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panel_region_terrain_tab - ↷ Links adapted because of a move operation

Region Details - Terrain Tab

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Region Details - Terrain Tab

This tab pertains to the terrains textures for the region, as well as saving or loading the overall terraformed “shape” of it.

The first section contains some global limits:

  • Water Height: Leave this at 20.00m unless you know what you are doing. Otherwise water on adjacent regions and the edge of the world appears with a strange gap.
  • Terrain Raise/Lower Limit: Specifies how high/low parcel owners can terraform their land relative to the baked terrain (see below). Reduce this if you do not want any high peaks or deep valleys. See Land Limits.

The 4 texture boxes are for terrain textures, one for each of 4 heights. You can use the Texture Picker to change the textures, or drag and drop from your inventory.

Below this are elevations ranges, in pairs for the four corners of the region. This allows you to vary the way the textures are applied.

Note: The Low value indicates the height at which Texture 1 ends, while the High value indicates where Texture 4 begins. Between these ranges, the textures are blended automatically, based on height.

Note: The terrain system has a certain amount of randomness, so it appears somewhat different each time you or other Residents refresh or relog into the region.

The final row of buttons are available to region owners only.

  • Download RAW Terrain: Saves the region's terrain shape in RAW 1) format. Prompts you for a location to which you would like the file saved.
  • Upload RAW Terrain: Opens a file choser so you can restore a saved RAW terrain file. Note: The uploaded file will replace the terraforming of the region, so use with caution!
  • Bake Terrain: Sets the baseline terrain elevation, as well as the shape when the Revert tool is used. Bake terrain after you're happy with terraforming the region.
1)
For information on RAW Terrain files, see this SL wiki page.

fs_bridge_issues - added fix for: #Firestorm LSL Bridge v2.24 whispers: OpenCollar

Issues with the Firestorm LSL Bridge

NOTE: If you are on Firestorm 4.4.2, the bridge will not work, unfortunately.
NOTE: The Firestorm bridge will not be created if you are on a parcel which has scripts disabled. If this is your case, please find a parcel where scripts are enabled for you and try to create it manually:
top menu bar, Avatar → Avatar Health → Recreate LSL Bridge.

There are some known issues with the Firestorm bridge:

Script Info and Movelock not working

  • Try to following steps in order as a workaround until the issue is resolved/fixed:
    • In your Inventory, open #Firestorm folder and #LSL Bridge subfolder
    • Right click #Firestorm LSL Bridge v2.21 and select Edit
    • Select the Content tab
    • Right click #Firestorm LSL Bridge v2.21 and select Open
    • Set the script to Running. Close the script and edit/build window, and relog.
    • Check if Script Info and/or Movelock is now available.

Other

  • If you log in and find yourself wearing a rock, detach it from yourself. To do this:
    • Go to Preferences→ Firestorm → Extras and disable the bridge
    • open top menu → Advanced → Debug Settings, and type in: ProtectBridgeFolder; set to FALSE, close the Debug Settings window.
    • open the #Firestorm folder in your inventory, and in that, the #LSL Bridge folder
    • detach the #Firestorm LSL Bridge, then delete it
    • search your inventory for any other copies of the bridge and delete them all, including any links to bridges
    • empty your trash
    • relog
    • re-enable ProtectBridgeFolder
    • re-enable the bridge
    • generate a new one bridge: use the top menu bar, go to Avatar → Avatar Health → Recreate LSL Bridge.
  • If you have the bridge recreating on each log in or each TP, this is likely related to your connection. So, please make sure your bandwidth is set correctly, per this page - and please follow the steps exactly.
    If you need to get rid of excess bridges that may have accumulated due to this frequent recreation, proceed as above.
  • If you find that your hair suddenly appears to be attached to a place other than your head, even after a relog, then proceed as described above.
  • Attempting to wear the bridge manually while it is being created can “break” it. When bridge creation begins, you will see a message in local chat; when creation is complete, you will see another message. During this period, do not attempt to do anything with the bridge; allow it to finish.
  • If you use another viewer after Firestorm, the Firestorm bridge will display a message to local chat. It should, however, recognize that a different viewer is being used, and not repeat this message again. Should it happen that the message repeats, simply detach the bridge while in the other viewer.
  • If you are wearing a bridge from an older version of Firestorm, the bridge will (correctly) detach but a new one will not be made. To have a new one generated, use the top menu bar, go to Avatar → Avatar Health → Recreate LSL Bridge. This will “clean up” any old bridges and make a new one.
  • If the bridge is persistently unable to finish recreating itself, even on script-enabled land, and you have already relogged and tried Avatar → Avatar Health → Recreate LSL Bridge several times, try clearing your inventory cache in Avatar → Preferences → Network & Files → Directories; click the “Clear Inventory Cache” button there and relog.
  • If you see a message such as #Firestorm LSL Bridge v2.24 whispers: OpenCollar in local chat, then the bridge script was reset while it was worn. Make sure you are on script-enabled land, then on the top menu bar, go to Avatar → Avatar Health → Recreate LSL Bridge.

land_objects_tab_new - created

About Land - Objects

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About Land - Objects Tab

  • Region Object Bonus Factor: Sometimes Sim owners are able to give residents more prims than they would normally get. A 2x prim bonus will get you double prims.
  • Primitive usage: Shows the number of primitives (prims for short) used on the land parcels owned by the same owner in this region. If you own more than one parcel, the total for all parcels in this region are given. Also shows the total number allowed, and number not used. Complex objects are made of more than one prims, so it is not the same as the number of objects. Prim allowances are shared among all parcels owned in the same region. You may distribute your actual objects as you see fit. For example, if you own three parcels, you can place all your objects on one of them, using the combined allowance of all three, and leave the other two empty.
  • Prims parcel supports: Shows the number of primitives the current land parcel can contain. If the geometric center of an object is located within the parcel boundaries, all of its component prims are counted, even if some parts overhang onto other parcels. Prim allowances are proportional to land area as a fraction of the total allowed in the region. Hence if your parcel is 4096 sq.m., which is 1/16 the area of a full region, then it would receive 1/16 of a full region's allowance of 15,000 prims, or 937 prims (unless you are given a prim bonus by the Region owner).

Prims on parcel:

Shows the actual number of prims on the parcel currently. The “Show” buttons under this heading will highlight the prims with white outlines, to make them easier to find. The “Return” buttons will take them off the parcel and return them to the “Lost and Found” folder of the owner.

  • Owned by parcel owner: The number of prims owned by the avatar listed as the parcel owner.
  • Set to group: The number of prims set to the same group as the General tab shows for the parcel.
  • Owned by others: The number of prims owned by avatars other than the owner or group.
  • Selected/sat upon: The number of prims currently selected or sat upon.
  • Autoreturn: Allows a timed return of objects other than owner or group owned. If set to 0 the timer is off, otherwise will return items after a set number of minutes. This allows temporary placement of items.
  • Object Owners: If you have the correct ability as owner or group member, provides a detailed list of object owners by name and allows returning those objects when highlighted.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

archive:land_options_tab_fs602 - created

About Land - Options Tab

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About Land - Options Tab

This tab controls permissions and restrictions on the parcel for users other than the owner. Generally the parcel owner keeps full abilities on the parcel.

Allow Other Residents To:
  • Edit Terrain: If enabled, this grants the ability to any other resident to edit the terrain in the parcel. Do not grant lightly!
  • Fly: Allow residents on the land to fly, if unchecked residents will notice their “fly” button has been disabled.
  • Create Objects, Object Entry, Run Scripts: These permissions are divided into “All Residents”, and “Group”, which refers to the group set on the General tab. Object Entry refers to objects not attached to an avatar, such as a bullet fired from a gun. Run Scripts refers to all scripts, whether in attached or detached objects.
Land Options:
  • Safe (no damage): If checked, disables combat 1).
  • No Pushing: If checked, then pushes from objects is disabled. Pushing another avatar is often used to annoy them, and most regions have turned on this item to prevent it.
  • Show Place in Search: If checked, the parcel will be listed in the Search window with the name and description from the General tab, and the snapshot below from this tab. A fee of L$30 per week is charged for listing in search, and optionally a category can be chosen from the dropdown menu on this item.
  • Allow Residents on other parcels to - See and chat with residents on this parcel: If enabled, people outside the parcel will be able to see and chat with those inside the parcel; if disabled, anyone in the parcel will be invisible to those outside, no matter how close they may be.
  • Moderate Content: This is the parcel rating.
  • Category: Select the category of parcel from the drop-down.
  • Snapshot: This image will be displayed in the “Search” results and landmarks created for the parcel. Clicking the image area will open the “Pick: Texture” floating window so that you can choose the image to display. Alternately, your chosen image can be dragged from your inventory to the image area.
  • Landing Point: Lists the coordinates of the landing point if set, or (none) if not set. The set button will set the landing point to your current avatar position, and the clear button will unset it.
  • Teleport Routing: Determines where teleport landings are allowed for other users. Blocked means that teleports into the parcel are not allowed, and avatars will land outside the parcel; Landing point indicates that teleports are limited to the landing point set above; Anywhere means that teleports may arrive at any location on the parcel.
1)
Second Life has a built-in health system, activated when Safe (no damage) is disabled. Scripted objects can be programmed to inflict damage on participants; when your health drops to 0%, you're teleported home. Unlike other virtual environments, death incurs no permanent penalties aside from a brief inconvenience. Non-consensual combat can be a violation of the Community Standards. Residents have also created their own combat systems when the built-in one was found lacking.

land_options_tab_new - created

About Land - Options Tab

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About Land - Options Tab

This tab controls permissions and restrictions on the parcel for users other than the owner. Generally the parcel owner keeps full abilities on the parcel.

Allow Other Residents To:
  • Edit Terrain: If enabled, this grants the ability to any other resident to edit the terrain in the parcel. Do not grant lightly!
  • Fly: Allow residents on the land to fly, if unchecked residents will notice their “fly” button has been disabled.
  • Create Objects, Object Entry, Run Scripts: These permissions are divided into “All Residents”, and “Group”, which refers to the group set on the General tab. Object Entry refers to objects not attached to an avatar, such as a bullet fired from a gun. Run Scripts refers to all scripts, whether in attached or detached objects.
Land Options:
  • Safe (no damage): If checked, disables combat 1).
  • No Pushing: If checked, then pushes from objects is disabled. Pushing another avatar is often used to annoy them, and most regions have turned on this item to prevent it.
  • Show Place in Search: If checked, the parcel will be listed in the Search window with the name and description from the General tab, and the snapshot below from this tab. A fee of L$30 per week is charged for listing in search, and optionally a category can be chosen from the dropdown menu on this item.
  • Allow Residents on other parcels to - See and chat with residents on this parcel: If enabled, people outside the parcel will be able to see and chat with those inside the parcel; if disabled, anyone in the parcel will be invisible to those outside, no matter how close they may be.
  • Moderate Content: This is the parcel rating.
  • Category: Select the category of parcel from the drop-down.
  • Snapshot: This image will be displayed in the “Search” results and landmarks created for the parcel. Clicking the image area will open the “Pick: Texture” floating window so that you can choose the image to display. Alternately, your chosen image can be dragged from your inventory to the image area.
  • Landing Point: Lists the coordinates of the landing point if set, or (none) if not set. The set button will set the landing point to your current avatar position, and the clear button will unset it.
  • Teleport Routing: Determines where teleport landings are allowed for other users. Blocked means that teleports into the parcel are not allowed, and avatars will land outside the parcel; Landing point indicates that teleports are limited to the landing point set above; Anywhere means that teleports may arrive at any location on the parcel.
1)
Second Life has a built-in health system, activated when Safe (no damage) is disabled. Scripted objects can be programmed to inflict damage on participants; when your health drops to 0%, you're teleported home. Unlike other virtual environments, death incurs no permanent penalties aside from a brief inconvenience. Non-consensual combat can be a violation of the Community Standards. Residents have also created their own combat systems when the built-in one was found lacking.

archive:land_media_tab_fs602 - created

About Land - Media Tab

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About Land - Media Tab

In this tab you set options concerning streaming media for the parcel. This means videos from services such as YouTube, web pages, and so on. Media content is displayed in place of a specific texture; all prims which have that texture will display it. Therefore, it is possible to turn an entire home into a TV.

For information on settings concerning streaming audio and voice, see this page.

  • Type: Select the type of media to be displayed. Options are: audio, Image, Movie, Web Content. For TVs, this needs to be set to Movie. Note that many TVs will set this for you.
  • Home Page: The URL to be displayed. Again, most TVs will set this for you. Opens the URL Entry window.
  • Description: Description of the media being played. Generally set automatically.
  • Replace Texture: Any prim face that has this texture will display the selected media. Use the Texture Picker to change it.
  • Auto scale: Check to scale the content for this parcel automatically. It may be slightly slower and lower in visual quality, but no other texture scaling or alignment is required.
  • Size: Allows you to define the size (height and width) of the displayed media, in pixels.
  • Options - Loop: Play media in a loop. When the media has finished playing, it will automatically start again from the beginning. This option is only available for video media types.

If you have issues getting media to work for you, then please refer to Firestorm Media Help

land_media_tab_new

About Land - Media Tab

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About Land - Media Tab

In this tab you set options concerning streaming media for the parcel. This means videos from services such as YouTube, web pages, and so on. Media content is displayed in place of a specific texture; all prims which have that texture will display it. Therefore, it is possible to turn an entire home into a TV.

For information on settings concerning streaming audio and voice, see this page.

  • Type: Select the type of media to be displayed. Options are: audio, Image, Movie, Web Content. For TVs, this needs to be set to Movie. Note that many TVs will set this for you.
  • Home Page: The URL to be displayed. Again, most TVs will set this for you. Opens the URL Entry window.
  • Description: Description of the media being played. Generally set automatically.
  • Replace Texture: Any prim face that has this texture will display the selected media. Use the Texture Picker to change it.
  • Auto scale: Check to scale the content for this parcel automatically. It may be slightly slower and lower in visual quality, but no other texture scaling or alignment is required.
  • Size: Allows you to define the size (height and width) of the displayed media, in pixels.
  • Options - Loop: Play media in a loop. When the media has finished playing, it will automatically start again from the beginning. This option is only available for video media types.

If you have issues getting media to work for you, then please refer to Firestorm Media Help


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

archive:land_audio_tab_fs602 - created

About Land - Sound Tab

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This tab contains options relating to streaming audio, as well as other kinds of sounds, like voice. For information of media (videos, TV), see this page.

  • + button: Add music stream URL to saved stream list.
  • - button: Remove music stream URL from saved stream list.
  • Image may be NSFW.
    Clik here to view.
    : Copy music stream URL to clipboard.
  • Music URL: Enter a music stream address in M3U, MP3, OGG, or MP2 format for your parcel. If you own a SL radio, then this will be set for you.
  • Sound - Restrict gesture and object sounds to this parcel: Check to disable gesture and object sounds playing on this parcel from being heard outside this parcel.
  • Avatar Sounds: Controls whether sounds from avatars (from attachments, not gestures) will be heard in the parcel. You can allow sounds from everyone to be heard, or just group members, or no one at all (by unchecking both).
  • Voice:
    • Enable Voice: Check to allow use of voice chat on your parcel.
    • Restrict Voice to this parcel: Check to limit open voice chat to your parcel. You can't use spatial voice chat with others standing outside your parcel, but private voice calls still work.

land_audio_tab_new - created

About Land - Sound Tab

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This tab contains options relating to streaming audio, as well as other kinds of sounds, like voice. For information of media (videos, TV), see this page.

  • + button: Add music stream URL to saved stream list.
  • - button: Remove music stream URL from saved stream list.
  • Image may be NSFW.
    Clik here to view.
    : Copy music stream URL to clipboard.
  • Music URL: Enter a music stream address in M3U, MP3, OGG, or MP2 format for your parcel. If you own a SL radio, then this will be set for you.
  • Sound - Restrict gesture and object sounds to this parcel: Check to disable gesture and object sounds playing on this parcel from being heard outside this parcel.
  • Avatar Sounds: Controls whether sounds from avatars (from attachments, not gestures) will be heard in the parcel. You can allow sounds from everyone to be heard, or just group members, or no one at all (by unchecking both).
  • Voice:
    • Enable Voice: Check to allow use of voice chat on your parcel.
    • Restrict Voice to this parcel: Check to limit open voice chat to your parcel. You can't use spatial voice chat with others standing outside your parcel, but private voice calls still work.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

archive:land_access_tab_fs602 - created

About Land - Access Tab

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About Land - access Tab

With this tab, you control who has access to your parcel.

  • Access To This Parcel:
    • Anyone can visit: If this is enabled, anyone will be able to enter the parcel - other than banned residents (see below). If you disable it, ban lines will be created; restrictions specified on the rest of the tab then apply.
      • Must be 18+: If enabled, only residents who have verified that they are adults, on the SL website, will be allowed access. Note that this is a parcel-level setting, and is not the same as the Adult setting, which is estate-level. It is possible to have Adult access without being age verified.
      • Must have payment Info on File: If this is enabled, only residents who have payment information on file with LL will be allowed access to the parcel.
  • Allow group xxx without restrictions: Enabling this allows you to restrict access to members of the group that the parcel is set to, on the General Tab.
  • Sell Passes to: Check to charge an admittance fee to your parcel and set the time period for which those passes are valid.
  • Always allowed: Use the Add button to open the Avatar Picker window to add Residents who will always have access to your parcel. Select a Resident name from your Allowed Residents list and click Remove to remove them from the list.
  • Timed ban: Use the Add button to open the Avatar Picker window to add Residents who will not have access to your parcel for a specific amount of time (minimum 1 hour, maximum 8766 hours—approximately 1 year). Select the number of hours when the window opens and press OK. Otherwise, leave it at 0 to permaban.
  • Always banned: Use the Add button to open the Avatar Picker window to add Residents who will not have access to your parcel. Select a Resident name from your Banned Residents list and click Remove to remove them from the list.

NOTE: Ban lines for residents who are explicitly excluded from entry to a parcel, extend up to 5000m above the ground; for residents excluded by other means (eg, not age verified, not members of the group, etc), the ban line extends to 50m above the ground. (Ref. SL Wiki on Limits.)


See this page for documentation on Firestorm 5.0.11 (53634) and earlier.

land_access_tab_new - created

About Land - Access Tab

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About Land - access Tab

With this tab, you control who has access to your parcel.

  • Access To This Parcel:
    • Anyone can visit: If this is enabled, anyone will be able to enter the parcel - other than banned residents (see below). If you disable it, ban lines will be created; restrictions specified on the rest of the tab then apply.
      • Must be 18+: If enabled, only residents who have verified that they are adults, on the SL website, will be allowed access. Note that this is a parcel-level setting, and is not the same as the Adult setting, which is estate-level. It is possible to have Adult access without being age verified.
      • Must have payment Info on File: If this is enabled, only residents who have payment information on file with LL will be allowed access to the parcel.
  • Allow group xxx without restrictions: Enabling this allows you to restrict access to members of the group that the parcel is set to, on the General Tab.
  • Sell Passes to: Check to charge an admittance fee to your parcel and set the time period for which those passes are valid.
  • Always allowed: Use the Add button to open the Avatar Picker window to add Residents who will always have access to your parcel. Select a Resident name from your Allowed Residents list and click Remove to remove them from the list.
  • Timed ban: Use the Add button to open the Avatar Picker window to add Residents who will not have access to your parcel for a specific amount of time (minimum 1 hour, maximum 8766 hours—approximately 1 year). Select the number of hours when the window opens and press OK. Otherwise, leave it at 0 to permaban.
  • Always banned: Use the Add button to open the Avatar Picker window to add Residents who will not have access to your parcel. Select a Resident name from your Banned Residents list and click Remove to remove them from the list.

NOTE: Ban lines for residents who are explicitly excluded from entry to a parcel, extend up to 5000m above the ground; for residents excluded by other means (eg, not age verified, not members of the group, etc), the ban line extends to 50m above the ground. (Ref. SL Wiki on Limits.)



See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

archive:land_experiences_tab_fs602 - created

Manage Experiences on Your Land Parcel

For detailed information about Experiences see this page.
  • Allowed Experiences: Manage up to 24 Allowed Experiences on your parcel. Allowed Experiences have permission to run on this parcel if they are not blocked by the Estate. Only Land-scope Experiences may be Allowed. Add new Allowed Experiences to the list by clicking the Add button and selecting it from the Choose Experience window. Remove Experiences from this list by selecting the Experience and clicking the Remove button. View an Experience's profile by selecting it and clicking the Profile button.
  • Blocked Experiences: Block up to 24 Experiences from running on your parcel. Any Resident-owned Experience can be blocked. Add new Experiences to the list by clicking the Add button and selecting it from the Choose Experience window. Remove Experiences from this list by selecting the Experience and clicking the Remove button. View an Experience's profile by selecting it and clicking the Profile button.

land_experiences_tab_new - created

Manage Experiences on Your Land Parcel

For detailed information about Experiences see this page.
  • Allowed Experiences: Manage up to 24 Allowed Experiences on your parcel. Allowed Experiences have permission to run on this parcel if they are not blocked by the Estate. Only Land-scope Experiences may be Allowed. Add new Allowed Experiences to the list by clicking the Add button and selecting it from the Choose Experience window. Remove Experiences from this list by selecting the Experience and clicking the Remove button. View an Experience's profile by selecting it and clicking the Profile button.
  • Blocked Experiences: Block up to 24 Experiences from running on your parcel. Any Resident-owned Experience can be blocked. Add new Experiences to the list by clicking the Add button and selecting it from the Choose Experience window. Remove Experiences from this list by selecting the Experience and clicking the Remove button. View an Experience's profile by selecting it and clicking the Profile button.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.

archive:fs_quick_preferences_fs602 - created

Quick Preferences Panel

The Quick Preferences Panel provides fast access to commonly used settings and is accessed via a button on the bottom bar.

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Quick Preferences button

Activate it by clicking the button with the Firestorm logo shown on the image on the right. To close it, press the button again, and it will appear released.

NOTE: There is a video tutorial about Quick Preferences here.

Panel Layout

NOTE: Not all skins have all the options shown; the order may also be different.

  • LOD Factor: Controls level of detail of primitives (multiplier for current screen area when calculated level of detail). Ideal setting is between 2.0 and 3.0.
    (Also set in PreferencesGraphics -> General.)
  • Max Avatars: How many Avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Imposters to be on. The default is 3 for low graphics and 12 for Mid/High/Ultra.
    (Also set in PreferencesGraphics -> General.)
  • Tags Offset: Allows you to adjust the height of your name tag above your avatar. Handy for non human avatars, from tinies to large dragons, so the name isn't embedded in the avatar, or floating way above.
  • Name Tags: quick toggle to enable/disable displaying tags over people's heads.
  • Color Under Cursor: If enabled, shows the current color and alpha values under the cursor; these are displayed in white text, on the lower right of your screen.
  • Hover Height: It allows “on-the-fly” adjustments to be made to your avatar’s z-axis position without having to use the Edit Appearance Hover slider
  • Max Complexity: Controls at what point a visually complex avatar is shown as a jellydoll. 1)
  • Use Region Windlight: Forces the viewer to use the windlight settings set for the region.
    Same as enabling top menu→ World → Environment Editor → Environment Settings→ Use Region Settings.
  • Windlight Sky: Windlight sky settings. Use the < and > arrows to quickly scroll.
  • Windlight Water: Windlight water settings. Use the < and > arrows to quickly scroll.
  • Day Cycle: Allows for a quick selection of a day cycle to use.
  • Time of Day: Drag the slider to change the time of day. The X to the right will reset the time of day to region default.

Adding/Removing Settings

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Quick Prefs Panel

It is possible to add or remove settings from the QuickPrefs window by clicking the wrench icon in the lower right corner. The window will change, and appear as shown to the right. This edit panel overlays the lower portion of the QuickPrefs window.

Adding Settings

  • To add a new setting, click the + button. A new “blank” control is added to the QuickPrefs window. Now it needs to be associated with a setting.
  • Click on Choose and a long drop down list will appear; these are all the viewer debug settings; the list of Firestorm debug settings is given here for reference.
  • Select the setting you wish to add.
  • In the space to the left of the drop down, give the setting a name that you find meaningful, for what the setting does.
  • The Type field is automatically filled in based on the type of setting.
  • If the setting accepts only whole numbers, then click the Integer checkbox.
  • For some settings, you can alter the minimum, maximum and increment values; do not do this unless you know exactly what they represent.

To add more settings, click the + button again, and repeat.

Editing Existing Settings

Simply highlight the setting by clicking on the name in the upper portion of the QuickPrefs window. You can then change the name of it to something you prefer, if you wish. Or you can replace it with a totally different setting, which may be faster than deleting the setting and then adding a new one.

Removing Settings

To the left of each of the existing settings in the window, a trashcan icon now is shown; clicking this will remove the associated setting from the window.

Finished Making changes

When you have completed making changes, click the 'x' button in the lower edit panel. It is then best to relog to ensure that changes “stick'.

Reverting Changes

If for any reason you need or want to revert to the default layout of the Quick Preferences panel, then click the Reset button at the bottom. Note that this cannot be reversed.

1)
Refer to this SL wiki page for information on avatar complexity and jellydolls.

fs_quick_preferences_new - created

Quick Preferences Panel

The Quick Preferences Panel provides fast access to commonly used settings and is accessed via a button on the bottom bar.

Image may be NSFW.
Clik here to view.
Quick Preferences button

Activate it by clicking the button with the Firestorm logo shown on the image on the right. To close it, press the button again, and it will appear released.

NOTE: There is a video tutorial about Quick Preferences here.

Panel Layout

NOTE: Not all skins have all the options shown; the order may also be different.

  • LOD Factor: Controls level of detail of primitives (multiplier for current screen area when calculated level of detail). Ideal setting is between 2.0 and 3.0.
    (Also set in PreferencesGraphics -> General.)
  • Max Avatars: How many Avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Imposters to be on. The default is 3 for low graphics and 12 for Mid/High/Ultra.
    (Also set in PreferencesGraphics -> General.)
  • Tags Offset: Allows you to adjust the height of your name tag above your avatar. Handy for non human avatars, from tinies to large dragons, so the name isn't embedded in the avatar, or floating way above.
  • Name Tags: quick toggle to enable/disable displaying tags over people's heads.
  • Color Under Cursor: If enabled, shows the current color and alpha values under the cursor; these are displayed in white text, on the lower right of your screen.
  • Hover Height: It allows “on-the-fly” adjustments to be made to your avatar’s z-axis position without having to use the Edit Appearance Hover slider
  • Max Complexity: Controls at what point a visually complex avatar is shown as a jellydoll. 1)
  • Use Region Windlight: Forces the viewer to use the windlight settings set for the region.
    Same as enabling top menu→ World → Environment Editor → Environment Settings→ Use Region Settings.
  • Windlight Sky: Windlight sky settings. Use the < and > arrows to quickly scroll.
  • Windlight Water: Windlight water settings. Use the < and > arrows to quickly scroll.
  • Day Cycle: Allows for a quick selection of a day cycle to use.
  • Time of Day: Drag the slider to change the time of day. The X to the right will reset the time of day to region default.

Adding/Removing Settings

Image may be NSFW.
Clik here to view.
Quick Prefs Panel

It is possible to add or remove settings from the QuickPrefs window by clicking the wrench icon in the lower right corner. The window will change, and appear as shown to the right. This edit panel overlays the lower portion of the QuickPrefs window.

Adding Settings

  • To add a new setting, click the + button. A new “blank” control is added to the QuickPrefs window. Now it needs to be associated with a setting.
  • Click on Choose and a long drop down list will appear; these are all the viewer debug settings; the list of Firestorm debug settings is given here for reference.
  • Select the setting you wish to add.
  • In the space to the left of the drop down, give the setting a name that you find meaningful, for what the setting does.
  • The Type field is automatically filled in based on the type of setting.
  • If the setting accepts only whole numbers, then click the Integer checkbox.
  • For some settings, you can alter the minimum, maximum and increment values; do not do this unless you know exactly what they represent.

To add more settings, click the + button again, and repeat.

Editing Existing Settings

Simply highlight the setting by clicking on the name in the upper portion of the QuickPrefs window. You can then change the name of it to something you prefer, if you wish. Or you can replace it with a totally different setting, which may be faster than deleting the setting and then adding a new one.

Removing Settings

To the left of each of the existing settings in the window, a trashcan icon now is shown; clicking this will remove the associated setting from the window.

Finished Making changes

When you have completed making changes, click the 'x' button in the lower edit panel. It is then best to relog to ensure that changes “stick'.

Reverting Changes

If for any reason you need or want to revert to the default layout of the Quick Preferences panel, then click the Reset button at the bottom. Note that this cannot be reversed.


See this page for documentation on Firestorm 6.0.2 (56680) and earlier.
1)
Refer to this SL wiki page for information on avatar complexity and jellydolls.

fs_stored_passwords - [Failed to Decode Login Credentials]

Stored Passwords

Firestorm stores usernames and passwords in an encrypted credentials file inside your user settings folder. This file can only be used on one computer; it can't be decoded on a different computer.

Disabling Login Credentials

If you don't want the viewer to store passwords:

  1. Launch the viewer but do not log in.
  2. Uncheck both the Remember username and Remember password options (just to the right of the Log In button)
  3. If there is a username listed in the Username field, click the Trashcan icon next to it. Repeat as desired for other stored credentials.

Failed to Decode Login Credentials

Firestorm may complain that it cannot decode the credentials when you launch the viewer. This can be because there is actual corruption in the file, or because the file came from a different computer, or because of an operating system update. In some cases you can simply re-enter your credentials and the file will self-repair. If it warns you on each login, it will be necessary to delete the credentials file.

  1. Launch Firestorm, then find your user settings folder by going to PreferencesNetwork & Files -> Directories and click Open Settings Folder.
  2. Quit Firestorm
  3. Locate and delete the file called bin_conf.dat.

If you backup your settings, also delete the bin_conf.dat file in your backup folder before attempting to use the restore option.

login_screen_layout - [Bottom bar]

Firestorm Login Screen Layout

On the Top (menu) Bar

  • Viewer and Help (shows by default)
  • Ctrl-Alt-D - brings up the Debug menu

Viewer

Help

  • Firestorm help (F1) - Opens the viewer wiki in your web browser
  • About Firestorm - Shows a window with information about your system, viewer credits and licenses.

Debug

NOTE we do not recommend using this unless you know what you are doing.

  • Show Debug Settings
  • UI/Color Settings
  • XUI Preview Tool (Ctrl-T)
  • Set Window Size
  • Show TOS
  • Show Critical Message
  • Web Browser Test

Bottom bar

  • Username: Type in your full user name here. Do NOT include “Resident.”
  • Password: Type in the password associated with the user name entered.
    • Remember password: Enable this if you wish the viewer to store your password for the next time you log in.
  • Log In: Click this button to start the log in process.
  • Default Settings: (Viewer Mode) Please refer to this page for more information.
  • Start at: Here you can select whether to log into your home location, your last location in-world, or a specific region (type in the name).
  • Log onto Grid: (If you cannot see this field, press Shift-Ctrl-G) This allows you to select which grid you wish to log into. Grids may be configured via PreferencesOpenSim tab.

firestorm_troubleshooting - [Misc]

Troubleshooting Problems

For basic information on how to get help, click here.
For an introduction to the basics of troubleshooting, please refer to this page.
This page covers issues and problems which you might encounter with Firestorm; for topics concerning how to use the viewer, you are instead directed to the main Firestorm documentation page.
The topics here are divided into issues which are directly related to the viewer, and those which are really SL issues or bugs.
Should this not be helpful, then please contact support. The best place to get fast help is in one of the in-world groups. Otherwise, you may contact any of our support team. We will do our best to assist you.
If you believe you have found a genuine bug - or have a feature request, then you can file a JIRA.

fs_fav_landmarks_login

Favorite Landmarks Aren't Displaying on Login Screen

1) Be sure you have the correct setting enabled:

  • Go to Preferences > Privacy > General and enable “Show My Favorite Landmarks at Login.”

2) If your favorites still don't show on the login screen,

  • Make sure you don't have “Resident” as part of your login name. If you have previously created a login using “Resident,” delete that entry from the username login field, and reenter your username without adding “Resident.”
  • Make sure each of your favorite landmarks is still valid. This means teleporting to each one to make sure that it still exists–even if you are sure that it does.

slow_rez - [Slow Rez]

Slow Rez

If things around you remain grey for a long time, or objects take a long time to pop into position, this is essentially because the data has not yet been sent to your viewer. There are a number of possible causes, and solutions or at least work-arounds:

  • If you have Webroot SecureAnywhere antivirus installed, refer to this page.
  • Power down your router and/or modem. This generally means unplugging it from the power source. Leave them disconnected for at least a full minute before reconnecting. Wait for them to complete the power up sequence, then reboot your computer.
  • Teleport out, then back in.
  • The region is badly lagged (many avatars present, too many scripts running, etc.) and so the region server is using all its time processing and has very little time left over to deliver textures and other data to you. The best way to cope with this is to reduce the demand you make; in other words, reduce your draw distance, even to 12m or less, and wait until textures and objects have loaded before you increase it again.
  • You are experiencing packet loss or, more generally, have a poor network connection. Or your bandwidth slider may be set too high. Bring up the stats bar with Ctrl-Shift-1 and check Packet Loss and Ping Sim. Ideally, packet loss should be 0.0%, and Ping Sim under 200ms.
  • Determine optimal bandwidth: refer here.
  • You can also try to have less textures draw all at once by reducing draw distance when you teleport. You can do this manually, or make use of the built in Progressive Draw Distance function.
  • HTTP fetching may be overloading your router; please try the suggestions given here; if they do not help, revert the changes made then return to this page and continue.
  • Another possibility is that DNS look-up is failing. Try changing DNS to google; see this page for details.
  • Some other program on your computer might be interfering with your viewer's connection to SL, like a firewall or anti-virus. Try disabling them temporarily, to see if things improve. If they do, you have isolated the problem. Whitelisting the viewer and cache folder would probably help.
  • It has been reported that on Windows, the Aero background theme will also lead to textures refusing to rez, due to how much memory this feature consumes. Uninstalling that should help.
  • If textures remain blurry or grey, make sure that Preferences → Graphics → Hardware Settings → Enable Lossy Texture Compression is off.
  • If mesh items, specifically, never rez, see Mesh Issues.
  • Several creators recommend specific settings in order for you to be able to better see their products. Sadly, some of these recommendations will lead to many people crashing more or having other issues, including very slow rez. Please see this page for more.
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