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fs_legacy_search.png - removed
fs_quick_prefs.png - removed
fs_radar_fs441.png - removed
fs_region_environment.png - removed
fs_snapshot_flickr_6.3.2.png - removed
fs_toybox_fs506.png - removed
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texture_picker
Texture Picker
This window is normally accessed via the Texture tab of the Edit window, but also from any location that allows textures to be selected.
The texture picker allows you to select a texture to apply to an object (among other things) - assuming the object is modifyable for you. If not, then you will not be able to do anything with this window.
The large square will display the current texture for the object. If the objects has multiples textures, then the box will display this (in text). This warns you so that you do not inadvertently change textures you did not intend to change.
Below this is the size of the currently displayed texture, in pixels.
The Default button will apply the standard plywood texture (shown in the image to the right).
The Blank button will apply a blank white texture.
Transparent applies the standard transparent (invisible) texture.
None Removes the texture entirely. This is not used on objects, but it is useful, for example, to remove a profile picture, or the image associated with a parcel.
Apply UUID Enter the UUID of a texture into the field and click Apply UUID to apply that texture to the object. When editing, this field will only display the UUID of textures which exist in your own inventory.
The Apply now checkbox will immediately apply any changed texture to the object, so that you may preview it.
On the left side are three radio buttons: Inventory, Local, and Bake. These allow you to use textures from your inventory, or directly from your hard drive, or baked textures (“bakes on mesh”).
Inventory
The folder list shows your inventory folders, and the textures they contain. You can use this to select a new texture to apply. Another way of selecting a texture is to drag it from your inventory window into the large box at the top left.
A third way to select a texture is to use the dropper icon, which is below the large texture square. You can then click on any texture on any in-world object and, providing that you have that texture in your inventory, it will be used by the texture picker. This is a very handy and rapid way of selecting textures while building.
Once you have finished, Click Ok to apply any changes made, or Cancel to revert to the original texture.
Local
In this view, you can access a list of textures (images) that are on your hard drive. This allows you to preview how a texture will look, prior to uploading it. It is an alternative to using temporary uploads.
NOTE: An applied local texture will be visible only to you, and only until you relog. You can get around others not seeing local textures by uploading the image to a picture sharing site (eg, Dropbox, Photobucket, Flickr, Imgur, etc) and then using media on a prim to display it in-world. You can also work on beta grid, where uploads do not affect your SL L$ balance.
This view has a few buttons, and below that, a list of the textures you have already added.
- Add: this opens a file picker window, which you can use to select a new image from your hard drive, to add to the saved list. The texture selected is not automatically uploaded; it is merely referenced in the list below.
- Remove: deletes the currently selected texture from the list.
- Upload: uploads the currently selected texture to SL.
- Apply now: If you click on a texture in the list, you will instantly see it applied to the item that you are editing. Note again that this will be shown to you only.
Some use scripted systems to apply temp textures for testing, such as on various mesh body parts, but since a local texture doesn't shown in inventory, you can't get the UUID to add to the script. Solution: Surprisingly, llGetTexture can actually get a UUID for the local texture when it is applied to a prim, and llSetTexture can apply it.
Bake
archive:texture_picker_fs624 - Obsolete
Texture Picker
This window is normally accessed via the Texture tab of the Edit window, but also from any location that allows textures to be selected.
The texture picker allows you to select a texture to apply to an object (among other things) - assuming the object is modifyable for you. If not, then you will not be able to do anything with this window.
The large square will display the current texture for the object. If the objects has multiples textures, then the box will display this (in text). This warns you so that you do not inadvertently change textures you did not intend to change.
Below this is the size of the currently displayed texture, in pixels.
The Default button will apply the standard plywood texture (shown in the image to the right).
The Blank button will apply a blank white texture.
Transparent applies the standard transparent (invisible) texture.
None Removes the texture entirely. This is not used on objects, but it is useful, for example, to remove a profile picture, or the image associated with a parcel.
Apply UUID Enter the UUID of a texture into the field and click Apply UUID to apply that texture to the object. When editing, this field will only display the UUID of textures which exist in your own inventory.
The Apply now checkbox will immediately apply any changed texture to the object, so that you may preview it.
On the right side are two radio buttons: Inventory and Local. These allow you to use textures from your inventory, or directly from your hard drive.
Inventory
The folder list shows your inventory folders, and the textures they contain. You can use this to select a new texture to apply. Another way of selecting a texture is to drag it from your inventory window into the large box at the top left.
A third way to select a texture is to use the dropper icon, which is below the large texture square. You can then click on any texture on any in-world object and, providing that you have that texture in your inventory, it will be used by the texture picker. This is a very handy and rapid way of selecting textures while building.
Once you have finished, Click Ok to apply any changes made, or Cancel to revert to the original texture.
Local
In this view, you can access a list of textures (images) that are on your hard drive. This allows you to preview how a texture will look, prior to uploading it. It is an alternative to using temporary uploads.
NOTE: An applied local texture will be visible only to you, and only until you relog. You can get around others not seeing local textures by uploading the image to a picture sharing site (eg, Dropbox, Photobucket, Flickr, Imgur, etc) and then using media on a prim to display it in-world. You can also work on beta grid, where uploads do not affect your SL L$ balance.
This view has a few buttons, and below that, a list of the textures you have already added.
- Add: this opens a file picker window, which you can use to select a new image from your hard drive, to add to the saved list. The texture selected is not automatically uploaded; it is merely referenced in the list below.
- Remove: deletes the currently selected texture from the list.
- Upload: uploads the currently selected texture to SL.
- Apply now: If you click on a texture in the list, you will instantly see it applied to the item that you are editing. Note again that this will be shown to you only.
Some use scripted systems to apply temp textures for testing, such as on various mesh body parts, but since a local texture doesn't shown in inventory, you can't get the UUID to add to the script. Solution: Surprisingly, llGetTexture can actually get a UUID for the local texture when it is applied to a prim, and llSetTexture can apply it.
fs_texturepicker_6.2.4.png - removed
preferences_chat_tab
Preferences - Chat
Visuals Tab
- Onscreen console font size: Choose Small, Medium, Large or Huge
- Play avatar animations (such as shouting): Animates your avatar for some standard actions.
- Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.
- Show “You” in chat transcripts instead of your name: Replace your name in transcripts.
- Emotes use italic font: Makes emotes show in italics.
- Bold Shouting, Italicize whispering: If enabled, emphasises shouting and whispering, as the option indicates.
- Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.
- Route llOwnerSay to script debug window:llOwnerSay script output is sent to the script debug window rather than being shown in console, on screen.
- Show chat in bubbles above avatars: puts local chat in bubbles above users heads.
- Don't show chat in Nearby Chat console and toasts: Prevents chat from showing in console and toasts (only available if the above option is enabled; greyed out otherwise).
- Show typing indicator in bubbles above avatars: This will show something like a chat bubble but only when another avatar is typing; it gives a visual indication that someone is typing. The text itself will appear according to your settings.
- Show typing indicator in nametag above avatars: Similar to the above, but the indicator appears in the nametag instead.
- Show seconds in timestamps: adds seconds to the timestamps.
- Show timestamps in: You can select whether to show timestamps in…
- Nearby chat
- IMs
- Transcript
- Use classic draw mode for console: Changes the chat console 1) background to surround all visible text instead of displaying separate backgrounds per line of chat.
- Use full screen width for console: Will allow the chat to be the full width of the screen (requires restart).
- Fade chat after _seconds __ # lines: Allows you to choose how long, and how many lines show in the chat console.
Chat Windows Tab
- Chat window font size: Choose Small, Medium, Large or Huge
- Show names in direct IMs: If this is disabled, user names are not shown on each line in IMs.
- Use V1 style chat headers: Makes chat look like V1 style chat. With this unchecked, chat headers will appear as horizontal bars across chat windows, with text underneath. With it checked, timestamp and name will precede text on the same line.
- When using V3 style chat headers, show mini icons: shows the icon in the IM/group chat next to the name. If Remove chat headers is enabled this will not show even if enabled.
- Show the end of the last conversation: If enabled, the last few lines of the last conversation will be shown in IM windows. This requires that chat transcripts be enabled in Preferences→ Privacy → Logs & Transcripts.
- Add additional chevron (>) as typing indicator to IM sessions: This depends on the other person having enabled Send typing notifications to other avatars during IM sessions. If they have, then you will see a chevron when they are typing.
- Show new message notification for: If you have scrolled up in a chat window, and a new message has arrived, you can be informed of this, by enabling one or both of:
- Nearby chat
- Instant and group messages.
- Show IMs in: (requires restart)
- Separate windows
- Tabs
- Chat tab orientation: (requires restart)
- Horizontal (along the bottom of the Conversations window)
- Vertical (down the left side of the Conversations window)
- Name format for IM tabs: If you have both display names and user names enabled in Preferences -> General, then you can select what names you want display in IM chat tabs:
- Display name
- Username
- Display Name (Username)
- Username (Display Name).
- Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights.2) Two options may be combined (you may enable either one, or both):
- Name Style: You can opt to have moderator names highlighted in one of several text styles, such as bold, italic, etc.
- Text Style: You can also specify a style for the etxt that apepars in chat after the moderator name.
- Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.
Note: The viewer will still receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received. - When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
Note: Group text chat may now be disabled independantly of group notices, in the groups profile window.
Note: The viewer will receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received. - Automatically ignore and leave all conference (ad-hoc) chats: Shuts down any conference chats in which you are included.
- Report ignored conference chats in nearby chat: Informs you that a conference chat was ignored.
The name of the person is shown, and may be clicked in nearby chat to bring up their profile. - Don't ignore conference chats invitations from my friends: overrides the automatically ignore settings for conferences started by those on your friends list.
- Group Chat Snooze Duration: Length of time a group chat will be muted when clicking the Snooze button. Setting this to zero will simply close the group window until the next group message arrives.
Note that any chat which occurs during the “snooze” period will not be logged - should you have logging enabled. - Set group chat snooze duration individually per group: If enabled, when you snooze a group chat, a window will open asking how long to snooze the chat for.
Typing Tab
- Auto-Replace: Opens the Auto-Replace Settings window where you can define word replacement. Useful as an auto correct feature, for example.
- Spell Checking: Opens the Spell Checker Settings window.
- Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated, and which service to use.
- Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.
- Play typing animation also when emoting: If the above is enabled, then this option will have your avatar play a typing animation when using emotes.
- Hear typing sound when people type in local chat: If enabled, you will hear the sound of typing
- Send typing notifications to other avatars during IM sessions: If enabled, this will show “xxx is typing” in IMs. It can also trigger the other person's IM to open before you actually send the IM text. (See Announce incoming IMs as soon as the sender starts typing below.)
- Enable auto-completion of gestures in nearby chat bar: If this is enabled, then typed gestures will auto-complete as typed.
- Enable automatic name prediction in nearby chat bar: When this is enabled, the viewer will attempt to autocomplete a name based on the names of those near you.
- ”:” as a synonym for ”/me”: Used in Role Playing. Allows use of ”:” instead of ”/me” to indicate an action, instead of a statement. For example; ”:nods in agreement” appears as “John Doe nods in agreement”. (NOTE: No space after the ':'.)
- Auto-close ((OOC)) parentheses: Used in Role Playing. When entering message in RP mode, it is assumed they are speaking as their character. To communicate something outside of their character, they enclose their message with “((” and “)) ”.
When checked, the viewer automatically appends a ”))” to a message if it isn't present. For Example ((This is OOC“ results in ”((This is OOC)) “. - Show send chat button in the chat bar for IM sessions: Adds a “Send” button at the right end of the chat bar in IM and group chat windows.
- Add a chatbar in the Nearby Chat window: As the name implies.
- Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.
- Show chat type / send chat button in chat bar: Adds a button to the right of the nearby chat bar; you can click this to send chat, and you can select whether to say, whisper or shout.
- Autohide Main chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
Note that if both the WASD selection in Pressing Letter Keys (above) and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar. - Deselect chat after sending messages: Will move the cursor out of the main chatbar after you send a message.
- De-focus chat history as well: Will also remove focus from the chat window.
Use Keyboard Shortcuts
Here, you can enable/disable three special shortcuts:
- Ctrl-Enter - Shout
- Shift-Enter - Whisper
- Alt-Enter - OOC
Notices Tab
- Enable incoming chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.
- Group Chats
- IM Chats
- Use console for chat popups instead of floating toasts (Viewer 1.x style): Displays chat in the onscreen left-hand console rather than in bottom-right toasts
- Show IMs in chat console: Will show IMs in the chat console; this is on the lower left of the screen, not in the communication window.
- Show group chat in chat console: Will show group chat in the chat console; as noted above, this is on the screen, not in the communication window.
- Length of group name to be printed in chat transcripts:
- Setting '0' turns it off.
- Setting '-1' shows the full group name.
- Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.
- Open Conversations when an offline mesage has been received: Normally, any offline messages you get will be shown as chiclets when you log in. If you enable this, the Conversations window will also open to show the text of the messages.
- Email me IMs when I'm offline: will send any offline IMs to your email that you have on file with LL
- Show IMs and Group Chat in nearby chat window: Shows the text of received IMs and group chat in the nearby chat window.
- Save IMs and Group Chat in nearby chat: Enable logging of IMs and group chat along with local chat; requires that local chat be logged, which can be enabled in the Privacy -> Logs & Transcripts tab.
- Fade IM text into the background of the chat transcript window: 0.25 for most faded, 1 for no fade.
- Show number of unread IMs in Firestorm's window title: Displays a count of unread messages in the window title bar.
- Announce incoming IMs as soon as the sender starts typing: If enabled, your IM window will open and beep as soon as someone starts typing a message to you, rather than after they complete and send the message.
Note that this will not work if the person IMing you has disabled Send typing notifications to other avatars (above). - Flash IM tabs when friends come online or go offline: visually notifies you when friends log in or out; most useful during IM conversations.
- Flash chat toolbar button if new nearby chat arrives: The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.
- Flash chat toolbar button if new IM arrives: The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in Preferences→ Chat -> Chat Windows.
- Report muted group chat in nearby chat: If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
Group chat can be “muted” (disabled) in the groups profile window. - Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.
- Show their subjects and authors as well: Also shows the title and sender of notices in group chat.
Radar Tab
- Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.
- Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.
- Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.
Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.
Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.
- Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts. For more information, refer to this page.
- Enhance radar with LSL-Client Bridge: If this is enabled, radar functions responsible for determining avatar locations at high altitudes are assisted by the LSL bridge, particularly when they are beyond draw distance.
- Age Alert: You can also be alerted to avatars who are “younger” than a certain number of days.
- Threshold: Set the age in days.
- Radar reports avatars younger than the specified age: Enable to be alerted.
again, you can specify your own alert sound by giving a valid sound UUID.
Keyword Alerts Tab
- Enable Keyword Alerts: Enables using Keyword Alerts.
- Look for Keywords in Local Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.
- Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
- Check sender's name for keywords: Look for keywords in the names of speakers or objects as well.
- All keywords are case-sensitive: Enable this if you want (for example) Apple to be treated differently from apple.
- Only match whole words: Enabling this will prevent an alert from being generated on partial matches. For example, if you have an alert on the word frank, you will not be alerted if someone types frankly.
Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.
- Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.
- Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.
- Play alert sound: Enables playing a sound, identified by the UUID:
- Alert Sound UUID: Supply the alert sound UUID here. A default is given. To get a new UUID, find a sound in your inventory with full permissions (you can view the item's properties to check this), then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.
CmdLine Tab
See this page for a tutorial video.
- Enable usage of chat bar as a command line: If this is enabled, all the commands given below (except where noted) will be available for use.
All of the commands below can be changed from the supplied defaults.
- Calc. expressions (calc): Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction. Therefore, example: “calc 1.3+2*5” results in “11.3” as the answer, because the multiply occurs before the addition.
- Change Draw Distance (dd): Changes the draw distance of the rendered view to the specified number of meters. Example: “dd 32” sets the draw distance to 32 meters.
- Max. Bandwidth (bw): Change your current maximum bandwidth. This is set in Preferences→ Network & Files -> Connection.
- Copy camera position to clipboard (cpcampos): Saves the current camea position in the clipboard, from which it can be pasted into a script, for example.
- Turn AO on/off (cao): Turns the embedded AO system on/off. Example: “cao on” turns AO on, and “cao off” turns AO off.
- Clear the chat transcript (clrchat): Clears the chat history from local chat. Example “clrchat”
- Set the media url (/media): Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use to identify the space. The type is one of: Audio, Image, Movie or Web.
- Set the music stream url (/music): Sets the music stream for the user for that session. Does not alter the parcel stream. Example:
“/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010” sets a Smooth Jazz sound to the URL.
"/music stop (or any invalid URL)" stops the stream. Useful when no stream is set on the parcel. - Rez a platform (rezplat): Assuming the avatar has build privileges in the parcel, this command rezzes a circular platform of the given diameter beneath the avatar. Example: “rezplat 25” rezzes a 25m diameter platform below the avatar.
- Get avatar name from key (key2name): Looks up the specified avatar key and returns the name for the key. Example: “key2name” returns “Babbage Linden”.
- Roll dice (rolld): For role play. Use by typing rolld <number of dice> <number of faces> in nearby chat. Examples:
rolld is a regular dice with 6 faces.
rolld 1 20 is a single dice with 20 faces.
rolld 3 10 is 3 dice, each with 10 faces.
Bonuses, penalties, successes and explosions modifiers can also be added to the command; for more, refer to this page. - Teleport within Region (gtp): Teleport to anywhere within the region instantly according to the position specified. Example: “gtp 45 150 400” teleports to 45, 150, 400.
- Teleport to ground (flr): Teleport to the current ground position for the avatar's current position.
- Teleport to altitude (gth): Teleport to the specified height. Example: “gth 2800” teleports to a height of 2800 meters. It is also possible to teleport higher. Example: “gth 6500” teleports to 6500m above the region.
- Teleport to cam position (tp2cam): Teleports the avatar to the position the cursor is currently looking at. This is useful when walking into a store. After looking around and finding the item to purchase, this shortcut takes you to the position immediately, without having to walk. Example: “tp2cam”.
- Offer teleport to avatar (offertp): Sends a teleport request to the avatar identified by the given key. Example: “offertp avatar-key”.
- Teleport to avatar (tp2): Finds a given avatar within the region and teleports to them. Example: “tp2 John Doe” teleports to “John Doe” if they are in the region.
- Teleport home (tph): Teleport home. Same as hitting Shift-Ctrl-H.
- Teleport to Region x (mapto): Teleports you to the region and co-ordinates you specify (if no co-ordinates are specified, and no landing point is set on the region then it will default to 128, 128, 0). Must use the full region name, with spaces and all.
- Use same position between Regions: When enabled, your entry point at the new region will be the same coordinates you left at the old region, unless a landing point is specified in the new region.
There are a few other commands which are not shown here (and therefore cannot be changed). These include:
- /zoffset_up: Offset your avatar upward by 0.05 (default) or whatever increment you specify in Advanced → Debug Settings → AvatarHoverOffsetStepSize.
- /zoffset_down: Offset your avatar downward by 0.05 (default) or whatever increment you specify in Advanced → Debug Settings → AvatarHoverOffsetStepSize.
- /zoffset_reset: Reset Hover Height to 0.
These can be used in gestures, perhaps assigned to the PgUp and PgDn keys respectively.
- zdrop, ztake, mtake: Refer to this page.
fs_texturepicker_local_6.2.4.png - removed
texturepicker_6.2.4.png - removed
fs_movement_and_camera
Movement and Camera
This page discusses the various ways you can move your avatar and control your view, the camera. As you will see, there are several ways of doing each, and different people have different personal preferences as to which works best.
The page only convers basic methods, and some of the options available. Further options concenering movement and camera are in Preferences -> Move & View, and subtabs.
Movement
Your avatar can be moved in-world in several ways.
Move Controls
Move controls are enabled via the top menu bar, Avatar → Move Controls. This opens a small window, as shown here, which can be moved on the screen and left where you find it most unobtrusive, by left clicking a corner and dragging it on-screen.
Arrow Keys
You can use the up and down arrow keys on your keyboard to move your avatar forward and backward. The left and right arrow keys turn your avatar in the corresponding direction, after which again use up and down to walk.
To walk to the left or right (called “strafing”), press and hold a Shift key, and while holding it down, press the left or right arrow key.
When standing, use the PgUp key to jump, PgDn to crouch. To fly, use the Home key, or press and hold PgUp 1). Press Home again to stop flying.
WASD
Those used to video games may wish to use the WASD keys on the keyboard for movement. To do this, go to Preferences -> Move & View -> Movement→ Pressing letter keys affects movement. This enables the following movement mappings:
Key | Motion | Equivalent |
---|---|---|
W | Forward | Up Arrow |
A | Turn Left | Left Arrow |
Shift-A | Strafe Left | Shift-Left Arrow |
S | Backward | Down arrow |
D | Turn Right | Right Arrow |
Shift-D | Strafe Right | Shift-Right arrow |
E | Jump | PgUp |
C | Crouch | PgDn |
F | Fly | Home |
Note that if you have your cursor in any chat window (eg local chat, Neabyby, an IM window, etc), you will type instead of moving.)
NOTE 1: If you have enabled Preferences → Move & View → Movement → Use AZERTY keyboard layout, then WASD will not work correctly unless you actually have an AZERTY keyboard.
NOTE 2: If you have gestures active that use certain letter keys, this may interfere with your ability to use WASD.
Mouse Movement
It is also possible to move your avatar using your mouse.
First, you can left click your avatar to guide its direction, while using the arrow keys or WASD to walk.
However, you can also walk using only the mouse: left click your mouse button on your avatar or name tag. Keep the left mouse button pressed down, and then also click the right mouse button. Your avatar will start walking forward. Move your mouse to “pilot” your avatar.
Releasing either mouse button will stop walking.
This method also works while flying.
In Preferences -> Move & View -> Movement, you can enable Single click on land → Move to clicked point. Then if you left click somewhere on the ground, your avatar will immediately start walking to that point.
Running
One way to enable running is to press Ctrl-R. after pressing this, you will run instead of walking. Press Ctrl-R again to disable running.
In Preferences -> Move & View -> Movement, you can enable Tap-tap-hold to run. With this on, if you press the up arrow key twice, quickly, you will start running. You will stop running once you release the up arrow. 2)
You can also strafe-run left or right by using the above method: press left or right arrow twice, quickly.
When using Mouse Movement, you can run by double right-clicking on your avatar, while holding the left mouse button down.
If you get stuck in run mode, please refer to this page.
View
Camera Controls
Moving your camera around, separately from moving your avatar, is commonly called “camming.”
A good introductory video on using your camera can be found here.
Refer to this page for details on the camera controls window.
To move your camera around via the keyboard, see Camera Keyboard Shortcuts.
Arrow Keys
If your avatar is seated, you can use your keyboard to control your view. 3) The left and right arrows will rotate the camera around your avatar, while the up and down keys will zoom in and out. 4)
Mouse
Using the mouse to control the camera arguably gives the most precise control of it. This involves selecting something to focus the camera on, and then moving the camera view relative to that item.
To focus your camera on something (or someone), press and hold the Alt key on your keyboard (the viewer cursor changes into a mgnifying glass), then left click with your mouse. This, by the way, is also known as Zoom mode, and can be enabled with Ctrl-1 - which opens the toolbox in Zoom mode.
Camera control is then as follows:
Key/Mouse Combination | Function |
---|---|
Alt-Left Click | Zoom: You can control the degree of zoom by left clicking the spot, then moving your mouse forward or back. Side-side motion on the mouse will rotate the camera round the selected spot. |
Ctrl-Left-Click | Orbit: Rotates the camera around the selected spot on screen. |
Shift-Ctrl-Left-Click | Pan: Move the camera laterally or front-back, but without zooming or rotating. |
Shift-Ctrl-Alt-Left click | Pan: move the camera up or down. |
Camera Position
You can control the position of the camera relative to your avatar.
- Shift-Mouse Scrollwheel: controls the vertical height of the camera.
- Ctrl-Mouse Scrollwheel: controls the tilt (up/down rotation) of the camera.
Other controls in Preferences -> Move & View -> View:
- View Angle: Changes the camera field of view
- Distance: Changes how far away from you the camera is.
Other camera settings can be controlled via top menu, World -> Photo & Video→ Camera Tools.
Resetting Camera
If you have moved your camera around and wish to return it to your preferred position (as set above), press Esc.
This does not reset the camera to built-in defaults. To do that, instead, press Shift-Esc.
If you find that your camera is zoomed in or out too far, use Ctrl-9 to reset the zoom level.
If none of these help fix your view problem, refer to this page for more suggestions.
Mouselook
Refer to this page for details on enabling and using mouselook.
Focus Follows Mouse
Note: This works only if you have Depth of Field Enabled: Preferences → Graphics → Depth of Field, top option. See here for more info on DOF.
With this feature enabled, the focus will be on whatever is under your mouse cursor. You can enable it in either of two ways:
- Preferences → Graphics → Depth of Field → Depth of Field focus follows pointer
- top menu, World > Phototools → DoF/Glow →→Depth of Field focus follows pointer
If you want to lock the focus on a spot, so you can move your mouse around to do other things, you can use World → Photo and Video → Depth of Field focus lock (shortcut: Alt-Shift-X).
Touch controls
Using touch controls, such as a touch screen tablet, like the Wacom Cintiq range, can result in the “pointer going crazy”. This is essentially down to a difference in how events are reported by those devices compared to a mouse. In some cases, this can be resolved by setting the debug setting “DisableMouseWarp” to True.
firestorm_troubleshooting
Troubleshooting Problems
For an introduction to the basics of troubleshooting, please refer to this page.
This page covers issues and problems which you might encounter with Firestorm; for topics concerning how to use the viewer, you are instead directed to the main Firestorm documentation page.
The topics here are divided into issues which are directly related to the viewer, and those which are really SL issues or bugs.
Should this not be helpful, then please contact support. The best place to get fast help is in one of the in-world groups. Otherwise, you may contact any of our support team. We will do our best to assist you.
If you believe you have found a genuine bug - or have a feature request, then you can file a JIRA.
Viewer Related
Crash/Login/Launch Issues
Web Feed, Audio, Video and Voice
Viewer Interface (Viewer Windows, Information Displays)
Visual Problems with Items In-World
Behavior of Items In-World
Avatar Movement
Other
SL Related
Animation
Attachments
Avatar
Inventory
Outfits
Other
By Operating System
Windows
Mac
Linux
Hardware
Misc
- How to Take a Screenshot— often needed so we can see the problem