HUD Issues
HUDs (or Other Attachments) Are Not Working
Possible reasons why HUDs or other scripted attachments may stop working:
- Disconnected during a teleport after restarting a region. See BUG-5034.
- Script (running) state is lost when logged out during forced teleport. See BUG-41379.
- There are griefing objects that can be rezzed on a region; anyone who goes there will have their HUDs and all other scripted attachments put into a non-running state. For instance: a HUD for a mesh body, and all the mesh body parts you are wearing, may be broken at the same time.
Note: While this issue most commonly affects HUDs, it can also affect any and all other scripted attachments you were wearing when the breakage happened.
There are a few things you can try to get the items working again.
First of all:
- Go to Top Menu → Avatar → Avatar Health → Refresh Attachments. See if that fixes the items.
- Relog then test the items again. That may be enough. If not, read on.
Things to try:
- Check for location issues:
- Make sure you are in a region that has scripts enabled.
- Go to other regions and test the items there. This will rule out technical problems with the original region.
- If you have RLV enabled, disable it (Preferences → Firestorm → Extras, top option), relog, then try again.
Stay in a script-enabled region to do all of the following. You do not have to do the following steps in this order, but the simplest and less drastic steps are listed first:
- Attempt to get scripts running:
- Try removing and reattaching the items.
- If the items are modifiable, try resetting them or setting their scripts to running: Inventory, right-click the item → Edit, and while it is in Edit, go to Build menu → Scripts → Reset Scripts, or Build menu → Scripts→ Set Scripts to Running).
- Check for interference:
- Look in Inventory > Current Outfit folder, and see if you are wearing any HUDs you were not aware of. (Note: HUDS do not necessarily have “HUD” in the name.) This could include temporary “Experience” HUDS that you may not be aware were attached. (Temp HUDs have been known to freeze other HUDs on the same attachment point.)
- Check that HUDs are not overlapping each other on the screen (and so preventing you from clicking).
- Check for issues with attachment points:
- If any HUDs are sharing the same HUD attachment point, try moving them to separate HUD attachment points:
Inventory → Right-click → Detach from Yourself, then Inventory → Right-click → Attach to HUD, and choose an unused point. - Even if they are not sharing attachment points, try moving them to different attachment points.
- Test basic functionality. To make sure that HUDs work for you at all, and work in your present location, do this:
- Rez a fresh cube
- Add the default script to it
- Take it into inventory
- Attach it to an empty HUD point
- Touch the HUD and see if there is script output in Local chat.
- If this doesn't work, then the problem is not with specific broken HUDs, but perhaps with your region, or some other unknown problem keeping you from running scripts.
- Identify broken items:
- Try removing all the HUDs and other attachments and testing them one at a time: test each one, then remove it, then test another.
- If you have original copies of the items, try detaching the ones you are currently wearing and using a fresh copy from the original.
- If an item is no-mod and you can't get it to start running again, and you don't have another copy, you will need to request a new copy from the creator.
- Note: If the non-working HUDs are for your mesh body parts (or other scripted attachments), you probably will need to use fresh copies of the original HUDS and the body parts – every part, from scratch (not copies of the broken ones you were wearing).
HUDs Not Showing
Hiding/Showing HUDS
Look in the Avatar menu and make sure that “Show HUD Attachments” has a checkmark.
HUDs Moved/Rotated out of Visibility
A HUD's orientation data (position and rotation) data is stored with the HUD when it's detached. It is relative to the attach point, not to the viewer. (Any attached object has its orientation data saved when it's detached) When you attach a HUD to a new attach point, the previous position data is applied relative to the new attach point and the rotation data is reset to zero, and this can cause the HUD to be out of position or rotated incorrectly. To fix a HUD's position:
- Attach the HUD to its original attach point
or - Edit the HUD (right click it in Inventory, choose Edit) and set the position data to zero and then adjust from there
or - Edit the HUD and then scroll down with the mouse wheel to zoom out the HUD Layer, represented by a white rectangle. Drag the HUD so that it's inside the rectangle, then zoom in and finish adjusting.
If the HUD can't be seen but its position is correct, you may have to adjust the rotation. Edit the HUD, then change the rotation values or drag the rotation rings.