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fs_error_message_list - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Error Messages

This is a collection of error messages seen in SL. Some are system messages; some are viewer-generated. The list is by no means complete.

If you get an error message that is not on this page, please:

  • Report it in Firestorm Support English (in-world support group)
  • Or File a Jira alerting us to it (please provide the complete, exact wording of the message; a screenshot is also helpful).
  • If you found a solution or explanation, please let us know that too.

Thanks!

Messages Mentioning Animations

Error Remedy
“PERMISSION_TRIGGER_ANIMATION permission not set” This message usually comes from an AO or other scripted item, dropped in world. It can also come from a badly scripted object that doesn't check it has perms before animating, such as a badly written poseball.

Messages Mentioning Attachments, Clothing, Body Parts, or Other Wearables

Error Remedy
“You can't attach multiple objects to one spot” message when detaching from avatar. That will happen if the user somehow has a coalesced object in their Current Outfit folder. Delete that link from the Current Outfit folder.
“The outfit folder contains no clothing, body parts, or attachments.” See Outfits Won't Save
“The attachment has requested a nonexistent point on the avatar. It has been attached to the chest instead.” Do a search in your inventory for LSL Bridge. Delete any and all which are not worn and empty trash. You may have an old version in inventory which used a now deprecated attachment point. Then Avatar Menu - Avatar Health - Recreate LSL Bridge (be sure you're in a script-enabled area). Relog to verify error has stopped.

Messages Mentioning Certificates

Error Remedy
“Unable to find a valid certificate” See Second Life: Unable_to_find_a_valid_certificate.

Messages Mentioning Credentials or Passwords

Error Remedy
“We were unable to decode the file storing your saved login credentials” (or) “Failed to decode login credentials” See Failed to Decode Login Credentials

Messages Mentioning Clock or Time

Error Remedy
“Unable to connect to Second Life.
Often this means that your computer's clock is set incorrectly.
Please go to Control Panels and make sure the time and date are set correctly.”
See Unable to Log In Because "Computer's Clock Is Set Incorrectly".

Messages Mentioning Connections or Networks

Error Remedy
“Unable to establish a secure connection to the login server” See Second Life: Unable to establish a secure connection to the login server .
“Second Life has detected corruption in either your network transmissions or the files it's attempting to read on your hard drive. You might also be logging in from an invalid location.” See Second Life: Mangled network data.
“ERR_CONNECTION_RESET Code: -101” There are many google hits for this; your solution may vary, so please research this on the web. One user has reported that the problem was caused by an ad blocker.

Messages Mentioning Media or Plugins

No Media Plugin was found to handle the “text/html” mime type. Media of this type will be unavailable. https://wiki.firestormviewer.org/fs_media
and/or
https://wiki.firestormviewer.org/antivirus_whitelisting
media_plugin_cef error https://wiki.firestormviewer.org/antivirus_whitelisting
“You have requested a file download which is not supported within Firestorm” You need the correct Flash plugin. Refer to https://wiki.firestormviewer.org/fs_media#you_have_requested_a_file_download_which_is_not_supported_within_firestorm_error_message
“Plugin not supported” This may indicate that the media is unsupported MP4. Confirmation needed. See https://www.firestormviewer.org/why-is-my-tv-not-working/ for info about unsupported MP4.

Messages Mentioning Regions

Error Remedy
“Unable to create item that has caused problems on this region.” 1) Have the region restarted; this will usually fix it.
2) If a region restart doesn't clear it up, the sim owner may need to ask LL to move the sim to another server channel.
“We are sorry, Linden Lab has discovered degraded performance on your connection to the region you are on. You will need to restart Second Life and log into a new region for the next 30 minutes to an hour. We apologize for the inconvenience.” Delete landmarks, especially favorite landmarks. If they point to an invalid location, it can cause this message.
This may also mean exactly what it says; follow the instructions.
LL Bug Report

Messages Mentioning SLVoice, SLPlugin, or LLCefLib

Error Remedy
“Do you want the application 'SLVoice' to accept incoming network connections?” Mac – This is a message from your computer's firewall. You should choose “Allow” for voice to work.

Messages Mentioning Teleports or Access to Destinations

Error Remedy
“Sorry, you do not have access to that teleport destination.” 1) This may mean that you're not on the access list. Talk to the owner.
2) This may mean that the location is temporarily closed to public access. Try later.
“Teleport failed. Failed to grant capabilities.” This may mean that the region is having temporary problems. Try again later. The region may need a restart.
“Teleport failed. No valid parcel could be found.” This may mean the location no longer exists.
(There may be other reasons for this message; please let us know if you find one.)

Messages Mentioning Textures

Error Remedy
“# of textures discarded” message usually followed by a crash Relog right away to prevent a crash. Then see Textures Discarded for things to do.

Messages Mentioning Video Cards, Drivers, or Hardware

Error Remedy
“Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them. If you continue to receive this message, contact the Second Life Support Portal” See Intel Fix 32-Bit

Messages Mentioning Voice

Error Remedy
“We're having trouble connecting to your voice server”…(server URL)…“Voice communications will not be available. Please check your network and firewall setup.” This is the usual voice error message. See Voice Troubleshooting

Unclassified Messages

Error Remedy
“Index out of range: 34 not in [ 0, 11]” From the login screen, open the Debug Menu - Show Debug Settings - RenderDebugGL. Set to FALSE. Relaunch the viewer and login.
“newview/llappviewer.cpp(1838): Unhandled exception caught in bool”
_cded LLAppViewer::frame(void): No diagnostic information available
If the error happens in only one region, clear cache
“Must supply a comment for control content” The installation is corrupt. Uninstall Firestorm, delete the installer, clear your web browser's cache (or use a different browser) and download a fresh installer from http://www.firestormviewer.org/downloads/ and install that.
“cannot rez here because the owner does not allow it” (exact wording needed) If you are trying to rez on top of mesh, rez on regular terrain or on a prim instead
Second Life: Your chat is blocked in this region. You and your scripts or objects will not be able to send chat until fewer messages are sent See https://jira.secondlife.com/browse/BUG-226263

Marketplace Messages

Please note that Marketplace has nothing to do with the viewer. These messages are noted simply for convenience.

Error Significance
“We are unable to process your order at this time. Please try again later. You may add this item to your cart or save as a favorite.” This message, noted 2019-02-15, means that you have been blocked by the item's seller.

downloads - add warning about flash

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Firestorm Viewer Downloads For Second Life

IMPORTANT:
How to update Firestorm:
Firestorm Viewer is certified to be free of viruses and malware.

Current Release for Second Life

Firestorm 6.3.2 (58052) Bakes On Mesh Release

Firestorm 6.3.2 (58052) Release Notes

“n/a” in the table below means “not available”; see the boxed note above.

Windows

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
64-bit
64-bit only SL only X Full Release Firestorm Release 6.3.2.58052 64 bit Windows Setup.exe
MD5 Checksum: 22D4173CD14803AE99F0592D1813171A
Windows
32-bit
32 and 64 SL only X Full Release Firestorm Release 6.3.2.58052 32 bit Windows setup.exe
MD5 Checksum: AD980B6F8297E182F82740B3DAAC28EA

Mac

Version32/64-bitGridsHavokLevel of SupportDownload
Mac
64-bit
64-bit only SL only X Full Release Firestorm Release 6.3.2.58052 64 bit Intel Mac.dmg
MD5 Checksum: DC8CA6ADBE9862ECD2BD5A1A18DC4BB7
Mac
32-bit
32 and 64 SL only X n/a n/a

linux

Version32/64-bitGridsHavokLevel of SupportDownload
Linux
64-bit
64-bit only SL only Full Release Firestorm Release 6.3.2.58052 64 bit Linux.tar.bz2
MD5 Checksum: CF3B34B07C50AD43D9952117F1FB60CF
Linux
32-bit
32 and 64 SL only n/a n/a

More information about the 64-bit builds can be found here.

Current Release for OpenSim

OpenSIM versions of FS do not have Havok. That only matters if you're uploading mesh objects and need to specify the mesh physics properties, or if you need to manipulate the region navmesh for pathfinding. The terms of the Havok license prohibit its use anywhere but Second Life, so it's not present in OpenSim versions.

Firestorm 6.0.2 (56680) Animesh Release

Firestorm 6.0.2 (56680) Animesh Release Notes

“n/a” in the table below means “not available”; see the boxed note above.

Windows

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
64-bit OpenSim
64-bit only OpenSim only Full Release Firestorm Release 6.0.2.56680OS 64 bit Windows Setup.exe
MD5 Checksum: 08a67070083a1399997db2aaa102d8df
Windows
32-bit OpenSim
32 and 64 OpenSim only Full Release Firestorm Release 6.0.2.56680OS 32 bit Windows setup.exe
MD5 Checksum: 9ddaac654820a5168c1f4bed4603fc6b

Mac

Version32/64-bitGridsHavokLevel of SupportDownload
Mac
64-bit OpenSim
64-bit only OpenSim only Full Release Firestorm Release 6.0.2.56680OS 64 bit Intel Mac.dmg
MD5 Checksum: 5c152ac11982c01b25edcadef26e9366
Mac
32-bit OpenSim
32 and 64 OpenSim only n/a n/a

linux

Version32/64-bitGridsHavokLevel of SupportDownload
Linux
64-bit OpenSim
64-bit only OpenSim Only Full Release Firestorm Release 6.0.2.56680OS 64 bit Linux.tar.bz2
MD5 Checksum: c11857b11dbb4a4accfc785529d63451
Linux
32-bit OpenSim
32 and 64 OpenSim Only Full Release Firestorm Release 6.0.2.56680OS 32 bit Linux.tar.bz2
MD5 Checksum: 9e20172f32789f68671c0be8bcdd8315

Supported Operating Systems

Windows

  • Windows 7 SP1, 8.1 and 10 32bit and 64bit are supported.
    Earlier versions of Windows are not supported.
  • Firestorm 5.1.7, 6.0.2, 6.2.4 & 6.3.2 will NOT even install on Windows XP.
  • Firestorm 5.1.7, 6.0.2, 6.2.4 & 6.3.2 may install on Windows Vista but is likely to be very unstable.
  • Windows 10 - Firestorm 5.1.7, 6.0.2, 6.2.4 & 6.3.2 are compatible with Windows 10.
    However, if you are running Windows 10 on a system with an older Intel graphics card which does not support Windows 10 - Intel HD 2000, Intel HD 3000 or anything marked as “No” for Windows 10 on this list,
    you will only be able to run the 32bit versions of Firestorm 5.1.7, 6.0.2, 6.2.4 & 6.3.2 even if you have a 64bit version of Windows 10.
    Please see this page for detailed instructions if you are running Windows 10 on an older unsupported Intel card and have problems running Firestorm 5.1.7, 6.0.2, 6.2.4 or 6.3.2.

Mac

  • Mac 10.9 or later OS X versions are supported.
  • MacOS Mojave 10.14 will run Firestorm 5.1.7. viewer and newer.
  • Mac PPC is not supported.
  • Firestorm 5.1.7 & later viewers will NOT run on PPC Mac 10.6, 10.7, 10.8, 10.9, or 10.10.

Linux

  • We use Debian to build our Linux viewer. Any actively maintained, up-to-date Debian-based distribution should be able to run Firestorm. However, due to the variety of distributions and SL's small Linux user-base, we cannot provide testing and support beyond those systems that our own team use. Feel free to submit details of your success and/or failure to any Firestorm team member or to the Firestorm Jira.
  • Some additional libraries and/or packages may be needed; they are listed on this page.
  • Certain older unsupported hardware may not be able to support Firestorm.

Additional Downloads to Fix Problems

Windows

  • SLURLs not working in your browser, or choose to open with a different viewer (Windows)

Additional Downloads to Enhance User Experience

Flash

Please read https://support.microsoft.com/en-au/help/4520411/adobe-flash-end-of-support before considering installing flash. Flash has a LONG history of very serious security issues. If someone is providing content that only works with flash, please contact them and let them know that flash will be end of life in the near future, this means there will be NO security updates from the vendor beyond that point. Nobody should be forcing flash on anyone in this day and age, it is 2020, not 2001 anymore.

Firestorm 6.3.2, 6.2.4, 6.0.2, 5.1.7 Release

  • Windows - Download in Firefox or Chrome to play Flash media inside Second Life.
    Choose the correct operating system under Step 1.
    Choose FP 32 for Opera & Chromium - PPAPI under Step 2.
    Install Flash.
  • Mac - Ensure that you have the most recent version of Flash for Safari installed. You an get this via the normal update process, or from Adobe.
    Choose the correct operating system under Step 1.
    Choose FP 32 for Safari and Firefox – NPAPI under Step 2.
    Install Flash.
  • Linux - You need to have the pepperflash plugin installed, which can be satisfied by installing Google Chrome.

Quicktime

Firestorm 6.3.2, 6.2.4, 6.0.2, 5.1.7

  • Windows - Quicktime does not need to be installed to play media on Firestorm 5.0.1 or later.
  • Mac - Quicktime to play streaming videos. (iTunes is not needed)

GStreamer

for Linux only

  • Info for download to play streaming videos. (Please read page for info on installing GStreamer for your particular distribution.)

Growl

  • Growl for Windows– As of November 2018 this site is dead. Users who already have Growl installed can continue to use it for the time being. Windows users may be able to download a copy from its github release page.
  • Mac– This site will lead you to the Mac App Store for downloading. Please note the reviews and the update status of Growl before purchasing; Firestorm cannot guarantee its functionality.
  • Linux: Growl is implicit in libnotify, which should come already installed in most distros. However, if you are on a 64-bit linux, you may need to install the 32-bit version of libnotify. For ubuntu and similar (like mint), run the following command:
    sudo apt-get install libnotify4:i386

DirectX Runtime

Windows only

  • DX runtime April 2011 to help increase performance and stability. For all versions of Windows. Please refer to this page.

Video Drivers

Mac drivers are included with OS upgrades. However, to determine what card you have, select “About this Mac” from the Apple menu, then click “More Info”. Under Hardware select Graphics/Displays.

If you are not sure what type of video card you have, use GPU-Z found (Windows only) here. For linux, in a console use:
lspci | grep VGA

Nvidia Video Driver

  • Latest driverLast checked 29/09/2019 - Windows: 436.30 (2019.9.10) - Linux: 430.50 (2019.9.11)

ATI Video Driver

  • Latest driverLast checked 29/09/2019 - Windows: Adrenalin 2019 Edition 19.9.2 (9/23/2019 ) - Linux: 19.30 (8/13/2019)

Intel Video Driver

Source code

fs_menus - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Firestorm Top (Menu) Bar

Tip: clicking on the double lines will detach that menu, or sub menu, so it does not close automatically.

Avatar

  • Account: will prompt you to open your SL dashboard in a web browser
  • Marketplace Listings: Manage your SL marketplace listings.
  • Buy L$: opens the floater to let you buy L$
  • Inventory (Ctrl-I): opens your inventory
  • Favorite Wearables: opens your Favorite Wearables
  • Picks: opens the Picks and Classifieds window for creation and editing of picks and classified ads.
  • Experiences: opens the Experiences window.
  • Profile: opens your profile
  • Appearance: opens the appearance floater at My Outfits (will be greyed out if you are a cloud; see here if that has happened to you)
  • Choose an avatar: opens the Choose an Avatar window.
  • Movement: opens the movement sub menu where you can set
    • Sit down (Alt-Shift-S): will sit your avatar down (not available if already sitting)
    • Fly (Home): this toggles will turn on fly mode (not available if sitting)
    • Stop Flying (Home): this toggle will turn off fly mode.
    • Always Run (Ctrl-R): toggles run
    • Force Ground Sit (Ctrl Alt S): This forces your avatar into a ground sit regardless of where your avatar is.
    • Move Lock (Ctrl-Alt-P): When enabled, will lock your avatar in place so it cannot be pushed.
      You will not be able to move yourself either, unless you enable PreferencesMove & View -> Movement→ Lock and unlock position after stopping or starting movement.
    • Quickjump: If enabled, the viewer suppresses any pre-jump animation.
  • Move Controls: toggles the movement controls floater
  • Camera Controls: toggles the camera controls floater
  • Avatar Health: opens the Avatar Health sub menu
    • Stop avatar animations: used to stop animations acting on your avatar
    • Stop avatar animations & revoke permissions:
    • Undeform Avatar: Attempts to undeform your avatar, to recover its normal shape after deformation after the use of oversized avatars or griefer objects.
    • Force appearance update (Rebake)(Ctrl-Alt-R): rebakes your avatar's textures
    • Refresh Attachments (Alt+Shift+R): In cases where attachments are “ghosted”, it will attempt to reattach them. Ghosted attachments are those that shows attached to you but others don't see them.
    • Reset Default Male Avatar (Character Test): forces your avatar to the default male
    • Reset Default Female Avatar (Character Test): forces your avatar to the default female
    • Show Avatar Complexity Information: This shows complexity plus:
    • * Rank (how close the avatar is to your camera; the closest is 1, next closest is 2…);
    • * VisTris: recursively counts the number of triangles in every attachment at the current rendered LOD;
    • * EstMaxTris: represents the sum of the estimated triangle count for each attachment to the avatar; and
    • * attachment surface area in square meters.
    • Scripts: Opens a window displaying script information for your avatar and includes details such as script size, the name of the object that the script resides in, the attachment point of that object and overall Script Memory used. Scripts
    • Lag Meter: Opens the Lag Meter window.
    • Recreate LSL Bridge: creates a fresh copy of the LSL bridge
  • Snapshot (Ctrl-Shift-S): opens the snapshot floater
  • Money Tracker: Shows a list of who last paid you; see this page for more information.
  • Pose Stand…: Open the Pose Stand window; replicates the functionality of a pose stand.
  • Preferences (Ctrl-P): opens your preferences window
  • Toolbar Buttons: Opens the toolbar buttons window, allowing the button layout to be customized.
  • Show HUD Attachments (Alt-Shift+H): Shows all HUDs that you have attached
  • Show User Inferface (Alt+Shift+U): Shows the User Interface
  • Exit Firestorm (Ctrl-Q): Closes Firestorm

Comm

  • Online Status: opens the Online Status sub menu where you can set yourself to:
    • Away
    • Unavailable (Busy):
      • New incoming group chats are disabled; missed messages will not be shown afterwards.
      • Existing group chats (the ones already open in the Conversations window) will continue normally.
      • Group notices are hidden until unavailable mode is disabled; they will all be shown afterwards.
      • Notifications are not shown
      • Voice calls are rejected
      • Inventory offers from objects are rejected, so use with caution.
      • Inventory offers from avatars are automatically accepted.
      • TP offers are rejected and will not be shown to you later.
      • Toasts for both group and individual IMs are not shown.
      • Chiclets are shown.
      • Individual IMs are still shown in the Conversations window. Other users will received your “​Unavailable”​ autoresponse as set in your preferences.
    • Auto-respond: (the auto-response messages are set in PreferencesPrivacy -> Autoresponse)
    • Autorespond to non-friends
    • Reject teleport offers and requests
    • Reject all group invites
    • Reject all friendship requests
  • Friends (Ctrl-Shift-F): opens the Friends tab in the contacts list.
  • Contacts (Ctrl-Alt-Shift-F): Opens or closes the contacts list.
  • Contact Sets (Ctrl-Alt-Shift-C): opens the Contact Sets window, to manage your own groups of contacts
  • Groups (Ctrl-Shift-G): opens the Groups tab in the contacts list.
  • Chat (Ctrl-H): opens the nearby chat tab in the Conversations window
  • People: Opens the people window.
  • Conversations (Ctrl-T): opens the Conversations window
  • Gestures (Ctrl-G): opens the Gestures window
  • Twitter…: opens the Twitter window.
  • Flickr…: opens the Upload to Flickr window.
  • Discord…: opens the Discord window.
  • Voice Morphing:
  • Conversation Log: Opens the Conversation Log window.
  • Nearby Voice: opens nearby voice, aka active speakers
  • Block List: opens the people window → Block List

World

  • Resync Animations (Ctrl-S): Restarts animations within your view; this allows couples dances to be resynchronized.
  • Nearby Avatars (Ctrl-Shift-A): Opens the Nearby tab in the People window.
  • Radar: Opens the Radar window.
  • Teleport History (Alt-H): Opens the Places window, teleport history tab.
  • Places: Opens the Places window.
  • Destinations: Opens up Destination window.
  • Events: Opens the SL Events web page.
  • Mini-Map (Ctrl-Shift-M): Opens the Minimap
  • World Map (Ctrl-M): Opens the World Map
  • Region Tracker: Opens the Region Tracker window.
  • Landmark This Place: Creates a landmark of your current location
  • Location Profile: Opens the Places Profile window
  • Parcel Details: Opens the About Land window
  • Region Details: Opens the Region/Estate window
  • Set Home to Here: sets your home location to the point you are at; also saves a snapshot, which will be displayed when you log in to your home location.
  • Buy This Land: oOpens the Buy Land window (If you are on land that is not for sale, this will be greyed out)
  • Show Owned Land: Opens the Owned Land window
  • Show More: opens the Show More sub menu where you can chose to show
    • Ban Lines Enables or disables the ability to see ban lines around parcels to which you are not allowed access.
    • Beacons (Ctrl-Alt-shift-N) Hide/show beacons for some types of objects, like sound sources, particle sources, and so on.
    • Property Lines (Ctrl-Alt-Shift-P) Enables or disables showing lines at property boundaries.
    • Land Owners Colors land: Green is land owned by you, red is land owned by others, yellow is land for sale.
    • Coordinates: Shows your current coordinates in the menu bar
    • Parcel Permissions: Shows icons of your parcel rights
    • Advanced Menu (Ctrl-Alt-Shift-D): Hides/shows the Advanced Menu. This can also be done in PreferencesAdvanced.
  • Teleport Home (Ctrl-Shift-H): teleports you home
  • Sun Position: opens the Sun Position sub menu, where you can set the sun position to
    • Sunrise (Ctrl-Shift-U)
    • Midday (Ctrl-Shift-Y)
    • Sunset (Ctrl-Shift-N)
    • Midnight (Ctrl-Shift-X)
    • Estate Time
  • Environment Editor: (Photographers might prefer that fast access available in QuickPrefs or Phototools) This has these sub-menus:
    • Environment Settings: Opens the environment settings window.
    • Water Presets: has sub-menus to allow water presets to be created, edited, deleted.
    • Sky Presets: has sub-menus to allow sky presets to be created, edited, deleted.
    • Day Presets: has sub-menus to allow day presets to be created, edited, deleted.
  • Photo and Video: opens the submenu for
    • Phototools (Ctrl-Alt-P): opens the Phototools floater.
    • Cameratools (Ctrl-Alt-C): opens the Cameratools floater.
  • Area Search: Opens the Area Search window
  • Sound Explorer: Opens the Sound Explorer window.
  • Animation Explorer: Opens the Animation Explorer window.
  • Asset Blacklist: Opens the Asset Blacklist Window.
  • Avatar Render Settings: Opens the Avatar Render Settings window.
  • Always show Friends normally: This will show all friends as normally rendered avatar instead of a “jelly doll” image.
  • Show Friends only: This will temporarily derender all avatars except those on your friends list. If you leave PreferencesMove & View -> Teleports→ Keep 'Show Friends Only' enable after teleporting disabled, then this option will disable itself after teleport.

Build

  • Build (Ctrl-B): opens the Build/Edit window
  • Select Build Tool: opens the Build Tool sub menu where you can select
    • Focus Tool (Ctrl-1)
    • Move Tool (Ctrl-2)
    • Edit Tool (Ctrl-3)
    • Create Tool (Ctrl-4)
    • Land Tool (Ctrl-5)
  • Link (Ctrl-L): will link multiple prims
  • Unlink (Ctrl-Shift-L): will unlink prims in a linkset
  • Edit Linked Parts: allows you to edit individual prims in a linkset
  • Select Elements: opens the Select Elements sub menu where you can choose:
    • Select Next Part or Face (Ctrl-.)
    • Select Previous Part or Face (Ctrl-,)
    • Include Next Part or Face (Ctrl-Shift-.)
    • Include Previous Part or Face (Ctrl-Shift-,)
  • Focus on Selection (H): will focus your camera on an object you have selected
  • Zoom to Selection (Shift-H): will zoom your camera on an object you have selected
  • Object: opens the Object sub menu that allows you to:
    • Take: Takes the object back to inventory
    • Take Copy: Creates a copy of the object in inventory.
    • Duplicate (Ctrl-D): Creates a duplicate of the object next to the original object.
    • Edit Particles: Opens the Particle Editor.
    • Save Back to Object Contents If you drag the contents of an object directly onto the ground (rather than into your inventory first, then out onto the ground), and make changes to it, this function allows those changes to be saved back to the original object.
    • Return Object: Returns the object to the owner.
    • Save as:
      • Backup: Opens the Backup window, allowing you to save the object to your hard drive.
      • Collada: Opens the Collada Export window, which you can use to export the object as mesh.
  • Scripts: opens the Scripts sub menu where you can:
    • Show Script Warnings/Errors
    • Script Info (Counter): If the object is moddable, this will show script information for it.
    • Recompile Scripts (Mono)
    • Recompile Scripts (LSL)
    • Reset Scripts: this will only work if the object is moddable.
    • Set Scripts to Running
    • Set Scripts to Not Running
    • Remove Scripts from Selection: If the selected object is moddable, removes all scripts from it.
  • Pathfinding: Options concerning Pathfinding.
    • Region Objects: Opens the Region Objects window.
    • Characters: Opens the Pathfinding characters window.
    • View / Test: Opens the Pathfinding console.
    • Rebake Region: Rebakes the region NavMesh, if there are pending changes - assuming you have rights to do so and Pathfinding is enabled for the region; will by greyed out otherwise. This can also be done by clicking the Pathfinding icon in the top menu bar.
  • Options: opens the Options sub menu where you can:
    • Show Advanced Permissions: Refer to this SL Wiki page for more on Advanced (Debug) permissions.
    • Select Only My Objects
    • Select Only Movable Objects
    • Select Only Locked Objects
    • Select Only Copyable Objects
    • Select By Surrounding
    • Include Group-Owned Objects
    • Show Physics Shape When Editing
    • Show Selection Outlines (Ctrl-Alt-H)
    • Show Hidden Selection
    • Show Light Radius for Selection
    • Show Selection Beam
    • Snap to Grid (G)
    • Snap Object XY to Grid (Shift-X)
    • Use Selection for Grid (Shift-G)
    • Grid Options (Ctrl-Shift-B)
    • Set Default Permissions: Opens the Default Creation Permissions window.
  • Upload: opens the Upload sub menu which allows you to choose what to upload (Same as the Upload item in the Avatar Menu):
    • Image (L$10): Opens a file selector, then the image upload window.
    • Sound (L$10): Opens a file selector, the the sound upload window.
    • Animation (L$10): Opens a file selector, then the animation upload window
    • Mesh Model: Opens a file selector to upload a mesh model; see the SL wiki for more info.
    • Bulk (L$10 per file): Opens a file selector where you can select multiple image files for upload.
    • Import Linkset: Opens the Import window, to upload a previous exported object.
  • Undo (Ctrl Z): will undo the last changes made in the edit /build window
  • Redo (Ctrl Y): will redo the last changes made with the undo command

Content

  • Search (Ctrl-F): opens the Search window
  • SL Marketplace: prompts you to open the Marketplace web page
  • L$ Market Data: prompts you to open the L$ market Data web page
  • Script Library: prompts you to open the Script Library web page
  • Firestorm Blog: prompts you to open the Firestorm Viewer Home web page
  • Firestorm Flickr: prompts you to open the Firestorm Viewer Flickr web page
  • Firestorm YouTube: prompts you to open the Firestorm Viewer YouTube channel
  • Firestorm Twitter: prompts you to open the Firestorm Viewer Twitter web page
  • Firestorm Plurk: prompts you to open the Firestorm Viewer Plurk web page
  • Message of the day: this will show the message of the day in local chat. This also is shown during the login phase.

Help

RLVa

This menu is toggled from Advanced Menu (Ctrl-Alt-D) → RestrainedLove API (RLVa) or from Preferences → Firestorm → Extras → Allow Remote Scripted Viewer Controls (RLVa). This will require a restart of the viewer to show this menu.

  • Debug: Opens the Debug sub menu where you can enable:
    • Show Top-level RLVa Menu: Enables showing the RLVa menu in to menu bar. If disabled, RLVa menu will show in Advanced Menu.
    • Show Debug Messages: Used when debugging RLV scripts and also to know when something RLV is being done to you by either a person or object.
    • Hide Unset or Duplicate Messages
    • Show Assertion Failures
    • Hide Locked Layers
    • Hide Locked Attachments
    • Enable Legacy Naming
    • Enabled Shared Wear
    • Rename Shared Items on Wear
    • Locks: Opens the Active RLV Locks window
  • Allow OOC Chat: Allows Out Of Character (OOC) chat.
  • Allow Temporary Attachments
  • Forbid Give to #RLV
  • Show Filtered Chat
  • Wear Replaces Unlocked
  • Console: Opens the RLVa console window
  • Restrictions: Opens the Active RLV Restrictions window
  • Strings: Opens the RLVa Strings window

Advanced

Please use with caution

This menu is toggled via the Ctrl-Alt-D key sequence, or from PreferencesAdvanced

  • Rebake Textures (Ctrl+Alt+R): (same as Avatar→ Avatar health → Force Appearance Update).
  • Refresh Attachments (Alt+Shift+R):
  • Set UI Size to Default (Ctrl-Alt-Shift-R): Reverts any changes made in PreferencesUser Interface -> General→ UI scaling.
  • Set Window Size: Allows you to set the window size.
  • Limit Select Distance: Limits your select distance to about 50m.
  • Disable Camera Constraints: Allows camera to pass through solid objects.
  • High-res Snapshot: Enables high resolution snapshots.
  • Quiet Snapshots: Disables the snapshot sound and animation.
  • Performance Tools: Opens the Performance Tools sub menu where you can enable:
    • Lag Meter: Opens the Lag Meter window.
    • Statistics Bar (Ctrl-Shift-1): Displays the Statistics window (often called the “stats bar”).
    • Scene Load Statistics (Ctrl-Shift-2): Displays the Scene Load Statistics window with focus on object load and cache performance.
    • Show Avatar Complexity Information: Displays an indicator of client draw “cost” above each avatar (replaces Avatar Rendering Cost).
  • Highlighting and Visibility: Opens the Highlighting and Visibility sub menu where you can choose:
    • Cheesy Beacon: Animates the red world map beacon to make it look “cheesy” (enable it to see the effect).
    • Hide Particles (Ctrl Alt Shift =) : Disables rendering of particles. Another way of achieving this is to go to PreferencesGraphics -> General and setting Max particle count to zero - or doing the same in the Quick Preferences panel.
    • Hide Selected: Makes the currently selected (edited) object invisible, until they are no longer selected.
    • Highlight Transparent (Ctrl Alt T): Makes transparent objects visible by highlighting them:
      • Red: alpha blended textures,
      • Blue: alpha masked textures,
      • Green: invisiprims.
    • Show Mouselook Crosshairs
    • Hover Tips: Opens Hover Tips submenu
      • Show Tips (Ctrl-Shift-T): This allows you to set what hovertips, if any, you see (please check this first to enable hover tips)
      • Show Land Tooltips:
      • Show Tips On All Objects:
  • Rendering Types: Opens the Rendering Types sub menu, which allows types of things to be shown or hidden. By default, these are all enabled. Disabling some can be useful if you are trying to find a lost object.
    • Simple (Ctrl-Alt-Shift-1): Textures without alpha channels.
    • Alpha (Ctrl-Alt-Shift-2): Textures with alpha channels
    • Tree (Ctrl-Alt-Shift-3): Linden plants.
    • Avatars (Ctrl-Alt-Shift-4): Bodies and attachments but not name tags.
    • Surface Patch (Ctrl-Alt-Shift-5): Terrain/ground texture.
    • Sky (Ctrl-Alt-Shift-6): Entire sky including clouds and sun/moon.
    • Water (Ctrl-Alt-Shift-7): Water surface only, view when under water is still tinted.
    • Ground (Ctrl-Alt-Shift-8)
    • Volume (Ctrl-Alt-Shift-9): All objects except Linden plants.
    • Grass (Ctrl-Alt-Shift-0): Linden plants.
    • Clouds (Ctrl-Alt-Shift- -)
    • Particles (Ctrl-Alt-Shift-= )
    • Bump (Ctrl-Alt-Shift-\): Legacy bump map and shiny effects.
  • Rendering Features: Opens the Rendering Features sub menu:
    • UI (Ctrl-Alt-F1): Be VERY careful when using this, as the menu bar is hidden as well; make mental note of the key sequence so you can re-enable the UI when you need it.
    • Selected (Ctrl-Alt-F2): Display texture alignment crosshair boxes with “Select Face”.
    • Highlighted (Ctrl-Alt-F3)
    • Dynamic Textures (Ctrl-Alt-F4): Enable clothing and sculpt previews in texture upload floater.
    • Foot Shadows (Ctrl-Alt-F5)
    • Fog (Ctrl-Alt-F6)
    • Test FRInfo (Ctrl-Alt-F8)
    • Flexible Objects (Ctrl-Alt-F9): Enable/disable flexible prim effect.
  • RLVa: This menu option will show if you choose not to show RLVa menu in top menu bar. This will show RLVa submenus.
  • Media Streams Backup
    • Import Stream List XML: This will import the stream_list.xml file.
    • Export Stream List XML: This will export the media stream list from top menu → World Menu → Parcel DetailsSound tab to a file called stream_list.xml to a folder of your choosing
  • Use Plugin Read Thread: Uses a separate thread to read incoming messages from plugins. So in theory, this should give you a slight performance increase if you have a multicore processor and using the internal web browser or playing quicktime videos and so on.
  • Clear Group Cache: Clears group cache
  • Mouse Smoothing: Should help smooth mouse movement
  • Release Keys: Releases permissions taken by worn attachments.
  • Shortcuts: Opens the Shortcuts sub menu, showing some of the common keyboard shortcuts:
    • Search (Ctrl-F)
    • Show Advanced Menu-legacy shortcut (Ctrl-Alt-D)
    • DoubleClick Teleport (Ctrl-Shift-D)
    • Always Run (Ctrl-R)
    • Fly (Home)
    • Close Window (Ctrl-W)
    • Close All Windows (Ctrl-Shift-W)
    • Snapshot to Disk (Ctrl-`)
    • Mouselook (M)
    • Joystick Flycam (Alt-Shift-F)
    • Reset View (Esc)
    • Reset Camera Angles (Shift-Esc)
    • Look at Last Chatter (Ctrl-\)
    • Zoom In (Ctrl-0)
    • Zoom Default (Ctrl-9)
    • Zoom Out (Ctrl-8)
  • Fly Override (Ctrl-Alt-V): Allows flight in no fly areas - NOT recommended
  • RestrainedLove API: Enables/disables RLV (also in PreferencesFirestorm -> Extras→ Allow scripted viewer controls)
  • Show Debug Settings: Opens the debug menu window; use with caution.
  • Show Develop Menu (Ctrl-Alt-Q): Shows or hides the develop menu on the menu bar.

Developer

Please use with caution

This menu is toggled via the Ctrl-Alt-Q key sequence, or from PreferencesAdvanced

  • Consoles: Opens the Consoles sub menu. These should all be disabled in normal use. If you find your screen filling with “strange” graphs and data, check here to make sure all are off.
    • Texture Console (Ctrl-Shift-3):
    • Debug Console (Ctrl-Shift-4): Scroll activity log on the main viewer window.
    • Notifications Console (Ctrl-Shift-5): Trace dialogs, alerts, notifications.
    • Fast Timers (Ctrl-Shift-9): Shows tasks performed per frame.
    • Scene Statistics: Plot complexity of objects in view.
    • Scene Loading Monitor:
    • Region Debug Console Opens the Region Debug Console.
    • Region Info to Debug Console: Dumps region flags and stats to log
    • Group Info to Debug Console: Dumps summary of active group info to log.
    • Capabilities Info to Debug Console: Dumps capability names and URLs to log.
    • Camera: Camera and agent position/rotation overlaid on screen.
    • Wind: Region wind speed and heading is overlaid on screen.
    • FOV: Camera field of view angle overlaid on screen.
    • Badge (Ctrl-Alt-Shift-H) (This won't toggle off……)
  • Show Info: Opens the Show Info sub menu:
    • Show Time: Shows the time spent logged on in the lower right.
    • Show Upload Transaction: Gives a notification on upload, showing how much you were charged.
    • Show Texture Info: Shows texture information for the object under the cursor.
    • VRAM usage per object:
    • Show Avatar Render Info: Show load state and attachment weights for visible avatars.
    • Show Render Info: Displays information about the scene currently being rendered.
    • Show Matrices: OpenGL matrix info overlaid on screen.
    • Show Color Under Cursor: Shows the RGBA values for the color under the cursor, in the lower right.
    • Show Memory: Shows total viewer memory use overlaid on screen.
    • Show Updates to Objects (Ctrl-Alt-Shift-U): Displays “clouds” of different colors when objects update.
  • Force an Error: opens the Force an Error sub menu. Using any of these will probably crash you. Aimed at viewer developers.
    • Force Breakpoint (Ctrl-Alt-Shift-B)
    • Force LLError And Crash
    • Force Bad Memory Access
    • Force Infinite Loop
    • Force Driver Crash
    • Force Software Exception
    • Force Disconnect Viewer
    • Simulate a Memory Leak
  • Render Tests: opens the Render Tests sub menu:
    • Camera Offset
    • Randomize Framerate: Add a random duration sleep with each rendered frame.
    • Periodic Slow Frame: Sleep half a second every 10 frames.
    • Frame Test: Capture buffer and pause.
    • Frame Profile: Dump GL stats to log.
    • Benchmark:
  • Render Metadata: Opens the Render Metadata sub menu; these are normally all disabled:
    • Bounding Boxes: Renders boxes colored by type.
    • Avatar Hitboxes:
    • Normals:
    • Octree: Renders bounding boxes color coded by octree buffer usage and activity.
    • Shadow Frusta: Renders each frustrum as a shaded box.
    • Physics Shapes: Renders terrain and objects as they appear to the simulator's physics engine.
    • Occlusion: Highlights objects that are hidden behind others.
    • Render Batches: Highlights rendering groups with different colored tints.
    • Update Type: Highlights each object by last update performed.
    • Texture Anim: Highlights animated texture faces in yellow.
    • Texture Priority:
    • Texture Area: Shows the min:max rendered texture area for each face.
    • Face Area: Shows the min:max rendered area for each face.
    • LOD Info:
    • Triangle Count:
    • Build Queue:
    • Lights: Highlights local light sources and bounding box of the light they cast.
    • Particles: Shows hover text with particle parameters at each emitter.
    • Collision Skeleton:
    • Joints: Shows lines in the avatar of joint locations and connections to other joints.
    • Raycast:
    • Wind Vectors: Renders red lines overhead to show wind direction.
    • Sculpt: Shows hover text with sculpt map sizes.
    • Texture Size: Shows hover text of texture sizes.
    • Texture Density
      • None
      • Current
      • Desired
      • Full
  • Rendering: Opens the Rendering sub menu
    • Axes: Draw XYZ axis display centered on avatar plus region origin marker.
    • Tangent Basis
    • Selected Texture Info Basis (Ctrl-Alt-Shift-T): Show size and alpha channel presence for faces selected in editor.
    • Selected Material Info (Ctrl-Alt-Shift-M):
    • Wireframe (Ctrl-Shift-R): Show object geometry.
    • Object-Object Occlusion (Ctrl-Shift-O): Optimization, skip rendering objects that are hidden behind others.
    • Advanced Lighting Model: Enable deferred rendering.
    • Debug GL: Enable extra OpenGL error checking.
    • Debug Pipeline: Subset of Debug GL.
    • Automatic Alpha Masks (deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting on).
    • Automatic Alpha Masks (non-deferred): Force alpha test instead of blend if texture has little transparency (when advanced lighting off).
    • Animation Textures: Allows texture to be animated per llSetTextureAnim.
    • Disable Textures: Stop fetching new textures from the network.
    • Derender all animesh: Removes all animesh from your scene.
    • Full Res Textures (dangerous): Disregard LOD and display all textures at full resolution. Increases network and memory use.
    • Render Attached Lights: Render local light sources on avatar attachments.
    • Render Attached Particles: Render particle systems emitted by avatar attachments.
    • Hover Glow Objects:
  • Network: Opens the Network sub menu:
    • Pause Agent: Stop avatar movement updates. Local turns and interpolated motion will still appear.
    • Enable Message Log: Dump every protocol message to log.
    • Disable Message Log: Stop protocol message dump.
    • Velocity Interpolate Objects: When enabled it allows smoothed object motion between updates and for llTargetOmega motion to work. When it's disabled, stops “rubber band” effect at cost of these features.
    • Ping Interpolate Object Positions: Factor ping time into interpolation.
    • Drop a Packet (Ctrl-Alt-L): Simulate loss of a data packet.
  • Dump Scripted Camera
  • Recorder: opens the Recorder sub menu. This is used to record, and then playback, a sequence of your actions. For example, you can record yourself walking round, then when you play it back, your avatar will repeat that exactly. Useful for machinima.
    • Start Playback
    • Stop Playback
    • Loop Playback
    • Start Record
    • Stop Record
  • World: Opens the World sub menu:
    • Sim Sun Override
    • Fixed Weather
    • Dump Region Object Cache: Send object cache statistics to log.
    • Dump Simulator Features to Nearby Chat
  • UI: Opens the UI sub menu:
    • Media Browser Test: Opens embedded browser with Viewer URI Name Space test page.
    • Region Restart Test:
    • Web Content Browser (Ctrl-Shift-Z): Opens the internal browser.
    • FB Connect Test: For checking Second Life ShareAPI.
    • Dump SelectMgr: Info about selected objects to log.
    • Dump Inventory: Inventory UUIDs and names to log.
    • Dump Timers: Function call stats to log.
    • Dump Focus Holder: What UI element has keyboard focus to log.
    • Print Selected Object Info (Ctrl-Shift-P): Object details to log.
    • Print Agent Info (Shift-P): Avatar name and camera to log.
    • Double-Click Auto-Pilot
    • Double-Click Teleport
    • Debug SelectMgr: If this and Limit Select Distance are active, dump auto deselects to log.
    • Debug Clicks: Mouse button changes with coordinates to log.
    • Debug Views: Identify UI elements on screen.
    • Debug Name Tooltips: Identify XUI source for UI element under cursor. (alias of Show XUI Names)
    • Debug Mouse Events: Info about what has mouse focus to log.
    • Debug Keys: Text entry field activity to log.
    • Debug Window Process: Low level info for main viewer window to log.
  • XUI: opens the XUI sub menu:
    • Reload Color Settings: Refresh from skin's colors.xml
    • Show Font Test: Open floater with type specimen.
    • Load from XML
    • Save to XML
    • Save XUI Names: Identify XUI source for UI element under cursor.
    • Show debugging info for views
    • XUI Preview Tool
    • Send Test IMs: Send dummy messages to test accounts.
    • Flush Names Caches: Clean avatar name cache.
  • Avatar: Opens the Avatar sub menu:
    • Grab Baked Textures
      • Iris
      • Head
      • Upper Body
      • Lower Body
      • Skirt
    • Character Tests
      • Appearance To XML: Saves your avatar shape to a file; opens a file picker to allow you to select the destination folder, and file name. Shapes exported this way can be re-imported in the Appearance window.
      • Toggle Character Geometry
      • Test Male: Shortcut to wear “Male Shape & Outfit” from inventory Library/Clothing.
      • Test Female: Shortcut to wear “Female Shape & Outfit” from inventory Library/Clothing.
      • Allow Select Avatar: Avatars can be selected and “moved” with object editor, local effect only, movements do not appear to others.
    • Animation Speed
      • All Animations 10% Faster
      • All Animations 10% Slower
      • Reset All Animations Speed
      • Slow Motions Animations
    • Force Params to Default: Clear and refresh tweakable appearance settings.
    • Animation Info: Text over avatars with running animations and priorities.
    • Show Look At: Shows look at crosshairs.
    • Show Point At: Show destination for selection beam as a red crosshair.
    • Debug Joint Updates: Rapid summary of updates to log.
    • Disable LOD: For avatar bodies.
    • Debug Character Vis: Dump avatar and attachment visibility to log.
    • Show Collision Skeleton: Show avatar's “collision volume” joints. Used with fitted mesh and touch/select. Not used with simulator physics.
    • Show Bones:
    • Display Agent Target: Crosshairs with avatar's actual and rendered positions.
    • Dump Attachments: Attachment points, UUIDs, positions, visibility to log.
    • Debug Avatar Textures (Ctrl-Alt-Shift-A): Shows component textures for own avatar.
    • Dump Local Textures (Alt-Shift-M): Avatar texture info to log.
    • Reload Avatar Cloud Particle:
  • Compress Images: Select a file and convert to .j2c, results to log.
  • Enable Visual Leak Detector:
  • Output Debug Minidump
  • Console Window on next Run: Opens a window on the next run of the viewer, which shows internal information as the viewer runs. Useful for developers' to debug the viewer. Otherwise, keep this disabled.
  • Set Logging level: This allows the level of detail of logging to be changed from the default (Info). The support team might request that you change this if attempting to diagnose a problem; otherwise, it should always be left at default.
    • Debug
    • Info
    • Warning
    • Error
    • None
  • Request Admin Status (Ctrl-Alt-G): Request privileges. Only works if you are a Linden.
  • Leave Admin Status (Ctrl-Alt-Shift-G)
  • Show Admin Menu

Searching

It is possible to search the menus for specific words or phrases, by typing into the search bar at the top. For example, typing in the word upload will result in matches on up to four top menu items: Avatar, Build, Advanced and Develop. In short, using search will filter out what is shown in the top menu bar, removing all items except those that contain what you searched for.

Matched items are highlighed in color (you can change the highlight color in Preferences → Colors -> Miscellaneous→ Preferences Search Highlight Color).

To clear the search, and have the Preferences window revert to its normal state, just click the 'x' at the far right end of the search field.

Menu search is enabled (or disabled) in Preferences -> Advanced→ Show Menu Search.

Graphics Presets

: Hovering your mouse over this symbol, or clicking it (depending on your preferences setting), it will open the Graphics Presets window. Please note that this symbol will only show if you have created a graphic preset in PreferencesGraphics -> General.


See this page for documentation on Firestorm 6.2.4 (57588) and earlier.

fs_bake_fail - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Dealing with Avatar Bake Fail

For bake fail issues on grids which do not have Server Side Appearance, please refer to this page.

The introduction of Server Side Appearance (SSA) has resulted in a significant reduction of problems concerned avatar bake fail (ie, skin or layered clothing failing to rez, your avatar remaining a cloud, etc). SSA completely changes how avatar textures are handled, and the new process is far less prone to errors introduced by connection or region problems.

Nonetheless, problems may occur and are largely due to network connection problems. This page addresses the known issues and offers solutions.

NOTE: If you receive a message that the system has “Failed to find [name of any item] in the database” every time you try to wear or remove something, please see this page first Failed to find in database.

First Steps

  • In your inventory, find a different shape from the one you normally use, and wear it, replacing the one you have on. If that doesn't fix the issue, then do the same thing for your
    • system skin
    • system eyes
    • system hair base
    • If that doesn't work, read on.
  • If you have RLV enabled, in Preferences → Firestorm → Extras (top option), disable it and relog, then try the above step again.
  • Your inventory needs to be fully loaded before you will bake. Click on the Recent tab of the Inventory window. Make sure that the inventory count doesn't say “Fetched” or “Fetching”; if it does, your inventory is still loading. Let it finish. If it isn't moving, try typing random characters into the inventory search box.
    Should your inventory not fully load, please refer to this page for help on getting it to load.
    Once you have done that, try the first bullet point again.
  • Select a different outfit in your Outfits folder and select Replace Outfit.
  • Make sure that all of the 4 required system parts are worn:
    • Method 1: In your Inventory window, Inventory tab, Current Outfit folder, make sure the four required system parts all show as worn: shape, skin, eyes, hair base. If not, right-click them and wear them.
    • Method 2: Open the Appearance window (Avatar menu → Appearance), go to the Wearing tab, scroll to the bottom, and make sure that the last four items listed are your shape, skin, hair and eyes. If one of those items is missing, find it in inventory and wear it.
    • If you are unable to wear all 4 items, create a new folder in your inventory with the 4 basic items, plus system clothing if you wish (no attachments). Then right click the folder and select Replace Outfit.
  • If you are connected via cellphone, you will most likely see yourself and everyone grey. You need to have a decent internet connection. So if possible, switch to that, then see if you rez in normally.
  • Reboot your router/modem.
  • If none of the above helps, then continue reading.

Avatar Is Invisible

If you have more than one monitor, and run Firestorm on any but the primary, try moving the Firestorm window to the primary monitor.

If this doesn't help, continue with the next section.

Avatar Textures Remain Blurry

This also applies if you are a cloud.

The best way to fix this is not via the usual rebake (Ctrl-Alt-R), but instead by right clicking your avatar name tag and selecting Tex.Refresh:

  • Context menu: right click → Texture refresh
  • Pie menu: Right click → Appearance → Tex refresh.

This is generally the result of the viewer not loading or using all the bake data - which may be a sign of a connectivity problem. If it persists, try going to a different region, preferably a known low lag one like Hippo Hollow or Cyclops.

For more info, you can refer to this JIRA.

Avatar Textures Remain Grey

The first thing to try is a Tex.Refresh, as described above.

If this does not help, chances are very good that one of the textures on the (layered) clothing you' re wearing, is bad.

  • Remove all worn layered clothing, tattoos and alphas, then Tex.Refresh as described above.
  • If this results in a fully baked, naked avatar, start re-adding the clothing layers, one at a time. One will probably show entirely or partly grey. This will be the one with the corrupted texture(s), and needs replacing.
  • If you are still grey, or partly grey with no layered clothing worn, try a different avatar skin, see if that rezzes in correctly. If so, then the problem is with the avatar skin.

For more info, see this LL JIRA.

This issue can also occur if you are using a cellphone connection to access SL. This is currently under investigation by LL. For more, refer to this forum thead.

This issue can also occur if you are having DNS problems. The DNS problems usually occur in such a way that the only symptom you will see will be grey avatar textures and the problem can be intermittant. The workaround for this is to change your DNS to Google Public DNS.

Persistent Bakefail Not Fixed by Anything Above

Changed Clothing Doesn't Update for Others

If you find that a change of outfit can be seen by you, but not by others, then you most likely are affected by an issue which seems to be the result of using a certain other third party viewer. Only LL can fix this issue; you will need to file a support ticket with them.

fs_windlight - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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NOTE: The use of square brackets in the examples below indicates information is to be inserted. If the brackets are not part of the windlight setting name, do not include them.
NOTE: See EEP related issues here EEP Issues.

Windlight: Sky and Water

Firestorm supports both the new Region Windlight, introduced by LL, and Parcel Windlight, which was introduced with Phoenix Viewer. Both of these allow you to customize your in-world sky and water, but they operate at different levels: one is region-wide, while the other is restricted to single parcels.

Parcel Windlight allows individual parcel owners to customize their own land as they wish. Region Windlight is most effective on region-wide parcels, or where Region owners wish to provide a consistent experience to visitors.

Controlling Your Experience

There are several ways in which you can control you personal Windlight experience. You can opt to use whatever sky and water settings have been selected by region and/or parcel owners, or you can use your own. You can also create your own sky, water and day cycle settings.

General options concerning Windlight are set in PreferencesFirestorm→ Windlight tab; please refer there for details.

If you wish to use your own day/night cycle, or set to a specific time of day, then use top menu bar→ World → Environment Editor → Environment Settings.

Setting Sky and Water

If you own a region or parcel, you can customize the Windlight settings for yourself, and for others visiting your land.

Region Windlight

Region Windlight can only be changed by region owners or estate managers. It is set by going to the top menu bar and selecting World menu → Region Details. On the window that opens, select Environment. Regions can be set to use the default SL day cycle, a custom day cycle, or fixed time of day. See here for more on how to configure a region's Windlight settings.

Parcel Windlight

Overview

Parcel Windlight sharing is a feature of Firestorm that allows land owners to specify a Windlight preset for the viewer to use while on their land at the parcel level.

How It Works

The land owner just needs to put a plain text string at the end of the parcel description. Parcel description is set in the About Land floater, General tab.

/*Windlight Sky: "[name of the preset]" RegionOverride*/

NOTE: The Windlight name must be exactly as shown in the Windlight list, including all spaces, capitalization, and punctuation. One way to make sure you get the name exactly right is to go to World → Environment Editor → Sky (or Water) Presets → Edit Preset. Select the Windlight you want from the dropdown list, then copy the name.

Windlight water presets are also supported:

/*Windlight Sky: "[name of the preset]" Water: "[name of the WL water preset]"*/

Water settings can be used by its self just like sky if wanted.

Example: If the sky preset is to be [TOR] BIG SUN - Awwyeah and the water preset [TOR] Watermelon juice and the parcel's description is “My awesome place” then the parcel description would be like this:

My awesome place

/*Windlight Sky: "[TOR] BIG SUN - Awwyeah" Water: "[TOR] Watermelon juice"*/

Zones

Parcel WL settings also support zoned settings based on altitude. This allows skyboxes to have a different sky settings than ground level.

/*Windlight Sky @ [lower]m to [upper]m: "[name of preset]"*/

Example: If the parcel wide settings are to be [TOR] MIDDAY - Cheery cyan for the sky and [TOR] Ice-like for the water with a skybox between 500 meters and 600 meters using [TOR] NIGHT - Moony for its sky, the config line would like like so:

/*Windlight Sky: "[TOR] MIDDAY - Cheery cyan" Water: "[TOR] Ice-like" Sky @ 500m to 600m: "[TOR] NIGHT - Moony"*/

The parcel wide settings for sky and water are optional. Zones can be used by themselves leaving the rest of the land at region defaults.

NOTE: There is a 3 meter minimum distance between zones, zones should be at least 10 meters apart and over lap the desired area by a least 5 meters to allow for the 5 second delay on detecting changes.

How To Force Parcel WL To Always Override Region WL

If you have set region WL to use a fixed sky or a custom day cycle, region WL will always override parcel WL unless you use the RegionOveride flag

For example:

/*Windlight Sky: "[name of the preset]" Water: "[name of the WL water preset]"RegionOverride*/

Advanced

If there is not enough space in the description for the desired config line, there are several optional formatting and whitespace

/*Sky:"[preset]"Water:"[preset]"*/

Is the same as:

/*Windlight Sky:"[preset]" Water:"[preset]"*/

Zones can be shortened as well:

/*Sky@[lower]-[upper]:"[preset]"*/

Notes & Troubleshooting

Be sure to use “straight quotes,” both double and single, not “curly quotes.”

Importing Windlight Settings from Phoenix

Please refer to this page for details.

mesh_issues - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Mesh Issues

General

So you have the latest viewer and still can't see mesh - what's the deal?

Well, it isn't necessarily automatic. Depending on your specific hardware, certain settings that need to be enabled for mesh, may be set off by default.

Go to PreferencesGraphics -> General; then enable Basic Shaders.

If this remains greyed out, then increase the level of Render Quality until Basic Shaders becomes enabled and can be checked.

Make sure you have a reasonable draw distance. If you have difficulty rendering mesh, lower it; if your draw distance is over 128, set it to 128, or less. (The optimal value for draw distance is entirely dependent on your own hardware; you will need to experiment to find what works best for you.)

In some cases, worn mesh attachments will not render properly still. Go to PreferencesGraphics -> Rendering and disable both of the Alpha Mask Rendering options.

There are also rare instances of glitches where mesh that you are wearing appears worn by another avatar (yes, it is bizarre!). In that case, try going to Preferences → Graphics → General, and enable Hardware Skinning.

In some cases, low-end graphics cards or very old graphics drivers may require you to turn hardware skinning off rather than on. Before doing this, please try updating your graphics drivers and review the other options on this page, as turning hardware skinning off may reduce your performance.

If you have Webroot SecureAnywhere Antivirus, see Webroot Issues. For other antivirus apps, see our Whitelisting Guide, and be sure to whitelist all parts of the viewer. This may need to be done from scratch each time you upgrade to a new version.

If mesh is simply slow to appear, but does appear eventually, that is not necessarily a problem with mesh itself; please work through this page: Slow Rezzing.

HTTP fetching may be overloading your router; please try the suggestions given here; if they do not help, revert the changes made then return to this page and continue.

If none of the above work - and make sure you try all of them first! - then in the top menu bar, open Advanced → Debug Settings, type in Mesh2MaxConcurrentRequests and gradually decrease (not increase) the value. (If Advanced is not visible on the top menu bar, press Ctrl-Alt-D.) If it does not help, try increasing the value from the default. Under no circumstances should you increase this beyond 64. Please see this comment on a related JIRA ticket for an explanation of the possible drawbacks of increasing this setting. Additionally, we recommend returning it to default once the mesh you're trying to see is visible.

Some Mesh Items Vanish If I Cam Out

In most cases, this is due to the mesh item being made low LOD so as to reduce its land impact. You should never try to resolve this by increasing LOD above the maximum allowed in Preferences → Graphics → General (4), as that would result in greatly increased memory use, usually leading to a significantly increased rate of crashing. Rather, the issue is inherent in how the mesh item was made. So you either live with it, or replace the item.

Some Mesh Items Vanish If I Cam In

The opposite effect of what was described above. This happens when mesh objects have far too many triangles in the high LOD models. The viewer is overloaded and cannot render anything else. To resolve this, you will need to remove some nearby items, preferably the ones that are too complex. You can try to determine which those are by editing each item, looking at the Object tab, and look at the mesh information on the right. Any mesh item – or group of mesh items – with an excessively high number of triangles is possibly causing your problem.

Reference this SL JIRA issue for more information, where you an see that it is considered expected behavior.

Spikes and Colored Shards Across Screen

This happens more frequently for those using ATI/AMD graphics and drivers, but has been seen occasionally with Nvidia graphics and drivers as well. Visit Graphics Glitches for ways to address this.

Pyramids / Triangles / Ducks

If you can see most mesh fine but a specific mesh item fails to render and/or displays a pyramid, triangle, or ducky when it's first worn or rezzed, then read on. This is caused by mesh that fails to load, and in many cases is a result of having too high a draw distance in the presence of a lot of complex mesh.

  • Reduce draw distance significantly, then relog. That often clears the problem.
  • If that doesn't help, reboot all your network hardware and then your computer.
  • (If the problem occurs only on selected regions, it could simply be a symptom of region lag–see this page for information. In this case, there may be nothing you can do about it.)

If this still doesn't help, then:

  • Back up your settings - see this page
  • Wipe your settings manually, as explained in this page
  • Log back in and see if the mesh renders correctly. If it does…
  • Restore your settings (see the backup page above), then check the mesh again.

Mesh Appears Splotchy, Blotchy, or Has Strange Patches of White, Black, or Other Colors

In Preferences → Graphics → General, make sure Basic Shaders and Hardware Skinning are enabled.

Mesh Bodies or Heads Look Broken / Have Parts Floating Next to Them

Modern mesh bodies and heads often use a lot of smaller pieces to make up the whole item, so parts can be hidden under clothing. Sometimes the rigging information for one or more of these pieces gets corrupted during download and stuck in the viewer's cache. Currently, the best way to fix this issue is to clear cache.

Please note: this only applies when parts look broken or incomplete. For mesh parts that look ok but that are simply floating in space, see Slow Rezzing.

OpenSim-Specific

If certain mesh objects are invisible on Firestorm 5.0.11 on OpenSim grids, set the debug setting FSEnforceStrictObjectCheck to False. To change that setting:

  1. Go to top menu, Advanced (Ctrl-Alt-D to enable Advanced, if it isn't), Show Debug Settings
  2. Type in FSEnforceStrictObjectCheck, set to False
  3. Close the DebugSettings window.


On OpenSim grids, mesh should never be uploaded using “Analyze”. Analyze should only be used on grids that support Havok.
On Firestorm 5.0.11, mesh uploaded with Analyze is likely to render invisible when FSEnforceStrictObjectCheck is set to true.

intel_vfs - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Windows 10 and Intel stuck at initializing VFS

These instructions apply specifically to:
  • Windows 10 Operating System
  • Intel Graphics HD, Intel Graphics HD2500, Intel Graphics HD3000 and Intel Graphics HD4000
  • Previously known to help 64-bit version of Firestorm only
  • Unconfirmed reports of it helping some on 32-bit Firestorm (March 2019)

Windows 10 updates since March 2017 have resulted in users experiencing stalling or crashing at “initializing VFS”.

Firestorm addresses this issue, but you must do this additional step once you have installed the 64bit version:

1. While logged out of Firestorm.
2. Right click the desktop shortcut for the 64bit Firestorm → Properties → Shortcut tab.
3. In the “Target” text box, go to the end of the text, *add a space* and then add this exact text to the end: --noprobe

"C:\Program Files\Firestorm-Releasex64\FirestormOS-Releasex64.exe" --set InstallLanguage en --noprobe 

4. Click “OK” to apply to save changes and launch Firestorm using the Desktop shortcut. (Note that if you use the pinned application on your task bar, make sure you pin the shortcut, not the running viewer.)

For reference, see: https://jira.firestormviewer.org/browse/FIRE-21109
[Windows 64bit] Windows 10 - Stuck on “Initializing VFS” after KB4015217 on Intel HD, Intel HD 2500 & Intel HD 4000 cards on 64bit viewers only.

Reminder to check directly with the Intel website for the most up to date drivers. https://downloadcenter.intel.com/

backup_settings - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Backing Up Your Settings

NOTE: For a video tutorial on backup and restore, see here.

Why make backups?

If you've ever run into the situation where the fix for a problem is to clear your settings, you face a not insignificant task of redoing all those settings. It can be frustrating, especially if original problem doesn't go away.

What if you had a known-good backup of your settings? Then you could clear out the current ones and just pop in your good set. Easy.

IMPORTANT: Don't use backups for a different viewer. They're not compatible with each other.

With Firestorm, you can back up most settings directly from the viewer itself, via PreferencesBackup. You may wish to backup to a thumb drive, for additional protection.

NOTE: Some settings will not be restored. This is intentional; such settings are considered “dangerous” in that they can lead to crashes if set differently from the supplied defaults.
Settings not restored include your graphics settings (in Preferences → Graphics).

ALSO NOTE: Chat logs and transcripts are not backed up. To manage those, see this page.

How to Backup / Restore

Backup

  • Make sure you are logged into SL.
  • Go to Preferences → Backup.
  • Specify a path (folder) where the backup files should be saved, by clicking the Set button at the upper right, and selecting a folder. Ideally, make a new folder on your computer, specifically for Firestorm backups.
    Do not use the Firestorm settings or install folder for this; use a new folder.
  • Note: You may want to name your folder something like “Firestorm Backup.” When you make the backup, Firestorm will automatically create a subfolder with your avatar name.
  • Click on the Backup Settings button.
  • Confirm that you wish to save to the Directory specified and overwrite a previous Back-up if saved there.

This will back up all global settings, and the settings for the account you logged in with. If you have multiple accounts, with different per-account settings, you should do the above for each account.

Note: All settings are backed up, regardless of which checkboxes are selected. You can restore selectively.

Restore

  • Log in with the viewer (restore needs to know what account to restore to).
  • Go to Preferences → Backup.
  • If you have just wiped your settings, or if settings were reset for some reason, you will need to select the path (folder) where your backup files were saved, by clicking the Set button. Use the checkboxes in the 3 tables to select what settings you want restored; you can select all of them by clicking the Select All button at the upper right, and then browsing for the folder.
  • Click on the Restore Settings button. NOTE: be careful NOT to click the “Backup” button or you will wipe out your backup!
  • Log out of Firestorm, then restart it.

Multiple Accounts

Settings backup will store all settings for the account you are logged in with, be they global settings (that is, those that affect all accounts on a given computer), or “per account” settings. If you run multiple accounts and wish to have a backup of its “per account” settings, you will need to log in with each one and do a backup.

It follows that you can backup settings from one account and restore to another, but this will only restore global settings, since the “per account” settings refer to a different account.

“Per account” Settings are backed up to a folder with that account's avatar name, inside the backup folder you specify.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

translation_settings_floater - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Chat Translation Settings

This window is accessed from PreferencesChat -> Typing. It is used to indicate whether you wish chat to be translated to another language and, if so, which service to use.

NOTE: The translator will translate what you and others type in nearby (local) chat, into the language you choose. It does not translate IMs or group IMs.

NOTE: Translation service is provided by external, third parties; as such, if translation fails to function correctly, it is not the responsibility of the Firestorm viewer.

  • Enable machine translation while chatting: Check this if you wish to turn on chat translation. You will then need to configure the service to use.
  • Translate chat into: Select a language to translate into.
  • Choose translation service: You may select one of two online providers to handle the translation:
    • Bing: It appears that Bing has totally changed their API, and that our connection to it is no longer functional.
      Ref. FIRE-6459.
    • Google: You need to supply an API key, which you can obtain from Google (click the underlined link to go to the web page; you may also obtain pricing information). Once you have done that, click Verify to have the key checked. After that, translation should be available.

linux_browser - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Linux: Firestorm always uses Chrome

Some users have noted that when they have Chrome browser installed, it becomes the viewer used when clicking a link in Firestorm, even if you have already set another browser as the default. The reason for this is because of some settings that appear to not apply globally

Solution

From this jira comment:

On a debian- or ubuntu-flavored distro, I typically need to run both of these to get all programs to call the desired browser.

sudo update-alternatives --config gnome-www-browser
sudo update-alternatives --config x-www-browser

Looking at the Linux start scripts for common SL viewers, x-www-browser is the first one tried, so that's what you want to tweak.

fs_nvidia_issues - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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nVidia Graphics Issues

In general, Nvidia graphics cards and drivers work very well with Second Life.

World View Tinted Blue

This issued occured with nVidia driver 378.49, when Advanced Lighting Model is disabled, on 64-bit viewers only.

Bug is fixed with nVidia driver 378.66 or newer.

Refer to this JIRA issue for more information.

Recent Crashes on Windows, Following a Driver Update

Recent Nvidia updates, including driver version 381.65, may prevent Firestorm from launching. The crash is reported to occur on the “Detecting Hardware” step.

To solve this,

1) Try disabling Shadowplay in your Nvidia settings.

2) If this does not work, roll back to the last driver that worked for you. Be sure to completely uninstall the recent driver before installing the older one.

See also this page.

Unable to Double Click, or Mysterious Symbols Lower Right in Viewer

If you have Nvidia Shadowplay installed, disable it. Google “how to disable nvidia shadowplay” for instructions.

One user reports that on a recent Nvidia Experience version, turning off Share in the Settings menu disables Shadowplay without having to go through Windows controls.

Mac + Nvidia

There is a known Nvidia driver crash that occurs for some users on El Capitan and Sierra. See Mac El Capitan Nvidia Driver Crash and Mac Sierra Issues.

settings_debug - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Debug Settings

This windows gives access to all the viewer settings. Many of these are already accessible via the Preferences window or the top menu bar. Quite a few others, however, are not.

NOTE: Do not change settings here unless you know what you are doing, or are requested to do so by a member of the Support Team.

A full list of debug settings is available here.

To change a setting:

  • Type in the setting name in the drop-down. You will notice that it attempts to auto-complete the name as you type.
    On versions later than 3.2.2, it will match even if you type something other than the start of the name. For example, render will match (among other things) DebugShowRenderInfo.
  • Once you have the correct setting, set the value you want below. This might be a True/False type setting, or it might want a number; it will vary depending on the specific setting.
  • To revert to the default value of a given setting, click the Reset to Default button.

fs_bridge - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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The Firestorm LSL Bridge

The Firestorm client bridge is a scripted object that serves to enhance the user experience in ways that a viewer could not do otherwise.

If you are logging in with Firestorm for the first time, the bridge will be created automatically, and placed in a special folder in your inventory, called #Firestorm. The bridge will be named something like #Firestorm LSL Bridge v2.25 (the last numbers are the current version).

You do not need to log in to a parcel where you have build rights, in order for the bridge to be created. However, the parcel must be script enabled for you or the bridge script will not be able to initialize.

If for any reason you need or wish to detach the bridge, you may do so; it will not reattach automatically. To get it back on, you may rewear it, or, using the top menu bar, go to Avatar → Avatar Health → Recreate LSL Bridge. This will “clean up” any old bridges and make a new one.

Note: The bridge will not detach when using wear or Replace Outfit.

The bridge uses HTTP to communicate, which is inherently more secure than listens.

The bridge is created using an object from the SL standard library, which is part of your default inventory. For this reason, hiding the library is disabled.

Functions

Currently, the Firestorm bridge supports the following functions:

  • Flight Assist: The Firestorm bridge has a built-in flight assist. This may be enabled in Preferences → Firestorm → Extras → Enable Bridge Flight Assist. Note that if you enable this, you should not wear any scripted flight assist; using both will cause them to conflict, with undesired results. The flight assist allows flight above 5,000 meters and provides a speed boost. The amount of boost can be selected in Preferences → Firestorm → Extras.
  • Script Count: If you right click you avatar, or any object, and select “Script Info” from the context menu, Firestorm will output a line of information similar to this:
    [17:16] Script info: '[avatar name]': [22/22] running scripts. 1408Kb consumed for 0.015702ms of cpu time.
    This indicates how many scripts the object contains, how much memory they are using, and the script time.
  • Radar:Radar functions are assisted by the bridge, particularly when people are beyond your draw distance. Enable in Preferences → Chat -> Radar→ Enhance radar with LSL-client bridge.
  • Movelock: This function (in top menu, Avatar → Movement → Movelock) requires the bridge for it to function.

Other features are planned, but not yet implemented.

For known issues with the Firestorm bridge, and how to deal with them, please refer to this page.

joystick - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Joystick Configuration

Joystick configuration

This window is accessed via PreferencesMove & View -> Movement→ Joystick Configuration (button).

“Joystick” refers to compatible USB input devices, which can be used to control Second Life in exciting ways for exploration, moviemaking, and more. Examples are the 3Dconnexion SpaceNavigator, other joysticks, gamepads, and so on.

Assuming you have a 3D movement device installed and configured, Joystick Flycam mode is enabled by pressing Alft-Shift-F. This moves your camera, rather than your avatar.

This window is fairly technical, although the default settings generally work well with no or minimal changes. For details, see this SL Wiki page.

SpaceNavigator

One user, Xente Aeon, makes the following recommendations for the SpaceNavigator (in this JIRA):

  • In the preferences of the SpaceNavigator, apply “reverse” on the button called “zoom” that actually controls the movement up and down.
  • In the Joystick preferences, change some, like this:
    • X Axis Mapping: 0
    • Y Axis Mapping: 1
    • Z Axis Mapping: 2
    • Pitch Mapping: 3
    • Yaw Mapping: 4
    • Roll Mapping: 0
    • Zoom Mapping: -1
  • Leave unchecked: Direct 3D Zoom and Cursor, but check “Auto Level”

Refer to this page in the SL wiki for other info, including known issues.

Steelseries 3GC Controller

One user, Kentdavis Edman, makes the following recommendations for the Steelseries 3GC Controller:

Steelseries 3GC Controller

Logitech Gamepad

See the official SLLogitech Gamepad page.

Linux

Linux users do not need a 3dconnexion driver in order for the device to work in Firestorm. In fact, if you have a driver installed, it will conflict with the built-in support for the 3dconnexion device. So if you do not need the 3dconnexion device for anything else, uninstall the driver.

Alternately,you can stop it before running Firestorm. If you are using the free spacenavd driver, you can stop it by giving the following command in terminal:

sudo /etc/init.d/spacenavd stop

Drivers

Latest drivers for current products 3dConnexion Drivers
Archived Drivers and Software 3dConnexion Archived Drivers

fs_search - typo

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Getting to search is pretty easy:

  • Click the magnifying glass icon on your bottom bar (if enabled)
  • Go to the Content menu and choose Search
  • Press Ctrl+F
  • Enter your search term in the Search field at the top right (skip the next paragraph)

Search includes V2/3-style web search, as well as tabs for V1-style “legacy” search, all in one window.

The first tab in the search window is Websearch.

The starting search page has a search field, a categories pull-down menu, a search button, three tabs for quick searches - Events, which is already selected, Destination Guide and Land & Rentals - and maturity rating selections (Adult is only enabled if you are age verified). Below that is the results area. Without entering anything in search, this area shows a selection of results for the tab selected, as well as classified ads.

Once you enter a search term, press Enter or click the Search button. Optionally, you can filter your search to a specific type, like Groups, People or Events.

The results will be displayed, with filters on the left and adverts on the right. What shows in the results column is different depending upon what filter you applied. There are maturity icons for all results, and with no filter applied, the results also include a type icon, such as place, person, or group.

Clicking a result expands it, showing a bit of the description, picture and relevant action buttons depending upon the type of item it is.

Refer to this page if you have issues getting search to work.

The remaining tabs constitute “legacy” search.

NOTE:“Legacy” Search All will not be implemented at all, as it is totally “broken” server-side.
Legacy Search can break at any time, should LL decide to disable it.

It is important to bear in mind that “Legacy” Search accesses a different SL search engine than web search in Firestorm; this is the search engine used by Phoenix and other V1-based viewers. Thus you can and probably will get different results when search. Search results do not depend on the viewer, but rather on the data returned from SL.

You may search on the following categories:

  • People
  • Groups
  • Places
  • Land Sales
  • Events
  • Classifieds

Select the type you wish by clicking the appropriate tab, then type the search string into the wide bar, and click Search. The results, if any, will be shown below. You can click any result line to display more information on the right side of the window.

Depending on the Maturity Rating you have set in PreferencesGeneral, you can restrict your search to:

  • General
  • Moderate
  • Adult

preferences_advanced1_tab - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Preferences - Advanced

  • Allow Multiple Viewers: Allows you to run multiple instances of Firestorm (may reduce stability and performance). See How to Run Multiple Firestorms at Once for more information.
  • Allow login to other grids: Allows you to use Firestorm on other grids (not all grids will support Firestorm).
  • Show Advanced Menu: Adds the Advanced menu to the top (menu) bar. (Use at own risk!) May also be achieved with Ctrl-Alt-D.
  • Show Developer Menu: Adds the Developer menu to the top (menu) bar. (Use at own risk!) May also be achieved with Ctrl-Alt-Q.
  • Disable VRAM detection via WMI probing on Windows Systems: Work-around for issues like FIRE-12671 and FIRE-15891. Please don't enable in other situations unless requested by a support team member. 2)
  • Enable the use of animation timestamps: This setting may reduce the render load of distant avatars, but may also cause their animations to play at incorrect speeds.
  • Amount of time, in milliseconds, to yield every frame to other applications when Firestorm is not the foreground window Default: 40; 1 second = 1000 milliseconds.

Reset All Settings (button) Clicking this will reset all of your global settings to default. This can also be done manually as explained here.

2)
Prior to Firestorm 4.7.1 (4.6.9 & earlier), on Windows, the viewer used DirectX to see how much video memory (VRAM) the graphics card had, and that was used to set the texture memory setting. There were problems with this though, because DirectX had a bug with certain AMD cards causing the video memory to report as stupidly low, so a user would be forced down to 64MB texture memory (for example), and suffer extreme texture thrashing.
On 4.7.1 and later, Windows now uses WMI to check the graphics memory on the card. This also has problems if you have a dummy graphics driver installed for something like logmein or joinme. It can report a stupidly low graphics memory. So, this setting allows you to choose which method to use to measure graphics memory on your card.

preferences_general_tab - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Preferences - General

  • Language default: Choose System Default or the language of your choice from the drop down menu.
  • Content Maturity Rating: Allows you to choose what maturity level of content you are able to access in-world:
    • General, Moderate and Adult: Allows access to all content. You must be over 18 to enable this option.
    • General and Moderate: Lets you access General and Moderate content.
    • General: Limits you to General content.
  • Start Location: This allows you to choose what default login location shows on the login screen.
    • Show on login: Check this to enable the login location picker on the login screen.
  • Name Tags: Here you choose how you display residents' tags. NOTE these apply to what you see, not others.
    • Off: Will set it so you do not see tags.
    • On: means tags will always be visible.
    • Show briefly: shows the tags temporarily.
      • And you can indicate how many second to show them; the default is 10.
  • You can enable/disable the following:

    • My name: when unchecked, will not show your tag. Note this is for your view only, others still see it.
    • Group Titles: unchecked hides ALL group titles.
    • View Display Names: when checked shows display names.
    • Highlight friends: colors tags of those on your friends list.
    • Legacy nametag positioning: If enabled, the nametag will stay fixed at the avatar position and not follow the avatar head if it moves because of animations.
    • Show avatar complexity: Shows avatar complexity information in name tags. 1)
      • Only if too complex: Only shows the information if the complexity value is above your maximum complexity setting, in Preferences → Graphics → General.
      • Show own complexity: Shows your own complexity in your name tag.
    • Usernames: when checked shows usernames names.
    • Hide own group title: If enabled, this will hide your current group title from others. (Versions after 3.2.2 only.)
    • Legacy names instead of usernames: will show legacy names instead of user names.
    • Trim 'Resident' from legacy names: self explanatory. (Greyed out if the option above is disabled.)
    • Show autorespond mode in nametag: This will show whether you have autorespond enabled, in your name tag.
  • Away Time out: Will set you to away if there is no mouse or keyboard input for the minutes set:
    • 2 minutes
    • 5 minutes
    • 10 minutes
    • 30 minutes
    • 60 minutes
    • never
  • Sit when away: Will sit your avatar when in away mode.
  • Log out after being away: Will log you out after being away for the number of minutes you set here:
    • 2 minutes
    • 5 minutes
    • 10 minutes
    • 30 minutes
    • never
1)
See here for details on avatar complexity and jelly dolls.

fs_install_crash - Updated link(s), use firestormviewer.org instead of phoenixviewer.com

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Crashing During Install or Startup

General

Viewer freezes while "Loading world..."

If you have Intel HD 620 or Intel HD 630, and Windows 10 – This is an Intel driver issue.
The easiest fix is to use Firestorm Version 6.2.4. or newer.
If you are using Firestorm Version 6.0.2, use another viewer to remove the jacket layer.
(Ref. BUG-225655 and BUG-227078)

Firestorm "Locks Up" on "Initializing VFS"

If you have Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000, and are using the 64bit version of Firestorm 5.0.7 or later, on Windows 10, refer to this page.

If you don't have the above graphics and this occurs, chances are good that some part of cache is corrupt. Deleting it should solve the problem.

  • Locate your cache folder. You will probably need to do this manually, if you are unable to log in. Use a file manager (like Windows Explorer for Windows system, Dolphin, or some such) to locate the cache folder. In its default location, the cache folder is hidden on most OSs. To find it, you will need to show hidden folders. Default cache locations are:
    • Windows 7, 8.1, and 10: press [Win] + [R] and type %localappdata%, then look for the Firestorm folder. (This method avoids having to un-hide folders.)
    • Mac: ~/Library/Caches/Firestorm
    • linux: ~/.firestorm/cache or ~/.firestorm_x64/cache
  • Delete the cache folder you located.
  • Log back into SL, to a quiet region (try Hippo Hollow, Aich or Hatton). Allow your inventory and cache to repopulate fully.

Windows only: If the above doesn't work, then click the speaker icon in the system tray, then touch the volume slider, just enough to change the volume slightly. It may be that the Windows sound system has stalled; this should “give it a kick”.

If the above fails, then try doing a full wipe of all settings.

Startup Crash with "Must Supply a Comment for Control..."

This indicates that a debug setting (a control) is missing a comment. It is unclear which comment is missing, but the fix is to reinstall Firestorm using the Clean Install procedures.

Firestorm Won't Start Up after a Recent Nvidia Update

Login Crash with a Private Pool Error

Ref. FIRE-12339

This is almost always caused by the MemoryPrivatePoolEnabled being set to TRUE. It should never be set to TRUE. But before you try to fix this, we could really use a copy of your crash logs to help us work on a fix. See here for steps to collect your crash logs, then attach those logs to FIRE-12339.

Then, do the following:

  • Make sure hidden files/folders are set to show - see here for steps.
  • Browse to your user_settings folder. This is located at -
    • Windows XP: C:\Documents and Settings\ [USERNAME] \Application Data\Firestorm\user_settings
    • Windows Vista, 7, or 8, 8.1, and 10: C:\Users\ [USERNAME] \AppData\Roaming\Firestorm\user_settings
    • Mac: User/Library/Application Support/Firestorm/user_settings
    • Linux: ~/.firestorm/user_settings
  • In the user_settings folder, find the file named “settings.xml”
  • Open settings.xml in a text editor - For Windows, Notepad++ is ideal for this
  • Search settings.xml for the term MemoryPrivatePoolEnabled
    You will see a block of text like so:
<key>MemoryPrivatePoolEnabled</key>
<map>
<key>Backup</key>
<boolean>0</boolean>
<key>Comment</key>
<string>Enable the private memory pool management</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
  • Near the bottom there, change the “<boolean>1</boolean>” line just above </map> to “<boolean>0</boolean>”
  • Save changes to settings.xml and edit the text editor.
  • Login.
  • Profit.

Other Crash Situations

Issues outside of Firestorm can, and often do, result in viewer crashes….

  • Make sure your file system is not corrupt by running chkdsk or equivalent for your OS.
  • On Windows, ensure that your registry isn't messed up by running CCleaner or similar.
  • Reboot your PC and modem/router.
  • Ensure that video drivers are current, as well as your OS.
  • Do a Reinstall of Firestorm. Be sure to use a fresh download of the viewer; either clear your browser cache or use a different browser for the download.

By Operating System

Windows

If the installer does not run at all, try the following steps

  • If you use Windows Defender :
    1. Right click your Win Defender icon on your system tray > View Security Dashboard > Apps & Browser Control
    2. Scroll down to Exploit Protection and click the 'Exploit Protection Settngs' link
    3. Scroll down to “Force Randomization for Images (Mandatory ASLR)
    4. Set to 'Use Default (Off) and close Windows Defender
    5. This issue was documented in this LL Jira: https://jira.secondlife.com/browse/BUG-225790.
    6. For more info about Windows Defender workarounds, see this page https://wiki.firestormviewer.org/antivirus_whitelisting.
  • You may have corrupt registry information; refer to this page. This is especially common for those rolling back from Win10 to an older version of Windows.
  • If you crash at startup with an error like: “failed to initialize properly code (0x0150002)”, or you get an error that the “side-by-side” configuration is incorrect, or“Firestorm failed to start because the application configuration was incorrect. Reinstalling the application may correct the problem”, please download this and install it, as your system is likely incompatible with the Visual Studio C++ 2005 SDK DLLs: AppFix.exe
  • Open the Firestorm install folder and search for any files named .config - delete any you find.
  • Note that some anti-virus software will result in errors during installation; more information is here.
  • If you are using an ATI (AMD) graphics card, then please refer here for known problems with these cards.
    For NVidia issues, please refer to this page.
Windows 10

If you are using Windows 10, and have an Intel 2000/3000 or older graphics card, please refer to this page if you cannot start Firestorm without crashing.

Windows Vista or Windows 7

If you crash during login, then try setting Firestorm to XP compatibility:

  • Locate your desktop shortcut for Firestorm
  • Right click on the icon and select Properties
  • Select the Compatibility tab
  • Check the “Run this program in compatibility mode for:” and select Windows XP from the drop down
  • Click Apply.

If you get a User Account Control security popup, then please see this page.

linux

If you have just installed Firestorm on a linux system and it will not start, it is highly likely that you are missing some required libraries. You need to verify if this is the case.

You need to open Terminal and cd to the Firestorm install directory. If you are unsure how to locate it, use your linux file manager to find it first; it will help you locate the install directory. Useful shorcuts:

  • ~/ - is your home directory
  • ~/Desktop - is your desktop directory

so for example, from terminal, you would do something like this:

cd ~/Firestorm

Assuming that Firestorm is installed in the directory called Firestorm, in your home.

Once there, copy the following into Terminal:

LD_LIBRARY_PATH="./lib:${LD_LIBRARY_PATH}" ldd bin/do-not-directly-run-firestorm-bin | grep not\ found

This will spit out a list of libraries that are not found on your system. You will need to install these with your package manager.

Viewer wont start due to an error with libstdc++

On the odd occasion, some have reported an error like the one below:

bin/do-not-directly-run-firestorm-bin: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.22' not found (required by bin/do-not-directly-run-firestorm-bin)

If you see this error, it means your distributions libstdc++ library isn't compatible (possibly due to age of the library).

If the viewer will not start because of this specific error, try downloading this library, and place it in the lib directory under the viewer install directory.

Note, this solution is to be considered a workaround. Ideally, you should consider investigating matters such as being up to date with operating system updates for your distribution etc.

For popular distributions such as Ubuntu, please ensure you are using a current distribution release. For Ubuntu systems (Ubuntu, Kubuntu etc), please visit https://wiki.ubuntu.com/Releases to check the status of your distribution. If you are using a distribution that is end of life, or, on the verge of being end of life, please consider updating to a current release.

graphics_crashes_and_glitches - Updated link(s), use firestormviewer. ...

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Graphics Crashes and Glitches

If You Have Changed Any Debug Settings

Several creators recommend specific settings in order for you to be able to better see their products. Sadly, some of these recommendations will lead to many people crashing more. For example, go to the top menu, Advanced → Debug Settings (press Ctrl-Alt-D to enable Advanced, if it isn't):

  • RenderVolumeLODFactor should never be set over 4; a good value is between 2 and 3.
  • TextureLoadFullRes should never be enabled (in other words, it should be set to FALSE).

If you are advised to raise LOD above 4, please disregard that advice.

Similarly, there is a notecard going round which suggests settings to prevent graphics crashes. Sadly, those settings can often result in perfectly ordinary content refusing to render. So if you have changed debug settings per such a notecard, revert them.

For both the cases above, should you not remember what settings you changed, then proceed as follows:

  1. Back up your settings as explained here.
  2. Then wipe settings by following the instructions on this page.
  3. Log back in and see if this fixes your problem. If it does, you can try a restore and see if the issue returns.
  4. If the problem does return, wipe settings again and set them from scratch.

Driver Not Responding

"Display driver stopped responding and has recovered" error in Windows

If you are getting the error in the title, then please refer to this page, this page or this page for those using Intel graphics for possible solutions.

With thanks to Skua Sarrasine for having found the first of these.

nVidia Driver Error Code 7 (or 3)

Symptom:“This is a bug thats only experienced with Firestorm running. Basically, at seemingly random, but very infrequent times, my dual screens will bug out, producing two displays of solid colour, randomly. Sometimes Windows will return saying it recovered from an error code 7 or 3.”

Some research turned up this for error code 7; it suggests setting physX to CPU. And that seems to have solved the issue.

Note also the (apparent) interaction with Chrome.

Viewer Not Responding

This is a known issue with Windows 7, 8.1, and 10 with a 64-bit operating system; it affects other programs in addition to Second Life viewers.

Please try the following - but NOT while logged in.

Windows 7

  • Go to the Start button
  • Type services.msc and then press enter.
  • Wait until the services window pops up.
  • You may have to expand the window a bit to see the services.
  • Look for DesktopWindowManager.
    • If it is running, right click it and select Stop. Wait until it stops.
    • You will probably see your desktop transparency window borders go flat. No worries.
  • Right click again and select Properties.
    • In the Startup type, select Manual. Click OK.

Windows 8.1/10

  • Open the Task Manager, by one of the following methods…
    1. Right click the task bar and choose Task Manager.
    2. Click the Start button and type Task Manager, then click on the result.
    3. Press Ctrl+Alt+Del and choose Task Manager from the list.
    4. Press Ctrl+Shift+Esc.
  • Click More Details link at the bottom if needed
  • Look at the several column headers, they will show a percentage of use. Memory or Disk may show a high percentage when Firestorm is not responding.
  • Click on one of the high-percentage column headers to sort the processes. The top one is likely the cause. If it's your antivirus, make sure you have whitelisted Firestorm and its cache (refer to this page for whitelisting guidance).

Viewer Freezing

If you find the Firestorm seems to freeze up every so often, then try these things, one at a time, testing after each one:

  • Viewer freezes while “Loading world…“– If you have Intel HD 620 or Intel HD 630, and Windows 10 – This is an Intel driver issue. The fix is to roll back to driver 24.20.100.6025. Download Legacy Intel® Graphics Driver for Windows® 10 Version: 24.20.100.6025 (Ref. BUG-225655.)
  • If you have chat saving enabled, and have a large number of chat transcript files, these could be causing the freezes. (Ref. FIRE-11322.) Try moving your chat transcripts elsewhere and see if the freezing stops.
    You can find your chat transcripts by going to PreferencesNetwork & Files -> Directories→ Conversation logs and transcripts location; click the Open button.
  • Set Preferences → Network & Files → Directories → Cache Size to maximum (9984MB or the maximum space available, whichever is less)
  • Ensure that your antivirus software is not scanning the viewer cache folder. See Whitelisting the Viewer in Anti Virus Software for more information.
  • If you have ever enabled “Full Res Textures”, disable this setting. Top menu bar, Develop→ Rendering → Full Res Textures (dangerous). Ensure that this is NOT checked. (Ctrl-Alt-Q to enable Develop, if it isn't.)
  • Advanced → Debug Settings → Set FastCacheFetchEnabled to FALSE - then relog.
    Ctrl-Alt-D to enable Advanced, if it isn't.
  • Preferences → Graphics → Hardware Settings → Viewer Texture Memory Buffer - raise this as high as it will go. Then relog. (64-bit version only)
  • Mac with Bitdefender: Refer to this SL bug report for a possible explanation: mac freezes if tabbing away after teleport since macOS Mojave 10.14.3
  • Tip from a user: Windows users: If you're running CrashPlan, open the “Advanced” section of “Backup” settings and uncheck “Back up open files.”
  • Tip from a user: Windows users: If you have “Magic Control Technology Display Utility” (MCTDUtil.exe), disable it. See https://www.file.net/process/mctdutil.exe.html.
  • Tip from a user: Linux users: Turn off compositing, see if it helps.
  • Freezes when another avatar enters/leaves region:
    • One version of this is an old bug, mostly gone now, that was sometimes solved by a region restart. We don't know if that will still help the problem, but you could try it.

For additional suggestions, see the page on Severe Lag.

fs_make_a_patch - We don't use hg anymore(for the most part), updated instructions to use git!

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How To Make a Patch

The following steps will show you how to make an git patch

  • Ensure your git repository is up to date with firestorm:
 $ git pull 
  • Back up any changes you have made, then update the working directory exactly to firestorm:
 $ git checkout -f 
  • Now add your changes to this repository. Verify your changes with:
 $ git status 
  • You should now see your modified files marked with an “M”, “R”, or “A”
  • If you do not see an A or R next to a file you want to add/remove, cd to the folder with the file(s) you want to add\remove and use:
 $ git add 
 $ git remove
  • Commit your changes to your local repository to make a changeset:
 $ git commit --author="Yourname" -m "Description of your change" 
  • Export your changeset to a patch file:
 git archive --format zip HEAD --output descOfChange.zip 
  • Upload your patch file to JIRA
  • Make sure to include the name you want listed in our credits window.
    Make sure you mention that you give us permission to use and distribute your code under the LGPL (friendly, open source) license or equivalent.
  • At this point you may want to roll back your local commit, just to make it easier to track firestorm:
 $ git revert HEAD 


Note: If you are on Windows and use TortoiseGIT

You can use the Repository Explorer and Windows Explorer context menu extension for updating and reverting the local copy.

Patch files can easily be created on the command line:

  • Create a patch file for all changes:
 git diff > Mypatchfile.patch 
  • Or create a patch file for specific files:
 git diff file1 file2 file3 > Mypatchfile.patch 


More git commands

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