font. NOTE that this may cause issues.
  • Chat Line spacing: spacing between lines of text.
  • Folder Item Height: Height of items in inventory.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

1)
Does not include bold and italics

preferences_move_tab

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Preferences - Move & View


NOTE: Photographers can access and change many of the camera settings quickly and conveniently via the Phototools Camera Window.

For a general introduction on how to move your avatar and control your view, refer to this page.

View

  • View angle: Affects the camera field of view.
  • Distance: Changes the distance that camera view follows your avatar.
  • Transition Time: How long it takes for the camera to adjust to quickly changed camera positions/angles.
  • Smoothing: Affects how smoothly the camera moves.
  • Disable camera constraints: Allows you to move your camera further away from your avatar. (Same as top menu bar→ Advanced → Disable camera constraints.)
  • Don't use the mouse wheel to control zoom level of the camera: By default, scrolling the mouse wheel results in the camera zooming in or out; enabling this option will disable that feature.
  • Automatically pose avatar during (select one or more):
    • Build/Edit: When selected, the camera automatically moves to center on the object you're editing.
    • Appearance: (set by default) When selected, the camera automatically zooms in on your avatar when you enter Appearance mode. It also automatically focuses as you select different Body Parts and Clothes tabs. Deselect this to leave the camera where it is.
      • Add Additional Lighting: If enabled, when you go into Appearance, you will have extra lighting to iluminate your avatar. (This option is not available if the one above is disabled.)
      • Show Visual Hints: Option to disable preview thumbnails (visual hints) when editing shape.
  • Clicking your avatar keeps camera position: When enabled, clicking on your avatar will focus the camera at the point that you click on your avatar.
  • Reset camera position after teleport (within a region): If enabled, the camera will revert to the default position after a TP within the region; when disabled, it will remain where it is, relative to your avatar.
  • Reset camera position on avatar movement: If you enable this, the camera will revert to its default position whenever you move your avatar; disable this to inhibit the camera reset. Useful when taking photos, if you need to move your avatar a bit without the camera moving from where you are pointing it.
  • Disable minimum camera zoom distance: Allows the camera to zoom as far in as you want, allowing you to see inside prims.
  • Turn avatar towards camera direction on reset view: If this is enabled (old default behavior), then when you hit Esc to reset your camera, the avatar will turn to face whatever direction your camera was pointing at when you pressed Esc; with this disabled, your avatar will not move, but instead the camera will rotate round behind it.
  • Allow the camera to move without constraints through prims: If enabled will not keep your camera view on the same side of a prim as your avatar. For example put your back against a wall, and you see the other side of the wall. When disabled, your point of view would be over your head, and you see inside.
  • Show the default camera controls minifloater always as opaque: If enabled, the camera conrols window will always be opaque.
  • Render blocked (muted) avatars as particle cloud: Will render muted avatars as clouds.
  • Re-render temporary derendered objects after teleport: If enabled, temporarily derendered objects will remain derendered until you teleport; otherwise, they stay derendered until your relog, or a manually re-rendered via the asset blacklist window.

Mouselook

  • Enable Mouselook functionality: Enable this if you wish to use Mouselook.
    Mouselook can be entered either by scrolling forward with your mousewheel, or by using the 'M' key on your keyboard (which first equires enabling WASD for movement, in Preferences->General), or from top menu, Advanced → Shortcuts.
    • Show avatar in Mouselook: Will allow you to see yourself when in mouselook. Does not show the entire avatar, but looking down you would see your feet.
    • Show user interface in mouselook: Normally, in mouselook, user interface elements such as the inventory window, IM windows, etc, are hidden. If you enable this, they will remain on screen.
    • Don't close Conversations and Radar window when changing into Mouselook: By default, these windows close when you go into mouselook; enabel this if you prefer that they stay open.
    • Enable context menus in Mouselook: If you enable this, you will be able to open the pie/context menu using Alt Right click.
    • Leave Mouselook using the scroll wheel: If enabled, then you can exit mouselook by scrolling back with your mouse scrollwheel.
    • Show Mouselook Instructions: Will show the “press esc to exit mouselook” message while in mouselook.
    • Show Mouselook Crosshairs: when enabled, crosshairs are displayed in mouselook mode.
    • Enable combat features: Enables IFF (Identification Friend or Foe).
      • Draw target markers: Draws arrows pointing to friend/foe avatars.
      • Range: Max range for the above.
    • Mouselook mouse sensitivity slider: This affects how far your avatar turns in mouselook. Moving the slider to the right causes your avatar to turn farther When you move the mouse, with the same amount of mouse movement.

Movement

  • Arrow keys always move me: The arrow keys move your avatar around if you hit them while chatting in the main chatbar. Disable this if you prefer to use arrows keys to move back/foward in text you have typed, so you can edit it.
  • Pressing letter keys affects movement (i.e. WASD) instead of starting local chat: Enabel this if you wish to have the WAD keys move your avatar.
  • Use AZERTY keyboard layout: Enable this if you have an AZERTY keyboard; if your keyboard has a QWERTY layout, leave it disabled.
  • Tap-tap-hold to run: Allows you to double-tap and hold the up arrow key to run.
  • Fly/Land on holding up/down: Allows holding the PgUp or PgDown button to fly/land, respectively.
  • Enable crouch toggle mode: If this is enabled, pressing PgDown will put you into a crouch; you will remain that way till you press it again. Otherwise, you need to press and hold PgDown to stay in a crouch.
  • Disable waiting for pre-jump and landing animations: In effect, a fast jump. Same as the option in the top menu, Avatar→ Movement → Quickjump.
  • Allow avatars to walk backwards on your screen: If this is left off, your avatar will turn around to face the camera when you walk backward. This option affects only what you see, and does not work with scripted AOs, only the client AO (or no AO).
  • Turn avatar towards a selected object: Disable this option if you do not wish your avatar to turn to an object when you select or edit it.
  • If built in LSL Bridge movelock is active…
    • Always re-lock position after region change: If you enabled the movelock function in top menu, Avatar → Movement → Move Lock (Ctrl-Alt-P), then this keeps the lock enabled if you teleport.
    • Lock and unlock position after stopping or starting movement: With this setting enabled, you will be able to move even if movelock is enabled; movelock will still prevent being pushed.
  • Single click on land: Clicking a spot on the ground can either do nothing, or cause you to walk to that spot.
  • Double click on land: Double clicking a spot on the ground can:
    • Do nothing
    • Cause you to walk to that spot
    • Teleport you to that spot. (See also the Firestorm Bridge.)

Teleports

  • Play sound effect when teleporting: Allows you to hear the teleport sound effect.
  • Always fly after teleporting: If enabled, your avatar will automatically fly when arriving at a new destination, after a teleport.
  • Always show the Teleport cancel button: This allows teleports to be cancelled once started. Note that cancelling a TP in progress may log you out.
  • Disable Teleport Beacons: Disables the red indicator arrows and the vertical beacons that sometimes are shown after a teleport. Thus if you do not land at the exact location you wanted to (due to teleport routing), you will not have the beacon to guide you to your intended destination.
  • Disable Teleport Screens: Disables the black teleport screen during all teleports.
  • Do not close the map when teleporting: Enable this is you want the map to stay open after a TP.
  • Keep 'Show Friends Only' enabled after teleporting: If this is off, then the Show Friends Only option (top menu, World→ Show Friends Only) will automatically disable after teleport. Handy in case you forgot that you enabled it, and then wonder why you can't see anyone.

Map & Minimap

Minimap Options

  • Enable Minimap Rotation: When enabled the minimap will rotate when your avatar turns.
  • Double click on Minimap: Select an action when you double click a point on the Minimap:
    • No Action
    • Open World Map
    • Teleport
  • Pick Scale: Controls the radius of the pick range on the minimap.

Note: Other options concerning minimap are found under PreferencesColors -> Minimap.

World Map Options

  • Filter duplicate landmarks on world map: If enabled, duplicate landmarks are filtered out of the Landmarks drop down menu on the world map.
  • Show additional region information on World Map: Displays avatar count and maturity level on the world map.
  • Show grid coordinates on the world map: Display regions' grid coordinates on the world map.
  • Enable double click teleports on the World map: Allow teleport to a location on the world map by double clicking.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

fs_menus

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Firestorm Top (Menu) Bar


Tip: clicking on the double lines will detach that menu, or sub menu, so it does not close automatically

Avatar Menu

  • Account: will prompt you to open your SL dashboard in a web browser
  • Marketplace Listings: Manage your SL marketplace listings.
  • Buy L$: opens the floater to let you buy L$
  • Inventory (Ctrl-I): opens your inventory
  • Picks: opens the Picks and Classifieds window for creation and editing of picks and classified ads.
  • Experiences: opens the Experiences window.
  • Profile: opens your profile
  • Appearance: opens the appearance floater at My Outfits (will be greyed out if you are a cloud; see here if that has happened to you)
  • Choose an avatar: opens the Choose an Avatar window.
  • Movement: opens the movement sub menu where you can set
    • Sit down (Alt-Shift-S): will sit your avatar down (not available if already sitting)
    • Fly (Home): this toggles will turn on fly mode (not available if sitting)
    • Stop Flying (Home): this toggle will turn off fly mode.
    • Always Run (Ctrl-R): toggles run
    • Force Ground Sit (Ctrl Alt S): This forces your avatar into a ground sit regardless of where your avatar is.
    • Move Lock (Ctrl-Alt-P): When enabled, will lock your avatar in place so it cannot be pushed.
      You will not be able to move yourself either, unless you enable PreferencesMove & View -> Movement→ Lock and unlock position after stopping or starting movement.
    • Quickjump: If enabled, the viewer suppresses any pre-jump animation.
  • Move Controls: toggles the movement controls floater
  • Camera Controls: toggles the camera controls floater
  • Avatar Health: opens the Avatar Health sub menu
    • Stop avatar animations: used to stop animations acting on your avatar
    • Stop avatar animations & revoke permissions:
    • Undeform Avatar: Attempts to undeform your avatar, to recover its normal shape after deformation after the use of oversized avatars or griefer objects.
    • Force appearance update (Rebake)(Ctrl-Alt-R): rebakes your avatar's textures
    • Refresh Attachments: In cases where attachments are “ghosted”, it will attempt to reattach them. Ghosted attachments are those that shows attached to you but others don't see them.
    • Reset Default Male Avatar (Character Test): forces your avatar to the default male
    • Reset Default Female Avatar (Character Test): forces your avatar to the default female
    • Show Avatar Complexity Information:
    • Lag Meter: Opens the Lag Meter window.
    • Recreate LSL Bridge: creates a fresh copy of the LSL bridge
  • Snapshot (Ctrl-Shift-S): opens the snapshot floater
  • Money Tracker: Shows a list of who last paid you; see this page for more information.
  • Pose Stand…: Open the Pose Stand window; replicates the functionality of a pose stand.
  • Preferences (Ctrl-P): opens your preferences window
  • Toolbar Buttons: Opens the toolbar buttons window, allowing the button layout to be customized.
  • Show HUD Attachments (Alt-Shift-H): Shows all HUDs that you have attached
  • Exit Firestorm (Ctrl-Q): Closes Firestorm

Comm(unicate) Menu

  • Online Status: opens the Online Status sub menu where you can set yourself to:
    • Away
    • Unavailable (Busy)
    • Auto-respond: (the auto-response messages are set in PreferencesPrivacy -> Autoresponse)
    • Autorespond to non-friends
    • Reject teleport offers and requests
    • Reject all group invites
    • Reject all friendship requests
  • Friends (Ctrl-Shift-F): opens the Friends tab in the contacts list.
  • Contacts (Ctrl-Alt-Shift-F): Opens or closes the contacts list.
  • Contact Sets (Ctrl-Alt-Shift-C): opens the Contact Sets window, to manage your own groups of contacts
  • Groups (Ctrl-Shift-G): opens the Groups tab in the contacts list.
  • Chat (Ctrl-H): opens the nearby chat tab in the Conversations window
  • People: Opens the people window.
  • Conversations (Ctrl-T): opens the Conversations window
  • Gestures (Ctrl-G): opens the Gestures window
  • Facebook…: opens the Post to Facebook window.
  • Twitter…: opens the Twitter window.
  • Flickr…: opens the Upload to Flickr window.
  • Voice Morphing:
  • Conversation Log: Opens the Conversation Log window.
  • Nearby Voice: opens nearby voice, aka active speakers
  • Block List: opens the people window → Block List

World Menu

  • Resync Animations: Restarts animations within your view; this allows couples dances to be resynchronized.
  • Nearby Avatars (Ctrl-Shift-A): Opens the Nearby tab in the People window.
  • Radar: Opens the Radar window.
  • Teleport History (Alt-H): Opens the Places window, teleport history tab.
  • Places: Opens the Places window.
  • Destinations: Opens up Destination window.
  • Events: Opens the SL Events web page.
  • Mini-Map (Ctrl-Shift-M): Opens the Minimap
  • World Map (Ctrl-M): Opens the World Map
  • Region Tracker: Opens the Region Tracker window.
  • Landmark This Place: Creates a landmark of your current location
  • Location Profile: Opens the Places Profile window
  • Parcel Details: Opens the About Land window
  • Region Details: Opens the Region/Estate window
  • Buy This Land: oOpens the Buy Land window (If you are on land that is not for sale, this will be greyed out)
  • Show Owned Land: Opens the Owned Land window
  • Show More: opens the Show More sub menu where you can chose to show
    • Ban Lines Enables or disables the ability to see ban lines around parcels to which you are not allowed access.
    • Beacons (Ctrl-Alt-shift-N) Hide/show beacons for some types of objects, like sound sources, particle sources, and so on.
    • Property Lines (Ctrl-Alt-Shift-P) Enables or disables showing lines at property boundaries.
    • Land Owners Colors land: Green is land owned by you, red is land owned by others, yellow is land for sale.
    • Coordinates: Shows your current coordinates in the menu bar
    • Parcel Permissions: Shows icons of your parcel rights
    • Advanced Menu (Ctrl-Alt-Shift-D): Hides/shows the Advanced Menu. This can also be done in PreferencesAdvanced.
  • Teleport Home (Ctrl-Shift-H): teleports you home
  • Set Home to Here: sets your home location to the point you are at; also saves a snapshot, which will be displayed when you log in to your home location.
  • Sun Position: opens the Sun Position sub menu, where you can set the sun position to
    • Sunrise (Ctrl-Shift-U)
    • Midday (Ctrl-Shift-Y)
    • Sunset (Ctrl-Shift-N)
    • Midnight (Ctrl-Shift-X)
    • Estate Time
  • Environment Editor: (Photographers might prefer that fast access available in QuickPrefs or Phototools) This has these sub-menus:
    • Environment Settings: Opens the environment settings window.
    • Water Presets: has sub-menus to allow water presets to be created, edited, deleted.
    • Sky Presets: has sub-menus to allow sky presets to be created, edited, deleted.
    • Day Presets: has sub-menus to allow day presets to be created, edited, deleted.
  • Photo and Video: opens the submenu for
    • Phototools (Ctrl-Alt-P): opens the Phototools floater.
    • Cameratools (Ctrl-Alt-C): opens the Cameratools floater.
  • Area Search: Opens the Area Search window
  • Sound Explorer: Opens the Sound Explorer window.
  • Animation Explorer: Opens the Animation Explorer window.
  • Asset Blacklist: Opens the Asset Blacklist Window.
  • Avatar Render Settings: Opens the Avatar Render Settings window.
  • Always show Friends normally: This will show all friends as normally rendered avatar instead of a “jelly doll” image.
  • Show Friends only: This will temporarily derender all avatars except those on your friends list. If you leave PreferencesMove & View -> Teleports→ Keep 'Show Friends Only' enable after teleporting disabled, then this option will disable itself after teleport.

Build Menu

  • Build (Ctrl-B): opens the Build/Edit window
  • Select Build Tool: opens the Build Tool sub menu where you can select
    • Focus Tool (Ctrl-1)
    • Move Tool (Ctrl-2)
    • Edit Tool (Ctrl-3)
    • Create Tool (Ctrl-4)
    • Land Tool (Ctrl-5)
  • Link (Ctrl-L): will link multiple prims
  • Unlink (Ctrl-Shift-L): will unlink prims in a linkset
  • Edit Linked Parts: allows you to edit individual prims in a linkset
  • Select Elements: opens the Select Elements sub menu where you can choose:
    • Select Next Part (Ctrl-.)
    • Select Previous Part (Ctrl-,)
    • Include Next Part (Ctrl-Shift-.)
    • Include Previous Part (Ctrl-Shift-,)
  • Focus on Selection (H): will focus your camera on an object you have selected
  • Zoom to Selection (Shift-H): will zoom your camera on an object you have selected
  • Object: opens the Object sub menu that allows you to:
    • Take: Takes the object back to inventory
    • Take Copy: Creates a copy of the object in inventory.
    • Duplicate (Ctrl-D): Creates a duplicate of the object next to the original object.
    • Edit Particles: Opens the Particle Editor.
    • Save Back to Object Contents If you drag the contents of an object directly onto the ground (rather than into your inventory first, then out onto the ground), and make changes to it, this function allows those changes to be saved back to the original object.
    • Return Object Returns the object to the owner.
    • Save as:
      • Backup: Opens the Backup window, allowing you to save the object to your hard drive.
      • Collada: Opens the Collada Export window, which you can use to export the object as mesh.
  • Scripts: opens the Scripts sub menu where you can:
    • Show Script Warnings/Errors
    • Script Info (Counter): If the object is moddable, this will show script information for it.
    • Recompile Scripts (Mono)
    • Recompile Scripts (LSL)
    • Reset Scripts: this will only work if the object is moddable.
    • Set Scripts to Running
    • Set Scripts to Not Running
    • Remove Scripts from Selection: If the selected object is moddable, removes all scripts from it.
  • Pathfinding: Options concerning Pathfinding.
    • Region Objects: Opens the Region Objects window.
    • Characters: Opens the Pathfinding characters window.
    • View / Test: Opens the Pathfinding console.
    • Rebake Region: Rebakes the region NavMesh, if there are pending changes - assuming you have rights to do so and Pathfinding is enabled for the region; will by greyed out otherwise. This can also be done by clicking the Pathfinding icon in the top menu bar.
  • Options: opens the Options sub menu where you can:
    • Show Advanced Permissions: Refer to this SL Wiki page for more on Advanced (Debug) permissions.
    • Select Only My Objects
    • Select Only Movable Objects
    • Select Only Locked Objects
    • Select Only Copyable Objects
    • Select By Surrounding
    • Include Group-Owned Objects
    • Show Physics Shape When Editing
    • Show Selection Outlines (Ctrl-Alt-H)
    • Show Hidden Selection
    • Show Light Radius for Selection
    • Show Selection Beam
    • Snap to Grid (G)
    • Snap Object XY to Grid (Shift-X)
    • Use Selection for Grid (Shift-G)
    • Grid Options (Ctrl-Shift-B)
    • Set Default Permissions: Opens the Default Creation Permissions window.
  • Upload: opens the Upload sub menu which allows you to choose what to upload (Same as the Upload item in the Avatar Menu):
    • Image (L$10): Opens a file selector, then the image upload window.
    • Sound (L$10): Opens a file selector, the the sound upload window.
    • Animation (L$10): Opens a file selector, then the animation upload window
    • Mesh Model: Opens a file selector to upload a mesh model; see the SL wiki for more info.
    • Bulk (L$10 per file): Opens a file selector where you can select multiple image files for upload.
    • Import Linkset: Opens the Import window, to upload a previous exported object.
  • Undo (Ctrl Z): will undo the last changes made in the edit /build window
  • Redo (Ctrl Y): will redo the last changes made with the undo command

Content Menu

  • Search (Ctrl-F): opens the Search window
  • SL Marketplace: prompts you to open the Marketplace web page
  • L$ Market Data: prompts you to open the L$ market Data web page
  • Script Library: prompts you to open the Script Library web page
  • Firestorm Blog: prompts you to open the Firestorm Viewer Home web page
  • Firestorm Flickr: prompts you to open the Firestorm Viewer Flickr web page
  • Firestorm YouTube: prompts you to open the Firestorm Viewer YouTube channel
  • Firestorm Twitter: prompts you to open the Firestorm Viewer Twitter web page
  • Firestorm Plurk: prompts you to open the Firestorm Viewer Plurk web page
  • Message of the day: this will show the message of the day in local chat. This also is shown during the login phase.

Help Menu

RLVa Menu

This menu is toggled from Advanced Menu (Ctrl-Alt-D) → RestrainedLove API (RLVa) or from Preferences → Firestorm → Extras → Allow Remote Scripted Viewer Controls (RLVa). This will require a restart of the viewer to show this menu.

  • Debug: Opens the Debug sub menu where you can enable:
    • Show Top-level RLVa Menu: Enables showing the RLVa menu in to menu bar. If disabled, RLVa menu will show in Advanced Menu.
    • Show Debug Messages: Used when debugging RLV scripts and also to know when something RLV is being done to you by either a person or object.
    • Hide Unset or Duplicate Messages
    • Show Assertion Failures
    • Hide Locked Layers
    • Hide Locked Attachments
    • Enable Legacy Naming
    • Enabled Shared Wear
    • Rename Shared Items on Wear
    • Locks: Opens the Active RLV Locks window
  • Allow OOC Chat: Allows Out Of Character (OOC) chat.
  • Allow Temporary Attachments
  • Forbid Give to #RLV
  • Show Filtered Chat
  • Wear Replaces Unlocked
  • Console: Opens the RLVa console window
  • Restrictions: Opens the Active RLV Restrictions window
  • Strings: Opens the RLVa Strings window

Advanced Menu

Please use with caution

This menu is toggled via the Ctrl-Alt-D key sequence, or from PreferencesAdvanced

  • Rebake Textures (Ctrl+Alt+R): (same as Avatar→ Avatar health → Force Appearance Update).
  • Refresh Attachments:
  • Set UI Size to Default: Reverts any changes made in PreferencesUser Interface -> General→ UI scaling.
  • Set Window Size: Allows you to set the window size.
  • Limit Select Distance: Limits your select distance to about 50m.
  • Disable Camera Constraints: Allows camera to pass through solid objects.
  • High-res Snapshot: Enables high resolution snapshots.
  • Quiet Snapshots: Disables the snapshot sound and animation.
  • Performance Tools: Opens the Performance Tools sub menu where you can enable:
    • Lag Meter: Opens the Lag Meter window.
    • Statistics Bar (Ctrl-Shift-1): Displays the Statistics window (often called the “stats bar”).
    • Scene Load Statistics (Ctrl-Shift-2): Displays the Scene Load Statistics window with focus on object load and cache performance.
    • Show Avatar Complexity Information: Displays an indicator of client draw “cost” above each avatar (replaces Avatar Rendering Cost).
  • Highlighting and Visibility: Opens the Highlighting and Visibility sub menu where you can choose:
    • Cheesy Beacon: Animates the red world map beacon to make it look “cheesy” (enable it to see the effect).
    • Hide Particles (Ctrl Alt Shift =) : Disables rendering of particles. Another way of achieving this is to go to PreferencesGraphics -> General and setting Max particle count to zero - or doing the same in the Quick Preferences panel.
    • Hide Selected: Makes the currently selected (edited) object invisible, until they are no longer selected.
    • Highlight Transparent (Ctrl Alt T): Makes transparent objects visible by highlighting them in red.
    • Show Mouselook Crosshairs
    • Hover Tips: Opens Hover Tips submenu
      • Show Tips (Ctrl-Shift-T): This allows you to set what hovertips, if any, you see (please check this first to enable hover tips)
      • Show Land Tooltips:
      • Show Tips On All Objects:
  • Rendering Types: Opens the Rendering Types sub menu, which allows types of things to be shown or hidden. By default, these are all enabled. Disabling some can be useful if you are trying to find a lost object.
    • Simple (Ctrl-Alt-Shift-1): Textures without alpha channels.
    • Alpha (Ctrl-Alt-Shift-2): Textures with alpha channels
    • Tree (Ctrl-Alt-Shift-3): Linden plants.
    • Avatars (Ctrl-Alt-Shift-4): Bodies and attachments but not name tags.
    • Surface Patch (Ctrl-Alt-Shift-5): Terrain/ground texture.
    • Sky (Ctrl-Alt-Shift-6): Entire sky including clouds and sun/moon.
    • Water (Ctrl-Alt-Shift-7): Water surface only, view when under water is still tinted.
    • Ground (Ctrl-Alt-Shift-8)
    • Volume (Ctrl-Alt-Shift-9): All objects except Linden plants.
    • Grass (Ctrl-Alt-Shift-0): Linden plants.
    • Clouds (Ctrl-Alt-Shift- -)
    • Particles (Ctrl-Alt-Shift-= )
    • Bump (Ctrl-Alt-Shift-\): Legacy bump map and shiny effects.
  • Rendering Features: Opens the Rendering Features sub menu:
    • UI (Ctrl-Alt-F1): Be VERY careful when using this, as the menu bar is hidden as well; make mental note of the key sequence so you can re-enable the UI when you need it.
    • Selected (Ctrl-Alt-F2): Display texture alignment crosshair boxes with “Select Face”.
    • Highlighted (Ctrl-Alt-F3)
    • Dynamic Textures (Ctrl-Alt-F4): Enable clothing and sculpt previews in texture upload floater.
    • Foot Shadows (Ctrl-Alt-F5)
    • Fog (Ctrl-Alt-F6)
    • Test FRInfo (Ctrl-Alt-F8)
    • Flexible Objects (Ctrl-Alt-F9): Enable/disable flexible prim effect.
  • RLVa: This will menu option will show if chose not to show RLVa menu in top menu bar. This will show RLVa submenus.
  • Media Streams Backup
    • Import Stream List XML: This will import the stream_list.xml file.
    • Export Stream List XML: This will export the media stream list from top menu → World Menu → Parcel DetailsSound tab to a file called stream_list.xml to a folder of your choosing
  • Use Plugin Read Thread: Uses a separate thread to read incoming messages from plugins. So in theory, this should give you a slight performance increase if you have a multicore processor and using the internal web browser or playing quicktime videos and so on.
  • Clear Group Cache: Clears group cache
  • Mouse Smoothing: Should help smooth mouse movement
  • Release Keys: Releases permissions taken by worn attachments.
  • Shortcuts: Opens the Shortcuts sub menu, showing some of the common keyboard shortcuts:
    • Search (Ctrl-F)
    • Show Advanced Menu-legacy shortcut (Ctrl-Alt-D)
    • DoubleClick Teleport (Ctrl-Shift-D)
    • Always Run (Ctrl-R)
    • Fly (Home)
    • Close Window (Ctrl-W)
    • Close All Windows (Ctrl-Shift-W)
    • Snapshot to Disk (Ctrl-`)
    • Mouselook (M)
    • Joystick Flycam (Alt-Shift-F)
    • Reset View (Esc)
    • Reset Camera Angles (Shift-Esc)
    • Look at Last Chatter (Ctrl-\)
    • Zoom In (Ctrl-0)
    • Zoom Default (Ctrl-9)
    • Zoom Out (Ctrl-8)
  • Fly Override (Ctrl-Alt-V): Allows flight in no fly areas - NOT recommended
  • RestrainedLove API: Enables/disables RLV (also in PreferencesFirestorm -> Extras→ Allow scripted viewer controls)
  • Show Debug Settings: Opens the debug menu window; use with caution.
  • Show Develop Menu (Ctrl-Alt-Q): Shows or hides the develop menu on the menu bar.

Developer Menu

Please use with caution

This menu is toggled via the Ctrl-Alt-Q key sequence, or from PreferencesAdvanced

  • Consoles: Opens the Consoles sub menu. These should all be disabled in normal use. If you find your screen filling with “strange” graphs and data, check here to make sure all are off.
    • Texture Console (Ctrl-Shift-3):
    • Debug Console (Ctrl-Shift-4): Scroll activity log on the main viewer window.
    • Notifications Console (Ctrl-Shift-5): Trace dialogs, alerts, notifications.
    • Fast Timers (Ctrl-Shift-9): Shows tasks performed per frame.
    • Scene Statistics: Plot complexity of objects in view.
    • Scene Loading Monitor:
    • Region Debug Console Opens the Region Debug Console.
    • Region Info to Debug Console: Dumps region flags and stats to log
    • Group Info to Debug Console: Dumps summary of active group info to log.
    • Capabilities Info to Debug Console: Dumps capability names and URLs to log.
    • Camera: Camera and agent position/rotation overlaid on screen.
    • Wind: Region wind speed and heading is overlaid on screen.
    • FOV: Camera field of view angle overlaid on screen.
    • Badge (Ctrl-Alt-Shift-H) (This won't toggle off……)
  • Show Info: Opens the Show Info sub menu:
    • Show Time: Shows the time spent logged on in the lower right.
    • Show Upload Transaction: Gives a notification on upload, showing how much you were charged.
    • Show Texture Info: Shows texture information for the object under the cursor.
    • VRAM usage per object:
    • Show Avatar Render Info: Show load state and attachment weights for visible avatars.
    • Show Render Info: Displays information about the scene currently being rendered.
    • Show Matrices: OpenGL matrix info overlaid on screen.
    • Show Color Under Cursor: Shows the RGBA values for the color under the cursor, in the lower right.
    • Show Memory: Shows total viewer memory use overlaid on screen.
    • Show Private Mem Info: Private pool stats overlaid on screen.
    • Show Updates to Objects (Ctrl-Alt-Shift-U): Displays “clouds” of different colors when objects update.
  • Force an Error: opens the Force an Error sub menu. Using any of these will probably crash you. Aimed at viewer developers.
    • Force Breakpoint (Ctrl-Alt-Shift-B)
    • Force LLError And Crash
    • Force Bad Memory Access
    • Force Infinite Loop
    • Force Driver Crash
    • Force Software Exception
    • Force Disconnect Viewer
    • Simulate a Memory Leak
  • Render Tests: opens the Render Tests sub menu:
    • Camera Offset
    • Randomize Framerate: Add a random duration sleep with each rendered frame.
    • Periodic Slow Frame: Sleep half a second every 10 frames.
    • Frame Test: Capture buffer and pause.
    • Frame Profile: Dump GL stats to log.
    • Benchmark:
  • Render Metadata: Opens the Render Metadata sub menu; these are normally all disabled:
    • Bounding Boxes
    • Avatar Hitboxes
    • Normals
    • Octree
    • Shadow Frusta
    • Physics Shapes
    • Occlusion
    • Render Batches
    • Update Type
    • Texture Anim
    • Texture Priority
    • Texture Area
    • Face Area
    • LOD Info
    • Build Queue
    • Lights
    • Particles
    • Collision Skeleton
    • Joints
    • Raycast
    • Wind Vectors
    • Render Complexity
    • Attachment Bytes
    • Sculpt
    • Texture Size
    • Texture Density
      • None
      • Current
      • Desired
      • Full
  • Rendering: Opens the Rendering sub menu
    • Axes: Draw XYZ axis display centered on avatar plus region origin marker.
    • Tangent Basis
    • Selected Texture Info Basis (Ctrl-Alt-Shift-T): Show size and alpha channel presence for faces selected in editor.
    • Selected Material Info (Ctrl-Alt-Shift-M):
    • Wireframe (Ctrl-Shift-R): Show object geometry.
    • Object-Object Occlusion (Ctrl-Shift-O): Optimization, skip rendering objects that are hidden behind others.
    • Advanced Lighting Model: Enable deferred rendering.
    • Debug GL: Enable extra OpenGL error checking.
    • Debug Pipeline: Subset of Debug GL.
    • Automatic Alpha Masks (deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting on).
    • Automatic Alpha Masks (non-deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting off).
    • Animation Textures: Allows texture to be animated per llSetTextureAnim.
    • Disable Textures: Stop fetching new textures from the network.
    • Full Res Textures (dangerous): Disregard LOD and display all textures at full resolution. Increases network and memory use.
    • Render Attached Lights: Render local light sources on avatar attachments.
    • Render Attached Particles: Render particle systems emitted by avatar attachments.
    • Hover Glow Objects:
  • Network: Opens the Network sub menu:
    • Pause Agent: Stop avatar movement updates. Local turns and interpolated motion will still appear.
    • Enable Message Log: Dump every protocol message to log.
    • Disable Message Log: Stop protocol message dump.
    • Velocity Interpolate Objects: When enabled it allows smoothed object motion between updates and for llTargetOmega motion to work. When it's disabled, stops “rubber band” effect at cost of these features.
    • Ping Interpolate Object Positions: Factor ping time into interpolation.
    • Drop a Packet (Ctrl-Alt-L): Simulate loss of a data packet.
  • Dump Scripted Camera
  • Recorder: opens the Recorder sub menu. This is used to record, and then playback, a sequence of your actions. For example, you can record yourself walking round, then when you play it back, your avatar will repeat that exactly. Useful for machinima.
    • Start Playback
    • Stop Playback
    • Loop Playback
    • Start Record
    • Stop Record
  • World: Opens the World sub menu:
    • Sim Sun Override
    • Fixed Weather
    • Dump Region Object Cache: Send object cache statistics to log.
    • Dump Simulator Features to Nearby Chat
  • UI: Opens the UI sub menu:
    • Media Browser Test: Opens embedded browser with Viewer URI Name Space test page.
    • Region Restart Test:
    • Web Content Browser (Ctrl-Shift-Z): Opens the internal browser.
    • FB Connect Test: For checking Second Life ShareAPI.
    • Dump SelectMgr: Info about selected objects to log.
    • Dump Inventory: Inventory UUIDs and names to log.
    • Dump Timers: Function call stats to log.
    • Dump Focus Holder: What UI element has keyboard focus to log.
    • Print Selected Object Info (Ctrl-Shift-P): Object details to log.
    • Print Agent Info (Shift-P): Avatar name and camera to log.
    • Double-Click Auto-Pilot
    • Double-Click Teleport
    • Debug SelectMgr: If this and Limit Select Distance are active, dump auto deselects to log.
    • Debug Clicks: Mouse button changes with coordinates to log.
    • Debug Views: Identify UI elements on screen.
    • Debug Name Tooltips: Identify XUI source for UI element under cursor. (alias of Show XUI Names)
    • Debug Mouse Events: Info about what has mouse focus to log.
    • Debug Keys: Text entry field activity to log.
    • Debug Window Process: Low level info for main viewer window to log.
  • XUI: opens the XUI sub menu:
    • Reload Color Settings: Refresh from skin's colors.xml
    • Show Font Test: Open floater with type specimen.
    • Load from XML
    • Save to XML
    • Save XUI Names: Identify XUI source for UI element under cursor.
    • Show debugging info for views
    • XUI Preview Tool
    • Send Test IMs: Send dummy messages to test accounts.
    • Flush Names Caches: Clean avatar name cache.
  • Avatar: Opens the Avatar sub menu:
    • Grab Baked Textures
      • Iris
      • Head
      • Upper Body
      • Lower Body
      • Skirt
    • Character Tests
      • Appearance To XML: Saves your avatar shape to a file; opens a file picker to allow you to select the destination folder, and file name. Shapes exported this way can be re-imported in the Appearance window.
      • Toggle Character Geometry
      • Test Male: Shortcut to wear “Male Shape & Outfit” from inventory Library/Clothing.
      • Test Female: Shortcut to wear “Female Shape & Outfit” from inventory Library/Clothing.
      • Allow Select Avatar: Avatars can be selected and “moved” with object editor, local effect only, movements do not appear to others.
    • Animation Speed
      • All Animations 10% Faster
      • All Animations 10% Slower
      • Reset All Animations Speed
      • Slow Motions Animations
    • Force Params to Default: Clear and refresh tweakable appearance settings.
    • Animation Info: Text over avatars with running animations and priorities.
    • Show Look At: Shows look at crosshairs.
    • Show Point At: Show destination for selection beam as a red crosshair.
    • Debug Joint Updates: Rapid summary of updates to log.
    • Disable LOD: For avatar bodies.
    • Debug Character Vis: Dump avatar and attachment visibility to log.
    • Show Collision Skeleton: Show avatar's “collision volume” joints. Used with fitted mesh and touch/select. Not used with simulator physics.
    • Show Bones:
    • Display Agent Target: Crosshairs with avatar's actual and rendered positions.
    • Dump Attachments: Attachment points, UUIDs, positions, visibility to log.
    • Debug Avatar Textures (Ctrl-Alt-Shift-A): Shows component textures for own avatar.
    • Dump Local Textures (Alt-Shift-M): Avatar texture info to log.
    • Reload Avatar Cloud Particle:
  • Compress Images: Select a file and convert to .j2c, results to log.
  • Enable Visual Leak Detector:
  • Output Debug Minidump
  • Console Window on next Run: Opens a window on the next run of the viewer, which shows internal information as the viewer runs. Useful for developers' to debug the viewer. Otherwise, keep this disabled.
  • Set Logging level: This allows the level of detail of logging to be changed from the default (Info). The support team might request that you change this if attempting to diagnose a problem; otherwise, it should always be left at default.
    • Debug
    • Info
    • Warning
    • Error
    • None
  • Request Admin Status (Ctrl-Alt-G): Request privileges. Only works if you are a Linden.
  • Leave Admin Status (Ctrl-Alt-Shift-G)
  • Show Admin Menu

Searching the Menus

It is possible to search the menus for specific words or phrases, by typing into the search bar at the top. For example, typing in the word upload will result in matches on up to four top menu items: Avatar, Build, Advanced and Develop. In short, using search will filter out what is shown in the top menu bar, removing all items except those that contain what you searched for.

Matched items are highlighed in color (you can change the highlight color in Preferences → Colors -> Miscellaneous→ Preferences Search Highlight Color).

To clear the search, and have the Preferences window revert to its normal state, just click the 'x' at the far right end of the search field.

Menu search is enabled (or disabled) in Preferences -> Advanced→ Show Menu Search.

Graphics Presets

: When hovering your mouse over this symbol, it will open the Graphics Presets window. Please note that this symbol will only show if you have created a graphic preset in PreferencesGraphics -> General.



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.


fs_intel_fix_32bit

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How to Replace Your Firestorm.exe in Windows 10

If you have certain Intel HD graphics, and have upgraded your PC to Windows 10, your graphics card will not be fully supported by Intel. If you have this issue, you will be unable to log in. You will get the following error dialog box:

Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them. If you continue to receive this message, contact the Second Life Support Portal

This is not a function of the viewer, but instead is a function of the drivers provided by Intel for your computer. However, we have developed a workaround that should help most users with this issue continue to have the ability to use the Firestorm viewer.

Note: This fix is only available for 32-bit versions of Firestorm. Even if you have a 64-bit version of Windows 10, and usually use the 64-bit version of Firestorm, you will still need to use the 32-bit viewer for 5.0.11, 5.0.7, 5.0.1, and 4.7.9, as we do not have a fix that will work with the 64-bit version.

Important: Do NOT run in Compatibility mode.
Do NOT uninstall Firestom; you will be replacing one or more files, not the entire install.

  1. Verify that your graphics card is one of the affected versions. You can find a table of affected versions here: Graphics Drivers Supported Operating Systems, but most frequently we have seen Intel HD 2000 and Intel HD 3000. You should be able to verify your graphics in the system info of your computer.
  2. Below, select the zip file that is correct for your download, either the 32-bit Havok version or the 32-bit OpenSim version, and download it to your computer. You will need to unzip the file and save it on your computer in a location you will remember.
  3. On your computer, open File Explorer. (If it isn't on your taskbar you may need to use the search to find it.) When you open it, select the View tab at the top of the page and check the box on the right hand side that says File Name Extensions.
  4. In File Explorer, navigate to This PC then Local Disk (C:) (or the location you normally download Firestorm, if it differs) and then navigate to Program Files (x86). Open Program Files (x86), locate the Firestorm folder, and open it. In the Firestorm folder, locate the Firestorm-Release.exe file and delete it.
  5. Replace it with the Firestorm.exe file that was in the zipped folder you downloaded from the web site.

You should now be able to run Firestorm on your PC.

Downloads - Firestorm 5.0.11

Downloads - Firestorm 5.0.7

Downloads - Firestorm 5.0.1

Downloads - Firestorm 4.7.9

Other Information

Click here to update your graphic drivers: Intel Downloads

Click here to contact Intel Support: Intel Support

Note: When using this workaround your Help–> About Firestorm panel will show your OS as Windows 8 rather than Windows 10.

fs_older_downloads

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Firestorm - Older Releases

The current release version of Firestorm is available here.

Firestorm 5.0.7 (52912) Release

“n/a” in the table below means “not available”; see the boxed note above.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Full release Firestorm 5.0.7.52912 32 bit Windows setup.exe
SHA1 Checksum: 8FE2039F6EBDF2161E0BF99747CD85A0CA132CA2
Windows
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.7.52912OS 32 bit Windows setup.exe
SHA1 Checksum: 5CEDDB7197BE69506DD1FC6B5D04B1FCE0F8774B
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only SL and other grids Full release Firestorm 5.0.7.52912OS 64 bit Windows Setup.exe
SHA1 Checksum: 4821E627051437950D1A621B5D01EF8F36468556
Mac
Mac
32-bit Havok
32 and 64 SL only X n/a n/a
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.7.52912OS 64 bit Intel Mac.dmg
SHA1 Checksum: 5746B32C8FB25DE536F256591B7C270C107BF2BD
Linux
Linux
32-bit Havok
32 and 64 SL only X n/a n/a
Linux
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.7.52912OS 32 bit Linux.tar.bz2
SHA1 Checksum: 5BF7E17FA3825BDA9FEAB5ECC10A7ECDDD0B513A
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Full Release Firestorm 5.0.7.52912OS 64 bit Linux.tar.bz2
SHA1 Checksum: D37FC774CAD0EF693B43D97AE359F724769834F6

Firestorm 5.0.1 (52150) Release

“n/a” in the table below means “not available”; see the boxed note above.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Full release Firestorm 5.0.1.52150 32 bit Windows setup.exe
SHA1 Checksum: 132FB193F9B0D6CFAA1448759FA59059432E3898
Windows
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.1.52150OS 32 bit Windows setup.exe
SHA1 Checksum: 1C3E1E4DC875775BE7BBE8ED57B6B1893730A511
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only SL and other grids Full release Firestorm 5.0.1.52150OS 64 bit Windows Setup.exe
SHA1 Checksum: 3BAFBB700E48CFC3392B9F60416BB9FFEDAF594B
Mac
Mac
32-bit Havok
32 and 64 SL only X n/a n/a
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.1.52150OS 64 bit Intel Mac.dmg
SHA1 Checksum: 6AFC3235CE8C6444C839D017EBF8F230E9787A79
Linux
Linux
32-bit Havok
32 and 64 SL only X n/a n/a
Linux
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.1.52150OS 32 bit Linux.tar.bz2
SHA1 Checksum: EBF63510B5CA251988984B14A62BECCB79C2FFF2
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Full Release Firestorm 5.0.1.52150OS 64 bit Linux.tar.bz2
SHA1 Checksum: 93DDB7DCFB5554ED09B8BE4A24BD72EAAD1D2560

downloads

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Firestorm Viewer Downloads For Second Life

OpenSIM versions of FS do not have Havok. That only matters if you're uploading mesh objects and need to specify the mesh physics properties, or if you need to manipulate the region navmesh for pathfinding. The terms of the Havok license prohibit its use anywhere but Second Life, so it's not present in OpenSim versions.


Firestorm Viewer is certified to be free of viruses and malware.


Current Release

Firestorm 5.0.11 (53634) Release

Firestorm 5.0.11 (53634) Release Notes

“n/a” in the table below means “not available”; see the boxed note above.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
64-bit Havok
64-bit only SL only X Full release Firestorm 5.0.11.53634 64 bit Windows Setup.exe
SHA1 Checksum: 5B746AA3006DCC2DB15EC8277251FC63B29D1BC1
Windows
64-bit OpenSim
64-bit only SL and other grids Full release Firestorm 5.0.11.53634OS 64 bit Windows Setup.exe
SHA1 Checksum: 92DD6CCE6117A9BEFAAFB244F5288A925C060E34
Windows
32-bit Havok
32 and 64 SL only X Full release Firestorm 5.0.11.53634 32 bit Windows setup.exe
SHA1 Checksum: BA62E1C0E5A5FA9C56D723EF92C8DAC0A8E7C215
Windows
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.11.53634OS 32 bit Windows setup.exe
SHA1 Checksum: 154FC28D554F8B972563B2E4ADB54A131C928D08
Mac
Mac
64-bit Havok
64-bit only SL only X Full release Firestorm 5.0.11.53634 64 bit Intel Mac.dmg
SHA1 Checksum: 88FC025613BF9B908B44E8E073EABE8614CC7C62
Mac
64-bit OpenSim
64-bit only SL and other grids Full release Firestorm 5.0.11.53634OS 64 bit Intel Mac.dmg
SHA1 Checksum: F5626947FB6DE7432D85D1AE0426C831957B8089
Mac
32-bit Havok
32 and 64 SL only X n/a n/a
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Linux
Linux
64-bit Havok
64-bit only SL only X n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Full Release Firestorm 5.0.11.53634OS 64 bit Linux.tar.bz2
SHA1 Checksum: 9868458AB717A1B7EAA166AE4DA5AB76AA28F86C
Linux
32-bit Havok
32 and 64 SL only X n/a n/a
Linux
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 5.0.11.53634OS 32 bit Linux.tar.bz2
SHA1 Checksum: 0336F33989F9A5238BDF5D66AC8722CF695E6F1A

More information about the 64-bit builds can be found here.

Supported Operating Systems

Windows

  • Windows 7 32bit SP1 and Windows 7 SP1 64bit or later are supported.
    Earlier versions of windows are not supported.
  • Firestorm 5.0.11 will NOT even install on Windows XP.
  • Firestorm 5.0.11 may install on Windows Vista but is likely to be very unstable.
  • Windows 10 - Firestorm 5.0.11 is compatible with Windows 10.
    However, if you are running Windows 10 on a system with an older Intel graphics card which does not support Windows 10 - Intel HD 2000, Intel HD 3000 or anything marked as “No” for Windows 10 on this list,
    you will only be able to run the 32bit versions of Firestorm 5.0.11 even if you have a 64bit version of Windows 10.
    Please see this page for detailed instructions if you are running Windows 10 on an older unsupported Intel card and have problems running Firestorm 5.0.11.

Mac

  • Mac 10.9 or later OS X versions are supported.
  • Mac PPC is not supported.
  • Firestorm 5.0.11 viewer will NOT run on Mac 10.6, 10.7 or 10.8.

Old Releases

Older versions of Firestorm are available here.


Additional Downloads to Fix Problems

Windows

  • SLURLs not working in your browser, or choose to open with a different viewer (Windows)


Additional Downloads to Enhance User Experience

Flash

Firestorm 5.0.11, 5.0.7, 5.0.1 Release

  • Windows - Download in Firefox or Chrome to play Flash media inside Second Life.
    Choose the correct operating system under Step 1.
    Choose FP 28 for Opera & Chromium - PPAPI under Step 2.
    Install Flash.
  • Mac - Ensure that you have the most recent version of Flash for Safari installed. You an get this via the normal update process, or from Adobe.
    Choose the correct operating system under Step 1.
    Choose FP 28 for Safari and Firefox – NPAPI under Step 2.
    Install Flash.
  • Linux - You need to have the pepperflash plugin installed, which can be satisfied by installing Google Chrome.

Quicktime

Firestorm 5.0.11, 5.0.7, 5.0.1

  • Windows - Quicktime does not need to be installed to play media on Firestorm 5.0.1 or later.
  • Mac - Quicktime to play streaming videos. (iTunes is not needed)

GStreamer

for Linux only

  • Info for download to play streaming videos. (Please read page for info on installing GStreamer for your particular distribution.)

Growl

Linux has this already

  • Windows Download To get external notices about events when the viewer is minimized.
  • Mac Download To get external notices about events when the viewer is minimized.

DirectX Runtime

Windows only

  • DX runtime April 2011 to help increase performance and stability. For all versions of Windows. Please refer to this page.


Video Drivers

Mac drivers are included with OS upgrades. However, to determine what card you have, select “About this Mac” from the Apple menu, then click “More Info”. Under Hardware select Graphics/Displays.

If you are not sure what type of video card you have, use GPU-Z found (win only) here. For linux, in a console use:
lspci | grep VGA

Nvidia Video Driver

  • Latest driverLast checked 22/01/2018 - Windows: 390.65 (2018.1.8) - Linux: 384.111 (2018.1.4)

ATI Video Driver

Intel Video Driver


Source code

archive:preferences_colors_tab_fs507 - created

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Preferences - Colors

Chat Color

Click on the color boxes to choose custom colors different types of chat text. Most are self-explanatory:

  • My text
  • Others
  • Objects - objects using llSay to chat
  • Friends
  • Linden - LL employees
  • Muted
  • System - Messages from LL
  • Errors
  • Objects IMs - objects using llInstantMessage to chat (the chat shows in local chat, not an IM window)
  • Owner - objects using llOwnerSay to chat
  • URLs - Color used for the domain part of a URL
  • URL Query part: Color used for the path/query component of a URL.
  • Direct - objects using llRegionSayTo to chat
  • Chat Headers Colors to use if chat headers are enabled - or rather, when V1-style headers are disabled in PreferencesChat -> Chat Windows:
    • Avatars
    • Objects
  • Beyond chat range diminish factor: The factor used to fade the chat as the speaker's distance increases.
  • Color IM/Group chat distinctly in console: Enable this if you want to set a different color for IM and group chat displayed in chat console (console is the lower left area of the screen, where local chat is shown).

Name Tags

You can color name tags separately, as follows:

  • My tag
  • Friends
  • Muted
  • Linden Lab
  • Match - if someone's display name matches their user name, this color will be used.
  • Mismatch - if a person's display name is different from the user name, use this color.
  • Color user names distinctly: If you enable this, you get another color box, which allows you to select a color for user names; display names will then use one of the colors above.
  • Color friend name tags distinctly: Apply the color setting above to friends.
  • Color (box): Here you can select the background color to be used for name tags.
    • Name Tag/Bubble Chat/Console Opacity: The farther left the slider, the more transparent the floater will be.
    • Name tag Z-Offset: Allows you to adjust the height of your name tag above your avatar. Handy for non human avatars, from tinies to large dragons, so the name isn't embedded in the avatar, or floating way above.
  • Show distance in name tag: If enabled, avatar distance from you is shown in the name tag.
  • Color name tags based on distance: If enabled, several mode color boxes are revealed, allowing you to select colors to be used to indicate how far people are from you (see this LL wiki page):
    • Chat range - 20m
    • Whisper range - 10m
    • Shout - 100m
    • Beyond shout range

Minimap

  • Background Opacity: Allows you to change the minimap background opacity.
  • Pick Radius: Here, you can vary the color, opacity and size of the “pick circle”, which is displayed under the mouse crosshair cursor.
  • Minimap dots: Select colors to use for people visible on the minimap:
    • Me
    • Others
    • Friends
    • Linden Lab
    • Muted
  • Display rings on the mini map indicating the say and shout chat ranges: Adds a ring on the minimap that shows local chat range. This reveals two color selectors, to set colors for:
    • Chat range
    • Shout range

Note: Other options concerning minimap are found under PreferencesMove & View -> Map & Minimap.

Miscellaneous

Various other color options, as follows:

  • Selection effects (particle beam)
  • Script Dialog F/B: Foreground and background colors for script dialog windows.
  • Floating Window Opacity: The farther left the slider, the more transparent the floater will be.
  • Console Opacity: Similar to above, but for chat console (the lower left area of the screen, where local chat is displayed).
  • Preferences Search Highlight Color: Color to uses to highlight search results.
  • Always show script dialogs always on opaque background: If enabled, dialog windows generated by scripts will always have a fully opaque background.
  • Always show group notices always on opaque background: If enabled, group notice popups will always have a fully opaque background.
  • Override pie menu background color and opacity: Allows you to customize the color, opacity and Fade out of the pie menu. (The pie menu is enabled in PreferencesUser Interface -> General.)



See this page for documentation on Firestorm 4.7.1 (45325) and earlier.

preferences_colors_tab

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Preferences - Colors

Chat Color

Click on the color boxes to choose custom colors different types of chat text. Most are self-explanatory:

  • My text
  • Others
  • Objects - objects using llSay to chat
  • Friends
  • Linden - LL employees
  • Muted
  • System - Messages from LL
  • Errors
  • Objects IMs - objects using llInstantMessage to chat (the chat shows in local chat, not an IM window)
  • Owner - objects using llOwnerSay to chat
  • URLs - Color used for the domain part of a URL
  • URL Query part: Color used for the path/query component of a URL.
  • Direct - objects using llRegionSayTo to chat
  • Chat Headers Colors to use if chat headers are enabled - or rather, when V1-style headers are disabled in PreferencesChat -> Chat Windows:
    • Avatars
    • Objects
  • Beyond chat range diminish factor: The factor used to fade the chat as the speaker's distance increases.
  • Color IM/Group chat distinctly in console: Enable this if you want to set a different color for IM and group chat displayed in chat console (console is the lower left area of the screen, where local chat is shown).

Name Tags

You can color name tags separately, as follows:

  • My tag
  • Friends
  • Muted
  • Linden Lab
  • Match - if someone's display name matches their user name, this color will be used.
  • Mismatch - if a person's display name is different from the user name, use this color.
  • Color user names distinctly: If you enable this, you get another color box, which allows you to select a color for user names; display names will then use one of the colors above.
  • Color friend name tags distinctly: Apply the color setting above to friends.
  • Color (box): Here you can select the background color to be used for name tags.
    • Name Tag/Bubble Chat/Console Opacity: The farther left the slider, the more transparent the floater will be.
    • Name tag Z-Offset: Allows you to adjust the height of your name tag above your avatar. Handy for non human avatars, from tinies to large dragons, so the name isn't embedded in the avatar, or floating way above.
  • Show distance in name tag: If enabled, avatar distance from you is shown in the name tag.
  • Color name tags based on distance: If enabled, several mode color boxes are revealed, allowing you to select colors to be used to indicate how far people are from you (see this LL wiki page):
    • Chat range - 20m
    • Whisper range - 10m
    • Shout - 100m
    • Beyond shout range

Minimap

  • Background Opacity: Allows you to change the minimap background opacity.
  • Pick Radius: Here, you can vary the color, opacity and size of the “pick circle”, which is displayed under the mouse crosshair cursor.
  • Minimap dots: Select colors to use for people visible on the minimap:
    • Me
    • Others
    • Friends
    • Linden Lab
    • Muted
  • Display rings on the mini map indicating the say and shout chat ranges: Adds a ring on the minimap that shows local chat range. This reveals two color selectors, to set colors for:
    • Chat range
    • Shout range

Note: Other options concerning minimap are found under PreferencesMove & View -> Map & Minimap.

Miscellaneous

Various other color options, as follows:

  • Selection effects (particle beam)
  • Script Dialog F/B: Foreground and background colors for script dialog windows.
  • Floating Window Opacity: The farther left the slider, the more transparent the floater will be.
  • Console Opacity: Similar to above, but for chat console (the lower left area of the screen, where local chat is displayed).
  • Preferences Search Highlight Color: Color to uses to highlight search results. Matches chat text color by default.
  • Always show script dialogs always on opaque background: If enabled, dialog windows generated by scripts will always have a fully opaque background.
  • Always show group notices always on opaque background: If enabled, group notice popups will always have a fully opaque background.
  • Override pie menu background color and opacity: Allows you to customize the color, opacity and Fade out of the pie menu. (The pie menu is enabled in PreferencesUser Interface -> General.)



See this page for documentation on Firestorm 5.0.7 (52912) and earlier.

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