

The pages below have been updated to reflect changes since Firestorm 5.0.11. Please do not bookmark them, as they will disappear once 5.1.4 goes to public release.
This is Firestorm team's first beta version of Alex Ivy for Linux. All this penguin goodness is brought to you by the amazing efforts of the developers, QA and support team members. Awesome job! Testers are asked to give this an extra good workout.
Merged up to Linden Lab Version 5.1.3.513644
Release Notes for v5.1.3 (513644) - Second Life Viewer March 27, 2018
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.3.513644
AlexIvy 64bit - Fully merged up to LL's AlexIvy viewer https://community.secondlife.com/blogs/entry/2290-64-bit-viewers-for-all/for Windows and Mac. As a result of this update, there is no Linux viewer available. The Linux community is working to resolve this and accordingly, there is no way to anticipate when a Linux viewer will be available for testing.
Chromium Embedded Framework (CEF) Dullahan updated:
FMOD Studio 1.10.04
KDU updated to v7.10.4.
Voice Update: Vivox Version 4.9.0002.27586 (Mac and Windows)
Linux uses native voice files Version: Vivox 3.2.0002.10426
FIRE-6155 - Previewing an animation to upload while walking/sitting/flying results in the avatar getting stuck in that animation
FIRE-9070 - build window xyz colors not changing for rotate and size
FIRE-12249 - Develop - Render Metadata - Avatar Hitboxes makes eyes disappear
FIRE-13474 - Saving .dae with brackets in filename fails
FIRE-17518 - [CEF] Opening Preferences from the login screen breaks the login page layout.
FIRE-19704 - [Mac] Crash when upload Mesh 50499 - Calculate Weights and Fees (Mac El Capitan) - LLModelgetJointInfluences(LLVector3 const&)
FIRE-21974 - recovered script after crash is empty
FIRE-22175 - [Mac] [BUG-202965] [MAINT-8208] Firestorm crashes when I use a cube as physic when uploading a mesh model
FIRE-22179 - Preprocessor warning when last line in lsl include is a comment: generic lexer warning: Unterminated C++ style comment
FIRE-22214 - Script Editor - Missing Line numbers, Vintage Skin
FIRE-22241 - Copy paste inserting timestamps unexpectedly
FIRE-22268 - Firestorm crashing when deleting items
FIRE-22281 - [BUG-214575] [MAINT-8289] Deleting inventory directory while keeping [Delete] key preesed
FIRE-22288 - [Mac] [BUG-214585] [MAINT-8287] Creating an admin group role is back. While creating a role, in a new group, once you tick the manage ban list you crash.
FIRE-22297 - [Mac and Linux only?] FPS limiter not working (do not move to Support)
FIRE-22330 - Crash when taking photos
FIRE-22346 - [Opensim] Remove Avination from Grid Manager
FIRE-4963 - using animation upload window disables physics wearables
FIRE-5686 - undocked IM window does not stays at his place after relog and undock again
FIRE-16651 - Animation upload/preview breaks eye movement
FIRE-20866 - @stopim returns The other party is not under a @startim restriction when they are
FIRE-21719 - Copy-Paste a Folder doesnt copy the links to the new folder
FIRE-22148 - Group profile icons unload when Group Titles is opened
FIRE-22164 - Black Text against very dark background Firestorm Skin Dark Scheme Experience Edit WIndow.
FIRE-22167 - Show in Main View fail in 2nd Inventory Window
FIRE-22187 - Typo in Prefs - Chat - Visuals
FIRE-8784 - Align tool not working on some prims
FIRE-9561 - Items worn from Marketplace Tab do not show up as worn items
FIRE-21425 - [CEF] Problem with drop-down menus in internal web browser.
FIRE-21579 - [BUG-202634] [MAINT-8023] Missing support for internationalized domain names.
FIRE-22383 - Links in 1st life profile tab disappear after second save
FIRE-22438 - tp2 <own name> crashes the viewer
FIRE-18130 - Setting llSetTextureAnim to FALSE while enabling llSetPrimMediaParams causes the animation to clear improperly
FIRE-20413 - [Windows 32bit] CEF Plugin error with certain videos
FIRE-22430 - SLVoice version 4.9 will not manually recycle
FIRE-22441 - Nearby Chat icons moved, vintage skin
FIRE-22478 - Inventory Elements Tooltip missing
FIRE-22483 - [BUG-216123] [MAINT-8552] Secure map links are not parsing https://maps.secondlife.com/secondlife/
FIRE-22522 - Dirty install error on mac OSStatus error -67062
FIRE-6825 - [MAINT-1421] [VWR-29484] [MAC] [LINUX] Show info - Show memory (usage) doesn't work on mac build 28570
FIRE-22204 - Firestorm Crash when enabling Physics view via eye icon for sub-mesh in OpenSim
FIRE-22278 - [OpenSim] Changing Skew or Revolutions of a Prim causes Prim to vanish or crash
FIRE-22509 - Received items shown in lower half of inventory window is empty
FIRE-22513 - Unable to add a local texture after commit 55111 - either silently fails or viewer crashes
FIRE-22514 - Metaharper skin chiclets too high
FIRE-22530 - Copy paste chat issue
FIRE-22564 - “Route llOwnerSay to scipt debug window” shows incorrect state at login screen
FIRE-15266 - Toolbar Button for Beacons
FIRE-20959 - Update in-world browser cipher suites
FIRE-22331 - [Opensim] Mesh uploaded with Analyze likely to render invisible
FIRE-22334 - Reset All Settings button misleading
FIRE-4595 - Paste as Link - in system generated folders like outfits
FIRE-16207 - [Starlight CUI] Contact Sets Panel text
FIRE-22116 - Pennys Windlight Presets
FIRE-5974 - Allow SEARCH to include Received Items Folder
FIRE-22354 - Beyond chat range diminish factor slider is confusing
FIRE-22484 - Appearance - Outfits - possible to add/remove attachments with double click?
FIRE-22507 - Windlight Submission - Water - Lassies Clearwater
FIRE-22521 - Offer the complexity render options (always/normal/never) in the nearby people/radar right click menu
FIRE-22538 - Add function to reset the upload folder to default
FIRE-19520 - Add per-item render-weight display to Appearance window
FIRE-20809 - HUD Management, Favorite Wearables Folder (protected) and Toolbar Button
FIRE-20818 - Option to adjust font size in script editor
FIRE-21078 - Show Rendering Cost per attachment
FIRE-22115 - Jeans Windlight Presets
FIRE-5993 - timed land ban
The pages below have been updated to reflect changes since Firestorm 5.0.11. Please do not bookmark them, as they will disappear once 5.1.6 goes to public release.
Firestorm Team is pleased to be able to offer beta versions of Alex Ivy for Linux. All this penguin goodness is brought to you by the amazing efforts of the developers, QA and support team members. Awesome job! Testers are asked to give this an extra good workout. (see Other changes and updates below for backstory)
[KB]
Merged up to Linden Lab Version 5.1.5.515811
Release Notes for v5.1.5 (515811) - Second Life Viewer
Released on May 31, 2018.
The Love Me Render Viewer Release represents a collection of work on the rendering pipeline, many in response to bugs and feature requests filed over the years. We always appreciate the diligent help of our residents in finding, filing, and sometimes fixing these - and following along with the development efforts.
Note: On Macs, we recommend deleting any existing Dock icon you have for the viewer, and recreating it by dragging the icon from the Applications folder to the Dock. *Do not* create a Dock icon by pinning one of the icons that appear when the viewer is running; those may cause signature verification errors when you try to use them to launch a new viewer. This will be fixed (and we'll be back to only one icon showing on the Dock) in a future fix release. Sorry for the inconvenience.
Merged up to Linden Lab Version 5.1.4.515016
Release Notes for v5.1.4 (515016) - Second Life Viewer Released on May 07, 2018.
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.4.515016
Maintenance: Ouzo is here to quench your thirst.
Merged up to Linden Lab Version 5.1.3.513644
Release Notes for v5.1.3 (513644) - Second Life Viewer March 27, 2018
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.3.513644
AlexIvy 64bit - Fully merged up to LL's AlexIvy viewer https://community.secondlife.com/blogs/entry/2290-64-bit-viewers-for-all/for Windows and Mac. As a result of this update, there is no Linux viewer available. The Linux community is working to resolve this and accordingly, there is no way to anticipate when a Linux viewer will be available for testing.
Chromium Embedded Framework (CEF) Dullahan updated:
FMOD Studio 1.10.04
KDU updated to v7.10.4.
Voice Update: Vivox Version 4.9.0002.27586 (Mac and Windows)
Linux uses native voice files Version: Vivox 3.2.0002.10426
FIRE-6155 - Previewing an animation to upload while walking/sitting/flying results in the avatar getting stuck in that animation
FIRE-9070 - build window xyz colors not changing for rotate and size
FIRE-12249 - Develop - Render Metadata - Avatar Hitboxes makes eyes disappear
FIRE-13474 - Saving .dae with brackets in filename fails
FIRE-17518 - [CEF] Opening Preferences from the login screen breaks the login page layout.
FIRE-19704 - [Mac] Crash when upload Mesh 50499 - Calculate Weights and Fees (Mac El Capitan) - LLModelgetJointInfluences(LLVector3 const&)
FIRE-21974 - recovered script after crash is empty
FIRE-22175 - [Mac] [BUG-202965] [MAINT-8208] Firestorm crashes when I use a cube as physic when uploading a mesh model
FIRE-22179 - Preprocessor warning when last line in lsl include is a comment: generic lexer warning: Unterminated C++ style comment
FIRE-22214 - Script Editor - Missing Line numbers, Vintage Skin
FIRE-22241 - Copy paste inserting timestamps unexpectedly
FIRE-22268 - Firestorm crashing when deleting items
FIRE-22281 - [BUG-214575] [MAINT-8289] Deleting inventory directory while keeping [Delete] key preesed
FIRE-22288 - [Mac] [BUG-214585] [MAINT-8287] Creating an admin group role is back. While creating a role, in a new group, once you tick the manage ban list you crash.
FIRE-22297 - [Mac and Linux only?] FPS limiter not working (do not move to Support)
FIRE-22330 - Crash when taking photos
FIRE-22346 - [Opensim] Remove Avination from Grid Manager
FIRE-4963 - using animation upload window disables physics wearables
FIRE-5686 - undocked IM window does not stays at his place after relog and undock again
FIRE-16651 - Animation upload/preview breaks eye movement
FIRE-20866 - @stopim returns The other party is not under a @startim restriction when they are
FIRE-21719 - Copy-Paste a Folder doesnt copy the links to the new folder
FIRE-22148 - Group profile icons unload when Group Titles is opened
FIRE-22164 - Black Text against very dark background Firestorm Skin Dark Scheme Experience Edit WIndow.
FIRE-22167 - Show in Main View fail in 2nd Inventory Window
FIRE-22187 - Typo in Prefs - Chat - Visuals
FIRE-8784 - Align tool not working on some prims
FIRE-9561 - Items worn from Marketplace Tab do not show up as worn items
FIRE-21425 - [CEF] Problem with drop-down menus in internal web browser.
FIRE-21579 - [BUG-202634] [MAINT-8023] Missing support for internationalized domain names.
FIRE-22383 - Links in 1st life profile tab disappear after second save
FIRE-22438 - tp2 <own name> crashes the viewer
FIRE-18130 - Setting llSetTextureAnim to FALSE while enabling llSetPrimMediaParams causes the animation to clear improperly
FIRE-20413 - [Windows 32bit] CEF Plugin error with certain videos
FIRE-22430 - SLVoice version 4.9 will not manually recycle
FIRE-22441 - Nearby Chat icons moved, vintage skin
FIRE-22478 - Inventory Elements Tooltip missing
FIRE-22483 - [BUG-216123] [MAINT-8552] Secure map links are not parsing https://maps.secondlife.com/secondlife/
FIRE-22522 - Dirty install error on mac OSStatus error -67062
FIRE-6825 - [MAINT-1421] [VWR-29484] [MAC] [LINUX] Show info - Show memory (usage) doesn't work on mac build 28570
FIRE-22204 - Firestorm Crash when enabling Physics view via eye icon for sub-mesh in OpenSim
FIRE-22278 - [OpenSim] Changing Skew or Revolutions of a Prim causes Prim to vanish or crash
FIRE-22509 - Received items shown in lower half of inventory window is empty
FIRE-22513 - Unable to add a local texture after commit 55111 - either silently fails or viewer crashes
FIRE-22514 - Metaharper skin chiclets too high
FIRE-22530 - Copy paste chat issue
FIRE-22564 - “Route llOwnerSay to scipt debug window” shows incorrect state at login screen
FIRE-22568 - Group Experiences tab seems to lack a correct help ID
FIRE-22578 - Italian System Info does not include viewer settings
FIRE-22579 - [Linux] Viewer window resizing failure
FIRE-20948 - [BUG-139124] [MAINT-7847] The presence of certain Avatars stops local specular textures from “sticking”. Yes really.
FIRE-22573 - No automatically Refreshing of the Windlight settings when someone else on the same Regions is changing them.
FIRE-22618 - Spanish System Info does not include RLVa setting
FIRE-15266 - Toolbar Button for Beacons
FIRE-20959 - Update in-world browser cipher suites
FIRE-22331 - [Opensim] Mesh uploaded with Analyze likely to render invisible
FIRE-22334 - Reset All Settings button misleading
FIRE-4595 - Paste as Link - in system generated folders like outfits
FIRE-16207 - [Starlight CUI] Contact Sets Panel text
FIRE-22116 - Pennys Windlight Presets
FIRE-5974 - Allow SEARCH to include Received Items Folder
FIRE-22354 - Beyond chat range diminish factor slider is confusing
FIRE-22484 - Appearance - Outfits - possible to add/remove attachments with double click?
FIRE-22507 - Windlight Submission - Water - Lassies Clearwater
FIRE-22521 - Offer the complexity render options (always/normal/never) in the nearby people/radar right click menu
FIRE-22538 - Add function to reset the upload folder to default
FIRE-22571 - Add chat feedback to Always Run shortcut
FIRE-19520 - Add per-item render-weight display to Appearance window
FIRE-20809 - HUD Management, Favorite Wearables Folder (protected) and Toolbar Button
FIRE-20818 - Option to adjust font size in script editor
FIRE-21078 - Show Rendering Cost per attachment
FIRE-22115 - Jeans Windlight Presets
FIRE-5993 - timed land ban
If you have Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000, and are using the 64bit version of Firestorm 5.0.7 or later, on Windows 10, refer to this page.
If you are on Windows 10, and get an error such as this:
If you are on Windows 10, and get this error:
This is a known issue with recent Intel graphics drivers, affecting other graphics applications besides SL viewers.
What to do:
More information: Please refer to FIRE-21264 for more information and to report any additional details about the issue.
If you start experiencing graphics issues after a Win10 update, such as driver crashes, or simply very poor performance, the first thing to try is a full computer reboot.
If that doesn't help, reinstall your graphics card driver from the card maker's website, not from Windows. That is, from nVidia, AMD, or Intel.
If you have Intel HD 2000 or 3000 graphics, refer to this page.
If your laptop has an Intel CPU and also has either an AMD or Nvidia graphics system, it may have the ability to switch between the Integrated Intel graphics (for power savings) and the AMD/Nvidia (for performance). But sometimes Firestorm isn't automatically configured to use the high-performance graphics.
You can confirm this issue by looking at Help → About Firestorm and checking the name of the graphics card listed. If it says Intel, please follow the steps on this page.
This mysterious flashing problem has been reported numerous times now and after some investigation we believe we finally have a repro for what's causing the issue. We do not yet know the specifics of exactly which systems are affected.
Typically the issue arises when Worn Rigged Mesh is in view and has at least one texture containing alpha and set to alpha blend mode. Alpha masking and emissive mask do not reproduce the problem.
We have also verified that this reproduces using the Official LL Viewer.
The Following Table shows which systems and drivers we have tested and whether they reproduce the Flashing Issue.
Graphics Card | Driver | Operating System | Repoduced |
Intel(R) HD Graphics 530 | 10.18.0015.4271 | Windows 10 64-bit (Build 10240) | Yes |
Intel(R) HD Graphics 530 | 10.18.0015.4279 | Microsoft Windows 10 64-bit (Build 10240) | Yes |
Intel(R) HD Graphics 520 | 10.18.0015.4293 | Microsoft Windows 10 64-bit (Build 10586) | Yes |
Intel(R) HD Graphics 520 | 10.18.0015.4248 | Microsoft Windows 10 64-bit (Build 10240) | Yes |
Intel(R) HD Graphics 520 | 10.18.0015.4279 | Microsoft Windows 10 64-bit (Build 10240) | Yes |
Intel(R) HD Graphics 520 | 20.19.0015.4300 | Microsoft Windows 10 64-bit (Build 10586) | Yes |
Intel(R) HD Graphics 530 | 20.19.0015.4352 | Microsoft Windows 10 64-bit (Build 10586) | NO This Driver does NOT reproduce the issue |
The Driver Version linked in the above table (DRIVER VERSION: 15.40.14.64.4352 & 15.40.14.32.4352) Has not reproduced the issue for us and is the Driver we recommend that you download direct from Intel.
If you receive the following Message when installing the Intel Driver:
At Your Own Risk
If decide to wait for an update from your computer manufacturer, or are simply uncertain about removing an installed driver, the following steps may help to make things more tolerable for you until your drivers are updated.
Note: If you install the recommended driver above and still experience issues please read the related jira FIRE-17290 and add your details to the comments. Instructions for using the Jira can be found HERE
So you have the latest viewer and still can't see mesh - what's the deal?
Well, it isn't necessarily automatic. Depending on your specific hardware, certain settings that need to be enabled for mesh, may be set off by default.
Go to Preferences→ Graphics -> General; then enable Basic Shaders.
If this remains greyed out, then increase the level of Render Quality until Basic Shaders becomes enabled and can be checked.
Make sure you have a reasonable draw distance. If you have difficulty rendering mesh, lower it; if your draw distance is over 128, set it to 128, or less. (The optimal value for draw distance is entirely dependent on your own hardware; you will need to experiment to find what works best for you.)
In some cases, worn mesh attachments will not render properly still. Go to Preferences→ Graphics -> Rendering and disable both of the Alpha Mask Rendering options.
There are also rare instances of glitches where mesh that you are wearing appears worn by another avatar (yes, it is bizarre!). In that case, try going to Preferences → Graphics → General, and enable Hardware Skinning.
In some cases, low-end graphics cards or very old graphics drivers may require you to turn hardware skinning off rather than on. Before doing this, please try updating your graphics drivers and review the other options on this page, as turning hardware skinning off may reduce your performance.
If you have Webroot SecureAnywhere Antivirus, see Webroot Issues. For other antivirus apps, see our Whitelisting Guide, and be sure to whitelist all parts of the viewer. This may need to be done from scratch each time you upgrade to a new version.
If mesh is simply slow to appear, but does appear eventually, that is not necessarily a problem with mesh itself; please work through this page: Slow Rezzing.
HTTP fetching may be overloading your router; please try the suggestions given here; if they do not help, revert the changes made then return to this page and continue.
If none of the above work - and make sure you try all of them first! - then in the top menu bar, open Advanced → Debug Settings, type in Mesh2MaxConcurrentRequests and gradually decrease (not increase) the value. (If Advanced is not visible on the top menu bar, press Ctrl-Alt-D.) If it does not help, try increasing the value from the default. Under no circumstances should you increase this beyond 64. Please see this comment on a related JIRA ticket for an explanation of the possible drawbacks of increasing this setting. Additionally, we recommend returning it to default once the mesh you're trying to see is visible.
In most cases, this is due to the mesh item being made low LOD so as to reduce its land impact. You should never try to resolve this by increasing LOD above the maximum allowed in Preferences → Graphics → General (4), as that would result in greatly increased memory uses usually leading to a significantly increased rate of crashing. Rather, the issue is inherent in how the mesh item was made. So you either live with it, or replace the item.
This happens more frequently for those using ATI/AMD graphics and drivers, but has been seen occasionally with Nvidia graphics and drivers as well. Visit Graphics Glitches for ways to address this.
If you can see most mesh fine but a specific mesh item fails to render and/or displays a pyramid, triangle, or ducky when it's first worn or rezzed, then read on. This is caused by mesh that fails to load, and in many cases is a result of having too high a draw distance in the presence of a lot of complex mesh.
If this still doesn't help, then:
In Preferences → Graphics → General, make sure Basic Shaders and Hardware Skinning are enabled.
If certain mesh objects are invisible on Firestorm 5.0.11 on OpenSim grids, set the debug setting FSEnforceStrictObjectCheck to False. To change that setting, go to top menu, Advanced (Ctrl-Alt-D to enable Advanced, if it isn't), Show Debug Settings. Type in FSEnforceStrictObjectCheck, set to False, then close the DebugSettings window.
On OpenSim grids, mesh should never be uploaded using “Analyze”. Analyze should only be used on grids that support Havok.
On Firestorm 5.0.11, mesh uploaded with Analyze is likely to render invisible when FSEnforceStrictObjectCheck is set to true.
An in-depth discussion about this problem can be found here.
These classes are based on our official Firestorm release and are conducted in voice and text except when otherwise noted. There's no need to talk, but you may want to be able to hear. We also usually have help available to answer questions in text. This schedule is subject to change.
Note that it is best if you are on Firestorm for the classes.
Locations are indicated in the far right column as follows:
Class times and days change regularly. Classes may be held any day of the week, with start times from 8am to 7pm SLT. Nonetheless, if the class times are still inconvenient you may prefer to watch recorded versions of some of these classes on YouTube.
Unscheduled classes may also be held on an impromptu basis. If this happens, a notice will be sent in Firestorm Support English. secondlife:///app/group/3a1be8d4-01f3-bc1a-2703-442f0cc8f2dd/about
*All times SLT*
Saturday | 9th June | 3pm – Backing up Settings and Logs This class covers how to save your settings and chat logs on your computer. Recommended to take this before the Clean Install class. | FS |
Sunday | 10th June | 2pm – Contact Sets There is a cool feature called Contact Sets that lets you organize your contact list. We will cover how to set them up and use this epic feature. | FS |
Monday | 11th June | 1pm – Introduction to Firestorm and the Wiki (TEXT ONLY) This class gives you an overview of the Firestorm Viewer and of our greatest informational resource, our Wiki, including search tips. | FS |
Tuesday | 12th June | 10am – Clean Install Learn how to correctly and quickly perform this most fundamental and important of tasks. Recommended to take Settings Backup class first. | FS |
Wednesday | 13th June | 2pm – Menus 1 We will be covering the menus on the top bar, from Avatar through Help. | FS |
Thursday | 14th June | 1pm – Menus 2 (TEXT ONLY) We will cover the Advanced and Develop menus in the top bar. | FS |
Friday | 15th June | 10am – Odds & Ends 1 This class covers some of Firestorm's handiest features, like Inventory, Radar, and some hard-to-find gems. | FS |
2pm – QuickPrefs Customization + Lag Two mini-classes in one. One discusses the causes of lag in SL. The other explains how to customize your Quick Preferences. | FS | ||
Saturday | 16th June | Time – Odds & Ends 2 Learn about fun and useful items like how to use Autocorrect, using the Command Line for a number of tools, and more. | FS |
Sunday | 17th June | 11am – Preferences Set 1 We will cover some of the Firestorm preferences (General, Chat, Privacy), based on our current release. | FS |
Monday | 18th June | 1pm – Preferences Set 2 (TEXT ONLY) We will cover some of the Firestorm preferences (Graphics, Network & Cache), based on our current release. | FS |
Tuesday | 19th June | 9am – Preferences Set 3 We will cover some of the Firestorm preferences (Move & View, Advanced, Firestorm), based on our current release. | FS |
Wednesday | 20th June | 10am – Preferences Set 4 We will cover some of the Firestorm preferences (Colors, Skins, Notifications, User Interface, Sounds and Media). | FS |
2pm – Reporting Bugs, Requesting Features Learn how to communicate effectively with our devs to make the changes to Firestorm you want or need. | FS | ||
Thursday | 21st June | 1pm – Avatar Complexity and Graphics Presets (TEXT ONLY) Learn how to boost performance with av complexity and improve usability with the presets. | FS |
Sunday | 24th June | 3pm – Firestorm Skins This class covers the differences among Firestorm's many skin options, including the Vintage Classic and Colorable User Interface skins. | FS |
Monday | 25th June | 1pm – Animation Overrider (TEXT ONLY) On Firestorm, you can save scripts and HUD space by running your AO animations through the viewer. Learn how to set up and get the most out of this feature. | FS |
Symptom: You receive a message that the system has “Failed to find [name of any item] in the database” every time you try to wear or remove something.
Please note: This is not a viewer issue, but we have written this page to help users with a common problem.
We have identified three causes of this.
Explanation: This error happens when the broken link gets “stuck” in the folder for some reason. When the viewer tries to update the Current Outfit folder – which happens whenever you wear or remove a body part or clothing item – it detects the link in there and thinks you want to be wearing that item. So it tries to put it on you, but it can't because the link is broken, and the “Failed” message pops up.
If deleting broken links doesn't help, or if there were none, then make a temporary folder in your inventory. In it, put a copy of a system skin, system shape, system hair base, and system eyes - nothing else - and not the ones you are already wearing. Then right-click the folder name, replace outfit (not add or wear). Then check Current Outfit folder (not Worn tab) and delete any links showing as not worn. Then relog. (Please follow these steps exactly as given - it matters.)
Explanation: If a worn system clothing layer or system body part is not found at login, that layer/body part will be replaced with a default asset that is created and placed in Lost & Found. You will continue to get the error message until the “new” item is deleted from Lost & Found.
(Windows only)
The NetBooster tool is a feature in System Mechanic Pro. This NetBooster feature does not always execute, so there is an element of randomness to reproducing these SL connectivity problems when System Mechanic Pro is installed on the system.
For more information and additional symptoms, see here.
If none of these steps help, then please test using the official LL viewer, which can be downloaded here. If you have the same problem there, file a support ticket with LL.
Beta testing Firestorm is more properly called QA (Quality Assurance). This means using test builds of the viewers before general release, using them and actively trying to identify bugs, glitches and things that need improvement. In other words, being part of the beta (QA) team means more than just getting your hands on a “new shiny” before everyone else does. You will be asked to do specific tests for each release, the results of which are vital to helping us determine where there may be problems.
So, if you are interested in becoming an active participant in the beta team, and are willing and able to endure crashes, multiple relogs, full settings wipes (several times), and so on, then please read on.
In applying to become part of the beta testing team, you are explicitly agreeing to the non disclosure terms below.
Your application will be assessed as soon as it is seen by the QA team lead to ensure it is complete and correct. If any corrections need to be made you will be notified in the comments section of your application.
There is a seven day “cool-off” period after your application is submitted until you are notified if you have been approved.
You will need to follow the instructions in your BTA once accepted, and at that time will receive an invitation to the inworld group, Firestorm Beta testers.
All information provided when applying to become a Firestorm Beta Tester on issue type BTA is strictly confidential and only accessible by you and Firestorm team members.
As part of the beta test team, you will be given access to test builds from time to time. Such builds are not to be circulated outside of the beta test team. Nor are direct or indirect web links to be shared with people who are not part of the beta test team. Doing so will result in immediate termination of beta tester status.
The reason for this is very simple: test builds are often known to have bugs, sometimes very severe ones. We test them anyway because there may be other aspects of the build on which we need to have feedback. Clearly, we do not want viewer builds which are known to have bugs - or which may potentially have severe bugs - to be circulated to the general public.
Here is an outline of the general procedure for each new test release.
Si votre portable a à la fois un processeur Intel et une carte graphique Nvidia ou ATI/AMD, il est parfois possible de commuter de la puce intégrée Intel à la carte graphique pour une meilleure performance. Cependant Firestorm ne sélectionne pas toujours automatiquement la carte graphique à haute performance.
Pour vérifier, regardez dans Aide > A propos de Firestorm et voyez le nom de la carte graphique. Si c'est Intel ou si le pilote n'est pas un pilote ATI/AMD ou Nvidia, suivez les étapes suivantes :
Several creators recommend specific settings in order for you to be able to better see their products. Sadly, some of these recommendations will lead to many people crashing more. For example, go to the top menu, Advanced → Debug Settings (press Ctrl-Alt-D to enable Advanced, if it isn't):
If you are advised to raise LOD above 4, please disregard that advice.
Similarly, there is a notecard going round which suggests settings to prevent graphics crashes. Sadly, those settings can often result in perfectly ordinary content refusing to render. So if you have changed debug settings per such a notecard, revert them.
For both the cases above, should you not remember what settings you changed, then proceed as follows:
Note: This is not the same as rainbow colors in-world.
If you see rainbow colors after logout and you have MSI True Color or f.lux installed on your system, do the following steps in order:
Refer to http://jira.phoenixviewer.com/browse/FIRE-12561. Also see the alternate workaround at the comment dated 13/Apr/17
If you are getting the error in the title, then please refer to this page, this page or this page for those using Intel graphics for possible solutions.
With thanks to Skua Sarrasine for having found the first of these.
Symptom:“This is a bug thats only experienced with Firestorm running. Basically, at seemingly random, but very infrequent times, my dual screens will bug out, producing two displays of solid colour, randomly. Sometimes Windows will return saying it recovered from an error code 7 or 3.”
Some research turned up this for error code 7; it suggests setting physX to CPU. And that seems to have solved the issue.
Note also the (apparent) interaction with Chrome.
This is a known issue with Windows 7, 8.1, and 10 with a 64-bit operating system; it affects other programs in addition to Second Life viewers.
Please try the following - but NOT while logged in.
If you find the Firestorm seems to freeze up every so often, then try these things, one at a time, testing between each one:
For additional suggestions, see the page on Severe Lag.
The pages below have been updated to reflect changes since Firestorm 5.0.11. Please do not bookmark them, as they will disappear once 5.1.6 goes to public release.
Firestorm Team is pleased to be able to offer beta versions of Alex Ivy for Linux. All this penguin goodness is brought to you by the amazing efforts of the developers, QA and support team members. Awesome job! Testers are asked to give this an extra good workout. (see Other changes and updates below for backstory)
[to be provided by KB]
Merged up to Linden Lab Version 5.1.5.515811
Release Notes for v5.1.5 (515811) - Second Life Viewer
Released on May 31, 2018.
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.5.515811
The Love Me Render Viewer Release represents a collection of work on the rendering pipeline, many in response to bugs and feature requests filed over the years. We always appreciate the diligent help of our residents in finding, filing, and sometimes fixing these - and following along with the development efforts.
Merged up to Linden Lab Version 5.1.4.515016
Release Notes for v5.1.4 (515016) - Second Life Viewer Released on May 07, 2018.
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.4.515016
Maintenance: Ouzo is here to quench your thirst.
Merged up to Linden Lab Version 5.1.3.513644
Release Notes for v5.1.3 (513644) - Second Life Viewer March 27, 2018
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.3.513644
AlexIvy 64bit - Fully merged up to LL's AlexIvy viewer https://community.secondlife.com/blogs/entry/2290-64-bit-viewers-for-all/for Windows and Mac. As a result of this update, there is no Linux viewer available. The Linux community is working to resolve this and accordingly, there is no way to anticipate when a Linux viewer will be available for testing.
Chromium Embedded Framework (CEF) Dullahan updated:
FMOD Studio 1.10.04
KDU updated to v7.10.4.
Voice Update: Vivox Version 4.9.0002.27586 (Mac and Windows)
Linux uses native voice files Version: Vivox 3.2.0002.10426
FIRE-6155 - Previewing an animation to upload while walking/sitting/flying results in the avatar getting stuck in that animation
FIRE-9070 - build window xyz colors not changing for rotate and size
FIRE-12249 - Develop - Render Metadata - Avatar Hitboxes makes eyes disappear
FIRE-13474 - Saving .dae with brackets in filename fails
FIRE-17518 - [CEF] Opening Preferences from the login screen breaks the login page layout.
FIRE-19704 - [Mac] Crash when upload Mesh 50499 - Calculate Weights and Fees (Mac El Capitan) - LLModelgetJointInfluences(LLVector3 const&)
FIRE-21974 - recovered script after crash is empty
FIRE-22175 - [Mac] [BUG-202965] [MAINT-8208] Firestorm crashes when I use a cube as physic when uploading a mesh model
FIRE-22179 - Preprocessor warning when last line in lsl include is a comment: generic lexer warning: Unterminated C++ style comment
FIRE-22214 - Script Editor - Missing Line numbers, Vintage Skin
FIRE-22241 - Copy paste inserting timestamps unexpectedly
FIRE-22268 - Firestorm crashing when deleting items
FIRE-22281 - [BUG-214575] [MAINT-8289] Deleting inventory directory while keeping [Delete] key preesed
FIRE-22288 - [Mac] [BUG-214585] [MAINT-8287] Creating an admin group role is back. While creating a role, in a new group, once you tick the manage ban list you crash.
FIRE-22297 - [Mac and Linux only?] FPS limiter not working (do not move to Support)
FIRE-22330 - Crash when taking photos
FIRE-22346 - [Opensim] Remove Avination from Grid Manager
FIRE-4963 - using animation upload window disables physics wearables
FIRE-5686 - undocked IM window does not stays at his place after relog and undock again
FIRE-16651 - Animation upload/preview breaks eye movement
FIRE-20866 - @stopim returns The other party is not under a @startim restriction when they are
FIRE-21719 - Copy-Paste a Folder doesnt copy the links to the new folder
FIRE-22148 - Group profile icons unload when Group Titles is opened
FIRE-22164 - Black Text against very dark background Firestorm Skin Dark Scheme Experience Edit WIndow.
FIRE-22167 - Show in Main View fail in 2nd Inventory Window
FIRE-22187 - Typo in Prefs - Chat - Visuals
FIRE-8784 - Align tool not working on some prims
FIRE-9561 - Items worn from Marketplace Tab do not show up as worn items
FIRE-21425 - [CEF] Problem with drop-down menus in internal web browser.
FIRE-21579 - [BUG-202634] [MAINT-8023] Missing support for internationalized domain names.
FIRE-22383 - Links in 1st life profile tab disappear after second save
FIRE-22438 - tp2 <own name> crashes the viewer
FIRE-18130 - Setting llSetTextureAnim to FALSE while enabling llSetPrimMediaParams causes the animation to clear improperly
FIRE-20413 - [Windows 32bit] CEF Plugin error with certain videos
FIRE-22430 - SLVoice version 4.9 will not manually recycle
FIRE-22441 - Nearby Chat icons moved, vintage skin
FIRE-22478 - Inventory Elements Tooltip missing
FIRE-22483 - [BUG-216123] [MAINT-8552] Secure map links are not parsing https://maps.secondlife.com/secondlife/
FIRE-22522 - Dirty install error on mac OSStatus error -67062
FIRE-6825 - [MAINT-1421] [VWR-29484] [MAC] [LINUX] Show info - Show memory (usage) doesn't work on mac build 28570
FIRE-22204 - Firestorm Crash when enabling Physics view via eye icon for sub-mesh in OpenSim
FIRE-22278 - [OpenSim] Changing Skew or Revolutions of a Prim causes Prim to vanish or crash
FIRE-22509 - Received items shown in lower half of inventory window is empty
FIRE-22513 - Unable to add a local texture after commit 55111 - either silently fails or viewer crashes
FIRE-22514 - Metaharper skin chiclets too high
FIRE-22530 - Copy paste chat issue
FIRE-22564 - “Route llOwnerSay to scipt debug window” shows incorrect state at login screen
FIRE-22568 - Group Experiences tab seems to lack a correct help ID
FIRE-22578 - Italian System Info does not include viewer settings
FIRE-22579 - [Linux] Viewer window resizing failure
FIRE-20948 - [BUG-139124] [MAINT-7847] The presence of certain Avatars stops local specular textures from “sticking”. Yes really.
FIRE-22573 - No automatically Refreshing of the Windlight settings when someone else on the same Regions is changing them.
FIRE-22618 - Spanish System Info does not include RLVa setting
FIRE-15266 - Toolbar Button for Beacons
FIRE-20959 - Update in-world browser cipher suites
FIRE-22331 - [Opensim] Mesh uploaded with Analyze likely to render invisible
FIRE-22334 - Reset All Settings button misleading
FIRE-4595 - Paste as Link - in system generated folders like outfits
FIRE-16207 - [Starlight CUI] Contact Sets Panel text
FIRE-22116 - Pennys Windlight Presets
FIRE-5974 - Allow SEARCH to include Received Items Folder
FIRE-22354 - Beyond chat range diminish factor slider is confusing
FIRE-22484 - Appearance - Outfits - possible to add/remove attachments with double click?
FIRE-22507 - Windlight Submission - Water - Lassies Clearwater
FIRE-22521 - Offer the complexity render options (always/normal/never) in the nearby people/radar right click menu
FIRE-22538 - Add function to reset the upload folder to default
FIRE-22571 - Add chat feedback to Always Run shortcut
FIRE-19520 - Add per-item render-weight display to Appearance window
FIRE-20809 - HUD Management, Favorite Wearables Folder (protected) and Toolbar Button
FIRE-20818 - Option to adjust font size in script editor
FIRE-21078 - Show Rendering Cost per attachment
FIRE-22115 - Jeans Windlight Presets
FIRE-5993 - timed land ban
Please note: Viewers play a minor part in voice functionality. The bulk of voice support is given by the external application called SLVoice, which is made by the SL voice provider, Vivox. Voice failures are almost always due to one of the following reasons:
your anti virus software has “mangled” the voice application; see steps on this page: here.
Since 4.7.9, voice has not always connected to the voice servers. This is due to some coding issues that we inherited from the official SL viewer and that code's interaction with the latest voice files. The issue is documented on LL's Jira. A workaround is to disable and then re-enable voice. But if you're presented with the voice connection failure message that tells you “Voice communications will not be available”, you may need to disable voice and then relog before voice will try to reconnect.
Steps:
Most voice connection issues happen when the viewer tries to connect to voice during the login process. The workaround is to disable voice before you log out, and then only enable it after logging in when you need it. You can toggle Voice from the Media Controls at the top of the viewer (not enabled by default for Vintage or Latency skins) by hovering over the speaker icon and then checking or unchecking the last checkbox, or by going to Preferences ⇒ Sound & Media ⇒ Voice and checking or unchecking the top option.
If you have issues hearing but not being heard, or vice versa, then make sure that you headset is properly connected to your computer. Unplug it, then plug it back in, making sure it is fully inserted.
And on a related note, if you plug your headset in while logged into SL, you will very likely have to relog to get it to be recognised.
Due to the many different versions of each operating system (Windows, linux distros, Mac OSx's), it is very difficult to give specifics for each one. Nonetheless, make sure that your operating system is correctly configured for voice: that voice is going to your headset (or speakers, as you prefer), and that your mic is enabled and configured.
A bit more specifically, for Windows and linux, check in Mixer that SLvoice is listed, and not muted. Check that input and output devices are correct. For Mac, look in the Sound Preference pane.
Try reinstalling the drivers for your sound card, if you have one. Sometimes, these drivers conflict with the sound component of graphics card drivers. Similarly, you may have success by reinstalling your graphics card driver.
If voice still does not work, then continue working through this page.
If you find that voice cuts in and out, particularly right after a TP, and at the same time, you notice that things are not rezzing in for you very well (avatars, objects, etc), then the likely cause is that your router is being “overwhelmed” with texture transfers. So reboot your router/modem, and then your computer, and see if the problem is solved.
You can also try adjusting your bandwidth as explained here.
If that does not help, then proceed with the section below.
Chances are good that the problem lies with the SL servers or the voice provider, Vivox. Still, there are things you can try:
Some have issues with voice on Firestorm - specifically, “stuttering”, or SLVoice crashing when you unplug a USB device. The only work-around currently is to swap out the voice files.
Try disabling compatibility mode, if enabled:
On Windows 7, if you find yourself being able to talk but not hear what others say, then a possible solution is to use the sound drivers from Vista. (This needs further confirmation.)
If you are unable to connect to voice and you are also having problems with teleporting and/or loading your friends list, perhaps along with other things, then see the “Mac-specific” section of this page for instructions and more explanation.
Some Mountain Lion users experience a problem with voice output, while input works fine (that is, you can hear but you can't speak). To fix this, open the voice preferences for your viewer (Preferences→ Sound & Media -> Voice in Firestorm). Click the device settings button and select “built-in microph” as the audio input device and click OK. Reopen Preferences and go back to the device settings button to ensure you're getting sound in on the mic.
Every linux distro is different; and each distro may have more than one window manager to further complicate things. So tips can't be “absolute”; you will need to experiment and see what works for you. The following have been suggested by some as effective. But first….
In the Firestorm install directory, there's a text file (originally from LL) with tips on getting voice to work in linux. If you haven't read that, then you can try to see if it helps.
#export LL_BAD_OPENAL_DRIVER=x
Below are results for selected linux distros, based on input from Phoenix and Firestorm users. This will be updated as more information becomes available.
sudo apt-get install gstreamer0.10-pulseaudio:i386 libidn11:i386 libuuid1:i386 libstdc++6:i386
wine-preloader $HOME/path/to/firestorm/bin/win32/SLVoice.exe
before launching Firestorm
This is a collection of error messages seen in SL. Some are system messages; some are viewer-generated. The list is by no means complete. If you get an error message that is not on this page, please report it in Firestorm Support English (in-world support group) or File a Jira alerting us to it (please provide the complete, exact wording of the message; a screenshot is also helpful).
Error | Remedy |
---|---|
“PERMISSION_TRIGGER_ANIMATION permission not set” | This message usually comes from an AO or other scripted item, dropped in world. It can also come from a badly scripted object that doesn't check it has perms before animating, such as a badly written poseball. |
Error | Remedy |
---|---|
“You can't attach multiple objects to one spot” message when detaching from avatar. | That will happen if the user somehow has a coalesced object in their Current Outfit folder. Delete that link from the Current Outfit folder. |
“The outfit folder contains no clothing, body parts, or attachments.” | See Empty Outfits |
Error | Remedy |
---|---|
“Unable to find a valid certificate” | See Second Life: Unable_to_find_a_valid_certificate. |
Error | Remedy |
---|---|
“We were unable to decode the file storing your saved login credentials” (or) “Failed to decode login credentials” | See Failed to Decode Login Credentials |
Error | Remedy |
---|---|
“Unable to connect to Second Life. Often this means that your computer's clock is set incorrectly. Please go to Control Panels and make sure the time and date are set correctly.” | See Second Life: Clock is set incorrectly. |
Error | Remedy |
---|---|
“Unable to establish a secure connection to the login server” | See Second Life: Unable to establish a secure connection to the login server . |
“Second Life has detected corruption in either your network transmissions or the files it's attempting to read on your hard drive. You might also be logging in from an invalid location.” | See Second Life: Mangled network data. |
No Media Plugin was found to handle the “text/html” mime type. Media of this type will be unavailable. | http://wiki.phoenixviewer.com/fs_media and/or http://wiki.phoenixviewer.com/antivirus_whitelisting |
media plugin (cef) failed (exact wording needed) | http://wiki.phoenixviewer.com/fs_media and/or http://wiki.phoenixviewer.com/antivirus_whitelisting |
Error | Remedy |
---|---|
“Unable to create item that has caused problems on this region.” | 1) Have the region restarted; this will usually fix it. 2) If a region restart doesn't clear it up, the sim owner may need to ask LL to move the sim to another server channel. |
“We are sorry, Linden Lab has discovered degraded performance on your connection to the region you are on. You will need to restart Second Life and log into a new region for the next 30 minutes to an hour. We apologize for the inconvenience.” | Delete landmarks, especially favorite landmarks. If they point to an invalid location, it can cause this message. This may also mean exactly what it says; follow the instructions. |
Error | Remedy |
---|---|
“Do you want the application 'SLVoice' to accept incoming network connections?” | Mac – This is a message from your computer's firewall. You should choose “Allow” for voice to work. |
Error | Remedy |
---|---|
“Sorry, you do not have access to that teleport destination.” | 1) This may mean that you're not on the access list. Talk to the owner. 2) This may mean that the location is temporarily closed to public access. Try later. |
“Teleport failed. Failed to grant capabilities.” | This may mean that the region is having temporary problems. Try again later. |
“Teleport failed. No valid parcel could be found.” | This may mean the location no longer exists. (There may be other reasons for this message; please let us know if you find one.) |
Error | Remedy |
---|---|
“# of textures discarded” message usually followed by a crash | Relog right away to prevent a crash. Then see Textures Discarded for things to do. |
Error | Remedy |
---|---|
“Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them. If you continue to receive this message, contact the Second Life Support Portal” | See Intel Fix 32-Bit |
Error | Remedy |
---|---|
“We're having trouble connecting to your voice server”…(server URL)…“Voice communications will not be available. Please check your network and firewall setup.” | This is the usual voice error message. See http://wiki.phoenixviewer.com/fs_voice |
Error | Remedy |
---|---|
“Index out of range: 34 not in [ 0, 11]” | From the login screen, open the Debug Menu - Show Debug Settings - RenderDebugGL. Set to FALSE. Relaunch the viewer and login. |
“newview/llappviewer.cpp(1838): Unhandled exception caught in bool” _cded LLAppViewer::frame(void): No diagnostic information available | If the error happens in only one region, clear cache |
“Must supply a comment for control content” | The installation is corrupt. Uninstall Firestorm, delete the installer, clear your web browser's cache (or use a different browser) and download a fresh installer from http://www.firestormviewer.org/downloads/ and install that. |
“cannot rez here because the owner does not allow it” (exact wording needed) | If you are trying to rez on top of mesh, rez on regular terrain or on a prim instead |
This section covers issues related to audio, video and some aspects of search.
QuickTime is no longer needed for Windows users (and never was for linux users). Mac users, however, still need to have it.
Go to Preferences→ Sound & Media -> Sounds and make sure the volume sliders for streaming music and media are not all to the left and that there is no mute symbol (red no entry sign) on the speaker icon next to those. Make sure the Master Volume is not all to the left.
Check that Sound Source rolloff distance (Media tab) is correct; set back to default, if you changed it (5m and 30 respectively for min and max).
Go to Preferences→ Sound & Media -> Sounds and check that you have the Sounds and UI sliders up high enough and that there is no mute symbol (red no entry sign) on the speaker icon next to those.
Go to the top menu bar→ Advanced → Use Plugin Read Thread, and disable it, if it is enabled - or vice versa. (If you cannot see Advanced on the top menu, press Ctrl-Alt-D.)
If that doesn't help, first ensure that you have your bandwidth set correctly. Also, test the audio stream in your regular media player, and/or try a different audio stream in-world.
If the music volume fades as you cam around or edit objects, check the sound equalization settings in your operating system. For example, this may be caused by “Loudness equalization” being enabled in your speaker properties on Windows 7. (Refer to http://jira.phoenixviewer.com/browse/FIRE-19885.)
This error is due to Flash not being installed, or not installed correctly. See above.
If using a VEA4 TV, you get a “File could not be found” error, disable the IPv6 protocol in the Windows network adapter. Note that this is not recommended, but apparently is the only way to get this brand of TV to work.
If sound eventually cuts out on your computer while using Firestorm and the only way to get it back is to log off Firestorm, disable Audio Enhancement via the steps shown here. Another possibility is Loudness equalization; reference this JIRA.
Windows 10: If Firestorm sound disappears or lowers too far when using other voice/phone applications (such as Skype), right click your Sound icon → Sounds → Communications tab. Set this tab to “Do nothing.” NOTE: this will affect other applications on your computer, not just Firestorm.
Refer to this page for all Win10 issues.
Please ensure that you have the most recent version of Flash for Safari installed. You can get this via the normal update process, or from Adobe.
For streaming music on OS X 10.9 Mavericks, please refer to this page.
For users on Sierra, there are reports of media features (such as MOAP, TVs, web search, and web profiles) working more slowly. Ref. BUG-40552.
Both the 32-bit and 64-bit versions of Firestorm for Linux require 32-bit libraries to function. See this page for a link to your Linux flavor to verify you have all the needed audio-related packages installed and to troubleshoot stream issues.
These classes are based on our official Firestorm release and are conducted in voice and text except when otherwise noted. There's no need to talk, but you may want to be able to hear. We also usually have help available to answer questions in text. This schedule is subject to change.
Note that it is best if you are on Firestorm for the classes.
Locations are indicated in the far right column as follows:
Class times and days change regularly. Classes may be held any day of the week, with start times from 8am to 7pm SLT. Nonetheless, if the class times are still inconvenient you may prefer to watch recorded versions of some of these classes on YouTube.
Unscheduled classes may also be held on an impromptu basis. If this happens, a notice will be sent in Firestorm Support English. secondlife:///app/group/3a1be8d4-01f3-bc1a-2703-442f0cc8f2dd/about
*All times SLT*
Monday | 25th June | 1pm – Animation Overrider On Firestorm, you can save scripts and HUD space by running your AO animations through the viewer. Learn how to set up and get the most out of this feature. | FS |
Tuesday | 26th June | 10am – Basic Troubleshooting An introduction to basic methods to start locating problems. Focused on Firestorm but some parts are non-viewer-specific. | FS |
Wednesday | 27th June | 2pm – Backing up Settings and Logs This class covers how to save your settings and chat logs on your computer. Recommended to take this before the Clean Install class. | FS |
Thursday | 28th June | 1pm – Contact Sets (TEXT ONLY) There is a cool feature called Contact Sets that lets you organize your contact list. We will cover how to set them up and use this epic feature. | FS |
Friday | 29th June | 11am – Introduction to Firestorm and the Wiki This class gives you an overview of the Firestorm Viewer and of our greatest informational resource, our Wiki, including search tips. | FS |
Saturday | 30th June | 10am – Clean Install Learn how to correctly and quickly perform this most fundamental and important of tasks. Recommended to take Settings Backup class first. | FS |
Sunday | 1st July | 3pm – Menus 1 We will be covering the menus on the top bar, from Avatar through Help. | FS |
Monday | 2nd July | 1pm – Menus 2 (TEXT ONLY) We will cover the Advanced and Develop menus in the top bar. | FS |
Tuesday | 3rd July | 9am – Odds & Ends 1 This class covers some of Firestorm's handiest features, like Inventory, Radar, and some hard-to-find gems. | FS |
Wednesday | 4th July | 10am – Odds & Ends 2 Learn about fun and useful items like how to use Autocorrect, using the Command Line for a number of tools, and more. | FS |
Thursday | 5th July | 1pm – Preferences Set 1 (TEXT ONLY) We will cover some of the Firestorm preferences (General, Chat, Privacy), based on our current release. | FS |
Friday | 6th July | 9am – Preferences Set 2 We will cover some of the Firestorm preferences (Graphics, Network & Cache), based on our current release. | FS |
Saturday | 7th July | 10am – Preferences Set 3 We will cover some of the Firestorm preferences (Move & View, Advanced, Firestorm), based on our current release. | FS |
Sunday | 8th July | 3pm – Preferences Set 4 We will cover some of the Firestorm preferences (Colors, Skins, Notifications, User Interface, Sounds and Media). | FS |
Monday | 9th July | 1pm – Avatar Complexity and Graphics Presets (TEXT ONLY) Learn how to boost performance with av complexity and improve usability with the presets. | FS |
Tuesday | 10th July | 10am – QuickPrefs Customization + Lag Two mini-classes in one. One discusses the causes of lag in SL. The other explains how to customize your Quick Preferences. | FS |
Wednesday | 11th July | 11am – Reporting Bugs, Requesting Features Learn how to communicate effectively with our devs to make the changes to Firestorm you want or need. | FS |
Thursday | 12th July | 1pm – Firestorm Skins (TEXT ONLY) This class covers the differences among Firestorm's many skin options, including the Vintage Classic and Colorable User Interface skins. | FS |
Friday | 13th July | 1pm – Animation Overrider On Firestorm, you can save scripts and HUD space by running your AO animations through the viewer. Learn how to set up and get the most out of this feature. | FS |
The introduction of Server Side Appearance (SSA) has resulted in a significant reduction of problems concerned avatar bake fail (ie, skin or layered clothing failing to rez, your avatar remaining a cloud, etc). SSA completely changes how avatar textures are handled, and the new process is far less prone to errors introduced by connection or region problems.
Nonetheless, problems may occur and are largely due to network connection problems. This page addresses the known issues and offers solutions.
If you receive a message that the system has “Failed to find [name of any item] in the database” every time you try to wear or remove something, please see this page first Failed to find in database.
If you have more than one monitor, and run Firestorm on any but the primary, try moving the Firestorm window to the primary monitor.
If this doesn't help, continue with the next section.
This also applies if you are a cloud.
The best way to fix this is not via the usual rebake (Ctrl-Alt-R), but instead by right clicking your avatar name tag and selecting Tex.Refresh:
This is generally the result of the viewer not loading or using all the bake data - which may be a sign of a connectivity problem. If it persists, try going to a different region, preferably a known low lag one like Hippo Hollow or Cyclops.
For more info, you can refer to this JIRA.
The first thing to try is a Tex.Refresh, as described above.
If this does not help, chances are very good that one of the textures on the (layered) clothing you' re wearing, is bad.
For more info, see this LL JIRA.
This issue can also occur if you are using a cellphone connection to access SL. This is currently under investigation by LL. For more, refer to this forum thead.
This issue can also occur if you are having DNS problems. The DNS problems usually occur in such a way that the only symptom you will see will be grey avatar textures and the problem can be intermittant. The workaround for this is to change your DNS to Google Public DNS.
If you find that a change of outfit can be seen by you, but not by others, then you most likely are affected by this issue: SUN-99. This seems to be the result of using a certain other third party viewer. Only LL can fix this issue; you will need to file a support ticket with them.
For a general introduction on how to move your avatar and control your view, refer to this page.
Render blocked (muted) avatars as particle cloud: Will render muted avatars as clouds.
*
Play sound effect when teleporting: Allows you to hear the teleport sound effect. * Always fly after teleporting: If enabled, your avatar will automatically fly when arriving at a new destination, after a teleport. * Always show the Teleport cancel button: This allows teleports to be cancelled once started. Note that cancelling a TP in progress may log you out. * Disable Teleport Beacons: Disables the red indicator arrows and the vertical beacons that sometimes are shown after a teleport. Thus if you do not land at the exact location you wanted to (due to teleport routing), you will not have the beacon to guide you to your intended destination. * Disable Teleport Screens: Disables the black teleport screen during all teleports. * Do not close the map when teleporting: Enable this is you want the map to stay open after a TP. * Keep 'Show Friends Only' enabled after teleporting: If this is off, then the Show Friends Only option (top menu, World→ Show Friends Only) will automatically disable after teleport. Handy in case you forgot that you enabled it, and then wonder why you can't see anyone. ==== Map & Minimap ==== === Minimap Options === * Enable Minimap Rotation: When enabled the minimap will rotate when your avatar turns. * Double click on Minimap: Select an action when you double click a point on the Minimap: * No Action * Open World Map * Teleport * Pick Scale: Controls the radius of the pick range on the minimap. Note: Other options concerning minimap are found under Preferences→ Colors -> Minimap. === World Map Options === * Filter duplicate landmarks on world map: If enabled, duplicate landmarks are filtered out of the Landmarks drop down menu on the world map. * Show additional region information on World Map: Displays avatar count and maturity level on the world map. * Show grid coordinates on the world map: Display regions' grid coordinates on the world map. * Enable double click teleports on the World map:** Allow teleport to a location on the world map by double clicking.For a general introduction on how to move your avatar and control your view, refer to this page.
Render blocked (muted) avatars as particle cloud: Will render muted avatars as clouds.
*
Play sound effect when teleporting: Allows you to hear the teleport sound effect. * Always fly after teleporting: If enabled, your avatar will automatically fly when arriving at a new destination, after a teleport. * Always show the Teleport cancel button: This allows teleports to be cancelled once started. Note that cancelling a TP in progress may log you out. * Disable Teleport Beacons: Disables the red indicator arrows and the vertical beacons that sometimes are shown after a teleport. Thus if you do not land at the exact location you wanted to (due to teleport routing), you will not have the beacon to guide you to your intended destination. * Disable Teleport Screens: Disables the black teleport screen during all teleports. * Do not close the map when teleporting: Enable this is you want the map to stay open after a TP. * Keep 'Show Friends Only' enabled after teleporting: If this is off, then the Show Friends Only option (top menu, World→ Show Friends Only) will automatically disable after teleport. Handy in case you forgot that you enabled it, and then wonder why you can't see anyone. ==== Map & Minimap ==== === Minimap Options === * Enable Minimap Rotation: When enabled the minimap will rotate when your avatar turns. * Double click on Minimap: Select an action when you double click a point on the Minimap: * No Action * Open World Map * Teleport * Pick Scale: Controls the radius of the pick range on the minimap. Note: Other options concerning minimap are found under Preferences→ Colors -> Minimap. === World Map Options === * Filter duplicate landmarks on world map: If enabled, duplicate landmarks are filtered out of the Landmarks drop down menu on the world map. * Show additional region information on World Map: Displays avatar count and maturity level on the world map. * Show grid coordinates on the world map: Display regions' grid coordinates on the world map. * Enable double click teleports on the World map:** Allow teleport to a location on the world map by double clicking.