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Firestorm Documentation

Firestorm Gateway - For New Residents

Joining Second Life

You can join SecondLife via the web page given here:

If you want to invite friends to join, then please do share the link above with them.

The Firestorm Gateway

The Team

In-World Locations

We also offer classes on how to use the viewer. See this page for the schedule and in-world locations.

Getting Help

Please refer to this page for the many ways in which you can get help with using Firestorm.

Events and Involvement

SciFi Portal

Joining the FS Team



preferences_colors_tab_new - [Minimap]

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Preferences - Colors

Chat Color

Click on the color boxes to choose custom colors different types of chat text. Most are self-explanatory:

  • My text
  • Others
  • Objects - objects using llSay to chat
  • Friends
  • Linden - LL employees
  • Muted
  • System - Messages from LL
  • Errors
  • Objects IMs - objects using llInstantMessage to chat (the chat shows in local chat, not an IM window)
  • Owner - objects using llOwnerSay to chat
  • URLs - Color used for the domain part of a URL
  • URL Query part: Color used for the path/query component of a URL.
  • Direct - objects using llRegionSayTo to chat
  • Chat Headers Colors to use if chat headers are enabled - or rather, when V1-style headers are disabled in PreferencesChat -> Chat Windows:
    • Avatars
    • Objects
  • Beyond chat range diminish factor: The factor used to fade the chat as the speaker's distance increases.
  • Color IM/Group chat distinctly in console: Enable this if you want to set a different color for IM and group chat displayed in chat console (console is the lower left area of the screen, where local chat is shown).

Name Tags

You can color name tags separately, as follows:

  • My tag
  • Friends
  • Muted
  • Linden Lab
  • Match - if someone's display name matches their user name, this color will be used.
  • Mismatch - if a person's display name is different from the user name, use this color.
  • Color user names distinctly: If you enable this, you get another color box, which allows you to select a color for user names; display names will then use one of the colors above.
  • Color friend name tags distinctly: Apply the color setting above to friends.
  • Color (box): Here you can select the background color to be used for name tags.
    • Name Tag/Bubble Chat/Console Opacity: The farther left the slider, the more transparent the floater will be.
    • Name tag Z-Offset: Allows you to adjust the height of your name tag above your avatar. Handy for non human avatars, from tinies to large dragons, so the name isn't embedded in the avatar, or floating way above.
  • Show distance in name tag: If enabled, avatar distance from you is shown in the name tag.
  • Color name tags based on distance: If enabled, several mode color boxes are revealed, allowing you to select colors to be used to indicate how far people are from you (see this LL wiki page):
    • Chat range - 20m
    • Whisper range - 10m
    • Shout - 100m
    • Beyond shout range

Minimap

  • Background Opacity: Allows you to change the minimap background opacity.
  • Pick Radius: Here, you can vary the color, opacity and size of the “pick circle”, which is displayed under the mouse crosshair cursor.
  • Minimap dots: Select colors to use for people visible on the minimap:
    • Me
    • Others
    • Friends
    • Linden Lab
    • Muted
  • Display rings on the mini map indicating the whisper, say and shout chat ranges: Adds a ring on the minimap that shows local chat range. This reveals three color selectors, to set colors for:
    • Whisper range
    • Chat range
    • Shout range

Note: Other options concerning minimap are found under PreferencesMove & View -> Map & Minimap.

Miscellaneous

Various other color options, as follows:

  • Selection effects (particle beam)
  • Script Dialog F/B: Foreground and background colors for script dialog windows.
  • Floating Window Opacity: The farther left the slider, the more transparent the floater will be.
  • Console Opacity: Similar to above, but for chat console (the lower left area of the screen, where local chat is displayed).
  • Preferences Search Highlight Color: Color to use to highlight search results. Matches chat text color by default.
  • Area search beacon Color: Color to use to highlight area search crosshair beacon.
  • Always show script dialogs always on opaque background: If enabled, dialog windows generated by scripts will always have a fully opaque background.
  • Always show group notices always on opaque background: If enabled, group notice popups will always have a fully opaque background.
  • Override pie menu background color and opacity: Allows you to customize the color, opacity and Fade out of the pie menu. (The pie menu is enabled in PreferencesUser Interface -> General.)



See this page for documentation on Firestorm 5.1.7 (55786) and earlier.

motd

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Firestorm Message of the Day.

If you're looking for how to get your own event in the Firestorm Message of the Day, click here.
If you're looking for a missed MotD or more information on the current MotD rotation, keep reading!

I missed it! Make it come back!

Oh hi! I didn't see you come in! You're probably here because you missed the message of the day. It went by too fast, it was too long, or you clicked a link in a goofy motd set up to get you here!

Anyway, if you missed the message of the day and would like to see it again;
At the top of your screen find the “Content” menu and click it.
In the menu that drops down, way down at the bottom select, “Message of the Day”.

There it is, in your local chat as a system message.

[11:28:02] [Firestorm Tip! Did you know you ca… Stop… Wait… Go back… I didn't get to read it all! Grrrr! Clickies! http://wiki.phoenixviewer.com/motd]


You can also scroll down this page and see ALL the current messages of the day in the “events, tips, help and gateway” message of the day rotation. (I keep this page bookmarked as a fast reference to important wiki pages.)


About the Message of the Day.

The Firestorm Message of the Day is currently running on a rotation of thirty eight preset tips, help, gateway and fun messages and/or a varying amount of event messages of the day. All of which are displayed at random when you log in depending on which “MotD Cartridge” is loaded. Go ahead, try it, relog, and unless the message of the day is promoting a special event1) you'll see something different.

The preset messages of the day are split between tips to make your Firestorm Viewer experience more efficient and enjoyable, help topics to help resolve common Firestorm Viewer issues, gateway to spread information about the Firestorm Gateway and fun just because.

I'll list the message of the day presets below so you can see what's in the rotation.


Event Messages of the Day.

These are the current messages of the day for events which are currently running and have been approved for a Firestorm message of the day;

MOTD: EVENT: Winter Festival for Parkinson's Research
WINTER FESTIVAL & HUNTS for Parkinson's research now open with 50 shops & booths! Hunt gifts only 10L donation & free gifts in the Christmas Castle! Explore Creations Park in its winter splendor! Nov 24 - December 31! https://creationspark.wordpress.com/

MOTD: EVENT: 8th Annual SL Christmas Expo
8th Annual SL Christmas Expo Nov 30 - Dec 9! More than 120 merchants, 70 hours of entertainment, L$45,000 Holiday Raffle, contests, skating and more in support of the American Cancer Society! https://slchristmasexpo.com/

MOTD: EVENT: 1st Annual LIGHTS OF HOPE Home Decoration Contest
Second Life's premier builders are joining the SL Christmas Expo to present the 1st Annual LIGHTS OF HOPE Home Decoration Contest in support of the American Cancer Society! Vote for your favorite(s). More information https://slchristmasexpo.com/

MOTD: EVENT: 2018 Winter Showcase & Art Show
Team Diabetes of Second Life, an official and authorized team of The Americans Diabetes Association, will hold its 2018 Winter Showcase & Art Show from Nov 30 to Dec 8! https://www.teamdiabetessl.org/winter-showcase


Preset Messages of the Day.

These are displayed randomly and are broken down into five groups;

Security: Keep your Second Life account and your computer safe!

Release: What's the current Firestorm release version and where do I get it?

Tips: Which provide tips on how to get the most out of the Firestorm Viewer and are meant to improve your Second Life experience in some way.

Help: Which provide assistance on self resolving common Firestorm problems which are seen the most in the Firestorm Viewer help groups. These may have also been requested by the Firestorm Support Team at some point.

Gateway: Coming soon! These provide information on what's going on at the Firestorm Gateway, events, event spaces, classes and more.

I'll break them into the same groups below;


Firestorm Message of the Day, Firestorm Security!

MOTD: SECURITY: Firestorm Downloads
Firestorm Security! Never download Firestorm from a website that is not firestormviewer.org! Alternate download locations should not be trusted! Firestorm downloads - https://www.firestormviewer.org/downloads/


Firestorm Message of the Day, Firestorm Release!

MOTD: RELEASE: Current Firestorm release version is 5.1.7.55786
Firestorm Release! The current Firestorm release version is 5.1.7.55786! Not on it? Get it here! Get it now! READ THE BLOG POST! https://www.firestormviewer.org/firestorm-release-v5-1-7-55786/


Firestorm Message of the Day, Firestorm Tips!

MOTD: TIP: Firestorm Classes 1Temporarily removed from the rotation.
Did you know Firestorm has classes on how to use the Firestorm viewer? We even have an open question and answer session after each class! http://wiki.phoenixviewer.com/firestorm_classes

MOTD: TIP: Firestorm Classes 2Temporarily removed from the rotation.
Did you know Firestorm offers classes on how to get the most out of the Firestorm viewer? Click to find out more about these classes and when they are! http://wiki.phoenixviewer.com/firestorm_classes

MOTD: TIP: Avatar Complexity
Firestorm tip! Why is my friend a colored shape? What is this complexity popup thingy? Click here to find out more about this lag reducing feature! http://wiki.phoenixviewer.com/fs_avatar_complexity_settings

MOTD: TIP: Complexity and the Slideshow
Firestorm tip! Are you at a busy club or event and Firestorm is running like a slide show? Try lowering your avatar complexity setting! http://wiki.phoenixviewer.com/fs_avatar_complexity_settings

MOTD: TIP: FS Bridge, Trolls Not Included
Firestorm Tip! The Firestorm BRIDGE is enhancing your SL experience and you may not even know it! Click here to find out how! http://wiki.phoenixviewer.com/fs_bridge

MOTD: TIP: Can Not Log in to SL
Firestorm Tip! Can't log into Second Life? STOP! DO NOT reinstall firestorm! Save yourself a lot of trouble and check here first for possible grid issues https://status.secondlifegrid.net/

MOTD: TIP: Contact Sets
Firestorm Tip! Contact Sets allow you to organize friends and non friends into manageable groups and categories! Learn more about them at http://wiki.phoenixviewer.com/fs_contact_sets

MOTD: TIP: IM Tab Sorting
Firestorm tip! Did you know you can click and drag your IM tabs in the conversations window to sort them to your liking. For more chat tricks see http://wiki.phoenixviewer.com/fs_chat

MOTD: TIP: Customizable Quickprefs
Firestorm tip! Did you know you can add your most commonly used settings to the Quick Prefs? http://wiki.phoenixviewer.com/fs_quick_preferences

MOTD: TIP: Missed the MotD
Firestorm Tip! Did you know you ca… Stop… Wait… Go back… I didn't get to read it all! Grrrr! Clickies! http://wiki.phoenixviewer.com/motd

MOTD: TIP: Outfits
Firestorm tip! Did you know the Outfits feature can help you quickly change what you're wearing without digging around in your inventory? http://wiki.phoenixviewer.com/my_outfits_tab

MOTD: TIP: Camera Controls
Firestorm tip! Something catching your eye? Hold down your ALT key and click it, then roll your mouse wheel! Interested in more? See http://wiki.phoenixviewer.com/fs_movement_and_camera#view

MOTD: TIP: Toolbars
Firestorm tip! Did you know you can add many of your commonly used Firestorm windows and floaters to the toolbars? http://wiki.phoenixviewer.com/toybox

MOTD: TIP: SL World Search
Firestorm tip! Looking for something in world but, can't find it? Try a search! http://wiki.phoenixviewer.com/floater_search

MOTD: TIP: Replace Links
Firestorm tip! Gah my inventory links are borkened! Have no fear, Replace Links are here! Fix those broken links, http://wiki.phoenixviewer.com/fs_linkreplace

MOTD: TIP: Skins
Firestorm tip! Wanna change the way firestorm looks? Then change it! http://wiki.phoenixviewer.com/preferences_skins_tab

MOTD: TIP: Settings Backup
Firestorm tip! Better safe than… NOOOOOOO! You should regularly back up your Firestorm settings. You never know when…. http://wiki.phoenixviewer.com/backup_settings

MOTD: TIP: Auto Replace
Firestrom tip! Firestone? Firestorm! If only Firestorm had an auto replace… Oh wait! It does! http://wiki.phoenixviewer.com/fs_auto_correct

MOTD: TIP: Preference Search
Firestorm tip! Is a Firestorm setting playing hide and seek and causing you to pull out your hair? Find it fast with preference search! http://wiki.phoenixviewer.com/fs_preferences

MOTD: TIP: Chat Shortcuts
Firestorm tip! Did you know when chatting you can hold down your ctrl key when you press enter to shout and the shift key to whisper? http://wiki.phoenixviewer.com/keyboard_shortcuts

MOTD: TIP: Keyword Alerts
Firestorm tip! Did you miss a message in chat? Did someone say your name while you were doing something else? Check out Keyword Alerts! http://wiki.phoenixviewer.com/preferences_chat_tab#keyword_alerts_tab

MOTD: TIP: FS Wiki
Firestorm Tip! Did you know Firestorm has its own wiki? Find out how features work, how to fix common viewer issues and more! Check it out, bookmark it, study it! http://wiki.phoenixviewer.com/

MOTD: TIP: Inventory Count
Firestorm Tip! Do you have more inventory than you thought you had? Inventory count now includes folders! Click for more http://wiki.phoenixviewer.com/my_inventory_tab

MOTD: TIP: Elements
Firestorm Tip! Elements? What is this, chemistry class? No silly, Elements is the count of Items/Folders in that folder! Click for more http://wiki.phoenixviewer.com/my_inventory_tab


Firestorm Message of the Day, Firestorm Help!

MOTD: HELP: Bakefail Badness
Firestorm Help! Are you feeling overly misty as an orange cloud? Are you missing your avatar? Are you thinking, clouds belong in the sky, not on me! Click here to fix the cloud http://wiki.phoenixviewer.com/fs_bake_fail

MOTD: HELP: Camera Messed Up
Firestorm Help! HALP! I know my head looks awesome but I'm stuck staring down at the top of it! Why am I staring at my butt? What is wrong with my camera?! click click clickie! http://wiki.phoenixviewer.com/fs_camera

MOTD: HELP: Teleporting Woes
Firestorm Help! What is up with these teleport fails? Disconnected?! OMG again! Click here to help prevent TP issues! http://wiki.phoenixviewer.com/fs_tp_fail

MOTD: HELP: Slow Rezzing
Firestorm Help! Did you know many common rezzing problems can be solved by you? Clickies! http://wiki.phoenixviewer.com/slow_rez

MOTD: HELP: Slow Rezzing Mesh
Firestorm Help! Did you know many common mesh rezzing problems can be solved by you? Clickies! http://wiki.phoenixviewer.com/mesh_issues

MOTD: HELP: Getting Help NAO
Firestorm Help! HALP! My Firestorm is broken and I need help NAO! Have no fear, click here! http://wiki.phoenixviewer.com/getting_help

MOTD: HELP: Getting Help Dont Panic
Firestorm Help! Sudden viewer problems? Not sure what to do? Don't panic! check out our wiki: http://wiki.phoenixviewer.com/getting_help

MOTD: HELP: Voice Issues
Firestorm Help! Have you lost your voice? Firestorm voice not working for you? Why not drink a tall glass of http://wiki.phoenixviewer.com/fs_voice

MOTD: HELP: Rick and Morty Lost Login Info
Oh geez, Rick, Firestorm lost my login info again! Well, Morty, try starting here to fix it, http://wiki.phoenixviewer.com/fs_stored_passwords#failed_to_decode_login_credentials

MOTD: HELP: Help Help Help You
Firestorm Help! Need help? Help us help you! Learn how to use the Firestorm support group to get the best help! http://www.firestormviewer.org/firestorm-help-groups-tips-rules-and-guidelines/

MOTD: HELP: Second Life Account Questions
Firestorm Help! Need help with your Second Life account matters? Go to Avatar Menu - Account, or login to your Dashboard at https://secondlife.com/my/account/

MOTD: HELP: Dont Clear Your Cache
Firestorm Help! Having viewer problems? Please don't clear your cache or reinstall the viewer as the first thing you try. Instead, see this page for how to get help http://wiki.phoenixviewer.com/getting_help

MOTD: HELP: Missing Inventory
Firestorm Help! Ummmm, I know I had more things in my inventory than this! Help! I'm missing inventory! what can I do? http://wiki.phoenixviewer.com/fs_missing_inventory


Firestorm Message of the Day, Firestorm Gateway! Coming soon!

MOTD: GATEWAY:
Keep an eye here for upcoming information regarding the Firestorm Gateway!


Firestorm Message of the Day, Firestorm Fun!

MOTD: FUN: Rhubarb Pie
Firestorm fun! Feeling hungry? try a Rhubarb Pie, Firestorm style! http://wiki.phoenixviewer.com/rhubarb_pie


Notes

This section is changing as we speak!

* if a main MOTD is set, that one is always shown
* if random MOTDs are set and no main MOTD is set, they will be randomly shown at login and during TP
* if an event MOTD is set, that is always shown at login and then, during TP either the main MOTD or one of the random MOTDs

1)
A 1 - 7 in the MotD priority list.

server_attachment_issues

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Worn Attachments Not Visible to Others after TP

A problem that is frequently reported is that worn rigged mesh attachments will sometimes be invisible to others after you have teleported. This can generally be fixed by selecting top menu, Avatar → Avatar Health → Refresh Attachments. Should that fail, then you will need to relog.

In order to reduce the chance of this happening, you should ensure that all worn rigged mesh items are attached to a different body attachment point (make sure NOT to attach to HUD, or only you will see the item on yourself). Many creators leave item attachment points at the default, which is right hand. This can result in many attachments being stacked on this point, making the above described issue far more likely to occur. So when wearing an outfit, check each rigged mesh part, and if attached to right hand, reattach to a different spot, and one not in use by something else. (You only need to do this once with newly acquired clothing, as the newly selected attachment point is remembered.) Having done that, and as explained below in “Changes to Attachments,” detach the item after having done this, so that the change saves.

Refer to FIRE-17998.

When Taking Off One Attachment, Others Detach Too

This is a side effect of the same bug described above. When you are crossing many regions or after a TP, some of your attachments may become “ghosted” in such a way that the viewer still thinks they are attached (so you see the attachments in your viewer), but as far as the region is concerned, the affected attachments are detached. No observer will see them and also no scripts in those ghosted attachments will run.

At a later time, if you make a change to what you are wearing by adding or removing something, this can sometimes cause your attachments to refresh to the “correct” state that the region sees. When this happens, some or all of those ghosted attachments will also be detached locally (in your viewer).

Refer to FIRE-22970 and FIRE-17998.

Changes to Attachments Revert after Crash

A somewhat common occurrence: changes you made to an attachments, either by manual editing, or by the use of an applier, will revert if you subsequently crash.

This is due to how SL works. Changes to attachments only save when you detach the item, or when you relog. So in order to avoid this situation, any time you make any change to an attachment (and this includes hiding/showing parts of a mesh body), detach the item, count to 10, then re-attach.

Worn Attachment Not Showing as Worn in Inventory

Attachments which are visibly seen as worn may not show as worn in inventory. As a result, attempting to detach them by right clicking the inventory item name is not possible.

Different solutions are suggested… please try these, one at a time, in the order given, until one fixes you.

  1. Right click the attachment on your avatar, and detach it via the pie menu.
  2. If the above fails, go to a low lag region, such as this one, log out there, then log in to last location. At that point try to detach, either the usual way, or as described above.
  3. Try the Replace Outfit procedure described below.

Bridge Doesn't Show as Worn

The problem is less easy when the attachment in question is the bridge. If for any reason you find yourself needing to replace a worn bridge and it is not showing as worn, then you will need to force it off. The suggested procedure is as follow:

  • Go to Preferences → Firestorm → General → Enable LSL-Client Bridge and uncheck it
  • Go to the “Worn Items” tab in inventory and detach any worn bridge - if possible
  • Right click your avatar, and from the pie menu select: Take Off → Detach → Torso → Bridge … if it is not greyed-out
  • Search Inventory for “client bridge” and delete them from inventory and trash
  • Log off
  • run the viewer again, but do not log in
  • Go back to Preferences → Firestorm → General and re-enable the bridge
  • Log into a place where rezzing is permitted, so the bridge can be created and worn

Attachments Detach Then Reattach on Login

If instead you find that when you log in, attachments are being detached and then reattached, sometimes several on the same spot, then try the following procedure:

  • Make a temporary folder somewhere you can find it easily
  • In that folder, put a copy of your skin, shape, hair/bald base and eyes - and perhaps a pants and top layer - no prims!
  • Right click the folder name and select Replace outfit. Not Wear, not Add, Replace. This step is VITAL
  • Now relog
  • Once you are logged back in, you can put your usual extras back on, hair included. And hope that it holds.

Scripted Attachments Stop Working after TP

If a scripted attachment (such as a HUD) stops working following a TP, this may be because the attachment has actually fallen off during TP. You may see it on your screen, but the server thinks it is detached, so the scripts won't run. Try the following:

  • Detach and reattach the item. It may help to relog before and/or after.
  • In addition, if the HUD attaches to the Center 2 HUD point, try changing it to a different HUD attachment point. Attachments may be less likely to “fall off” of other attachment points.

Note: this is related to this bug.

pets_for_new_residents

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Pets for New Residents - Christmas 2018

With Christmas around the corner we think of ways to spread the cheer and give gifts to those who are dear to us. This Christmas, how about extending that love to the ones brand new to Second Life, to let them see what a wondrous place they have entered with loving and generous people.

Every year we are presented with amazing new pets from talented creators and they seem to get better and better with each new creation. And although they are just virtual companions, these pets have the ability to make the times we are here without human contact seem less lonely. They transcend the realm of mere fashion accessories to a loving addition to this our Second Lives.

When the new loves come along, our past companions are packed away in a folder, maybe to come out another day. So why not make that day today and why not pass them on to be loved by another.

Many entering Second Life are shy and overwhelmed with learning the basics. Having a virtual friend and companion to share those first tentative steps with could make a wold of difference. Just think your well loved pet going on to give the warmth of friendship to another, touching their second lives and bringing joy to their hearts.

So for December 2018 make it a true month of giving and pass on your Ex-Loved pets so that they too get a chance at a Second Life.

Kindly contact Kio Feila and entrust her with your Ex-Loved Pets and know that they will be warming the hearts of someone new this Christmas.

fs_permission_trigger_animation - created

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Error message:

“Script trying to trigger animation but PERMISSION_TRIGGER_ANIMATION permission not set.”

This error message means that an object of yours is trying to animate you but is unable to. This happens most commonly when you have rezzed an item in-world (perhaps accidentally) that is meant to be worn. However, the object may be either worn or rezzed in-world.

The name of the item will be showing in the script error window.

If you are not sure whether the item is worn or rezzed,

  • Look in Inventory → Current Outfit folder for the item. If it is there, detach it. The error message should stop.
  • If it is not worn, find the item and take it or delete it. If you have trouble finding it, use Area Search or Build menu → Pathfinding → Region Objects to help locate it.

archive:fs_viewer_modes_fs517 - created

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Firestorm Viewer Modes

At the Firestorm log in screen, next to the log In button, is a drop down menu, which allows you to select the default viewer mode. These can be one of:

  • Phoenix
  • Firestorm
  • Hybrid
  • V5
  • Latency
  • Text

This allows you to select the overall “look and feel” of the viewer. Text mode disables almost all rendering; it exists for those who need to get in-world on very low end computers.

NOTE: This will affect many settings but none that you have set yourself. In other words, if you log in with (for example) Phoenix mode, but then change one of the default settings to what would be V3 mode, that will remain set next time.

The tables below lists settings and how they are set in the various modes.

Setting Firestorm Phoenix Hybrid V5
Show Home button no no no yes
Show location in top menu yes yes yes no
Show navigation bar no no no yes
Display how to leave mouselook no no no yes
Default skin Firestorm Grey Vintage Classic Metaharper Modern Starlight Original
WASD affects movement no no yes yes
Script dialogs always opaque yes yes no no
Script dialogs always top right yes yes yes no
Minimap shown in Radar panel no no yes yes
Use chat console for nearby chat yes yes yes no
Show pop-ups for group chat no no no yes
Show pop-ups for IM chat yes no no yes
Use chat headers no no yes yes
Use mini-icons in chat headers no no yes yes
Multiple chat windows no no yes yes
Use V1-style cursors yes yes no no
Color tags by viewer
(OpenSim only)
User defined User defined User defined Not based on viewer

fs_viewer_modes_new

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Firestorm Viewer Modes

At the Firestorm log in screen, next to the log In button, is a drop down menu, which allows you to select the default viewer mode. These can be one of:

  • Phoenix
  • Firestorm
  • Hybrid
  • Viewer 6
  • Latency
  • Text

This allows you to select the overall “look and feel” of the viewer. Text mode disables almost all rendering; it exists for those who need to get inworld on very low end computers.

NOTE: This will affect many settings but none that you have set yourself. In other words, if you log in with (for example) Phoenix mode, but then change one of the default settings to what would be Viewer 6 mode, that will remain set next time.

The table below lists settings and how they are set in the various modes.

Setting Firestorm Phoenix Hybrid Viewer 6
Show Home button no no no yes
Show location in top menu yes yes yes no
Show navigation bar no no no yes
Display how to leave mouselook no no no yes
Default skin Firestorm Grey Vintage Classic Metaharper Modern Starlight Original
WASD affects movement no no yes yes
Script dialogs always opaque yes yes no no
Script dialogs always top right yes yes yes no
Minimap shown in Radar panel no no yes yes
Use chat console for nearby chat yes yes yes no
Show pop-ups for group chat no no no yes
Show pop-ups for IM chat yes no no yes
Use chat headers no no yes yes
Use mini-icons in chat headers no no yes yes
Multiple chat windows no no yes yes
Use V1-style cursors yes yes no no
Color tags by viewer
(OpenSim only)
User defined User defined User defined Not based on viewer


See this page for documentation on Firestorm 5.1.7 (55786) and earlier.

archive:fs_avatar_complexity_settings_fs517 - created

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Avatar Complexity Settings

“Jellydolls” are a new anti-lag feature created by Linden Labs. You can use this feature to reduce your lag and to protect yourself against graphics-crashing devices worn by others.

For general information about Avatar Complexity (“jellydolls”), please see:

  • Torley Linden's short video tutorial:

This will give you a good overview of how jellydolls work and how they can help you. Don't try to find the settings the way Torley describes, since those are the official SL viewer settings! See the rest of this page for the Firestorm settings.

Please note: the official Second Life pages (above) describe how to find the settings in the official SL viewer. See the descriptions below for how to find them in Firestorm.

How to Adjust Who You See as Jellydolls

Avatar complexity slider

  • This determines which avatars will appear as jellydolls to you, based on their complexity.
  • Go to Preferences → Graphics → General → Maximum Complexity.
  • Note: Lowering this slider will decrease your lag and turn more avatars into jellydolls; raising the slider may lag you but more avatars will be fully visible.
  • Note: Moving this slider all the way to the right is not advised, as this sets this setting to “No Limit” — which means that no avatars will render as jellydolls to you, but you will be subject to lag and worn graphics crashers.
Note: Another factor plays into whether an avatar is rendered as a jelly doll: texture area. If the texture area on an avatar is above the default (1000^m2), then the avatar will render as a jelly doll even if it has a complexity less than your limit.

To turn specific avatars into jellydolls, or render them fully

  • Right click on the avatar's name tag and choose from the menu:
    • Render Normally – avatar will be affected by your complexity slider (above)
    • Do Not Render – avatar will be a jellydoll for you
    • Render Fully – avatar will be rendered fully even if over your complexity slider setting
  • In the pie menu, these options are under More → More → Render.

To render all your friends fully (not as jellydolls), no matter how complex they are

Go to the top menu bar> World menu and select Always show Friends normally.

To review avatars for whom you changed render settings

Go to the top menu bar> World menu and select Avatar Render Settings. Here you can change how avatars render for you. Refer to this page for details.

How to Adjust What Complexity Information You See on Screen

Show/hide avatar complexity information in name tags

  • Go to Preferences → General and set “Show Avatar Complexity,” “Only if too complex,” and “Show own complexity” as you wish.

Show/hide warning about your avatar being too complex for others to see you

  • This appears in the top right of your screen.
  • Go to Preferences → Notifications → Alerts, and move “Warn me if my avatar complexity may be too high” to the “Always show” box or to the “Never show” box, as you prefer.

Show/hide the display of your complexity changes

  • This appears in the top right of your screen when you change clothes/accessories.
  • Go to Preferences → Notifications → Alerts, and move “Warn me about my avatar complexity changes” to the “Always show” box or to the “Never show” box, as you prefer.

Additional complexity info in hover text

  • This shows complexity plus rank and area in hover text over avatars.
  • Go to Avatar menu → Avatar Health → Show Avatar Complexity Information
  • Note: The height of this hovertext cannot be adjusted.

To see your own avatar complexity at any time

Go to Avatar → Appearance and look at the bottom right of the window.

How to find out the rendering weight of a specific item

Here are three ways to see an item's rendering weight:

  • Avatar → Appearance → Wearing tab (Ctrl+O); look in the righthand column for the number.
  • Wear the item and then remove it, noting the change to your avatar complexity in the upper right of the viewer.
  • Wear the item. Edit it → in the Build floater, click “more info” → and see the number listed for “Display.”

Default complexity settings

These are the default settings that determine the threshold at which you view avatars fully rendered or as jellydolls. They correspond with the “Quality and Speed” slider located in Preferences → Graphics → General. When the settings are left at these defaults, avatars whose complexity numbers are below these thresholds will be visible, while avatars with higher complexities will appear as jellydolls to you.

  • Low: 35,000
  • Low-Mid: 100,000
  • Mid: 200,000
  • Mid-High: 250,000
  • High: 300,000
  • High-Ultra: 350,000
  • Ultra: 350,000


See this page for documentation on Firestorm 5.0.11 (53634) and earlier.

fs_avatar_complexity_settings_new

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Avatar Complexity Settings

“Jellydolls” are a new anti-lag feature created by Linden Lab. You can use this feature to reduce your lag and to protect yourself against graphics-crashing devices worn by others.

For general information about Avatar Complexity (“jellydolls”), please see:

  • Torley Linden's short video tutorial:

This will give you a good overview of how jellydolls work and how they can help you. Don't try to find the settings the way Torley describes, since those are the official SL viewer settings! See the rest of this page for the Firestorm settings.

Please note: the official Second Life pages (above) describe how to find the settings in the official SL viewer. See the descriptions below for how to find them in Firestorm.

How to Adjust Who You See as Jellydolls

Avatar complexity slider

  • This determines which avatars will appear as jellydolls to you, based on their complexity.
  • Go to Preferences → Graphics → General → Maximum Complexity.
  • Note: Lowering this slider will decrease your lag and turn more avatars into jellydolls; raising the slider may lag you but more avatars will be fully visible.
  • Note: Moving this slider all the way to the right is not advised, as this sets this setting to “No Limit” — which means that no avatars will render as jellydolls to you, but you will be subject to lag and worn graphics crashers.
Note: Another factor plays into whether an avatar is rendered as a jelly doll: texture area. If the texture area on an avatar is above the default (1000^m2), then the avatar will render as a jelly doll even if it has a complexity less than your limit.

To turn specific avatars into jellydolls, or render them fully

  • Right click on the avatar's name tag and choose from the menu:
    • Render Normally – avatar will be affected by your complexity slider (above)
    • Do Not Render – avatar will be a jellydoll for you
    • Render Fully – avatar will be rendered fully even if over your complexity slider setting
  • In the pie menu, these options are under More → More → Render.

To render all your friends fully (not as jellydolls), no matter how complex they are

Go to the top menu bar> World menu and select Always show Friends normally.

To review avatars for whom you changed render settings

Go to the top menu bar> World menu and select Avatar Render Settings. Here you can change how avatars render for you. Refer to this page for details.

How to Adjust What Complexity Information You See on Screen

Show/hide avatar complexity information in name tags

  • Go to Preferences → General and set “Show Avatar Complexity,” “Only if too complex,” and “Show own complexity” as you wish.

Show/hide warning about your avatar being too complex for others to see you

  • This appears in the top right of your screen.
  • Go to Preferences → Notifications → Alerts, and move “Warn me if my avatar complexity may be too high” to the “Always show” box or to the “Never show” box, as you prefer.

Show/hide the display of your complexity changes

  • This appears in the top right of your screen when you change clothes/accessories.
  • Go to Preferences → Notifications → Alerts, and move “Warn me about my avatar complexity changes” to the “Always show” box or to the “Never show” box, as you prefer.

Additional complexity info in hover text

  • Go to Avatar menu → Avatar Health → Show Avatar Complexity Information
  • This shows complexity plus:
  • * Rank (how close the avatar is to your camera; the closest is 1, next closest is 2…);
  • * VisTris: [insert definition/explanation];
  • * EstMaxTris: [insert definition/explanation]; and
  • * attachment surface area in square meters.
  • Note: The height of this hovertext cannot be adjusted.

To see your own avatar complexity at any time

Go to Avatar → Appearance and look at the bottom right of the window.

How to find out the rendering weight of a specific item

Here are three ways to see an item's rendering weight:

  • Avatar → Appearance → Wearing tab (Ctrl+O); look in the righthand column for the number.
  • Wear the item and then remove it, noting the change to your avatar complexity in the upper right of the viewer.
  • Wear the item. Edit it → in the Build floater, click “more info” → and see the number listed for “Display.”

Default complexity settings

These are the default settings that determine the threshold at which you view avatars fully rendered or as jellydolls. They correspond with the “Quality and Speed” slider located in Preferences → Graphics → General. When the settings are left at these defaults, avatars whose complexity numbers are below these thresholds will be visible, while avatars with higher complexities will appear as jellydolls to you.

  • Low: 35,000
  • Low-Mid: 100,000
  • Mid: 200,000
  • Mid-High: 250,000
  • High: 300,000
  • High-Ultra: 350,000
  • Ultra: 350,000



See this page for documentation on Firestorm 5.1.7 (55786) and earlier.

fs_ao_folder

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Firestorm AO Issues

I Dragged Something into the AO Folder and Can't Get it Out!

The #Firestorm → AO folder is protected; this means it cannot be deleted, nor can items in it be removed.

If you have inadvertently dragged something into this folder (or a subfolder), then proceed as follows:

  1. From the top menu bar select the Advanced menu, then Debug Settings - or press Ctrl-Alt-Shift-S (if the Advanced menu is not visible, enable it with Ctrl-Alt-D).
  2. Type in ProtectAOFolders, and set the value to FALSE.
  3. Now drag the item(s) out of the protected folder and into the intended location.
  4. Access Debug Settings again, and revert the value of ProtectAOFolders to TRUE.

My Firestorm AO Is Suddenly Empty

If you had a functioning FS AO and it is now empty, it is possible that the #Firestorm → #AO folder has accidentally moved to another location.

See this page to fix it.

fs_folders

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Missing or Empty Firestorm "#" Folders

This addresses issues where the special Firestorm folders that start with “#” have moved out of place. For most issues regarding missing inventory, see Missing Inventory.

Firestorm has several folders with special purposes:

  • #Firestorm, which contains:
    • #AO
    • #LSL Bridge
    • #Wearable Favorites
  • #RLV

If your #FS, #AO, or #Wearable Favorites are suddenly empty, or you notice one of them in the wrong place in inventory, proceed as follows:

First: If you haven't yet, find the missing folder:

  • Try typing the name of the folder in Inventory search. You will probably now see two copies of it, one empty and one with your contents.
  • In the typical scenario, the empty ones will be inside the #Firestorm folder, and they will need to be deleted.
  • The full ones will need to be moved back into their original location.

Second: Delete the empty folder(s) as follows:

  1. Unprotect them by going to Advanced menu → Show Debug Settings. Search for ProtectAOFolders or ProtectWearableFavoritesFolders, as needed.
  2. Set those debugs to FALSE.
  3. Delete the empty folder(s).

Third:

  1. Move the full folder(s) back into the #Firestorm folder
  2. Protect the folder(s) by going to Advanced menu → Show Debug Settings. For any debug setting that you changed above, reset it to TRUE. (Note: if this doesn't work, a relog may be needed, followed by setting it to True.)

fsg_gateway_team

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firestorm_troubleshooting

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Troubleshooting Problems

For basic information on how to get help, click here.
For an introduction to the basics of troubleshooting, please refer to this page.
This page covers issues and problems which you might encounter with Firestorm; for topics concerning how to use the viewer, you are instead directed to the main Firestorm documentation page.
The topics here are divided into issues which are directly related to the viewer, and those which are really SL issues or bugs.
Should this not be helpful, then please contact support. The best place to get fast help is in one of the in-world groups. Otherwise, you may contact any of our support team. We will do our best to assist you.
If you believe you have found a genuine bug - or have a feature request, then you can file a JIRA.

firestorm_troubleshooting_fr - [En rapport avec SL]

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Diagnostics et Solutions Rapides - Firestorm Viewer

Pour une information de base sur comment demander de l'aide, cliquer ici.
Cette page couvre les problèmes que vous pourriez rencontrer avec Firestorm; pour les questions sur la façon d'utiliser le viewer, voyez plutôt la page Questions et Réponses.
Les sujets sont ici organisés par problèmes directement en rapport avec le viewer, et par problèmes qui sont réellement liés à Second Life ou à des bugs.
Si vous ne trouviez pas l'aide nécessaire, alors contactez le support. La meilleure façon de contacter le support pour une assistance rapide sont les groupes dans Second Life. Autrement vous pouvez contacter n'importe quel membre de notre équipe de support. Nous ferons de notre mieux pour vous aider.
Si vous pensez avoir trouvé un véritable bug - ou si vous souhaitez soumettre une demande de paramètre - vous pouvez déposer un JIRA.

Introduction

Pour une introduction au diagnostic des pannes de base, référez-vous à cette page.

Tutoriels

Il existe des vidéos-tutoriels sur YouTube; visitez et ajoutez à vos favoris : Phoenix Viewer channel.

En rapport avec Firestorm

Problèmes de Crash/Connection

Search, Audio, Video and Voice

Autres

En rapport avec SL

General

Lag and Network

Matériel

Système d'Exploitation / Logiciel

Windows
Mac
linux

Other


server_attachment_issues_fr

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Problèmes d'Attachements liés aux Serveurs

Les Attachements Ne Sont Pas Visibles Pour Les Autres Après Une Téléportation

On nous rapporte parfois que les attachements en “rigged mesh” deviennent soudain invisibles pour les autres avatars après une téléportation. Ce problème peut généralement être résolu en cliquant dans le menu Avatar > Avatar Health Refresh Attachments. Si cela ne fonctionne pas, vous devrez vous déco/reco.

Pour réduire ce genre d'incident, assurez-vous que tous les articles en “rigged mesh” que vous portez sont attachés sur des points différents (attention à ne PAS attacher à un point réservé aux HUDs, ou bien vous serez le ou la seul(e) à voir cet article sur votre avatar). De nombreux créateurs ne modifient pas le point d'attachement par défaut qui est la main droite. Cela a pour effet de voir tous les articles en “rigged mesh” s'attacher sur le même point d'attachement, avec donc le risque aggravé de rencontrer ce problème. Donc lorsque vous portez une tenue, vérifiez chaque article en “rigged mesh” et s'ils sont attachés à la main droite, rattachez-les sur un autre point de préférence libre de tout attachement; après quoi détachez l'article pour que le point d'attachement soit sauvegardé.

Lorsque Vous Enlevez Un Attachement, Les Autres Se Détachent Aussi

Ceci est une conséquence du bug décrit ci-dessus. Lorsque vous traversez un grand nombre de régions ou que vous vous téléportez, certains de vos attachements deviennent “fantômes” de telle sorte que le viewer “croit” encore qu'ils sont attachés (donc vous les voyez sur vous dans le viewer), mais pour ce qui est de la région, les attachements en question sont détachés. Personne d'autre que vous ne les voit, et aucun de leurs scripts ne peuvent fonctionner.

Par la suite si vous ajoutez ou enlevez quelque chose que vous portez, il est possible que cela “rafaraîchisse” en quelque sorte le statut de vos attachements tel qu'il est pour la région. Lorsque ceci se produit, certains de ces attachements - voire tous - vous apparaîtront comme étant détachés.

Poru ceux qui comprennent l'anglais, voir : FIRE-22970 etFIRE-17998.

Les Modifications Faites Sur Les Attachements Sont Annulées Après Un Crash

Il s'agit d'un incident assez courant : les modifications que vous avez effectuées sur un attachement, que ce soit en mode édition ou par le biais d'un “applier”, se trouvent annulées si vous crashez.

La cause en est la façon dont SL fonctionne. Les modifications faites sur les attachements ne sont enregistrées qu'après avoir détaché l'article, ou lorsque vous vous déconnectez. Afin d'éviter que cela ne se produise, détachez l'article et comptez jusqu'à 10 à chaque modification, puis rattachez l'article (ceci est également valable pour les modifications sur les parties masquées/visibles d'un corps en mesh).

L'Attachement porté Ne s'Affiche Pas Comme Etant Porté dans Votre Inventaire

Il est possible que les attachements que vous voyez portés par votre avatar ne s'affichent pas dans votre inventaire comme étant portés. Vous ne pouvez donc pas les détacher par un clic droit dans votre inventaire.

Nous suggérons plusieurs solutions. Essayez-les l'une après l'autre et dans l'ordre, jusqu'à ce que l'une d'entre elles fonctionne.

  1. Cliquez droit l'attachement sur votre avatar > Detach.
  2. Si cela ne fonctionne pas, allez dans une région low lag comme celle-ci, puis déco/reco au même endroit. Essayez ensuite de détacher soit de la manière habituelle, soit de la manière décrite ci-dessus.
  3. En cas d'échec, essayez de remplacer votre tenue selon la procédure décrite plus loin.

Le Bridge N'Apparaît Pas Comme Etant Porté

Le problème est plus compliqué lorsqu'il s'agit du bridge. Si pour une raison quelconque vous vous apercevez que vous devez recréer le bridge mais que dans votre inventaire il ne semble pas être porté, vous devrez le forcer à se détacher comme ceci :

  • Allez dans vos Préférences → Firestorm → Extras→ Enable LSL-Client Bridge et désactivez le paramètre.
  • Allez dans l'onglet “Worn Items” de votre inventaire, et détachez - si possible - tout bridge apparaissant comme étant porté (“Worn”).
  • Dans votre inventaire cherchez “LSL bridge, puis supprimez-les tous de votre inventaire et videz votre corbeille.
  • Déconnectez-vous.
  • Relancez le viewer mais ne vous reconnectez pas.
  • Ouvrez les Préférences (Ctrl P) > Firestorm > General et réactivez le bridge.
  • Reconnectez-vous à Hippo Hollow (ou à un endroit les scripts sont autorisés à s'exécuter).
  • Votre bridge devrait se recréer automatiquement à la reconnexion.

Les Attachements Se Détachent Puis Se Rattachent A La Reconnexion

Si par contre vous constatez qu'à la connexion les attachements se détachent puis se rattachent, parfois plusieurs au même point d'attachement, essayez la procédure suivante :

  • Créez un dossier temporaire à un endroit de votre inventaire que vous retrouverez facilement
  • Dans ce dossier placez une copie de votre skin, shape, de vos yeux système et et votre “baldbase” système - ajoutez un pantalon et un haut (pas de mesh, de scuplty ou de prims, utilisez les vieux articles !)
  • Cliquez droit sur le dossier et sélectionnez “Replace Current Outfit” (pas “Wear”, pas “Add”), ou encore, faites glisser le dossier sur votre avatar.
  • Reconnnectez-vous.
  • Une fois connecté, vous pouvez porter vos tenues habituelles

Des Attachements Semblent Disparaître Après Une Téléportation

Si vous constatez que des attachements disparaissent après une téléportation, (entièrement ou partiellement), mais uniquement pour vous (les autres continuent de les voir normalement), activez les écrans de TP s'ils sont désactivés : Preferences → Move & View → Teleports → Disable teleport screens : décochez cette case.

Les Attachements Scriptés Ne Fonctionnent Plus Après Une Téléportation

Si un attachement scripté (comme un HUD par exemple) ne fonctionne plus après une téléportation; il est possible qu'il se soit détaché pendant la téléportation. Vous le voyez sur votre écran, mais le serveur “pense” qu'il est détaché et donc les scripts ne s'exécutant plus. Essayez ceci :

  • Détachez/rattachez l'article. Vous devrez peut-être vous déco/reco avant et/ou après.
  • De plus, si le HUD s'attache au point “Center 2”, assignez-lui un autre point d'attachement HUD.Les attachements ontmoins de risque d'être détachés sur les autres points.

NB: Ceci s'apparente à ce bug (en anglais).

fs_permission_trigger_animation_fr

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MEssage d'Erreur "PERMISSION_TRIGGER_ANIMATION"

Vous avez le message d'erreur suivant :

“Script trying to trigger animation but PERMISSION_TRIGGER_ANIMATION permission not set.”

Ce message signifie qu'un objet est en train d'essayer d'animer votre avatar mais qu'il ne le peut pas. Ceci se produit le plus souvent si vous avez posé sur le sol (peut-être accidentellement) un article qui est censé être porté. Il se peut aussi que l'objet soit effectivement porté.

Le nom de l'article s'affichera en haut de la fenêtre d'erreur de script.

Si vous ne savez pas si vous portez l'objet ou s'il est posé sur le sol :

  • Allez dans votre inventaire et regardez si vous le trouvez dans votre dossier Current Outfit. Détachez-le si vous le voyez et le message d'erreur devrait s'arrêter.
  • S'il n'est pas porté, trouvez l'objet et reprenez-le dans votre inventaire ou supprimez-le. Pour le localiser vous pouvez utiliser “l'Area Search” dans le menu World, ou encore menu Build > Pathfinding .

fs_601_animesh_prerelease - [Other]

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Firestorm Beta 6.0.1. Animesh Prerelease

Changed Wiki Pages

The pages below have been updated to reflect some of the changes since Firestorm 5.1.7. Please do not bookmark them, as they will disappear once 6.0.1 goes to public release.

Other

Preferences

Sources of information

Second Life Release Viewer version 6.0.0.520636
Release Notes for v6.0.0 (520636) - Second Life Viewer Released on October 18, 2018. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/6.0.0.520636

Animesh is a new feature developed by Linden Lab that allows non-avatar objects to play animations like avatars do today.
Animesh is Here! Blog Posting

See the Animesh User Guide for details on how to get started with animesh.

You can discuss it with other interested residents at the Animesh Forum.

You can also join the Content Creation User Group most Thursdays for public meetings.

Animesh Testing Content available for free (obtain the update 2018-9-21) Raptor and Aditya - rez and wander; Teddy - attachment
Animesh Adult http://maps.secondlife.com/secondlife/Animesh%20Adult/125/132/23
Animesh1 http://maps.secondlife.com/secondlife/Animesh1/125/131/23
Animesh2 http://maps.secondlife.com/secondlife/Animesh2/93/76/23
Animesh3 http://maps.secondlife.com/secondlife/Animesh3/145/165/23
Animesh4 http://maps.secondlife.com/secondlife/Animesh4/99/128/23
Animesh5 http://maps.secondlife.com/secondlife/Animesh5/116/126/23

Other changes and updates

Second Life Release Viewer version 5.1.9.519162
Release Notes for v5.1.9 (519162) - Second Life Viewer Released on August 31, 2018. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.9.519162

Maintenance: Rakomelo - Assortment of bug and crash fixes.

Second Life Release Viewer version 5.1.8.518593
Release Notes/Second Life Release/5.1.8.518593 Released on August 14, 2018. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.8.518593

Hear no evil, Speak no evil - This updates SLVoice with new codecs, fixes some problems with selecting audio devices, recovers better if the SLVoice process dies, and other voice related bug fixes.

Second Life Release Viewer version 5.1.7 (517973)
Release Notes for v5.1.7 (517973) - Second Life Viewer Released on July 30, 2018. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.7.517973

Maintenance: Quinquina - Assortment of bug and crash fixes.

FMOD Studio 1.10.09

KDU updated to v7.10.5.

Voice Update: Vivox Version 4.9.0002.30313 (Mac and Windows)
Voice Opensim not updated 4.6.0017.22050 (Mac and Windows)
Linux uses native voice files Version: Vivox 3.2.0002.10426

JIRA Bug Fixes

  • FIRE-5273 - Object set for sale automatically changes option Click To to Buy object - problem for no-modify objects
  • FIRE-12802 - FIRE-11689 needs fixing for Vintage/Latency skins.
  • FIRE-22710 - Multi-Object Touch failure from Area Search.
  • FIRE-22744 - Toolbar Button Web Browser change to https://duckduckgo.com/
  • FIRE-22805 - inventory count missing
  • FIRE-22823 - Linux Space Navigator (libndofdev) regression
  • FIRE-22869 - Setting start & end hue to the same value in beam creation tool freezes the viewer
  • FIRE-22885 - OpenSim Syntax Highlight missing for AGENT LIST EXCLUDENPC
  • FIRE-22887 - Snapshots no longer logged to nearby chat [since FIRE-22853?]]
  • FIRE-22954 - Make each chat range ring in the minimap optional
  • FIRE-22977 - Inspect objects floater - incorrect sort order
  • FIRE-23047 - When LARGE font size is selected in Script Editor preferences, line numbers above 999 lose their last digit in the script window
  • FIRE-23075 - Wrong HTTP error handling in downloadGridstatusComplete()
  • FIRE-11276 - [BUG-3540]] [MAINT-2984]] llfile.cpp and llxfer.cpp cannot rename files across devices
  • FIRE-21669 - Unable to Move Transcript files
  • FIRE-22905 - floater_edit_sky_preset - wrong decimal places and wrong (old) tooltip
  • FIRE-23063 - python error in run_build_test.py
  • FIRE-23125 - FS not receiving meta data from IC v2 OGG
  • FIRE-23127 - FSEnableLogThrottle debug switch doesn't disable throttling
  • FIRE-23169 - [BUG-225696]] [SL-9975]] latest developer FS looses all offline inventory offers from scripted objects
  • FIRE-23053 - Physics shape for analysed physics is not correctly handled for thin meshes

JIRA Improvements

  • FIRE-5782 - [PATCH]] As a multitasker, I would like my experience to not be put on hold while I pick a file to upload or save destination - Multi-threaded filepickers
  • FIRE-17460 - Add Whisper Chat Ring to Minimap
  • FIRE-21421 - FTBFS on Debian 9
  • FIRE-22136 - [PATCH]] Improved Notification Colors for Starlight / Starlight CUI Skin
  • FIRE-22742 - Installer picks Dansk as default Language (again)
  • FIRE-22851 - Saving multiple textures to PC
  • FIRE-22853 - Snapshots to disk inherit previous filename
  • FIRE-22866 - [PATCH]] Add UNIXTIME macro to lsl preprocessor, allows easy automatic versioning
  • FIRE-22916 - Temporary ban dialog missing information on permanent ban
  • FIRE-21172 - Show AO sets sorted by name rather than UUID
  • FIRE-23254 - libndofdev for Linux needs updating to 0.9

JIRA New Features

  • FIRE-19933 - Windows keyboard Menu Key should open context menu in text entries
  • FIRE-21622 - Fly Fast
  • FIRE-22732 - Add the ability to change the color of the area search beacon.
  • FIRE-22810 - Please See if you can get auto-replace to work in notecards - needed feature for disabled residents like myself who have trouble typing for long periods of time due to fine and gross motor issues because it's great for chat!
  • FIRE-23148 - [BUG-225664]] Option for no left click on transparent objects

JIRA Translations

JIRA Tasks

Aditi / Beta Grid

If you haven't logged into the Aditi Grid recently, you will likely need to contact LL Support to gain access as well as have your inventory synced. Please review this page carefully http://wiki.secondlife.com/wiki/Aditi. Also ensure you have this viewer setting enabled in Preferences - Advanced - Allow login to other grids.

pet_help - created

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Wearable Pet Help

You will receive one wearable pet. Look for it in the Objects folder of your inventory. To wear it, right click it and select Add. It will attach to you. as you walk, it will move with you. Some my walk at your side, some may fly by your shoulder, or sit on your head.

If you need to adjust the position, then while wearing the pet, right click it in inventory and select Edit. Now use the colored arrows to gently correct the position to what you want. When you have finished, close the edit window. To make sure your adjustments have saved, right click again, select detach. Wait a moment, then reattach.

preferences_firestorm_tab_new - [Protection Tab]

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Preferences - Firestorm

Extras Tab

  • Allow Remote Scripted Viewer Controls (aka RLVa or RestrainedLove API): Enables RLVa (Requires restart).
    Documentation on RLV is available here and here.
  • Always rez objects under the land group if possible: Many regions are set to only let objects be rezzed by group. When creating an object, the viewer will attempt to set the group of the object if the avatar is in the same group as set for the land. Note: This is not always possible due to circumstances beyond the viewer's control.
  • Create particle effects when scripts communicate: If this is enabled, when a script “chats”, the object containing the script will appear to generate swirling particles. Disable this option to turn that effect off.
  • Deactivate tracking beacon when reaching the targetted avatar (⇐ 3m): Normally, a tracking becon (such as one set via map will vanish once get get within 3m of it; with this disabled, the beacon will remain visible until clicked.
  • Disable Login Progress Screens: Disables the black login progress screen.
  • Disable Logout Progress Screens: Disables the black logout progress screen.
  • Enable progressive draw distance stepping: Enables PDD; the slider allows you to adjust the time in seconds between each draw distance increment.
  • Enable LSL-Client Bridge:

    Enables the Firestorm bridge. See this page for more on what the bridge is and what it does.
  • Flight Assist drop-down: The bridge can offer flight assist functionality, if this is enabled. Note that you should not wear any other scripted flight assist if you turn this on, as they will conflict. (Requires the bridge to be enabled.)
    Flight speed can be boosted; you can select by how much.
    Note that the SL flight height limit is now 5000m; below this, a flight assist is not required.

Protection Tab

  • Block left-click sitting on objects: Some objects are set such that a left click will result in sitting on them rather than touching; enable this if you want to avoid accidentally sitting on such objects. But note that this will prevent all left-click sitting; you will need to explicitly right click and select sit from the menu.
  • Allow scripts to show map UI (llMapDestination): Certain teleport systems open the map for teleporting when clicked. Enable this if you wish to allow this feature.
    If you find the world map unexpectedly opening for you at some locations, and re-opening if you shut it, disable this setting temporarily, until you leave that location.
  • Revoke Permissions: Removes an object's permission to animate or control your input. If this is not done, the object retains permission to animate your avatar indefinitely1):
    • Never (original behaviour): Objects will retain permission to always animate your avatar.
    • Revoke on SIT: Revokes permission when you sit on the object.
    • Revoke on STAND: Revokes permission when you stand up from sitting on the object.
    • Revoke on SIT and STAND: Revokes permission when you either sit or stand.
  • Texture Lag Protection:
    • Automatically hide large objects with high texture area: Enabling this will cause objects with large texture area to not be rendered. This can be used to combat griefing done via specific objects.
    • Threshold: Sets the threshold area to use; prims over this value will not be rendered. This may cause some normal objects to not display either.
  • Enable Spam Protection: These items allow you to protect yourself against various forms of spam, such as might be used in griefing attacks:
    • Enable Spam Protection even for objects owned by you: Above option must be enabled as well.
    • Max lines in a single message: this is the limit where the spam protection will start blocking messages from that source. ie. anything over this number of lines will be clocked.
    • Max events from same source: indicates the maximum number of events that can be recieved from a single source in 2 seconds before the source is blocked.
    • Sound play requests multiplier:
    • Sound preload requests multiplier:
    • Unblock all spam sources: will unblock anything that was blocked by the spam protection.
  • Confirm before paying. Threshold: Shows a confirmation dialog before paying sums over this value. To always show a confirmation, set the value to 0 (zero).

Avatar Tab

  • Amount that Avatar's head follows Mouse: Set both these sliders to zero if you do not want your avatar's head following the mouse cursor for unfocused mouse movement. They do not affect whether your head moves to look at something your camera is focused on.
    • Vertical range that avatar's head follows mouse: Controls how far or how little your head moves up and down to follow the movement of your mouse cursor.
    • Horizontal range that avatar's head follows mouse: Controls how far or how little your head moves left and right to follow the movement of your mouse cursor.
    • Disable random avatar eye movements: As the title suggests.
  • Selection beam particle effects:
    • Beam updates/sec: Controls how many particles the stream uses
    • Scale: Width of beam particle effect
  • Enable selection beam: Disable/enable the display of the particle beam
  • Send selection data to chat: (Formerly called SL Particle Chat). If enabled, selection start/stop information, and global position of an object being selected (edited) are sent on chat channel 9000.
  • LSL-Client Bridge external protocol integration:2)
    • Allow OpenCollar protocol to enable or disable the built in AO
    • Allow LockMeister protocol to enable or disable the built in AO

Windlight Tab

  • Automatically change environment to use region/parcel settings: If enabled, your WL settings will change if you TP into a region that has windlight region-level windlight settings. This is the same as top menu bar→ World → Environment Editor → Environment Settings→ Always use parcel/region settings.
  • Crossfade region environment sky presets changes made from quick prefs: Dynamically transitions sky settings.
  • Crossfade region environment water presets changes made from quick prefs: Dynamically changes water settings.

Firestorm WL Share

  • Use Firestorm Parcel Windlight sharing: Enables parcel level windlight sharing.
    • Auto apply WL settings from friend's land: If enabled the viewer will automatically see the windlight settings (no prompt) on a friends land if set.
    • Auto apply WL settings from my groups' land: If enabled the viewer will automatically see the windlight settings (no prompt) on group land if they are set.
    • Auto apply WL settings from any parcel: If enabled the viewer will automatically see the windlight settings (no prompt)on all parcels with it set by the owner.
    • Crossfade region environment changes for Parcel WL: Allows for dynamic changes between WL settings when a region with WL settings has parcels with their own, different, settings.
  • Crossfading duration: You can indicate how long the above crossfade transition effect should last.
  • Cloud Texture: You can select a different texture to be used to create Windlight clouds. Select from the drop down list. A relog is mostly likely required after changing.

Please refer to this page for more information on using Windlight with Firestorm.

Build 1 Tab

NOTE: For a video tutorial on setting custom default prim parameters, see here.

Default Object Size

Allows you to change parameters of your prim when it is first rezzed.

  • x/y/z Size: Sets the size, in meters, of the prim.

Settings

Default settings to use for newly created objects.

  • Phantom
  • Physical
  • Temporary
  • Material: Lets you choose the default material

Texture

Set default texture parameters for newly created objects.

  • Texture: Select the default texture to apply to newly created prims. Click to open the texture picker window.
  • Color: Click to open the color picker window, to select a default color.
  • Alpha: default transparency value.
  • Glow: Default value for glow.
  • Full Bright: whether full bright should be on by default or not.
  • Shiny: A drop down from which you can select the default shiny value.

Item Embedding

It is possible to automatically include an item into newly created prims.

  • Embed an item into new prims: Enable this to embed items.
    Then drag the desired item (for example, a landmark) into the space marked Drop an inventory item here. Once dropped, the space below will show the name of the item.

Default Creation Permissions Opens a window which allows you to select permissions to be applied, by default, to newly created items of different types. (Same as top menu, Build → Options → Set Default Permissions.))

Pivot Point

Allows you to change the pivot point of an object.

  • Show axis arrow on root prim position: Moves the axis from the center of the object to the center of the root.
  • Values are percent: When enabled the values are percentages.

Script Editor Font

  • Name of the font used in the LSL script editor
    • Monospace
    • Scripting
  • Size of the font used in the LSL script editor
    • Monospace
    • Scripting
    • Small
    • Medium
    • Large

LSL Preprocessor

  • Enable LSL Preprocessor: Enables the functionality offered by the LSL Preprocessor. This has a few additional options, if enabled:

Build 2 Tab

  • Enable highlighting of selected prims: Shows the yellow highlight on prims you select. Deselecting this can increase viewer performance when several prims are selected.
  • Highlight boundary of currently selected parcel: When editing an object, this will outline the containing parcel.
    • Show boundary up to maximum build height: When this is enabled, the highlight will be extended up to the max build height (currently 4096m).
  • Limit Select distance: Enable this is you wish to limit the distance at which you may select (edit) objects. To the right, you can specify the maximum distance, if this option is enabled.
  • Limit drag distance: If enabled, you won't be able to move objects over a distance greater than the limit set to the right. Disable to remove limits.
  • Constrain rotations to multiples of: Manual rotations will always “snap” to this number of degrees - when “snap to grid” is disabled.
  • Show unlink confirmation dialog if linkset has minimum: When unlinking a linkset, you will be asked for confirmation if there are this many, or more, linked items.
  • Use old “Set Object For Sale” behavior: Uses the old style for setting objects for sale. The new behavior safeguards against an object being purchased for the default 10L$ while you are setting the correct price. You click “For sale”, specify the price, then click Apply.
  • Save scripts edited from inventory as Mono: Allows you to set that scripts edited in inventory, will compile with Mono rather than LSL2.
  • Save textures from inventory to disk as PNG instead of TGA by default: Changes the default image save format, to save you having to change it manually.
  • Use Ctrl+mouse to grab and manipulate objects: If this is enabled, pressing Control while left clicking an object, will allow you to move it in-world.
  • Allow click-drag or click-scale (together with caps lock) of a texture face in build mode: If this is enabled, you will be able to click and drag - or scale- textures on a prim face. To do this, you need to be in Edit mode on the prim, enable Select Texture then click the prim face that you wish to modify.
  • Preview animations on own avatar during upload: If enabled, animations will be played in preview on your avatar when uploading them.
  • Enable extend script info details: Add Option to extend basic script info feature with various details useful for builders.

Uploads

This tab shows default Inventory folders for various types of uploads. In order to change a default upload folder, right click the desired folder in your Inventory window, and select Use as default for, then pick the upload type.

Reset default folders button resets all upload folders to default destinations.


See this page for documentation on Firestorm 5.1.7 (55786) and earlier.
1)
If you have either of the SIT options enabled, then sitting on a scripted item will result in a script error being generated as the script will not be able to animate you.
2)
See this page for more information.
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