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fs_older_downloads_new - [Firestorm 4.7.5 (47975) Release]

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Firestorm - Older Releases

The current release version of Firestorm is available here.

Firestorm 4.7.7 (48706) Release

“n/a” in the table below means “not available”.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Full release Firestorm 4.7.7.48706 32 bit Windows setup.exe
SHA1 Checksum: D77B40B49370CEC519BAC68542C50FD328F33D53
Windows
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.7.48706OS 32 bit Windows setup.exe
SHA1 Checksum: A3743695BE456B34538FD94AB5BD5830276AC452
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only
*Does not work on Vista
SL and other grids Full release Firestorm 4.7.7.48706OS 64 bit Windows Setup.exe
SHA1 Checksum: 6D9A61497D6367BFBDF7B253B8BE35DE0B89DD3A
Mac
Mac
32-bit Havok
32 and 64 SL only X Full release Firestorm 4.7.7.48706 Mac.dmg
SHA1 Checksum: A7E4D135A750F561360457AC2ED4BC5CEA3702DB
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.7.48706OS 64 bit Intel Mac.dmg
SHA1 Checksum: 01F700859F4FD84815A21F6CCDC156EF6B5F98F6
Linux
Linux
32-bit Havok
32 and 64 SL only X Full release Firestorm 4.7.7.48706 32 bit Linux.tar.bz2
SHA1 Checksum: 3039FDF660CF10061BB48D18106E8F615EF2762B
Linux
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.7.48706OS 32 bit Linux.tar.bz2
SHA1 Checksum: E1D6571D2FB6767D967CD4DC876EE2E8AB5F38D3
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Full Release Firestorm 4.7.7.48706OS 64 bit Linux.tar.bz2
SHA1 Checksum: 4B8BFC2A8BCC4AB18A767F1F24977A1BDB16B5C3

Firestorm 4.7.5 (47975) Release

“n/a” in the table below means “not available”.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Old release Firestorm 4.7.5.47975 32 bit Windows setup.exe
SHA1 Checksum: 4BBCA7B524903E85D44F9CCB90C9F8BF2DB0E786
Windows
32-bit OpenSim
32 and 64 SL and other grids Old release Firestorm 4.7.5.47975OS 32 bit Windows setup.exe
SHA1 Checksum: 21F6BE62E349FB11D70FFD543BF8CFD87D1BCC42
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only SL and other grids Old release Firestorm 4.7.5.47975OS 64 bit Windows Setup.exe
SHA1 Checksum: 62A42665593DE240E427E5EEAC631392AEBCE5DF
Mac
Mac
32-bit Havok
32 and 64 SL only X Old release Firestorm 4.7.5.47975 Mac.dmg
SHA1 Checksum: 9604B6EE2E074A836C545AEE864E005AB72DA51B
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Old release Firestorm 4.7.5.47975OS 64 bit Intel Mac.dmg
SHA1 Checksum: 6B6F14A6D206797B1940B8BFD0F921E70DD2BDE6
Linux
Linux
32-bit Havok
32 and 64 SL only X Old release Firestorm 4.7.5.47975 32 bit Linux.tar.bz2
SHA1 Checksum: 1F81BA7A92D1EDDAD80D9B93ACE13871BC2FE72D
Linux
32-bit OpenSim
32 and 64 SL and other grids Old release Firestorm 4.7.5.47975OS 32 bit Linux.tar.bz2
SHA1 Checksum: 6321EF05C6085196565476336829156C11C0A447
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Old release Firestorm 4.7.5.47975OS 64 bit Linux.tar.bz2
SHA1 Checksum: 4C81A6403E88BFFB400D185A51FBFD471B0825A1

Firestorm 4.7.3 (47323) Release

“n/a” in the table below means “not available”

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Old release Firestorm 4.7.3.47323 32 bit Windows setup.exe
SHA1 Checksum: 28B3BBBC6BD68E8337ED518297B10A34097FE028
Windows
32-bit OpenSim
32 and 64 SL and other grids Old release Firestorm 4.7.3.47323OS 32 bit Windows setup.exe
SHA1 Checksum: 68760089D89FF328732D6AF6CC974C7B46CFB0B7
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only SL and other grids Old release Firestorm 4.7.3.47323OS 64 bit Windows Setup.exe
SHA1 Checksum: B56440AF2657C457FB74B0C82C32CCBB84F33CF7
Mac
Mac
32-bit Havok
32 and 64 SL only X Old release Firestorm 4.7.3.47323 Mac.dmg
SHA1 Checksum: 89870A2ED7F2FBDCED471A78420178292289FD74
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Old release Firestorm 4.7.3.47323OS 64 bit Intel Mac.dmg
SHA1 Checksum: 14810CE9FF4546086C43F8899EFA797EED817EA8
Linux
Linux
32-bit Havok
32 and 64 SL only X Old release Firestorm 4.7.3.47323 32 bit Linux.tar.bz2
SHA1 Checksum: 4110EC6581E46AD6450CEDB2672E06691E40B9E8
Linux
32-bit OpenSim
32 and 64 SL and other grids Old release Firestorm 4.7.3.47323OS 32 bit Linux.tar.bz2
SHA1 Checksum: 084B5039DF4C5201E845F1E8EF0A53CFA2A00D21
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Old release Firestorm 4.7.3.47323OS 64 bit Linux.tar.bz2
SHA1 Checksum: EB3F1F0C3EC481333E52593EFA41CC26FDF26FF8

Firestorm 4.4.2 (34167) - Mac OSX Only

NOTE: This version of Firestorm is only being offered for MacOS. It should only be used in cases where more recent versions don't work well for you. But please note that, given the many changes in SL since 4.4.2 was released, 4.4.2 will be badly broken for you anyway.
Also, Mac OSX 10.5 is not compatible with Firestorm 4.4.2.

Version32/64-bitGridsHavokRelease TypeDownload
Mac
32-bit Havok
32 and 64 SL only X Old release 4.4.2.34167 Intel Mac Download
SHA1 Checksum: ded94ad865d4c5897bb12ba28d663cf14d5ae15e
Mac
32-bit OpenSim
32 and 64 SL and other grids Old release 4.4.2.34167OS Intel Mac Download
SHA1 Checksum: bd8a9313c0f023c505e9ae85c8ec654df06a41ed

mac_el_capitan

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Mac El Capitan (10.11) Issues

Nvidia Driver Crash

General Info

There is no real fix for this crash (the fix will need to come from Apple); however, switching over to using the Nvidia web drivers will stop the crashes. There is a chance of the viewer running with poorer performance.

This problem affects other games, too; for example, see constant crashes - OS X 10.11 El Capitan and OSX El Capitan 10.11 Beta (15A21). The same workaround appears to fix the problem in other games also; that is, to switch over to using the Nvidia web drivers instead of the Nvidia driver that Apple provides.

Please note that this is not a viewer-specific crash. Refer to this Firestorm Jira: [BUG-10302] [Mac El Capitan] Firestorm crash/incompatibility with Mac OS 10.11 and this SL Jira: BUG-10302 Frequent Crashes in Mac OS X 10.11 El Capitan.

To install and use Nvidia web drivers

Missing Characters

If some characters now display as boxes, you can edit the fonts.xml file within Firestorm to cause the characters to load properly.

  • Log out of Firestorm.
  • In a Finder window, go to your Applications folder.
  • Right click on your Firestorm application and choose “Show Package Contents.”
  • Navigate to Contents/Resources/fonts/fonts.xml.
  • Open fonts.xml with Text Edit.
  • From there, scroll down to the section where it shows hiragana.
  • After the line <os name=“Mac”>, insert this line:
    <file>ヒラギノ角ゴシック W3.ttc</file>
    so that the page looks like this:
<os name="Mac">
<file>ヒラギノ角ゴシック W3.ttc</file> ///(only insert this line and leave everything else as is.)///
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>华文细黑.ttf</file>
</os>
  • Be sure to save and exit.
  • Open Firestorm and toggle to your Japanese keyboard or type in Japanese. It should now work as expected.

NOTE: This is only necessary for Firestorm versions 4.7.3 and older.


Provided by Anastasia Horngold

downloads_new - [Video Drivers]

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Firestorm Viewer Downloads For Second Life

OpenSIM versions of FS do not have Havok. That only matters if you're uploading mesh objects and need to specify the mesh physics properties, or if you need to manipulate the region navmesh for pathfinding. The terms of the Havok license prohibit its use anywhere but Second Life, so it's not present in OpenSim versions. Furthermore, the Havok libraries are not currently available for 64-bit platforms.


Firestorm Viewer is certified to be free of viruses and malware.


Current Release

Firestorm 4.7.9 (50527) Release

“n/a” in the table below means “not available”; see the boxed note above.

Version32/64-bitGridsHavokLevel of SupportDownload
Windows
Windows
32-bit Havok
32 and 64 SL only X Full release Firestorm 4.7.9.50527 32 bit Windows setup.exe
SHA1 Checksum: 2e0e45c75184b154eb05d4392a5daca08f3d75b0
Windows
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.9.50527OS 32 bit Windows setup.exe
SHA1 Checksum: 85a34478b6846741652eef2f79df00ca886fd9ce
Windows
64-bit Havok
64-bit only SL only n/a n/a
Windows
64-bit OpenSim
64-bit only SL and other grids Full release Firestorm 4.7.9.50527OS 64 bit Windows Setup.exe
SHA1 Checksum: 68a2a262174f7a58252764348052b469f638d217
Mac
Mac
32-bit Havok
32 and 64 SL only X n/a n/a
Mac
32-bit OpenSim
32 and 64 SL and other grids n/a n/a
Mac
64-bit Havok
32 and 64 SL only n/a n/a
Mac
64-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.9.50527OS 64 bit Intel Mac.dmg
SHA1 Checksum: f7369d17489a5b637f5875b8fb209cff33a95a5b
Linux
Linux
32-bit Havok
32 and 64 SL only X n/a n/a
Linux
32-bit OpenSim
32 and 64 SL and other grids Full release Firestorm 4.7.9.50527OS 32 bit Linux.tar.bz2
SHA1 Checksum: 352db4ee56be5a3f60b67ba639d6cfd832800be1
Linux
64-bit Havok
64-bit only SL only n/a n/a
Linux
64-bit OpenSim
64-bit only SL and other grids Full Release Firestorm 4.7.9.50527OS 64 bit Linux.tar.bz2
SHA1 Checksum: af7ed2416faffe9f11af320eab1db62ca18efc2a

More information about the 64-bit builds can be found here.

NOTE Phoenix Viewer is no longer supported. However, downloads are still available here.

Supported Operating Systems

Windows

  • Windows Vista 32bit SP2 and Vista 64bit SP2 or later are supported.
    Earlier versions of windows are not supported.
  • Firestorm 4.7.9 will NOT even install on Windows XP.
  • Windows 10 - Firestorm 4.7.9 is compatible with Windows 10.
    However, if you are running Windows 10 on a system with an older Intel graphics card which does not support Windows 10 - Intel HD 2000, Intel HD 3000 or anything marked as “No” for Windows 10 on this list,
    you will only be able to run the 32bit versions of Firestorm 4.7.9 even if you have a 64bit version of Windows 10.
    Please see this page for detailed instructions if you are running Windows 10 on an older unsupported Intel card and have problems running Firestorm 4.7.9.

Mac

  • Mac PPC is not supported.
  • Firestorm 4.2.2 was the last version to support Mac 10.5, and is no longer available.
  • Firestorm 4.6.9 was the latest version to support Mac 10.6, and is no longer available.
  • Firestorm 4.7.9 viewer will NOT run on Mac 10.6.

Old Releases

Older versions of Firestorm are available here.


Additional Downloads to Fix Problems

Windows

  • Failure to launch or configuration errors at launch, please download this and install it, as your system likely needs MS C++ Runtime Libraries.
    • If you are on 32bit XP, you must have SP3 installed for this to work. Vista and windows 7 will work out of the box, though the latest SP is recommended.
  • App Fix Download Visual Studio C++ 2005 SDK dlls.
    • md5sum for AppFix.exe is abe1200dd50db8331cb69c0e94320b7e
  • SLURLs not working in your browser, or choose to open with a different viewer (Windows)


Additional Downloads to Enhance User Experience

Flash

Firestorm 4.7.9 & 4.7.7 Release

  • Windows - Download in Firefox or Chrome to play Flash media inside Second Life.
    Choose the correct operating system under Step 1.
    Choose FP 22 for Opera & Chromium - PPAPI under Step 2.
    Install Flash.
  • Mac - Ensure that you have the most recent version of Flash for Safari installed. You an get this via the normal update process, or from Adobe.
    Choose the correct operating system under Step 1.
    Choose FP 22 for Safari and Firefox – NPAPI under Step 2.
    Install Flash.
  • Linux - You need to have the pepperflash plugin installed, which can be satisfied by installing Google Chrome.

Firestorm 4.7.5 and earlier, for all Operating Systems

  • Download to play Youtube videos inside Second Life.
    Do not use Internet Explorer when using that link. If Internet Explorer is the only browser you use, please ensure that you select Flash Player for Firefox, because the Internet Explorer version of Flashplayer is not compatible with any Second Life viewer.
    Windows 10 users may need to download the Windows 8 version of Flash for Firefox, if a Windows 10 version is not available.

Quicktime

for Windows and Mac

  • Quicktime to play streaming videos. (iTunes is not needed)

GStreamer

for Linux only

  • Info for download to play streaming videos. (Please read page for info on installing GStreamer for your particular distribution.)

Growl

Linux has this already

  • Windows Download To get external notices about events when the viewer is minimized.
  • Mac Download To get external notices about events when the viewer is minimized.

DirectX Runtime

Windows only

  • DX runtime April 2011 to help increase performance and stability. For all versions of Windows. Please refer to this page.


Video Drivers

Mac drivers are included with OS upgrades. However, to determine what card you have, select “About this Mac” from the Apple menu, then click “More Info”. Under Hardware select Graphics/Displays.

If you are not sure what type of video card you have, use GPU-Z found (win only) here. For linux, in a console use:
lspci | grep VGA

Nvidia Video Driver

  • Latest driverLast checked Aug 08 - Windows: 368.81 (Jul 14) - Linux: 367.35 (Jul 15)

ATI Video Driver

  • Latest driverLast checked Aug 08 - Windows: Crimson Edition 16.7.3 (Jul 28) - Linux: Linux Download Center
    NOTE: The 14.12 Omega driver has a bug which causes all rigged mesh to be invisible unless hardware skinning is disabled.
    We recommend that you use either the 14.9 Catalyst release or the 14.4 Catalyst release driver or the current 16.7.3 release driver. For further details, see Inara Pey's blog post.

Intel Video Driver


Source code

firestorm_change_log

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firestorm_troubleshooting

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Troubleshooting and Quick Fixes - Firestorm Viewer

For basic information on how to get help, click here.
This page covers issues and problems which you might encounter with Firestorm; for topics concerning how to use the viewer, you are instead directed to the main Firestorm documentation page.
The topics here are divided into issues which are directly related to the viewer, and those which are really SL issues or bugs.
Should this not be helpful, then please contact support. The best place to get fast help is in one of the in-world groups. Otherwise, you may contact any of our support team. We will do our best to assist you.
If you believe you have found a genuine bug - or have a feature request, then you can file a JIRA.

Introduction

For an introduction to the basics of troubleshooting, please refer to this page.

Tutorials

Phoenix has some video tutorials on YouTube; you may want to visit and bookmark the Phoenix Viewer channel.

Crash/Login Issues

Search, Audio, Video and Voice

Other

General

Lag and Network

Hardware

Operating System / Software

Windows
Mac
linux

Other

fs_nvidia_issues

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Nvidia Graphics Issues

In general, Nvidia graphics cards and drivers work very well with Second Life.

Mac El Capitan

There is a known Nvidia driver crash that occurs for some users on El Capitan. See Mac El Capitan Nvidia Driver Crash.

Recent Crashes on Windows, Following a Driver Update

If you have started crashing following an Nvidia driver update, try going back to the driver version that worked for you. Be sure to completely uninstall the recent driver before installing the older one.

See also this page.

fs_voice

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Voice Issues

Please note: Viewers play a minor part in voice functionality. The bulk of voice support is given by the external application called SLVoice, which is made by the SL voice provider, Vivox. Voice failures are almost always due to one of the following reasons:

  • Your ISP is throttling or blocking the voice service;
  • failure of the Vivox service;
  • voice issues on the region you are on;
  • voice being throttled by bandwidth set incorrectly - please check it by following the instructions here;
  • voice hardware (mic, headset) not configured correctly in your operating system settings;
  • voice hardware not configured correctly in the viewer;
  • another application has your voice hardware in use (example, Skype);
  • your anti virus software has “mangled” the voice application; see here.
  • your firewall is blocking slvoice. Add slvoice to your firewall's exclusion/allow list.

Please go to Voice Echo Canyon when trying to get voice to work. If voice is working correctly for you, anything you say there will be echoed back to you. Once there, relog to last location.

Check Voice Settings in your Operating System

Due to the many different versions of each operating system (Windows, linux distros, Mac OSx's), it is very difficult to give specifics for each one. Nonetheless, make sure that your operating system is correctly configured for voice: that voice is going to your headset (or speakers, as you prefer), and that your mic is enabled and configured.

Check Voice Settings in the Viewer

  • Go to PreferencesSound & Media -> Sounds. Find the Voice Chat slider and make sure it is not all to the left. Try increasing the volume.
  • Make sure that Voice chat is enabled on that preferences tab.
  • go to PreferencesSound & Media -> Voice. Click on Audio Device Settings. For Input and Output, use the dropdowns to select your voice devices (headset, microphone, whatever you use). It is best not to leave these at Default.
  • Close Preferences and locate the Mic button on the button bar. Click the Lock checkbox then the actual button, and try speaking (hopefully, you went to Voice Echo Canyon so you can test).

If voice still does not work, then continue working through this page.

Voice is Intermittent

If you find that voice cuts in and out, particularly right after a TP, and at the same time, you notice that things are not rezzing in for you very well (avatars, objects, etc), then the likely cause is that your router is being “overwhelmed” with texture transfers. So reboot your router/modem, and then your computer, and see if the problem is solved.

You can also try adjusting your bandwidth as explained here.

If that does not help, then proceed with the section below.

Voice Worked Fine but Suddenly Doesn't Work

Chances are good that the problem lies with the SL servers or the voice provider, Vivox. Still, there are things you can try:

  • Open Preferences, and go to Sound & Media → Voice, and click Reset (circular arrow).
  • Shut down all applications that use, or can use, voice - like Skype, etc. Then relog.
  • What sometimes helps to get voice working is disabling voice in PreferencesSound & Media -> Voice, hitting apply, waiting a minute and then enabling voice and hitting apply. When these methods fail (assuming voice usually works for you) it is usually the Vivox voice servers that are the problem.
  • If this does not work at your current location, go to a region where other people are able to use voice at this time. One possibility is Firestorm Social, but any region where voice is known to be functioning is fine. Disable voice in PreferencesSound & Media -> Voice. Relog, using the last location selection on your login screen. Wait a couple of minutes. Reenable voice. Wait another couple of minutes (in other words, give the connection time to be established). If voice comes on, then the problem may have been the region you were in before. Was voice disabled there? If not, a region restart might solve the problem.
  • Go to Preferences → Network & Files -> Connection and reduce your bandwidth setting to 500 (if it is not already set there). Repeat the above step to toggle voice off and back on. See here for more information on setting your bandwidth properly, but bear in mind that lower levels than those calculated there may be necessary for troubleshooting purposes.
  • Try a relog, or even a reboot of the computer.
  • Sometimes device settings can reset, so check in PreferencesSound & Media -> Voice→ Audio Device Settings, to be sure that the input and output are set correctly.
  • HTTP fetching may be overloading your router; please try the suggestions given here; if they do not help, revert the changes made then return to this page and continue.

Never Been Able to Get Voice to Work

  • Does your headset/microphone work outside of SL? ie when using Skype, Yahoo or MSN
  • Is your voice chat volume turned up and not muted?
  • Is the SLVoice.exe (simply SLVoice on Mac) that is in the Firestorm folder in the exceptions/allowed list for your firewall? If your firewall is turned off, turn it on and add the SLVoice.exe (or SLVoice) anyway.
  • Check the bandwidth you are actually getting and what you have set in Preferences → Network & Files → Connection. Please refer to this page for specifics.
  • Go to Advanced → Debug Settings, and in the window that opens, type: Cmdlinedisablevoice - then ensure this is set to FALSE.

Windows-specific


Don't do this section if using Firestorm 4.6.5.40833.

Some have issues with voice on Firestorm - specifically, “stuttering”, or SLVoice crashing when you unplug a USB device. The only work-around currently is to swap out the voice files.

  • Method One:
    To this end, download this file; save it to your hard drive. Make sure you do not have Firestorm running. Then extract the files to your Firestorm install folder. (For Firestorm 32-bit viewer, this is typically located at C:\Program Files\Firestorm on 32 bit Windows, and C:\Program Files (x86)\Firestorm on Windows 64-bit. For Firestorm 64-bit Viewer, this is typically located at C:\Program Files\Firestorm.) When prompted, allow the replacement of existing files.
  • Method 2 - Firestorm 4.7.3 Only:
    Download Firestorm 4.6.9 from here. If you current have FS 64-bit, get FS 4.6.9 32-bit - and vice versa. Go into your “computer” and find the the 4.6.9 Version Firestorm you downloaded.
    Copy the files below and replace them in your 4.7.3 Firestorm install folder:
    ca-bundle.crt
    ortp.dll
    SLVoice.exe
    vivoxoal.dll
    vivoxplatform.dll
    vivoxsdk.dll
Windows Vista and Windows 7

Try disabling compatibility mode, if enabled:

  • Locate your desktop shortcut for Firestorm
  • Right click on the icon and select Properties
  • Select the Compatibility tab
  • Find “Run this program in compatibility mode for:” if it is set then disable this
  • Make sure “Run as Administrator” is enabled (if this is greyed out, then you're probably already running as administrator, so you can ignore this step).
  • Click Apply.
  • Now log back into the viewer, and see if voice works (do you have the white dot over your head?). If not, go to PreferencesSound & Media -> Voice and disable voice; wait a few moments, then re-enable. 1)

On Windows 7, if you find yourself being able to talk but not hear what others say, then a possible solution is to use the sound drivers from Vista. (This needs further confirmation.)

Check that slvoice.exe is not muted in the speaker/headphones icon (located in the notification area) → mixer.

Linux-specific

Every linux distro is different; and each distro may have more than one window manager to further complicate things. So tips can't be “absolute”; you will need to experiment and see what works for you. The following have been suggested by some as effective. But first….

In the Firestorm install directory, there's a text file (originally from LL) with tips on getting voice to work in linux. If you haven't read that, then you can try to see if it helps.

  • Make sure you have ALSA and/or FMOD available. FMOD is supplied with Firestorm, normally. If you look at Help → About Firestorm, you should see a line that resembles this:
    Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.11.753 / OpenAL Community / OpenAL Soft: PulseAudio Software
    If that says “none” then you have no audio driver available to Firestorm and need to install one.
  • Edit the firestorm shell script and remove the #. That will force LL to use FMOD rather than ALSA. Some say this is how to get voice working.
#export LL_BAD_OPENAL_DRIVER=x
  • Some swear that the problem is PulseAudio, so you can try to remove that from your system. Be warned, however, that this could cause more problems than it solves. Make sure you remove only Pulse and not half the OS.
  • Be sure to have the correct devices select in Firestorm for voice:

    Preferences → Sound & Media → Voice → Audio Device Settings (button) … input and output may not work if left at default; they may need to go to a specific device like “ALSA Capture on [device name]”.

Below are results for selected linux distros, based on input from Phoenix and Firestorm users. This will be updated as more information becomes available.

  • ubuntu 14.04 64 bit + FS64: The following comand installs a few 32-bit libs and voice works after. Maybe you need fewer 32-bit libs but that needs further investigation.
    Apparently, arch requires these as well - or some of them - though the exact lib name may be different.
sudo apt-get install gstreamer0.10-pulseaudio:i386 libidn11:i386 libuuid1:i386 libstdc++6:i386

Mac-specific

All Mac Operating Systems

If you are unable to connect to voice and you are also having problems with teleporting and/or loading your friends list, perhaps along with other things, then see the “Mac-specific” section of this page for instructions and more explanation.

Mountain Lion (10.8.x) Only

Some Mountain Lion users experience a problem with voice output, while input works fine (that is, you can hear but you can't speak). To fix this, open the voice preferences for your viewer (PreferencesSound & Media -> Voice in Firestorm). Click the device settings button and select “built-in microph” as the audio input device and click OK. (OK is important, Apply doesn't work.) Reopen Preferences and go back to the device settings button to ensure you're getting sound in on the mic.



See this page for documentation on Firestorm 4.6.9 (42969) and earlier.

1) Incorporates suggestions from user Maverick Buccaneer.

firestorm_change_log_4.7.9.50527

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IN PROGRESS… up to 49680
Known issues - Not done.
Change log - Not done.

Firestorm Release Notes 4.7.9 (50527) Release


Firestorm Release 4.7.9.50527 Downloads can be found HERE


New Features And Improvements In This Release

This page shows all changes since the 4.7.7.48706 Release.
If you are updating from an earlier version then 4.7.7, see HERE for previous release notes.

For a summary of all the major new features and improvements in this release, please
see Inara Pey's Firestorm 4.7.9 blog post.

FIXME

Linden Lab New Features and Improvements


  • The Http Project

    These viewer changes are a complete replacement of the under the hood HTTP infrastructure.
    They provide improved performance and stability by replacing the self deleting responders with coroutine implementations.
    These coroutines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outstanding.
    A considerable amount of deprecated and unused code has also been removed from the viewer.

    These changes impact all areas of the viewer that use Sim Capabilities.
    This has resulted in fewer problems with high volume operations like loading inventory, and has significantly reduced certain kinds of load on the simulator hosts (leaving more time for actually simulating).
    It's also made the viewer code easier to maintain and extend.

    A nonexhaustive list includes:
    Asset upload (Images, Meshes, Animations)
    AISv3 inventory manipulation
    Viewer Managed Marketplace
    Simhost event polling
    LSL script compilation
    Experience management (blocking, allowing, creating)

    Linden Lab presentation video on Coroutines & the HTTPAdapter
    Rider Linden, Nat Linden


  • Voice Improvements & fixes

    Fixes for a number of Voice quality and connection issues on both Windows and Mac

    Fixes include:
    • MAINT-4477 - SLVoice process continues after logout
    • MAINT-4600 - Some Residents using Voice Server Version: Vivox 4.6.0009.20030 have constant problems with voice breaking up and voice quality. This does not reproduce on the previous voice versions 4.5.0009.1786 or 3.2.0002.104265
    • MAINT-4911 - After teleporting from Region A to Region B, voice sometimes stays connected to local voice chat on Region A until you relog
    • MAINT-5049 - Avatar Loses the Voice Dot
    • MAINT-5050 - Buddy and Group WARNING in Secondlife.log
    • MAINT-5051 - VivoxProtocolParser WARNING messages in logs
    • MAINT-5053 - The Sound and Media Setting Panel Does Work as Expected for Voice Device Tunning
    • MAINT-5061 - Voice calls unavailable in viewer 3.7.27.300324
    • MAINT-5190 - [Vivox 4.6.0017.21209] SLVoice crash on USB device change
    • STORM-2109 - Avatar Does not leave previous area voice during a race condition
    • VOICE-2 - VIVOX acting up

      Bjoseph Wombat - Vivox


  • Lots and lots of Maintenance fixes
    Too many to list them all here.
    See the full change log for details.
    Highlighted fixes are listed below.
    Nat Linden, Callum Linden, Simon Linden, Oz Linden, JJ Linden, Ruslan ProductEngine, Andrey ProductEngine, Mnikolenko ProductEngine
  • Extensive reworking of how mini profile icons are handled
    These fixes drastically reduce how much texture memory mini profile & group icons use, thereby reducing the frequency of “texture thrashing”.
    Andrey ProductEngine
  • Viewer now warns user if Trash is overflowing
    When Trash capacity reaches 5000 items, the viewer will prompt the user to empty Trash.
    InventoryTrashMaxCapacity may be changed in debug settings.
    Andrey ProductEngine
  • FIxed having to open About Land twice to get parcel ban timings to load in parcel ban list when banned names are not cached
    This fixes FIRE-17408 and BUG-10831
    Mnikolenko ProductEngine
  • Fixed the viewer allowing you to locally retexture anyone's content including attachments
    This fixes FIRE-17370 and BUG-10779
    Mnikolenko ProductEngine
  • Fixed being unable to texture meshes with spaces in the material names
    This fixes FIRE-17400 and BUG-10434
    Andrey ProductEngine
  • Fixed CTRL+Z not working on no-mod objects
    This fixes BUG-10855
    Andrey ProductEngine
  • Fixed No copy/Yes transfer clothing and body parts not being transferable directly from inventory
    This fixes FIRE-14661 and BUG-7337
    Andrey ProductEngine
  • Removed the obsolete “Always allow 'create landmark'” group ability from viewer UI
    This fixes FIRE-17690 and BUG-11348
    Mnikolenko ProductEngine
  • Fixed lowering Cache Size and relogging resulting in many corrupted textures
    This fixes BUG-11331
    Andrey ProductEngine
  • Fixed attached lights still rendering from blocked avatars
    This fixes BUG-10759
    Mnikolenko ProductEngine
  • Fixed being unable to add a space before closing curly brace in chatbar, notecards & scripts.
    This fixes FIRE-17922 and BUG-11570
    Andrey ProductEngine
  • Fixed Save button not activated if spelling corrected in Notecard and no other changes made
    This fixes STORM-2094
    Contributed by Jonathan Yap
  • Fixed Minimap not longer remembering zoom setting between sessions
    This fixes STORM-2088
    Contributed by Jonathan Yap


Firestorm New Features and Improvements


  • Merge up to Linden Lab viewer 4.0.4 codebase
    Firestorm 4.7.9 is fully merged up to the x.x.x Linden codebase, plus some cherry picked fixes from FIXME.
    Ansariel Hiller, Nicky Dasmijn
  • Windows - Updated CEF to version 1.5.3.FS6-(CEF-WIN-3.2526.1366.g8617e7c) (Chrome 47.0.2526.80)
    Nicky Dasmijn
  • Linux - Updated CEF to version 1.5.3.FS8-(CEF-LINUX-3.2526.1366.g8617e7c) (Chrome 47.0.2526.80)
    Nicky Dasmijn
  • Updated SlPlugin for Windows 64bit
    Nicky Dasmijn
  • Windows 64bit - Curl updated to version 7.47.0
    Nicky Dasmijn
  • Linux 64bit - Curl updated to version 7.47.0
    Nicky Dasmijn

RLVa Update

RLVa has been updated to version RestrainedLove API: RLV v3.1.4 / RLVa v2.0.3.50527
Full RLVa 2.0 Release Notes
Awaiting blurb from Kitty FIXME
Kitty Barnett, Trinity Dejavu (Catznip Viewer)

Other RLVa Fixes
  • Fixed give to #RLV folder from another agent being broken when clicking “Accept” instead of “Show”
    This fixes FIRE-17732
    Ansariel Hiller


Skinning And Translations


  • Translation updates and improvements
    German - Ansariel Hiller
    Polish - PanteraPolnocy
    Japanese - Hiroshi Kumaki
  • Localization fixes
    PanteraPolnocy
  • Cleaned up Japanese panel_preferences_backup.xml
    Ansariel Hiller


For Photographers


  • NEWAdded a new option to disable default eye movements and blinking
    Before and after enabling the option
    Preferences → Firestorm → Avatar → Disable random avatar eye movements
    Kadah Coba
  • NEWAdded threaded filepickers for snapshot to disk
    On earlier viewer versions, when saving a snapshot to disk, if you waited too long to choose your save location in the Windows file picker, the viewer would disconnect.
    You can now take as much time as you like choosing where to save your snapshot.
    Avatar → Snapshot → Save to Disk
    Ansariel Hiller


For Builders And Scripters


  • FIXEDFixed the “Enable highlighting of selected prims” setting sometimes reverting on relog
    This fixes FIRE-17951
    Preferences → Firestorm → Build 2 → Enable highlighting of selected prims
    Kadah Coba, Ansariel Hiller


Audio / Voice



Communications


  • FIXEDFixed chat in console sometimes not showing if floaters get minimized
    This fixes FIRE-18007
    Ansariel Hiller
  • FIXEDFixed IM messages not displaying in the conversations window if they were sent when the conversations floater was minimized
    This fixes FIRE-18019
    Ansariel Hiller
  • FIXEDFixed the icon not flashing in taskbar when receiving IM with unfocussed window
    This fixes FIRE-18245
    Preferences → Notifications → People → Flash the app icon when receiving a message and Firestorm is not in focus
    Ansariel Hiller
  • FIXEDFixed the status text from “Sharing” an inventory item not obeying the “Use Legacy File Name format” setting
    This fixes FIRE-15138
    Ansariel Hiller
  • FIXEDBetter handling of non-existent chat log location
    If chat log location is set to a path that doesn't exist, chat log location is now reset to default
    This fixes FIRE-18247
    Preferences → Network & Files → Directories → Conversation logs and transcripts location
    Kadah Coba




Groups


  • FIXEDFixed legacy group search only returning the first 20 results
    This fixes FIRE-17955
    Ansariel Hiller
  • FIXEDFixed URLs in group notices sometimes opening up a blank place profile window instead of the webpage URL
    This fixes FIRE-17995
    Ansariel Hiller
  • FIXEDFixed the per group snooze duration not working from the chiclet context menu
    This fixes FIRE-18167
    Ansariel Hiller


Inventory, Appearance, Avatar



User Interface


  • IMPROVEMENTImproved the look of the Pie Menu
    • The pie menu rings now look smoother.
    • Added NiranV Dean's outer ring sub menu visualisation from Black Dragon viewer - If you do not like this effect, it can be disabled via Preferences → User Interface → 2D Overlay → Enable outer ring shade.
    • Added a new popup effect with animated labels - If you do not like this effect, it can be disabled via Preferences → User Interface → 2D Overlay → Enable text animation
    • Phoenix and Latency skins use the old Pie menu layout by default
      Preferences → User Interface → 2D Overlay → Use Pie Menu
      Ansariel Hiller
  • IMPROVEMENTNew look for the login screen
    If you prefer the old login screen layout, you can set the debug setting FSUseLegacyLoginPanel to TRUE
    Ansariel Hiller
  • FIXEDFixed opening Preferences from the login screen breaking the login page layout
    This fixes FIRE-17518
    Ansariel Hiller


General

  • NEWAvatar hitboxes are now colored in the same color as on the minimap
    This allows those using avatar hitboxes in combat to recolor the hitboxes for friendly and enemies.

    This is in priority:
  1. Special mark color
  2. Contact set color
  3. Special avatar color (friend, muted, etc.)
  4. Default minimap color
    This feature was requested in FIRE-18207
    Developer → Render Metadata → Avatar Hitboxes
    Ansariel Hiller
  • NEWAdded AVX2 support on Windows for self-compilers
    To compile the viewer with AVX2 support, add –avx2 to your configuration commands
    Ansariel Hiller
  • FIXEDFirestorm can now be compiled using gcc 5.1.1
    This fixes FIRE-17488
    Nicky Dasmijn


Performance and Stability Improvements


  • FIXEDMany MANY crash fixes and general performance improvements
    Big thanks to everyone who submitted their crash reports last release
    Nicky Dasmijn
  • FIXEDFixed the “Face reference data corrupt for rigged type 21” crash
    This also fixes the “Face reference data corrupt for rigged type 16: Index incorrect” crash and the “Index out of bounds” crash
    This should fix all the crashes under FIRE-12456
    Ansariel Hiller
  • FIXEDFixed a crash in LLPanelPlaceInfo::displayParcelInfo
    Ansariel Hiller
  • FIXEDFixed “Internal Error”/“Uncaught Exception” crash when pressing modifier keys on Mac
    This fixes FIRE-18016 and STORM-2127
    Cinder Roxley (Alchemy Viewer)
  • FIXEDCrashfix - enable_object_edit() crashes when called without being logged in
    This fixes STORM-2098
    Cinder Roxley (Alchemy Viewer)


OpenSim New Features and Improvements


  • NEWIncreased sounds length to 60 seconds on OpenSim
    This feature was requested in FIRE-17812
    Ansariel Hiller
  • FIXEDFixed the minimap property lines being corrupted on OpenSim with VarRegions & the associated viewer crash
    This fixes FIRE-17419
    Ansariel Hiller
  • FIXEDFixed spamming the region with MapBlockRequest messages at certain map zoom levels
    This fixes FIRE-18295 and Mantis 0007906
    Ansariel Hiller
  • FIXEDForced HttpPipelining off on OpenSim
    This fixes FIRE-17287
    Ansariel Hiller


Known Issues

FIXME

Firestorm JIRA Link Details Official viewer bug?1) New on 4.7.9?
FIRE-17832 [CEF] Editing web profile image within viewer fails BUG-11042 No
FIRE-17838 [CEF] NHC TV's will not play media on any CEF enabled viewer.
This problem can only be fixed by the TV creator.
BUG-11485 No
FIRE-17868 Viewer crashes in nvwgf2umx.dll when Nvidia Shadow Play is enabled when opening Help → Report bug, Help → About, & sometimes when detecting hardware during launch. BUG-11530 No
FIRE-17522 Screen is unreadable small and unusable slow on 4K display after Win10 update BUG-11024 No
FIRE-17459“Hear voice from everyone equally” functions as “from Avatar position” N/A No
FIRE-17392 Counts of individual Roles are reported wrong in the Group info BUG-10804 No
FIRE-17101 Unable to see group members belonging to any group role in the Roles tab until you switch to the Members tab and back to Roles tab. BUG-10447 No
FIRE-16745 Standing up from Groundsit triggers walk/run BUG-10122 No
FIRE-16672 [Linux 64bit] Media plugin gstreamer fail - linux x64
Linux 64bit Only
N/A No
FIRE-16496 [BigBird-merge] Using Wear to replace attachments sometimes incorrectly adds BUG-9454 No
FIRE-15854 Camming is broken in freeze frame mode once snapshot is refreshed since the STORM-2040 changes BUG-9021 No
FIRE-15967 Avatar moved underground when adding accessories to worn items while in edit mode. While wearing deformer skeleton. BUG-8616 No
FIRE-15852 Some rigged mesh avatars are deformed on post-attachment fix viewers for self and all observers BUG-9010 No
FIRE-15039 32bit Havok enabled viewer crashes when opening Build → Pathfinding → View/Test
Linux Only
No No
FIRE-12520 Highlight transparent no longer highlights particles that use a texture containing alpha BUG-4731 No
FIRE-12496 On Materials enabled viewers, textures containing alpha display as full bright if basic shaders are disabled BUG-4709 No
FIRE-12249“Develop → Render Metadata → Avatar Hitboxes” makes eyes disappear No No
FIRE-12213 Enabling Advanced Lighting Model in graphics preferences causes horizon to invert BUG-4430 No
FIRE-12115 Hairbase renders incorrectly in edit appearance mode when ALM is enabled BUG-4367 No
FIRE-12072 Alpha masking is broken again on avatar clothing when ALM is enabled BUG-4357 No
FIRE-11929 Some prims have black moire-like patterns when ALM is enabled MAINT-3302 No
FIRE-11740 Mesh clothing with solid/sheer clothing combo pixelated
Mac only
MAINT-3238 No
FIRE-10041 Rotating Objects flicker from a distance MAINT-2648 No
FIRE-10104 Camera won't follow objects when you paste new location using edit MAINT-2586 No
FIRE-8192“Error: DAE parsing issue - see log for details” when attempting to upload a dae from a folder containing unicode characters MAINT-2161 No
FIRE-8051 Bulk uploading more then 1 item from a folder containing an umlaut or unicode character in the name will fail MAINT-1804 No
FIRE-7979 Changing from Ultra to Low with basic shaders disabled breaks much of the UI MAINT-3363 No
FIRE-6825 Show info - Show memory (usage) doesn't work
Mac and Linux only
MAINT-1421 No
FIRE-4963 using animation upload window disables physics wearables No No

Change Log Since 4.7.7.48706 Release

1) Only publicly viewable issues are given as links

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Chat

What is chat? Chat is essentially how we communicate with other residents in Second Life. There are two major categories of chat: text chat and voice chat. This page will focus on text chat. For info about voice chat, go here: Using Voice.


There is a nicely detailed write-up of chat and IM windows, and associated Firestorm settings, here.

Types of chat

There are 4 types of chat:

  • Local chat, where everyone within chat range can see your chat.
  • Group chat, where you can talk to a group as a whole via a group chat window.
  • Instant messaging (IM), where you talk privately one on one to another individual.
  • Ad Hoc (Conference) calls, where you can talk to a group of people you select in an IM.

Chat Ranges

Local Chat
  • Normal local chat has a range of 20 meters. To use normal text chat, input your text in either the main chat bar at the bottom or in the nearby chat window.
  • Shout has a range of 100 meters. To use shout, press ctrl + enter keys after inputing your text.
  • Whisper has a range of 10 meters. To use whisper, press shift + enter keys after inputing your text.

Alternatively, you can choose to show the “send” button at the end of the nearby chat bar, with which you can select the chat type (whisper, say, or shout). It will remain in whatever chat type until you change it. To enabled this “send” button, go to PreferencesChat -> Typing→ Show chat type / send chat button in chat bar.

Instant Messages, Group Chats and Conference Calls

These are grid-wide, meaning anyone anywhere on the grid can participate, without being in the same location.

Chat Translator

The viewer has the ability to translate text into a language that you choose but you need to set up an account with Bing or Google to do so. See here for more information. Previously, Google provided free translation services, but this has now ended, and you must establish your own account with Bing or Google, which may incur a cost. Please be aware that chat translation only works in nearby chat and not in IMs or group chat.

Instant Message (IM)

How to start an Instant Message

There are several ways to start an instant message:

  • To talk to a nearby avatar, right click on any part the avatar (not their attachments) or their name tag and select IM from the menu.
  • From the Friends list in the Contacts window, select on the person’s name and press the IM/call button.
  • From the Friends list in the People panel, select the person’s name and press the IM button at the bottom of that window.
  • If person is already chatting, click on the name in the chat window (this will bring up a quick profile window) and press the IM button.
  • In a person’s profile, press the Instant Message button.

How to start a group chat

Provided you are allowed to join a group chat, go to Group tab in the Contacts window and either double click on the group or select the group and press the IM/call button.

If you are in the group tab in the People panel, double clicking on the group will start chat; or you can right-click on the selected group and select chat.

How to close a group chat

To close the group chat window for the duration of the login session, press the X button at top right of that group window. If you want to close it temporarily, press the Zz button at top right to put the group in “snooze” mode. Snooze mode will close the chat for a set duration; and after that duration is up, any new chat in that group will make that group's chat window open again. Chat group duration default time is set to 900s but can be changed in Preferences> Chat> Chat tab.

How to start a conference chat

A conference is a private conversation with two or more Residents. It is similar to group chat, but more dynamic, since everyone on your friends list can be invited, as well as everyone you have a calling card from.

To start a conference chat:

  • Go to Conversations window → Contacts tab → Friends and select each friend you want to include in the conference by pressing Ctrl + left click on mouse on each friend’s name and then press the IM/Call button.
  • Go to the People Panel→ Friends tab and select each friend you want to include in the conference by pressing Ctrl + left click on mouse on each friend’s name and then right-click and select IM.
  • If you already have an IM going with someone and want to add another resident, you have two ways to do this:
    • go to Inventory→ Calling Card folder and drag that resident’s calling card into the IM, or
    • press the “add someone to this conversation” button at top of the IM.
    • Drag and Drop the selected avatar in the current IM. Can drag and drop from the following windows:
      • Radar
      • Nearby Avatar tab in People window
      • Friends tab in People window
      • Friends tab in Contacts tab (Conversations window)
      • People Search tab in Search window
      • Contact sets

Note: Conferences are limited to twenty participants.

Chat/IM Logs and Transcripts

The terminology has changed so please read here.

To save or not save your chat logs and transcripts (nearby, IM/Group), go to PreferencesPrivacy -> Logs & Transcripts and select the options under Save:.

The location for the saved chat logs and transcripts depends on your operating system but can be found and changed in Network & Files -> Directories→ Conversation logs and transcripts location. Press the Set button to change it to a different folder.

Offline IMs

If you are offline and an IM is sent to you, the IM is backlogged and will appear as a set of notification icons in the upper right or lower left of your viewer when you log in.

The backlog can contain up to 25 IMs (cap limit), including inventory transfers, group invitations, and group notifications. If someone gives you an inventory item (generating an IM message), the message is placed in your inventory's Trash folder, and you can retrieve it when you return. If a scripted object sends the inventory, it is deleted immediately.

Second Life will keep the IMs in the backlog for 31 days. If you do not log in within the 31 days to view your IMs, they will be deleted.

To ensure you get your offline IMs and to work around the cap, they can be sent to the email address that is connected to your contact information. To enable this option, go to PreferencesChat -> Notices→ check Email me IMs when I'm offline.

If you send a reply to an offline IM via email, the original sender will receive it as an IM. The email reply is limited to 1023 characters and must be sent within 5 days.

Managing Chat Windows

There are several ways to have your chat windows set up to your liking.

Docked in the conversations window:

As separate windows:

How to dock/undock the chat windows:

  • There is a “tear off” button (⇱) next to the “x” (Close). Press that to dock and undock the chat window.

How to rearrange the IMs:

  • Select and drag the IM tab to the order that you choose.

Common Questions

How do I make the group chat look like the old style chat?

How do I change the size of the font in chat?

How do I get my Contacts window back?

  • If your Contacts window is not showing, go to the top menu bar→ Comm menu → Contacts (Ctrl+Alt+Shift+F).
  • If Contacts window is showing but undocked and there is no tear off button showing, go to top menu barPreferencesAdvanced (Ctrl+Alt+D) → Debug Settings → Search for ContactsTornOFF and set to False.



See this page for documentation on Firestorm 4.7.1 (45325) and earlier.

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Quick Preferences Panel

The Quick Preferences Panel provides fast access to commonly used settings and is accessed via a button on the bottom bar.

Quick Preferences button

Activate it by clicking the button with the Firestorm logo shown on the image on the right. To close it, press the button again, and it will appear released.

NOTE: There is a video tutorial about Quick Preferences here.

Panel Layout

Quick Prefs Panel

NOTE: Not all skins have all the options shown; the order may also be different.

  • LOD Factor: Controls level of detail of primitives (multiplier for current screen area when calculated level of detail). Ideal setting is between 2.0 and 3.0.
    (Also set in PreferencesGraphics -> General.)
  • Max Avatars: How many Avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Imposters to be on. The default is 3 for low graphics and 12 for Mid/High/Ultra.
    (Also set in PreferencesGraphics -> General.)
  • Tags Offset: Allows you to adjust the height of your name tag above your avatar. Handy for non human avatars, from tinies to large dragons, so the name isn't embedded in the avatar, or floating way above.
  • Name Tags: quick toggle to enable/disable displaying tags over people's heads.
  • Color Under Cursor: If enabled, shows the current color and alpha values under the cursor; these are displayed in white text, on the lower right of your screen.
  • Hover Height: It allows “on-the-fly” adjustments to be made to your avatar’s z-axis position without having to use the Edit Appearance Hover slider
  • Use Region Windlight: Forces the viewer to use the windlight settings set for the region.
    Same as enabling top menu→ World → Environment Editor → Environment Settings→ Use Region Settings.
  • Windlight Sky: Windlight sky settings. Use the < and > arrows to quickly scroll.
  • Windlight Water: Windlight water settings. Use the < and > arrows to quickly scroll.
  • Day Cycle: Allows for a quick selection of a day cycle to use.
  • Time of Day: Drag the slider to change the time of day. The X to the right will reset the time of day to region default.

Adding/Removing Settings

Quick Prefs Panel

It is possible to add or remove settings from the QuickPrefs window by clicking the wrench icon in the lower right corner. The window will change, and appear as shown to the right. This edit panel overlays the lower portion of the QuickPrefs window.

Adding Settings

  • To add a new setting, click the + button. A new “blank” control is added to the QuickPrefs window. Now it needs to be associated with a setting.
  • Click on Choose and a long drop down list will appear; these are all the viewer debug settings; the list of Firestorm debug settings is given here for reference.
  • Select the setting you wish to add.
  • In the space to the left of the drop down, give the setting a name that you find meaningful, for what the setting does.
  • The Type field is automatically filled in based on the type of setting.
  • If the setting accepts only whole numbers, then click the Integer checkbox.
  • For some settings, you can alter the minimum, maximum and increment values; do not do this unless you know exactly what they represent.

To add more settings, click the + button again, and repeat.

Editing Existing Settings

Simply highlight the setting by clicking on the name in the upper portion of the QuickPrefs window. You can then change the name of it to something you prefer, if you wish. Or you can replace it with a totally different setting, which may be faster than deleting the setting and then adding a new one.

Removing Settings

To the left of each of the existing settings in the window, a trashcan icon now is shown; clicking this will remove the associated setting from the window.

Finished Making changes

When you have completed making changes, click the 'x' button in the lower edit panel. It is then best to relog to ensure that changes “stick'.

Reverting Changes

If for any reason you need or want to revert to the default layout of the Quick Preferences panel, then click the Reset button at the bottom. Note that this cannot be reversed.



See this page for documentation on Firestorm 4.7.3 (47323) and earlier.

fs_intel_fix_32bit - [Downloads - Firestorm 4.7.9]

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How to Replace Your Firestorm.exe in Windows 10

If you have certain Intel HD graphics, and have upgraded your PC to Windows 10, your graphics card will not be fully supported by Intel. If you have this issue, you will be unable to log in. You will get the following error dialog box:

Firestorm is unable to run because your video card drivers did not install properly or are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers, and even if you do have the latest, try reinstalling them. If you continue to receive this message, contact the Second Life Support Portal

This is not a function of the viewer, but instead is a function of the drivers provided by Intel for your computer. However we have developed a workaround that should help most users with this issue continue to have the ability to use the Firestorm viewer.

Note: This fix is only available for 32 bit versions of Firestorm. Even if you have a 64 bit version of Windows 10, and usually use the 64 bit version of Firestorm, you will need to use the 32 bit for 4.7.9 (4.7.7, 4.7.5 and 4.7.3) as we do not have a fix that will work with the 64bit version

Important: Do NOT run in Compatibility mode.
Do NOT uninstall Firestom; you will be replacing one or more files, not the enitre install.

  1. Verify that your graphics card is one of the affected versions. You can find a table of affected versions here: Graphics Drivers Supported Operating Systems but most frequently we have seen Intel HD 2000 and Intel HD 3000. You should be able to verify your graphics in the system info of your computer.
  2. Below, select the zip file that is correct for your download, either the 32 bit Havok version or the 32 bit OpenSim version, download it to your computer. You will need to unzip the file and save it on your computer in a location you will remember.
  3. On your computer, open File Explorer. (If it isn't on your taskbar you may need to use the search to find it). When you open it, select the View tab at the top of the page and check the box on the right had side that says File Name Extensions.
  4. In File Explorer, navigate to This PC then Local Disk (C:) (or the location you normally download Firestorm if it differs) and then navigate to Program Files (x86). Open Program Files (x86), locate the Firestorm folder, and open it. In the Firestorm folder, locate the Firestorm-Release.exe file and delete it.
  5. Replace it with the Firestorm.exe file that was in the zipped folder you downloaded from the website.

You should now be able to run Firestorm on your PC.

Downloads - Firestorm 4.7.9

Downloads - Firestorm 4.7.7

Downloads - Firestorm 4.7.5

Downloads - Firestorm 4.7.3

Other Information

Click here to update your graphic drivers: Intel Downloads

Click here to contact Intel Support: Intel Support

Note: When using this workaround your Help–> About Firestorm panel will show your OS as Windows 8 rather than Windows 10.

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Inventory Finder

This window is opened from the main inventory window, when clicking the bottom gear icon and selecting Show filters.

It has check boxes which, when enabled, will included that type of item in the inventory display. To hide (for example) notecards from being shown, uncheck the Notecards checkbox.

To select all types of items, click the All button; to deselect all types, click the None button.

  • Always show folders: Check this to show folders even if they don't contain any of the types items selected above.
  • Since Logoff: Check this to show items new since your last logout in the Recent Tab of the Inventory window.
  • OR…..
    • Specify how many hours or days old items must be to shwo in the Recent tab; anything older will not show there.

archive:preferences_msgs_tab_fs477 - created

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Preferences - Notifications

World

  • Notify me when I spend or get L$: Displays a message when you spend or receive L$.
    • Report L$ transactions in local chat instead of toasts: Will show L$ transactions in local/nearby chat.
  • Notify if the simulator version changes while changing region: Displays a message showing if the simulator server code version changes during a region crossing or TP.
  • Query status.secondlifegrid.net for latest news at login: If enabled, the viewer bridge will query the grid status and display it in chat if there are updates.
  • Enable Growl Notifications: Enables the use of Growl to alert you to new messages when the Firestorm window is not the currently active one.
    NOTE: This setting will be disabled (greyed out) if you do not have Growl installed and active.
    • Enable Growl even if Firestorm is active: If this is enabled, you will get Growl notifications even when Firestorm is active.
    • Filter duplicate IMs if they have already been shown as part of a keyword alert

People

  • Flash the app icon when receiving a message and Firestorm is not in focus: When enabled, you will have a visual alert if you get a message while the viewer is not in focus.
  • Notify me when somebody changes their display name: Will alert you if anyone in the same region changes their display name.
  • Notify me when I block or unblock somebody
  • Notify me when my friends log in or out:1)
    • As toasts: Displays a toast when people on your friends list log in or out.
    • In nearby chat and console: To have it show in local chat console and nearby chat instead.
    • In nearby chat only: This has the notifications show only in nearby chat. (Only available when the previous option is enabled.)

Objects & Scripts

  • Flash the app icon when receiving a script dialog and Firestorm is not in focus: With this enabled, you get a visual notification if you get a scripted popup in the viewer.
  • Report collision notifications in nearby chat: Displays a message when physical objects collide with you.
  • Report script errors in:Script errors may be shown in:
    • Nearby Chat
    • Separate window
  • Report region's total script count changes: Displays a message if the total number of scripts in a region suddenly jumps (up or down).
    • Threshold: You can indicate the size of the jump needed for it to be reported. If the script count change is less than the value here, you will not be notified.
  • Report collision notifications to scripts on channel: Collision events can be reported to scripts; specify the script listen channel here.

Inventory

  • Notify me when I am charged for an upload: Disable this if you do not want a notification shown for each upload.
  • Notify me when a landmark has been created: When enabled, you will be notified when you make a new landmark.
  • Disable 'object has been returned to your inventory' notifications: Enable if you do not wish to be informed when objects are returned to you.
  • Log filename of saved snapshots in to chat history: Shows the name of saved snapshots.
  • Notify about items from objects coming in too fast: Disables the default notification that occurs when a lot of items arrive in your inventory quickly, which can happen when unpacking boxes containing many items.
  • Notify about items from other residents coming in too fast: Similar to the above, but applies when the source is a person rather than a box containing inventory.
  • Incoming object offers threshold: The value here indicates when the above two notices are triggered.

Alerts

The upper list, Always show, shows alerts which will be displayed to you; the lower list, Never show, includes messages which will not be shown.

To have an alert no longer show, locate the message in the upper section, then click the down arrow in the middle, thus moving it to the lower section.

Similarly, if you wish to re-enable an alert, locate it in the lower list, then click the up arrow to move it to the upper list.



See this page for documentation on Firestorm 4.7.1 (45325) and earlier.

1) See also Sound & Media -> Sounds→ Play a sound when my friends log in/out.

preferences_general_tab

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Preferences - General

  • Language default: Choose System Default or the language of your choice from the drop down menu.
  • Content Maturity Rating: Allows you to choose what maturity level of content you are able to access in-world:
    • General, Moderate and Adult: Allows access to all content. You must be age verified to enable this option.
    • General and Moderate: Lets you access General and Moderate content.
    • General: Limits you to General content.
  • Start Location: This allows you to choose what default login location shows on the login screen.
    • Show on login: Check this to enable the login location picker on the login screen.
  • Name Tags: Here you choose how you display residents' tags. NOTE these apply to what you see, not others.
    • Off: Will set it so you do not see tags.
    • On: means tags will always be visible.
    • Show briefly: shows the tags temporarily.
      • And you can indicate how many second to show them; the default is 10.
  • You can enable/disable the following:
    • My name: when unchecked, will not show your tag. Note this is for your view only, others still see it.
    • Group Titles: unchecked hides ALL group titles.
    • View Display Names: when checked shows display names.
    • Highlight friends: colors tags of those on your friends list.
    • Legacy nametag positioning: If enabled, the nametag will stay fixed at the avatar position and not follow the avatar head if it moves because of animations.
    • Complexity if too complex: if enabled, the nametag will show the avatar complexity if the avatar is too complex and has been rendered as a jellydoll. 1)
    • Usernames: when checked shows usernames names.
    • Hide own group title: If enabled, this will hide your current group title from others. (Versions after 3.2.2 only.)
    • Legacy names instead of usernames: will show legacy names instead of user names.
    • Trim 'Resident' from legacy names: self explanatory. (Greyed out if the option above is disabled.)
    • Show autorespond mode in nametag: This will show whether you have autorespond enabled, in your name tag.
    • Always show complexity: If enabled, the tag will always show avatar complexity.
  • Away Time out: Will set you to away if there is no mouse or keyboard input for the minutes set:
    • 2 minutes
    • 5 minutes
    • 10 minutes
    • 30 minutes
    • 60 minutes
    • never
  • Sit when away: Will sit your avatar when in away mode.
  • Log out after being away: Will log you out after being away for the number of minutes you set here:
    • 2 minutes
    • 5 minutes
    • 10 minutes
    • 30 minutes
    • never



See this page for documentation on Firestorm 4.7.7 (48706) and earlier.

1) See the SL Wiki for details on avatar complexity and jelly dolls.

preferences_chat_tab

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Preferences - Chat

Visuals Tab

  • Onscreen console font size: Choose Small, Medium, Large or Huge
  • Play avatar animations (such as shouting): Animates your avatar for some standard actions.
  • Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.
  • Show “You” in chat transcripts instead of your name: Replace your name in transcripts.
  • Emotes use italic font: Makes emotes show in italics.
  • Bold Shouting, Italicize whispering: If enabled, emphasises shouting and whispering, as the option indicates.
  • Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.
  • Route llOwnerSay to script debug window:llOwnerSay script output is sent to the script debug window rather than being shown in console, on screen.
  • Show chat in bubbles above avatars: puts local chat in bubbles above users heads
  • Show typing indicator in bubbles above avatars: This will show something like a chat bubble but only when another avatar is typing; it gives a visual indication that someone is typing. The text itself will appear according to your settings.
  • Show typing indicator in tantag above avatars: Similar to the above, but the indicator appears in the nametag instead.
  • Show seconds in timestamps: adds seconds to the timestamps.
  • Show timestamps in: You can select whether to show timestamps in…
    • Nearby chat
    • IMs
    • Transcript
  • Use classic draw mode for console: Changes the chat console 1) background to surround all visible text instead of displaying separate backgrounds per line of chat.
  • Use full screen width for console: Will allow the chat to be the full width of the screen (requires restart).
  • Fade chat after _seconds __ # lines: Allows you to choose how long, and how many lines show in the chat console.

Chat Windows Tab

  • Chat window font size: Choose Small, Medium, Large or Huge
  • Show names in direct IMs: If this is disabled, user names are not shown on each line in IMs.
  • Use V1 style chat headers: Makes chat look like V1 style chat. With this unchecked, chat headers will appear as horizontal bars across chat windows, with text underneath. With it checked, timestamp and name will precede text on the same line.
  • When using V3 style chat headers, show mini icons: shows the icon in the IM/group chat next to the name. If Remove chat headers is enabled this will not show even if enabled.
  • Show the end of the last conversation: If enabled, the last few lines of the last conversation will be shown in IM windows. This requires that chat transcripts be enabled in Preferences→ Privacy → Logs & Transcripts.
  • Add additional chevron (>) as typing indicator to IM sessions: This depends on the other person having enabled Send typing notifications to other avatars during IM sessions. If they have, then you will see a chevron when they are typing.
  • Show new message notification for: If you have scrolled up in a chat window, and a new message is arrived, you can be informed of this, by enabling one or both of:
    • Nearby chat
    • Instant and group messages.
  • Show IMs in: (requires restart)
    • Separate windows
    • Tabs
  • Chat tab orientation: (requires restart)
    • Horizontal (along the bottom of the Conversations window)
    • Vertical (down the left side of the Conversations window)
  • Name format for IM tabs: If you have both display names and user names enabled in Preferences -> General, then you can select what names you want display in IM chat tabs:
    • Display name
    • Username
    • Display Name (Username)
    • Username (Display Name).
  • Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights. Two options may be combined (you may enable either one, or both):
    • Name Style: You can opt to have moderator names highlighted in one of several text styles, such as bold, italic, etc.
    • Text Style: You can also specify a style for the etxt that apepars in chat after the moderator name.
  • Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.
    Note: The viewer will still receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
    Note: Group text chat may now be disabled independantly of group notices, in the groups profile window.
    Note: The viewer will receive group chat with this option turned on when an IM/Group Chat tab is open for the group in the Conversations window. What the option does is prevent the automatic creation of a tab when a group message is received.
  • Automatically ignore and leave all conference (ad-hoc) chats: Shuts down any conference chats in which you are included.
    • Report ignored conference chats in nearby chat: Informs you that a conference chat was ignored.
    • Don't ignore conference chats invitations from my friends: overrides the automatically ignore settings for conferences started by those on your friends list.
  • Group Chat Snooze Duration: Length of time a group chat will be muted when clicking the Snooze button. Setting this to zero will simply close the group window until the next group message arrives.
    Note that any chat which occurs during the “snooze” period will not be logged - should you have logging enabled.
  • Set group chat snooze duration individually per group: If enabled, when you snooze a group chat, a window will open asking how long to snooze the chat for.

Typing Tab

  • Auto-Replace: Opens the Auto-Replace Settings window where you can define word replacement. Useful as an auto correct feature, for example.
  • Spell Checking: Opens the Spell Checker Settings window.
  • Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated, and which service to use.
  • Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.
    • Play typing animation also when emoting: If the above is enabled, then this option will have your avatar play a typing animation when using emotes.
  • Hear typing sound when people type in local chat: If enabled, you will hear the sound of typing
  • Send typing notifications to other avatars during IM sessions: If enabled, this will show “xxx is typing” in IMs. It can also trigger the other person's IM to open before you actually send the IM text. (See Announces incoming IMs as soon as the sender starts typing below.)
  • Enable auto-completion of gestures in nearby chat bar: If this is enabled, then typed gestures will auto-complete as typed.
  • Enable automatic name prediction in nearby chat bar: When this is enabled, the viewer will attempt to autocomplete a name based on the names of those near you.
  • ”:” as a synonym for ”/me”: Used in Role Playing. Allows use of ”:” instead of ”/me” to indicate an action, instead of a statement. For example; ”:nods in agreement” appears as “John Doe nods in agreement”. (NOTE: No space after the ':'.)
  • Auto-close ((OOC)) parentheses: Used in Role Playing. When entering message in RP mode, it is assumed they are speaking as their character. To communicate something outside of their character, they enclose their message with “((” and “)) ”.
    When checked, the viewer automatically appends a ”))” to a message if it isn't present. For Example ((This is OOC“ results in ”((This is OOC)) “.
  • Show send chat button in the chat bar for IM sessions: Adds a “Send” button at the right end of the chat bar in IM and group chat windows.
  • Add a chatbar in the Nearby Chat window: As the name implies.
    • Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.
    • Show chat type / Send chat button in chat bar: Adds a button to the right of the nearby chat bar; you can click this to send chat, and you can select whether to say, whisper or shout.
  • Autohide Main chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
    Note that if both the WASD selection in Pressing Letter Keys (above) and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar.
  • Deselect Chat after sending Messages: Will move the cursor out of the chatbar after you send a message.
    • De-focus chat history as well: Will also remove focus from the nearby chat history window.

Use Keyboard Shortcuts

Here, you can enable/disable three special shortcuts:

  • Ctrl-Enter - Shout
  • Shift-Enter - Whisper
  • Alt-Enter - OOC

Notices Tab

  • Enable incoming chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.
    • Group Chats
    • IM Chats
  • Use console for chat popups instead of floating toasts (Viewer 1.x style): Displays chat in the onscreen left-hand console rather than in bottom-right toasts
    • Show IMs in chat console: Will show IMs in the chat console; this is on the lower left of the screen, not in the communication window.
    • Show group chat in chat console: Will show group chat in the chat console; as noted above, this is on the screen, not in the communication window.
    • Length of group name to be printed in chat transcripts:
      • Setting '0' turns it off.
      • Setting '-1' shows the full group name.
      • Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.
  • Open Conversations when an offline mesage has been received: Normally, any offline messages you get will be shown as chiclets when you log in. If you enable this, the Conversations window will also open to show the text of the messages.
  • Email me IMs when I'm offline: will send any offline IMs to your email that you have on file with LL
  • Show IMs in nearby chat window: Shows the text of received IMs in the nearby chat window.
    • Save IMs in nearby chat: Enable logging of IMs along with local chat; requires that local chat be logged, which can be enabled in the Privacy -> General tab.
    • Fade IM text into the background of the chat transcript window: 0.25 for most faded, 1 for no fade.
  • Show number of unread IMs in Firestorm's window title: Displays a count of unread messages in the window title bar.
  • Announces incoming IMs as soon as the sender starts typing: If enabled, your IM window will open and beep as soon as someone starts typing a message to you, rather than after they complete and send the message.
    Note that this will not work if the person IMing you has disabled Send typing notifications to other avatars (above).
  • Flash IM tabs when friends come online or go offline: visually notifies you when friends log in or out; most useful during IM conversations.
  • Flash chat toolbar button if new nearby chat arrives: The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.
  • Flash chat toolbar button if new IM arrives: The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in PreferencesChat -> Chat Windows.
  • Report muted group chat in nearby chat: If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
    Group chat can be “muted” (disabled) in the groups profile window.
  • Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.
    • Show their subjects and authors as well: Also shows the title and sender of notices in group chat.

Radar Tab

  • Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.
  • Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.
  • Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.

Each of the above can, optionally, play an alert sound, which you can change by specifying your own sound clip UUID. You an hear the sound by clicking the button labelled 'P', or revert the sound to the default by clicking the 'D'.

Note that the names shown by radar, in the nearby chat window, can be clicked to open a profile.

  • Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts. For more information, refer to this page.
  • Enhance radar with LSL-Client Bridge: If this is enabled, radar functions responsible for determining avatar locations at high altitudes are assisted by the LSL bridge, particularly when they are beyond draw distance.
  • Age Alert: You can also be alerted to avatars who are “younger” than a certain number of days.
    • Threshold: Set the age in days.
    • Radar reports avatars younger than the specified age: Enable to be alerted.
      again, you can specify your own alert sound by giving a valid sound UUID.

Keyword Alerts Tab

  • Enable Keyword Alerts: Enables using Keyword Alerts.
  • Look for Keywords in Local Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.
  • Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
  • Check sender's name for keywords: Look for keywords in the names of speakers or objects as well.
  • All keywords are case-sensitive: Enable this if you want (for example) Apple to be treated differently from apple.
  • Only match whole words: Enabling this will prevent an alert from being generated on partial matches. For example, if you have an alert on the word frank, you will not be alerted if someone types frankly.

Note: Because Group Chats are prevented from appearing when either When Receive Group Notices is disabled, Disable Group Chat As Well or Disable All Group Chats are enabled (see above), no alerts are triggered.

  • Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.
  • Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.
  • Play alert sound: Enables playing a sound, identified by the UUID:
  • Alert Sound UUID: Supply the alert sound UUID here. A default is given. To get a new UUID, find a sound in your inventory with full permissions (you can view the item's properties to check this), then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.

CmdLine Tab

See this page for a tutorial video.

  • Enable usage of chat bar as a command line: If this is enabled, all the commands given below (except where noted) will be available for use.

All of the commands below can be changed from the supplied defaults.

  • Calc. expressions (calc): Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction. Therefore, example: “calc 1.3+2*5” results in “11.1” as the answer, because the multiply occurs before the addition.
  • Change Draw Distance (dd): Changes the draw distance of the rendered view to the specified number of meters. Example: “dd 32” sets the draw distance to 32 meters.
  • Max. Bandwidth (bw): Change your current maximum bandwidth. This is set in PreferencesNetwork & Files -> Connection.
  • Copy camera position to clipboard (cpcampos): Saves the current camea position in the clipboard, from which it can be pasted into a script, for example.
  • Turn AO on/off (cao): Turns the embedded AO system on/off. Example: “cao on” turns AO on, and “cao off” turns AO off.
  • Clear the chat transcript (clrchat): Clears the chat history from local chat. Example “clrchat”
  • Set the media url (/media): Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use to identify the space. The type is one of: Audio, Image, Movie or Web.
  • Set the music stream url (/music): Sets the music stream for the parcel as identified by the URL. Only the land owner can set the music URL. Example: “/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010” sets a Smooth Jazz sound to the URL.
  • Rez a platform (rezplat): Assuming the avatar has build privileges in the simulator, this command rezzes a circular platform of the given diameter beneath the avatar. Example: “rezplat 25” rezzes a 25m diameter platform below the avatar.
  • Get avatar name from key (key2name): Looks up the specified avatar key and returns the name for the key. Example: “key2name” returns “Babbage Linden”.
  • Roll dice (rolld): For role play. Use by typing rolld <number of dice> <number of faces> in nearby chat. Examples:
    rolld is a regular dice with 6 faces.
    rolld 1 20 is a single dice with 20 faces.
    rolld 3 10 is 3 dice, each with 10 faces.
    Bonuses, penalties, successes and explosions modifiers can also be added to the command; for more, refer to this page.
  • Teleport within sim (gtp): Teleport to anywhere within the sim instantly according to the position specified. Example: “gtp 45 150 400” teleports to 45, 150, 400.
  • Teleport to ground (flr): Teleport to the current ground position for the avatar's current position.
  • Teleport to altitude (gth): Teleport to the specified height. Example: “gth 2800” teleports to a height of 2800 meters. It is also possible to teleport higher. Example: “gth 6500” teleports to 6500m above the sim.
  • Teleport to cam position (tp2cam): Teleports the avatar to the position the cursor is currently looking at. This is useful when walking into a store. After looking around and finding the item to purchase, this shortcut takes you to the position immediately, without having to walk. Example: “tp2cam”.
  • Offer teleport to avatar (offertp): Sends a teleport request to the avatar identified by the given key. Example: “offertp avatar-key”.
  • Teleport to avatar (tp2): Finds a given avatar within the simulator and teleports to them. Example: “tp2 John Doe” teleports to “John Doe” if they are in the simulator.
  • Teleport home (tph): Teleport home. Same as hitting Shift-Ctrl-H.
  • Teleport to sim x (mapto): Teleports to the sim you specified (defaults 128, 128, 0 if no landing point is specified on the sim). Must use the full sim name, with spaces and all.
    • Use same position between sims: When enabled, your entry point at the new sim will be the same coordinates you left the old sim, unless a landing point is specified in the new sim.



See this page for documentation on Firestorm 4.7.7 (48706) and earlier.

1)“Console” here refers to the lower left area of your screen, where chat (and optionally IMs) can be displayed.

preferences_display_tab

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Preferences - Graphics


NOTE: Photographers can access and change many of the settings quickly and conveniently via the Phototools Window.

General

  • Preset in use: Shows the name of the graphics preset in use.
  • Quality and speed: Allows you to adjust the graphics quality (lower is faster). Many options are changed based on this setting.
    • Reload Defaults: The circular arrow to the right of the Quality and speed slider (above) will revert all graphics settings to default values. Use this if you have made changes that have a negative impact on the veiwer and cannot remember what you changed.
  • Fullscreen Mode (requires restart): Enable this if you want to run Firestorm in full screen mode, as opposed to windowed.
  • Shaders:
    • Transparent water: Allows water to look transparent instead of opaque. Enable this (if it isn't already) if you exeprience glowing water while wearing rigged mesh.
    • Bump mapping and shiny: Enables the rendering of shiny and bump mapped surfaces.
    • Local Lights: Globally enables/disables local lights.
    • Basic shaders: Allows rendering of high-quality water, basic lighting, and other graphical effects.
    • Atmospheric shaders: Enables advanced atmospheric and lighting.
    • Advanced Lighting Model: Check this to allow shadows and other features to be enabled. Note that enabling this can cause instability and performance issues; click here for known specifics. For more how shadows behave, see this SL wiki page.
    • Ambient occlusion: Checking this enables more realistic shadows; the stability and performance note above also applies here.
  • Shadows: Lets you choose what light sources cause shadows; this is available only if the Advanced Lighting Model option above is enabled).
    • none
    • sun/moon
    • sun/moon and projectors
  • Avatar Shadows: controls whether and how avatars cast shadows. The higher the setting, the more client lag it will cause.
    • None
    • Simplified
    • Optimized
    • Complex
  • Water Reflections: Allows water to reflect terrain, objects, and avatars.
  • Point Lighting: Affects the number of rendered light sources when Advanced Lighting Model (above) is disabled. A viewer restart is needed if this setting is changed.
  • Draw distance: Affects how far out from your viewpoint objects will be rendered in the scene.
  • Max particle count: Sets the maximum number of particles you are able to see on your screen at once.
  • Maximum complexity: Controls at what point a visually complex avatar is shown as a jellydoll. 2) Current defaults are:
    • Low: 35,000
    • Low-Mid: 100,000
    • Mid: 200,000
    • Mid-High: 250,000
    • High: 300,000
    • High-Ultra: 350,000
    • Ultra: 350,000
  • Max # of non-imposter avatars: Sets the number of avatars that will be fully rendered. See Avatar impostors below.
  • Post process quality: Determines the resolution with which glow is rendered. A lower setting will cause glow to look slightly pixelated.
  • Avatar Physics: Affects the detail of avatar physics. Set to 0 to disable avatar physics entirely.
  • Level of Detail (LOD) Distance Factors:
    • Objects & Sculpts LOD: Determines the amount of detail the viewer will use in rendering object shapes; a lower setting causes objects to appear more angular and polygonal.
      Setting this higher than 4 via Debug Settings is not recommended.
    • Flexiprims: Determines the amount of detail the viewer will use in rendering flexible object shapes.
    • Trees: Determines the amount of detail the viewer will use in rendering (Linden) tree shapes.
    • Avatars: Determines the amount of detail the viewer will use in rendering avatar shapes.
    • Terrain: Determines the amount of detail the viewer will use in rendering terrain.
    • Sky: Controls the detail with which windlight skies are rendered. Higher values mean better quality but lower performance.
  • Avatar Rendering:
    • Avatar imposters: Allows far-away avatars to be subtly rendered as two-dimensional images in order to improve your frame rate in crowded areas.
    • Hardware skinning: This allows some aspects of avatar rendering to be handled by your graphics card to improve performance.
    • Avatar cloth: Allows the rendering of flexible cloth on avatar clothing, such as shirts and flared pants.
  • Terrain Detail: Choose the amount of terrain detail you would like to see. Setting this option to Low replaces the ground texture with a low-resolution ground texture.
    This option is not available (ie, it is greyed out) if Basic Shaders is enabled, in which case it is always set to High.
  • Presets: Three buttons which allow you to save, load or delete graphics settings presets.
    • To create a preset, set your graphics settings as you like. Click “Save” and give the preset a name.
    • To load a preset that you have created, click “Load” and choose the preset to load.
    • To delete one, click “Delete” and choose the preset to delete.
    • The presets can be accessed either from Preferences → Graphics → General or from the presets button in the upper right of the viewer, near the media and sound controls.

Hardware Settings

  • Anisotropic Filtering: Enables anisotropic filtering to improve texture quality. This setting may reduce your viewer's performance. For more information see this wikipedia page.
  • Enable OpenGL Vertex Buffer Objects: VBO on modern hardware gives a performance gain. However, older hardware often has poor implementation of VBOs and the viewer may become unstable when this is enabled. VBO is explained in depth here.
  • Enable Streamed VBOs: Allows the use of streamed VBO as well as static; only works if you have VBO enabled.
  • Enable Lossy Texture Compression: If this is enabled, texture compression will be enabled for rendering. This gives improved performance, and a smaller grapics memory footprint, at the cost of lower quality rendered textures. Textures are compressed by the video card before being stored into video memory. Given that compressed textures can often end up pixellated, it is not recommended that this be enabled unless you have little video memory. Ref: SL JIRA MAINT-708.
  • Antialiasing: Smoothes jagged edges. Renders a scene the number of multiple times that is actually shown and scales it down. Choose the level of antialiasing the viewer will use (requires restart).
  • Gamma: Use the Advanced Sky Editor's Scene Gamma control on the Lighting tab instead of this; currently functional only if Atmospheric Shaders are disabled.
  • Viewer Texture Memory Buffer (MB): This is the amount of graphics memory the viewer will use. By default, it is set to the size of your graphics card's memory, to a maximum of 768 for 32-bit Firestorm, 1024 for 64-bit Firestorm. Lowering this value may resolve certain texture corruption and performance issues, but under normal circumstances you should not need to alter this setting.
  • Fog Distance Ratio: Determines how far away Second Life's fog effect begins. Lower values = closer fog. Only used when you have Atmospheric Shaders disabled. If Atmospheric Shaders are enabled, this effect is handled by the Distance Multiplier control in the Advanced Sky Editor.

Rendering

World Updating

  • Freeze updates to World (pause everything): This suspends rendering. Useful for picture taking, if you wish to capture a specific scene that might otherwise change while you are preparing.

Texture Rendering

  • Use HTTP Textures: Uses the HTTP protocol to fetch textures as opposed to the older UDP. Always on, as it is required for SL.
  • Max Texture Quality Level: If you have a poor connection, you may wish to reduce the level of texture detail. This can be set to Normal, Minimal or None.
    Naturally, setting this to anything other than Normal will result in textures displaying poorly, or not at all. Do not change unless absolutely necessary - for example, if you have a very poor connection but need to be online, and don't care if you can see textures or not.

Alpha Mask Rendering

These options control when alpha masking should be used in an attempt to mitigate the well known alpha sorting issue, in which prims behind other prims may appear to flicker in front. The two options are:

  • Render alpha masks when “Advanced Lighting Model” is not enabled
  • Render alpha masks when “Advanced Lighting Model” is enabled

Miscellaneous Rendering

  • Render Glow: If enabled, shows the glow effect on any prims that have it.
    • Strength: Controls the intensity of the glow effect. The default is 2.
  • Show avatars that haven't finished loading: Equivalent to the debug setting RenderUnloadedAvatar.
    Note that this is not a solution to a bake fail, as it doesn't actually fix anything; it merely forces the viewer to display whatever it happens to have managed to load. It is recommended that this be always left disabled.
  • Limit Framerate: Yield some time to the local host if a threshold framerate is reached. The framerate limit is set with the slider to the right.
  • Show the Scene as Wireframe: Enables wireframe display of everything. Note that this setting does not persist after a relog.
  • Enable Attached Lights (Face Lights): Enable this if you wish to see the affects of lights worn by avatars.
  • Render Attached Particles: Enable to see particles generated by worn attachments.
  • Time to delay while pre-caching before showing world: Allows the world to start caching before it is shown, at login.
  • Quality of the shadows: Adjusts the quality of shadows. Note that increasing this will significantly impact rendering speed (FPS).
  • Scale of Terrain Texture Rendering (requires restart): Indicates the scale of terrain textures, with lower values being more compressed textures.

Depth of Field

Depth of field simulates real life blurring that occurs when things are not in focus. For example, if you are taking a photo of a person, then typically, things in the background will be blurred; the futher away, the more blurred. If you shift your focus to a tree behind the person, then the person will, in turn, become blurred.

For more information, refer here.

You can adjust the following settings to mimic RL camera effects.

  • Depth of Field: Enabling this causes out-of-focus objects to be blurred, depending on distance.
    • Enable while in edit mode: Normally, DoF disables when you edit something; if you enable this, DoF will remain active.
  • Camera F Number: Controls maximum screen radius from which to sample from, to avoid graphics card In real world terms this is the aperture setting for the lens and the lower the value the shorter the depth of field will be. The same applies to SL.
    The default value is 9.00
  • Camera Focal Length mm: This tells the viewer what Focal Length/Lens Length to simulate for the DOF effect. Higher numbers produce a narrower depth of field.
    The default is 50.0
  • Camera FOV degs.: This tells the viewer what FOV you would like to simulate for the DOF effect. Higher values will produce a more narrow depth of field.
    The default is 60.00
  • Camera Aspect ratio: This is supposed to be aspect ratio of the camera you're modelling. For example, a 35mm camera has an aspect ratio of 3:2 (1.5). Second Life will use this as a frame of reference for how field of view and focal length must be adjusted depending on window size.
    Apparently, this currently has no effect.
    The default is 1.50
  • DOF Focus Transition Time: This sets the time in seconds it take to the viewer to change focus from one object.
    The default is 0.50
  • DOF Rendering Quality: This determines the quality of the DOF Effect. For non-photography uses '.25' is good. For setting up shots '.50' or '.70' is very nice. For shooting quality images '1.00' is best. Note that High values will slow down your FPS.
    The default is 0.70



See this page for documentation on Firestorm 4.7.7 (48706) and earlier.

2) Refer to this SL wiki page for information on avatar complexity and jellydolls.

preferences_ui_extras_tab

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Preferences - User Interface

3D World

  • Show Hover Tips: This allows you to set what hover tips, if any, you see. Disable this to disable all hover tips. Otherwise, enable it and then you can opt to indicate which hover tips you want to show:
    • on All Objects
    • on Land

    • Hovertip Trigger Delay: Allows you to choose how long your mouse has to hover over something before you get a hovertip. You can specify different delays for:
      • Tooltips
      • Avatars
      • Objects

    • Show extended information in hover tips: If this is enabled, hovertips will show details about the object your mouse is over, such as the owner, prim count, etc. Otherwise, hover tips will show just the object name.
    • Show avatar group titles in hovertips: If enabled, avatars' current group titles will display, along with the name, when your mouse over them.
  • Floating text fade distance (in m): Sets the distance where floating text starts to fade.
  • Flaoting text fade range (in m): Sets the range it takes for floating text to go from fully visible to fully invisible.

2D Overlay

  • UI Scaling (may cause side effects): Adjust the slider to choose the UI size.
    NOTE that too high may mean you cannot see all of your UI. This may also “break” some UI elements.
  • Script Dialogs per Object: Controls how many dialogs get opened:
    • One per object - means if a second one opens either the first or second will not appear.
    • One per Object & Channel - means you can have more than one per object but only if they use different channels to interact.
    • Unconstrained - means you can see as many menus/dialogs as may be generated.
      • Remove “Block” button: Popup windows that are generated by scripts have a “Block” button on them; this allows you to easily mute the object that sent the popup, in cases of popup spam griefing. If you find this confusing and think you might click it by mistake, then you can disable it here.
        Note: muting an object also mutes the object owner; do not block popups from vendors without very good reason, or you will not receive items you purchase from them.
        You can review your listed of blocked people and objects in the Block/Mute List.
  • Script Dialogs Position: You can select where on the screen scripted popup windows should appear.
    • Animate Script Dialogs: Enable this to replicate old style (V1) behavior when opening script dialogs. Only works if they open at the top of the screen.
  • Visible rows per script dialog: Maximum number of lines visible in a script dialog window.
  • Use Pie Menu: Allows you to have pie menus (on by default). If disabled, this gives the V2-style vertical drop down instead. You can override the colors used by the pie menu in PreferencesColors -> Miscellaneous.
    • Enable text animation: If enabled, the text within the pie is also animated.
    • Enable outer ring shade: Adds shading to the outside of the ring, to further draw attention to the selected “slice”.
  • Group Group Notices and chiclets in Top Right: Moves other dialogs (group notices, payments, etc.) to the topright corner (V1 style).
  • Hide group and IM chat chiclets: If this is enabled, the chiclets representing open and new IM and group chat messages will be hidden, leaving on the general chat bubble; if this is clicked, you will get a list of open IMs/groups chats.
  • Use legacy list layout for Notifications window: Enable this to use the old style notifications window.
  • Flashing IM tabs override: allows you to fine tune how long and fast the IM tabs flash:
    • Number of times IM tabs flash
    • IM tab flash rate (Hz)

Top Bars

Status bar

  • Show traffic indicator in upper right corner of the screen: Enable this if you want to display a small traffic meter in the upper right corner of the menu bar. This will show your current packet loss (left bar), and bandwidth usage (right bar).
    • Use legacy period mean per second display for lag meter: If enabled, Firestorm will use the legacy method of showing the period mean per second value in the meter instead of the current observed value.
    • Clicking on traffic indicator opens Statistics instead of the Lag meter: Opens Statistics instead of Lag meter.
  • Show media controls in top menu: If you disable this, the media controls are removed from the upper right of the screen. You can still acess volume controls in PreferencesSound & Media -> Sounds, if needed, or just re-enable this option.
  • Show simulator channel in status bar: Shows the region channel name in the status bar. Nothing is shown for Main Channel regions.
  • Show Location in top menu: Shows the current region and parcel names in the top menu bar.
  • Show Menu Search: Enable searching the top menu bar.
  • Show Currency Balance: Display your L$ balance in the menu bar.
  • Show Favorites Bar: Display the contents of your Favorites folder.
  • Show Navigation and Search Bar: Add this bar to the top of the screen.
    • Show Search Bar: Allows the search portion of the navigation bar to be enabled/disabled

Interface Windows

  • Open avatar profile directly when clicking on its name: If enabled, when you click on someone's name in chat, it opens the profile immediately. With this disabled, you get a small summary window.
  • Use web profiles by default: Displays user profiles as web profiles rather than in a profile window.
  • Disable automatic opening of block list: Enable this option if you do not want the block (mute) list to open when you block a person or object.
  • 'Friends' and 'Groups' in 'Comm' menu opens the V3 based windows: If enabled, Friends and Groups will open in the People panel; otherwise they will open in the Contacts panel.
  • Use stand-alone windows:
    • Group profiles: If enabled, group profile windows will open in separate windows; if disabled, they will open in the same window, with the second opened replacing the first.
    • Teleport history: if enabled, teleport history will open in a window separate from the landmarks window.
    • Block/mute list: Keeps the list of blocked residents separate from the people panel.
    • Landmarks, place details and teleport history details: Similar to the above, but keeps each type of “location” window separate, rather than grouping onto a single window.
  • Extend teleport history by: Enable these options to record additional information in your teleport history:
    • Position
    • Date
  • Contact list options: Options concerning what is shown in your friends list, and how it is sorted.
    Note that some options have no effect if you have the corresponding option disabled in Prererences → General. For example, if you have disabled display names, then sorting your friends list by display name will have no effect, and therefore is best set to Username.
    • Visible name columns: Here you can select which name colums to shwo in your friends list: username, display name, or full name (see below).
    • Sort list by: What to use to sort your friends list, username or display name.
    • Show full name as: a full name can be shown as Username (Display name), or Display name (username).
    • Show permissions column: If enabled, this shows what permissions you have granted to each friends (eg, online status, edit rights, showing location on map, etc), and which they have granted to you.
    • Show search filter: adds a search box to the list window.
  • Inventory Options:
    • Hide empty system folders from inventory: If enabled, the inventory window will not display any system folders (eg, Favorites, Landmarks, etc) that have nothing in them.
    • Show the Received Items folder in normal inventory: If enabled, this folder will be show in the normal inventory list of folders, rather than as a panel under the folder list.
      • Always show Received Items buttons at th bottom of inventory: Only available if the option above is enabled. When this is on, you will also have the button showing on the inventory window.
    • Allow separate search terms on each tab in inventory: If enabled, you can enter different words/phrases in the search bar of the Inventory window: each of Inventory, Recent and Worn can be searched independently.

Toasts

  • Notification Display Settings (Popups, console, toasts): This is where you can fine tune the way your “Toasts” look and act:
    • Space between lowest Toast and bottom (pixels)
    • Notification Toast life (seconds): How long group notices remain open.
    • Tip Toast life (seconds): applies to notificants such as after a TP, you see “Teleport completed from…”. Also includes the friend on/offline notification toasts.
    • Nearby Chat Toast life (seconds)
    • Nearby Chat Toast z-offset (pixels)
    • Nearby Chat Toast fade time (seconds)
    • Startup toast life (seconds)
    • Normal Toast fade time (seconds)
    • Gap between Toasts (pixels)
    • Height of Overflow Toast (pixels)
    • Width of Nearby Chat Toast (%)
  • Show toasts in front of other windows: If enabled, toasts will always stay above (cover) any other open windows; otherwise, other widows will be allowed to cover, and potentially hide, toasts.
  • Use new region restart notification: Enable this to use the new system for region restart notifications, which can include a distinctive sound and screen shake.
    The alert sound feature can be enabled/disabled in Preferences → Sound & Media -> UI Sounds 3.
    • Don't shake my screen when the region restart alert message is shown: Check this to disable the screen shake feature.

Font Tab

  • Font Scheme: Allows you to choose one of the following fonts from the drop down menu.
  • Dyslexia:
  • Droid:
  • Mobi:
  • Ubuntu:
  • Liberation:
  • Deja Vu:
  • Roboto:
  • Font Size Adjustment: Lets you change the size of the font. NOTE that this may cause issues.
  • Chat Line spacing: spacing between lines of text.
  • Folder Item Height: Height of items in inventory.



See this page for documentation on Firestorm 4.7.7 (48706) and earlier.

preferences_firestorm_tab

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Preferences - Firestorm

Extras Tab

  • Allow Remote Scripted Viewer Controls (aka RLVa or RestrainedLove API): Enables RLVa (Requires restart).
    Documentation on RLV is available here and here.
  • Always rez objects under the land group if possible: Many regions are set to only let objects be rezzed by group. When creating an object, the viewer will attempt to set the group of the object if the avatar is in the same group as set for the land.
  • Create particle effects when scripts communicate: If this is enabled, when a script “chats”, the object containing the script will appear to generate swirling particles. Disable this option to turn that effect off.
  • Deactivate tracking beacon when reaching the targetted avatar (⇐ 3m): Normally, a tracking becon (such as one set via map will vanish once get get within 3m of it; with this disabled, the beacon will remain visible until clicked.
  • Disable Login Progress Screens: Disables the black login progress screen.
  • Disable Logout Progress Screens: Disables the black logout progress screen.
  • Enable progressive draw distance stepping: Enables PDD; the slider allows you to adjust the time in seconds between each draw distance increment.
  • Enable LSL-Client Bridge: Enables the Firestorm bridge. See this page for more on what the bridge is and what it does.
  • Flight Assist drop-down: The bridge can offer flight assist functionality, if this is enabled. Note that you should not wear any other scripted flight assist if you turn this on, as they will conflict. (Requires the bridge to be enabled.)
    Flight speed can be boosted; you can select by how much.
    Note that the SL flight height limit is now 5000m; below this, a flight assist is not required.

Protection Tab

  • Block left-click sitting on objects: Some objects are set such that a left click will result in sitting on them rather than touching; enable this if you want to avoid accidentally sitting on such objects. But note that this will prevent all left-click sitting; you will need to explicitly right click and select sit from the menu.
  • Allow scripts to show map UI (llMapDestination): Certain teleport systems open the map for teleporting when clicked. Enable this if you wish to allow this feature.
    If you find the world map unexpectedly opening for you at some locations, and re-opening if you shut it, disable this setting temporarily, until you leave that location.
  • Revoke Permissions: Removes an object's permission to animate or control your input. If this is not done, the object retains permission to animate your avatar indefinitely1):
    • Never (original behaviour): Objects will retain permission to always animate your avatar.
    • Revoke on SIT: Revokes permission when you sit on the object.
    • Revoke on STAND: Revokes permission when you stand up from sitting on the object.
    • Revoke on SIT and STAND: Revokes permission when you either sit or stand.
  • Texture Lag Protection:
    • Automatically hide large objects with high texture area: Enabling this will cause objects with large texture area to not be rendered. This can be used to combat griefing done via specific objects.
    • Threshold: Sets the threshold area to use; prims over this value will not be rendered. This may cause some normal objects to not display either.
  • Enable Spam Protection: These items allow you to protect yourself against various forms of spam, such as might be used in griefing attacks:
    • Max lines in a single message: this is the limit where the spam protection will start blocking messages from that source. ie. anything over this number of lines will be clocked.
    • Max events from same source: indicates the maximum number of events that can be recieved from a single source in 2 seconds before the source is blocked.
    • Sound play requests multiplier:
    • Sound preload requests multiplier:
    • Unblock all spam sources: will unblock anything that was blocked by the spam protection.
  • Confirm before paying. Threshold: Shows a confirmation dialog before paying sums over this value. To always shows a confirmation, set the value to 0 (zero).

Avatar Tab

  • Amount that Avatar's head follows Mouse: Set both these sliders to zero if you do not want your avatar's head following the mouse cursor for unfocused mouse movement. They do not affect whether your head moves to look at something your camera is focused on.
    • Vertical range that avatar's head follows mouse: Controls how far or how little your head moves up and down to follow the movement of your mouse cursor.
    • Horizontal range that avatar's head follows mouse: Controls how far or how little your head moves left and right to follow the movement of your mouse cursor.
    • Disable random avatar eye movements: As the title suggests.
  • Selection beam particle effects:
    • Beam updates/sec: Controls how many particles the stream uses
    • Scale: Width of beam particle effect
  • Enable selection beam: Disable/enable the display of the particle beam
  • Send selection data to chat: (Formerly called SL Particle Chat). If enabled, selection start/stop information, and global position of an object being selected (edited) are sent on chat channel 9000.
  • LSL-Client Bridge external protocol integration:2)
    • Allow OpenCollar protocol to enable or disable the built in AO
    • Allow LockMeister protocol to enable or disable the built in AO

Windlight Tab

  • Automatically change environment to use region/parcel settings: If enabled, your WL settings will change if you TP into a region that has windlight region-level windlight settings. This is the same as top menu bar→ World → Environment Editor → Environment Settings→ Always use parcel/region settings.
  • Crossfade region environment sky presets changes made from quick prefs: Dynamically transitions sky settings.
  • Crossfade region environment water presets changes made from quick prefs: Dynamically changes water settings.

Firestorm WL Share

  • Use Firestorm Parcel Windlight sharing: Enables parcel level windlight sharing.
    • Auto apply WL settings from friend's land: If enabled the viewer will automatically see the windlight settings (no prompt) on a friends land if set.
    • Auto apply WL settings from my groups' land: If enabled the viewer will automatically see the windlight settings (no prompt) on group land if they are set.
    • Auto apply WL settings from any parcel: If enabled the viewer will automatically see the windlight settings (no prompt)on all parcels with it set by the owner.
    • Crossfade region environment changes for Parcel WL: Allows for dynamic changes between WL settings when a region with WL settings has parcels with their own, different, settings.
  • Crossfading duration: You can indicate how long the above crossfade transition effect should last.
  • Cloud Texture: You can select a different texture to be used to create Windlight clouds. Select from the drop down list. A relog is mostly likely required after changing.

Please refer to this page for more information on using Windlight with Firestorm.

Build 1 Tab

NOTE: For a video tutorial on setting custom default prim parameters, see here.

Default Object Size

Allows you to change parameters of your prim when it is first rezzed.

  • x/y/z Size: Sets the size, in meters, of the prim.

Settings

Default settings to use for newly created objects.

  • Phantom
  • Physical
  • Temporary
  • Material: Lets you choose the default material

Texture

Set default texture parameters for newly created objects.

  • Texture: Select the default texture to apply to newly created prims. Click to open the texture picker window.
  • Color: Click to open the color picker window, to select a default color.
  • Alpha: default transparency value.
  • Glow: Default value for glow.
  • Full Bright: whether full bright should be on by default or not.
  • Shiny: A drop down from which you can select the default shiny value.

Item Embedding

It is possible to automatically include an item into newly created prims.

  • Embed an item into new prims: Enable this to embed items.
    Then drag the desired item (for example, a landmark) into the space marked Drop an inventory item here. Once dropped, the space below will show the name of the item.

Default Creation Permissions Opens a window which allows you to select permissions to be applied, by default, to newly created items of different types. (Same as top menu, Build → Options → Set Default Permissions.))

Pivot Point

Allows you to change the pivot point of an object.

  • Show axis arrow on root prim position: Moves the axis from the center of the object to the center of the root.
  • Values are percent: When enabled the values are percentages.

LSL Preprocessor

  • Enable LSL Preprocessor: Enables the functionality offered by the LSL Preprocessor. This has a few additional options, if enabled:

Build 2 Tab

  • Enable highlighting of selected prims: Shows the yellow highlight on prims you select. Deselecting this can increase viewer performance when several prims are selected.
  • Highlight boundary of currently selected parcel: When editing an object, this will outline the containing parcel.
    • Show boundary up to maximum build height: When this is enabled, the highlight will be extended up to the max build height (currently 4096m).
  • Limit Select distance: Enable this is you wish to limit the distance at which you may select (edit) objects. To the right, you can specify the maximum distance, if this option is enabled.
  • Limit drag distance: If enabled, you won't be able to move objects over a distance greater than the limit set to the right. Disable to remove limits.
  • Constrain rotations to multiples of: Manual rotations will always “snap” to this number of degrees - when “snap to grid” is disabled.
  • Show unlink confirmation dialog if linkset has minimum: When unlinking a linkset, you will be asked for confirmation if there are this many, or more, linked items.
  • Use old “Set Object For Sale” behavior: Uses the old style for setting objects for sale. The new behavior safeguards against an object being purchased for the default 10L$ while you are setting the correct price. You click “For sale”, specify the price, then click Apply.
  • Save scripts edited from inventory as Mono: Allows you to set that scripts edited in inventory, will compile with Mono rather than LSL2.
  • Save textures from inventory to disk as PNG instead of TGA by default: Changes the default image save format, to save you having to change it manually.
  • Use Ctrl+mouse to grab and manipulate objects: If this is enabled, pressing Control while left clicking an object, will allow you to move it in-world.
  • Allow click-drag or click-scale (together with caps lock) of a texture face in build mode: If this is enabled, you will be able to click and drag - or scale- textures on a prim face. To do this, you need to be in Edit mode on the prim, enable Select Texture then click the prim face that you wish to modify.
  • Preview animations on own avatar during upload: If enabled, animations will be played in preview on your avatar when uploading them.



See this page for documentation on Firestorm 4.7.7 (48706) and earlier.

1) If you have either of the SIT options enabled, then sitting on a scripted item will result in a script error being generated as the script will not be able to animate you.
2) See this page for more information.
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