

You an access the outfit window by going to the Avatar menu and clicking on Appearance, or by clicking the icon in the bottom button bar. This opens the appearance window, which allows you to view and edit outfits. Another way of accessing this window is to right click yourself and select Edit Outfit from the menu.
NOTE: A large number of saved outfits (say, 200 or more) can cause problems for some, resulting in freezes or crashes due to running out of memory. This applies in particular to adding more items to existing outfits, via Add More.
This panel shows a gallery view of your outfits. Actions are available by right clicking on any image.
All of these options are also available in the gear icon, on the bottom left.
This view displays your outfits, the ones located in your inventory, in the folder called Outfits. Outfit folders are listed alphabetically, and do not show “nesting” (ie, if you have folders within folders, that structure is not shown in this view.) Several things can be done in this view:
Clicking on this tab gives a list of all currently worn items: clothing and attachments (including HUDs). Right clicking any one allows you to detach that item, or edit it (which opens an edit window), or to edit the entire outfit; this last is covered below.
If you click the screwdriver-wrench at the top of the window, you are taken to the Edit Outfit window. Here, you may add or remove items from the currently worn outfit.
The outfit window is organized into three tabs: Clothing, Attachments and Body Parts. If you mouse over a worn item, you will see two icons appear, on either side of the item:
On the clothing tab, below the list of worn clothing items, are types of items not currently worn. For example, if you are wearing a shirt shirt, then Shirt will not appear here; if instead you are not wearing a jacket layer, then it will be listed - and to the right, a Plus sign, which allows you to add a new clothing item of that specific type, from your inventory.
Beneath the list, is an Add More button. Clicking this splits the view in half, horizontally, as shown here. In this lower window, you can scroll to select items to add to the outfit. To the right of the (now pressed) Add More button is a drop down which you may use to filter the list below. Once you have found the desired item, click the Wear Item button below the window.
Below this button are two buttons that allow you to view the list in an inventory tree, or as a flat list.
When done, click the Add More button again.
At the bottom left is a gear icon; click this to create a new type of item (body part, clothing, physics, etc).
On the bottom left is a shopping cart icon; clicking this opens the SL marketplace in your web browser.
To save your modified outfit, click the Save button at the bottom of the window. Or, if you wish to save this with a new name, click the up arrow to the right and select Save As.
NOTE: Editing body parts is covered on a separate page.
This isn't the only way to work with outfits in Firestorm. If you prefer, you can work with your inventory directly, by creating folders yourself in some other folder, and moving or copying items into it. You may also copy an item and then Paste Link, which is very useful if items are no copy.
If you do use this method, do not use the Outfits folder, as this should be managed only by the method described above, not manually. Use Clothing, or create a folder of your own.
One advantage of using this method is that you may structure your outfits by category. For example, you can create folders such as:
… and so on. And in each of those, create folders for single outfits. This method may be more tedious but it does give greater flexibility.
NOTE: Using this method breaks the built-in outfit system accessed via the Appearance window. So use one or the other, not both.
See this page for documentation on Firestorm 4.7.9 (50527) and earlier.
There has been much speculation and rumor since Ebbe Linden revealed LL's work on a follow-on grid to SL, which is called Sansar at this time.
Rather than panicking, please educate yourself about what has actually been said on the topic by reading and viewing the original sources. Commentary from other sources should of course be taken with a grain of salt; however, we recommend Jessica Lyon's posts (on the Firestorm blog; see specific links below) as a good place to start.
Linden Lab have gone to great lengths to assure Second Life residents of their continued support and investment in the Second Life platform. With the recent launch of Bento and the Visual Outfit Browser amongst other new features, alongside increases in prim allowances for all land owners, there should be little doubt as to the sincerity of this commitment. To underline this further, Firestorm's own Jessica Lyon joined Patch Linden and a number of other prominent Second Life residents to discuss hopes and plans for the future of Second Life. Links to the show and further information can be found in this Designing Worlds Blog Post
If you wish to discuss the topic, please do NOT do so in Firestorm support groups. Please discuss it in The Phoenix Lounge in-world group, or in other groups of your choice; or in this (long) discussion thread, where Ebbe Linden answers some questions.
Note: this issue does not appear to occur on Sierra.
If you find that you are crashing when uploading images, or doing anything that opens a file picker, then read on.
When you open a Finder window from SL, if you are in either Icon mode or Coverflow, and switch to either List or Columns mode the viewer will still crash. You need to do the following to work around this:
You should now be able to upload - and perform operations with the file picker in general - without crashing. You can even switch between List and Columns. But, you can never switch to the Icon or Coverflow.
These classes are based on our official Firestorm release and are conducted in voice and text except when otherwise noted. There's no need to talk, but you may want to be able to hear. We also usually have help available to answer questions in text. This schedule is subject to change.
Note that it is best if you are on Firestorm for the classes.
Locations are indicated in the far right column as follows:
Class times and days change regularly. Classes may be held any day of the week, with start times from 8am to 7pm SLT. Nonetheless, if the class times are still inconvenient you may prefer to watch recorded versions of some of these classes on YouTube.
*All times SLT*
Tuesday | December 27 | 11:00AM – Odds & Ends 2 Learn about fun and useful items like how to use Autocorrect, using the Command Line for a number of tools, and more. | FS |
Wednesday | December 28 | 10:00AM – Preferences Set 1 We will cover some of the Firestorm preferences (General, Chat, Privacy), based on our current release. | FS |
Thursday | December 29 | 12:00PM – Contact Sets (TEXT ONLY) There is a cool feature called Contact Sets that lets you organize your contact list. We will cover how to set them up and use this epic feature. | FS |
5:00PM – Animation Overrider On Firestorm, you can save scripts and HUD space by running your AO animations through the viewer. Learn how to set up and get the most out of this feature. | FS | ||
Friday | December 30 | 9:00AM – Preferences Set 2 We will cover some of the Firestorm preferences (Graphics, Network & Cache), based on our current release. | JU |
Sunday | January 1 | 9:00AM – Menus 2 We will cover the Advanced and Develop menus in the top bar. | FS |
Monday | January 2 | 8:00AM – Preferences Set 3 We will cover some of the Firestorm preferences (Move & View, Advanced, Firestorm), based on our current release. | JU |
12:00PM – Reporting Bugs, Requesting Features (TEXT ONLY) Learn how to communicate effectively with our devs to make the changes to Firestorm you want or need. | FS | ||
Tuesday | January 3 | 10:00AM – Menus 1 We will be covering the menus on the top bar, from Avatar through Help. | FS |
And that is indeed a million dollar question! Lag is pervasive in SL, and there is no such thing as a “lag free SIM” - except one that is completely empty.
Before this can be answered, it is first vital to understand what lag is exactly, so please refer to this page for an explanation of the 3 forms of lag.
If you find yourself being badly lagged, there are things you can do to reduce the effects of two of the three types: client and network. You can only reduce server side lag if you own or rent the parcel or region being affected by it.
This is the most common of lag you will experience in SL. And you can do a great deal about it, without requiring that others do anything, and most of it simply entails reducing your graphics settings. Try these one at a time; sometimes just one or two will be enough to make things significantly better. Also, they are not given in order: in different situations, some will be preferable solutions than others.
Graphics settings changes that may help:
These things will reduce the “quality” of your SL experience, but they may be required if you find that your movement is badly impaired by client side lag.
System issues to check:
Windows 10: Check to see if your computer is downloading updates in the background or running defragging operations.
If you own or rent a home, or a public venue, there are things you can do to reduce client lag for yourself and others without overly sacrificing the “feel” of the location. For example:
Another common cause of lag is your network connection. You may even have a high speed connection, but if you have set your bandwidth too low or too high in Firestorm, you will be causing lag for yourself.
Determining the optimal value for bandwidth in Firestorm is explained on on this page.
Other things that are known to affect connection speeds are firewalls and anti-virus software. So if you still experience network-related lag, you can try disabling these, temporarily, and seeing if things improve. If they do, then you may want to consider replacing firewall and/or anti-virus software.
In SL, you can reduce bandwidth usage (and thus network lag), by looking for and identifying items which cause frequent updates between client (the viewer) and SL servers. Many objects cause such updates; some you will need or want to keep, but you may be able to eliminate others.
To get a visual indication of what objects cause updates, go to top menu, Develop → Show info → Show Updates to Objects. (Press Ctrl-Alt-Q to enable Develop on the top menu, if it isn't.) This will enable colored trails above objects that are updating. Each color has a different meaning1):
You can disable showing of updates by unchecking the setting mentioned above: Develop → Show info → Show Updates.
Objects that update are generally (but not always) scripted. However, many scripted objects do not constantly generate updates. For example, a scripted chair that is not in use, is “idle”. It does nothing, and therefore isn't generating netwrok traffic.
NOTE: Some effects are in-world only; they cause things to change visually but are handled entirely by the client, thus do not create any network (or region) lag. These include: particles, texture animation, client-side rotation.
If you own or rent a parcel or region, then there are many things you can do to help reduce server lag. Here is a partial, incomplete list:
This section covers issues related to audio, video and some aspects of search.
QuickTime is no longer needed for Windows users (and never was for linux users). Mac users, however, still need to have it.
Go to Preferences→ Sound & Media -> Sounds and make sure the volume sliders for streaming music and media are not all to the left and that there is no mute symbol (red no entry sign) on the speaker icon next to those. Make sure the Master Volume is not all to the left.
Check that Sound Source rolloff distance (Media tab) is correct; set back to default, if you changed it (5m and 30 respectively for min and max).
Go to Preferences→ Sound & Media -> Sounds and check that you have the Sounds and UI sliders up high enough and that there is no mute symbol (red no entry sign) on the speaker icon next to those.
Go to the top menu bar→ Advanced → Use Plugin Read Thread, and disable it, if it is enabled - or vice versa. (If you cannot see Advanced on the top menu, press Ctrl-Alt-D.)
If that doesn't help, first ensure that you have your bandwidth set correctly. Also, test the audio stream in your regular media player, and/or try a different audio stream in-world.
If the music volume fades as you cam around or edit objects, check the sound equalization settings in your operating system. For example, this may be caused by “Loudness equalization” being enabled in your speaker properties on Windows 7. (Refer to http://jira.phoenixviewer.com/browse/FIRE-19885.)
If using a VEA4 TV, you get a “File could not be found” error, disable the IPv6 protocol in the Windows network adapter. Note that this is not recommended, but apparently is the only way to get this brand of TV to work.
Refer to this page for all Win10 issues.
Please ensure that you have the most recent version of Flash for Safari installed. You can get this via the normal update process, or from Adobe.
For streaming music on OS X 10.9 Mavericks, please refer to this page.
For users on Sierra, there are reports of media features (such as MOAP, TVs, web search, and web profiles) working more slowly. Ref. BUG-40552.
Both the 32-bit and 64-bit versions of Firestorm for Linux require 32-bit libraries to function. See this page for a link to your Linux flavor to verify you have all the needed audio-related packages installed and to troubleshoot stream issues.
See this page for documentation on Firestorm 4.7.9 (50527) and earlier.
Please note: Viewers play a minor part in voice functionality. The bulk of voice support is given by the external application called SLVoice, which is made by the SL voice provider, Vivox. Voice failures are almost always due to one of the following reasons:
Please go to Voice Echo Canyon when trying to get voice to work. If voice is working correctly for you, anything you say there will be echoed back to you. Once there, relog to last location.
Since 4.7.9, voice has not always connected to the voice servers. This is due to some coding issues that we inherited from the official SL viewer and that code's interaction with the latest voice files. The issue is documented on LL's Jira. A workaround is to disable and then re-enable voice. But if you're presented with the voice connection failure message that tells you “Voice communications will not be available”, you may need to disable voice and then relog before voice will try to reconnect.
Due to the many different versions of each operating system (Windows, linux distros, Mac OSx's), it is very difficult to give specifics for each one. Nonetheless, make sure that your operating system is correctly configured for voice: that voice is going to your headset (or speakers, as you prefer), and that your mic is enabled and configured.
If voice still does not work, then continue working through this page.
If you find that voice cuts in and out, particularly right after a TP, and at the same time, you notice that things are not rezzing in for you very well (avatars, objects, etc), then the likely cause is that your router is being “overwhelmed” with texture transfers. So reboot your router/modem, and then your computer, and see if the problem is solved.
You can also try adjusting your bandwidth as explained here.
If that does not help, then proceed with the section below.
Chances are good that the problem lies with the SL servers or the voice provider, Vivox. Still, there are things you can try:
Don't do this section if using Firestorm 4.6.5.40833.
Some have issues with voice on Firestorm - specifically, “stuttering”, or SLVoice crashing when you unplug a USB device. The only work-around currently is to swap out the voice files.
Try disabling compatibility mode, if enabled:
On Windows 7, if you find yourself being able to talk but not hear what others say, then a possible solution is to use the sound drivers from Vista. (This needs further confirmation.)
Check that slvoice.exe is not muted in the speaker/headphones icon (located in the notification area) → mixer.
Every linux distro is different; and each distro may have more than one window manager to further complicate things. So tips can't be “absolute”; you will need to experiment and see what works for you. The following have been suggested by some as effective. But first….
In the Firestorm install directory, there's a text file (originally from LL) with tips on getting voice to work in linux. If you haven't read that, then you can try to see if it helps.
#export LL_BAD_OPENAL_DRIVER=x
Below are results for selected linux distros, based on input from Phoenix and Firestorm users. This will be updated as more information becomes available.
sudo apt-get install gstreamer0.10-pulseaudio:i386 libidn11:i386 libuuid1:i386 libstdc++6:i386
wine-preloader $HOME/path/to/firestorm/bin/win32/SLVoice.exe
before launching Firestorm
If you are unable to connect to voice and you are also having problems with teleporting and/or loading your friends list, perhaps along with other things, then see the “Mac-specific” section of this page for instructions and more explanation.
Some Mountain Lion users experience a problem with voice output, while input works fine (that is, you can hear but you can't speak). To fix this, open the voice preferences for your viewer (Preferences→ Sound & Media -> Voice in Firestorm). Click the device settings button and select “built-in microph” as the audio input device and click OK. Reopen Preferences and go back to the device settings button to ensure you're getting sound in on the mic.
See this page for documentation on Firestorm 4.6.9 (42969) and earlier.
By default, viewers store chat transcripts in the same directory as it does settings and configuration files (Contact Sets, teleport history, etc.). This wiki will help you change where your transcripts are stored and offer some management tips to help minimize the lag caused by keeping transcripts.
NOTE: It is strongly recommended that you at least move your chat transcripts before you wipe your settings, if you wish to preserve them when upgrading your viewer.
There is no wrong location to store chat transcripts, except possibly your desktop and the user settings directory. A good place might be in a subdirectory in Documents. This wiki assumes that; substitute as needed.
Repeat this section for each avatar for which chat transcripts will be saved.
Some chat files may not have been moved because they weren't referenced in your Conversation Log, or you may be unable to log in. To move them:
Windows Vista, 7, 8 and 10 | C:\Users\[USERNAME]\AppData\Roaming\Firestorm for 64-bit use C:\Users\[USERNAME]\AppData\Roaming\Firestorm_x64 |
Mac | /Users/[YOUR USERNAME]/Library/Application Support/Firestorm |
Linux | ~/.firestorm for 64-bit use ~/.firestorm_x64 |
chat
for Nearby Chat, or named for each avatar's or group's chat you've seen. Select all those chat files and press Ctrl-X (Mac: Cmd-X) to “cut” them.Repeat this section for each avatar for which chat transcripts will be saved.
When you launch your viewer, it checks for any existing chat files and keeps that information in memory. When you have a lot of chat files, it takes up a lot of memory. Also when you have a large chat file for an active chat, that entire file may be loaded into memory. This can cause viewer lag and may affect how long it takes to open, say, Preferences the first time after login. There are ways you can have chat logs and minimize the lag they create.
NOTE: It is strongly recommended that you log out of the viewer before moving chat files or performing any other file explorer functions inside your Chat Logs or settings directories.
See this page for documentation on Firestorm 4.7.1 (45325) and earlier.
The current release version of Firestorm is available here.
“n/a” in the table below means “not available”; see the boxed note above.
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Windows | |||||
Windows 32-bit Havok | 32 and 64 | SL only | X | Full release | Firestorm 4.7.9.50527 32 bit Windows setup.exe SHA1 Checksum: 2e0e45c75184b154eb05d4392a5daca08f3d75b0 |
Windows 32-bit OpenSim | 32 and 64 | SL and other grids | Full release | Firestorm 4.7.9.50527OS 32 bit Windows setup.exe SHA1 Checksum: 85a34478b6846741652eef2f79df00ca886fd9ce | |
Windows 64-bit Havok | 64-bit only | SL only | n/a | n/a | |
Windows 64-bit OpenSim | 64-bit only | SL and other grids | Full release | Firestorm 4.7.9.50527OS 64 bit Windows Setup.exe SHA1 Checksum: 68a2a262174f7a58252764348052b469f638d217 | |
Mac | |||||
Mac 32-bit Havok | 32 and 64 | SL only | X | n/a | n/a |
Mac 32-bit OpenSim | 32 and 64 | SL and other grids | n/a | n/a | |
Mac 64-bit Havok | 32 and 64 | SL only | n/a | n/a | |
Mac 64-bit OpenSim | 32 and 64 | SL and other grids | Full release | Firestorm 4.7.9.50527OS 64 bit Intel Mac.dmg SHA1 Checksum: f7369d17489a5b637f5875b8fb209cff33a95a5b | |
Linux | |||||
Linux 32-bit Havok | 32 and 64 | SL only | X | n/a | n/a |
Linux 32-bit OpenSim | 32 and 64 | SL and other grids | Full release | Firestorm 4.7.9.50527OS 32 bit Linux.tar.bz2 SHA1 Checksum: 352db4ee56be5a3f60b67ba639d6cfd832800be1 | |
Linux 64-bit Havok | 64-bit only | SL only | n/a | n/a | |
Linux 64-bit OpenSim | 64-bit only | SL and other grids | Full Release | Firestorm 4.7.9.50527OS 64 bit Linux.tar.bz2 SHA1 Checksum: af7ed2416faffe9f11af320eab1db62ca18efc2a |
“n/a” in the table below means “not available”.
Version | 32/64-bit | Grids | Havok | Level of Support | Download |
Windows | |||||
Windows 32-bit Havok | 32 and 64 | SL only | X | Full release | Firestorm 4.7.7.48706 32 bit Windows setup.exe SHA1 Checksum: D77B40B49370CEC519BAC68542C50FD328F33D53 |
Windows 32-bit OpenSim | 32 and 64 | SL and other grids | Full release | Firestorm 4.7.7.48706OS 32 bit Windows setup.exe SHA1 Checksum: A3743695BE456B34538FD94AB5BD5830276AC452 | |
Windows 64-bit Havok | 64-bit only | SL only | n/a | n/a | |
Windows 64-bit OpenSim | 64-bit only *Does not work on Vista | SL and other grids | Full release | Firestorm 4.7.7.48706OS 64 bit Windows Setup.exe SHA1 Checksum: 6D9A61497D6367BFBDF7B253B8BE35DE0B89DD3A | |
Mac | |||||
Mac 32-bit Havok | 32 and 64 | SL only | X | Full release | Firestorm 4.7.7.48706 Mac.dmg SHA1 Checksum: A7E4D135A750F561360457AC2ED4BC5CEA3702DB |
Mac 32-bit OpenSim | 32 and 64 | SL and other grids | n/a | n/a | |
Mac 64-bit Havok | 32 and 64 | SL only | n/a | n/a | |
Mac 64-bit OpenSim | 32 and 64 | SL and other grids | Full release | Firestorm 4.7.7.48706OS 64 bit Intel Mac.dmg SHA1 Checksum: 01F700859F4FD84815A21F6CCDC156EF6B5F98F6 | |
Linux | |||||
Linux 32-bit Havok | 32 and 64 | SL only | X | Full release | Firestorm 4.7.7.48706 32 bit Linux.tar.bz2 SHA1 Checksum: 3039FDF660CF10061BB48D18106E8F615EF2762B |
Linux 32-bit OpenSim | 32 and 64 | SL and other grids | Full release | Firestorm 4.7.7.48706OS 32 bit Linux.tar.bz2 SHA1 Checksum: E1D6571D2FB6767D967CD4DC876EE2E8AB5F38D3 | |
Linux 64-bit Havok | 64-bit only | SL only | n/a | n/a | |
Linux 64-bit OpenSim | 64-bit only | SL and other grids | Full Release | Firestorm 4.7.7.48706OS 64 bit Linux.tar.bz2 SHA1 Checksum: 4B8BFC2A8BCC4AB18A767F1F24977A1BDB16B5C3 |
NOTE: This version of Firestorm is only being offered for MacOS. It should only be used in cases where more recent versions don't work well for you. But please note that, given the many changes in SL since 4.4.2 was released, 4.4.2 will be badly broken for you anyway.
Also, Mac OSX 10.5 is not compatible with Firestorm 4.4.2.
Version | 32/64-bit | Grids | Havok | Release Type | Download |
Mac 32-bit Havok | 32 and 64 | SL only | X | Old release | 4.4.2.34167 Intel Mac Download SHA1 Checksum: ded94ad865d4c5897bb12ba28d663cf14d5ae15e |
Mac 32-bit OpenSim | 32 and 64 | SL and other grids | Old release | 4.4.2.34167OS Intel Mac Download SHA1 Checksum: bd8a9313c0f023c505e9ae85c8ec654df06a41ed |
In general, Nvidia graphics cards and drivers work very well with Second Life.
There is a known Nvidia driver crash that occurs for some users on El Capitan. See Mac El Capitan Nvidia Driver Crash.
If you have started crashing following an Nvidia driver update, try going back to the driver version that worked for you. Be sure to completely uninstall the recent driver before installing the older one.
See also this page.
If you have Nvidia Shadowplay installed, disable it. Google “how to disable nvidia shadowplay” for instructions.
One user reports that on a recent Nvidia Experience version, turning off Share in the Settings menu disables Shadowplay without having to go through Windows controls.
This crash started on El Capitan and has continued on Sierra.
There is no real fix for this crash (the fix will need to come from Apple); however, switching over to using the Nvidia web drivers may stop the crashes. There is a chance of the viewer running with poorer performance.
This problem affects other games, too; for example, see constant crashes - OS X 10.11 El Capitan and OSX El Capitan 10.11 Beta (15A21). The same workaround appears to fix the problem in other games also; that is, to switch over to using the Nvidia web drivers instead of the Nvidia driver that Apple provides.
Please note that this is not a viewer-specific crash. Refer to this Firestorm Jira: [BUG-10302] [Mac El Capitan] Firestorm crash/incompatibility with Mac OS 10.11 and this SL Jira: BUG-10302 Frequent Crashes in Mac OS X 10.11 El Capitan.
Sierra comes with a new feature that allows compatible applications to create multiple tabs in one window, much like a web browser. Unfortunately, Firestorm is not a compatible application, so if the key combo (Cmd-Shift-T) is hit while you're logged in on Firestorm, whether intentionally or by accident, a second title bar (the bar that shows the viewer name, version number, and name of the account currently logged in) will appear below the regular one, with no apparent way to get rid of it.
To rid yourself of this extra title bar:
The extra bar must be red and the app title not showing when you relog. If the second title bar is showing, it will still be there when you relaunch the viewer.