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Snapshots

Main Window

Snapshot Window

If you wish to take in-world snapshots, click the Snapshot button on the bottom button bar, or from the top menu bar, Avatar → Snapshot. 1) The Snapshot window gives options which allow you to control where to save, how large the image should be, and several others. They are explained below.

On the right is the snapshot preview area. This shows what part of your view will be included in the snapshot. Click Refresh, upper left, to refresh the preview.

If you click the « to the right of Refresh, the snapshot window changes orientation, becoming vertical with a smaller preview window. Click the » to revert to the default layout. This page describes the default, but the same principles apply to the vertical layout.

To the left of snapshot preview area, there are several options:

  • Capture section: you may select what you wish to take a snapshot of:
    • Colors or Depth: Colors speaks for itself. Depth creates a grey-scale image where objects close by are dark, while those further away are light. Such an image can be combined with the Color image in image postwork. Note: This option can only be changed when saving to disk.
    • Interface: If enabled, this will include the viewer interface in the picture.
      • L$ Balance: Whether to include your on-screen L$ balance in the snapshot.
    • HUDs: If enabled, any HUDs you might be wearing will be included in the picture.
  • Freeze Frame: If you click this, the entire scene will freeze (except particles) allowing you to capture that perfect moment, and then spend time in getting exactly the right camera angle. Uncheck this to disable the “freeze”.
  • Auto-Refresh: If enabled, the preview window will be updated every time you move the camera. Causes noticeable client lag while enabled.
  • Filter: Allows you to apply some interesting effects to the image. If you are interested in the technical details behind filters, refer to this SL wiki page.

The buttons below allow you to select where the image should be saved.

Save to Disk

Snapshot to Disk

Select the size of the snapshot from the drop-down. You can do the entire current window, or chose from several pre-defined sizes, or use a custom size, which you can type in below. 2)

Below, select the image format. You can select one of: PNG, JPG or BMP. If you select JPG, you will also be able to select the quality. Lower quality results in smaller file sizes.

Save location and filename between sessions.

Click Save to save the image to your hard drive. Click the down arrow to change to Save As if you want to select a folder for the image, and/or change the name of it. Selection button returns to the main window.

Save to Inventory

Snapshot to Inventory

As above, you can select the size of the image to save to inventory. Note that sizes are constrained to square images, and powers of 2 (ie, 32×32, 64×64, 128×128, etc).

Click Save to upload the image to your inventory. Note that this will cost L$10, which you must have on your account. Selection button returns to the Main window.


Upload to Profile

Upload to Profile

This saves the snapshot to your web profile feed.

Again, you may specify the image size. Furthermore, you can also type in a caption for the image, and indicate whether the in-world location should be included once the image is posted.

Click Post to upload the image to your profile, or click the Selection button to return to the main snapshot window.

Upload to Twitter

Upload to Twitter

Click this will open a new window, with two tabs, the first of which, Compose, will be active.

If you have not yet connected to your Twitter account, click on the Account tab, then click the Connect button. You will need to authorize Firestorm to post to your Twitter feed. More info in this SL wiki page.

Once the account is connected, you can write tweets on the Compose tab. Just above the text area, on the right, you are shown how many characters remain available for your tweet. The #SecondLife hash tag is supplied, but you can erase that if you like. You may opt to include your SL location, and/or a photo. Doing so reduces the number of available characters for the tweet itself.

Below, you can select the size of the image to include (if you have opted to), and where to apply any image filters to it. a small preview is shown under this.

Click Tweet to post to your Twitter feed, Cancel if you have changed your mind.



Upload to Flickr

Upload to Flickr

Clicking this button opens a new window for Flickr upload, with two tabs.

If you have not yet connected to your Flickr account, will will need to do so before you can post pictures. So click on the Account Tab, then Connect to authorize Firestorm to post to your Flickr feed. Further details on this SL wiki page.

Once you have connected to your Flickr account, click on the Photo tab. As with other snapshot windows, you have a small preview, and can set the image size, and apply various types of image filter.

Below the preview, you can specify a title for the image, and give a description. Optionally, you can include the SL location, and supply tags for the image.

Lastly, you should select the appropriate rating for the image. Please be sure to do this or you may find your account being “frozen” till you correct any incorrectly rated images.

Click Upload to post the image to your Flickr feed.




Send via Email

Send via Email

Here, you can send pictures from SL directly to someone via email.

In the Message area, supply the name of the person you're sending to, the name of the sender (your SL user name is filled in, but you can change this), a subject line, and a message.

In the Settings tab, you can change the size of the image to be sent, and also select the image quality. (Images will be in JPG format.)

The Selection button will return to the main window.


See this page for documentation on Firestorm 6.2.4 (57588) and earlier.
1)
NOTE: You can also take quick snapshots by pressing Ctrl-` - this just asks for a location in which to save the picture, bypassing this window entirely.
2)
Note that giving a value which is larger that your actual screen resolution is not recommended; in some instances, this will result in artifacts appearing on the image.

archive:fs_upload_fs624 - created

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Uploading to SL

It is possible to upload several kinds of file to Second Life, to create your own items. To upload files, go to the top menu, Build → Upload, and select the type. A file selector window will open; use it to navigate your file system to locate the file(s) to upload 3).

The following upload file types are available:

  • Image: Uploads an image to be used in SL as a texture. Once you have chosen it, the image preview window opens.
  • Sound: Uploads a sound clip in WAV format. The clip must be no longer than 10sec in duration. Once you have selected the clip, the sound preview window opens.
  • Animation: Uploads an animation, in standard BVH format. Once the file has been selected, the animation preview window opens.
  • Mesh Model: See mesh upload for more information.

There are two more items in this menu:

  • Bulk: Allows for bulk upload of images and other types of files.
  • Set Default Upload Permissions: Allows you to specify what permissions to apply to newly uploaded files; see here for more on this.

Note that in most cases, you will be charged 10L per file uploaded, by SL. This is debited to your SL account. Therefore you must have at least that much on your account to be able to upload.

3)
Note: You have a limited time to make your selection. While the file selector is open, the viewer does not make contact with the SL servers, so after about 2mins, you will be disconnected.

fs_upload

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Uploading to SL

It is possible to upload several kinds of file to Second Life, to create your own items. To upload files, go to the top menu, Build → Upload, and select the type. A file selector window will open; use it to navigate your file system to locate the file(s) to upload 1).

The following upload file types are available:

  • Image: Uploads an image to be used in SL as a texture. Once you have chosen it, the image preview window opens.
  • Sound: Uploads a sound clip in WAV format. The clip must be no longer than 30 sec in duration. (Note: As of Sept. 30, 2019, the 30-second length ability is in viewer version 6.3.2 but is waiting on a server update from LL.) Once you have selected the clip, the sound preview window opens.
  • Animation: Uploads an animation, in standard BVH format. Once the file has been selected, the animation preview window opens.
  • Mesh Model: See mesh upload for more information.

There are two more items in this menu:

  • Bulk: Allows for bulk upload of images and other types of files.
  • Set Default Upload Permissions: Allows you to specify what permissions to apply to newly uploaded files; see here for more on this.

Note that in most cases, you will be charged 10L per file uploaded, by SL. This is debited to your SL account. Therefore you must have at least that much on your account to be able to upload.


See this page for documentation on Firestorm 6.2.4 (57588) and earlier.
1)
Note: You have a limited time to make your selection. While the file selector is open, the viewer does not make contact with the SL servers, so after about 2mins, you will be disconnected.

archive:roles_roles_tab_fs624 - created

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Groups - Roles & Members

Groups - Members and Roles

This tab gives access to the membership list and group roles. It is in turn divided into four tabs.

Members

The first section shows the list of group members 5). It is divided into 3 columns: name, donation and status. The donation column indicates whether the member has donated land to the group, and if so, the parcel size in sqm. Status shows the date of last login, or whether currently online. The list may be sorted by clicking any of the column headers.

If you click on a name, the middle and lower sections of the tab populate. More on those briefly.

Below the member list are two buttons, which will be activated only if your group role permits.

  • Invite: Click this is you wish to invite someone to the group. A selector window opens; click on Open Resident Chooser to open the Avatar Picker, type in all or part of the person's name, then click Go. Select from the results and click Select. Then select the role to which you wish to assign the person, and finally Send Invitations.
  • Eject: If you click this button, you will be able to eject the select person from the group (assuming you have the ability to do so). The person will be notified, as will group owners.
  • Ban Members(s): The highlighted group member(s) will be added to the list of banned accounts. Note that this does not ask for confirmation, so be careful when selecting name(s)! 6)
  • Export List: Exports the list of group members to a CSV file, which includes: user name, UUID and status.
    This is available only to users who are publically visible in the member list, to non-members. In other words, whose whose role has “Reveal memebrs” enabled.

The middle section of this tab lists the available group roles. The roles assigned to the currently selected group member will have a check mark. If you have the ability, you can change the role(s) for the person here, then save changes with the button at the bottom.

The bottom section allows you to override specific role settings for the selected group member - again, assuming your own group role allows it.

Roles

In this tab, you can view - and if your own role allows, modify - the group roles (titles) and associated abilities. The top section lists the role names, the title to be displayed as a tag and the count of members in that roles. This list may be sorted by clicking any column titles.

Below this are two buttons:

  • New Role: Allows a new role to be created. Note that a group can have at most 10 roles, including the two predefined ones, Owner and Everyone, which cannot be deleted or renamed.
  • Delete Role: Deletes the role selected in the list above.

Following this is a section where the details of the currently selected role can be edited: the name of the role, the title (which is shown as an avatar tag), an optional description of the role, and a check box, Reveal members; if enabled, then people in this role will be visible on the groups membership list to anyone viewing the group profile, including non-members.

Underneath this section is a list of avatars who are assigned to the currently selected role.

And lastly, there is the list of abilities associated with the role. Enable or disable as appropriate for the role.

Abilities

This third tab gives an overview of the previous two, from the perspective of abilities.

The top section lists all group abilities. Select one, and the sections below will list which group roles, and which group members, have the corresponding ability.

Banned Residents

This tab shows the list of currently banned people for the group. (Note that you can have up to 500 banned accounts.) The list shows the person's name, and the date banned.

To add new people to the list, click the Ban Resident(s) button; this opens a window allowing to to select people to add. To remove someone from the ban list, highlight the name, then click on Remove Ban(s).

5)
Note that for large groups, the list can take some time to fully populate; some functions will not be available until it is completely loaded.
6)
Group bans have a few quirks. If you ban someone who is active in the group, the person will still be able to post to group chat, until they shut the window or relog. So the best thing to do is to first revoke chat rights via group moderator options, then add to the ban list.

fs_copy_role_6.3.2.png - created

firestorm_change_log_6.3.2.58052

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Firestorm Release Notes 6.3.2.58052 Bakes On Mesh


Firestorm 6.3.2.58052 Downloads can be found HERE


New Features And Improvements In This Release

This page shows all changes since the Firestorm 6.2.4.57588 Release.
If you are updating from an earlier version than 6.2.4, see HERE for previous release notes.

For a summary of all the major new features and improvements in this release, please
see Inara Pey's Firestorm 6.3.2.58052 blog post.



Linden Lab New Features and Improvements


BOM - Bakes On Mesh

Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments.

Basic features
  • Any face of a mesh object can be textured using one of the server baked textures.
  • The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture.
  • 5 new bake channels - leftarm, leftleg, aux1, aux2, aux3. You can use the new bake channels on the face of a mesh.
  • A universal wearable type.
  • New tattoos for universal wearable type -
    • HEAD_TATTOO, → baked to head
    • UPPER_TATTOO → baked to upper
    • LOWER_TATTOO, → baked to lower
    • SKIRT_TATTOO, → baked to skirt
    • HAIR_TATTOO, → baked to hair
    • EYES_TATTOO, → baked to eyes
    • LEFT_ARM_TATTOO, → baked to left arm
    • LEFT_LEG_TATTOO, → baked to left leg
    • AUX1_TATTOO, → baked to aux1
    • AUX2_TATTOO, → baked to aux2
    • AUX3_TATTOO, → baked to aux3
Benefits
  • Avoid the need for texture appliers → easier customization workflow.
  • Avoid the need for onion avatars → fewer meshes, fewer textures at display time.
  • Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables.

Avatar wearables are baked into eleven different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3) by the baking service.
You can now apply these textures to your avatar’s object attachments’ diffuse texture slot.
Right-click on the attachment, click edit and from the edit face menu select textures.
Click the diffuse texture icon to open up the texture picker.
The texture picker has an extra radio button mode called ‘bake’ for selecting server bakes.
The ‘bake’ radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3 server bake textures.
When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden.

If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture.
If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.

For more detailed documentation, please see:



Love Me Render 3

A variety of graphics/rendering related fixes from Linden Lab.
Linden Lab Love Me Render 3 Release Notes
Ruslan ProductEngine, AndreyK ProductEngine, AndreyL ProductEngine, Maxim ProductEngine, Mnikolenko ProductEngine


Lots and lots of Maintenance fixes

Too many to list them all here.
See the full change log for details.
Highlighted fixes are listed below.

Nat Linden, Anchor Linden, Vir Linden, Brad Linden, Callum Linden, Eli Linden, Ruslan ProductEngine, AndreyK ProductEngine, AndreyL ProductEngine, Maxim ProductEngine


  • NEWAdded the ability to edit notecards in an external editor
    For Firestorm, to set the external notecard editor, go to Preferences → Firestorm → Build 1 → External Editor → Browse to the program or application and select then press OK.
    When a notecard is open, you will see a new “Edit” button bottom left.
    Clicking the Edit button opens the Notecard in the external editor.
    Making changes in the external editor & then saving the file in the external editor will upload the changes into the notecard in Second Life.
    If no external editor is selected in Preferences, the viewer will try to use the external editor that you have set to open txt files.
    NOTE: There is a known bug with this feature that causes the order of embedded content to break - see BUG-227626 for details
    Maxim ProductEngine
  • NEWAdded the ability to duplicate a group role
    The feature allows you to duplicate a group role so that the copied role has the same permissions and you can just give the copied role a different title.
    This feature was requested in BUG-226986
    Open the group profile → Members & Roles → Roles → Left click on a role to select it → Click the “Copy Role” button.
    AndreyK ProductEngine
  • NEWIncreased the allowed sound clip length from 10s to 30s
    This adds support to the viewer to upload & play sound clips up to 30 seconds in length.
    Currently, sound uploads over 10 seconds are not possible, but will be soon when the server-side support is added by Linden Lab.
    Firestorm 6.3.2 is ready to support this feature as soon as the required server-side changes are made
    AndreyL ProductEngine
  • Improved the performance impact of selection outlines
    Ruslan ProductEngine
  • Implemented separate texture layers alignment for diffuse, normal & specular textures
    Ruslan ProductEngine
  • Fixed “Align planar faces” not working on normal or specular maps
    This fixes BUG-6489
    Ruslan ProductEngine
  • Fixed Animesh objects not being highlighted when viewing objects owned by users in 'About Land'
    This fixes BUG-227240
    Maxim ProductEngine
  • Fixed Object Profile > Details not showing magenta highlight for mesh objects
    This fixes BUG-227252
    Maxim ProductEngine
  • Fixed depth mode snapshots broken when snapshot size is set to anything above current window size
    This fixes BUG-227191
    Ruslan ProductEngine
  • Fixed Animesh objects being difficult to select
    This fixes BUG-226860
    AndreyK ProductEngine
  • Fixed the last CEF update braking many visitor trackers & scoreboards
    This fixes BUG-226704
    AndreyK ProductEngine
  • Fixed proxy port number is limited to 12K instead of 65K
    This fixes BUG-226789
    AndreyK ProductEngine
  • Renamed the abuse category for Skill gaming
    Under Help → Report Abuse, “Gaming Policy Violation” has been changed to “Skill Gaming Policy Violation”
    AndreyL ProductEngine
  • Fixed Experiences search resetting the “Max Content Rating” back to general each session
    This fixes /BUG-226900
    Maxim ProductEngine
  • Fixed the broken “Cache Hit Rate” in Statistics
    This fixes BUG-226855
    Maxim ProductEngine
  • REMOVEDRemoved Facebook In-world Sharing
    Removed the ability to share photos & post to Facebook, as this was broken at the Facebook end
    Ref: BUG-225205
    AndreyL ProductEngine


Firestorm New Features and Improvements


  • Merge up to Linden Lab viewer 6.3.1 code-base FIXME
    Firestorm 6.3.2.58052 is fully merged up to the 6.3.1 Linden code-base FIXME, plus some cherry picked fixes from upstream.
    Ansariel Hiller
  • Updated FMOD Studio to 2.00.03
    Full FMOD Studio release notes
    Ansariel Hiller - Windows
    Nicky Dasmijn - Mac & Linux


RLVa Fixes and Improvements


Firestorm 6.3.2 is using the RestrainedLove API: RLV v3.2.1 / RLVa v2.2.0.57583
FIXME

Here are the full RLVa 2.2 Release Notes



Skinning And Translations


  • FIXEDFixed a typo in German translation for Exporting Collada Confirmation
    This fixes FIRE-24253
    Ansariel Hiller
Translation updates and improvements
  • German - Ansariel Hiller
  • Polish - PanteraPolnocy Resident




For Builders And Scripters



Communications


  • NEWAdded Discord rich presence support
    This feature allows you to connect your SL account with your Discord account.
    Once connected, Discord will show your SL online status & session length, and optionally, your username and location in SL.
    For further details, see the Firestom Discord wiki page.
    Comm → Discord
    Liny Odell, Ansariel Hiller, Nicky Dasmijn



  • FIXEDMovement at region crossing - Fixed Predict behaving like Stop
    This fixes FIRE-24184
    Preferences → Move & View → Movement at region crossing
    Ansariel Hiller


Inventory, Appearance, Avatar


  • NEWAttachments now auto-refresh if they are ghosted on teleport
    Added timer for refreshing attachments if attachments were attempted to get killed after the actual teleport finished
    This feature should mostly solve the problem where attachments are invisible to observers after a teleport or region change
    It provides the same function as “Refresh Attachments” under Avatar → Avatar Health, but the refresh is triggered automatically when needed
    This feature is enabled by default
    Optionally, if the debug setting FSExperimentalLostAttachmentsFixReport is set to TRUE, Firestorm reports attachments that were attempted to get detached during a teleport or region crossing to nearby chat, followed by reporting “Refreshing attachments…” to nearby chat when the auto-refresh starts
    This should hopefully workaround FIRE-12004 and BUG-7761 until there is a server-side fix from Linden Lab.
    Ansariel Hiller
  • FIXEDFixed being unable to add multiple copies of identical system layers
    Removed the restriction on adding system layers with identical asset UUIDs at the same time since at some point LL fixed it server-side and creating a new asset UUID
    The fixes FIRE-24334
    Ansariel Hiller
  • FIXEDFixed LookAt target clamping sometimes causing avatar eyes to cross
    This fixes FIRE-24175
    Chaser Zaks
  • FIXED Broke “wear_folder” links from working in legacy profiles
    Previously it was possible to put obfuscated links in your legacy profile that, when clicked by another user, would replace outfit with one of the default outfits from the inventory library.
    For example [secondlife:///app/wear_folder/?folder_id=bedd047e-a3d7-23e6-57bc-1ef367d848e7 See me nude!] would just display as a “See Me Nude” link.
    This will now no longer work & The link text will now display as “Wear Inventory Folder”.
    Also marked user-editable fields in legacy profiles as untrusted content
    This fixes FIRE-24262
    Ansariel Hiller


User Interface


  • REMOVEDRemoved the setting “Use HTTP for receiving textures” from SL-only viewer preferences
    Fetching textures over UDP on Second Life grids is no longer supported.
    This fixes FIRE-24256
    Liny Odell


General


  • IMPROVEMENTPayment confirmation is now skipped if paying yourself
    Also fixed a case where the payment confirmation notification would not be shown if the amount would be exactly the remaining L$ balance
    This improvement was requested in FIRE-24208
    Ansariel Hiller
  • IMPROVEMENTThe Sanity Checker warning icon now calls up the sanity checker dialog with a “fix it” option.
    Zi Ree
  • FIXEDPartially fixed alpha triangles showing on certain mesh hairs on Linux
    This fixes the majority of the affected hairs but not all of them.
    This “fixes” FIRE-23370 and BUG-8801
    Nicky Dasmijn
  • FIXEDFixed compiler warnings when building the viewer with GCC 8.3.0+
    This fixes FIRE-24294 and BUG-227485
    Chaser Zaks


Performance and Stability Improvements


  • CRASH FIXFixed crash in legacy search on Latency skin
    Ansariel Hiller


Known Issues

Firestorm JIRA Link Details Official viewer bug? 1) New on 6.3.2?
FIRE-22968Sim surrounds no longer showing with new update to firestorm BUG-225295 No
FIRE-22746 Alpha masking with mask cutoff of 1 shows white lines in it BUG-225039 No
FIRE-22776 Web-page does not scroll using mousescroll in internal viewer browser BUG-216094 No
FIRE-22212 Dragging a folder of no copy items into object contents does not remove the no copy items from inventory view till relog BUG-203011 No
FIRE-22230 Gestures containing the “BigSmile” or “Open Mouth” built-in animation take way too long to load BUG-139305 No
FIRE-19333 Legacy Profile 2nd Life Pic sometimes blurry and opens at 32×32 instead of full size N/A No
FIRE-18160 [CEF] Media volume control has no effect on media volume. Mac & Linux onlyBUG-11821 No
FIRE-17392 Counts of individual Roles are reported wrong in the Group info BUG-10804 No
FIRE-17101 Unable to see group members belonging to any group role in the Roles tab until you switch to the Members tab and back to Roles tab. BUG-10447 No
FIRE-16745 Standing up from Groundsit triggers walk/run BUG-10122 No
FIRE-15967 Avatar moved underground when adding accessories to worn items while in edit mode. While wearing deformer skeleton. BUG-8616 No
FIRE-15852 Some rigged mesh avatars are deformed on post-attachment fix viewers for self and all observers BUG-9010 No
FIRE-12520 Highlight transparent no longer highlights particles that use a texture containing alpha BUG-4731 No
FIRE-12496 On Materials enabled viewers, textures containing alpha display as full bright if basic shaders are disabled BUG-4709 No
FIRE-12213 Enabling Advanced Lighting Model in graphics preferences causes horizon to invert BUG-4430 No
FIRE-12072 Alpha masking is broken again on avatar clothing when ALM is enabled BUG-4357 No
FIRE-11929 Some prims have black moire-like patterns when ALM is enabled MAINT-3302 No
FIRE-11740 Mesh clothing with solid/sheer clothing combo pixelated
Mac only
MAINT-3238 No
FIRE-10883 Context Menu - The top of the right click menus are hidden No No
FIRE-10041 Rotating Objects flicker from a distance MAINT-2648 No
FIRE-7979 Changing from Ultra to Low with basic shaders disabled breaks much of the UI MAINT-3363 No

Change Log Since 6.2.4.57588 Release

1)
Only publicly viewable issues are given as links

fs_roles_roles_tab - ↷ Page name changed from roles_roles_tab to fs_roles_roles_tab

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Groups - Roles & Members

Groups - Members and Roles

This tab gives access to the membership list and group roles. It is in turn divided into four tabs.

Members

The first section shows the list of group members 3). It is divided into 3 columns: name, donation and status. The donation column indicates whether the member has donated land to the group, and if so, the parcel size in sqm. Status shows the date of last login, or whether currently online. The list may be sorted by clicking any of the column headers.

If you click on a name, the middle and lower sections of the tab populate. More on those briefly.

Below the member list are two buttons, which will be activated only if your group role permits.

  • Invite: Click this is you wish to invite someone to the group. A selector window opens; click on Open Resident Chooser to open the Avatar Picker, type in all or part of the person's name, then click Go. Select from the results and click Select. Then select the role to which you wish to assign the person, and finally Send Invitations.
  • Eject: If you click this button, you will be able to eject the select person from the group (assuming you have the ability to do so). The person will be notified, as will group owners.
  • Ban Members(s): The highlighted group member(s) will be added to the list of banned accounts. Note that this does not ask for confirmation, so be careful when selecting name(s)! 4)
  • Export List: Exports the list of group members to a CSV file, which includes: user name, UUID and status.
    This is available only to users who are publically visible in the member list, to non-members. In other words, whose whose role has “Reveal memebrs” enabled.

The middle section of this tab lists the available group roles. The roles assigned to the currently selected group member will have a check mark. If you have the ability, you can change the role(s) for the person here, then save changes with the button at the bottom.

The bottom section allows you to override specific role settings for the selected group member - again, assuming your own group role allows it.

Roles

Groups - Members and Roles - Roles

In this tab, you can view - and if your own role allows, modify - the group roles (titles) and associated abilities. The top section lists the role names, the title to be displayed as a tag and the count of members in that roles. This list may be sorted by clicking any column titles.

Below this are three buttons:

  • New Role: Allows a new role to be created. Note that a group can have at most 10 roles, including the two predefined ones, Owner and Everyone, which cannot be deleted or renamed.
  • Copy Role
  • Delete Role: Deletes the role selected in the list above.

Following this is a section where the details of the currently selected role can be edited: the name of the role, the title (which is shown as an avatar tag), an optional description of the role, and a check box, Reveal members; if enabled, then people in this role will be visible on the groups membership list to anyone viewing the group profile, including non-members.

Underneath this section is a list of avatars who are assigned to the currently selected role.

And lastly, there is the list of abilities associated with the role. Enable or disable as appropriate for the role.

Abilities

This third tab gives an overview of the previous two, from the perspective of abilities.

The top section lists all group abilities. Select one, and the sections below will list which group roles, and which group members, have the corresponding ability.

Banned Residents

This tab shows the list of currently banned people for the group. (Note that you can have up to 500 banned accounts.) The list shows the person's name, and the date banned.

To add new people to the list, click the Ban Resident(s) button; this opens a window allowing to to select people to add. To remove someone from the ban list, highlight the name, then click on Remove Ban(s).


See this page for documentation on Firestorm 6.2.4 (57588) and earlier.
3)
Note that for large groups, the list can take some time to fully populate; some functions will not be available until it is completely loaded.
4)
Group bans have a few quirks. If you ban someone who is active in the group, the person will still be able to post to group chat, until they shut the window or relog. So the best thing to do is to first revoke chat rights via group moderator options, then add to the ban list.

start - ↷ Links adapted because of a move operation

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Firestorm Documentation

Firestorm Gateway - For New Residents

Joining Second Life

You can join SecondLife via the web page given here:

If you want to invite friends to join, then please do share the link above with them.

The Firestorm Gateway

The Team

In-World Locations

Getting Help

Help for those new to Second Life may be found here.

If you need help with Firestorm viewer, please refer to this page for the many ways in which you can get help. We also offer classes on how to use the viewer. See this page for the schedule and in-world locations.

Involvement

Firestorm Beta Testing

Firestorm Gateway for New Residents

The Firestorm Gateway is a Community Gateway for new residents coming into Second Life where we provide a safe and welcoming learning environment. Help is freely given for users on any viewer by our Helper volunteers.

New Helper Applicants are required to go through a process that includes filling out an application (which requires some knowledge of the Gateway regions) and following through a series of steps and training. The final step would be an interview with the Gateway HR Manager at which time both sides would discuss and determine if being a volunteer helper is right for you. You will receive your HUD and follow with a 30 day probation period.

Previous Gateway Helpers that have left the team for any reason: If you have been gone longer than 6 months or more you will need to start the process over again and reapply. If you have been gone for 3 - 6 months, you will need to contact the Gateway HR Manager about coming back. If you are accepted back this will likely include a brief interview and a retake of part of your helper training. If you have been gone under 3 months and are accepted back, you can begin as a helper again after reading through any changes that have been made in your absence.

Applications for Helper at the Firestorm Gateway are in the Social Building at Firestorm Social Island. Look for the little red mail box, the box with applications is beside it. Applications can be dropped in that mail box when completed.

Firestorm Support



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Groups - General

Groups - General

This first tab has general information about the group.

  • Group Key: this shows the group's UUID - Universally unique identifier. To the right of this is a button, Copy URI, which copies the group's URI to your clipboard. A URI resembles a SURL, and may be used to send a link to others to suggest they join a group, for example. A URI resembles this:
    secondlife:///app/group/3a1be8d4-01f3-bc1a-2703-442f0cc8f2dd/about
  • Founder: shows the name of the person who created the group. Note that the group found might possibly no longer be the owner, or even a member of the group.
  • Icon and Charter: To the right of the group logo/icon is the group charter. This is generally used to explain, briefly, what the group is about, and give the group rules.
  • Copy Name: This button copies the group's name to your clipboard.
  • Membership List: the central portion of this tab contains the list of group members. The list has 3 columns, Member, Title (or group tag) and Status (which shows the date of last login). The list may be sorted by clicked the column titles. 1)
  • My Group Settings: Your specific settings for this group:
    • Show in my profile: If enabled, the group will shwo in your public profile; disable if you do not want it listed.
    • Receive Group notices: Enable if you want to get notices sent to the group.
    • Receive group instant messages: Disable this if you do not wish to receive group chat.
      NOTE: If you ever open the group chat to post in it, this setting will be enabled automatically; it is expected that if you post to a group chat, you want to see any replies made in it, so it will be “unmuted”.
    • Current title: this is a drop-down from you you may select your group title. The options here will depend on what role(s) you have in the group. In most cases, there will be only one selection available.
  • Group Setup: This section is only available if your group role allows you to make changes here. If so, you can flag the group to be listed in search, indicate whether the group is open enrolement or not, and whether there is a cost to join. The drop-down menu below this permits the group to be classified as “general” or “mature”.

At the bottom of the tab are 3 buttons, as follows:

  • Refresh: The circular arrow refreshes all the group information, including the full member list. Use this is you find that the information has not fully loaded.
  • Chat: Opens the group chat window.
  • Group Call: Initiate a group voice conference call.
  • Save: Saves any changes made. This is disabled if you didn't change anything. 2)
1)
If you are not a member of the group, then the membership list may be incomplete, showing only the names of the group owner(s). The owners can control whether group members are visible to people who are not part of the group.
2)
Note: it is best to ensure that the group member list is fully loaded before saving any changes.

archive:preview_notecard_fs624 - created

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Editing Notecards

A notecard, or “note,” is a plain text file used to provide information for numerous purposes.

To create your own notecard:

  • Right click a folder name, in your inventory, and select New Notecard.
  • Click the Plus sign at the bottom of the inventory window and select New Notecard.

Once open, notecards that you can edit are shown with a white background. You can type and copy and paste text in a notecard, then click Save to save your changes.

You can add a full-permissions item to a notecard as an “embedded attachment” by dragging the item from your inventory onto the notecard, where it's shown along with its icon and name. (You cannot embed items that are not fully permissive.)

Notecards you can read but can't edit are shown with a dark background and Lock Lock.

  • Description: The notecard's description. By default, it's the date and time of its creation, but you can replace it with something else.
  • Save: Saves your notecard. It may take several seconds; the notecard's background changes to a dark color as it is saving, and returns to white when the save is complete.




From http://wiki.secondlife.com/wiki/Viewerhelp:Notecard

archive:preferences_display_tab_fs624 - created

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Preferences - Graphics

NOTE: Photographers can access and change many of the settings quickly and conveniently via the Phototools Window.

General

  • Preset in use: Shows the name of the graphics preset in use.
  • Quality and speed: Allows you to adjust the graphics quality (lower is faster). Many options are changed based on this setting.
    • Reload Defaults: The circular arrow to the right of the Quality and speed slider (above) will revert all graphics settings to default values. Use this if you have made changes that have a negative impact on the veiwer and cannot remember what you changed.
  • Fullscreen Mode (requires restart): Enable this if you want to run Firestorm in full screen mode, as opposed to windowed.
  • Shaders:
    • Transparent water: Allows water to look transparent instead of opaque. Enable this (if it isn't already) if you exeprience glowing water while wearing rigged mesh.
    • Bump mapping and shiny: Enables the rendering of shiny and bump mapped surfaces.
    • Local Lights: Globally enables/disables local lights.
    • Basic shaders: Allows rendering of high-quality water, basic lighting, and other graphical effects.
    • Atmospheric shaders: Enables advanced atmospheric and lighting.
    • Advanced Lighting Model: Check this to allow shadows and other features to be enabled. Note that enabling this can cause instability and performance issues; click here for known specifics. For more how shadows behave, see this SL wiki page.
    • Ambient occlusion: Checking this enables more realistic shadows; the stability and performance note above also applies here.
  • Shadows:

    Lets you choose what light sources cause shadows; this is available only if the Advanced Lighting Model option above is enabled.
    • none
    • sun/moon
    • sun/moon and projectors
  • Water Reflections: Allows water to reflect terrain, objects, and avatars.
  • Point Lighting: Affects the number of rendered light sources when Advanced Lighting Model (above) is disabled. A viewer restart is needed if this setting is changed.
  • Draw distance:

    Affects how far out from your viewpoint objects will be rendered in the scene.
  • Max particle count: Sets the maximum number of particles you are able to see on your screen at once.
  • Maximum complexity: Controls at what point a visually complex avatar is shown as a jellydoll. 6) Current defaults are:
    • Low: 35,000
    • Low-Mid: 100,000
    • Mid: 200,000
    • Mid-High: 250,000
    • High: 300,000
    • High-Ultra: 350,000
    • Ultra: 350,000
  • Max # of non-imposter avatars: Sets the number of avatars that will be fully rendered.
  • Post process quality: Determines the resolution with which glow is rendered. A lower setting will cause glow to look slightly pixelated.
  • Avatar Physics: Affects the detail of avatar physics. Set to 0 to disable avatar physics entirely.
  • Level of Detail (LOD) Distance Factors:

    • Objects & Sculpts LOD: Determines the amount of detail the viewer will use in rendering object shapes; a lower setting causes objects to appear more angular and polygonal.
      Setting this higher than 4 via Debug Settings is not recommended. Please see here for details on why high values are not recommended.
    • Flexiprims: Determines the amount of detail the viewer will use in rendering flexible object shapes.
    • Trees: Determines the amount of detail the viewer will use in rendering (Linden) tree shapes.
    • Avatars: Determines the amount of detail the viewer will use in rendering avatar shapes.
    • Terrain: Determines the amount of detail the viewer will use in rendering terrain.
    • Sky: Controls the detail with which windlight skies are rendered. Higher values mean better quality but lower performance.
  • Avatar Rendering:
    • Hardware skinning: This allows some aspects of avatar rendering to be handled by your graphics card to improve performance.
    • Avatar cloth: Allows the rendering of flexible cloth on avatar clothing, such as shirts and flared pants.
  • Terrain Detail: Choose the amount of terrain detail you would like to see. Setting this option to Low replaces the ground texture with a low-resolution ground texture.
    This option is not available (ie, it is greyed out) if Basic Shaders is enabled, in which case it is always set to High.
  • Presets: Three buttons which allow you to save, load or delete graphics settings presets.
    • To create a preset, set your graphics settings as you like. Click “Save” and give the preset a name.
    • To load a preset that you have created, click “Load” and choose the preset to load.
    • To delete one, click “Delete” and choose the preset to delete.
    • The presets can be accessed either from Preferences → Graphics → General or from the presets button in the upper right of the viewer, near the media and sound controls.

Hardware Settings

  • Anisotropic Filtering: Enables anisotropic filtering to improve texture quality. This setting may reduce your viewer's performance. For more information see this wikipedia page.
  • Enable OpenGL Vertex Buffer Objects: VBO on modern hardware gives a performance gain. However, older hardware often has poor implementation of VBOs and the viewer may become unstable when this is enabled. VBO is explained in depth here.
  • Enable Streamed VBOs: Allows the use of streamed VBO as well as static; only works if you have VBO enabled.
  • Enable Lossy Texture Compression: If this is enabled, texture compression will be enabled for rendering. This gives improved performance, and a smaller grapics memory footprint, at the cost of lower quality rendered textures. Textures are compressed by the video card before being stored into video memory. Given that compressed textures can often end up pixellated, it is not recommended that this be enabled unless you have little video memory. Ref: SL JIRA MAINT-708.
  • Enable support for HiDPI displays: (Mac OSX only; requires restart). This will generally give you a sharper display but a lower frame rate. this option is disabled by Default. Reference http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/6.1.1.525446
  • Antialiasing: Smoothes jagged edges. Renders a scene the number of multiple times that is actually shown and scales it down. Choose the level of antialiasing the viewer will use (requires restart). This setting has no effect when Advanced Lighting is enabled.
  • Gamma: Use the Windlight Sky Editor's Scene Gamma control on the Atmosphere/Sun tab instead of this; currently functional only if Atmospheric Shaders are disabled.
  • Viewer Texture Memory Buffer (MB): This is the amount of graphics memory the viewer will use. By default, it is set to the size of your graphics card's memory.
    • 32bit versions only. This setting is hard limited to a maximum of 512MB. Lowering this value may resolve certain texture corruption and performance issues, but under normal circumstances you should not need to alter this setting.
    • 64bit versions only. This setting is hard limited based on the VRAM available with your graphics card. It is recommended you increase the slider to use the maximum available to prevent texture thrashing.
      • GPU 1GB = up to 768MB
      • GPU 2GB+ = up to 1024MB
      • GPU 4GB+ = up to 2048MB
  • Fog Distance Ratio: Determines how far away Second Life's fog effect begins. Lower values = closer fog. Only used when you have Atmospheric Shaders disabled. If Atmospheric Shaders are enabled, this effect is handled by the Distance Multiplier control in the Advanced Sky Editor.

Rendering

World Updating

  • Freeze updates to World (pause everything): This suspends rendering. Useful for picture taking, if you wish to capture a specific scene that might otherwise change while you are preparing.

Texture Rendering

  • Use HTTP for receiving textures: Uses the HTTP protocol to fetch textures as opposed to the older UDP. Always on, as it is required for SL.
  • Restrict maximum texture resolution to 512px (64bit only; requires restart) (default on 32bit already).
  • Max Texture Quality Level: If you have a poor connection, you may wish to reduce the level of texture detail. This can be set to Normal, Minimal or None.
    Naturally, setting this to anything other than Normal will result in textures displaying poorly, or not at all. Do not change unless absolutely necessary - for example, if you have a very poor connection but need to be online, and don't care if you can see textures or not.

Alpha Mask Rendering

These options control when alpha masking should be used in an attempt to mitigate the well known alpha sorting issue, in which prims behind other prims may appear to flicker in front. The two options are:

  • Render alpha masks when “Advanced Lighting Model” is not enabled
  • Render alpha masks when “Advanced Lighting Model” is enabled

Miscellaneous Rendering

  • Render Glow: If enabled, shows the glow effect on any prims that have it.
    • Strength: Controls the intensity of the glow effect. The default is 2.
  • Show avatars that haven't finished loading: Equivalent to the debug setting RenderUnloadedAvatar.
    Note that this is not a solution to a bake fail, as it doesn't actually fix anything; it merely forces the viewer to display whatever it happens to have managed to load. It is recommended that this be always left disabled.
  • Limit Framerate: Yield some time to the local host if a threshold framerate is reached. The framerate limit is set with the slider to the right.
  • Show the Scene as Wireframe: Enables wireframe display of everything. Note that this setting does not persist after a relog.
  • Enable Attached Lights (Face Lights): Enable this if you wish to see the affects of lights worn by avatars.
  • Render Attached Particles: Enable to see particles generated by worn attachments.
  • Time to delay while pre-caching before showing world: Allows the world to start caching before it is shown, at login.
  • Quality of the shadows: Adjusts the quality of shadows. Note that increasing this will significantly impact rendering speed (FPS).
  • Scale of Terrain Texture Rendering (requires restart): Indicates the scale of terrain textures, with lower values being more compressed textures.

Depth of Field

Depth of field simulates real life blurring that occurs when things are not in focus. For example, if you are taking a photo of a person, then typically, things in the background will be blurred; the futher away, the more blurred. If you shift your focus to a tree behind the person, then the person will, in turn, become blurred.

For more information, refer here.

You can adjust the following settings to mimic RL camera effects.

  • Depth of Field: Enabling this causes out-of-focus objects to be blurred, depending on distance.
    • Enable while in edit mode: Normally, DoF disables when you edit something; if you enable this, DoF will remain active.
  • Camera F Number: Controls maximum screen radius from which to sample from, to avoid graphics card In real world terms this is the aperture setting for the lens and the lower the value the shorter the depth of field will be. The same applies to SL.
    The default value is 9.00
  • Camera Focal Length mm: This tells the viewer what Focal Length/Lens Length to simulate for the DOF effect. Higher numbers produce a narrower depth of field.
    The default is 50.0
  • Camera FOV degs.: This tells the viewer what FOV you would like to simulate for the DOF effect. Higher values will produce a more narrow depth of field.
    The default is 60.00
  • DOF Focus Transition Time: This sets the time in seconds it take to the viewer to change focus from one object.
    The default is 0.50
  • DOF Rendering Quality: This determines the quality of the DOF Effect. For non-photography uses '.25' is good. For setting up shots '.50' or '.70' is very nice. For shooting quality images '1.00' is best. Note that High values will slow down your FPS.
    The default is 0.70
Note: Normally, focus will be where ever you set it by alt left-click. However, you can have the focus follow the mouse cursor, even without having a 3D mouse installed.
  1. Go to the top menu, World → Photo & Video → Cameratools→ 3D Mouse, and enable 3D Mouse. (This setting does not survive a relog if you do not have a 3D mouse installed.)
  2. Enable Depth of Field and set values as described above.
  3. To have the focus under the mouse cursor, toggle FlyCam mode on (Advanced → Shortcuts → Joystick Flycam, or Alt-Shift-F).
    Note that alt left-click will now move your avatar rather than change camera focus. So for photos, it is best to set up your shot the usual way, then go into flycam right before taking the picture, which you can do with Snapshot to Disk, Ctrl-`.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
6)
Refer to this SL wiki page for information on avatar complexity and jellydolls.

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Firestorm Preferences

This section covers Firestorm viewer preferences - settings you can modify to affect how the viewer looks and functions. This window is accessed from the top menu bar→ Avatar → Preferences, or by pressing Ctrl-P.

Since there are many settings, this document is divided into subpages, one per tab on the Preferences window. Use the navigation bar above to see information on specific tabs.

Searching Preferences

It is possible to search preferences for specific words or phrases, by typing into the search bar at the top. For example, typing in the word response will result in matches on two tabs: General and Privacy. And the Privacy tab will, in turn, have two of its tabs shown. Matched lines are highlighed in color (you can change the highlight color in Preferences → Colors -> Miscellaneous→ Preferences Search Highlight Color).

To clear the search, and have the Preferences window revert to its normal state, just click the 'x' at the far right end of the search field.

preferences_advanced1_tab - ↷ Links adapted because of a move operation

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Preferences - Advanced

  • Allow Multiple Viewers: Allows you to run multiple instances of Firestorm (may reduce stability and performance).
  • Allow login to other grids: Allows you to use Firestorm on other grids (not all grids will support Firestorm).
  • Show Advanced Menu: Adds the Advanced menu to the top (menu) bar. (Use at own risk!) May also be achieved with Ctrl-Alt-D.
  • Show Developer Menu: Adds the Developer menu to the top (menu) bar. (Use at own risk!) May also be achieved with Ctrl-Alt-Q.
  • Disable VRAM detection via WMI probing on Windows Systems: Work-around for issues like FIRE-12671 and FIRE-15891. Please don't enable in other situations unless requested by a support team member. 5)
  • Enable the use of animation timestamps: This setting may reduce the render load of distant avatars, but may also cause their animations to play at incorrect speeds.
  • Amount of time, in milliseconds, to yield every frame to other applications when Firestorm is not the foreground window Default: 40; 1 second = 1000 milliseconds.

Reset All Settings (button) Clicking this will reset all of your global settings to default. This can also be done manually as explained here.

5)
Prior to Firestorm 4.7.1 (4.6.9 & earlier), on Windows, the viewer used DirectX to see how much video memory (VRAM) the graphics card had, and that was used to set the texture memory setting. There were problems with this though, because DirectX had a bug with certain AMD cards causing the video memory to report as stupidly low, so a user would be forced down to 64MB texture memeory (for example), and suffer extreme texture thrashing.
On 4.7.1 and later, Windows now uses WMI to check the graphics memory on the card. This also has problems if you have a dummy graphics driver installed for something like logmein or joinme. It can report a stupidly low graphics memory. So, this setting allows you to choose which method to use to measure graphics memory on your card.

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Create/Edit Sky Preset

This window can be accessed by going to the top menu bar and selecting World → Environment Editor → Sky Presets → New preset or Edit Preset 4). The windows are almost the same, except that in Edit mode, you select an exiting preset to modify, while in Create mode, you supply a new name to use and start out with default values.

Atmosphere and Sun Tab

Create/Edit Sky Preset

Atmosphere Settings

  • Blue Horizon: Drag the RGB (Red, Green, and Blue) sliders to adjust the sky's color. The I (Intensity) slider moves all three RGB sliders in unison.
  • Blue Density: Affects the overall color saturation of the sky and fog. Control individual saturation channels with the RGB sliders. Drag the I slider to the right to make colors brighter and more vibrant; move it all the way to the left to make colors duller, eventually fading to black and white.
  • Haze Horizon: One of the most useful settings for adjusting overall light exposure. Can simulate many exposure settings, such as white-outs from the sun and darker, closed-iris settings.
  • Haze Density: Controls the level of dull, gray haze in the atmosphere. Effective for simulating scenes with high levels of smoke and man-made pollutants, as well as simulating fog and mist.
  • Density Multiplier: Affects the overall atmospheric density. At lower settings, it creates a feeling of “thin air,” and at higher settings, it creates a very heavy, smoggy effect.
  • Distance Multiplier: Adjusts the Viewer's perceived distance. A value of 0.0 effectively turns off WindLight's influence on terrain and objects. Values greater than 1.0 simulate greater distances for thicker atmospheric effects.
  • Max Altitude: Adjusts the altitude calculations for atmospheric lighting. At later times of day, this is useful for adjusting how “deep” the sunset appears.

Sun and Moon Settings

  • Sun/Moon Color: Click to adjust the color and intensity of direct light.
  • Ambient: Click to adjust the color and intensity of ambient atmospheric light.
  • Sun Glow Focus: Focus controls how blurred the sun is over the sky. At very high settings, this can cause the sun to completely wash out a portion of the sky with brilliant light, and at zero, will cause the sun (but not the light it casts) to disappear completely.
  • Size: Controls the sun's size. If the sun appears blocky, increase PreferencesGraphics→ General → Windlight Sky Detail.
  • Star Brightness: Adjusts the brightness of the stars in the sky.
  • Scene Gamma: Adjusts distribution of light and dark. Lower gamma values have higher contrast.
  • Sun/Moon Position: Controls the vertical location of the sun or moon in the sky.
  • East Angle: Controls the horizontal location of the sun or moon in the sky. Similar to azimuth.
  • Make this preset my new sky setting: Applies the preset.

Clouds Tab

Cloud Settings

Create/Edit Sky Preset

  • Cloud Color: Sets the cloud color. White generally looks most realistic, but you can simulate alien planets with strange colors.
  • Cloud Density: Controls cloud positions with the X and Y sliders and how dense they are with the the D (Density) slider.
  • Cloud Coverage: Controls how much the clouds cover the sky.
  • Cloud Scale: Controls how frequently the cloud image repeats on the sky dome; lower values look artificial.
  • Cloud Detail: Controls the detail image layered on top of the main cloud image. X and Y control its position; D controls how puffy or fractured the clouds appear.
  • Cloud Scroll X/Y: Controls cloud speed as they move in the X and Y directions. Lock freezes them.
  • Make this preset my new sky setting: Applies the preset.




From http://wiki.secondlife.com/wiki/Viewerhelp:Sky_Presets_-_Atmosphere

4)
If you Edit an existing preset, you can save it with a new name, thus creating a new one.

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Groups - Roles & Members

Groups - Members and Roles

This tab gives access to the membership list and group roles. It is in turn divided into four tabs.

Members

The first section shows the list of group members 2). It is divided into 3 columns: name, donation and status. The donation column indicates whether the member has donated land to the group, and if so, the parcel size in sqm. Status shows the date of last login, or whether currently online. The list may be sorted by clicking any of the column headers.

If you click on a name, the middle and lower sections of the tab populate. More on those briefly.

Below the member list are two buttons, which will be activated only if your group role permits.

  • Invite: Click this is you wish to invite someone to the group. A selector window opens; click on Open Resident Chooser to open the Avatar Picker, type in all or part of the person's name, then click Go. Select from the results and click Select. Then select the role to which you wish to assign the person, and finally Send Invitations.
  • Eject: If you click this button, you will be able to eject the select person from the group (assuming you have the ability to do so). The person will be notified, as will group owners.
  • Ban Members(s): The highlighted group member(s) will be added to the list of banned accounts. Note that this does not ask for confirmation, so be careful when selecting name(s)! 3)
  • Export List: Exports the list of group members to a CSV file, which includes: user name, UUID and status.
    This is available only to users who are publically visible in the member list, to non-members. In other words, whose whose role has “Reveal memebrs” enabled.

The middle section of this tab lists the available group roles. The roles assigned to the currently selected group member will have a check mark. If you have the ability, you can change the role(s) for the person here, then save changes with the button at the bottom.

The bottom section allows you to override specific role settings for the selected group member - again, assuming your own group role allows it.

Roles

Groups - Members and Roles - Roles

In this tab, you can view - and if your own role allows, modify - the group roles (titles) and associated abilities. The top section lists the role names, the title to be displayed as a tag and the count of members in that roles. This list may be sorted by clicking any column titles.

Below this are three buttons:

  • New Role: Allows a new role to be created. Note that a group can have at most 10 roles, including the two predefined ones, Owner and Everyone, which cannot be deleted or renamed.
  • Copy Role
  • Delete Role: Deletes the role selected in the list above.

Following this is a section where the details of the currently selected role can be edited: the name of the role, the title (which is shown as an avatar tag), an optional description of the role, and a check box, Reveal members; if enabled, then people in this role will be visible on the groups membership list to anyone viewing the group profile, including non-members.

Underneath this section is a list of avatars who are assigned to the currently selected role.

And lastly, there is the list of abilities associated with the role. Enable or disable as appropriate for the role.

Abilities

This third tab gives an overview of the previous two, from the perspective of abilities.

The top section lists all group abilities. Select one, and the sections below will list which group roles, and which group members, have the corresponding ability.

Banned Residents

This tab shows the list of currently banned people for the group. (Note that you can have up to 500 banned accounts.) The list shows the person's name, and the date banned.

To add new people to the list, click the Ban Resident(s) button; this opens a window allowing to to select people to add. To remove someone from the ban list, highlight the name, then click on Remove Ban(s).


See this page for documentation on Firestorm 6.2.4 (57588) and earlier.
2)
Note that for large groups, the list can take some time to fully populate; some functions will not be available until it is completely loaded.
3)
Group bans have a few quirks. If you ban someone who is active in the group, the person will still be able to post to group chat, until they shut the window or relog. So the best thing to do is to first revoke chat rights via group moderator options, then add to the ban list.

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Editing Notecards

A notecard, or “note,” is a plain text file used to provide information for numerous purposes.

To create your own notecard:

  • Right click a folder name, in your inventory, and select New Notecard.
  • Click the Plus sign at the bottom of the inventory window and select New Notecard.

Once open, notecards that you can edit are shown with a white background. You can type and copy and paste text in a notecard, then click Save to save your changes.

You can add a full-permissions item to a notecard as an “embedded attachment” by dragging the item from your inventory onto the notecard, where it's shown along with its icon and name. (You cannot embed items that are not full-perm.)

Notecards you can read but can't edit are shown with a dark background and Lock Lock.

  • Description: The notecard's description. By default, it's the date and time of its creation, but you can replace it with something else.
  • Edit: Opens your notecard in an external editor, if you have chosen one in Preferences → Firestorm → Build 1 → External Editor.
  • Save: Saves your notecard. It may take several seconds; the notecard's background changes to a dark color as it is saving, and returns to white when the save is complete.




From http://wiki.secondlife.com/wiki/Viewerhelp:Notecard


See this page for documentation on Firestorm 6.2.4 (57588) and earlier.

preferences_display_tab - ↷ Page name changed from fs_preferences_display_tab to ...

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Preferences - Graphics

NOTE: Photographers can access and change many of the settings quickly and conveniently via the Phototools Window.

General

  • Preset in use: Shows the name of the graphics preset in use.
  • Quality and speed: Allows you to adjust the graphics quality (lower is faster). Many options are changed based on this setting.
    • Reload Defaults: The circular arrow to the right of the Quality and speed slider (above) will revert all graphics settings to default values. Use this if you have made changes that have a negative impact on the veiwer and cannot remember what you changed.
  • Fullscreen Mode (requires restart): Enable this if you want to run Firestorm in full screen mode, as opposed to windowed.
  • Shaders:
    • Transparent water: Allows water to look transparent instead of opaque. Enable this (if it isn't already) if you exeprience glowing water while wearing rigged mesh.
    • Bump mapping and shiny: Enables the rendering of shiny and bump mapped surfaces.
    • Local Lights: Globally enables/disables local lights.
    • Basic shaders: Allows rendering of high-quality water, basic lighting, and other graphical effects.
    • Atmospheric shaders: Enables advanced atmospheric and lighting.
    • Advanced Lighting Model: Check this to allow shadows and other features to be enabled. Note that enabling this can cause instability and performance issues; click here for known specifics. For more how shadows behave, see this SL wiki page.
    • Ambient occlusion: Checking this enables more realistic shadows; the stability and performance note above also applies here.
  • Shadows:

    Lets you choose what light sources cause shadows; this is available only if the Advanced Lighting Model option above is enabled.
    • none
    • sun/moon
    • sun/moon and projectors
  • Water Reflections: Allows water to reflect terrain, objects, and avatars.
  • Point Lighting: Affects the number of rendered light sources when Advanced Lighting Model (above) is disabled. A viewer restart is needed if this setting is changed.
  • Draw distance:

    Affects how far out from your viewpoint objects will be rendered in the scene.
  • Max particle count: Sets the maximum number of particles you are able to see on your screen at once.
  • Maximum complexity: Controls at what point a visually complex avatar is shown as a jellydoll. 1) Current defaults are:
    • Low: 35,000
    • Low-Mid: 100,000
    • Mid: 200,000
    • Mid-High: 250,000
    • High: 300,000
    • High-Ultra: 350,000
    • Ultra: 350,000
  • Max # of non-imposter avatars: Sets the number of avatars that will be fully rendered.
  • Post process quality: Determines the resolution with which glow is rendered. A lower setting will cause glow to look slightly pixelated.
  • Avatar Physics: Affects the detail of avatar physics. Set to 0 to disable avatar physics entirely.
  • Level of Detail (LOD) Distance Factors:

    • Objects & Sculpts LOD: Determines the amount of detail the viewer will use in rendering object shapes; a lower setting causes objects to appear more angular and polygonal.
      Setting this higher than 4 via Debug Settings is not recommended. Please see here for details on why high values are not recommended.
    • Flexiprims: Determines the amount of detail the viewer will use in rendering flexible object shapes.
    • Trees: Determines the amount of detail the viewer will use in rendering (Linden) tree shapes.
    • Avatars: Determines the amount of detail the viewer will use in rendering avatar shapes.
    • Terrain: Determines the amount of detail the viewer will use in rendering terrain.
    • Sky: Controls the detail with which windlight skies are rendered. Higher values mean better quality but lower performance.
  • Avatar Rendering:
    • Hardware skinning: This allows some aspects of avatar rendering to be handled by your graphics card to improve performance.
    • Avatar cloth: Allows the rendering of flexible cloth on avatar clothing, such as shirts and flared pants.
  • Terrain Detail: Choose the amount of terrain detail you would like to see. Setting this option to Low replaces the ground texture with a low-resolution ground texture.
    This option is not available (ie, it is greyed out) if Basic Shaders is enabled, in which case it is always set to High.
  • Presets: Three buttons which allow you to save, load or delete graphics settings presets.
    • To create a preset, set your graphics settings as you like. Click “Save” and give the preset a name.
    • To load a preset that you have created, click “Load” and choose the preset to load.
    • To delete one, click “Delete” and choose the preset to delete.
    • The presets can be accessed either from Preferences → Graphics → General or from the presets button in the upper right of the viewer, near the media and sound controls.

Hardware Settings

  • Anisotropic Filtering: Enables anisotropic filtering to improve texture quality. This setting may reduce your viewer's performance. For more information see this wikipedia page.
  • Enable OpenGL Vertex Buffer Objects: VBO on modern hardware gives a performance gain. However, older hardware often has poor implementation of VBOs and the viewer may become unstable when this is enabled. VBO is explained in depth here.
  • Enable Streamed VBOs: Allows the use of streamed VBO as well as static; only works if you have VBO enabled.
  • Enable Lossy Texture Compression: If this is enabled, texture compression will be enabled for rendering. This gives improved performance, and a smaller grapics memory footprint, at the cost of lower quality rendered textures. Textures are compressed by the video card before being stored into video memory. Given that compressed textures can often end up pixellated, it is not recommended that this be enabled unless you have little video memory. Ref: SL JIRA MAINT-708.
  • Enable support for HiDPI displays: (Mac OSX only; requires restart). This will generally give you a sharper display but a lower frame rate. this option is disabled by Default. Reference http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/6.1.1.525446
  • Antialiasing: Smoothes jagged edges. Renders a scene the number of multiple times that is actually shown and scales it down. Choose the level of antialiasing the viewer will use (requires restart). This setting has no effect when Advanced Lighting is enabled.
  • Gamma: Use the Windlight Sky Editor's Scene Gamma control on the Atmosphere/Sun tab instead of this; currently functional only if Atmospheric Shaders are disabled.
  • Viewer Texture Memory Buffer (MB): This is the amount of graphics memory the viewer will use. By default, it is set to the size of your graphics card's memory.
    • 32bit versions only. This setting is hard limited to a maximum of 512MB. Lowering this value may resolve certain texture corruption and performance issues, but under normal circumstances you should not need to alter this setting.
    • 64bit versions only. This setting is hard limited based on the VRAM available with your graphics card. It is recommended you increase the slider to use the maximum available to prevent texture thrashing.
      • GPU 1GB = up to 768MB
      • GPU 2GB+ = up to 1024MB
      • GPU 4GB+ = up to 2048MB
  • Fog Distance Ratio: Determines how far away Second Life's fog effect begins. Lower values = closer fog. Only used when you have Atmospheric Shaders disabled. If Atmospheric Shaders are enabled, this effect is handled by the Distance Multiplier control in the Advanced Sky Editor.

Rendering

World Updating

  • Freeze updates to World (pause everything): This suspends rendering. Useful for picture taking, if you wish to capture a specific scene that might otherwise change while you are preparing.

Texture Rendering

  • Restrict maximum texture resolution to 512px (64bit only; requires restart) (default on 32bit already).
  • Max Texture Quality Level: If you have a poor connection, you may wish to reduce the level of texture detail. This can be set to Normal, Minimal or None.
    Naturally, setting this to anything other than Normal will result in textures displaying poorly, or not at all. Do not change unless absolutely necessary - for example, if you have a very poor connection but need to be online, and don't care if you can see textures or not.

Alpha Mask Rendering

These options control when alpha masking should be used in an attempt to mitigate the well known alpha sorting issue, in which prims behind other prims may appear to flicker in front. The two options are:

  • Render alpha masks when “Advanced Lighting Model” is not enabled
  • Render alpha masks when “Advanced Lighting Model” is enabled

Miscellaneous Rendering

  • Render Glow: If enabled, shows the glow effect on any prims that have it.
    • Strength: Controls the intensity of the glow effect. The default is 2.
  • Show avatars that haven't finished loading: Equivalent to the debug setting RenderUnloadedAvatar.
    Note that this is not a solution to a bake fail, as it doesn't actually fix anything; it merely forces the viewer to display whatever it happens to have managed to load. It is recommended that this be always left disabled.
  • Limit Framerate: Yield some time to the local host if a threshold framerate is reached. The framerate limit is set with the slider to the right.
  • Show the Scene as Wireframe: Enables wireframe display of everything. Note that this setting does not persist after a relog.
  • Enable Attached Lights (Face Lights): Enable this if you wish to see the affects of lights worn by avatars.
  • Render Attached Particles: Enable to see particles generated by worn attachments.
  • Time to delay while pre-caching before showing world: Allows the world to start caching before it is shown, at login.
  • Quality of the shadows: Adjusts the quality of shadows. Note that increasing this will significantly impact rendering speed (FPS).
  • Scale of Terrain Texture Rendering (requires restart): Indicates the scale of terrain textures, with lower values being more compressed textures.

Depth of Field

Depth of field simulates real life blurring that occurs when things are not in focus. For example, if you are taking a photo of a person, then typically, things in the background will be blurred; the futher away, the more blurred. If you shift your focus to a tree behind the person, then the person will, in turn, become blurred.

For more information, refer here.

You can adjust the following settings to mimic RL camera effects.

  • Depth of Field: Enabling this causes out-of-focus objects to be blurred, depending on distance.
    • Enable while in edit mode: Normally, DoF disables when you edit something; if you enable this, DoF will remain active.
  • Camera F Number: Controls maximum screen radius from which to sample from, to avoid graphics card In real world terms this is the aperture setting for the lens and the lower the value the shorter the depth of field will be. The same applies to SL.
    The default value is 9.00
  • Camera Focal Length mm: This tells the viewer what Focal Length/Lens Length to simulate for the DOF effect. Higher numbers produce a narrower depth of field.
    The default is 50.0
  • Camera FOV degs.: This tells the viewer what FOV you would like to simulate for the DOF effect. Higher values will produce a more narrow depth of field.
    The default is 60.00
  • DOF Focus Transition Time: This sets the time in seconds it take to the viewer to change focus from one object.
    The default is 0.50
  • DOF Rendering Quality: This determines the quality of the DOF Effect. For non-photography uses '.25' is good. For setting up shots '.50' or '.70' is very nice. For shooting quality images '1.00' is best. Note that High values will slow down your FPS.
    The default is 0.70
Note: Normally, focus will be where ever you set it by alt left-click. However, you can have the focus follow the mouse cursor, even without having a 3D mouse installed.
  1. Go to the top menu, World → Photo & Video → Cameratools→ 3D Mouse, and enable 3D Mouse. (This setting does not survive a relog if you do not have a 3D mouse installed.)
  2. Enable Depth of Field and set values as described above.
  3. To have the focus under the mouse cursor, toggle FlyCam mode on (Advanced → Shortcuts → Joystick Flycam, or Alt-Shift-F).
    Note that alt left-click will now move your avatar rather than change camera focus. So for photos, it is best to set up your shot the usual way, then go into flycam right before taking the picture, which you can do with Snapshot to Disk, Ctrl-`.


See this page for documentation on Firestorm 6.2.4 (57588) and earlier.
1)
Refer to this SL wiki page for information on avatar complexity and jellydolls.

preferences_chat_tab - ↷ Links adapted because of a move operation

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Preferences - Chat

Visuals Tab

  • Onscreen console font size: Choose Small, Medium, Large or Huge
  • Play avatar animations (such as shouting): Animates your avatar for some standard actions.
  • Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.
  • Show “You” in chat transcripts instead of your name: Replace your name in transcripts.
  • Emotes use italic font: Makes emotes show in italics.
  • Bold Shouting, Italicize whispering: If enabled, emphasises shouting and whispering, as the option indicates.
  • Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.
  • Route llOwnerSay to script debug window:llOwnerSay script output is sent to the script debug window rather than being shown in console, on screen.
  • Show chat in bubbles above avatars: puts local chat in bubbles above users heads.
    • Don't show chat in Nearby Chat console and toasts: Prevents chat from showing in console and toasts (only available if the above option is enabled; greyed out otherwise).
  • Show typing indicator in bubbles above avatars: This will show something like a chat bubble but only when another avatar is typing; it gives a visual indication that someone is typing. The text itself will appear according to your settings.
  • Show typing indicator in nametag above avatars: Similar to the above, but the indicator appears in the nametag instead.
  • Show seconds in timestamps: adds seconds to the timestamps.
  • Show timestamps in: You can select whether to show timestamps in…
    • Nearby chat
    • IMs
    • Transcript
  • Use classic draw mode for console: Changes the chat console 1) background to surround all visible text instead of displaying separate backgrounds per line of chat.
  • Use full screen width for console: Will allow the chat to be the full width of the screen (requires restart).
  • Fade chat after _seconds __ # lines: Allows you to choose how long, and how many lines show in the chat console.

Chat Windows Tab

  • Chat window font size: Choose Small, Medium, Large or Huge
  • Show names in direct IMs: If this is disabled, user names are not shown on each line in IMs.
  • Use V1 style chat headers: Makes chat look like V1 style chat. With this unchecked, chat headers will appear as horizontal bars across chat windows, with text underneath. With it checked, timestamp and name will precede text on the same line.
  • When using V3 style chat headers, show mini icons: shows the icon in the IM/group chat next to the name. If Remove chat headers is enabled this will not show even if enabled.
  • Show the end of the last conversation: If enabled, the last few lines of the last conversation will be shown in IM windows. This requires that chat transcripts be enabled in Preferences→ Privacy → Logs & Transcripts.
  • Add additional chevron (>) as typing indicator to IM sessions: This depends on the other person having enabled Send typing notifications to other avatars during IM sessions. If they have, then you will see a chevron when they are typing.
  • Show new message notification for: If you have scrolled up in a chat window, and a new message has arrived, you can be informed of this, by enabling one or both of:
    • Nearby chat
    • Instant and group messages.
  • Show IMs in: (requires restart)
    • Separate windows
    • Tabs
  • Chat tab orientation: (requires restart)
    • Horizontal (along the bottom of the Conversations window)
    • Vertical (down the left side of the Conversations window)
  • Name format for IM tabs: If you have both display names and user names enabled in Preferences -> General, then you can select what names you want display in IM chat tabs:
    • Display name
    • Username
    • Display Name (Username)
    • Username (Display Name).
  • Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights.2) Two options may be combined (you may enable either one, or both):
    • Name Style: You can opt to have moderator names highlighted in one of several text styles, such as bold, italic, etc.
    • Text Style: You can also specify a style for the etxt that apepars in chat after the moderator name.
  • Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.
    Note: The viewer will still receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
    Note: Group text chat may now be disabled independantly of group notices, in the groups profile window.
    Note: The viewer will receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • Automatically ignore and leave all conference (ad-hoc) chats: Shuts down any conference chats in which you are included.
    • Report ignored conference chats in nearby chat: Informs you that a conference chat was ignored.
      The name of the person is shown, and may be clicked in nearby chat to bring up their profile.
    • Don't ignore conference chats invitations from my friends: overrides the automatically ignore settings for conferences started by those on your friends list.
  • Group Chat Snooze Duration: Length of time a group chat will be muted when clicking the Snooze button. Setting this to zero will simply close the group window until the next group message arrives.
    Note that any chat which occurs during the “snooze” period will not be logged - should you have logging enabled.
  • Set group chat snooze duration individually per group: If enabled, when you snooze a group chat, a window will open asking how long to snooze the chat for.

Typing Tab

  • Auto-Replace: Opens the Auto-Replace Settings window where you can define word replacement. Useful as an auto correct feature, for example.
  • Spell Checking: Opens the Spell Checker Settings window.
  • Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated, and which service to use.
  • Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.
    • Play typing animation also when emoting: If the above is enabled, then this option will have your avatar play a typing animation when using emotes.
  • Hear typing sound when people type in local chat: If enabled, you will hear the sound of typing
  • Send typing notifications to other avatars during IM sessions: If enabled, this will show “xxx is typing” in IMs. It can also trigger the other person's IM to open before you actually send the IM text. (See Announce incoming IMs as soon as the sender starts typing below.)
  • Enable auto-completion of gestures in nearby chat bar: If this is enabled, then typed gestures will auto-complete as typed.
  • Enable automatic name prediction in nearby chat bar: When this is enabled, the viewer will attempt to autocomplete a name based on the names of those near you.
  • ”:” as a synonym for ”/me”: Used in Role Playing. Allows use of ”:” instead of ”/me” to indicate an action, instead of a statement. For example; ”:nods in agreement” appears as “John Doe nods in agreement”. (NOTE: No space after the ':'.)
  • Auto-close ((OOC)) parentheses: Used in Role Playing. When entering message in RP mode, it is assumed they are speaking as their character. To communicate something outside of their character, they enclose their message with “((” and “)) ”.
    When checked, the viewer automatically appends a ”))” to a message if it isn't present. For Example ((This is OOC“ results in ”((This is OOC)) “.
  • Show send chat button in the chat bar for IM sessions: Adds a “Send” button at the right end of the chat bar in IM and group chat windows.
  • Add a chatbar in the Nearby Chat window: As the name implies.
    • Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.
    • Show chat type / send chat button in chat bar: Adds a button to the right of the nearby chat bar; you can click this to send chat, and you can select whether to say, whisper or shout.
  • Autohide Main chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
    Note that if both the WASD selection in Pressing Letter Keys (above) and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar.
  • Deselect Chat after sending Messages: Will move the cursor out of the chatbar after you send a message.
    • De-focus chat history as well: Will also remove focus from the nearby chat history window.

Use Keyboard Shortcuts

Here, you can enable/disable three special shortcuts:

  • Ctrl-Enter - Shout
  • Shift-Enter - Whisper
  • Alt-Enter - OOC

Notices Tab

  • Enable incoming chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.
    • Group Chats
    • IM Chats
  • Use console for chat popups instead of floating toasts (Viewer 1.x style): Displays chat in the onscreen left-hand console rather than in bottom-right toasts
    • Show IMs in chat console: Will show IMs in the chat console; this is on the lower left of the screen, not in the communication window.
    • Show group chat in chat console: Will show group chat in the chat console; as noted above, this is on the screen, not in the communication window.
    • Length of group name to be printed in chat transcripts:
      • Setting '0' turns it off.
      • Setting '-1' shows the full group name.
      • Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.
  • Open Conversations when an offline mesage has been received: Normally, any offline messages you get will be shown as chiclets when you log in. If you enable this, the Conversations window will also open to show the text of the messages.
  • Email me IMs when I'm offline: will send any offline IMs to your email that you have on file with LL
  • Show IMs and Group Chat in nearby chat window: Shows the text of received IMs and group chat in the nearby chat window.
    • Save IMs and Group Chat in nearby chat: Enable logging of IMs and group chat along with local chat; requires that local chat be logged, which can be enabled in the Privacy -> Logs & Transcripts tab.
    • Fade IM text into the background of the chat transcript window: 0.25 for most faded, 1 for no fade.
  • Show number of unread IMs in Firestorm's window title: Displays a count of unread messages in the window title bar.
  • Announce incoming IMs as soon as the sender starts typing: If enabled, your IM window will open and beep as soon as someone starts typing a message to you, rather than after they complete and send the message.
    Note that this will not work if the person IMing you has disabled Send typing notifications to other avatars (above).
  • Flash IM tabs when friends come online or go offline: visually notifies you when friends log in or out; most useful during IM conversations.
  • Flash chat toolbar button if new nearby chat arrives: The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.
  • Flash chat toolbar button if new IM arrives: The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in PreferencesChat -> Chat Windows.
  • Report muted group chat in nearby chat: If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
    Group chat can be “muted” (disabled) in the groups profile window.
  • Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.
    • Show their subjects and authors as well: Also shows the title and sender of notices in group chat.

Radar Tab

  • Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.
  • Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.
  • Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.

Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.

Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.

  • Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts. For more information, refer to this page.
  • Enhance radar with LSL-Client Bridge: If this is enabled, radar functions responsible for determining avatar locations at high altitudes are assisted by the LSL bridge, particularly when they are beyond draw distance.
  • Age Alert: You can also be alerted to avatars who are “younger” than a certain number of days.
    • Threshold: Set the age in days.
    • Radar reports avatars younger than the specified age: Enable to be alerted.
      again, you can specify your own alert sound by giving a valid sound UUID.

Keyword Alerts Tab

  • Enable Keyword Alerts: Enables using Keyword Alerts.
  • Look for Keywords in Local Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.
  • Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
  • Check sender's name for keywords: Look for keywords in the names of speakers or objects as well.
  • All keywords are case-sensitive: Enable this if you want (for example) Apple to be treated differently from apple.
  • Only match whole words: Enabling this will prevent an alert from being generated on partial matches. For example, if you have an alert on the word frank, you will not be alerted if someone types frankly.

Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.

  • Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.
  • Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.
  • Play alert sound: Enables playing a sound, identified by the UUID:
  • Alert Sound UUID: Supply the alert sound UUID here. A default is given. To get a new UUID, find a sound in your inventory with full permissions (you can view the item's properties to check this), then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.

CmdLine Tab

See this page for a tutorial video.

  • Enable usage of chat bar as a command line: If this is enabled, all the commands given below (except where noted) will be available for use.

All of the commands below can be changed from the supplied defaults.

  • Calc. expressions (calc): Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction. Therefore, example: “calc 1.3+2*5” results in “11.3” as the answer, because the multiply occurs before the addition.
  • Change Draw Distance (dd): Changes the draw distance of the rendered view to the specified number of meters. Example: “dd 32” sets the draw distance to 32 meters.
  • Max. Bandwidth (bw): Change your current maximum bandwidth. This is set in PreferencesNetwork & Files -> Connection.
  • Copy camera position to clipboard (cpcampos): Saves the current camea position in the clipboard, from which it can be pasted into a script, for example.
  • Turn AO on/off (cao): Turns the embedded AO system on/off. Example: “cao on” turns AO on, and “cao off” turns AO off.
  • Clear the chat transcript (clrchat): Clears the chat history from local chat. Example “clrchat”
  • Set the media url (/media): Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use to identify the space. The type is one of: Audio, Image, Movie or Web.
  • Set the music stream url (/music): Sets the music stream for the parcel as identified by the URL. Only the land owner can set the music URL. Example: “/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010” sets a Smooth Jazz sound to the URL.
  • Rez a platform (rezplat): Assuming the avatar has build privileges in the parcel, this command rezzes a circular platform of the given diameter beneath the avatar. Example: “rezplat 25” rezzes a 25m diameter platform below the avatar.
  • Get avatar name from key (key2name): Looks up the specified avatar key and returns the name for the key. Example: “key2name” returns “Babbage Linden”.
  • Roll dice (rolld): For role play. Use by typing rolld <number of dice> <number of faces> in nearby chat. Examples:
    rolld is a regular dice with 6 faces.
    rolld 1 20 is a single dice with 20 faces.
    rolld 3 10 is 3 dice, each with 10 faces.
    Bonuses, penalties, successes and explosions modifiers can also be added to the command; for more, refer to this page.
  • Teleport within Region (gtp): Teleport to anywhere within the region instantly according to the position specified. Example: “gtp 45 150 400” teleports to 45, 150, 400.
  • Teleport to ground (flr): Teleport to the current ground position for the avatar's current position.
  • Teleport to altitude (gth): Teleport to the specified height. Example: “gth 2800” teleports to a height of 2800 meters. It is also possible to teleport higher. Example: “gth 6500” teleports to 6500m above the region.
  • Teleport to cam position (tp2cam): Teleports the avatar to the position the cursor is currently looking at. This is useful when walking into a store. After looking around and finding the item to purchase, this shortcut takes you to the position immediately, without having to walk. Example: “tp2cam”.
  • Offer teleport to avatar (offertp): Sends a teleport request to the avatar identified by the given key. Example: “offertp avatar-key”.
  • Teleport to avatar (tp2): Finds a given avatar within the region and teleports to them. Example: “tp2 John Doe” teleports to “John Doe” if they are in the region.
  • Teleport home (tph): Teleport home. Same as hitting Shift-Ctrl-H.
  • Teleport to Region x (mapto): Teleports you to the region and co-ordinates you specify (if no co-ordinates are specified, and no landing point is set on the region then it will default to 128, 128, 0). Must use the full region name, with spaces and all.
    • Use same position between Regions: When enabled, your entry point at the new region will be the same coordinates you left at the old region, unless a landing point is specified in the new region.

There are a few other commands which are not shown here (and therefore cannot be changed). These include:

  • /zoffset_up: Offset your avatar upward by 0.05.
  • /zoffset_down: Offset your avatar downward by 0.05.
    These can be used in gestures, perhaps assigned to the PgUp and PgDn keys respectively.
  • zdrop, ztake, mtake: Refer to this page.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
1)
“Console” here refers to the lower left area of your screen, where chat (and optionally IMs) can be displayed.
2)
Moderators are those whose role abilities include Moderate Group Chat.

my_inventory_tab - ↷ Links adapted because of a move operation

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Firestorm Inventory

Inventory Icon

The Firestorm inventory window is accessed by clicking the inventory icon on the bottom button bar.

This will open the inventory window, which is initially docked, but as with all other such windows, may be undocked. A typical inventory window looks like the one below.

Inventory Window

#Firestorm System Folders

These are special Firestorm Viewer folders which are “protected” by default to prevent inadvertent mishaps.

#AO:

For more information, see Animation Overrider

#LSL Bridge:

For more information, see Firestorm LSL Bridge

#RLV:

Restrained Love. For basic setup, see RLVa Quick Setup

#Wearable Favorites:

The Wearable Favorites window allows you to list frequently used items, HUDs as an example, in an easily accessible location so that you can quickly attach and detach them as needed. See Wearable Favorites

The Inventory Window

Top Icons

  • Help: Click the question mark to get help - this page.
  • Minimize: The horizontal line will minimize the window on your screen.
  • Close: To the right of the redock arrow is an X; clicking this will close the inventory window. To reopen, click the inventory button again, as described above.
  • Filter: If you wish to search for items with specific names, type part of the name here. Partial matches work; for example, if you type in hair it will match chair as well as hair. The inventory folders will open and all matching items will be shown, but not others. To remove the filter, click the X that appears at the end of that edit box.
  • Collapse: Clicking this will close all open inventory folders.
  • Expand: To open all inventory folders, click this button.
  • Filter Types Dropdown: You can narrow your inventory search by a single type of content with the dropdown menu. For more detailed filtering, click Custom at the bottom of this menu.

Inventory Views

There are three views available in the inventory window; you can toggle between them by clicking the tabs described below:

  • INVENTORY: This tab displays your entire inventory in the window.
  • RECENT: Clicking this tab will reduce the inventory to showing only recent items. By default, this means all items acquired since last login. This default can be changed - see below.
  • WORN: This tab shows only those items in your inventory which are currently worn.

Below these three tabs is your inventory proper. Inventory is organized into a hierarchical tree. By default, the main inventory consists of two folders, which you cannot rename: Inventory and Library. Within Inventory are more folders. Some of these are system folders, meaning they have default and standard uses and cannot be removed or renamed or moved; all other folders here can be manipulated at will. For the most part, this main folder will contain items you accumulate in SL, things you purchase, or make.

The Library folder, on the other hand, is supplied by SL. It contains all manner of things which might be of use. You are free to use items in this folder as you wish, but you may not delete or otherwise manipulate the contents.

If a folder icon has a small arrow to the left, then it contains items; click that arrow to expand the folder. Folders may contain single items or other folders, or a mix of both. Items may be objects, textures, animations, and so on.

If you click on any folder, to the right of the name you will see the number of elements in the folder, that is, actual items, and subfolders. Referencing the image above, the Objects folder shown contains 28 items, and 6 subfolders.

Note that the total displayed (6616 in the image) includes items and folders.

Inventory Functions

Below the inventory view are more icons:

Inventory Window with Gear Menu

  • Gear: Clicking this icon pops open a menu, shown to the right. The entries in the menu are as follows:
    • New Inventory Window: Open a new inventory window. Note that if you have a lot of items this may take a moment to open.
    • Sort by Name/Most Recent: Sets how you wish folders and items to be sorted in the inventory display.
    • Sort Folders Always by Name: This forces folders to sort alphabetically, regardless of the setting above.
    • Sort System Folders to Top: This places the system folders at the top of the list of folders, with all the others below. System folders include: Animations, Body Parts, Calling Cards, and so on, down to Trash.
    • Search By: Allows you to search inventory according to different fields:
      • Name
      • Creator
      • Description
      • UUID
      • All
    • Add objects on double click: If enabled, double click on an attachment will cause it to be added to its attachment spot; if disabled, it will be worn (meaning any currently worn attachments on that sport will be removed).
    • Add clothes on double click: As above, but for layered clothing, as opposed to attachments.
    • Show Filters: Opens the Inventory Finder, which enables you to limit which items are visible in your inventory, according to item type.
    • Reset Filters: Clears all filters set with Show Filters.
    • Close All Folders: Same as the Collapse button.
    • Empty Lost and Found: Deletes the contents of the Lost and Found folder without moving them to the trash. Use with caution!
    • Save Textures As: Disabled unless a texture is selected in the inventory list. Then it will allow a texture to be saved to your hard drive.
    • Share: Click this to give the selected inventory item(s) or folder(s) to another avatar. A window will open, from which you may select who to give it to. This method is an alternative to dragging the item(s) onto an avatar's profile.
    • Find Original: Disabled unless the currently selected item in your inventory is an inventory link. 1)
    • Find All Links: If clicked when an item is selected, this will show all links to it - if any exist.
    • Replace Links: Used to repair broken inventory links. Refer to this page for more information.
    • Show Links: When enabled, this will display links in inventory.
    • Show Only Links: Filters the list to show links only, hiding all other items.
    • Hide Links: Prevents links from being shown.
    • Empty Trash: Removes the contents of the Trash folder. Use with caution - this cannot be undone! (Same as right clicking the trash folder and selecting Empty trash.)
  • +: Creates a new item in the currently active folder. The same options are available by right clicking a folder name.
  • Suitcase Icon: This opens a new inventory window, and is thus the same as selecting “New Inventory Window” from the gear menu.
  • Total: This shows the total count of elements (items and folders) in your inventory.

The bottom of the inventory window has 3 buttons:

  • Profile: This will be disabled unless an item is selected - then, when clicked, it will display the item's properties.
  • Share: Allows you to give the selected item(s) to another avatar. Same as dragging the item onto the avatar's profile.
  • Marketplace/Wear/Teleport/Play: The third button will change depending on what you currently have highlighted in inventory:
    • Marketplace: If you have a folder, texture or a script highlighted, then it will read Marketplace; clicking it will open the SL Marketplace in your web browser.
    • Wear: The button will show Wear if you have an wearable item, or any object, highlighted.
    • Teleport: Shown if you have a landmark highlighted.
    • Play: This shows on highlighting a gesture or animation.

Searching

Inventory can be searched by typing into the white space at the top. As you type, inventory is filtered to show only items that match what has been typed. As described above, you can search by name, creator, description or UUID.

If you want to search on multiple words, separate them with a '+', but without spaces. For example, if you are looking for a landmark that you think contains Firestorm Marina, type in: Firestorm+Marina. This will match (assuming you actually have such a landmark, of course), Firestorm Gateway Marina.

To clear the search field, click the 'x' at the end of the search bar.

Normally, search operates across all tabs in the Inventory window. If you want to use separate searchs on Inventory tabs, then go to Preferences → User Interface → Interface Windows → Allow separate search terms on each tab in inventory.

Context Menu

If you right click any inventory item or folder, you get a menu. This menu will vary depending on context; for example, right clicking a menu will give a different menu that right clicking an item.

Right Click on Item

  • Share: Selecting this allows you to give the selected item to someone else. The avatar selector window opens, allowing you to select the person you want to give it to.
  • Open: Certain types of items may be opened or previewed: scripts, notecards, textures, sounds, gestures.
  • Properties: This opens the item properties window, where you may view and change select item properties.
  • Rename: Allows you to rename the object; only available if the object is modifyable for you. (You can also press F2 to edit an item's name.)
  • Copy Asset UUID: Copies the UUID of the object to the clipboard, for some types of item.
  • Restore to Last Position: if the item is an object, this will cause it to be rezzed out to its last position in the region. Use with caution! The function doesn't take into account the region name, only coordinates within a region. So do not use it if the object was never rezzed out in the region you are in, unless you are prepared to go hunting for it.
  • Copy: Select this to make a copy of an object. You can then use one or both of the following two to paste copies.
  • Paste: Paste a previously copied item into the folder which is currently selected. (You cannot make a copy if the item is no copy for you.)
  • Paste as Link: Pastes a link to a previously copied item, into the folder which is currently selected.
  • Replace Links: Used to repair broken inventory links. Refer to this page for more information.
  • Delete: As the name suggests, this deletes the selected item, moving it to your Trash folder.
  • Wear: Wears the item on your avatar, replacing any other items which might be already worn in the same spot.
  • Add: Wears the item on your avatar, adding it to any other items which might already be worn in the same spot.
  • Attach To: Allows you to select a body part on which to wear an object.
  • Attach to HUD: Allows you to select an HUD point on which to attach the object.

For the Recent tab only:

  • Show in Main View: Highlights the item in the Inventory tab.

For Worn Objects Only:

  • Texture Refresh: This option is only available if the object is currently being worn & refreshes the texture of the worn object.

Right Click on Folder

  • Share: Selecting this will allow you to give the folder (and its contents) to someone else. The avatar selector window opens, allowing you to select the person you want to give it to.
  • New Folder: Creates a new folder inside the currently selected one. The name will default to New Folder, and will start off in edit mode so you can rename it.
  • New Script: Creates a new, default script in the current folder.
  • New Notecard: Creates a new blank notecard in the current folder.
  • New Gesture: Creates a new gesture in the current folder.
  • New Clothes: Creates a new clothing item in the current folder. Select the type from the sub-menu.
  • New Body Parts: Creates a new body part in the current folder. Select the type from the sub-menu.
  • New Universal: Creates a new Universal layer in the current folder.
  • Use as default for: Allows you to set the folder as the default folder for uploads of images, sounds, animations or (mesh) models. To view the current default folder settings, look in PreferencesFirestorm -> Uploads.
  • Replace Current Outfit: Removes all attachments and replaces them with the contents of the current folder. If the folder contains body parts *system hair, skin, shape, eyes), any worn ones will also be replaced; if any of the four required body parts are not present in the folder, the currently worn one will remain worn.
  • Add to Current Outfit: Adds the items in the current folder to your avatar. Any worn attachments will not be removed. If the folder contains any system body parts, then the worn parts will be replaced (as you cannot wear more than one of each part).
  • Wear items: Similar to Replace (described above), except that attachments are not removed if the folder contains no replacement. For example, if you are wearing something attached to the Chest point, and the folder has no object that would attach there, the existing attachment will not be removed.
  • Remove from Current Outfit: If you are wearing any of the items in the current folder, they will be removed.
  • Rename: Allows you to rename the currently folder. This can also be accomplished by pressing F2, rather than right-clicking it.
  • Copy: Select this to make a copy of a folder. You can then use one or both of the following two to paste copies. (Naturally, this will not be available if the item is no copy for you.)
  • Paste: Paste a previously copied folder into the folder which is currently selected.
  • Paste as Link: Pastes a link to a previously copied folder, into the folder which is currently selected. As with items, this is just a reference.
  • Delete: Allows you to delete the selected folder, and everything inside it. The folder is moved to your trash.

Right Click on the #AO Folder

Aside from the usual Share option, there is a Cleanup Broken Links option. This will remove any broken links from the folder, without you having to unprotect it, and then manually go through and delete broken links.

Received Items

Firestorm - Received Items

There can be a Received Items folder or sub-panel in the inventory window. This will appear the very first time you make a purchase from the SL Marketplace.

If you prefer to have this sub-panel displayed as a normal inventory folder, open PreferencesUser Interface -> Interface Windows, and enable Show the Received Items folder in normal inventory.


See this page for documentation on Firestorm 6.2.4 (57588) and earlier.
1)
“Inventory Links” are references to an item. If you delete the referenced item, the links will “break”. It is possible to create links to no-copy items; this is the primary advantage of using inventory links. Also, if you modify the original item, all links are also changed, since they are just references to the original.

scriptlimits - [Script Information]

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Script Information

This window is accessed from the About LandGeneral tab. It gives a detailed list of all scripted objects and their script memory consumption, for all parcels you can edit in the region. This is similar to the information given in World → Region DetailsDebugGet Top Scripts, though it provides fewer options and functions.

The information you see depends on your rights to the parcel you're inspecting:

  • If you are the estate owner or an estate manager, each individual object in the region is listed:
    • Total memory used for the entire region.
    • Total number of URLs used and available for the entire region.
  • If you are the parcel owner, or have object return powers for the parcel through a group, individual objects on all parcels in the region owned by the owner of the parcel being inspected are listed:
    • Total memory used for all objects on all parcels in the region that are owned by the owner of the parcel.
    • Total URLs used and available for all objects on all parcels in the region owned by the owner of the parcel.
  • Otherwise, no individual objects are listed.

NOTE: For script information regarding what your avatar is wearing, see Top Menus → Avatar menu → Avatar Health > Scripts.

Region Memory

Script Information

The top gives some basic information about the region and script usage in it:

  • Number of parcels
  • Total memory used
  • Number of URLs used 1).

Below this is a list of scripted objects, with information about each - presented in column format:

  • Size (kb): Indicates how much memory is used by the script(s) in the object.
  • URLs: Indicates how many URL(s) the object is using.
  • Object Name: Name of the scripted object.
  • Object Owner: Name of the object's owner.
  • Parcel: Name of the parcel on which the object is located.

You can click on any column header to sort the list.

Below this are 3 buttons:

  • Refresh List: Self explanatory.
  • Return: Immediately return the highlighted object to its owner; there is no confirmation request, so be careful!
  • Highlight: Displays a beacon showing the location of the highlighted object.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
1)
Note the the term URL here does not just refer to streaming video like YouTube, but also to scripts that use HTTP to communicate with other objects, such as, for example, some scripted vending systems.
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