gearmenu_6.3.9.png - removed
my_environments_window.png - removed
statistics
Statistics
Basic
Displays basic information about your Second Life performance. Click on the word Basic to hide or display this panel.
- FPS: The number of times per second your computer is redrawing(or refreshing) what's on the screen. Higher numbers are better. A framerate between 15-30 frames per second (FPS) is about as smooth as broadcast television.
- Bandwidth: How much data is being transferred between your computer and the Second Life world. This number varies wildly depending on what bandwidth settings you've used, where you are inworld, what's going on, and whether you're still loading some things (objects/textures/etc) that are in your field of view. If bandwidth is 0kbps, something may be wrong (you may be partially disconnected).
- Packet Loss: The amount of data being lost as it travels between your computer and the server. Any nonzero packet loss is bad; packetloss above 10% is very bad. Packet loss might be caused by a dying server (in which case everyone in the region would be experiencing it), a bad connection between you and Second Life (possibly a bad router between your ISP and Second Life, or congestion at your ISP), or problems on your local network (wireless networking, or internet security or firewall software on your computer).
- Ping Sim: How long it takes data to go from your computer to the region you're currently in. This is largely dependent on your connection to the Internet.
Advanced
Displays lots of nitty-gritty details about your Second Life performance. Most of these details are less useful than Basic or Simulator. Click on the word Advanced to hide or display this panel.
Render
Displays information related to drawing the Second Life world.
- KTris Drawn: (per frame) Computer-generated 3D objects are built out of triangles (the basic geometric shape). This is a count of the number of triangles, or “tris”, in each frame of the current scene.
- KTris Drawn: (per second) This is a count of the number of triangles (“tris”) drawn every second.
- Total Objects: The number of objects currently in view, which includes:
- Prims
- Avatars
- Terrain patches
- Trees
- Particle groups
- Water patches
- Cached Objects: Number of objects in the memory cache.
- New Objeccts: The number of objects being downloaded per second. Will be zero when your view is fixed and everything in view has downloaded.
- Object cache hit rate: Indicates how many objects are accessed from the object cache instead of needing to be downloaded; the higher this value, the better.
Texture
Detailed information on the textures currently in use. Click on the word Texture to hide or display this panel.
- Count: The number of unique textures loaded by the viewer.
- Raw Count: The number of textures loaded by the viewer that have been paged out (exist in application memory and not driver memory).
- GL Mem: The amount of driver memory consumed by textures.
- Formatted Mem: Specific memory allotted for final rendering of images.
- Raw Mem: The amount of application memory consumed by textures.
- Bound Mem: The memory size of all textures bound for rendering per frame.
Network
In general, this section reports information about the network traffic that your viewer is using while connected to Second Life. Most online environments, like MMO games, download regions and areas in advance, usually by a patch or by the game's installer. Second Life is a live environment that changes all the time, meaning that it's constantly uploading and downloading information. You might notice more activity in the Network section of the statistics bar the first time you visit a new location inworld, as the viewer requests and downloads information like textures, objects, and more.
The various subsections of this category roughly break down what sort of information is being downloaded at any given moment, ie, textures, object information, et cetera.
Simulator
Displays statistics for the region (simulator) you're currently in. Click on the word Simulator to hide or display this panel.
NOTE: an “agent” is either a user in a given region (a “main agent”) or a user in a neighboring region (a “child agent”). Any user who can see objects inside a simulator region increases the load on that simulator. The nominal values below are for simulators running on a single simulator per CPU. On other simulators (such as water simulators), these number will be different.
- Time Dilation: The physics simulation rate relative to realtime. 1.0 means that the simulator is running at full speed; 0.5 means that physics are running at half-speed.
- SimFPS: The simulator frame rate. This should now always be the same as the physics frame rate: 45.0 when things are running well.
- Physics FPS: The frame rate at which the physics engine is running. This should normally be at or near 45.0.
- Physics Details: Provides more information about physics calculations, including memory allocated. Every region has a memory budget specifically for physics calculations. Terraforming and terraformer objects can particularly impact this memory budget, for example.
- Agent Updates/Sec: The rate at which agents on this simulator are being updated. Normally 20 updates a second, this will decrease if the simulator has a large number of agents on it.
- Main Agents: The number of agents (users) who are on this simulator.
- Child Agents: The number of agents who are not on this simulator, but can see it.
- Objects: The total number of primitives on the simulator. This value does not include primitives being worn as attachments.
- Active Objects: The number of objects containing active scripts on the simulator. This value does not include scripts inside attachments, unless the attachment wearer is sitting on a scripted object.
- Active Scripts: The number of running scripts that are currently on the simulator, including scripts attached to agents and objects.
- Scripts Run (%): A percentage of scripts that successfully finish running during one simulator frame; ideally, the simulator runs 22 frames in a millisecond. Complicated scripts may take longer than a single frame to complete due to resource management, which is normal behavior that will lower this percentage. This number is a general indicator of the resources scripts are currently attempting to utilize in a region, and a low percentage does not necessarily indicate a performance problem.
- Pathfinding: Information about pathfinding characters and their performance in the region.
- Packets In: UDP packets being received by the simulator.
- Packets Out: UDP packets being sent by the simulator.
- Pending Downloads: Number of asset downloads to the simulator that are pending. If this is greater than 1, this means that you may see delays in viewing notecards or scripts, and rezzing objects.
- Pending Uploads: Number of current uploads of asset data pending. If this number is non-zero, this means that there may be performance issues when attempting to teleport.
- Total Unacked Bytes: The size of the reliable packet data sitting on the server waiting to be acknowledged. A large number may indicate a thin pipe or other possible problems between the viewer and the sim.
Time
The following are the different times listed in the Time section of the Statistics bar. Click Time to hide or display this panel.
- Total Frame Time: The sum of all time values listed below it, this measures how much time it takes the simulator to run everything that the simulator is trying to do each frame.
- < 22 ms: The simulator is healthy, everything is running as fast as it can, and more scripts can be added without reducing the performance of individual scripts.
- approx. 22 ms: The simulator is healthy, but there are probably a lot of scripts and agents on the simulator, meaning that script execution is being slowed down in order to maintain the simulator frame rate.
- > 22 ms: The simulator is experiencing severe load, either due to physics or a large number of agents, such that even by slowing down script execution it is impossible to compensate. The simulator frame rate has been reduced as a result.
- Net Time: The amount of time spent responding to incoming network data.
- Sim Time (Physics): The amount of time that frame spent running physics simulations. In general, this should be less than 5 milliseconds.
- Sim Time (Other): The amount of time that frame spent running other simulations (agent movement, weather simulation, etc.)
- Agent Time: The amount of time spent updating and transmitting object data to the agents.
- Images Time: The amount of time spent updating and transmitting image data to the agents.
- Script Time: The amount of time spent running scripts.
- Spare Time: The amount of time that is available or unused.
From https://community.secondlife.com/knowledgebase/english/statistics-bar-guide-r68/
fs_movement_and_camera
Movement and Camera
This page discusses the various ways you can move your avatar and control your view, the camera. As you will see, there are several ways of doing each, and different people have different personal preferences as to which works best.
The page only convers basic methods, and some of the options available. Further options concenering movement and camera are in Preferences -> Move & View, and subtabs.
Movement
Your avatar can be moved in-world in several ways.
Move Controls
Move controls are enabled via the top menu bar, Avatar → Move Controls. This opens a small window, as shown here, which can be moved on the screen and left where you find it most unobtrusive, by left clicking a corner and dragging it on-screen.
Arrow Keys
You can use the up and down arrow keys on your keyboard to move your avatar forward and backward. The left and right arrow keys turn your avatar in the corresponding direction, after which again use up and down to walk.
To walk to the left or right (called “strafing”), press and hold a Shift key, and while holding it down, press the left or right arrow key.
When standing, use the PgUp key to jump, PgDn to crouch. To fly, use the Home key, or press and hold PgUp 1). Press Home again to stop flying.
WASD
Those used to video games may wish to use the WASD keys on the keyboard for movement. To do this, go to Preferences -> Move & View -> Movement→ Pressing letter keys affects movement. This enables the following movement mappings:
Key | Motion | Equivalent |
---|---|---|
W | Forward | Up Arrow |
A | Turn Left | Left Arrow |
Shift-A | Strafe Left | Shift-Left Arrow |
S | Backward | Down arrow |
D | Turn Right | Right Arrow |
Shift-D | Strafe Right | Shift-Right arrow |
E | Jump | PgUp |
C | Crouch | PgDn |
F | Fly | Home |
Note that if you have your cursor in any chat window (eg local chat, Neabyby, an IM window, etc), you will type instead of moving.)
NOTE 1: If you have enabled Preferences → Move & View → Movement → Use AZERTY keyboard layout, then WASD will not work correctly unless you actually have an AZERTY keyboard.
NOTE 2: If you have gestures active that use certain letter keys, this may interfere with your ability to use WASD.
Mouse Movement
It is also possible to move your avatar using your mouse.
First, you can left click your avatar to guide its direction, while using the arrow keys or WASD to walk.
However, you can also walk using only the mouse: left click your mouse button on your avatar or name tag. Keep the left mouse button pressed down, and then also click the right mouse button. Your avatar will start walking forward. Move your mouse to “pilot” your avatar.
Releasing either mouse button will stop walking.
This method also works while flying.
In Preferences -> Move & View -> Movement, you can enable Single click on land → Move to clicked point. Then if you left click somewhere on the ground, your avatar will immediately start walking to that point.
Running
One way to enable running is to press Ctrl-R. after pressing this, you will run instead of walking. Press Ctrl-R again to disable running.
In Preferences -> Move & View -> Movement, you can enable Tap-tap-hold to run. With this on, if you press the up arrow key twice, quickly, you will start running. You will stop running once you release the up arrow. 2)
You can also strafe-run left or right by using the above method: press left or right arrow twice, quickly.
When using Mouse Movement, you can run by double right-clicking on your avatar, while holding the left mouse button down.
If you get stuck in run mode, please click to here.
View
Camera Controls
Moving your camera around, separately from moving your avatar, is commonly called “camming.”
A good introductory video on using your camera can be found here.
Refer to this page for details on the camera controls window.
To move your camera around via the keyboard, see Camera Keyboard Shortcuts.
Arrow Keys
If your avatar is seated, you can use your keyboard to control your view. 3) The left and right arrows will rotate the camera around your avatar, while the up and down keys will zoom in and out. 4)
Mouse
Using the mouse to control the camera arguably gives the most precise control of it. This involves selecting something to focus the camera on, and then moving the camera view relative to that item.
To focus your camera on something (or someone), press and hold the Alt key on your keyboard (the viewer cursor changes into a mgnifying glass), then left click with your mouse. This, by the way, is also known as Zoom mode, and can be enabled with Ctrl-1 - which opens the toolbox in Zoom mode.
Camera control is then as follows:
Key/Mouse Combination | Function |
---|---|
Alt-Left Click | Zoom: You can control the degree of zoom by left clicking the spot, then moving your mouse forward or back. Side-side motion on the mouse will rotate the camera round the selected spot. |
Ctrl-Left-Click | Orbit: Rotates the camera around the selected spot on screen. |
Shift-Ctrl-Left-Click | Pan: Move the camera laterally or front-back, but without zooming or rotating. |
Shift-Ctrl-Alt-Left click | Pan: move the camera up or down. |
Camera Position
You can control the position of the camera relative to your avatar.
- Shift-Mouse Scrollwheel: controls the vertical height of the camera.
- Ctrl-Mouse Scrollwheel: controls the tilt (up/down rotation) of the camera.
Other controls in Preferences -> Move & View -> View:
- View Angle: Changes the camera field of view
- Distance: Changes how far away from you the camera is.
Other camera settings can be controlled via top menu, World -> Photo & Video→ Camera Tools.
Resetting Camera
If you have moved your camera around and wish to return it to your preferred position (as set above), press Esc.
This does not reset the camera to built-in defaults. To do that, instead, press Shift-Esc.
If you find that your camera is zoomed in or out too far, use Ctrl-9 to reset the zoom level.
If none of these help fix your view problem, refer to this page for more suggestions.
Mouselook
Refer to this page for details on enabling and using mouselook.
Focus Follows Mouse
Note: This works only if you have Depth of Field Enabled: Preferences → Graphics → Depth of Field, top option. See here for more info on DOF.
With this feature enabled, the focus will be on whatever is under your mouse cursor. You can enable it in either of two ways:
- Preferences → Graphics → Depth of Field → Depth of Field focus follows pointer
- top menu, World > Phototools → DoF/Glow →→Depth of Field focus follows pointer
If you want to lock the focus on a spot, so you can move your mouse around to do other things, you can use World → Photo and Video → Depth of Field focus lock (shortcut: Alt-Shift-X).
Touch controls
Using touch controls, such as a touch screen tablet, like the Wacom Cintiq range, can result in the “pointer going crazy”. This is essentially down to a difference in how events are reported by those devices compared to a mouse. In some cases, this can be resolved by setting the debug setting “DisableMouseWarp” to True.
stuck_running - old revision restored (2020/03/01 05:59) Some may have this in addacs
fs_nvidia_issues - Added NO DC steps
nVidia Graphics Issues
In general, Nvidia graphics cards and drivers work very well with Second Life.
World View Tinted Blue
This issued occured with nVidia driver 378.49, when Advanced Lighting Model is disabled, on 64-bit viewers only.
Bug is fixed with nVidia driver 378.66 or newer.
Refer to this JIRA issue for more information.
Recent Crashes on Windows, Following a Driver Update
Recent Nvidia updates, including driver version 381.65, may prevent Firestorm from launching. The crash is reported to occur on the “Detecting Hardware” step.
To solve this,
1) Try disabling Shadowplay in your Nvidia settings.
2) If this does not work, roll back to the last driver that worked for you. Be sure to completely uninstall the recent driver before installing the older one.
See also this page.
NO DC / YES DC
If you see either NO DC or YES DC in the upper left forner, that is an indicator from your Nvidia software, To remove it, open the Nvidia Control Panel, select Manage 3D settings, click Restore, then click Apply.
A more drastic measure is to find a file called nvdrssel.bin in C:\ProgramData\NVIDIA Corporation\Drs and delete it.
Unable to Double Click, or Mysterious Symbols Lower Right in Viewer
If you have Nvidia Shadowplay installed, disable it. Google “how to disable nvidia shadowplay” for instructions.
One user reports that on a recent Nvidia Experience version, turning off Share in the Settings menu disables Shadowplay without having to go through Windows controls.
Mac + Nvidia
There is a known Nvidia driver crash that occurs for some users on El Capitan and Sierra. See Mac El Capitan Nvidia Driver Crash and Mac Sierra Issues.
fs_eep - removed "this panel wants..." as it isn't true.
Environmental Enhancement Project
Introduction
The Environmental Enhancement Project (EEP) is an environment system that completely replaces Windlight. It is a complete rewrite of the previous Windlight code, so many things are done differently, and new features and capabilities have been added.
Unlike Windlight, EEP Presets (settings) are inventory assets. In other words, they “live” in your inventory, rather than as XML files on your hard drive. This makes it much easier to share them with friends, and yes, they can also be sold. The standard permission rules apply (i.e., copy, modify, transfer).
Many Windlight settings have been converted to EEP presets. You will find them in the Library folder of your inventory, under Environments. You can easily use any of these, as described in the next section. If you wish to modify any of them, you will first need to copy them to you main inventory; the default folder name for EEP presets is Settings, so it is recommended that you place them there. You should also create new EEP presets in that folder.
This page gives an overview of commonly used functions, and then gives links to further information.
Setting Your Own Sky
Many like to have their own sky set where ever they go in SL, and for that sky to persist. With EEP, this is quite straightforward.
- Click the QuickPrefs button (usually located on the bottom button bar, far right) shown to the left, and click on the Sky drop-down. Select any of the listed skies.
- OR find an EEP setting (Sky, Water, or Day) in Inventory, right-click it, and choose “Apply Only to Myself.”
Once either of the above steps are done, then go to Avatar menu → Preferences → Firestorm → Extras → enable “Persist Environment settings throughout sessions”. Both of these methods will apply automatically, and the setting will stick through teleports and logouts.
In order to again see sky and water as set at specific locations (the Shared Environment), you will need to clear your own lighting; do this by clicking the X in the lower section of Quick Prefs.
If you want to change your Sky/Water/Day, simply make a different selection the same way as above.
If you want to permanently modify the EEP setting you have applied to yourself, find it in Inventory, edit it, modify as desired, and Save or Save As. Reapply to yourself if you wish to use it now. (See Editing or Making Your Own EEP Presets, below.)
If you want to temporarily modify your own lighting, such as for photography, go to the top menu bar, World → Environment → Personal Lighting, OR choose “Personal Lighting” from Quick Prefs. Edit as desired. Note that changes made to Personal Lighting do not last after logging out; they are temporary. To clear the changes in your view, click the Reset button.
Adding an EEP Preset to Your Parcel or Region
You can use an EEP day cycle on your own land, something that was not possible with Windlight (though you could set a fixed sky and water). Also, the day cycle is no longer constrained to 4 hours.
• Adding a Preset to a Parcel
Go to top menu, World → Parcel Details → Environment. The quickest way is to use an existing day cycle, so click Use Inventory and select one.
You can also create a day cycle on the fly by clicking Customize.
To revert to the region EEP, click Use Region Settings.
If a group member other than the owner needs to apply an environment to a parcel, assign the ability in the Group profile, Roles & Members→ Roles, under Parcel Settings - Modify environment settings and day cycle.
For details on this tab, refer here.
• Adding a Preset to a Region
Go to top menu, World → Region details → Environment.
This panel works exactly the same way as the parcel one described above, except that changes apply to an entire region. Naturally, you need to be an estate owner or manager to change these settings.
For details, refer to this page.
Editing or Making Your Own EEP Presets
Since EEP presets are assets, you generally edit them from inventory, as you would edit, say, a notecard: find the preset, double click it. This opens the preset editor, and also applies the preset so you can see what you're doing.
Remember that presets in the Library cannot be edited, and need to first be copied to regular inventory.
To create a new EEP preset, right click any folder (but preferably use the Settings folder) → New Settings, then select Sky, Water or Day.
Another way to edit or make a preset is via top menu, World → My Environments. See here for information on that window.
Details of how to edit each type of preset are given on the following pages:
Importing Old Settings
Note: As stated previously, approximately 200 Windlight settings have already been imported and can be found in Library → Environments folder. They are also visible in Quick Preferences and can be selected there.
All of the other old built-in Windlights have been imported into EEP settings files and are available on Marketplace for free: Firestorm Default Sky Windlights for EEP.
If you created custom Windlights of your own, those can be imported into EEP settings files as follows:
- Create a new Settings item in inventory (right click Settings folder or a subfolder → New Settings → New Sky, Water, or Day Cycle).
- Open that new settings item.
- Select the Import button; this will open a file picker dialog.
- Navigate to where you have stored your Windlight XML files and select the file you would like to import:
- Windows:
- C:\Program Files\Firestorm_64\app_settings\windlight (old built-in Windlights)
- C:\Users\User\AppData\Roaming\Firestorm_x64\user_settings\windlight (personalized custom files)
- Mac
- ~/Applications/Firestorm_64; right click > show package contents > Contents/Resources/windlight (old built-in Windlights)
- ~/Library/Application Support/Firestorm/User Settings/Windlight (personalized custom files)
- Linux
- ~/Phoenix_Firestorm*/app_settings/windlight (old built-in windlights)
- ~/.firestorm_x64/user_settings/windlight (personalized custom files)
You should import Windlights of the same type as the editor you have open (Day Cycle, Sky, or Water). For example, to import a Sky, create and open a Sky setting from inventory. On your hard drive, you should find the files laid out as follows: ./windlight/days ./windlight/skies ./windlight/water.
Select the Save As option from the drop down menu.
EEP Links
This section gives links for further reading.
SL Pages
- For complete instructions, see SL’s Knowledge Base: Environment Editor
- SL's post EEP Is Out! Introducing the Environmental Enhancement Project for a full description.
- For discussion you can follow SL’s EEP forum.
- Here’s a thread where you can give Feedback to SL.
- For those interested, you can see a filtered list of current issues with EEP in the official SL viewer on SL’s bug-reporting site. Remember to log into the site using your SL user name and password.
Inara Pey's EEP Info
- See Inara Pey’s blog post Environmental Enhancement Project: A Primer.
- Inara Pey also has a blog post on this Firestorm EEP Beta: Firestorm 6.4.5 Beta: EEP and Camera Presets.
- Inara Pey also has an EEP tutorial.
EEP Tips
Creating Space Effects
- Starfields: Step by step gimp tutorial here.
Starfields can be used as cloud textures, but in that case, they need to be grey-scale.
Clouds
new_residents:start - [Happenings Around the Gateway & Grid]
For New Residents
The purpose of this section is to provide help for those new to Second Life, irrespective of the viewer used or their entry point into SL. Given that different viewers are available, where possible, the information given assumes that the official Second Life viewer is the one being used.
If you are looking for information on Firestorm features and functions, click here. If you need help with Firestorm viewer, click here. We also offer classes on how to use the Firestorm viewer. See this page for the schedule and in-world locations.
Joining Second Life
You can join Second Life via the web page given here:
If you want to invite friends to join, then please do share the link above with them.
Help For New Residents
Video Tutorials
Activities in Second Life
Happenings Around the Gateway & Grid
Shopping Spree for New Avatars - Contact Frank Sinatra (frankasinatra)
Dance Party Schedule at the Dow Forest: (Time: 1-3 pm slt)
archive:backup_settings_fs602 - Obsolete
Backing Up Your Settings
NOTE: For a video tutorial on backup and restore, see here.
Why make backups?
If you've ever run into the situation where the fix for a problem is to clear your settings, you face a not insignificant task of redoing all those settings. It can be frustrating, especially if original problem doesn't go away.
What if you had a known-good backup of your settings? Then you could clear out the current ones and just pop in your good set. Easy.
IMPORTANT: Don't use backups for a different viewer. They're not compatible with each other.
With Firestorm, you can back up most settings directly from the viewer itself, via Preferences→ Backup. You may wish to backup to a thumb drive, for additional protection.
Settings not restored include your graphics settings (in Preferences → Graphics).
ALSO NOTE: Chat logs and transcripts are not backed up. To manage those, see this page.
How to Backup / Restore
Backup
- Make sure you are logged into SL.
- Go to Preferences → Backup.
- Specify a path (folder) where the backup files should be saved, by clicking the Set button at the upper right, and selecting a folder. Ideally, make a new folder on your computer, specifically for Firestorm backups.
Do not use the Firestorm settings or install folder for this; use a new folder. - Note: You may want to name your folder something like “Firestorm Backup.” When you make the backup, Firestorm will automatically create a subfolder with your avatar name.
- Click on the Backup Settings button.
This will back up all global settings, and the settings for the account you logged in with. If you have multiple accounts, with different per-account settings, you should do the above for each account.
Note: All settings are backed up, regardless of which checkboxes are selected. You can restore selectively.
Restore
- Log in with the viewer (restore needs to know what account to restore to).
- Go to Preferences → Backup.
- If you have just wiped your settings, or if settings were reset for some reason, you will need to select the path (folder) where your backup files were saved, by clicking the Set button. Use the checkboxes in the 3 tables to select what settings you want restored; you can select all of them by clicking the Select All button at the upper right, and then browsing for the folder.
- Click on the Restore Settings button. NOTE: be careful NOT to click the “Backup” button or you will wipe out your backup!
- Log out of Firestorm, then restart it.
Multiple Accounts
Settings backup will store all settings for the account you are logged in with, be they global settings (that is, those that affect all accounts on a given computer), or “per account” settings. If you run multiple accounts and wish to have a backup of its “per account” settings, you will need to log in with each one and do a backup.
It follows that you can backup settings from one account and restore to another, but this will only restore global settings, since the “per account” settings refer to a different account.
“Per account” Settings are backed up to a folder with that account's avatar name, inside the backup folder you specify.
backup_settings - Removed reference to now obsolete page
Backing Up or Restoring Your Settings
NOTE: For a video tutorial on backup and restore, see here.
Why make backups?
If you've ever run into the situation where the fix for a problem is to clear your settings, you face a not insignificant task of redoing all those settings. It can be frustrating, especially if original problem doesn't go away.
What if you had a known-good backup of your settings? Then you could clear out the current ones and just pop in your good set. Easy.
IMPORTANT: Don't use backups for a different viewer. They're not compatible with each other.
With Firestorm, you can back up most settings directly from the viewer itself, via Preferences→ Backup & Restore. You may wish to backup to a thumb drive, for additional protection.
Settings not restored include your graphics settings (in Preferences → Graphics).
ALSO NOTE: Chat logs and transcripts are not backed up. To manage those, see this page.
How to Backup / Restore
Backup
- Make sure you are logged into SL.
- Go to Preferences → Backup & Restore.
- Specify a path (folder) where the backup files should be saved, by clicking the Set button at the upper right, and selecting a folder. Ideally, make a new folder on your computer, specifically for Firestorm backups.
Do not use the Firestorm settings or install folder for this; use a new folder. - Note: You may want to name your folder something like “Firestorm Backup.” When you make the backup, Firestorm will automatically create a subfolder with your avatar name.
- Click on the Backup Settings button.
- Confirm that you wish to save to the Directory specified and overwrite a previous Back-up if saved there.
This will back up all global settings, and the settings for the account you logged in with. If you have multiple accounts, with different per-account settings, you should do the above for each account.
Note: All settings are backed up, regardless of which checkboxes are selected. You can restore selectively.
Restore
- Log in with the viewer (restore needs to know what account to restore to).
- Go to Preferences → Backup & Restore.
- If you have just wiped your settings, or if settings were reset for some reason, you will need to select the path (folder) where your backup files were saved, by clicking the Set button. Use the checkboxes in the 3 tables to select what settings you want restored; you can select all of them by clicking the Select All button at the upper right, and then browsing for the folder.
- Click on the Restore Settings button. NOTE: be careful NOT to click the “Backup” button or you will wipe out your backup!
- Log out of Firestorm, then restart it.
Multiple Accounts
Settings backup will store all settings for the account you are logged in with, be they global settings (that is, those that affect all accounts on a given computer), or “per account” settings. If you run multiple accounts and wish to have a backup of its “per account” settings, you will need to log in with each one and do a backup.
It follows that you can backup settings from one account and restore to another, but this will only restore global settings, since the “per account” settings refer to a different account.
“Per account” Settings are backed up to a folder with that account's avatar name, inside the backup folder you specify.
fs_intel_issues
Intel Issues
Windows 10 and Intel Stuck at "Initializing VFS..."
If you have Intel Graphics HD, Intel Graphics HD2500 and Intel Graphics HD4000, and are using the 64bit version of Firestorm 5.0.7 or later, on Windows 10, refer to this page.
Viewer freezes while "Loading world..."
If you have Intel HD 530, Intel HD 620 or Intel HD 630, and Windows 10 – This is an Intel driver issue.
The fix is to roll back to driver 24.20.100.6025.
Direct download Legacy Intel® Graphics Driver for Windows® 10 Version: 24.20.100.6025– Unofficial download; Intel has removed the driver, it seems.
Manual update How to manually update Intel Drivers.
(Ref. BUG-225655.)
Outdated Driver Error
If you are on Windows 10, and get an error such as this:
First, make sure your drivers are fully updated
- Visit Intel and try to update your drivers there.
Next, verify that your graphics card is one of the affected versions. You can find a table of affected versions here: Graphics Drivers Supported Operating Systems, but most frequently we have seen Intel HD 2000 and Intel HD 3000. You should be able to verify your graphics in the system info of your computer.
If this does not help, then download and install and 32bit version of the viewer. Firestorm Viewer Downloads
Assert Texture(H>0)
This issue has been identified as being due to older drivers. Try getting the latest driver from Intel directly.
Ref. this issue.
Load Library failed with error 1114, Dynamic Link Library (DLL)
If you are on Windows 10, and get this error:
Check first for switchable graphics card: Dual Graphics Issues
Verify that your graphics card is one of the affected versions. You can find a table of affected versions here: Graphics Drivers Supported Operating Systems, but most frequently we have seen Intel HD 2000 and Intel HD 3000. You should be able to verify your graphics in the system info of your computer.
If this does not help, then download and install and 32bit version of the viewer. Firestorm Viewer Downloads
Graphics Issues After Win10 Update
If you start experiencing graphics issues after a Win10 update, such as driver crashes, or simply very poor performance, the first thing to try is a full computer reboot.
If that doesn't help, reinstall your graphics card driver from the card maker's website, not from Windows. That is, from nVidia, AMD, or Intel.
If you have Intel HD 2000 or 3000 graphics, refer to this page.
Laptop dual graphics issues
If your laptop has an Intel CPU and also has either an AMD or Nvidia graphics system, it may have the ability to switch between the Integrated Intel graphics (for power savings) and the AMD/Nvidia (for performance). But sometimes Firestorm isn't automatically configured to use the high-performance graphics.
You can confirm this issue by looking at Help → About Firestorm and checking the name of the graphics card listed. If it says Intel, please follow the steps on this page.
fs_error_message_list - [Table]
Error Messages
This is a collection of error messages seen in SL. Some are system messages; some are viewer-generated. The list is by no means complete.
If you get an error message that is not on this page, please:
- Report it in Firestorm Support English (in-world support group)
- Or File a Jira alerting us to it (please provide the complete, exact wording of the message; a screenshot is also helpful).
- If you found a solution or explanation, please let us know that too.
Thanks!
Messages Mentioning Animations
Error | Remedy |
---|---|
“PERMISSION_TRIGGER_ANIMATION permission not set” | See Permission Trigger Animation Error |
Messages Mentioning Attachments, Clothing, Body Parts, or Other Wearables
Error | Remedy |
---|---|
“You can't attach multiple objects to one spot” message when attaching/detaching items from avatar. | That will happen if the user somehow has a coalesced object in their Current Outfit folder, or is trying to wear a coalesced object. Delete that link from the Current Outfit folder, if it is there, or see what coalesced item is being added. |
“The outfit folder contains no clothing, body parts, or attachments.” | See Outfits Won't Save |
“The attachment has requested a nonexistent point on the avatar. It has been attached to the chest instead.” | Do a search in your inventory for LSL Bridge. Delete any and all which are not worn and empty trash. You may have an old version in inventory which used a now deprecated attachment point. Then Avatar Menu - Avatar Health - Recreate LSL Bridge (be sure you're in a script-enabled area). Relog to verify error has stopped. |
“You cannot remove protected categories” | This is a result of having a duplicate system folder. The only solution is to contact SL support and have them run a script on your account that will repair the duplicate folders. See BUG-226950 |
Messages Mentioning Certificates
Error | Remedy |
---|---|
“Unable to find a valid certificate” | See Second Life: Unable_to_find_a_valid_certificate. |
Messages Mentioning Credentials or Passwords
Error | Remedy |
---|---|
“We were unable to decode the file storing your saved login credentials” (or) “Failed to decode login credentials” | See Failed to Decode Login Credentials |
Messages Mentioning Clock or Time
Error | Remedy |
---|---|
“Unable to connect to Second Life. Often this means that your computer's clock is set incorrectly. Please go to Control Panels and make sure the time and date are set correctly.” | See Unable to Log In Because "Computer's Clock Is Set Incorrectly". |
Messages Mentioning Connections or Networks, or Related to Browsers
Error | Remedy |
---|---|
“Unable to establish a secure connection to the login server” | See Second Life: Unable to establish a secure connection to the login server . |
“Second Life has detected corruption in either your network transmissions or the files it's attempting to read on your hard drive. You might also be logging in from an invalid location.” | See Second Life: Mangled network data. |
“ERR_CONNECTION_RESET Code: -101” | There are many google hits for this; your solution may vary, so please research this on the web. One user has reported that the problem was caused by an ad blocker. |
“Error 1020: Access Denied” or similar; could be seen when browsing to the Firestorm web site. | This error can result when using a browser known for illicit activities. Try a standard web browser such as Chrome, Safari, Opera, Firefox, or Edge. |
“Connection failed” when trying to watch media | This error can result from trying to watch SL media over a VPN. There may be other reasons. |
Messages Mentioning Media or Plugins
No Media Plugin was found to handle the “text/html” mime type. Media of this type will be unavailable. | https://wiki.firestormviewer.org/fs_media and/or https://wiki.firestormviewer.org/antivirus_whitelisting |
media_plugin_cef error | https://wiki.firestormviewer.org/antivirus_whitelisting |
“You have requested a file download which is not supported within Firestorm” | You have encountered out-of-date media using Flash. Flash is no longer supported. Contact the maker of the media item and ask them to update their item so that it does not use Flash media. For more info, refer to https://wiki.firestormviewer.org/fs_media#you_have_requested_a_file_download_which_is_not_supported_within_firestorm_error_message |
“Plugin not supported” | This may indicate that the media is unsupported MP4. Confirmation needed. See https://www.firestormviewer.org/why-is-my-tv-not-working/ for info about unsupported MP4. |
Messages Mentioning Regions
Error | Remedy |
---|---|
“Unable to create item that has caused problems on this region.” | 1) Have the region restarted; this will usually fix it. 2) If a region restart doesn't clear it up, the sim owner may need to ask LL to move the sim to another server channel. |
“We are sorry, Linden Lab has discovered degraded performance on your connection to the region you are on. You will need to restart Second Life and log into a new region for the next 30 minutes to an hour. We apologize for the inconvenience.” | Delete landmarks, especially favorite landmarks. If they point to an invalid location, it can cause this message. This may also mean exactly what it says; follow the instructions. LL Bug Report |
Messages Mentioning SLVoice, SLPlugin, or LLCefLib
Error | Remedy |
---|---|
“Do you want the application 'SLVoice' to accept incoming network connections?” | Mac – This is a message from your computer's firewall. You should choose “Allow” for voice to work. |
Messages Mentioning Teleports or Access to Destinations
Error | Remedy |
---|---|
“Sorry, you do not have access to that teleport destination.” | 1) This may mean that you're not on the access list. Talk to the owner. 2) This may mean that the location is temporarily closed to public access. Try later. 3) This may mean that another account of yours has been banned from the region. Talk to the region owner. Refer tothis discussion on the SL forum. |
“Teleport failed. Failed to grant capabilities.” | This may mean that the region is having temporary problems. Try again later. The region may need a restart. |
“Teleport failed. No valid parcel could be found.” | This may mean the location no longer exists. (There may be other reasons for this message; please let us know if you find one.) |
Messages Mentioning Textures
Error | Remedy |
---|---|
“# of textures discarded” message usually followed by a crash | Relog right away to prevent a crash. Then see Textures Discarded for things to do. |
“Assert Texture(H>0)” | Refer to Intel Issues: Assert Texture(H>0) |
Messages Mentioning Video Cards, Drivers, or Hardware
Error | Remedy |
---|---|
“Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them. If you continue to receive this message, contact the Second Life Support Portal” | See Intel Fix 32-Bit |
Messages Mentioning Voice
Error | Remedy |
---|---|
“We're having trouble connecting to your voice server”…(server URL)…“Voice communications will not be available. Please check your network and firewall setup.” | This is the usual voice error message. See Voice Troubleshooting |
Unclassified Messages
Error | Remedy |
---|---|
“Can't activate GL rendering context” | Do a complete clean install of the viewer per Clean Install How-To–this includes application, settings, and cache. Refer to this SL forum post. |
“Index out of range: 34 not in [ 0, 11]” | From the login screen, open the Debug Menu - Show Debug Settings - RenderDebugGL. Set to FALSE. Relaunch the viewer and login. |
“newview/llappviewer.cpp(1838): Unhandled exception caught in bool” _cded LLAppViewer::frame(void): No diagnostic information available | If the error happens in only one region, clear cache |
“Must supply a comment for control content” | The installation is corrupt. Uninstall Firestorm, delete the installer, clear your web browser's cache (or use a different browser) and download a fresh installer from http://www.firestormviewer.org/downloads/ and install that. |
“cannot rez here because the owner does not allow it” (exact wording needed) | If you are trying to rez on top of mesh, rez on regular terrain or on a prim instead |
Second Life: Your chat is blocked in this region. You and your scripts or objects will not be able to send chat until fewer messages are sent | See https://jira.secondlife.com/browse/BUG-226263 |
“Despite our best efforts” error when attempting login | May have various causes. If you use Kaspersky password manager, reset or reenter your SL passwords in Kaspersky. See Login Issues for more. |
“#Firestorm LSL Bridge v2.25 whispers: OpenCollar?” | The bridge has issues. Make sure you're on script-enabled land, then top menu, Avatar → Avatar health → Recreate LSL Bridge |
Marketplace Messages
Please note that Marketplace has nothing to do with the viewer. These messages are noted simply for convenience.
Error | Significance |
---|---|
“We are unable to process your order at this time. Please try again later. You may add this item to your cart or save as a favorite.” | This message, noted 2019-02-15, means that you have been blocked by the item's seller. |
fs_older_downloads
Firestorm - Older Releases
Firestorm 6.4.12 (62831) Release
Firestorm 6.4.12 (62831) Release Notes
“n/a” in the table below means “not available”; see the boxed note above.
Windows
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Windows 64-bit | 64-bit only | SL only | ✓ | Full Release | Firestorm Release 6.4.12.62831 64 bit Windows Setup.exe MD5 Checksum: 1EC526D25881CF9D559902A65D254B85 SHA1 Checksum: 0C04A3BA1057ABEFF2FE350B0DDA174B761DB4CE File Size: 117 MB (122,955,343 bytes) |
Windows 32-bit | 32 and 64 | SL only | ✓ | Full Release | Firestorm Release 6.4.12.62831 32 bit Windows setup.exe MD5 Checksum: 82CC75C2987F380E41A2D76F5C84B6AD SHA1 Checksum: 987163817543E62228F37614AD17989FFABF37CF File size: 112 MB (117,095,904 bytes) |
Windows 64-bit OpenSim | 64-bit only | OpenSim only | Full Release | Firestorm Release 6.4.12.62831OS 64 bit Windows Setup.exe MD5 Checksum: 440F267236E7507B6E2398C920EE9C4E SHA1 Checksum: E2CEAED5455DAEA70AA3E89E9A1889A03D1ED7B0 File size: 116 MB (121,618,492 bytes) | |
Windows 32-bit OpenSim | 32 and 64 | OpenSim only | Full Release | Firestorm Release 6.4.12.62831OS 32 bit Windows setup.exe MD5 Checksum: 9B438C032AE521486DC4FC3BDAE208AC SHA1 Checksum: 8D77972C2C6A476E20BEEFBD2E836C6A92838AF3 File size: 111 MB (115,910,399 bytes) |
Mac
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Mac 64-bit | 64-bit only | SL only | ✓ | Full Release | Firestorm Release 6.4.12.62831 64 bit Intel Mac.dmg MD5 Checksum: 2159B237EE5DAEF870AEAFDA8557D679 SHA1 Checksum: CD3135CB416B7530B544A47050FE2792D80E25DA File size: 183 MB (192,160,108 bytes) |
Mac 32-bit | 32 and 64 | SL only | ✓ | n/a | n/a |
Mac 64-bit OpenSim | 64-bit only | OpenSim only | Full Release | Firestorm Release 6.4.12.62831OS 64 bit Intel Mac.dmg MD5 Checksum: 1730251999CDC8F500CAA269B4DE9D14 SHA1 Checksum: D841F0BE68AB7450F211927920A302609719922B File size: 181 MB (189,946,057 bytes) | |
Mac 32-bit OpenSim | 32 and 64 | OpenSim only | n/a | n/a |
Linux
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Linux 64-bit | 64-bit only | SL only | Full Release | Firestorm Release 6.4.12.62831 64 bit Linux.tar.bz2 MD5 Checksum: 91FFDC888E4431C835C97B48FE7C8724 SHA1 Checksum: 331CE0807E2C596B39A6FCDD80F92830E9A93CF0 168 MB (175,719,800 bytes) | |
Linux 32-bit | 32 and 64 | SL only | n/a | n/a | |
Linux 64-bit OpenSim | 64-bit only | OpenSim Only | Full Release | Firestorm Release 6.4.12.62831OS 64 bit Linux.tar.bz2 MD5 Checksum: 7088355DDF2E627D024B26F618FECC1B SHA1 Checksum: 05E63163BFF311C961EF81F2FA543B3B7FBDF4B9 File size: 167 MB (175,076,128 bytes) | |
Linux 32-bit OpenSim | 32 and 64 | OpenSim Only | n/a | n/a |
Firestorm 6.3.9 (58205) Release
Firestorm 6.3.9 (58205) Release Notes
“n/a” in the table below means “not available”.
Windows
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Windows 64-bit SL | 64-bit only | SL only | ✓ | Full Release | Firestorm Release 6.3.9.58205 64 bit Windows Setup.exe MD5 Checksum: 158DB232BEBFB0D12F1CB1D91613E596 |
Windows 32-bit SL | 32 and 64 | SL only | ✓ | Full Release | Firestorm Release 6.3.9.58205 32 bit Windows setup.exe MD5 Checksum: 43132552ECB5277F5BA58676C467563C |
Windows 64-bit OpenSim | 64-bit only | OpenSim only | Full Release | Firestorm Release 6.3.9.58205OS 64 bit Windows Setup.exe MD5 Checksum: 068D09D240665203EACA21CC68FFF52C | |
Windows 32-bit OpenSim | 32 and 64 | OpenSim only | Full Release | Firestorm Release 6.3.9.58205OS 32 bit Windows setup.exe MD5 Checksum: E4B2895C3445FB97A51C68C70484910D |
Mac
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Mac 64-bit SL | 64-bit only | SL only | ✓ | Full Release | Firestorm Release 6.3.9.58205 64 bit Intel Mac.dmg MD5 Checksum: 7CAA12CB90D64C26195FB6F8517AA707 |
Mac 32-bit SL | 32 and 64 | SL only | ✓ | n/a | n/a |
Mac 64-bit OpenSim | 64-bit only | OpenSim only | Full Release | Firestorm Release 6.3.9.58205OS 64 bit Intel Mac.dmg MD5 Checksum: 51F7CC302846F94971C36F86BA95CEBB | |
Mac 32-bit OpenSim | 32 and 64 | OpenSim only | n/a | n/a |
Linux
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Linux 64-bit SL | 64-bit only | SL only | Full Release | Firestorm Release 6.3.9.58205 64 bit Linux.tar.bz2 MD5 Checksum: 335E758C5088C6F2038D035C37DAE3A9 | |
Linux 32-bit SL | 32 and 64 | SL only | n/a | n/a | |
Linux 64-bit OpenSim | 64-bit only | OpenSim Only | Full Release | Firestorm Release 6.3.9.58205OS 64 bit Linux.tar.bz2 MD5 Checksum: 93861134A1173758110A57C4EDCF9D36 | |
Linux 32-bit OpenSim | 32 and 64 | OpenSim Only | n/a | n/a |
Firestorm 6.0.2 (56680) Animesh Release
Firestorm 6.0.2 (56680) Animesh Release Notes
“n/a” in the table below means “not available”.
Windows
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Windows 64-bit OpenSim | 64-bit only | OpenSim | Full Release | Firestorm Release 6.0.2.56680OS 64 bit Windows Setup.exe MD5 Checksum: 08a67070083a1399997db2aaa102d8df | |
Windows 32-bit OpenSim | 32 and 64 | OpenSim | Full Release | Firestorm Release 6.0.2.56680OS 32 bit Windows setup.exe MD5 Checksum: 9ddaac654820a5168c1f4bed4603fc6b |
Mac
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Mac 64-bit OpenSim | 64-bit only | OpenSim | Full Release | Firestorm Release 6.0.2.56680OS 64 bit Intel Mac.dmg MD5 Checksum: 5c152ac11982c01b25edcadef26e9366 | |
Mac 32-bit OpenSim | 32 and 64 | OpenSim | n/a | n/a |
Linux
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Linux 64-bit OpenSim | 64-bit only | OpenSim | Full Release | Firestorm Release 6.0.2.56680OS 64 bit Linux.tar.bz2 MD5 Checksum: c11857b11dbb4a4accfc785529d63451 | |
Linux 32-bit OpenSim | 32 and 64 | OpenSim | Full Release | Firestorm Release 6.0.2.56680OS 32 bit Linux.tar.bz2 MD5 Checksum: 9e20172f32789f68671c0be8bcdd8315 |
new_residents:places_to_explore
Exploring Second Life
Second Life is vast in size, and rich in things to do and places to see. The map here shows the primary Linden mainland continents, just to give an idea of how really huge SL is.
You can find a small sampling of places by looking in the viewer's top menu bar, World → Destinations.
A much larger list may be found on the Second Life Destination Guide. You can also explore Inara Pay's blog. In the top menu, click on SL→ Exploring Second Life.
Another way to explore is via Flickr groups. There are a very large number of Flickr groups devoted to Second Life, on many themes. landscape group often require that each photo include the location in the description, so you an visit the place if the photo inspires you. A few such groups include:
Much of SL consists of resident-created builds and venues. Some of these last a very long time, but in general, places come and go quite quickly, for a variety of reasons. However, there are a large number of places which have been created by SL for the enjoyment of residents, and which are unlikely to vanish. Some of them date back to the early years of Second Life, and so are constructed using basic prims only, making them all the more amazing, in a way.
The team tasked with creating these places is known as the Linden Department of Public Works - or LDPW. The places are spread out all over the mainland continents, and so may be difficult to find. Most residents have probably only seen a small handful of them. The “Grid Hopping” section of this page (see tab above) lists primarily LDPW locations. The “Sight Seeing” section, instead, discusses ways in which you can explore SL yourself.
Use the tabs above to navigate the pages in this section.
Grid Hopping
The term “grid hopping” refers to teleporting from place to place using landmarks or SLURLs 1). It is the most common and certainly the fastest way to get around the grid.
This section lists Linden locations round the grid. They are sorted according to the continent they are on, or the closest one for those that are off-shore. Within each section, locations are grouped by maturity rating. Press Ctrl-P to open Preferences, look in the general tab, and ensure that your content rating is high enough to go to the location. If you are under 18, you will not be able to access locations designated Moderate or Adult. Also ensure that your attire suits the maturity rating of the location. Refer to Maturity ratings for details.
The list of locations here is by no means complete. The locations were researched from various sources, but most simply by looking on the world map and hopping round the grid. Therefore, no doubt, there are many places yet to be discovered, and some might be listed under the wrong continent. Nonetheless, for those who want to explore, to see great builds, learn about about the history and folklore of Second Life, maybe find quiet places to hang out with friends, or even have a laugh at some of the fun and quirky things around, then you'll find a starting point here. There are plenty of freebies (some obvious, some hidden), some games and quests.
Some locations are not technically LDPW, but they are public and can be explored. Also, in some cases, the location has a landing spot at some distance from the actual place; use your map marker to guide you in walking or flying to the correct spot.
Click the bars below to expand the section.
Bay City
Bay City is attached to Sansara, so technically part of that continent. However, it was created much later than Sansara, and has significant LDPW infrastructure, so is treated separately.
General
- Channel Island Mental Hospital - Horror
- Falmouth Hotel - Horror
- Hairy Hippo Fun Land - Amusement park
Moderate
- Battery Passage - Scenic
- Hot Balls - Bowling alley
- Molexandria - Labyrinth and game
- Planets - Monument to the first Mole on the moon
- Port Authority - Extensive docklands
Bellisseria
This continent is devoted to free homes for Premium members. However, the LDPW have created a huge number of public spaces, small and large, for residents to enjoy. Given how many such locations thre are, the list below is intended as a sample. Explore, there is so much to find! The continent also has a railway; see the map under Heterocera, below.
Moderate
- Backhill - Secret cabin trail
- Campwich Lodge - Large lodge on a lake
- Carcossa - Gator rock
- Chippewa Junction - Rail yard
- Decker - Angle fish (no that isn't a typo)
- Franklin Hollow - Dinosaur fossil
- Gaim - Swimming pool
- Glistening Woods - Picnic area
- Gridlock - Dragon skeleton
- Methuselah - Volcano
- SSPE1146 - Molehenge
- Moonia - Ice fishing shack
- Oh Buoy - Lighthouse and beach
- Picards Wharf - Reef
- Piranhaconda Bay - Large public beach
- Placid - Winter cabin and picnic
- Randelsham Forest Tree house lodge
- Red Hook - Promontory, rail Station
- Seal Point - Underwater house
- Springhurst Gulf - Hermit crab island
- Tusktooth - Mermaid garden
- Varmint Hills - Mountain lakes
- Waterbury - Picnic under the redwoods
- Wheelhouse - Public beach
- Winters Elm - Dog park
- Yew Betcha - Mysterious vortex
Blake Sea
The Blake Sea is a collaboration between SL and residents. Only a couple of LDPW locations are listed here. Explore the rest in a boat!
- Blake Sea - Half Hitch - Fishing village; free boat available; go through the cleft in the hill.
- Blake Sea - Kraken - Island
- Blake Sea - Windlass - Bungalows on the island's hills; boat available
Corsica
General
- Betacourt - Water vortex, shipwreck
- Degrand Channel - Underwater grotto
- Eleazer - Grotto
- Frumatay - Underwater structure
- Getachew - Underwater plane wreck
- Sarante - Treasure chest - and there are more around… find them all
- Shoebow - Lighthouse and underwater grotto
- Twogood - Hole in the sea, submarine nearby
Moderate
- Degrand - Free boat available
- Sunrise Islands Waterway - Paddle round on inner tubes, or sail a boat
Gaeta I
General
- Dimpf - Undersea wreck
- Lastness Marina - Sail boat available
- Rauban - Ancient statue
- Sandy Beach Trail - Life saver for fun on the water
- Sandy Beach Trail - Beach, pier, boats available
Gaeta V
Moderate
- Frostar - Beach and jetty, free boat available
- Fuerte de San Phillipe - Fort
- Hyannisport InfoHub - Large beach, lighthouse
Heterocera
Heterocera has an extensive rail network, which will be covered separately in the Sightseeing section.
General
- The ANWR Channel - Oil Rig - Where is the oil pumped to?
Moderate
- Atoll Point - Light house
- Crumbi Junction - Several railway lines meet here
- Lapara - Route 6 avalanche tunnel
- Mole Lido - Swimming pool
- Pavonia - Route 6 meets the SL railroad; old locomotive and station
- Mole Mart - Freebies inside; jetty down the road
- Moma - Route 2 lighthouse
- Spini - Route 6 viaduct
- SLRR Bhaga Station - Ferry stop here too.
- Sallow - Ocean view Route 2 rest area
- Sallow - Satellite Market Square
- Temple of Iris - Infohub; Linden historical site.
Horizons
Horizons is a retro sci-fi themed adult continent just to the north of Zindra. It is also home to a quest, in the 6 central regions. There are many landmarks and small hangouts here; only some are listed.
Adult
- Horizons Cirius - One of several infohubs where you can learn more about Horizons.
- Horizons Andromeda - Park
- Horizons Ariel- Drone statue
- Horizons Bianca - Weather stone
- Horizons Galatea - Fountain
- Horizons Halley - Skyscraper statue
- Horizons Mars - Fountain
- Horizons Proteus - Park benches
Jeogeot
General
- Hotel Adriano - Michael Linden's home; free boat available on the wharf.
- Pyri Amusement Park Boat Service - Hop on a boat, ride to the amusement park.
Moderate
- Barneys Bay - Seaside town, overrun by strange creatures
- Barneys Bay - Fishing trawler
- Ichelus Village - Village near a volcano
- Mos Ainsley - Moon base to explore
- USS Reprisal - Aircraft carrier; free uniform available, if you can find it
Nautilus
General
- Dizadare - Surf shack; underwater ruin
- Elhaddad - Ship wreck
- Kenosaki - Small atoll; kayak and floatie
- Leoming - Beach; boat available; underwater wreck
- Meltons - Mini Falling Water house
- Pledder Beach - Small island
- Psychwar - Beach
- Skradski - Small castle
- Tomasina - Underwater ruins of an ancient city
Moderate
- Arezzo - Surf shack
- Arnthrud - Small island with ruin and wreck
- Asterbit - Beach; offshore submarine wreck
- Cividale - Aztec pyramid
- Codlet - Tiny island, pier
- Cortona - Tree house on a forested outcrop
- Denny - Small harbor
- Fantazia- Mysterious magical hidden location
- Galgano - Small toll; underwater crash site
- Milio - Tiny island; drifting raft
- Montefalco Small island
- Nimitz - Lighthouses, longship and wrecks
- Perugia - Mysterious underwater structure; ridable catfish monster nearby
- Pienza - The Blake Sea Drainage Plug
- Pieve - Small island with strange creatures
- Pulciano - Ancient lighthouse
- Sarpesi - Undersea ruin
- Soncino - Hilly island with sun beds
- Triora - Beach with shack and strange creatures
- Urbino - Beach and surf shack
- Villaamil - Ship wreck
- Vipiteno - Sea prison
- Volterra - Small island with waterfall; underwater wreck
Nautilus City
Nautilus City is part of Nautilus (above), but it has unique infrastructure and a mythical back story, so is listed separately.
General
- Weiland - Floating crane; caution,
Moderate
Premium
This section refers to the old premium home continents, as opposed to the far more recent Bellisseria, for which see above. Access to these locations requires premium membership.
General
- The Wilderness - Six region tropical jungle
Moderate
- Cape Ekim - Quest
Sansara
General
- Bay of Space Pigs - Harry's Island - Wrecked pig space craft
- Bay of Space Pigs - Kremer - Huts and airplane landing strip; boat available
- Bay of Space Pigs - Omidyar - SL logo; view on map
- Brenner - Dinosaur skeletons
- Governor Linden's Mansion - SL Heritage site2)
- Iapetos - Cavern
- Koios - Overlook
- Luna Shores - House below by the sea; giant birds nest high on the mountain
- Mare Secundus - Elderbridge Dock - Small forested islands and a mysterious symbol
- Mare Secundus - Orrery and Flight to the Forbidden World - Discover ancient secrets
- Murray Infohub - Beach pavilion, boat available
- Mnemosyne - Unusual laboratory? Beach chairs on mainland
- Okeanos - Small island with campfire and raft
- Okeanos - Small valcanic island, with shack at the base
- Ouranos - Old lighthouse; boat available across the bridge on the mainland
- Ouranos - Swan paddle boat
- Project Kapor Rosedale - Easter-themed strip.
- Rizal Games - Game arcade, pirate ship, maze, bridge to forest
- Sea of Fables - Bacchus Island - Sculpture park; Teen Grid Transfer Station
- Sea of Fables - Bothnia - Sunken temple ruins
- Sea of Fables - Carpentaria - Sunken ruins
- Sea of Fables - Gorgon Island - Small rocky island
- Sea of Fables - Hephaestus Isle - Temple ruin
- Sea of Fables - Isles of the Blessed - Connected islands with small temples
- Sea of Fables - Joppa Island - Dwelling
- Sea of Fables - Mount Olympus - Seating on plateau
- Sea of Fables - Perseus Island - Village
- Sea of Fables - Poseidon Island - Town inspired by Santorini; quest
- Sea of Fables - Seriphos Island - Village and temple
- The Bazaar - Loads of freebies of all kinds!
- Voss - Pier; start of alpine road
- Wengen Chairlift - Go up the mountain, then ski down; ski lodge across the road
- Zermatt Winter cabin; grab ice skates across the frozen lake
Moderate
- Adelais - Classical style temple
- Bertrada - Classical style temple
- Gisela - Classical style temple
- Gulf of Lauren - Island with a home
- Hildegarde - Classical style temple
- Linden Playground - Located on what is reported to be the first region in Second Life
- Lothair - Home on the water
- Valda Wave Energy Hub - Generating power from wave energy; explore underwater
Satori
General
- Meauxle Bureaux - aka Moleville
Moderate
- Arabian Nights - Large desert island
- Danu - Beach shack, and unusual creatures
- Fairy Grove - Magical home of faries
- Formidable - Small castle on volcani rocks; large flower pot or nearby island
- Glorieux - Construction abandoned
- Gunport - Fortress
- Genereux - Unusual pot-shaped dwellings and temple
- Impetueux - Island with shack
- Pirate Cove - Pirate island and treasure horde
- Rodel - Shack and lighthouse; free boat available. Unusual observatory on a nearby island
- Salty Mole - Pirate village
- Tiny Isle of Mist - Small overgrown islands; coracle boat avaiable
- Tweendeck - Floating island with strange creatures
Sharp
The remnants of the SL Teen Grid. Since it closed, several spaces have been left unused.
General
- Bleu Bay - Oil rig
- Dougall Public Stage - Birthday Torch
- Chalet Linden - Ski lodge; festival bears
- Harry's GoKarts - Kart track
- I-World Village - Former in-world support location
- Lewis Forest - Tea party in the forest, and small folk.
- Loki - Monorail junction
- Pullman Square - Large space to sit and relax round a large fountain
- Svecia Gorge - Careful, narrow ledge
Zindra
Second Life Endowment for The Arts
A group of regions, sponsored by SL, to create a space for residents to showcase art of all kinds. Exhibits vary over time, so perhaps the best place to start is:
There is an in-world group you can join to be informed of events and new exhibits:
For more information, see here.
SL Historical Preservation Society
These locations were not built by SL, but by residents. They were subsequently “adopted” by SL in order to preserve them for residents when the original owners left. They are included here as they are yet more places to explore.
General
Moderate
- SS Galaxy Cruise Ship - Midsection; the ship is 3 regions long.
Sightseeing
There are a great many ways to explore Second Life: sharing landmarks, reading blogs, checking the SL destination guide, and so on. The “Grid Hopping” section provides quite a few locations as well.
However, it is arguably a lot more enjoyable to simply set out and see what you can find on your own, rather than simply hopping around. Taking the time to wander alone or with friends can fun fun, relaxing, and enjoyable.
There are many ways to explore, from pod tours which follow a predetermined itinerary, to getting a vehicle and just going where you like. This section explore these methods.
Click the bars below to expand the section.
Pod Tours
Pod tours were set up many years ago by SL resident Yavanna Llanfair, and they cover all the Linden continents, except Bellisseria thus far. You may see a pod by chance on roads, or you can go to any pod station and hop into one. If you don't want to wait for a pod to arrive, you can click on the pod's sign in a station to rez a temporary one, which you can ride immediately. On sitting, you will be offered a menu; this can give you a notecard with info on how to use pods, and the complete list of pod stations.
Pods will give a commentary as they travel, directing you to interesting things to see. They travel on road, on the water, and in some place, in the air. They will often change shape accordingly.
Pod stations may be found at the following locations:
Bay City
No signs here; wait for one to arrive.
Corsica
Gaeta I
Gaeta V
Heterocera
- Ar bwys y Rheilfordd - Pods are outside
Jeogeot
Nautilus
- !Explorers Info Center - Pods are outside
Sansara
- Y Lanfa - ferry; pods on upper level
- Laconelli Sail Club - very small sign on post
Satori
Sharp
Zindra
Sailing
Sailing is incredibly popular in Second Life, be it for the simple pleasure of getting out on the water, or to race.
Most seas and waterways in SL are open to sailing, one of the most popular being the Blake Sea, which is also where many races are held.
Finding a Boat
Many places offer boats in a wide range of types: motor boats, sail boats, pirate ships, submarines, you name it. You could start with a free boat, to get the hang of it all before spending money:
- The Bazaar - In-world location with a ton of freebies, including a few boats.
Before buying a craft, it is strongly recommended that you try demos, to get a feel for how they handle and what functions they have. If you know anyone who sails, you can also ask for recommendations.
Where to Sail
In order to go sailing, you will first need to set your boat down somewhere on water - that is, rez out out. So the first thing to do is locate a “rez zone”. There are many of thsse, particularly in and around the Blake Sea. The list below, therefore, offers just a few, leaving you to find more as you explore.
Note that the Blake Sea connects Nautilus and northern Satori, along with several large private estates, all of which have publicly accessible waterways. From Nautilus you can sail north up to Corcisa. It is also possible to sail from Heterocera, down through Sansara, Belliseria to Jeogeot.
Bellisseria
Blake Sea
Corsica
Gaeta I
Gaeta V
Haterocera
Jeogeot
Nautilus
Sansara
Satori
Zindra
Groups
Given the popularity of sailing in SL, there are many in-world group dedicated to it. Perhaps the best one to begin with is
Flying
Flying is another popular activity in Second Life, and is supported by airports (generally privately owned but open to the public) on most continents. Flying takes a bit more skill than other types of vehicle in that you have to get used to navigating in 3D: not just on a surface, but also up/down. And landing without crashing is a challenge.
Finding an Aircraft
Many places offer aircraft in a wide range of types: small prop planes or airliners, fighter jets and biplanes, to give but a few examples. You could start with a free one, to get the hang of it all before spending money:
Where to Fly
You will need to find a place where you can rez your aircraft, and where there is room to take off and land - in other words, an airstrip or airport. Most of these are privately owned, but allowed aircraft to be rezzed for long enough to allow you to fly. Be sure to read any rules and respect them.
Only a few airports are listed here, leaving you to find more on your own. If you are new to flying, it is recommended that you start at a smaller, low traffic airport, so as not to intefere with others in case you obstruct the runway as you learn.
Bellisseria
Corsica
Jeogeot
Heterocera
Nautilus
- SLHA - Hollywood Airport - Reportedly the busiest airport in SL; avoid while learning the basics
Sansara
Satori
Groups
There are many in-world group dedicated to flying. A good one to begin with is:
More Information
Driving
All continents have public roadways on which you can drive and explore, except for Gaeta I, it seems, which has no roads as such. It must be said, however, that road driving doesn't seem to be all that popular. However, racing is. There are many racetracks in SL; use search to find some.
Finding a Vehicle
You can find all kinds of vehicles to drive, from cars of all kinds, trucks, motorbikes and bicycles. As usual, try demos before buying.
Where to Drive
There are just a few places where you can rez a vehicle and set out to explore.
Bellisseria
Corsica
Gaeta V
Heterocera
Jeogeot
Nautilus
Premium
This location requires Premium membership to access.
- Racers Gulch - Four region desert race track
Sansara
- Georgean Test Track - Race track
Satori
Sharp
Zindra
Rail
Heterocera has an extensive rail network, as shown in the map.4) You can grab a free train and explore by rail. Note that only a handful of the many train stations are listed here. A few other places also have railway lines, but not all allow public rez.
Finding a Vehicle
You can find free trains at:
Where to Drive
Bellisseria
Heterocera
- Bhaga - Lines 1, 3, 4, 6
- Lappet - Line 5
- Neumoegen - Lines 1, W
- Plusia - Line 4
- Spangle - Line 3
- Tuliptree - Line 1: Virtual Railway Consortium HQ
- Vicina - Line 2
- Yucca - Line 7
Premium
This location requires Premium membership to access.
- Railway in the Snow - Four region railway line
Sansara
ONSR - Snowlands railway. There is a regular automated service but you can rez your own train in certain spots.
The Great Second Life Railway is privately owned but publically accessible.
References
A great free reference to SL continents is Mainland Maps & RezZone LandMarks & FinderHUD from LorenFox. This package includes maps showing each continent and their road and rail networks, plus rez zone locations.
Most of the links below are very much outdated, but they do provide background for the Linden continents.
archive:fs_eep_6412
Environmental Enhancement Project
Introduction
The Environmental Enhancement Project (EEP) is an environment system that completely replaces Windlight. It is a complete rewrite of the previous Windlight code, so many things are done differently, and new features and capabilities have been added.
Unlike Windlight, EEP Presets (settings) are inventory assets. In other words, they “live” in your inventory, rather than as XML files on your hard drive. This makes it much easier to share them with friends, and yes, they can also be sold. The standard permission rules apply (i.e., copy, modify, transfer).
Many Windlight settings have been converted to EEP presets. You will find them in the Library folder of your inventory, under Environments. You can easily use any of these, as described in the next section. If you wish to modify any of them, you will first need to copy them to you main inventory; the default folder name for EEP presets is Settings, so it is recommended that you place them there. You should also create new EEP presets in that folder.
This page gives an overview of commonly used functions, and then gives links to further information.
Setting Your Own Sky
Many like to have their own sky set where ever they go in SL, and for that sky to persist. With EEP, this is quite straightforward.
- Click the QuickPrefs button (usually located on the bottom button bar, far right) shown to the left, and click on the Sky drop-down. Select any of the listed skies.
- OR find an EEP setting (Sky, Water, or Day) in Inventory, right-click it, and choose “Apply Only to Myself.”
Once either of the above steps are done, then go to Avatar menu → Preferences → Firestorm → Extras → enable “Persist Environment settings throughout sessions”. Both of these methods will apply automatically, and the setting will stick through teleports and logouts.
In order to again see sky and water as set at specific locations (the Shared Environment), you will need to clear your own lighting; do this by clicking the X in the lower section of Quick Prefs.
If you want to change your Sky/Water/Day, simply make a different selection the same way as above.
If you want to permanently modify the EEP setting you have applied to yourself, find it in Inventory, edit it, modify as desired, and Save or Save As. Reapply to yourself if you wish to use it now. (See Editing or Making Your Own EEP Presets, below.)
If you want to temporarily modify your own lighting, such as for photography, go to the top menu bar, World → Environment → Personal Lighting, OR choose “Personal Lighting” from Quick Prefs. Edit as desired. Note that changes made to Personal Lighting do not last after logging out; they are temporary. To clear the changes in your view, click the Reset button.
Adding an EEP Preset to Your Parcel or Region
You can use an EEP day cycle on your own land, something that was not possible with Windlight (though you could set a fixed sky and water). Also, the day cycle is no longer constrained to 4 hours.
• Adding a Preset to a Parcel
Go to top menu, World → Parcel Details → Environment. The quickest way is to use an existing sky, water or day cycle; you an drag one onto an appropriate slot on the right of this panel. Alternately, click Use Inventory and select one.
You can also create a day cycle on the fly by clicking Customize.
To revert to the region EEP, click Use Region Settings.
If a group member other than the owner needs to apply an environment to a parcel, assign the ability in the Group profile, Roles & Members→ Roles, under Parcel Settings - Modify environment settings and day cycle.
For details on this tab, refer here.
• Adding a Preset to a Region
Go to top menu, World → Region details → Environment.
This panel works exactly the same way as the parcel one described above, except that changes apply to an entire region. Naturally, you need to be an estate owner or manager to change these settings.
For details, refer to this page.
Editing or Making Your Own EEP Presets
Since EEP presets are assets, you generally edit them from inventory, as you would edit, say, a notecard: find the preset, double click it. This opens the preset editor, and also applies the preset so you can see what you're doing.
Remember that presets in the Library cannot be edited, and need to first be copied to regular inventory.
To create a new EEP preset, right click any folder (but preferably use the Settings folder) → New Settings, then select Sky, Water or Day.
Another way to edit or make a preset is via top menu, World → My Environments. See here for information on that window.
Details of how to edit each type of preset are given on the following pages:
Importing Old Settings
Note: As stated previously, approximately 200 Windlight settings have already been imported and can be found in Library → Environments folder. They are also visible in Quick Preferences and can be selected there.
All of the other old built-in Windlights have been imported into EEP settings files and are available on Marketplace for free: Firestorm Default Sky Windlights for EEP.
If you created custom Windlights of your own, those can be imported into EEP settings files as follows:
- Create a new Settings item in inventory (right click Settings folder or a subfolder → New Settings → New Sky, Water, or Day Cycle).
- Open that new settings item.
- Select the Import button; this will open a file picker dialog.
- Navigate to where you have stored your Windlight XML files and select the file you would like to import:
- Windows:
- C:\Program Files\Firestorm_64\app_settings\windlight (old built-in Windlights)
- C:\Users\User\AppData\Roaming\Firestorm_x64\user_settings\windlight (personalized custom files)
- Mac
- ~/Applications/Firestorm_64; right click > show package contents > Contents/Resources/windlight (old built-in Windlights)
- ~/Library/Application Support/Firestorm/User Settings/Windlight (personalized custom files)
- Linux
- ~/Phoenix_Firestorm*/app_settings/windlight (old built-in windlights)
- ~/.firestorm_x64/user_settings/windlight (personalized custom files)
You should import Windlights of the same type as the editor you have open (Day Cycle, Sky, or Water). For example, to import a Sky, create and open a Sky setting from inventory. On your hard drive, you should find the files laid out as follows: ./windlight/days ./windlight/skies ./windlight/water.
Select the Save As option from the drop down menu.
EEP Links
This section gives links for further reading.
SL Pages
- For complete instructions, see SL’s Knowledge Base: Environment Editor
- SL's post EEP Is Out! Introducing the Environmental Enhancement Project for a full description.
- For discussion you can follow SL’s EEP forum.
- Here’s a thread where you can give Feedback to SL.
- For those interested, you can see a filtered list of current issues with EEP in the official SL viewer on SL’s bug-reporting site. Remember to log into the site using your SL user name and password.
Inara Pey's EEP Info
- See Inara Pey’s blog post Environmental Enhancement Project: A Primer.
- Inara Pey also has a blog post on this Firestorm EEP Beta: Firestorm 6.4.5 Beta: EEP and Camera Presets.
- Inara Pey also has an EEP tutorial.
EEP Tips
Creating Space Effects
- Starfields: Step by step gimp tutorial here.
Starfields can be used as cloud textures, but in that case, they need to be grey-scale.
Clouds
fs_version_tag - ↷ Page moved from support:mister_acacia:fs_version_tag to fs_version_tag
What Does My Viewer Tag Say?
The viewer tag shows only in the official Firestorm groups, and is entirely optional but highly recommended.
Examples:
(32W 6.4.1f* os)
(M 49152sc*)
(L 6.4.1v)
32 | Indicates the 32-bit viewer | |
W | Identifies your operating system | W = windows M = Mac L = Linux |
6.4.1 49152 | This is the viewer version in the Support groups or the build number in the QA/Beta/Preview group | |
f | This is the viewer skin you're using | a = Ansastorm f = Firestorm l = Latency m = Metaharper Modern s = Starlight sc = Starlight CUI v = Vintage |
* | Indicates RLV is enabled | |
os | Indicates the OpenSim version |
start
Firestorm Documentation
Firestorm User Guide
Basic Functions
- People Panel Nearby (Radar), Friends and Groups are accessed here
Advanced Topics
- General EEP Information - Environments: Water, Sky, and Day Cycles
- Windlight: Water and Sky - Applies only to FS 6.3.9 and earlier
For documentation on the old Phoenix viewer, please click here.
Getting Help
Support
- How to Take a Screenshot—often needed so we can see the problem
Classes
Second Life Related
Firestorm Gateway - For New Residents
Joining Second Life
You can join SecondLife via the web page given here:
If you want to invite friends to join, then please do share the link above with them.
The Firestorm Gateway
The Team
- Firestorm Gateway Team
If you are interested in becoming a part of the gateway team, then please see the Involvement tab above.
In-World Locations
- Firestorm Social
Firestorm Gateway & Support Regions. Welcoming & Helping new residents into Second Life and oldies with Second Life. Social Area, RP, Sandbox, Freebie's, Classes, tutorials, games & lots of experiences to explore. Helpers always available to assist. - Firestorm Aerodrome
Flyable airplanes, helicopters, skydiving, scuba diving, boats and JetSki's. - Firestorm Combat & Weapons Range
Shoot weapons at hostile aliens, target shooting range, nearby avatar-to-avatar combat area. - Firestorm Sci-Fi Portal & RP Area.
Entry portal to SciFi & RolePlay area. Visit Trek starship, explore space station, fly shuttles, visit Callahan's Bar, workout in space gym (near bar), supply deck freebies, functional holodeck, Firefly Companions RP, Star Trek RP, individual quests, and more. - The Ghost Town by MadPea
Immersive and interactive adventure game.
Getting Help
Help for those new to Second Life may be found here.
If you need help with Firestorm viewer, please refer to this page for the many ways in which you can get help. We also offer classes on how to use the viewer. See this page for the schedule and in-world locations.
For Developers
- Compiling Firestorm ViewerUnder Construction
Involvement
Firestorm Beta Testing
Firestorm Gateway for New Residents
The Firestorm Gateway is a Community Gateway for new residents coming into Second Life where we provide a safe and welcoming learning environment. Help is freely given for users on any viewer by our Gateway Helper volunteers.
New Helper Applicants are required to have been in Second Life for at least 1 year and go through a process that includes filling out an application (which requires some knowledge of the Gateway regions and basic knowledge of second life) and following through a series of steps and training. The final step would be an interview with the Gateway HR Manager at which time both sides would discuss and determine if being a volunteer helper is right for you. If both sides agree at this point you would become a member of the Firestorm Gateway Team.
Previous Gateway Helpers that have left the team for any reason: If you have been gone longer than 6 months or more you will need to start the process over again and reapply. If you have been gone for 3 - 6 months, you will need to contact the Gateway HR Manager about coming back. If you are accepted back this will likely include a brief interview and a retake of part of your helper training. If you have been gone under 3 months and are accepted back, you can begin as a helper again after reading through any changes that have been made in your absence.
If you are interested in applying to join as a helper, please complete the form.
SciFi Portal
new_residents:mesh_bodies_heads - Moved top 3 female under Women; formatting
What Should I Know About Mesh Bodies, Heads and Omega Appliers?
MESH BODIES
There are several different mesh bodies out there.
TIP - Always get the demo and try it out first.
Women
For women by far the most popular mesh body is Maitreya. The second most popular are Slink Physique and Slink Hourglass and Belleza Isis and Belleza Freya. Generally, it is easy to find clothes, skins, makeup and nails for these, however, there are other mesh bodies that have great reviews and are less expensive.
The top three bodies that are purchased for Female avatars are Maitreya, Belleza and Slink:
- Maitreya (creator of the Lara mesh body) - Maitreya Group Join and Inworld Store Link on Map
- Belleza offers a more curvy body - Belleza Group Join and Inworld Store Link on Map
- Slink offers Male and Female bodies at their store - Slink Group Join and Inworld Store Link on Map
Here are some other Mesh body stores:
- Absolut Creation (Adam & Eve mesh bodies) - Group Join and Inworld Store Link on Map
- Altamura - Group Join and Inworld Store Link on Map
- Mirana Bento Mesh Body - Group Join and Inworld Store Link on Map
- The Shops (Home of Legacy and Classic Mesh bodies) - Group Join and Inworld Store Link on Map
For Men
Mesh Bodies for Male Avatars can also be found at many of the female stores.
The most popular ones, currently, are Signature Gianni and Belleza Jake.
- Signature - Inworld Store Link on Map and Group Join
- Belleza - Inworld Store Link on Map and Group Join
For the more muscular look try
- Niramyth - Inworld Store Link on Map and Group Join
MESH HEADS
Many stores sell Mesh Heads, before purchasing I advise to Get the Demo and Try that First! Some mesh heads can look different on your mesh body, and not like the picture, so take the time to try it out.
- Catwa* - Join Group and View Location on Map
- LeLutka - Join Group and View Location on Map
Other Stores that sell Mesh Head are:
- Akeruka - Join Group and View Location on Map
- Genesis Project - Join Group and View Location on Map
- Genesis Lab - Join Group and View Location on Map
- Mayreal - Join Group and View Location on Map
APPLIERS
An applier, is a hud that applies a texture to whatever body part you want to place it. Many brands, when you buy the mesh body, have their own unique applier in the folder. For example, catwa heads come with a built-in applier that works only for catwa heads.
There is also a “universal” applier that works on most brands …. called an omega applier. The omega applier comes with two parts. Part one lives inside the mesh body to receive whatever texture you want to apply to it. Part two lives in the product itself, and is called “the applier.”
Some mesh bodies and/or heads come with an omega applier built into it ready to use. But most don't, and require you to purchase something from the Omega Applier store for your mesh body or head.
Once you have the appliers, you can wear makeup, skin, clothes, etc from any omega-compatible mesh applier product you purchase.
In general when you get a mesh body you want to consider several things:
- how it looks on you.
- what the HUD is like (try the alphas and make sure they cut at angles that work with the types of cloths you like to wear),
- How many products are available for them. You will find that many creators only make mesh clothes that fit only a few brands of mesh bodies
(It should also be noted that some mesh bodies are NOT omega compatible. I highly recommend that you stick to bodies that are omega compatible.)
- Question: I have a line on my neck and I still have my System head, Is there a way I can make less visible, I don't want to walk around everyday with a choker on my neck XD
Most mesh body HUDs come with a “neck adjustment” that sort of blurs the line. However, if you have a system head and a mesh body, it is hard to get rid of that line entirely.
- Question: If I get a mesh head, later, which do you suggest?
I should mention that if you decide to get a mesh head (most people get bento heads these days) then not all skins for your mesh body will work with that head. Each brand of head is built slightly different, so when the “face” is painted on the mesh head, parts (like skin around the eyes, the mouth, etc) might not look quite right if you get a skin that is not built for that head. For that reason, a lot of mesh skin stores only sell heads for certain brands. The most popular seem to be Catwa and Lelutka as far as I can tell, but I am not 100% positive on that.
(Vista bento heads are a bit less expensive than the other brands and they have great face animations. But there is a drawback to the Vista brand… very few of the really nice skin makers sell skins designed for Vista, so your skin choices are somewhat limited. The same is true for shapes… there are less nice vista shapes available than Catwa, Lelutka and LAQ. That is partially because Vista is a relatively newer brand. Over time we may see more nice skins/shapes for this brand.)
If you don't already own a head and want to get one, those 3 brands are the ones I would look at first.. try on the demos and play with them. But also look at some of the other brands.. it may be that one of them is just exactly what will work best for you.
Oh.. there is one more important thing you should know… the shape you wear defines how good/bad a head will look on you. The shapes that come with the heads are usually not the nicest available… there are stores who design/sell shapes designed for a given head. Once you recover from the cost of buying the mesh head (they are not cheap), you may want to shop for a nice mesh shape for that head… the usual cost for a nice shape is about 300L.
fs_movement_issues - [My Avatar Is Stuck in an Animation]
Movement Issues
My Avatar Can't Move
If you can turn in circles but not move forward/backwards, you probably have Movelock enabled.
- Go to the Avatar menu→ Movement submenu and make sure Movelock is not ticked.
- See Movelock info for more information or if you are unable to change the Movelock setting.
However, there are a few other things to try:
- Go to a different region and see if you are able to move there. If so, something at your original location is causing the problem.
- If you are using a LAQ mesh head, make sure you don't have the Pose feature turned on.
- Make sure you don't have some other HUD with a pose feature. (For instance, one user has reported this problem with the Lelutka Axis face HUD.)
- If you can't find what attachment is causing the problem, try going to Advanced menu (Ctrl-Alt-D ) → Release Keys.
- Note: Release Keys will be greyed out if RLV has locked any of your attachments. To disable RLV, go to Prefs → Firestorm → Extras, untick the top item, and then relog.
- Make sure you don't have the Firestorm pose stand active.
- If you have the Pose Stand button on your toolbar, make sure it's not “on.”
- If you don't have the button, go to Avatar menu → Toolbar Buttons, drag the Pose Stand button out to your toolbar, and make sure it's not “on.”
Related Preferences
You can control the MoveLock behavior in Firestorm 4.6.5 and newer via Preferences→ Move & View→ Movement:
- Always re-lock position after region changes > When enabled, MoveLock is disabled during teleport, then re-enabled it after you arrive. When disabled, MoveLock is not re-enabled after a teleport
- Lock and unlock position after stopping or starting movement > When enabled, MoveLock is temporarily disabled when you manually move your avatar, and re-enabled when you stop moving. When disabled, you will be unable to move your avatar while MoveLock is enabled.
Also in Preferences→ Firestorm→ Extras, at the bottom, is Enable LSL-Client Bridge. This must be enabled in order to use MoveLock.
Can't Turn After Failed Region Crossing
If, after a failed region crossing on a vehicle, you find yourself unsat from the vehicle, and able to walk forward/backward, but unable to turn left or right after stopping animations then recreate the bridge: top menu, Avatar → Avatar health → Recreate LSL Bridge.
My Avatar Is Stuck in an Animation or Is Moving Strangely
- Tap your PageDn key and see if the animation stops. If it does, you were in crouch.
- Try Avatar menu → Avatar Health → Stop Animations & Revoke Permissions.
- Try right clicking your avatar → Reset Skeleton & Animations.
- If the above items did not work, go to a different region and try them again.
- If you have the animation in your inventory, play it from inventory, then click Stop.
- Remove attachments one by one until the animation stops. (This will eliminate worn items as a cause.)
- Note: Animations can be in ANY attachment. Please don't assume that any particular attachment is not the problem. Take them all off.
- Note: Attachments are anything with a box icon. Look in Inventory → Current Outfit folder to see all your attachments.
- Make sure the Firestorm AO is off:
- On the AO button on your toolbar, untick the checkbox.
- Note: The Firestorm AO can be active even if the button is not on your toolbar. If it is not on your toolbar, go to Avatar menu → Toolbar Buttons, drag the AO button out onto your toolbar, and make sure it is not ticked.
- If you know that a “sittable” item gave you the animation:
- Go to Preferences → Firestorm → Protection → Revoke Permissions.
- Temporarily set this to “Revoke on Sit and Stand.”
- Sit on the item, then stand. This should stop the animation.
- CRUCIAL: Change Preferences → Firestorm → Protection → Revoke Permissions back to either “Never” or “Revoke on Stand.”
- Try Advanced menu → Release keys. (After doing this, you will need to recreate the FS bridge: Avatar → Avatar health → Recreate LSL Bridge.)
- If you have a Logitech G-Hub Gaming Keyboard & Mouse software and your avatar is periodically moving left and right on its own, the G-Hub software itself may be causing it. Try turning off the G-Hub software, and see if that stops the animation (reported by Megalodon Clawtooth, April 2021).
Furniture or Pose Ball Does Not Animate Me
- You may simply be experiencing lag: See Troubleshooting Lag for tips to reduce this.
- Many pose balls will request permission to animate you. If you did not see the animation request, look in your Notifications window for the message. Click “Accept.”
- Make sure you have not blocked the item or its owner: Look in Comm menu → Block List, see if the item or the item's owner is there, and remove the item/person from the block list.
- Go to Preferences → Firestorm → Protection → Revoke Permissions. For normal use, this should be set to either “Normal” (no protection) or “Revoke on Stand.” It should normally NOT be set to “Revoke on Sit” or “Revoke on Sit and Stand,” as both of these will prevent items from animating you when you are sitting.
Mousewalk Doesn't Work
Remove all attachments, then add one by one, testing in between to see if one causes the problem.
The TMP “Legacy” body HUD is known to cause this problem. Turn off the cam control located on the HUD.
My Avatar Is Rubber-Banding
“Rubber-banding” is when you try to walk forward and then suddenly snap back to a previous position. Sometimes you will seem unable to stop walking. This is caused by region lag, when the server can't keep up with processing avatar movement (collisions).
- For info about region lag see here: Region Lag
- For some things that region or parcel owners can do to reduce region lag see here: Reducing Server Lag.
My Avatar Slides When Trying to Walk, but No Animation Is Playing
This typically happens when you have two or more conflicting AOs (animation overriders) on.
- Start by removing known AOs until you are wearing only one known AO.
- If that doesn't help, start by removing other HUDs, then all other attachments, one by one, until it stops. Any worn item can contain an animation, so don't assume that some items are “ok.”
- Note: Attachments are anything with a box icon. Look in Inventory → Current Outfit folder to see all your attachments.
My Avatar Keeps Spinning
- Try turning the opposite direction to the spin.
- Try pressing BOTH right and left arrow keys at the same time, repeatedly.
- Relog.
My Avatar Jerks When Changing Animations
- Remove other attachments that contain animations.
- Remove or turn off ankle-locks.
My Avatar Is Floating a Few Meters Above the Ground
This is a possible bridge problem: recreate bridge by going to Avatar menu → Avatar Health → Recreate LSL Bridge.
My Avatar Goes Forever Upward
This is a possible bridge problem: recreate bridge by going to Avatar menu → Avatar Health → Recreate LSL Bridge.
My Head Keeps Moving Even When "Head Follows Mouse" Sliders Are Set to Zero
For unknown reasons, some users need to change an additional setting:
Go to Preferences → Privacy → Lookat, and tick “Don't send any look at targets at all, even to myself”
I Am Stuck Running
- In most cases, pressing Ctrl-R to toggle run mode will get you back into walk (though it may in some cases be necessary to hit Ctrl-R more than once).
- If you are wearing a scripted AO (animation overrider), turn off any “running” features it has.
- If you are using the Firestorm built-in AO (animation overrider), make sure there are no running animations in the “Walking” or “Standing” categories.
After Strafe
Ref. BUG-6825
In one specific case, the above will not work. Specifically:
- You have Preferences → Move & View → Movement → Tap-tap-hold to run enabled.
- Press shift, then tap-tap-hold the left or right arrow key
That gets you running sideways. If you release shift before the arrow key, you will be stuck running.
To stop running, you have to repeat the sequence: press shift, then tap-tap-hold left or right arrow.
I Can't Get My Lips to Stop Moving
- Go to Preferences → Sound & Media → Voice, and deselect “Move Avatar Lips When Speaking.” Note: This is the only viewer feature that affects lip movement.
- If you are wearing a mesh head, turn off any animations in the head. For more help, ask the support group for that head.
- Go to Comm menu → Gestures. Tick “Active only” at the bottom of the window. Review the list for any gestures that might contain a face animation. If in doubt, turn them all off, one at a time, to find the one responsible for the lip movement.
When Standing Up from a Groundsit, I Start Running
This is a known SL bug also affecting the SL viewer. Refer to this SL bug report for more information.
My Head Bobs After I Type
This happens if you turn off this setting: Preferences → Chat → Typing → “Play typing animation when chatting.”
* To stop the head-bobbing, go to Preferences → Chat → Visuals, and disable “Play avatar animations (such as shouting).”
Note: If you can't get your avatar to stop typing, see Turning Off Typing.
My Stand Button, or Stop Flying Button, Is Missing
Refer to this page.
fs_amd
AMD/ATI Video Card Specifics
Download AMD Drivers & Software https://support.amd.com/en-us/download
AMD Graphics Drivers and Software Download and Installation FAQhttps://support.amd.com/en-us/kb-articles/Pages/AMDGraphicsSoftwareandDriversFAQ.aspx
If you have an AMD/ATI graphics card then you may need to do these steps (ATI drivers don't seem to support OpenGL graphics very well, and SL viewers use OpenGL, as opposed to DirectX).
Graphics Glitches
Everything Is Blue
If your login screen and your in-world are suddenly blue, this is due to a December update of AMD driver updates. The current solution is to update your drivers. If that doesn't work, then rollback to the non-buggy November drivers referenced below. See BUG-229727 and more specifically:
From this forum post: https://community.secondlife.com/forums/topic/463286-everything-is-tinted-blue/?do=findComment&comment=2229245
- Buggy driver: Adrenalin 2020 Edition 20.12.1
- Older driver that doesn't have the bug: Adrenalin 2020 Edition 20.11.2
The World is Pink
If you are seeing everything pink, the issue is the graphics card driver. The best solution is to update the graphics card drivers.
If for any reason, this is not an option:
- Enable the Advanced menu with Ctrl-Alt-D, if it isn't already
- Then Advanced → Debug settings → RenderMaxTextureIndex → Set this to zero
- This should fix the pink textures but may also cause a drop in your FPS (Frames per second)
Alternately, you can go to Preferences→ Graphics -> Hardware Settings→ Enable OpenGL Vertex Buffer Objects - and disable that.
Graphics Artifacts
If you occasionally see an explosion of colored shards and shapes across your screen, these are graphics visual artifacts, and there are various causes for them. One is the lack of OpenGL support with ATI/AMD graphics cards and drivers. While ATI/AMD graphics can be good graphics cards, the drivers can also be finicky for SL.
The workaround to clear away the artifacts is found in Preferences - Graphics - Hardware Settings - Enable OpenGL Vertex Buffer Objects. Toggle that setting off, then back on again when you see the artifacts. You want to keep this setting enabled as it gives a considerable boost to your FPS.
For ease of access, you can add this setting to your Quick Preferences. The debug setting is RenderVBOEnable and use a simple Radio on/off option http://wiki.phoenixviewer.com/fs_quick_preferences#adding_removing_settings
Selection Outlines
The viewer may behave as though Build → Options → Show Hidden Selection is enabled, even if it isn't, when Advanced Lighting Model is enabled. No current solution; for a workaround, disable Advanced Lighting Model when editing. Refer to this Firestorm Jira report and this SL Jira report.
Move Axes Display as Overlaid on Prims Instead of Disappearing Into Them
This is related to the “Selection Outlines” problem above. Refer to this SL Jira report, which includes a view of the axis display problem.
There is no fix; for a workaround, disable Advanced Lighting (in Preferences → Graphics → General) when editing.
Crashing
VBO is known to cause crashes in multiple different scenarios with older graphics cards. So one thing to try:
- Disable VBO: Run the viewer and before logging in, press Ctrl-P to bring up the Preferences window. Then click on Graphics → Hardware Settings tab. Make sure that “Enable OpenGL Vertex Buffer Objects” is not checked. Note this may result in lower FPS.
The AMD Raptr software is known to cause viewers - and games - to crash. This has been discussed on Steam; for example, see this thread. Check to see if you have Raptr installed; if so, try uninstalling it.
Cannot unlink linksets using keyboard shortcut Ctrl+Shift+L [AMD ReLive]
AMD ReLive has been discovered to interfere with unlinking shortcut Ctrl+Shift+L. See Linden Lab bug report BUG-226375.
For more information, including how to disable AMD ReLive, see AMD's support page.
How to Determine What Version of Catalyst / Crimson You Have
13.9 | Windows Graphics Driver Version: 8.17.0010.1230 | OpenGL Version: 4.2.12422 Compatibility Profile Context 13.152.0.0 |
14.4 | Windows Graphics Driver Version: 8.17.0010.1280 | OpenGL Version: 4.2.12874 Compatibility Profile Context 14.100.0.0 |
15.7 | Windows Graphics Driver Version: 8.17.0010.1395 | OpenGL Version: 4.2.13397 Compatibility Profile Context 15.200.1046.0 |
15.7.1 | Windows Graphics Driver Version: 8.17.0010.1404 | OpenGL Version: 4.2.13399 Compatibility Profile Context 15.200.1062.1002 |
15.9 Beta | Windows Graphics Driver Version: 8.17.0010.1404 1) | OpenGL Version: 4.2.13399 Compatibility Profile Context 15.200.1062.1004 |
15.11 Beta | Windows Graphics Driver Version: 8.17.0010.1404 | OpenGL Version: 4.2.13399 Compatibility Profile Context 15.201.1151.1007 “Crimson” |
Crimson Edition 15.30.1025 | Windows Graphics Driver Version: 8.17.0010.1429 | OpenGL Version: 4.2.13416 Compatibility Profile Context 15.300.1025.1001 |
unknown | Windows Graphics Driver Version: 8.17.0010.1452 | OpenGL Version: 4.2.13431 Compatibility Profile Context 16.150.2401.1002 |
16.7.2 | Windows Graphics Driver Version: 8.17.0010.1460 | OpenGL Version: 4.2.13441 Compatibility Profile Context 16.200.1035.1001 |
Known Good ATI Driver
Catalyst 15.7.1 drivers or newer.
- Catalyst 15.7.1 drivers or newer.
- Rather than relying on the built-in Windows driver update function, visit the AMD site directly and update from there; click here to locate the drivers for your system.